Compare commits
47
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
c3b9e23f3d | ||
|
|
87e94056cc | ||
|
|
c43718f8fa | ||
|
|
23f1ca4f34 | ||
|
|
95febc136f | ||
|
|
e2f13cd311 | ||
|
|
b4a2da4b88 | ||
|
|
ba9f15ee5c | ||
|
|
644437a5f0 | ||
|
|
353efb38c5 | ||
|
|
ae5a28f273 | ||
|
|
1ade6002c1 | ||
|
|
6f28527be4 | ||
|
|
f6f6889c63 | ||
|
|
638c507276 | ||
|
|
ae80c7a5bf | ||
|
|
34ea491f39 | ||
|
|
88685c6366 | ||
|
|
cc75cb631a | ||
|
|
9fccd71521 | ||
|
|
d83cc6403c | ||
|
|
1c59a3bc6f | ||
|
|
2b0e22d4c9 | ||
|
|
4c613b606a | ||
|
|
56e174ae2f | ||
|
|
908786897f | ||
|
|
33a61ca2ed | ||
|
|
b2fa0bc028 | ||
|
|
cf124b3f38 | ||
|
|
0b6096d3e8 | ||
|
|
84fcc346a9 | ||
|
|
fe1aa7220e | ||
|
|
d739141b25 | ||
|
|
2a6cc0fd87 | ||
|
|
965b54c901 | ||
|
|
e7a7cc5588 | ||
|
|
9d3cfa7e2a | ||
|
|
47c228205a | ||
|
|
b1aa61d5f0 | ||
|
|
5ca5ca194b | ||
|
|
e75f624935 | ||
|
|
d01efecb0e | ||
|
|
7d13269480 | ||
|
|
a8415db4ac | ||
|
|
1120a3e144 | ||
|
|
f2af3a7324 | ||
|
|
7c4ee37867 |
Generated
+6
@@ -0,0 +1,6 @@
|
||||
/workspace.xml
|
||||
/vcs.xml
|
||||
/modules.xml
|
||||
/misc.xml
|
||||
/encodings.xml
|
||||
/CrystalPoint.iml
|
||||
@@ -0,0 +1,15 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
project(CrystalPoint)
|
||||
|
||||
file(GLOB SOURCE_FILES
|
||||
"*.h"
|
||||
"*.cpp"
|
||||
)
|
||||
|
||||
add_executable(CrystalPoint ${SOURCE_FILES})
|
||||
|
||||
find_package(OpenGL REQUIRED)
|
||||
find_package(GLUT REQUIRED)
|
||||
include_directories( ${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS} )
|
||||
target_link_libraries(CrystalPoint ${OPENGL_LIBRARIES} ${GLUT_LIBRARY} )
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall ")
|
||||
@@ -1,12 +0,0 @@
|
||||
#include "Controller.h"
|
||||
|
||||
|
||||
|
||||
Controller::Controller()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Controller::~Controller()
|
||||
{
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
|
||||
class Controller
|
||||
{
|
||||
public:
|
||||
Controller();
|
||||
~Controller();
|
||||
};
|
||||
|
||||
Binary file not shown.
@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.24720.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CrystalPoint", "CrystalPoint.vcxproj", "{4986BEC0-4362-46E4-A18D-65587FA97967}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CrystalPoint", "CrystalPoint.vcxproj", "{F82158C7-7345-4CB0-9F90-3AB49A071904}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -13,14 +13,14 @@ Global
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Debug|x64.Build.0 = Debug|x64
|
||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Debug|x86.Build.0 = Debug|Win32
|
||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Release|x64.ActiveCfg = Release|x64
|
||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Release|x64.Build.0 = Release|x64
|
||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Release|x86.ActiveCfg = Release|Win32
|
||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Release|x86.Build.0 = Release|Win32
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x64.Build.0 = Debug|x64
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x86.Build.0 = Debug|Win32
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x64.ActiveCfg = Release|x64
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x64.Build.0 = Release|x64
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x86.ActiveCfg = Release|Win32
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@@ -0,0 +1,102 @@
|
||||
|
||||
#include "CrystalPoint.h"
|
||||
#include <GL/freeglut.h>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
#include "WorldHandler.h"
|
||||
#include "Player.h"
|
||||
|
||||
int CrystalPoint::width = 0;
|
||||
int CrystalPoint::height = 0;
|
||||
|
||||
void CrystalPoint::init()
|
||||
{
|
||||
player = Player::getInstance();
|
||||
worldhandler = WorldHandler::getInstance();
|
||||
//cursor = Cursor::getInstance();
|
||||
|
||||
lastFrameTime = 0;
|
||||
|
||||
glClearColor(0.7, 0.7, 1.0, 1.0);
|
||||
|
||||
mousePosition = Vec2f(width / 2, height / 2);
|
||||
}
|
||||
|
||||
|
||||
void CrystalPoint::draw()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
//Draw world
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(70, width / (float)height, 0.1f, 15000);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
worldhandler->draw();
|
||||
|
||||
//cursor->draw();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
void CrystalPoint::update()
|
||||
{
|
||||
float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
|
||||
float deltaTime = frameTime - lastFrameTime;
|
||||
lastFrameTime = frameTime;
|
||||
|
||||
if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
|
||||
worldhandler->PreviousWorld();
|
||||
if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
|
||||
worldhandler->NextWorld();
|
||||
if (keyboardState.keys[27])
|
||||
exit(0);
|
||||
|
||||
Player* player = Player::getInstance();
|
||||
|
||||
player->rotation.y += mouseOffset.x / 10.0f;
|
||||
player->rotation.x += mouseOffset.y / 10.0f;
|
||||
if (player->rotation.x > 90)
|
||||
player->rotation.x = 90;
|
||||
if (player->rotation.x < -90)
|
||||
player->rotation.x = -90;
|
||||
|
||||
float speed = 1;
|
||||
|
||||
Vec3f oldPosition = player->position;
|
||||
if (keyboardState.keys['a']) player->setPosition(0, deltaTime*speed, false);
|
||||
if (keyboardState.keys['d']) player->setPosition(180, deltaTime*speed, false);
|
||||
if (keyboardState.keys['w']) player->setPosition(90, deltaTime*speed, false);
|
||||
if (keyboardState.keys['s']) player->setPosition(270, deltaTime*speed, false);
|
||||
//if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
|
||||
//if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
|
||||
|
||||
if (!worldhandler->isPlayerPositionValid())
|
||||
player->position = oldPosition;
|
||||
|
||||
player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
|
||||
|
||||
|
||||
worldhandler->update(deltaTime);
|
||||
|
||||
mousePosition = mousePosition + mouseOffset;
|
||||
//cursor->update(mousePosition);
|
||||
|
||||
mouseOffset = Vec2f(0, 0);
|
||||
prevKeyboardState = keyboardState;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
|
||||
KeyboardState::KeyboardState()
|
||||
{
|
||||
memset(keys, 0, sizeof(keys));
|
||||
memset(special, 0, sizeof(special));
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
class WorldHandler;
|
||||
class Player;
|
||||
#include "Vector.h"
|
||||
|
||||
class KeyboardState
|
||||
{
|
||||
public:
|
||||
bool keys[256];
|
||||
bool special[256];
|
||||
bool control, shift, alt;
|
||||
|
||||
KeyboardState();
|
||||
};
|
||||
|
||||
class CrystalPoint
|
||||
{
|
||||
public:
|
||||
void init();
|
||||
void draw();
|
||||
void update();
|
||||
|
||||
WorldHandler* worldhandler;
|
||||
Player* player;
|
||||
|
||||
static int width, height;
|
||||
KeyboardState keyboardState;
|
||||
KeyboardState prevKeyboardState;
|
||||
|
||||
Vec2f mouseOffset;
|
||||
Vec2f mousePosition;
|
||||
|
||||
float lastFrameTime;
|
||||
|
||||
};
|
||||
+48
-48
@@ -19,9 +19,9 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{4986BEC0-4362-46E4-A18D-65587FA97967}</ProjectGuid>
|
||||
<ProjectGuid>{F82158C7-7345-4CB0-9F90-3AB49A071904}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>CrystalPoint</RootNamespace>
|
||||
<RootNamespace>CrystalJohan</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
<ProjectName>CrystalPoint</ProjectName>
|
||||
</PropertyGroup>
|
||||
@@ -84,11 +84,11 @@
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeaderFile />
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
@@ -99,11 +99,11 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeaderFile />
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
@@ -115,12 +115,12 @@
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeaderFile />
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
@@ -134,12 +134,12 @@
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeaderFile />
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
@@ -151,46 +151,46 @@
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Controller.h" />
|
||||
<ClInclude Include="Enemy.h" />
|
||||
<ClInclude Include="Header.h" />
|
||||
<ClInclude Include="InitState.h" />
|
||||
<ClInclude Include="Keyboard.h" />
|
||||
<ClInclude Include="LoadingState.h" />
|
||||
<ClInclude Include="MenuState.h" />
|
||||
<ClInclude Include="Model.h" />
|
||||
<ClInclude Include="ModelHandler.h" />
|
||||
<ClInclude Include="ModelInstance.h" />
|
||||
<ClInclude Include="Mouse.h" />
|
||||
<ClInclude Include="Player.h" />
|
||||
<ClInclude Include="SettingsState.h" />
|
||||
<ClInclude Include="State.h" />
|
||||
<ClInclude Include="StateHandler.h" />
|
||||
<ClInclude Include="Vector.h" />
|
||||
<ClInclude Include="Weapon.h" />
|
||||
<ClInclude Include="WorldModel.h" />
|
||||
<ClInclude Include="WorldState.h" />
|
||||
<ClCompile Include="CrystalPoint.cpp" />
|
||||
<ClCompile Include="Cursor.cpp" />
|
||||
<ClCompile Include="Enemy.cpp" />
|
||||
<ClCompile Include="Entity.cpp" />
|
||||
<ClCompile Include="HeightMap.cpp" />
|
||||
<ClCompile Include="Interface.cpp" />
|
||||
<ClCompile Include="json.cpp" />
|
||||
<ClCompile Include="LevelObject.cpp" />
|
||||
<ClCompile Include="Main.cpp" />
|
||||
<ClCompile Include="Model.cpp" />
|
||||
<ClCompile Include="Player.cpp" />
|
||||
<ClCompile Include="Vector.cpp" />
|
||||
<ClCompile Include="Vertex.cpp" />
|
||||
<ClCompile Include="World.cpp" />
|
||||
<ClCompile Include="WorldHandler.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Controller.cpp" />
|
||||
<ClCompile Include="Enemy.cpp" />
|
||||
<ClCompile Include="InitState.cpp" />
|
||||
<ClCompile Include="Keyboard.cpp" />
|
||||
<ClCompile Include="LoadingState.cpp" />
|
||||
<ClCompile Include="Main.cpp" />
|
||||
<ClCompile Include="MenuState.cpp" />
|
||||
<ClCompile Include="Model.cpp" />
|
||||
<ClCompile Include="ModelHandler.cpp" />
|
||||
<ClCompile Include="ModelInstance.cpp" />
|
||||
<ClCompile Include="Mouse.cpp" />
|
||||
<ClCompile Include="Player.cpp" />
|
||||
<ClCompile Include="SettingsState.cpp" />
|
||||
<ClCompile Include="State.cpp" />
|
||||
<ClCompile Include="StateHandler.cpp" />
|
||||
<ClCompile Include="Vector.cpp" />
|
||||
<ClCompile Include="Weapon.cpp" />
|
||||
<ClCompile Include="WorldModel.cpp" />
|
||||
<ClCompile Include="WorldState.cpp" />
|
||||
<ClInclude Include="CrystalPoint.h" />
|
||||
<ClInclude Include="Cursor.h" />
|
||||
<ClInclude Include="Enemy.h" />
|
||||
<ClInclude Include="Entity.h" />
|
||||
<ClInclude Include="HeightMap.h" />
|
||||
<ClInclude Include="Interface.h" />
|
||||
<ClInclude Include="json.h" />
|
||||
<ClInclude Include="LevelObject.h" />
|
||||
<ClInclude Include="Main.h" />
|
||||
<ClInclude Include="Model.h" />
|
||||
<ClInclude Include="Player.h" />
|
||||
<ClInclude Include="stb_image.h" />
|
||||
<ClInclude Include="vector.h" />
|
||||
<ClInclude Include="Vertex.h" />
|
||||
<ClInclude Include="World.h" />
|
||||
<ClInclude Include="WorldHandler.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="worlds\fire.json" />
|
||||
<None Include="worlds\ice.json" />
|
||||
<None Include="worlds\rock.json" />
|
||||
<None Include="worlds\small.json" />
|
||||
<None Include="worlds\worlds.json" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
||||
+105
-115
@@ -13,138 +13,128 @@
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\State">
|
||||
<UniqueIdentifier>{6c99658e-2c17-469b-a3d1-2c4d3d61d440}</UniqueIdentifier>
|
||||
<Filter Include="Source Files\Object">
|
||||
<UniqueIdentifier>{1e464995-b141-43fd-9e25-16d6ac47176b}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Control">
|
||||
<UniqueIdentifier>{e444364a-17f6-4464-a98c-6bd34d3e6263}</UniqueIdentifier>
|
||||
<Filter Include="Source Files\World">
|
||||
<UniqueIdentifier>{0de1a037-e536-40df-a0d0-0d929f2fe752}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Model">
|
||||
<UniqueIdentifier>{842778c9-ff0f-4a6d-9c86-0a178ad40fcc}</UniqueIdentifier>
|
||||
<Filter Include="Source Files\json">
|
||||
<UniqueIdentifier>{9c655946-3f99-44ea-bc97-2817656954e0}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Model\Enemy">
|
||||
<UniqueIdentifier>{1be14b84-6fa7-4cfb-94b9-666f3ee14198}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Handler">
|
||||
<UniqueIdentifier>{1b39afb7-b64b-458a-bba3-755631986211}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Model.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Header.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="StateHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="State.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="MenuState.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="LoadingState.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Keyboard.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Mouse.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Controller.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="WorldModel.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="WorldState.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Enemy.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Player.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Weapon.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vector.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ModelInstance.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ModelHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="SettingsState.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="InitState.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="State.cpp">
|
||||
<Filter>Source Files\State</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MenuState.cpp">
|
||||
<Filter>Source Files\State</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Keyboard.cpp">
|
||||
<Filter>Source Files\Control</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Mouse.cpp">
|
||||
<Filter>Source Files\Control</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Controller.cpp">
|
||||
<Filter>Source Files\Control</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="LoadingState.cpp">
|
||||
<Filter>Source Files\State</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Model.cpp">
|
||||
<Filter>Source Files\Model</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="WorldModel.cpp">
|
||||
<Filter>Source Files\Model</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="WorldState.cpp">
|
||||
<Filter>Source Files\State</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Enemy.cpp">
|
||||
<Filter>Source Files\Model\Enemy</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Player.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Weapon.cpp">
|
||||
<Filter>Source Files\Model</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Vector.cpp">
|
||||
<ClCompile Include="json.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ModelInstance.cpp">
|
||||
<Filter>Source Files\Model</Filter>
|
||||
<ClCompile Include="WorldHandler.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="StateHandler.cpp">
|
||||
<Filter>Source Files\Handler</Filter>
|
||||
<ClCompile Include="Entity.cpp">
|
||||
<Filter>Source Files\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ModelHandler.cpp">
|
||||
<Filter>Source Files\Handler</Filter>
|
||||
<ClCompile Include="Model.cpp">
|
||||
<Filter>Source Files\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SettingsState.cpp">
|
||||
<Filter>Source Files\State</Filter>
|
||||
<ClCompile Include="Vertex.cpp">
|
||||
<Filter>Source Files\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="InitState.cpp">
|
||||
<Filter>Source Files\State</Filter>
|
||||
<ClCompile Include="Vector.cpp">
|
||||
<Filter>Source Files\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="World.cpp">
|
||||
<Filter>Source Files\World</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="HeightMap.cpp">
|
||||
<Filter>Source Files\World</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="LevelObject.cpp">
|
||||
<Filter>Source Files\World</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Enemy.cpp">
|
||||
<Filter>Source Files\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="CrystalPoint.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Cursor.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Interface.cpp">
|
||||
<Filter>Source Files\World</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="World.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Entity.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Enemy.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="LevelObject.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Model.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="stb_image.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Player.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Main.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="json.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="HeightMap.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vertex.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="WorldHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CrystalPoint.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Interface.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Cursor.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vector.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="worlds\worlds.json">
|
||||
<Filter>Source Files\json</Filter>
|
||||
</None>
|
||||
<None Include="worlds\fire.json">
|
||||
<Filter>Source Files\json</Filter>
|
||||
</None>
|
||||
<None Include="worlds\ice.json">
|
||||
<Filter>Source Files\json</Filter>
|
||||
</None>
|
||||
<None Include="worlds\small.json">
|
||||
<Filter>Source Files\json</Filter>
|
||||
</None>
|
||||
<None Include="worlds\rock.json">
|
||||
<Filter>Source Files\json</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
+58
@@ -0,0 +1,58 @@
|
||||
#include "Cursor.h"
|
||||
#include <GL\freeglut.h>
|
||||
#include <cmath>
|
||||
#include "CrystalPoint.h"
|
||||
|
||||
Cursor* Cursor::instance = NULL;
|
||||
|
||||
Cursor::Cursor()
|
||||
{
|
||||
enabled = false;
|
||||
}
|
||||
|
||||
Cursor::~Cursor()
|
||||
{
|
||||
}
|
||||
|
||||
Cursor* Cursor::getInstance(void)
|
||||
{
|
||||
if (instance == nullptr)
|
||||
instance = new Cursor();
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
void Cursor::enable(bool enable)
|
||||
{
|
||||
enabled = enable;
|
||||
}
|
||||
|
||||
bool Cursor::isEnabled(void)
|
||||
{
|
||||
return enabled;
|
||||
}
|
||||
|
||||
void Cursor::draw(void)
|
||||
{
|
||||
//Draw Cursor
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glVertex2f(mousePosition.x, mousePosition.y);
|
||||
glVertex2f(mousePosition.x + 15, mousePosition.y + 15);
|
||||
glVertex2f(mousePosition.x + 5, mousePosition.y + 20);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void Cursor::update(Vec2f newPosition)
|
||||
{
|
||||
mousePosition = newPosition;
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
#include "Vector.h"
|
||||
|
||||
class Cursor
|
||||
{
|
||||
private:
|
||||
Cursor();
|
||||
|
||||
static Cursor* instance;
|
||||
bool enabled;
|
||||
Vec2f mousePosition;
|
||||
public:
|
||||
|
||||
~Cursor();
|
||||
|
||||
static Cursor* getInstance(void);
|
||||
|
||||
void enable(bool enable);
|
||||
bool isEnabled(void);
|
||||
|
||||
void draw(void);
|
||||
void update(Vec2f newPosition);
|
||||
};
|
||||
|
||||
@@ -1,12 +1,75 @@
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
|
||||
#include "Enemy.h"
|
||||
#include "Model.h"
|
||||
#include <iostream>
|
||||
|
||||
|
||||
|
||||
Enemy::Enemy()
|
||||
Enemy::Enemy(const std::string &fileName,
|
||||
const Vec3f &position,
|
||||
Vec3f &rotation,
|
||||
const float &scale)
|
||||
{
|
||||
model = Model::load(fileName);
|
||||
this->position = position;
|
||||
this->rotation = rotation;
|
||||
this->scale = scale;
|
||||
this->canCollide = true;
|
||||
target = position;
|
||||
speed = 1;
|
||||
radius = 20;
|
||||
hasTarget = false;
|
||||
}
|
||||
|
||||
|
||||
Enemy::~Enemy()
|
||||
{
|
||||
if (model)
|
||||
Model::unload(model);
|
||||
}
|
||||
|
||||
void Enemy::draw()
|
||||
{
|
||||
Entity::draw();
|
||||
glPushMatrix();
|
||||
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
|
||||
glBegin(GL_LINE_LOOP);
|
||||
for (int i = 0; i < 360; i++)
|
||||
{
|
||||
//convert degrees into radians
|
||||
float degInRad = i*(M_PI / 180.0);
|
||||
glVertex3f(cos(degInRad)*radius, 1*scale,sin(degInRad)*radius);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void Enemy::update(float delta)
|
||||
{
|
||||
if (hasTarget)
|
||||
{
|
||||
//just 2d walking
|
||||
float dx, dz, length;
|
||||
|
||||
dx = target.x - position.x;
|
||||
dz = target.z - position.z;
|
||||
|
||||
length = sqrt(dx*dx + dz*dz);
|
||||
if (length > 0.03)
|
||||
{
|
||||
dx /= length;
|
||||
dz /= length;
|
||||
|
||||
dx *= speed*delta;
|
||||
dz *= speed*delta;
|
||||
|
||||
position.x += dx;
|
||||
position.z += dz;
|
||||
}
|
||||
rotation.y = atan2f(dx, dz) * 180 / M_PI;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,20 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
|
||||
class Enemy
|
||||
#include "Entity.h"
|
||||
#include <string>
|
||||
#include "Vector.h"
|
||||
|
||||
class Enemy : public Entity
|
||||
{
|
||||
public:
|
||||
Enemy();
|
||||
Enemy(const std::string &fileName,const Vec3f &position,Vec3f &rotation,const float &scale);
|
||||
~Enemy();
|
||||
|
||||
bool hasTarget;
|
||||
Vec3f target;
|
||||
float speed,radius;
|
||||
|
||||
void update(float);
|
||||
void draw();
|
||||
};
|
||||
|
||||
|
||||
+58
@@ -0,0 +1,58 @@
|
||||
#include "Entity.h"
|
||||
#include "cmath"
|
||||
#include <GL/freeglut.h>
|
||||
#include "Model.h"
|
||||
|
||||
|
||||
Entity::Entity()
|
||||
{
|
||||
model = NULL;
|
||||
scale = 1;
|
||||
canCollide = true;
|
||||
}
|
||||
|
||||
|
||||
Entity::~Entity()
|
||||
{
|
||||
if(model)
|
||||
Model::unload(model);
|
||||
}
|
||||
|
||||
|
||||
void Entity::draw()
|
||||
{
|
||||
if (model)
|
||||
{
|
||||
glPushMatrix();
|
||||
|
||||
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
glRotatef(rotation.x, 1, 0, 0);
|
||||
glRotatef(rotation.y, 0, 1, 0);
|
||||
glRotatef(rotation.z, 0, 0, 1);
|
||||
glScalef(scale, scale, scale);
|
||||
//collision gaat hierdoor kapot glTranslatef(-model->center.x, 0, -model->center.z);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
model->draw();
|
||||
glCullFace(GL_FRONT);
|
||||
model->draw();
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool Entity::inObject(const Vec3f & point)
|
||||
{
|
||||
if (!model)
|
||||
return false;
|
||||
Vec3f center = position + model->center;
|
||||
float distance = ((point.x - center.x) * (point.x - center.x) + (point.z - center.z)*(point.z - center.z));
|
||||
if (distance < model->radius*scale*model->radius*scale)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "Vector.h"
|
||||
class Model;
|
||||
|
||||
class Entity
|
||||
{
|
||||
public:
|
||||
Entity();
|
||||
~Entity();
|
||||
|
||||
Model* model;
|
||||
|
||||
virtual void draw();
|
||||
virtual void update(float elapsedTime) {};
|
||||
Vec3f position;
|
||||
Vec3f rotation;
|
||||
float scale;
|
||||
|
||||
bool canCollide;
|
||||
bool inObject(const Vec3f &position);
|
||||
};
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/freeglut.h>
|
||||
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
#include <math.h>
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <list>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <gl/GL.h>
|
||||
|
||||
#include "Vector.h"
|
||||
|
||||
using namespace std;
|
||||
+155
@@ -0,0 +1,155 @@
|
||||
#include "HeightMap.h"
|
||||
#include "stb_image.h"
|
||||
#include "vector.h"
|
||||
|
||||
#include "LevelObject.h"
|
||||
|
||||
#include <GL/freeglut.h>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include "World.h"
|
||||
|
||||
#define RED 0
|
||||
#define GREEN 1
|
||||
#define BLUE 2
|
||||
#define ALPHA 3
|
||||
|
||||
HeightMap::HeightMap(const std::string &file, World* world)
|
||||
{
|
||||
int bpp;
|
||||
unsigned char* imgData = stbi_load(file.c_str(), &width, &height, &bpp, 4);
|
||||
|
||||
auto heightAt = [&](int x, int y)
|
||||
{
|
||||
return (imgData[(x + y * width) * 4 ] / 256.0f) * 50.0f;
|
||||
};
|
||||
|
||||
auto valueAt = [&](int x, int y, int offset = 0)
|
||||
{
|
||||
return imgData[(x + y * width) * 4 + offset];
|
||||
};
|
||||
|
||||
for (int y = 0; y < height-1; y++)
|
||||
{
|
||||
for (int x = 0; x < width-1; x++)
|
||||
{
|
||||
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
|
||||
Vec3f ca(0, heightAt(x, y + 1) - heightAt(x, y), 1);
|
||||
Vec3f ba(1, heightAt(x + 1, y) - heightAt(x, y), 0);
|
||||
|
||||
|
||||
if (valueAt(x, y, GREEN) > 0)
|
||||
{
|
||||
world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)).first, Vec3f(x, heightAt(x, y), y), Vec3f(0, 0, 0), 1, world->getObjectFromValue(valueAt(x, y, GREEN)).second));
|
||||
}
|
||||
|
||||
Vec3f normal = ca.cross(ba);
|
||||
normal.Normalize();
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
float h = heightAt(x + offsets[i][0], y + offsets[i][1]);
|
||||
vertices.push_back(Vertex{ (float)(x + offsets[i][0]), h, (float)(y + offsets[i][1]),
|
||||
normal.x, normal.y, normal.z,
|
||||
(x + offsets[i][0]) / (float)height, (y + offsets[i][1]) / (float)width } );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glGenTextures(1, &imageIndex);
|
||||
glBindTexture(GL_TEXTURE_2D, imageIndex);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0, //level
|
||||
GL_RGBA, //internal format
|
||||
width, //width
|
||||
height, //height
|
||||
0, //border
|
||||
GL_RGBA, //data format
|
||||
GL_UNSIGNED_BYTE, //data type
|
||||
imgData); //data
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
stbi_image_free(imgData);
|
||||
}
|
||||
|
||||
HeightMap::~HeightMap()
|
||||
{
|
||||
glDeleteTextures(1, &imageIndex);
|
||||
}
|
||||
|
||||
void HeightMap::Draw()
|
||||
{
|
||||
glEnable(GL_LIGHTING);
|
||||
float color[] = { 0.7f, 0.7f, 0.7f, 1 };
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, imageIndex);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
//glEnableClientState(GL_COLOR_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 0);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 6);
|
||||
glNormalPointer(GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 3);
|
||||
glDrawArrays(GL_QUADS, 0, vertices.size());
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
//glDisableClientState(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
|
||||
float HeightMap::GetHeight(float x, float y)
|
||||
{
|
||||
int ix = x;
|
||||
int iy = y;
|
||||
|
||||
int index = (ix + (width - 1) * iy) * 4;
|
||||
|
||||
if (index + 3 >= vertices.size())
|
||||
index = vertices.size() - 4;
|
||||
|
||||
if (index < 0)
|
||||
index = 0;
|
||||
|
||||
Vertex& a = vertices[index];
|
||||
Vertex& b = vertices[index+1];
|
||||
Vertex& c = vertices[index+3];
|
||||
|
||||
float lowervalue = ((b.z - c.z)*(a.x - c.x) + (c.x - b.x)*(a.z - c.z));
|
||||
float labda1 = ((b.z - c.z)*(x - c.x) + (c.x - b.x)*(y - c.z)) / lowervalue;
|
||||
float labda2 = ((c.y - a.y)*(x - c.x) + (a.x - c.x)*(y - c.y)) / lowervalue;
|
||||
float labda3 = 1 - labda1 - labda2;
|
||||
|
||||
Vertex z = a * labda1 + b * labda2 + c * labda3;
|
||||
|
||||
return z.y;
|
||||
}
|
||||
|
||||
void HeightMap::SetTexture(const std::string &file)
|
||||
{
|
||||
int bpp, width2, height2;
|
||||
unsigned char* imgData = stbi_load(file.c_str(), &width2, &height2, &bpp, 4);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, imageIndex);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0, //level
|
||||
GL_RGBA, //internal format
|
||||
width2, //width
|
||||
height2, //height
|
||||
0, //border
|
||||
GL_RGBA, //data format
|
||||
GL_UNSIGNED_BYTE, //data type
|
||||
imgData); //data
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
stbi_image_free(imgData);
|
||||
}
|
||||
+27
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
#include "Vertex.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <GL/freeglut.h>
|
||||
|
||||
class World;
|
||||
|
||||
class HeightMap
|
||||
{
|
||||
private:
|
||||
int height;
|
||||
int width;
|
||||
|
||||
GLuint imageIndex;
|
||||
public:
|
||||
HeightMap(const std::string &file, World* world);
|
||||
~HeightMap();
|
||||
|
||||
void Draw();
|
||||
float GetHeight(float x, float y);
|
||||
void SetTexture(const std::string &file);
|
||||
|
||||
std::vector<Vertex> vertices;
|
||||
};
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
#include "InitState.h"
|
||||
|
||||
|
||||
|
||||
InitState::InitState()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
InitState::~InitState()
|
||||
{
|
||||
}
|
||||
-11
@@ -1,11 +0,0 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
#include "State.h"
|
||||
|
||||
class InitState : public State
|
||||
{
|
||||
public:
|
||||
InitState();
|
||||
~InitState();
|
||||
};
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
#include "Interface.h"
|
||||
#include <GL\freeglut.h>
|
||||
#include "CrystalPoint.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "Player.h"
|
||||
|
||||
//Prototype
|
||||
void glutBitmapString(std::string str, int x, int y);
|
||||
|
||||
Interface::Interface()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Interface::~Interface()
|
||||
{
|
||||
}
|
||||
|
||||
void Interface::draw()
|
||||
{
|
||||
Player* player = Player::getInstance();
|
||||
|
||||
//Switch view to Ortho
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, 1000, 1000, 0, -10, 10);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
//Draw interface
|
||||
|
||||
//Health bar
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(0,0,0, 1.0);
|
||||
glVertex2f(250, 980);
|
||||
glVertex2f(250, 965);
|
||||
glVertex2f(750, 965);
|
||||
glVertex2f(750, 980);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(1.0f, 0.1f, 0.1f, 1.0);
|
||||
glVertex2f(250, 980);
|
||||
glVertex2f(250, 965);
|
||||
|
||||
glColor4f(1.0f, 0.5f, 0.5f, 1.0);
|
||||
glVertex2f(250 + (player->health / 100 * 500), 965);
|
||||
glVertex2f(250 + (player->health / 100 * 500), 980);
|
||||
glEnd();
|
||||
|
||||
//XP bar
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(0, 0, 0, 1.0);
|
||||
glVertex2f(250, 950);
|
||||
glVertex2f(250, 935);
|
||||
glVertex2f(750, 935);
|
||||
glVertex2f(750, 950);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
|
||||
glVertex2f(250, 950);
|
||||
glVertex2f(250, 935);
|
||||
|
||||
glColor4f(1.0f, 1.0f, 0.5f, 1.0);
|
||||
glVertex2f(250 + (player->xp / 100 * 500), 935);
|
||||
glVertex2f(250 + (player->xp / 100 * 500), 950);
|
||||
glEnd();
|
||||
|
||||
//Text: level
|
||||
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
|
||||
glutBitmapString("Level: " + std::to_string(player->level), 490, 900);
|
||||
|
||||
}
|
||||
|
||||
void Interface::update(float deltaTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void glutBitmapString(std::string str, int x, int y)
|
||||
{
|
||||
glRasterPos2f(x, y);
|
||||
for (int i = 0; i < str.size(); i++)
|
||||
{
|
||||
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, str[i]);
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
class Interface
|
||||
{
|
||||
public:
|
||||
Interface();
|
||||
~Interface();
|
||||
|
||||
void draw(void);
|
||||
void update(float deltaTime);
|
||||
};
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
#include "Keyboard.h"
|
||||
|
||||
|
||||
|
||||
Keyboard::Keyboard()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Keyboard::~Keyboard()
|
||||
{
|
||||
}
|
||||
-10
@@ -1,10 +0,0 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
|
||||
class Keyboard
|
||||
{
|
||||
public:
|
||||
Keyboard();
|
||||
~Keyboard();
|
||||
};
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#include "LevelObject.h"
|
||||
|
||||
#include "Model.h"
|
||||
|
||||
|
||||
LevelObject::LevelObject(const std::string &fileName, const Vec3f &position, const Vec3f &rotation, const float &scale, const bool &hasCollision)
|
||||
{
|
||||
model = Model::load(fileName);
|
||||
this->position = position;
|
||||
this->rotation = rotation;
|
||||
this->scale = scale;
|
||||
this->canCollide = hasCollision;
|
||||
}
|
||||
|
||||
|
||||
LevelObject::~LevelObject()
|
||||
{
|
||||
if (model)
|
||||
Model::unload(model);
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "Entity.h"
|
||||
#include <string>
|
||||
|
||||
|
||||
class LevelObject : public Entity
|
||||
{
|
||||
public:
|
||||
LevelObject(const std::string &fileName,
|
||||
const Vec3f &position,
|
||||
const Vec3f &rotation,
|
||||
const float &scale,
|
||||
const bool &hasCollision);
|
||||
~LevelObject();
|
||||
};
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
#include "LoadingState.h"
|
||||
|
||||
|
||||
|
||||
LoadingState::LoadingState()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
LoadingState::~LoadingState()
|
||||
{
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
#include "State.h"
|
||||
|
||||
class LoadingState : public State
|
||||
{
|
||||
public:
|
||||
LoadingState();
|
||||
~LoadingState();
|
||||
};
|
||||
|
||||
@@ -1,138 +1,60 @@
|
||||
#include "Header.h"
|
||||
#include "Model.h"
|
||||
#include "Player.h"
|
||||
#include "StateHandler.h"
|
||||
#include "State.h"
|
||||
#include <GL/freeglut.h>
|
||||
|
||||
#include "CrystalPoint.h"
|
||||
#include <stdio.h>
|
||||
#include "Vector.h"
|
||||
|
||||
//Prototypes
|
||||
void bindFuncOpenGL(void);
|
||||
void configureOpenGL(void);
|
||||
void loadModels(void);
|
||||
|
||||
static int Width;
|
||||
static int Height;
|
||||
CrystalPoint* app;
|
||||
|
||||
float lastFrameTime = 0;
|
||||
bool keys[255];
|
||||
|
||||
//vector<Model*> models;
|
||||
//int currentModel = 0;
|
||||
|
||||
|
||||
StateHandler *statehandler;
|
||||
|
||||
void display()
|
||||
{
|
||||
glClearColor(0.6f, 0.6f, 1, 1);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(60.0f, (float)Width / Height, 0.5, 300);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
/*glRotatef(player.eyes.rotX, 1, 0, 0);
|
||||
glRotatef(player.eyes.rotY, 0, 1, 0);
|
||||
glTranslatef(player.eyes.posX, player.eyes.posY, player.eyes.posZ);
|
||||
|
||||
glPushMatrix();
|
||||
glScalef(0.5f, 0.5f, 0.5f);
|
||||
glRotatef(180, 1, 0, 0);
|
||||
glRotatef(45, 0, 0, 1);
|
||||
glRotatef(90, 0, 1, 0);
|
||||
models[currentModel]->draw();
|
||||
glPopMatrix();*/
|
||||
|
||||
//Draw here
|
||||
|
||||
statehandler->GetCurrentState()->Display();
|
||||
|
||||
//player->Display();
|
||||
|
||||
//glutSolidCube(10.0);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void idle()
|
||||
{
|
||||
float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
|
||||
float deltaTime = frameTime - lastFrameTime;
|
||||
lastFrameTime = frameTime;
|
||||
|
||||
statehandler->GetCurrentState()->Keyboard(keys,deltaTime);
|
||||
statehandler->GetCurrentState()->Idle(deltaTime);
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void mousemotion(int x, int y)
|
||||
{
|
||||
int dx = x - Width / 2;
|
||||
int dy = y - Height / 2;
|
||||
if ((dx != 0 || dy != 0) && abs(dx) < 400 && abs(dy) < 400)
|
||||
{
|
||||
statehandler->GetCurrentState()->MouseMove(x, y, dx, dy);
|
||||
glutWarpPointer(Width / 2, Height / 2);
|
||||
}
|
||||
}
|
||||
|
||||
void mouse(int button, int type, int x, int y)
|
||||
{
|
||||
statehandler->GetCurrentState()->MouseClick(button, type, x, y);
|
||||
}
|
||||
|
||||
void keyboard(unsigned char key, int, int)
|
||||
{
|
||||
if (key == 27)
|
||||
exit(0);
|
||||
//std::cout << key << std::endl;
|
||||
keys[key] = true;
|
||||
}
|
||||
|
||||
void keyboardup(unsigned char key, int, int)
|
||||
{
|
||||
keys[key] = false;
|
||||
}
|
||||
bool justMoved = false;
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
//Init GLUT
|
||||
app = new CrystalPoint();
|
||||
glutInit(&argc, argv);
|
||||
|
||||
//Configre OpenGL and FreeGLut
|
||||
configureOpenGL();
|
||||
|
||||
//Bind functions
|
||||
bindFuncOpenGL();
|
||||
app->init();
|
||||
|
||||
//Init models
|
||||
loadModels();
|
||||
|
||||
//Start the main loop
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void bindFuncOpenGL()
|
||||
{
|
||||
glutDisplayFunc(display);
|
||||
glutIdleFunc(idle);
|
||||
glutReshapeFunc([](int w, int h) { Width = w; Height= h; glViewport(0, 0, w, h); });
|
||||
glutDisplayFunc([]() { app->draw(); } );
|
||||
glutIdleFunc([]() { app->update(); } );
|
||||
glutReshapeFunc([](int w, int h) { CrystalPoint::width = w; CrystalPoint::height = h; glViewport(0, 0, w, h); });
|
||||
|
||||
//Keyboard
|
||||
glutKeyboardFunc(keyboard);
|
||||
glutKeyboardUpFunc(keyboardup);
|
||||
glutKeyboardFunc([](unsigned char c, int, int) { app->keyboardState.keys[c] = true; });
|
||||
glutKeyboardUpFunc([](unsigned char c, int, int) { app->keyboardState.keys[c] = false; });
|
||||
glutSpecialFunc([](int c, int, int) { app->keyboardState.special[c] = true; });
|
||||
glutSpecialUpFunc([](int c, int, int) { app->keyboardState.special[c] = false; });
|
||||
|
||||
auto mousemotion = [](int x, int y)
|
||||
{
|
||||
if (justMoved)
|
||||
{
|
||||
justMoved = false;
|
||||
return;
|
||||
}
|
||||
int dx = x - app->width / 2;
|
||||
int dy = y - app->height / 2;
|
||||
if ((dx != 0 || dy != 0) && abs(dx) < 400 && abs(dy) < 400)
|
||||
{
|
||||
app->mouseOffset = app->mouseOffset + Vec2f(dx, dy);
|
||||
glutWarpPointer(app->width / 2, app->height / 2);
|
||||
justMoved = true;
|
||||
}
|
||||
};
|
||||
|
||||
//Mouse
|
||||
glutMouseFunc(mouse);
|
||||
glutPassiveMotionFunc(mousemotion);
|
||||
|
||||
glutMotionFunc(mousemotion);
|
||||
|
||||
CrystalPoint::height = GLUT_WINDOW_HEIGHT;
|
||||
CrystalPoint::width = GLUT_WINDOW_WIDTH;
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void configureOpenGL()
|
||||
@@ -142,7 +64,6 @@ void configureOpenGL()
|
||||
glutInitWindowSize(800, 600);
|
||||
glutCreateWindow("Crystal Point");
|
||||
glutFullScreen();
|
||||
//glutPositionWindow((glutGet(GLUT_SCREEN_WIDTH) / 2) - (glutGet(GLUT_WINDOW_WIDTH) / 2), (glutGet(GLUT_SCREEN_HEIGHT) / 2) - (glutGet(GLUT_WINDOW_HEIGHT) / 2));
|
||||
|
||||
//Depth testing
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
@@ -150,38 +71,26 @@ void configureOpenGL()
|
||||
//Alpha blending
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
|
||||
//Alpha testing
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glAlphaFunc(GL_GREATER, 0.01f);
|
||||
|
||||
//Lighting
|
||||
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
GLfloat mat_shininess[] = { 20.0 };
|
||||
GLfloat light_position[] = { 30.0, 30.0, 30.0, 1.0 };
|
||||
GLfloat light_diffuse[] = { 2.0, 2.0, 2.0, 1.0 };
|
||||
GLfloat light_ambient[] = { 2.0, 2.0, 2.0, 1.0 };
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 0 };
|
||||
//GLfloat mat_shininess[] = { 5.0 };
|
||||
GLfloat light_position[] = { 0.0, 2.0, 1.0, 0 };
|
||||
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 0 };
|
||||
GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 0 };
|
||||
glClearColor(0.7, 0.7, 1.0, 1.0);
|
||||
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
|
||||
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
||||
//glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
|
||||
//glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
|
||||
//glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||
//glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
|
||||
//Cursor
|
||||
glutWarpPointer(Width / 2, Height / 2);
|
||||
glutSetCursor(GLUT_CURSOR_CROSSHAIR);
|
||||
}
|
||||
|
||||
void loadModels()
|
||||
{
|
||||
statehandler = new StateHandler();
|
||||
|
||||
statehandler->Navigate(statehandler->WORLD_STATE);
|
||||
//models.push_back(new Model("models/weapons/ZwaardMetTextures/TextureZwaard.obj"));
|
||||
glutSetCursor(GLUT_CURSOR_NONE);
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
#include "MenuState.h"
|
||||
|
||||
|
||||
|
||||
MenuState::MenuState()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
MenuState::~MenuState()
|
||||
{
|
||||
}
|
||||
-10
@@ -1,10 +0,0 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
#include "State.h"
|
||||
|
||||
class MenuState : public State
|
||||
{
|
||||
public:
|
||||
MenuState();
|
||||
~MenuState();
|
||||
};
|
||||
@@ -3,12 +3,18 @@
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
|
||||
//Prototypes
|
||||
vector<string> split(string str, string sep);
|
||||
string replace(string str, string toReplace, string replacement);
|
||||
string toLower(string data);
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
Model::Model(string fileName)
|
||||
//Prototypes
|
||||
std::vector<std::string> split(std::string str, std::string sep);
|
||||
std::string replace(std::string str, std::string toReplace, std::string replacement);
|
||||
std::string toLower(std::string data);
|
||||
|
||||
Model::Model(std::string fileName)
|
||||
{
|
||||
std::string dirName = fileName;
|
||||
if (dirName.rfind("/") != std::string::npos)
|
||||
@@ -70,7 +76,7 @@ Model::Model(string fileName)
|
||||
|
||||
for (size_t i = ii - 3; i < ii; i++) //magische forlus om van quads triangles te maken ;)
|
||||
{
|
||||
Vertex vertex;
|
||||
VertexIndex vertex;
|
||||
std::vector<std::string> indices = split(params[i == (ii - 3) ? 1 : i], "/");
|
||||
if (indices.size() >= 1) //er is een positie
|
||||
vertex.position = atoi(indices[0].c_str()) - 1;
|
||||
@@ -115,24 +121,48 @@ Model::Model(string fileName)
|
||||
}
|
||||
}
|
||||
groups.push_back(currentGroup);
|
||||
|
||||
minVertex = vertices[0];
|
||||
maxVertex = vertices[0];
|
||||
for (auto v : vertices)
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
minVertex[i] = fmin(minVertex[i], v[i]);
|
||||
maxVertex[i] = fmax(maxVertex[i], v[i]);
|
||||
}
|
||||
}
|
||||
center = (minVertex + maxVertex) / 2.0f;
|
||||
radius = 0;
|
||||
for (auto v : vertices)
|
||||
radius = fmax(radius, (center.x - v.x) * (center.x - v.x) + (center.z - v.z) * (center.z - v.z));
|
||||
radius = sqrt(radius);
|
||||
|
||||
for each(ObjGroup *group in groups)
|
||||
{
|
||||
Optimise(group);
|
||||
}
|
||||
}
|
||||
|
||||
Model::Model(void)
|
||||
void Model::Optimise(ObjGroup *t)
|
||||
{
|
||||
Model("models/TextureZwaard.obj");
|
||||
}
|
||||
for (Face &face : t->faces)
|
||||
{
|
||||
for each(auto &vertex in face.vertices)
|
||||
{
|
||||
t->VertexArray.push_back(Vertex(vertices[vertex.position].x, vertices[vertex.position].y, vertices[vertex.position].z,
|
||||
normals[vertex.normal].x, normals[vertex.normal].y, normals[vertex.normal].z,
|
||||
texcoords[vertex.texcoord].x, texcoords[vertex.texcoord].y));
|
||||
|
||||
Model::~Model(void)
|
||||
{
|
||||
}
|
||||
|
||||
void Model::AddInstance(ModelInstance* inst)
|
||||
{
|
||||
instances.push_back(inst);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Model::draw()
|
||||
{
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
for (auto &g : groups)
|
||||
{
|
||||
if (materials[g->materialIndex]->hasTexture)
|
||||
@@ -163,31 +193,14 @@ void Model::draw()
|
||||
}
|
||||
}
|
||||
|
||||
for (auto &instance : instances)
|
||||
{
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
for (auto &f : g->faces)
|
||||
{
|
||||
for (auto &v : f.vertices)
|
||||
{
|
||||
glPushMatrix();
|
||||
|
||||
glTranslatef(instance->translation.x, instance->translation.y, instance->translation.z);
|
||||
glRotatef(instance->rotation.x, 1, 0, 0);
|
||||
glRotatef(instance->rotation.y, 0, 1, 0);
|
||||
glRotatef(instance->rotation.z, 0, 0, 1);
|
||||
glScalef(instance->scale.x, instance->scale.y, instance->scale.z);
|
||||
|
||||
glNormal3f(normals[v.normal].x, normals[v.normal].y, normals[v.normal].z);
|
||||
glTexCoord2f(texcoords[v.texcoord].x, texcoords[v.texcoord].y);
|
||||
glVertex3f(vertices[v.position].x, vertices[v.position].y, vertices[v.position].z);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
|
||||
}
|
||||
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), ((float*)g->VertexArray.data()) + 0);
|
||||
glNormalPointer(GL_FLOAT, sizeof(Vertex), ((float*)g->VertexArray.data()) + 3);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), ((float*)g->VertexArray.data()) + 6);
|
||||
glDrawArrays(GL_TRIANGLES, 0, g->VertexArray.size());
|
||||
}
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
|
||||
void Model::loadMaterialFile(std::string fileName, std::string dirName)
|
||||
@@ -287,6 +300,9 @@ Model::Texture::Texture(const std::string & fileName)
|
||||
imgData); //data
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
|
||||
stbi_image_free(imgData);
|
||||
}
|
||||
|
||||
@@ -295,7 +311,7 @@ void Model::Texture::bind()
|
||||
glBindTexture(GL_TEXTURE_2D, index);
|
||||
}
|
||||
|
||||
string replace(string str, string toReplace, string replacement)
|
||||
std::string replace(std::string str, std::string toReplace, std::string replacement)
|
||||
{
|
||||
size_t index = 0;
|
||||
while (true)
|
||||
@@ -309,7 +325,7 @@ string replace(string str, string toReplace, string replacement)
|
||||
return str;
|
||||
}
|
||||
|
||||
vector<string> split(string str, string sep)
|
||||
std::vector<std::string> split(std::string str, std::string sep)
|
||||
{
|
||||
std::vector<std::string> ret;
|
||||
size_t index;
|
||||
@@ -325,8 +341,45 @@ vector<string> split(string str, string sep)
|
||||
return ret;
|
||||
}
|
||||
|
||||
inline string toLower(string data)
|
||||
inline std::string toLower(std::string data)
|
||||
{
|
||||
std::transform(data.begin(), data.end(), data.begin(), ::tolower);
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
|
||||
std::map<std::string, std::pair<Model*, int>> Model::cache;
|
||||
|
||||
Model* Model::load(const std::string &fileName)
|
||||
{
|
||||
if (cache.find(fileName) == cache.end())
|
||||
cache[fileName] = std::pair<Model*, int>(new Model(fileName), 0);
|
||||
cache[fileName].second++;
|
||||
return cache[fileName].first;
|
||||
}
|
||||
|
||||
void Model::unload(Model* model)
|
||||
{
|
||||
for (auto m : cache)
|
||||
{
|
||||
if (m.second.first == model)
|
||||
{
|
||||
m.second.second--;
|
||||
if (m.second.second == 0)
|
||||
{
|
||||
delete m.second.first;
|
||||
cache.erase(cache.find(m.first));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Model::~Model(void)
|
||||
{
|
||||
for (auto m : cache)
|
||||
{
|
||||
delete m.second.first;
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,17 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
#include "ModelInstance.h"
|
||||
|
||||
#include <GL/freeglut.h>
|
||||
#include <list>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include "Vector.h"
|
||||
#include "Vertex.h"
|
||||
|
||||
class Model
|
||||
{
|
||||
private:
|
||||
class Vertex
|
||||
|
||||
class VertexIndex
|
||||
{
|
||||
public:
|
||||
int position;
|
||||
@@ -16,7 +22,7 @@ private:
|
||||
class Face
|
||||
{
|
||||
public:
|
||||
list<Vertex> vertices;
|
||||
std::list<VertexIndex> vertices;
|
||||
};
|
||||
|
||||
class Texture
|
||||
@@ -49,7 +55,8 @@ private:
|
||||
public:
|
||||
std::string name;
|
||||
int materialIndex;
|
||||
list<Face> faces;
|
||||
std::list<Face> faces;
|
||||
std::vector<Vertex> VertexArray;
|
||||
};
|
||||
|
||||
std::vector<Vec3f> vertices;
|
||||
@@ -58,15 +65,23 @@ private:
|
||||
std::vector<ObjGroup*> groups;
|
||||
std::vector<MaterialInfo*> materials;
|
||||
|
||||
std::vector<ModelInstance*> instances;
|
||||
|
||||
void loadMaterialFile(std::string fileName, std::string dirName);
|
||||
public:
|
||||
|
||||
Model(std::string filename);
|
||||
Model(void);
|
||||
~Model(void);
|
||||
|
||||
void AddInstance(ModelInstance* inst);
|
||||
public:
|
||||
|
||||
static std::map<std::string, std::pair<Model*, int> > cache;
|
||||
static Model* load(const std::string &fileName);
|
||||
static void unload(Model* model);
|
||||
|
||||
void draw();
|
||||
void Optimise(ObjGroup *t);
|
||||
|
||||
Vec3f minVertex;
|
||||
Vec3f maxVertex;
|
||||
|
||||
Vec3f center;
|
||||
float radius;
|
||||
};
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
#include "ModelHandler.h"
|
||||
|
||||
|
||||
|
||||
ModelHandler::ModelHandler()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
ModelHandler::~ModelHandler()
|
||||
{
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
#pragma once
|
||||
class ModelHandler
|
||||
{
|
||||
public:
|
||||
ModelHandler();
|
||||
~ModelHandler();
|
||||
};
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
#include "ModelInstance.h"
|
||||
|
||||
ModelInstance::ModelInstance()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
ModelInstance::~ModelInstance()
|
||||
{
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
|
||||
class ModelInstance
|
||||
{
|
||||
private:
|
||||
public:
|
||||
ModelInstance();
|
||||
~ModelInstance();
|
||||
|
||||
Vec3f translation;
|
||||
Vec3f rotation;
|
||||
Vec3f scale;
|
||||
|
||||
};
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
|
||||
class Mouse
|
||||
{
|
||||
public:
|
||||
Mouse();
|
||||
~Mouse();
|
||||
};
|
||||
|
||||
+41
-62
@@ -1,77 +1,56 @@
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
#include "Player.h"
|
||||
#include <GL/freeglut.h>
|
||||
|
||||
Player* Player::instance = NULL;
|
||||
|
||||
Player::Player()
|
||||
{
|
||||
|
||||
speed = 10;
|
||||
health = 50;
|
||||
xp = 75;
|
||||
level = 10;
|
||||
}
|
||||
|
||||
|
||||
Player::~Player()
|
||||
Player* Player::getInstance()
|
||||
{
|
||||
if(right != nullptr)
|
||||
delete right;
|
||||
if(left != nullptr)
|
||||
delete left;
|
||||
/*if (player != nullptr)
|
||||
delete player;*/
|
||||
}
|
||||
if (instance == nullptr)
|
||||
instance = new Player();
|
||||
|
||||
void Player::Display(void)
|
||||
{
|
||||
if (right != nullptr)
|
||||
{
|
||||
right->draw_weapon();
|
||||
}
|
||||
|
||||
if (left != nullptr)
|
||||
{
|
||||
left->draw_weapon();
|
||||
}
|
||||
|
||||
/*glRotatef(player->eyes.rotX, 1, 0, 0);
|
||||
glRotatef(player->eyes.rotY, 0, 1, 0);
|
||||
glTranslatef(player->eyes.posX, player->eyes.posY, player->eyes.posZ);*/
|
||||
glRotatef(eyes.rotX, 1, 0, 0);
|
||||
glRotatef(eyes.rotY, 0, 1, 0);
|
||||
glTranslatef(eyes.posX, eyes.posY, eyes.posZ);
|
||||
}
|
||||
|
||||
Player & Player::GetInstance(void)
|
||||
{
|
||||
static Player instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
//Player * Player::GetInstance(void)
|
||||
//{
|
||||
// if (player == nullptr)
|
||||
// player = new Player();
|
||||
// return player;
|
||||
//}
|
||||
|
||||
void Player::PlayerMoveEyes(float angle, float fac, bool heigth)
|
||||
void Player::init()
|
||||
{
|
||||
//player movement
|
||||
|
||||
/*if (heigth)
|
||||
player->eyes.posY += angle*fac;
|
||||
instance = new Player();
|
||||
}
|
||||
|
||||
Player::~Player()
|
||||
{
|
||||
if (leftWeapon)
|
||||
delete leftWeapon;
|
||||
|
||||
if (rightWeapon)
|
||||
delete rightWeapon;
|
||||
}
|
||||
|
||||
void Player::setCamera()
|
||||
{
|
||||
glRotatef(rotation.x, 1, 0, 0);
|
||||
glRotatef(rotation.y, 0, 1, 0);
|
||||
glTranslatef(-position.x, -position.y, -position.z);
|
||||
|
||||
}
|
||||
|
||||
void Player::setPosition(float angle, float fac, bool height)
|
||||
{
|
||||
fac *= speed;
|
||||
if (height)
|
||||
position.y += angle*fac;
|
||||
else
|
||||
{
|
||||
player->eyes.posX += (float)cos((player->eyes.rotY + angle) / 180 * M_PI) * fac;
|
||||
player->eyes.posZ += (float)sin((player->eyes.rotY + angle) / 180 * M_PI) * fac;
|
||||
}*/
|
||||
if (heigth)
|
||||
eyes.posY += angle*fac;
|
||||
else
|
||||
{
|
||||
eyes.posX += (float)cos((eyes.rotY + angle) / 180 * M_PI) * fac;
|
||||
eyes.posZ += (float)sin((eyes.rotY + angle) / 180 * M_PI) * fac;
|
||||
position.x -= (float)cos((rotation.y + angle) / 180 * M_PI) * fac;
|
||||
position.z -= (float)sin((rotation.y + angle) / 180 * M_PI) * fac;
|
||||
}
|
||||
}
|
||||
|
||||
void Player::PlayerRotateEyes(int dx, int dy)
|
||||
{
|
||||
eyes.rotY += dx / 10.0f;
|
||||
eyes.rotX += dy / 10.0f;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,38 +1,31 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
#include "Weapon.h"
|
||||
#include "Vector.h"
|
||||
|
||||
class Model;
|
||||
|
||||
class Player
|
||||
{
|
||||
private:
|
||||
static Player* instance;
|
||||
public:
|
||||
Player();
|
||||
~Player();
|
||||
|
||||
struct Eyes
|
||||
{
|
||||
float posX = 0;
|
||||
float posY = 0;
|
||||
float posZ = 0;
|
||||
float rotX = 0;
|
||||
float rotY = 0;
|
||||
} eyes;
|
||||
void setCamera();
|
||||
void setPosition(float angle, float fac, bool height);
|
||||
|
||||
void Display(void);
|
||||
//static Player* GetInstance(void);
|
||||
static Player& GetInstance(void);
|
||||
|
||||
static Player* getInstance(void);
|
||||
static void init(void);
|
||||
|
||||
void PlayerMoveEyes(const float angle, const float fac, const bool heigth);
|
||||
void PlayerRotateEyes(const int dx, const int dy);
|
||||
private:
|
||||
Vec3f position;
|
||||
Vec2f rotation;
|
||||
|
||||
Model* leftWeapon;
|
||||
Model* rightWeapon;
|
||||
|
||||
float health;
|
||||
float xp;
|
||||
int level;
|
||||
int xp;
|
||||
Weapon* right = nullptr;
|
||||
Weapon* left = nullptr;
|
||||
vector<Weapon> weapons;
|
||||
Player();
|
||||
Player(Player const&);
|
||||
void operator=(Player const&);
|
||||
|
||||
//static Player* player;
|
||||
};
|
||||
|
||||
float speed;
|
||||
};
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
========================================================================
|
||||
CONSOLE APPLICATION : CrystalPoint Project Overview
|
||||
========================================================================
|
||||
|
||||
AppWizard has created this CrystalPoint application for you.
|
||||
|
||||
This file contains a summary of what you will find in each of the files that
|
||||
make up your CrystalPoint application.
|
||||
|
||||
|
||||
CrystalPoint.vcxproj
|
||||
This is the main project file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the version of Visual C++ that generated the file, and
|
||||
information about the platforms, configurations, and project features selected with the
|
||||
Application Wizard.
|
||||
|
||||
CrystalPoint.vcxproj.filters
|
||||
This is the filters file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the association between the files in your project
|
||||
and the filters. This association is used in the IDE to show grouping of files with
|
||||
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
|
||||
"Source Files" filter).
|
||||
|
||||
CrystalPoint.cpp
|
||||
This is the main application source file.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other standard files:
|
||||
|
||||
StdAfx.h, StdAfx.cpp
|
||||
These files are used to build a precompiled header (PCH) file
|
||||
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other notes:
|
||||
|
||||
AppWizard uses "TODO:" comments to indicate parts of the source code you
|
||||
should add to or customize.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -1,12 +0,0 @@
|
||||
#include "SettingsState.h"
|
||||
|
||||
|
||||
|
||||
SettingsState::SettingsState()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
SettingsState::~SettingsState()
|
||||
{
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
#include "State.h"
|
||||
|
||||
class SettingsState : public State
|
||||
{
|
||||
public:
|
||||
SettingsState();
|
||||
~SettingsState();
|
||||
};
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
#include "State.h"
|
||||
|
||||
|
||||
|
||||
State::State()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
State::~State()
|
||||
{
|
||||
}
|
||||
|
||||
void State::Entry()
|
||||
{
|
||||
}
|
||||
|
||||
void State::Exit()
|
||||
{
|
||||
}
|
||||
|
||||
void State::Idle(float delta)
|
||||
{
|
||||
}
|
||||
|
||||
void State::Display()
|
||||
{
|
||||
}
|
||||
|
||||
void State::Keyboard(bool keys[255],float deltaTime)
|
||||
{
|
||||
}
|
||||
|
||||
void State::MouseMove(int x, int y, int dx, int dy)
|
||||
{
|
||||
}
|
||||
|
||||
void State::MouseClick(int button, int type, int x, int y)
|
||||
{
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
|
||||
class State
|
||||
{
|
||||
public:
|
||||
State();
|
||||
~State();
|
||||
|
||||
virtual void Entry();
|
||||
virtual void Exit();
|
||||
|
||||
virtual void Idle(float delta);
|
||||
virtual void Display();
|
||||
|
||||
virtual void Keyboard(bool keys[255],float deltaTime);
|
||||
virtual void MouseMove(int x, int y, int dx, int dy);
|
||||
virtual void MouseClick(int button, int type, int x, int y);
|
||||
};
|
||||
|
||||
#include "InitState.h"
|
||||
#include "LoadingState.h"
|
||||
#include "MenuState.h"
|
||||
#include "SettingsState.h"
|
||||
#include "WorldState.h"
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
#include "StateHandler.h"
|
||||
|
||||
StateHandler::StateHandler()
|
||||
{
|
||||
StateList.push_back(new InitState()); //INIT_STATE
|
||||
StateList.push_back(new LoadingState()); //LOADING_STATE
|
||||
StateList.push_back(new MenuState()); //MENU_STATE
|
||||
StateList.push_back(new SettingsState()); //SETTINGS_STATE
|
||||
StateList.push_back(new WorldState()); //WORLD_STATE
|
||||
|
||||
//CurrentState = INIT_STATE;
|
||||
CurrentState = WORLD_STATE;
|
||||
}
|
||||
|
||||
|
||||
StateHandler::~StateHandler()
|
||||
{
|
||||
}
|
||||
|
||||
void StateHandler::Navigate(EState state)
|
||||
{
|
||||
if (CurrentState == state)
|
||||
return;
|
||||
|
||||
StateList.at(CurrentState)->Exit();
|
||||
CurrentState = state;
|
||||
StateList.at(CurrentState)->Entry();
|
||||
}
|
||||
|
||||
State* StateHandler::GetCurrentState()
|
||||
{
|
||||
return StateList.at(CurrentState);
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
#include "State.h"
|
||||
|
||||
class StateHandler
|
||||
{
|
||||
public:
|
||||
enum EState { INIT_STATE = 0, LOADING_STATE = 1, MENU_STATE = 2, SETTINGS_STATE = 3, WORLD_STATE = 4 };
|
||||
|
||||
StateHandler();
|
||||
~StateHandler();
|
||||
|
||||
void Navigate(EState state);
|
||||
State* GetCurrentState();
|
||||
private:
|
||||
EState CurrentState;
|
||||
vector<State*> StateList;
|
||||
};
|
||||
|
||||
+83
-2
@@ -1,3 +1,5 @@
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
#include "Vector.h"
|
||||
|
||||
Vec3f::Vec3f(float x, float y, float z)
|
||||
@@ -6,13 +8,36 @@ Vec3f::Vec3f(float x, float y, float z)
|
||||
this->y = y;
|
||||
this->z = z;
|
||||
}
|
||||
/*The length of the vector*/
|
||||
float Vec3f::Length()
|
||||
{
|
||||
return (float)sqrt(x*x+y*y+z*z);
|
||||
}
|
||||
|
||||
void Vec3f::Normalize()
|
||||
{
|
||||
float length = this->Length();
|
||||
|
||||
if (length != 0)
|
||||
{
|
||||
x = x / length;
|
||||
y = y / length;
|
||||
z = z / length;
|
||||
}
|
||||
}
|
||||
|
||||
float Vec3f::Distance(const Vec3f &other)
|
||||
{
|
||||
return (float)sqrt(pow(other.x - x, 2)+pow(other.y - y, 2)+pow(other.z - z, 2));
|
||||
}
|
||||
|
||||
Vec3f::Vec3f()
|
||||
{
|
||||
this->x = 0;
|
||||
this->y = 0;
|
||||
this->z = 0;
|
||||
}
|
||||
Vec3f::Vec3f(Vec3f &other)
|
||||
Vec3f::Vec3f(const Vec3f &other)
|
||||
{
|
||||
this->x = other.x;
|
||||
this->y = other.y;
|
||||
@@ -24,6 +49,51 @@ float& Vec3f::operator [](int index)
|
||||
return v[index];
|
||||
}
|
||||
|
||||
Vec3f Vec3f::operator+(const Vec3f & other)
|
||||
{
|
||||
return Vec3f(x + other.x, y + other.y, z + other.z);
|
||||
}
|
||||
|
||||
Vec3f Vec3f::operator-(const Vec3f & other)
|
||||
{
|
||||
return Vec3f(x - other.x, y - other.y, z - other.z);
|
||||
}
|
||||
|
||||
Vec3f Vec3f::operator/(float value)
|
||||
{
|
||||
return Vec3f(x / value, y / value, z / value);
|
||||
}
|
||||
|
||||
bool Vec3f::operator==(const Vec3f & other)
|
||||
{
|
||||
/*bool xb, yb,zb;
|
||||
xb = x == other.x;
|
||||
yb = y == other.y;
|
||||
zb = z == other.z;
|
||||
if (xb & yb & zb)
|
||||
return true;*/
|
||||
return x == other.x & y == other.y & z == other.z;
|
||||
}
|
||||
|
||||
bool Vec3f::operator!=(const Vec3f & other)
|
||||
{
|
||||
return x != other.x & y != other.y & z != other.z;
|
||||
}
|
||||
|
||||
Vec3f Vec3f::operator*(const float & other)
|
||||
{
|
||||
return Vec3f(x*other, y*other, z*other);
|
||||
}
|
||||
|
||||
Vec3f Vec3f::cross(const Vec3f & other)
|
||||
{
|
||||
return Vec3f(
|
||||
y*other.z - other.y*z,
|
||||
z*other.x - other.z*x,
|
||||
x*other.y - other.x*y
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Vec2f::Vec2f(float x, float y)
|
||||
@@ -36,7 +106,7 @@ Vec2f::Vec2f()
|
||||
this->x = 0;
|
||||
this->y = 0;
|
||||
}
|
||||
Vec2f::Vec2f(Vec2f &other)
|
||||
Vec2f::Vec2f(const Vec2f &other)
|
||||
{
|
||||
this->x = other.x;
|
||||
this->y = other.y;
|
||||
@@ -46,3 +116,14 @@ float& Vec2f::operator [](int index)
|
||||
{
|
||||
return v[index];
|
||||
}
|
||||
|
||||
Vec2f Vec2f::operator+(const Vec2f & other)
|
||||
{
|
||||
return Vec2f(x + other.x, y+other.y);
|
||||
}
|
||||
|
||||
float Vec2f::length()
|
||||
{
|
||||
return (float)sqrt(x*x + y*y);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
|
||||
class Vec3f
|
||||
{
|
||||
@@ -13,9 +12,21 @@ public:
|
||||
float v[3];
|
||||
};
|
||||
Vec3f();
|
||||
Vec3f(Vec3f &other);
|
||||
Vec3f(const Vec3f &other);
|
||||
Vec3f(float x, float y, float z);
|
||||
float Length();
|
||||
void Normalize();
|
||||
float Distance(const Vec3f &);
|
||||
float& operator [](int);
|
||||
Vec3f operator + (const Vec3f &other);
|
||||
Vec3f operator -(const Vec3f &other);
|
||||
Vec3f operator / (float value);
|
||||
bool operator ==(const Vec3f &other);
|
||||
bool operator !=(const Vec3f &other);
|
||||
Vec3f operator *(const float &other);
|
||||
|
||||
Vec3f cross(const Vec3f &other);
|
||||
|
||||
};
|
||||
|
||||
class Vec2f
|
||||
@@ -31,7 +42,9 @@ public:
|
||||
};
|
||||
Vec2f();
|
||||
Vec2f(float x, float y);
|
||||
Vec2f(Vec2f &other);
|
||||
Vec2f(const Vec2f &other);
|
||||
float& operator [](int);
|
||||
Vec2f operator + (const Vec2f &other);
|
||||
float length();
|
||||
};
|
||||
|
||||
|
||||
+39
@@ -0,0 +1,39 @@
|
||||
#include "Vertex.h"
|
||||
|
||||
Vertex::Vertex(float x, float y, float z, float nx, float ny, float nz, float tx, float ty)
|
||||
{
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
this->z = z;
|
||||
|
||||
this->normalX = nx;
|
||||
this->normalY = ny;
|
||||
this->normalZ = nz;
|
||||
|
||||
this->texX = tx;
|
||||
this->texY = ty;
|
||||
}
|
||||
|
||||
Vertex::~Vertex()
|
||||
{
|
||||
}
|
||||
|
||||
Vertex Vertex::operator/(float &other)
|
||||
{
|
||||
return Vertex(x / other, y / other, z / other, normalX, normalY, normalZ, texX, texY);
|
||||
}
|
||||
|
||||
Vertex Vertex::operator*(Vertex & other)
|
||||
{
|
||||
return Vertex(x*other.x, y*other.y, z*other.z, normalX, normalY, normalZ, texX, texY);
|
||||
}
|
||||
|
||||
Vertex Vertex::operator*(float & other)
|
||||
{
|
||||
return Vertex(x*other, y*other, z*other, normalX, normalY, normalZ, texX, texY);
|
||||
}
|
||||
|
||||
Vertex Vertex::operator+(Vertex & other)
|
||||
{
|
||||
return Vertex(x+other.x, y+other.y, z+other.z, normalX, normalY, normalZ, texX, texY);
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
class Vertex
|
||||
{
|
||||
public:
|
||||
Vertex(float x, float y, float z, float nx, float ny, float nz, float tx, float ty);
|
||||
~Vertex();
|
||||
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
|
||||
float normalX;
|
||||
float normalY;
|
||||
float normalZ;
|
||||
|
||||
float texX;
|
||||
float texY;
|
||||
|
||||
Vertex operator/(float &other);
|
||||
Vertex operator*(Vertex &other);
|
||||
Vertex operator*(float &other);
|
||||
Vertex operator+(Vertex &other);
|
||||
};
|
||||
|
||||
-28
@@ -1,28 +0,0 @@
|
||||
#include "Weapon.h"
|
||||
|
||||
Weapon::Weapon(const string &filename)
|
||||
{
|
||||
weaponModel = new Model(filename);
|
||||
}
|
||||
|
||||
Weapon::Weapon()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Weapon::~Weapon()
|
||||
{
|
||||
}
|
||||
|
||||
void Weapon::draw_weapon(void)
|
||||
{
|
||||
|
||||
if (weaponModel != nullptr)
|
||||
{
|
||||
glScalef(scale,scale,scale);
|
||||
glRotatef(135, 1, 0, 0);
|
||||
weaponModel->draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
#include "Model.h"
|
||||
|
||||
class Weapon
|
||||
{
|
||||
public:
|
||||
Weapon(const string &filename);
|
||||
Weapon();
|
||||
~Weapon();
|
||||
void draw_weapon(void);
|
||||
private:
|
||||
Model *weaponModel = nullptr;
|
||||
float scale = 0.5f;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,211 @@
|
||||
#include "World.h"
|
||||
#include <GL/freeglut.h>
|
||||
#include "Entity.h"
|
||||
#include "json.h"
|
||||
#include "Model.h"
|
||||
#include "CrystalPoint.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
World::World(const std::string &fileName)
|
||||
{
|
||||
//Store player instance
|
||||
player = Player::getInstance();
|
||||
|
||||
//Create the interface
|
||||
interface = new Interface();
|
||||
|
||||
//Open world json file
|
||||
std::ifstream file(fileName);
|
||||
if(!file.is_open())
|
||||
std::cout<<"Error, can't open world file - " << fileName << "\n";
|
||||
|
||||
json::Value v = json::readJson(file);
|
||||
file.close();
|
||||
|
||||
//Check file
|
||||
if(v["world"].isNull() || v["world"]["heightmap"].isNull())
|
||||
std::cout << "Invalid world file: world - " << fileName << "\n";
|
||||
if (v["player"].isNull() || v["player"]["startposition"].isNull())
|
||||
std::cout << "Invalid world file: player - " << fileName << "\n";
|
||||
if (v["objects"].isNull())
|
||||
std::cout << "Invalid world file: objects - " << fileName << "\n";
|
||||
if (v["world"]["object-templates"].isNull())
|
||||
std::cout << "Invalid world file: object templates - " << fileName << "\n";
|
||||
|
||||
//Load object templates
|
||||
for (auto objt : v["world"]["object-templates"])
|
||||
{
|
||||
//collision
|
||||
bool cancollide = true;
|
||||
if (!objt["collision"].isNull())
|
||||
cancollide = objt["collision"].asBool();
|
||||
|
||||
objecttemplates.push_back(std::pair<int, std::pair<std::string, bool>>(objt["color"], std::pair<std::string, bool>(objt["file"], cancollide)));
|
||||
}
|
||||
|
||||
//Generate heightmap for this world
|
||||
heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
|
||||
|
||||
//Map different texture to heightmap if available
|
||||
if(!v["world"]["texture"].isNull())
|
||||
heightmap->SetTexture(v["world"]["texture"].asString());
|
||||
|
||||
//Set player starting position
|
||||
player->position.x = v["player"]["startposition"][0].asFloat();
|
||||
player->position.y = v["player"]["startposition"][1].asFloat();
|
||||
player->position.z = v["player"]["startposition"][2].asFloat();
|
||||
|
||||
//Load and place objects into world
|
||||
for (auto object : v["objects"])
|
||||
{
|
||||
//Collision
|
||||
bool hasCollision = true;
|
||||
if (!object["collide"].isNull())
|
||||
hasCollision = object["collide"].asBool();
|
||||
|
||||
//Rotation
|
||||
Vec3f rotation(0, 0, 0);
|
||||
if(!object["rot"].isNull())
|
||||
rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
|
||||
|
||||
//Scale
|
||||
float scale = 1;
|
||||
if (!object["scale"].isNull())
|
||||
scale = object["scale"].asFloat();
|
||||
|
||||
//Position
|
||||
if (object["pos"].isNull())
|
||||
std::cout << "Invalid world file: objects pos - " << fileName << "\n";
|
||||
|
||||
//File
|
||||
if (object["file"].isNull())
|
||||
std::cout << "Invalid world file: objects file - " << fileName << "\n";
|
||||
|
||||
//Create
|
||||
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
|
||||
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
|
||||
}
|
||||
|
||||
//Load and place enemies into world
|
||||
for (auto e : v["enemies"])
|
||||
{
|
||||
//Rotation
|
||||
Vec3f rotation(0, 0, 0);
|
||||
if (!e["rot"].isNull())
|
||||
rotation = Vec3f(e["rot"][0].asFloat(), e["rot"][1].asFloat(), e["rot"][2].asFloat());
|
||||
|
||||
//Scale
|
||||
float scale = 1.0f;
|
||||
if (!e["scale"].isNull())
|
||||
scale = e["scale"].asFloat();
|
||||
|
||||
//Position
|
||||
if (e["pos"].isNull())
|
||||
std::cout << "Invalid world file: enemies pos - " << fileName << "\n";
|
||||
|
||||
//File
|
||||
if (e["file"].isNull())
|
||||
std::cout << "Invalid world file: enemies file - " << fileName << "\n";
|
||||
|
||||
//Create
|
||||
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
|
||||
enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
World::~World()
|
||||
{
|
||||
delete heightmap;
|
||||
}
|
||||
|
||||
std::pair<std::string, bool> World::getObjectFromValue(int val)
|
||||
{
|
||||
for (auto i : objecttemplates)
|
||||
{
|
||||
if (i.first == val)
|
||||
return i.second;
|
||||
}
|
||||
|
||||
return objecttemplates[0].second;
|
||||
}
|
||||
|
||||
float World::getHeight(float x, float y)
|
||||
{
|
||||
return heightmap->GetHeight(x, y);
|
||||
}
|
||||
|
||||
void World::draw()
|
||||
{
|
||||
player->setCamera();
|
||||
|
||||
float lightPosition[4] = { 0, 2, 1, 0 };
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
|
||||
float lightAmbient[4] = { 0.2, 0.2, 0.2, 1 };
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
|
||||
|
||||
heightmap->Draw();
|
||||
|
||||
for (auto &enemy : enemies)
|
||||
enemy->draw();
|
||||
|
||||
for (auto &entity : entities)
|
||||
entity->draw();
|
||||
|
||||
interface->draw();
|
||||
}
|
||||
|
||||
void World::update(float elapsedTime)
|
||||
{
|
||||
for (auto &entity : entities)
|
||||
entity->update(elapsedTime);
|
||||
|
||||
for (auto &enemy : enemies)
|
||||
{
|
||||
|
||||
//Al deze code zou in enemy moeten staan
|
||||
if (enemy->position.Distance(player->position) <= enemy->radius)
|
||||
{
|
||||
enemy->hasTarget = true;
|
||||
enemy->target.x = player->position.x;
|
||||
enemy->target.z = player->position.z;
|
||||
}
|
||||
else
|
||||
enemy->hasTarget = false;
|
||||
|
||||
Vec3f oldpos = enemy->position;
|
||||
enemy->update(elapsedTime);
|
||||
if (enemy->hasTarget)
|
||||
{
|
||||
for (auto e : entities)
|
||||
{
|
||||
if (e->canCollide && e->inObject(enemy->position))
|
||||
{
|
||||
Vec3f difference = e->position - enemy->position; //zou misschien omgedraait moeten worden
|
||||
difference.Normalize();
|
||||
difference = difference * (e->model->radius + 0.01f);
|
||||
enemy->position = e->position + difference;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//tot hier
|
||||
}
|
||||
}
|
||||
|
||||
void World::addLevelObject(LevelObject* obj)
|
||||
{
|
||||
entities.push_back(obj);
|
||||
}
|
||||
|
||||
bool World::isPlayerPositionValid()
|
||||
{
|
||||
for (auto e : entities)
|
||||
{
|
||||
if (e->canCollide && e->inObject(player->position))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "HeightMap.h"
|
||||
#include "Player.h"
|
||||
#include "Enemy.h"
|
||||
#include "LevelObject.h"
|
||||
#include "Interface.h"
|
||||
|
||||
class Entity;
|
||||
|
||||
class World
|
||||
{
|
||||
private:
|
||||
std::vector<std::pair<int, std::pair<std::string, bool>>> objecttemplates;
|
||||
|
||||
Player* player;
|
||||
HeightMap* heightmap;
|
||||
Interface* interface;
|
||||
|
||||
std::vector<Entity*> entities;
|
||||
std::vector<Enemy*> enemies;
|
||||
public:
|
||||
World(const std::string &fileName);
|
||||
~World();
|
||||
|
||||
void draw();
|
||||
void update(float elapsedTime);
|
||||
bool isPlayerPositionValid();
|
||||
float getHeight(float x, float y);
|
||||
void addLevelObject(LevelObject* obj);
|
||||
std::pair<std::string, bool> getObjectFromValue(int i);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,137 @@
|
||||
#include "WorldHandler.h"
|
||||
#include "World.h"
|
||||
|
||||
#include "json.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
WorldHandler* WorldHandler::instance = nullptr;
|
||||
|
||||
void WorldHandler::ChangeWorld(int i)
|
||||
{
|
||||
if (i < 0)
|
||||
i = worldfiles.size() - 1;
|
||||
|
||||
else if (i >= worldfiles.size())
|
||||
i = 0;
|
||||
|
||||
if (i != worldIndex)
|
||||
{
|
||||
loadingWorld = true;
|
||||
|
||||
if(worldIndex != -1)
|
||||
delete world;
|
||||
|
||||
world = new World(worldfiles[i]);
|
||||
worldIndex = i;
|
||||
loadingWorld = false;
|
||||
}
|
||||
}
|
||||
|
||||
WorldHandler::WorldHandler()
|
||||
{
|
||||
loadingWorld = true;
|
||||
worldIndex = -1;
|
||||
|
||||
//Find worlds.json
|
||||
std::ifstream file("worlds/worlds.json");
|
||||
if (!file.is_open())
|
||||
std::cout << "Error, can't open worlds overview file\n";
|
||||
|
||||
json::Value v = json::readJson(file);
|
||||
file.close();
|
||||
|
||||
//Load file names into vector
|
||||
if (v["worlds"].isNull() || !v["worlds"].isArray())
|
||||
std::cout << "Error, no content in worlds overview file\n";
|
||||
|
||||
for (auto line : v["worlds"])
|
||||
{
|
||||
std::cout << "Found world: " << line << "\n";
|
||||
worldfiles.push_back(line);
|
||||
}
|
||||
|
||||
if (worldfiles.size() > 0)
|
||||
{
|
||||
ChangeWorld(0);
|
||||
}
|
||||
}
|
||||
|
||||
WorldHandler::~WorldHandler()
|
||||
{
|
||||
worldIndex = -1;
|
||||
delete world;
|
||||
}
|
||||
|
||||
WorldHandler* WorldHandler::getInstance()
|
||||
{
|
||||
if (instance == nullptr)
|
||||
instance = new WorldHandler();
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
void WorldHandler::init()
|
||||
{
|
||||
instance = new WorldHandler();
|
||||
}
|
||||
|
||||
void WorldHandler::draw(void)
|
||||
{
|
||||
if(!loadingWorld)
|
||||
world->draw();
|
||||
else
|
||||
{
|
||||
//Draw Loading screen
|
||||
}
|
||||
}
|
||||
|
||||
void WorldHandler::update(float deltaTime)
|
||||
{
|
||||
if(!loadingWorld)
|
||||
world->update(deltaTime);
|
||||
}
|
||||
|
||||
bool WorldHandler::isPlayerPositionValid(void)
|
||||
{
|
||||
if(!loadingWorld)
|
||||
return world->isPlayerPositionValid();
|
||||
}
|
||||
|
||||
float WorldHandler::getHeight(float x, float y)
|
||||
{
|
||||
if (!loadingWorld)
|
||||
return world->getHeight(x, y);
|
||||
else
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
|
||||
void WorldHandler::Navigate(const std::string &fileName)
|
||||
{
|
||||
if (!loadingWorld)
|
||||
{
|
||||
for (int i = 0; i < worldfiles.size(); i++)
|
||||
{
|
||||
if (worldfiles[i] == fileName)
|
||||
ChangeWorld(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldHandler::NextWorld()
|
||||
{
|
||||
if (!loadingWorld)
|
||||
{
|
||||
ChangeWorld(worldIndex + 1);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldHandler::PreviousWorld()
|
||||
{
|
||||
if (!loadingWorld)
|
||||
{
|
||||
ChangeWorld(worldIndex - 1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class World;
|
||||
|
||||
class WorldHandler
|
||||
{
|
||||
private:
|
||||
WorldHandler();
|
||||
static WorldHandler* instance;
|
||||
|
||||
bool loadingWorld;
|
||||
World* world;
|
||||
int worldIndex;
|
||||
void ChangeWorld(int i);
|
||||
public:
|
||||
|
||||
~WorldHandler();
|
||||
|
||||
static WorldHandler* getInstance(void);
|
||||
static void init();
|
||||
|
||||
void draw(void);
|
||||
void update(float deltaTime);
|
||||
|
||||
bool isPlayerPositionValid(void);
|
||||
float getHeight(float x, float y);
|
||||
|
||||
void Navigate(const std::string &fileName);
|
||||
void NextWorld();
|
||||
void PreviousWorld();
|
||||
|
||||
std::vector<std::string> worldfiles;
|
||||
};
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
#include "WorldModel.h"
|
||||
|
||||
|
||||
|
||||
WorldModel::WorldModel()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
WorldModel::~WorldModel()
|
||||
{
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
|
||||
class WorldModel
|
||||
{
|
||||
public:
|
||||
WorldModel();
|
||||
~WorldModel();
|
||||
};
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
#include "WorldState.h"
|
||||
#include "Player.h"
|
||||
|
||||
|
||||
|
||||
WorldState::WorldState()
|
||||
{
|
||||
/*player = Player::GetInstance();*/
|
||||
}
|
||||
|
||||
|
||||
WorldState::~WorldState()
|
||||
{
|
||||
//if (player != nullptr)
|
||||
//delete player;
|
||||
}
|
||||
|
||||
void WorldState::Keyboard(bool keys[255],float deltaTime)
|
||||
{
|
||||
float speed = 10;
|
||||
std::cout << "Keyboard doet het in de world state" << std::endl;
|
||||
/*if (keys['a']) player->PlayerMoveEyes(0, deltaTime*speed, false);
|
||||
if (keys['d']) player->PlayerMoveEyes(180, deltaTime*speed, false);
|
||||
if (keys['w']) player->PlayerMoveEyes(90, deltaTime*speed, false);
|
||||
if (keys['s']) player->PlayerMoveEyes(270, deltaTime*speed, false);
|
||||
if (keys['q']) player->PlayerMoveEyes(1, deltaTime*speed, true);
|
||||
if (keys['e']) player->PlayerMoveEyes(-1, deltaTime*speed, true); */
|
||||
|
||||
if (keys['a']) Player::GetInstance().PlayerMoveEyes(0, deltaTime*speed, false);
|
||||
if (keys['d']) Player::GetInstance().PlayerMoveEyes(180, deltaTime*speed, false);
|
||||
if (keys['w']) Player::GetInstance().PlayerMoveEyes(90, deltaTime*speed, false);
|
||||
if (keys['s']) Player::GetInstance().PlayerMoveEyes(270, deltaTime*speed, false);
|
||||
if (keys['q']) Player::GetInstance().PlayerMoveEyes(1, deltaTime*speed, true);
|
||||
if (keys['e']) Player::GetInstance().PlayerMoveEyes(-1, deltaTime*speed, true);
|
||||
}
|
||||
|
||||
void WorldState::MouseMove(int x, int y, int dx, int dy)
|
||||
{
|
||||
//player->PlayerRotateEyes(dx, dy);
|
||||
Player::GetInstance().PlayerRotateEyes(dx, dy);
|
||||
}
|
||||
|
||||
void WorldState::Display()
|
||||
{
|
||||
Player::GetInstance().Display();
|
||||
|
||||
glutSolidCube(10.0);
|
||||
}
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
#pragma once
|
||||
#include "Header.h"
|
||||
#include "State.h"
|
||||
#include "Player.h"
|
||||
|
||||
class WorldState : public State
|
||||
{
|
||||
public:
|
||||
WorldState();
|
||||
~WorldState();
|
||||
|
||||
void Keyboard(bool keys[255],float deltaTime);
|
||||
void MouseMove(int x, int y, int dx, int dy);
|
||||
void Display();
|
||||
private:
|
||||
//Player* player;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,730 @@
|
||||
#include "json.h"
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
#include <cfloat>
|
||||
#include <set>
|
||||
#include <cstdlib>
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
namespace json
|
||||
{
|
||||
|
||||
Value Value::null;
|
||||
//constructors
|
||||
Value::Value()
|
||||
{
|
||||
type = Type::nullValue;
|
||||
value.objectValue = NULL;
|
||||
}
|
||||
|
||||
Value::Value(Type type)
|
||||
{
|
||||
this->type = type;
|
||||
if (type == Type::stringValue)
|
||||
value.stringValue = new std::string();
|
||||
if (type == Type::arrayValue)
|
||||
value.arrayValue = new std::vector<Value>();
|
||||
if (type == Type::objectValue)
|
||||
value.objectValue = new std::map<std::string, Value>();
|
||||
}
|
||||
|
||||
Value::Value(int value)
|
||||
{
|
||||
type = Type::intValue;
|
||||
this->value.intValue = value;
|
||||
}
|
||||
|
||||
Value::Value(float value)
|
||||
{
|
||||
type = Type::floatValue;
|
||||
this->value.floatValue = value;
|
||||
}
|
||||
|
||||
Value::Value(bool value)
|
||||
{
|
||||
type = Type::boolValue;
|
||||
this->value.boolValue = value;
|
||||
}
|
||||
|
||||
Value::Value(const std::string &value)
|
||||
{
|
||||
type = Type::stringValue;
|
||||
this->value.stringValue = new std::string();
|
||||
this->value.stringValue->assign(value);
|
||||
}
|
||||
Value::Value(const char* value)
|
||||
{
|
||||
type = Type::stringValue;
|
||||
this->value.stringValue = new std::string();
|
||||
this->value.stringValue->assign(value);
|
||||
}
|
||||
|
||||
Value::Value(const Value& other) : Value(other.type)
|
||||
{
|
||||
if (type == Type::objectValue)
|
||||
*this->value.objectValue = *other.value.objectValue;
|
||||
else if (type == Type::arrayValue)
|
||||
*this->value.arrayValue = *other.value.arrayValue;
|
||||
else if (type == Type::stringValue)
|
||||
this->value.stringValue->assign(*other.value.stringValue);
|
||||
else
|
||||
this->value = other.value;
|
||||
}
|
||||
|
||||
void Value::operator=(const Value& other)
|
||||
{
|
||||
if (type != other.type)
|
||||
{
|
||||
if (type == Type::stringValue)
|
||||
delete value.stringValue;
|
||||
if (type == Type::arrayValue)
|
||||
delete value.arrayValue;
|
||||
if (type == Type::objectValue)
|
||||
delete value.objectValue;
|
||||
this->type = other.type;
|
||||
if (type == Type::stringValue)
|
||||
value.stringValue = new std::string();
|
||||
if (type == Type::arrayValue)
|
||||
value.arrayValue = new std::vector<Value>();
|
||||
if (type == Type::objectValue)
|
||||
value.objectValue = new std::map<std::string, Value>();
|
||||
}
|
||||
|
||||
if (type == Type::objectValue)
|
||||
*this->value.objectValue = *other.value.objectValue;
|
||||
else if (type == Type::arrayValue)
|
||||
*this->value.arrayValue = *other.value.arrayValue;
|
||||
else if (type == Type::stringValue)
|
||||
this->value.stringValue->assign(*other.value.stringValue);
|
||||
else
|
||||
this->value = other.value;
|
||||
}
|
||||
|
||||
Value::~Value()
|
||||
{
|
||||
if (type == Type::stringValue)
|
||||
delete value.stringValue;
|
||||
else if (type == Type::arrayValue)
|
||||
delete value.arrayValue;
|
||||
else if (type == Type::objectValue)
|
||||
delete value.objectValue;
|
||||
}
|
||||
|
||||
size_t Value::size() const
|
||||
{
|
||||
assert(type == Type::arrayValue || type == Type::objectValue);
|
||||
if (type == Type::arrayValue)
|
||||
return value.arrayValue->size();
|
||||
else if (type == Type::objectValue)
|
||||
return value.objectValue->size();
|
||||
throw "Unsupported";
|
||||
}
|
||||
|
||||
void Value::push_back(const Value& value)
|
||||
{
|
||||
assert(type == Type::arrayValue || type == Type::nullValue);
|
||||
if (type == Type::nullValue)
|
||||
{
|
||||
type = Type::arrayValue;
|
||||
this->value.arrayValue = new std::vector<Value>();
|
||||
}
|
||||
this->value.arrayValue->push_back(value);
|
||||
}
|
||||
|
||||
|
||||
Value& Value::operator[](const std::string &key)
|
||||
{
|
||||
assert(type == Type::objectValue);
|
||||
return (*value.objectValue)[key];
|
||||
}
|
||||
Value& Value::operator[](const std::string &key) const
|
||||
{
|
||||
assert(type == Type::objectValue);
|
||||
return (*value.objectValue)[key];
|
||||
}
|
||||
|
||||
Value& Value::operator[](const char* key)
|
||||
{
|
||||
assert(type == Type::objectValue || type == Type::nullValue);
|
||||
if (type == Type::nullValue)
|
||||
{
|
||||
type = Type::objectValue;
|
||||
value.objectValue = new std::map<std::string, Value>();
|
||||
}
|
||||
return (*value.objectValue)[std::string(key)];
|
||||
}
|
||||
|
||||
Value& Value::operator[](const char* key) const
|
||||
{
|
||||
assert(type == Type::objectValue);
|
||||
return (*value.objectValue)[std::string(key)];
|
||||
}
|
||||
|
||||
Value& Value::operator[](size_t index)
|
||||
{
|
||||
assert(type == Type::arrayValue);
|
||||
return (*value.arrayValue)[index];
|
||||
}
|
||||
Value& Value::operator[](size_t index) const
|
||||
{
|
||||
assert(type == Type::arrayValue);
|
||||
return (*value.arrayValue)[index];
|
||||
}
|
||||
Value& Value::operator[](int index)
|
||||
{
|
||||
assert(type == Type::arrayValue);
|
||||
return (*value.arrayValue)[index];
|
||||
}
|
||||
Value& Value::operator[](int index) const
|
||||
{
|
||||
assert(type == Type::arrayValue);
|
||||
return (*value.arrayValue)[index];
|
||||
}
|
||||
|
||||
void Value::erase(size_t index)
|
||||
{
|
||||
throw "Cannot cast";
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Value::Iterator Value::end() const
|
||||
{
|
||||
if (type == Type::objectValue)
|
||||
return Iterator(value.objectValue->end());
|
||||
else if (type == Type::arrayValue)
|
||||
return Iterator(value.arrayValue->end());
|
||||
throw "oops";
|
||||
}
|
||||
|
||||
Value::Iterator Value::begin() const
|
||||
{
|
||||
if (type == Type::objectValue)
|
||||
return Iterator(value.objectValue->begin());
|
||||
else if (type == Type::arrayValue)
|
||||
return Iterator(value.arrayValue->begin());
|
||||
throw "oops";
|
||||
}
|
||||
|
||||
///iterator stuff
|
||||
|
||||
Value Value::Iterator::operator*()
|
||||
{
|
||||
if (type == Type::objectValue)
|
||||
return this->objectIterator->second;
|
||||
else if (type == Type::arrayValue)
|
||||
return *arrayIterator;
|
||||
throw "Oops";
|
||||
}
|
||||
|
||||
bool Value::Iterator::operator!=(const Iterator &other)
|
||||
{
|
||||
if (type == Type::objectValue)
|
||||
return this->objectIterator != other.objectIterator;
|
||||
else if (type == Type::arrayValue)
|
||||
return this->arrayIterator != other.arrayIterator;
|
||||
throw "Oops";
|
||||
}
|
||||
|
||||
void Value::Iterator::operator++()
|
||||
{
|
||||
if (type == Type::objectValue)
|
||||
this->objectIterator++;
|
||||
else if (type == Type::arrayValue)
|
||||
this->arrayIterator++;
|
||||
}
|
||||
void Value::Iterator::operator++(int)
|
||||
{
|
||||
if (type == Type::objectValue)
|
||||
this->objectIterator++;
|
||||
else if (type == Type::arrayValue)
|
||||
this->arrayIterator++;
|
||||
}
|
||||
|
||||
Value::Iterator::Iterator(const std::vector<Value>::iterator& arrayIterator)
|
||||
{
|
||||
type = Type::arrayValue;
|
||||
this->arrayIterator = arrayIterator;
|
||||
}
|
||||
|
||||
Value::Iterator::Iterator(const std::map<std::string, Value>::iterator& objectIterator)
|
||||
{
|
||||
type = Type::objectValue;
|
||||
this->objectIterator = objectIterator;
|
||||
}
|
||||
|
||||
std::string Value::Iterator::key()
|
||||
{
|
||||
assert(type == Type::objectValue);
|
||||
return this->objectIterator->first;
|
||||
}
|
||||
Value& Value::Iterator::value()
|
||||
{
|
||||
assert(type == Type::objectValue);
|
||||
return this->objectIterator->second;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static void ltrim(std::istream& stream);
|
||||
static void eatComment(std::istream& stream);
|
||||
static Value eatString(std::istream& stream);
|
||||
static Value eatObject(std::istream& stream);
|
||||
static Value eatArray(std::istream& stream);
|
||||
static Value eatNumeric(std::istream& stream, char firstChar);
|
||||
static Value eatBool(std::istream& stream);
|
||||
static Value eatNull(std::istream& stream);
|
||||
static Value eatValue(std::istream& stream);
|
||||
|
||||
//reading
|
||||
static void ltrim(std::istream& stream)
|
||||
{
|
||||
char c = stream.peek();
|
||||
while (c == ' ' || c == '\t' || c == '\n' || c == '\r')
|
||||
{
|
||||
stream.get();
|
||||
c = stream.peek();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
static Value eatString(std::istream& stream)
|
||||
{
|
||||
std::string value = "";
|
||||
bool escaped = false;
|
||||
while (!stream.eof())
|
||||
{
|
||||
char c = stream.get();
|
||||
if (c == '\\' && !escaped)
|
||||
escaped = !escaped;
|
||||
else if (c == '\"' && !escaped)
|
||||
return Value(value);
|
||||
else
|
||||
{
|
||||
value += c;
|
||||
escaped = false;
|
||||
}
|
||||
}
|
||||
return Value(value);
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
static Value eatObject(std::istream& stream)
|
||||
{
|
||||
Value obj(Type::objectValue);
|
||||
while (!stream.eof())
|
||||
{
|
||||
ltrim(stream);
|
||||
char token = stream.get();
|
||||
if (token == '}')
|
||||
break; //empty object
|
||||
if (token == '/')
|
||||
{
|
||||
eatComment(stream);
|
||||
token = stream.get();
|
||||
}
|
||||
|
||||
assert(token == '"');
|
||||
Value key = eatString(stream);
|
||||
ltrim(stream);
|
||||
token = stream.get();
|
||||
assert(token == ':');
|
||||
ltrim(stream);
|
||||
Value val = eatValue(stream);
|
||||
obj[key.asString()] = val;
|
||||
ltrim(stream);
|
||||
|
||||
token = stream.get();
|
||||
if (token == '}')
|
||||
break;
|
||||
assert(token == ',');
|
||||
}
|
||||
return obj;
|
||||
};
|
||||
static Value eatArray(std::istream& stream)
|
||||
{
|
||||
Value obj(Type::arrayValue);
|
||||
while (!stream.eof())
|
||||
{
|
||||
ltrim(stream);
|
||||
if (stream.peek() == ']')
|
||||
{
|
||||
stream.get();
|
||||
break;
|
||||
}
|
||||
obj.push_back(eatValue(stream));
|
||||
ltrim(stream);
|
||||
char token = stream.get();
|
||||
if (token == '/')
|
||||
{
|
||||
eatComment(stream);
|
||||
token = stream.get();
|
||||
}
|
||||
if (token == ']')
|
||||
break;
|
||||
assert(token == ',');
|
||||
}
|
||||
return obj;
|
||||
};
|
||||
static Value eatNumeric(std::istream& stream, char firstChar)
|
||||
{
|
||||
std::string numeric(1, firstChar);
|
||||
while (!stream.eof())
|
||||
{
|
||||
char token = stream.peek();
|
||||
if ((token >= '0' && token <= '9') || token == '.' || token == '-')
|
||||
numeric += stream.get();
|
||||
else
|
||||
break;
|
||||
}
|
||||
if (numeric.find('.') == std::string::npos)
|
||||
return Value(atoi(numeric.c_str()));
|
||||
else
|
||||
return Value((float)atof(numeric.c_str()));
|
||||
};
|
||||
|
||||
static Value eatBool(std::istream& stream)
|
||||
{
|
||||
char token = stream.get();
|
||||
if (token == 'a') //fAlse
|
||||
{
|
||||
stream.get(); //l
|
||||
stream.get(); //s
|
||||
stream.get(); //e
|
||||
return false;
|
||||
}
|
||||
else if (token == 'r') //tRue
|
||||
{
|
||||
stream.get(); // u
|
||||
stream.get(); // e
|
||||
return true;
|
||||
}
|
||||
return Value(Type::nullValue);
|
||||
};
|
||||
static Value eatNull(std::istream& stream)
|
||||
{
|
||||
return Value(Type::nullValue);
|
||||
};
|
||||
|
||||
//precondition: / is already eaten
|
||||
static void eatComment(std::istream& stream)
|
||||
{
|
||||
char token = stream.get();
|
||||
assert(token == '/' || token == '*');
|
||||
if (token == '*')
|
||||
{
|
||||
char last = token;
|
||||
while ((last != '*' || token != '/') && !stream.eof())
|
||||
{
|
||||
last = token;
|
||||
token = stream.get();
|
||||
}
|
||||
}
|
||||
else if (token == '/')
|
||||
while (token != '\n' && !stream.eof())
|
||||
token = stream.get();
|
||||
ltrim(stream);
|
||||
}
|
||||
|
||||
|
||||
static Value eatValue(std::istream& stream)
|
||||
{
|
||||
ltrim(stream);
|
||||
char token = stream.get();
|
||||
if (token == '{')
|
||||
return eatObject(stream);
|
||||
if (token == '[')
|
||||
return eatArray(stream);
|
||||
if ((token >= '0' && token <= '9') || token == '.' || token == '-')
|
||||
return eatNumeric(stream, token);
|
||||
if (token == '"')
|
||||
return eatString(stream);
|
||||
if (token == 't' || token == 'f')
|
||||
return eatBool(stream);
|
||||
if (token == 'n')
|
||||
return eatNull(stream);
|
||||
if (token == '/')
|
||||
{
|
||||
eatComment(stream);
|
||||
return eatValue(stream);
|
||||
}
|
||||
throw "Unable to parse json";
|
||||
};
|
||||
|
||||
|
||||
Value readJson(const std::string &data)
|
||||
{
|
||||
std::stringstream stream;
|
||||
stream << data;
|
||||
printf("%s", "test");
|
||||
|
||||
return eatValue(stream);
|
||||
}
|
||||
|
||||
Value readJson(std::istream &stream)
|
||||
{
|
||||
return eatValue(stream);
|
||||
}
|
||||
|
||||
|
||||
|
||||
std::ostream& indent(std::ostream& stream, int level)
|
||||
{
|
||||
for (int i = 0; i < level; i++)
|
||||
stream << '\t';
|
||||
return stream;
|
||||
}
|
||||
|
||||
std::ostream& Value::prettyPrint(std::ostream& stream, json::Value& printConfig, int level) const
|
||||
{
|
||||
stream << std::fixed << std::setprecision(6);
|
||||
switch (type)
|
||||
{
|
||||
case Type::intValue:
|
||||
stream << value.intValue;
|
||||
break;
|
||||
case Type::floatValue:
|
||||
assert(!isnan(value.floatValue));
|
||||
//assert(isnormal(value.floatValue));
|
||||
if (value.floatValue >= 0)
|
||||
stream << " ";
|
||||
stream << value.floatValue;
|
||||
break;
|
||||
case Type::boolValue:
|
||||
stream << (value.boolValue ? "true" : "false");
|
||||
break;
|
||||
case Type::stringValue:
|
||||
stream << "\"" << *value.stringValue << "\""; //TODO: escape \'s
|
||||
break;
|
||||
case Type::arrayValue:
|
||||
{
|
||||
stream << "[";
|
||||
int wrap = 99999;
|
||||
if (value.arrayValue->size() > 10)
|
||||
wrap = 1;
|
||||
if (value.arrayValue->at(0).isArray() || value.arrayValue->at(0).isObject())
|
||||
wrap = 1;
|
||||
else
|
||||
wrap = 3;
|
||||
|
||||
std::string seperator = " ";
|
||||
|
||||
if (!printConfig.isNull() && printConfig.isMember("wrap"))
|
||||
wrap = printConfig["wrap"];
|
||||
if (!printConfig.isNull() && printConfig.isMember("seperator"))
|
||||
seperator = printConfig["seperator"].asString();
|
||||
|
||||
|
||||
int index = 0;
|
||||
|
||||
if ((long)size() > wrap)
|
||||
{
|
||||
stream << "\n";
|
||||
indent(stream, level + 1);
|
||||
}
|
||||
for (auto v : *this)
|
||||
{
|
||||
if (index > 0)
|
||||
{
|
||||
stream << "," << seperator;
|
||||
if (index % wrap == 0)
|
||||
{
|
||||
stream << "\n";
|
||||
indent(stream, level + 1);
|
||||
}
|
||||
}
|
||||
|
||||
json::Value childPrintConfig = json::Value::null;
|
||||
if (!printConfig.isNull())
|
||||
{
|
||||
if (printConfig.isMember("elements"))
|
||||
childPrintConfig = printConfig["elements"];
|
||||
else if (printConfig.isMember("recursive") && printConfig["recursive"].asBool() == true)
|
||||
childPrintConfig = printConfig;
|
||||
}
|
||||
|
||||
v.prettyPrint(stream, childPrintConfig, level + 1);
|
||||
index++;
|
||||
}
|
||||
if ((long)size() > wrap)
|
||||
{
|
||||
stream << "\n";
|
||||
indent(stream, level);
|
||||
}
|
||||
stream << "]";
|
||||
break;
|
||||
}
|
||||
case Type::objectValue:
|
||||
{
|
||||
stream << "{\n";
|
||||
int wrap = 99999;
|
||||
if (value.arrayValue->size() > 10)
|
||||
wrap = 1;
|
||||
if (value.arrayValue->at(0).isArray() || value.arrayValue->at(0).isObject())
|
||||
wrap = 1;
|
||||
else
|
||||
wrap = 3;
|
||||
|
||||
std::string seperator = " ";
|
||||
|
||||
if (!printConfig.isNull() && printConfig.isMember("wrap"))
|
||||
wrap = printConfig["wrap"];
|
||||
if (!printConfig.isNull() && printConfig.isMember("seperator"))
|
||||
seperator = printConfig["seperator"].asString();
|
||||
|
||||
|
||||
int index = 0;
|
||||
indent(stream, level + 1);
|
||||
|
||||
|
||||
|
||||
//for (auto v : *value.objectValue)
|
||||
auto printEl = [&](const std::pair<const std::string&, const Value&> v)
|
||||
{
|
||||
if (index > 0)
|
||||
{
|
||||
stream << "," << seperator;
|
||||
if (index % wrap == 0)
|
||||
{
|
||||
stream << "\n";
|
||||
indent(stream, level + 1);
|
||||
}
|
||||
}
|
||||
stream << "\"" << v.first << "\" : ";
|
||||
if (
|
||||
(v.second.isArray() || v.second.isObject()) &&
|
||||
(printConfig.isNull() ||
|
||||
(
|
||||
printConfig.isMember(v.first) &&
|
||||
printConfig[v.first].isObject() &&
|
||||
printConfig[v.first].isMember("wrap") &&
|
||||
printConfig[v.first]["wrap"].asInt() < (int)v.second.size())
|
||||
)
|
||||
)
|
||||
{
|
||||
stream << "\n";
|
||||
indent(stream, level + 1);
|
||||
}
|
||||
|
||||
json::Value childPrintConfig = json::Value::null;
|
||||
if (!printConfig.isNull())
|
||||
{
|
||||
if (printConfig.isMember(v.first))
|
||||
childPrintConfig = printConfig[v.first];
|
||||
else if (printConfig.isMember("recursive") && printConfig["recursive"].asBool() == true)
|
||||
childPrintConfig = printConfig;
|
||||
}
|
||||
|
||||
v.second.prettyPrint(stream, childPrintConfig, level + 1);;
|
||||
index++;
|
||||
};
|
||||
|
||||
|
||||
|
||||
std::set<std::string> printed;
|
||||
if (!printConfig.isNull())
|
||||
{
|
||||
if (printConfig.isMember("sort"))
|
||||
{
|
||||
for (std::string el : printConfig["sort"])
|
||||
{
|
||||
if (isMember(el))
|
||||
{
|
||||
printEl(std::pair<const std::string&, const Value&>(el, (*value.objectValue)[el]));
|
||||
printed.insert(el);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto v : *value.objectValue)
|
||||
if (printed.find(v.first) == printed.end())
|
||||
printEl(v);
|
||||
|
||||
stream << "\n";
|
||||
indent(stream, level);
|
||||
stream << "}";
|
||||
break;
|
||||
}
|
||||
case Type::nullValue:
|
||||
stream << "null";
|
||||
break;
|
||||
}
|
||||
return stream;
|
||||
}
|
||||
|
||||
|
||||
std::ostream & operator<<(std::ostream &stream, const Value& value)
|
||||
{
|
||||
stream << std::fixed<< std::setprecision(6);
|
||||
switch (value.type)
|
||||
{
|
||||
case Type::intValue:
|
||||
stream << value.value.intValue;
|
||||
break;
|
||||
case Type::floatValue:
|
||||
assert(!isnan(value.value.floatValue));
|
||||
//assert(isnormal(value.value.floatValue));
|
||||
stream << value.value.floatValue;
|
||||
break;
|
||||
case Type::boolValue:
|
||||
stream << (value.value.boolValue ? "true" : "false");
|
||||
break;
|
||||
case Type::stringValue:
|
||||
stream << "\"" << *value.value.stringValue << "\""; //TODO: escape \'s
|
||||
break;
|
||||
case Type::arrayValue:
|
||||
{
|
||||
stream << "[";
|
||||
bool first = true;
|
||||
for (auto v : value)
|
||||
{
|
||||
if (!first)
|
||||
stream << ", ";
|
||||
stream << v;
|
||||
first = false;
|
||||
}
|
||||
stream << "]";
|
||||
break;
|
||||
}
|
||||
case Type::objectValue:
|
||||
{
|
||||
stream << "{";
|
||||
bool first = true;
|
||||
for (auto v : *value.value.objectValue)
|
||||
{
|
||||
if (!first)
|
||||
stream << ", ";
|
||||
stream << "\"" << v.first << "\" : " << v.second << std::endl;
|
||||
first = false;
|
||||
}
|
||||
stream << "}";
|
||||
break;
|
||||
}
|
||||
case Type::nullValue:
|
||||
stream << "null";
|
||||
break;
|
||||
}
|
||||
return stream;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <assert.h>
|
||||
|
||||
namespace json
|
||||
{
|
||||
enum class Type
|
||||
{
|
||||
intValue,
|
||||
floatValue,
|
||||
boolValue,
|
||||
stringValue,
|
||||
arrayValue,
|
||||
objectValue,
|
||||
nullValue
|
||||
};
|
||||
|
||||
class Value
|
||||
{
|
||||
public:
|
||||
Type type;
|
||||
union ValueHolder
|
||||
{
|
||||
int intValue;
|
||||
float floatValue;
|
||||
bool boolValue;
|
||||
std::string* stringValue;
|
||||
std::vector<Value>* arrayValue;
|
||||
std::map<std::string, Value>* objectValue;
|
||||
} value;
|
||||
|
||||
static Value null;
|
||||
|
||||
Value();
|
||||
Value(Type type);
|
||||
Value(int value);
|
||||
Value(float value);
|
||||
Value(bool value);
|
||||
Value(const std::string &value);
|
||||
Value(const char* value);
|
||||
Value(const Value& other);
|
||||
virtual ~Value();
|
||||
|
||||
void operator = (const Value& other);
|
||||
|
||||
|
||||
|
||||
|
||||
inline operator int() const { return asInt(); }
|
||||
inline operator float() const { return asFloat(); }
|
||||
inline operator bool() const { return asBool(); }
|
||||
inline operator const std::string&() const { return asString(); }
|
||||
|
||||
|
||||
inline int asInt() const { assert(type == Type::intValue); return value.intValue; }
|
||||
inline float asFloat() const { assert(type == Type::floatValue || type == Type::intValue); return type == Type::floatValue ? value.floatValue : value.intValue; }
|
||||
inline bool asBool() const { assert(type == Type::boolValue); return value.boolValue; }
|
||||
inline const std::string& asString() const { assert(type == Type::stringValue); return *value.stringValue; }
|
||||
inline bool isNull() const { return type == Type::nullValue; }
|
||||
inline bool isString() const { return type == Type::stringValue; }
|
||||
inline bool isInt() const { return type == Type::intValue; }
|
||||
inline bool isBool() const { return type == Type::boolValue; }
|
||||
inline bool isFloat() const { return type == Type::floatValue; }
|
||||
inline bool isObject() const { return type == Type::objectValue; }
|
||||
inline bool isArray() const { return type == Type::arrayValue; }
|
||||
inline bool isMember(const std::string &name) const { assert(type == Type::objectValue); return value.objectValue->find(name) != value.objectValue->end(); }
|
||||
//array/object
|
||||
virtual size_t size() const;
|
||||
//array
|
||||
virtual void push_back(const Value& value);
|
||||
virtual void erase(size_t index);
|
||||
virtual Value& operator [] (size_t index);
|
||||
virtual Value& operator [] (int index);
|
||||
virtual Value& operator [] (size_t index) const;
|
||||
virtual Value& operator [] (int index) const;
|
||||
|
||||
virtual Value& operator [] (const std::string &key);
|
||||
virtual Value& operator [] (const char* key);
|
||||
virtual Value& operator [] (const std::string &key) const;
|
||||
virtual Value& operator [] (const char* key) const;
|
||||
|
||||
virtual bool operator == (const std::string &other) { return asString() == other; }
|
||||
virtual bool operator == (const int other) { return asInt() == other; }
|
||||
virtual bool operator == (const float other) { return asFloat() == other; }
|
||||
|
||||
|
||||
std::ostream& prettyPrint(std::ostream& stream, json::Value& printConfig = null, int level = 0) const;
|
||||
|
||||
class Iterator;
|
||||
Iterator begin() const;
|
||||
Iterator end() const;
|
||||
};
|
||||
|
||||
class Value::Iterator
|
||||
{
|
||||
private:
|
||||
Type type;
|
||||
std::map<std::string, Value>::iterator objectIterator;
|
||||
std::vector<Value>::iterator arrayIterator;
|
||||
public:
|
||||
Iterator(const std::map<std::string, Value>::iterator& objectIterator);
|
||||
Iterator(const std::vector<Value>::iterator& arrayIterator);
|
||||
|
||||
void operator ++();
|
||||
void operator ++(int);
|
||||
bool operator != (const Iterator &other);
|
||||
Value operator*();
|
||||
|
||||
std::string key();
|
||||
Value& value();
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
Value readJson(const std::string &data);
|
||||
Value readJson(std::istream &stream);
|
||||
std::ostream &operator << (std::ostream &stream, const Value& value); //serializes json data
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
newmtl SpringIsComing:Material_007
|
||||
illum 4
|
||||
Kd 0.75 0.80 0.80
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree01:Material_001
|
||||
illum 4
|
||||
Kd 0.01 0.00 0.00
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree01:Material_004
|
||||
illum 4
|
||||
Kd 0.60 0.20 0.30
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree02:Material_001
|
||||
illum 4
|
||||
Kd 0.01 0.00 0.00
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree02:Material_004
|
||||
illum 4
|
||||
Kd 0.60 0.20 0.30
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree03:Material_001
|
||||
illum 4
|
||||
Kd 0.01 0.00 0.00
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree03:Material_004
|
||||
illum 4
|
||||
Kd 0.60 0.20 0.30
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree04:Material_001
|
||||
illum 4
|
||||
Kd 0.01 0.00 0.00
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree04:Material_004
|
||||
illum 4
|
||||
Kd 0.60 0.20 0.30
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.34 0.34 0.34
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl rock1:Material_001
|
||||
illum 4
|
||||
Kd 0.64 0.64 0.64
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl rock3:Material_016
|
||||
illum 4
|
||||
Kd 0.64 0.64 0.64
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
@@ -0,0 +1,113 @@
|
||||
newmtl bob1:initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.67 0.67 0.67
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.20 0.32 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 1.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert6SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert7SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert8SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert10SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert12SG
|
||||
illum 4
|
||||
Kd 0.58 0.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert13SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert14SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert15SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd TheThing2.png
|
||||
Ni 1.00
|
||||
newmtl lambert16SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd SkateboardwielThing.png
|
||||
Ni 1.00
|
||||
newmtl lambert17SG
|
||||
illum 4
|
||||
Kd 0.25 0.25 0.25
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl lambert18SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Bobhelemaal2.png
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl pasted__lambert2SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.50 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 232 KiB |
@@ -0,0 +1,61 @@
|
||||
newmtl Engine_Thomas:Eyes
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Eye_01.png
|
||||
Ni 1.00
|
||||
Ks 0.37 0.37 0.37
|
||||
Ns 96.08
|
||||
newmtl Engine_Thomas:Page_01
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd engine_thomas_page1.png
|
||||
Ni 1.00
|
||||
Ks 0.37 0.37 0.37
|
||||
Ns 96.08
|
||||
newmtl Engine_Thomas:Page_02
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd engine_thomas_page2.png
|
||||
Ni 1.00
|
||||
Ks 0.37 0.37 0.37
|
||||
Ns 96.08
|
||||
newmtl Engine_Thomas:Page_05
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 0.00 0.00 0.00
|
||||
map_Kd Engine_Thomas_Page3.png
|
||||
Ni 1.00
|
||||
Ks 0.37 0.37 0.37
|
||||
Ns 96.08
|
||||
newmtl Engine_Thomas:Shadow
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 0.00 0.00 0.00
|
||||
map_Kd Thomas_Shadow.png
|
||||
Ni 1.00
|
||||
Ks 0.37 0.37 0.37
|
||||
Ns 96.08
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd tex_wendy.jpg
|
||||
Ni 1.00
|
||||
newmtl wooper:wooper
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.20 0.20 0.20
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd wooper.png
|
||||
Ni 1.00
|
||||
Ks 0.00 0.00 0.00
|
||||
Ns 0.00
|
||||
@@ -0,0 +1,113 @@
|
||||
newmtl bob1:initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.67 0.67 0.67
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.20 0.32 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 1.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert6SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert7SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert8SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert10SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert12SG
|
||||
illum 4
|
||||
Kd 0.58 0.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert13SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert14SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert15SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd TheThing2.png
|
||||
Ni 1.00
|
||||
newmtl lambert16SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd SkateboardwielThing.png
|
||||
Ni 1.00
|
||||
newmtl lambert17SG
|
||||
illum 4
|
||||
Kd 0.25 0.25 0.25
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl lambert18SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Bobhelemaal2.png
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl pasted__lambert2SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.50 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 580 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 599 KiB |
@@ -0,0 +1,116 @@
|
||||
newmtl bob1:initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.67 0.67 0.67
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.20 0.32 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 1.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert6SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert7SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl lambert8SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl lambert10SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert12SG
|
||||
illum 4
|
||||
Kd 0.58 0.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert13SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert14SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert15SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd TheThing2.png
|
||||
Ni 1.00
|
||||
newmtl lambert16SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd SkateboardwielThing.png
|
||||
Ni 1.00
|
||||
newmtl lambert17SG
|
||||
illum 4
|
||||
Kd 0.25 0.25 0.25
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl lambert18SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Bobhelemaal2.png
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl pasted__lambert2SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.50 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 66 KiB |
@@ -0,0 +1,6 @@
|
||||
newmtl Cave1:pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,6 @@
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,13 @@
|
||||
newmtl Cave1:pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd DragonWallAwesome.png
|
||||
Ni 1.00
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 26 KiB |
@@ -0,0 +1,12 @@
|
||||
newmtl Cave1:pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 0.00 0.00 0.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,43 @@
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.11 0.07 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert3SG
|
||||
illum 4
|
||||
Kd 0.50 0.35 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Naamloos.png
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,73 @@
|
||||
newmtl Rock1:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock2:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock3:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock4:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.11 0.07 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert3SG
|
||||
illum 4
|
||||
Kd 0.50 0.35 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Naamloos.png
|
||||
Ni 1.00
|
||||
newmtl lambert6SG
|
||||
illum 4
|
||||
Kd 0.89 0.89 0.89
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,43 @@
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.11 0.07 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert3SG
|
||||
illum 4
|
||||
Kd 0.50 0.35 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Naamloos.png
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,43 @@
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.11 0.07 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert3SG
|
||||
illum 4
|
||||
Kd 0.50 0.35 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Naamloos.png
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,43 @@
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.11 0.07 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert3SG
|
||||
illum 4
|
||||
Kd 0.50 0.35 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Naamloos.png
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,67 @@
|
||||
newmtl Rock1:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock2:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock3:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock4:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.11 0.07 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert3SG
|
||||
illum 4
|
||||
Kd 0.50 0.35 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Naamloos.png
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,67 @@
|
||||
newmtl Rock1:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock2:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock3:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock4:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.11 0.07 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert3SG
|
||||
illum 4
|
||||
Kd 0.50 0.35 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Naamloos.png
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,67 @@
|
||||
newmtl Rock1:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock2:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock3:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock4:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.11 0.07 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert3SG
|
||||
illum 4
|
||||
Kd 0.50 0.35 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Naamloos.png
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,73 @@
|
||||
newmtl Rock1:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock2:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock3:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock4:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.11 0.07 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert3SG
|
||||
illum 4
|
||||
Kd 0.50 0.35 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Naamloos.png
|
||||
Ni 1.00
|
||||
newmtl lambert6SG
|
||||
illum 4
|
||||
Kd 0.89 0.89 0.89
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,73 @@
|
||||
newmtl Rock1:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock2:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock3:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Rock4:pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.11 0.07 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert3SG
|
||||
illum 4
|
||||
Kd 0.50 0.35 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Naamloos.png
|
||||
Ni 1.00
|
||||
newmtl lambert6SG
|
||||
illum 4
|
||||
Kd 0.89 0.89 0.89
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.13 0.14 0.16
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.45 0.45 0.45
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,122 @@
|
||||
newmtl SpikeRock1:lambert4SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl bob1:initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.67 0.67 0.67
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.20 0.32 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 1.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert6SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert7SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl lambert8SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl lambert10SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert12SG
|
||||
illum 4
|
||||
Kd 0.58 0.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert13SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert14SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert15SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd TheThing2.png
|
||||
Ni 1.00
|
||||
newmtl lambert16SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd SkateboardwielThing.png
|
||||
Ni 1.00
|
||||
newmtl lambert17SG
|
||||
illum 4
|
||||
Kd 0.25 0.25 0.25
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl lambert18SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Bobhelemaal2.png
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl pasted__lambert2SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.50 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,122 @@
|
||||
newmtl SpikeRock2:lambert4SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl bob1:initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.67 0.67 0.67
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.20 0.32 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 1.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert6SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert7SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl lambert8SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl lambert10SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert12SG
|
||||
illum 4
|
||||
Kd 0.58 0.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert13SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert14SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert15SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd TheThing2.png
|
||||
Ni 1.00
|
||||
newmtl lambert16SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd SkateboardwielThing.png
|
||||
Ni 1.00
|
||||
newmtl lambert17SG
|
||||
illum 4
|
||||
Kd 0.25 0.25 0.25
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl lambert18SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Bobhelemaal2.png
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl pasted__lambert2SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.50 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,122 @@
|
||||
newmtl SpikeRock3:lambert4SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl bob1:initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.67 0.67 0.67
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.20 0.32 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 1.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert6SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert7SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl lambert8SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl lambert10SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert12SG
|
||||
illum 4
|
||||
Kd 0.58 0.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert13SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert14SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert15SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd TheThing2.png
|
||||
Ni 1.00
|
||||
newmtl lambert16SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd SkateboardwielThing.png
|
||||
Ni 1.00
|
||||
newmtl lambert17SG
|
||||
illum 4
|
||||
Kd 0.25 0.25 0.25
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl lambert18SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Bobhelemaal2.png
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl pasted__lambert2SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.50 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,122 @@
|
||||
newmtl SpikeRock4:lambert4SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl bob1:initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.67 0.67 0.67
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.20 0.32 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 1.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert6SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert7SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl lambert8SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl lambert10SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert12SG
|
||||
illum 4
|
||||
Kd 0.58 0.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert13SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert14SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert15SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd TheThing2.png
|
||||
Ni 1.00
|
||||
newmtl lambert16SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd SkateboardwielThing.png
|
||||
Ni 1.00
|
||||
newmtl lambert17SG
|
||||
illum 4
|
||||
Kd 0.25 0.25 0.25
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl lambert18SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Bobhelemaal2.png
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl pasted__lambert2SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.50 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,122 @@
|
||||
newmtl SpikeRock5:lambert4SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl bob1:initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.67 0.67 0.67
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.20 0.32 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 1.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert6SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert7SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl lambert8SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl lambert10SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert12SG
|
||||
illum 4
|
||||
Kd 0.58 0.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert13SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert14SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert15SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd TheThing2.png
|
||||
Ni 1.00
|
||||
newmtl lambert16SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd SkateboardwielThing.png
|
||||
Ni 1.00
|
||||
newmtl lambert17SG
|
||||
illum 4
|
||||
Kd 0.25 0.25 0.25
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl lambert18SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Bobhelemaal2.png
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl pasted__lambert2SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Screenshot_1.png
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.50 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -0,0 +1,19 @@
|
||||
newmtl CylinderSG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd ^D70CEF585F0EAF59BA1D4FC14B4011137E15ED44D07FA7B93F^pimgpsh_fullsize_distr.png
|
||||
Ni 1.00
|
||||
newmtl Oil_TankSG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.80
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl Oil_TankSG1
|
||||
illum 4
|
||||
Kd 0.43 0.63 0.80
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
File diff suppressed because it is too large
Load Diff
BIN
Binary file not shown.
|
After Width: | Height: | Size: 121 KiB |
@@ -0,0 +1,192 @@
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.21 0.09 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert3SG
|
||||
illum 4
|
||||
Kd 0.50 0.21 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert4SG
|
||||
illum 4
|
||||
Kd 0.50 0.21 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 0.16 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert6SG
|
||||
illum 4
|
||||
Kd 0.00 0.16 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert8SG
|
||||
illum 4
|
||||
Kd 0.00 0.16 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert9SG
|
||||
illum 4
|
||||
Kd 1.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert10SG
|
||||
illum 4
|
||||
Kd 0.12 0.28 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert11SG
|
||||
illum 4
|
||||
Kd 0.50 0.21 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert2SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert2SG1
|
||||
illum 4
|
||||
Kd 0.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert2SG2
|
||||
illum 4
|
||||
Kd 0.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert2SG3
|
||||
illum 4
|
||||
Kd 0.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert2SG4
|
||||
illum 4
|
||||
Kd 0.00 1.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert3SG
|
||||
illum 4
|
||||
Kd 0.50 0.21 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert3SG1
|
||||
illum 4
|
||||
Kd 0.50 0.21 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert3SG2
|
||||
illum 4
|
||||
Kd 0.50 0.21 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert3SG3
|
||||
illum 4
|
||||
Kd 0.50 0.21 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert3SG4
|
||||
illum 4
|
||||
Kd 0.50 0.21 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG
|
||||
illum 4
|
||||
Kd 0.50 0.21 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG1
|
||||
illum 4
|
||||
Kd 0.50 0.21 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert4SG2
|
||||
illum 4
|
||||
Kd 0.50 0.21 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert5SG
|
||||
illum 4
|
||||
Kd 0.00 0.16 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert5SG1
|
||||
illum 4
|
||||
Kd 0.00 0.16 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert5SG2
|
||||
illum 4
|
||||
Kd 0.00 0.16 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert6SG
|
||||
illum 4
|
||||
Kd 0.00 0.16 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert6SG1
|
||||
illum 4
|
||||
Kd 0.00 0.16 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert6SG2
|
||||
illum 4
|
||||
Kd 0.00 0.16 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert8SG
|
||||
illum 4
|
||||
Kd 0.00 0.16 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert8SG1
|
||||
illum 4
|
||||
Kd 0.00 0.16 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert8SG2
|
||||
illum 4
|
||||
Kd 0.00 0.16 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user