kennyboy55
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b1aa61d5f0
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Fix cmath issue
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2016-05-23 10:00:31 +02:00 |
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jancoow
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5ca5ca194b
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Fixed capital letters...
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2016-05-23 09:46:36 +02:00 |
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jancoow
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e75f624935
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Fixed cmath problem
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2016-05-23 08:53:03 +02:00 |
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jancoow
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7d13269480
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Refactor johan branch for compiling with g++
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2016-05-22 23:19:05 +02:00 |
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kennyboy55
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a8415db4ac
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Added new Johan Code
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2016-05-20 13:00:04 +02:00 |
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kennyboy55
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1120a3e144
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Removed gitignore files
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2016-05-20 12:40:54 +02:00 |
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kennyboy55
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f2af3a7324
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Added gitignore
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2016-05-20 10:51:23 +02:00 |
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kennyboy55
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7c4ee37867
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Johan is love, Johan is life
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2016-05-19 14:25:03 +02:00 |
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Remco
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a38a6d3c5f
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get player out of main. player is now a singelton?(not sure of singleton is good inplemented). Added player singleton in worldstate
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2016-05-19 11:27:32 +02:00 |
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kennyboy55
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876ec56780
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Started rewriting
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2016-05-17 15:31:49 +02:00 |
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kennyboy55
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5df4a1d8d0
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Hotfix Main.cpp and Weapon.cpp
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2016-05-17 10:42:06 +02:00 |
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kennyboy55
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d7f74212f0
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Merge pull request #2 from CrystalPointA4/weapons_by_player
Weapons by player
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2016-05-17 10:37:12 +02:00 |
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Remco
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3a4d11d46d
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obj testing files
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2016-05-17 10:35:23 +02:00 |
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Remco
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e5664e207d
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weapons are facing next to the camera
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2016-05-17 10:34:11 +02:00 |
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kennyboy55
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cda6e2c822
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Merge pull request #1 from CrystalPointA4/develop
Develop
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2016-05-12 13:20:31 +02:00 |
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kennyboy55
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3d97ade42e
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Parse all lighting
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2016-05-12 13:17:03 +02:00 |
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Remco
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1693c74a6a
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update movement
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2016-05-12 12:18:52 +02:00 |
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Jannick van Ballegooijen
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11f07b154b
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added diffuse / ambient obj parsing
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2016-05-12 12:17:56 +02:00 |
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kennyboy55
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049fb28ffc
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Added more structure, added abstraction to existing parts
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2016-05-11 12:37:18 +02:00 |
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kennyboy55
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9769b88156
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Project structure
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2016-05-11 11:14:23 +02:00 |
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kennyboy55
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d032021cde
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Added objects
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2016-05-11 11:00:15 +02:00 |
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kennyboy55
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77ac841b8b
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Project init
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2016-05-10 14:03:58 +02:00 |
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kennyboy55
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cf9d88c1e1
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Initial commit
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2016-04-28 13:21:50 +02:00 |
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