kennyboy55
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81cf7f43c0
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Merge pull request #24 from CrystalPointA4/feature/normalsmoothing
normal smoothing
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2016-06-21 15:42:39 +02:00 |
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kennyboy55
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58ac7d13cf
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Merge pull request #23 from CrystalPointA4/feature/soundsystemfix
Sound pointers worden gedelete
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2016-06-21 15:42:09 +02:00 |
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kennyboy55
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c91bb5c656
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attempt fix
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2016-06-21 15:41:42 +02:00 |
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Jannick van Ballegooijen
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eaeff6ed7d
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normal smoothing
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2016-06-21 15:28:15 +02:00 |
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Aaldert
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eadfea9d63
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Sound pointers worden gedelete
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2016-06-21 14:45:41 +02:00 |
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kennyboy55
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e848780535
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Merge pull request #22 from CrystalPointA4/feature/gameplay
Feature/gameplay
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2016-06-21 14:17:13 +02:00 |
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Aaldert
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ea22712a45
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Merge branch 'developer' into feature/gameplay
# Conflicts:
# CrystalPoint.cpp
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2016-06-21 14:06:41 +02:00 |
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kennyboy55
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6096e53d94
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Merge pull request #21 from CrystalPointA4/feature/Sounds
Bugfixes, added sound to portal and enemy in JSON
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2016-06-21 13:53:30 +02:00 |
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kennyboy55
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8700aa90af
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Bugfixes, added sound to portal and enemy in JSON
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2016-06-21 13:51:16 +02:00 |
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Aaldert
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35c21260e4
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Hp, Lvl en Xp gameplay toegevoegt
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2016-06-21 12:25:38 +02:00 |
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kennyboy55
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7c4805d899
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Merge pull request #18 from CrystalPointA4/feature/Menu
Feature/menu
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2016-06-20 20:43:00 +02:00 |
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kennyboy55
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e42779f6c7
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Fixed project files
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2016-06-20 20:42:35 +02:00 |
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kennyboy55
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ce2f658b61
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Merge branch 'developer' into feature/Menu
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2016-06-20 20:39:00 +02:00 |
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kennyboy55
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3701918ac9
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Bugfix
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2016-06-20 20:38:56 +02:00 |
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kennyboy55
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d887328907
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Merge pull request #19 from CrystalPointA4/feature/werkendewav
Feature/werkendewav
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2016-06-20 20:37:14 +02:00 |
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kennyboy55
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8cf1b02cf7
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Merge branch 'developer' into feature/werkendewav
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2016-06-20 20:34:35 +02:00 |
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Janco Kock
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779cf5cb91
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Merge pull request #20 from CrystalPointA4/linux_refactor
Working version for linux
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2016-06-20 20:11:10 +02:00 |
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jancoow
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030a136e8b
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Working version for linux
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2016-06-20 20:00:58 +02:00 |
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Aaldert
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f93c09a999
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rock heeft muziek
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2016-06-20 15:48:57 +02:00 |
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Aaldert
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587b79044b
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Delete
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2016-06-20 15:41:39 +02:00 |
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Aaldert
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dba9c581b1
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world aangepast
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2016-06-20 15:33:07 +02:00 |
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Aaldert
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d5406120c6
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Enemy speelt cow!
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2016-06-20 15:30:38 +02:00 |
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Remco
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e081373a45
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Merge branch 'developer' into feature/Menu
# Conflicts:
# CrystalPoint.vcxproj.filters
# Main.cpp
# Skybox.cpp
# Skybox.h
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2016-06-20 15:23:55 +02:00 |
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Remco
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98f3645b6b
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menu pauses game, able to resume the game. exit game by pause menu
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2016-06-20 15:20:12 +02:00 |
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Aaldert
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5c776e3d3a
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Test
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2016-06-20 14:53:40 +02:00 |
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Remco
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03c06e0974
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delete action pointer
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2016-06-20 13:44:02 +02:00 |
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Aaldert
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b7d73c9abe
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Test 1
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2016-06-20 13:43:13 +02:00 |
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Remco
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7758f2c294
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able to give button a funtion pointer, who will be called when clicked on the button
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2016-06-20 13:42:28 +02:00 |
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Remco
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2e50d11e07
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able to click with cursor, button detect clicking event
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2016-06-20 13:29:28 +02:00 |
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Remco
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1ec3c8f346
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buttons shows when ever the cursor is in the button
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2016-06-20 12:50:51 +02:00 |
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Remco
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8dcee70324
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button, text is placed in middle of button, plane is placed behind text
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2016-06-20 12:38:16 +02:00 |
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Remco
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6cf9437620
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button is draw by menu
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2016-06-20 12:11:24 +02:00 |
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kennyboy55
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f84fcfa4e2
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Merge pull request #17 from CrystalPointA4/worlds
Added Rock world. Updated others
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2016-06-10 12:10:28 +02:00 |
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kennyboy55
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ad30824057
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Added Rock world. Updated others
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2016-06-10 12:09:16 +02:00 |
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kennyboy55
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04fd3ac0e3
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Skybox brightness hotfix
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2016-06-10 11:59:43 +02:00 |
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kennyboy55
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31c11f3e1f
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Merge pull request #16 from CrystalPointA4/feature/portal_logic
Feature/portal logic
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2016-06-10 11:56:52 +02:00 |
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kennyboy55
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656a904a4b
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Merge remote-tracking branch 'origin/feature/portal_logic' into feature/portal_logic
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2016-06-10 11:56:17 +02:00 |
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kennyboy55
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348b53c027
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Added enemy -> brightness skybox
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2016-06-10 11:55:57 +02:00 |
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Remco
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71801a30f2
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player crystals refresh
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2016-06-10 11:06:39 +02:00 |
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Remco
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0ca94aef4d
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when collected all crystals it is possible to move to the next level, by stepping in the portal
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2016-06-10 10:56:54 +02:00 |
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kennyboy55
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ced3ff4462
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Attempt implement menu (unresolved symbol error)
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2016-06-09 17:56:37 +02:00 |
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Remco
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912a2234a3
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crystals will be displayed, when not get with darker icons, when picked up crystals get colors
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2016-06-09 17:47:34 +02:00 |
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kennyboy55
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0209c8b4e2
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Merge pull request #14 from CrystalPointA4/feature/refactor_crystals
Feature/refactor crystals
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2016-06-09 13:05:11 +02:00 |
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kennyboy55
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6bcd9b1426
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Merge pull request #15 from CrystalPointA4/feature/Skybox
Feature/skybox
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2016-06-09 13:04:19 +02:00 |
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kennyboy55
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579e02728a
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Merge branch 'developer' into feature/Skybox
# Conflicts:
# CrystalPoint.vcxproj.filters
# World.h
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2016-06-09 13:03:28 +02:00 |
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kennyboy55
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af681b0223
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Fixed color issues
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2016-06-09 13:01:03 +02:00 |
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Remco
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3ed5331437
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Merge branch 'developer' into feature/refactor_crystals
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2016-06-09 12:41:53 +02:00 |
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kennyboy55
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0aad7262d6
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Merge pull request #13 from CrystalPointA4/feature/OpenAL
Feature/OpenAL
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2016-06-09 12:38:09 +02:00 |
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Remco
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9cfaf07eba
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optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player.
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2016-06-09 12:35:00 +02:00 |
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kennyboy55
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9659caa1d8
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Fix filters
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2016-06-09 12:32:13 +02:00 |
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