kennyboy55
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56e174ae2f
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Lord and Savior Johan
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2016-05-26 12:53:22 +02:00 |
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kennyboy55
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908786897f
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Added world loading and other various improvements
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2016-05-25 22:29:18 +02:00 |
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kennyboy55
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33a61ca2ed
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Merge pull request #7 from CrystalPointA4/enemy
Enemy collision and tracking
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2016-05-25 13:44:26 +02:00 |
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Remco
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b2fa0bc028
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Merge branch 'developer' into enemy
# Conflicts:
# World.h
# worlds/world1.json
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2016-05-25 13:42:02 +02:00 |
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Remco
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cf124b3f38
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enemy collison added, no jittering anymore
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2016-05-25 13:38:13 +02:00 |
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kennyboy55
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0b6096d3e8
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Merge pull request #6 from CrystalPointA4/array-rendering
Implement optimised array rendering
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2016-05-25 12:56:17 +02:00 |
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kennyboy55
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84fcc346a9
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Implement optimised array rendering
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2016-05-25 12:44:24 +02:00 |
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kennyboy55
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fe1aa7220e
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Merge pull request #5 from CrystalPointA4/heightmap
Heightmap implemented
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2016-05-25 11:53:02 +02:00 |
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Remco
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d739141b25
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enemys always looking at you when you are the target
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2016-05-25 11:46:22 +02:00 |
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kennyboy55
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2a6cc0fd87
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Fix missing Vertex
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2016-05-25 11:44:13 +02:00 |
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kennyboy55
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965b54c901
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Added heightmap
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2016-05-25 11:31:37 +02:00 |
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jancoow
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e7a7cc5588
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Fixed capital letters and string return error..
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2016-05-23 12:34:55 +02:00 |
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Remco
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9d3cfa7e2a
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Merge branch 'developer' into johan
# Conflicts:
# World.cpp
# worlds/world1.json
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2016-05-23 10:34:21 +02:00 |
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Janco Kock
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47c228205a
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Merge pull request #3 from CrystalPointA4/johan_linuxrefactor
Johan linuxrefactor
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2016-05-23 10:00:59 +02:00 |
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kennyboy55
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b1aa61d5f0
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Fix cmath issue
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2016-05-23 10:00:31 +02:00 |
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jancoow
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5ca5ca194b
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Fixed capital letters...
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2016-05-23 09:46:36 +02:00 |
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jancoow
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e75f624935
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Fixed cmath problem
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2016-05-23 08:53:03 +02:00 |
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Remco
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d01efecb0e
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enemy comes to you when in his radius
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2016-05-23 08:48:23 +02:00 |
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jancoow
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7d13269480
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Refactor johan branch for compiling with g++
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2016-05-22 23:19:05 +02:00 |
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kennyboy55
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a8415db4ac
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Added new Johan Code
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2016-05-20 13:00:04 +02:00 |
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kennyboy55
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1120a3e144
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Removed gitignore files
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2016-05-20 12:40:54 +02:00 |
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kennyboy55
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f2af3a7324
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Added gitignore
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2016-05-20 10:51:23 +02:00 |
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kennyboy55
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7c4ee37867
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Johan is love, Johan is life
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2016-05-19 14:25:03 +02:00 |
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Remco
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a38a6d3c5f
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get player out of main. player is now a singelton?(not sure of singleton is good inplemented). Added player singleton in worldstate
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2016-05-19 11:27:32 +02:00 |
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kennyboy55
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876ec56780
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Started rewriting
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2016-05-17 15:31:49 +02:00 |
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kennyboy55
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5df4a1d8d0
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Hotfix Main.cpp and Weapon.cpp
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2016-05-17 10:42:06 +02:00 |
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kennyboy55
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d7f74212f0
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Merge pull request #2 from CrystalPointA4/weapons_by_player
Weapons by player
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2016-05-17 10:37:12 +02:00 |
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Remco
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3a4d11d46d
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obj testing files
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2016-05-17 10:35:23 +02:00 |
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Remco
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e5664e207d
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weapons are facing next to the camera
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2016-05-17 10:34:11 +02:00 |
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kennyboy55
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cda6e2c822
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Merge pull request #1 from CrystalPointA4/develop
Develop
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2016-05-12 13:20:31 +02:00 |
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kennyboy55
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3d97ade42e
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Parse all lighting
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2016-05-12 13:17:03 +02:00 |
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Remco
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1693c74a6a
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update movement
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2016-05-12 12:18:52 +02:00 |
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Jannick van Ballegooijen
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11f07b154b
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added diffuse / ambient obj parsing
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2016-05-12 12:17:56 +02:00 |
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kennyboy55
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049fb28ffc
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Added more structure, added abstraction to existing parts
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2016-05-11 12:37:18 +02:00 |
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kennyboy55
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9769b88156
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Project structure
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2016-05-11 11:14:23 +02:00 |
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kennyboy55
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d032021cde
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Added objects
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2016-05-11 11:00:15 +02:00 |
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kennyboy55
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77ac841b8b
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Project init
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2016-05-10 14:03:58 +02:00 |
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kennyboy55
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cf9d88c1e1
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Initial commit
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2016-04-28 13:21:50 +02:00 |
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