Commit Graph
144 Commits
Author SHA1 Message Date
kennyboy55 ae80c7a5bf Add health/xp/level interface 2016-05-28 16:04:44 +02:00
kennyboy55 34ea491f39 Remove scale 2016-05-28 13:11:11 +02:00
kennyboy55 d83cc6403c Spawn objects from file 2016-05-27 10:56:24 +02:00
kennyboy55 1c59a3bc6f Fix player height (not working with scale) 2016-05-26 18:53:36 +02:00
kennyboy55 2b0e22d4c9 Added height at location 2016-05-26 17:06:34 +02:00
kennyboy55 4c613b606a Implemented getHeight 2016-05-26 13:21:14 +02:00
kennyboy55 56e174ae2f Lord and Savior Johan 2016-05-26 12:53:22 +02:00
kennyboy55 908786897f Added world loading and other various improvements 2016-05-25 22:29:18 +02:00
kennyboy55 33a61ca2ed Merge pull request #7 from CrystalPointA4/enemy
Enemy collision and tracking
2016-05-25 13:44:26 +02:00
Remco b2fa0bc028 Merge branch 'developer' into enemy
# Conflicts:
#	World.h
#	worlds/world1.json
2016-05-25 13:42:02 +02:00
Remco cf124b3f38 enemy collison added, no jittering anymore 2016-05-25 13:38:13 +02:00
kennyboy55 0b6096d3e8 Merge pull request #6 from CrystalPointA4/array-rendering
Implement optimised array rendering
2016-05-25 12:56:17 +02:00
kennyboy55 84fcc346a9 Implement optimised array rendering 2016-05-25 12:44:24 +02:00
kennyboy55 fe1aa7220e Merge pull request #5 from CrystalPointA4/heightmap
Heightmap implemented
2016-05-25 11:53:02 +02:00
Remco d739141b25 enemys always looking at you when you are the target 2016-05-25 11:46:22 +02:00
kennyboy55 2a6cc0fd87 Fix missing Vertex 2016-05-25 11:44:13 +02:00
kennyboy55 965b54c901 Added heightmap 2016-05-25 11:31:37 +02:00
jancoow e7a7cc5588 Fixed capital letters and string return error.. 2016-05-23 12:34:55 +02:00
Remco 9d3cfa7e2a Merge branch 'developer' into johan
# Conflicts:
#	World.cpp
#	worlds/world1.json
2016-05-23 10:34:21 +02:00
Janco Kock 47c228205a Merge pull request #3 from CrystalPointA4/johan_linuxrefactor
Johan linuxrefactor
2016-05-23 10:00:59 +02:00
kennyboy55 b1aa61d5f0 Fix cmath issue 2016-05-23 10:00:31 +02:00
jancoow 5ca5ca194b Fixed capital letters... 2016-05-23 09:46:36 +02:00
jancoow e75f624935 Fixed cmath problem 2016-05-23 08:53:03 +02:00
Remco d01efecb0e enemy comes to you when in his radius 2016-05-23 08:48:23 +02:00
jancoow 7d13269480 Refactor johan branch for compiling with g++ 2016-05-22 23:19:05 +02:00
kennyboy55 a8415db4ac Added new Johan Code 2016-05-20 13:00:04 +02:00
kennyboy55 1120a3e144 Removed gitignore files 2016-05-20 12:40:54 +02:00
kennyboy55 f2af3a7324 Added gitignore 2016-05-20 10:51:23 +02:00
kennyboy55 7c4ee37867 Johan is love, Johan is life 2016-05-19 14:25:03 +02:00
Remco a38a6d3c5f get player out of main. player is now a singelton?(not sure of singleton is good inplemented). Added player singleton in worldstate 2016-05-19 11:27:32 +02:00
kennyboy55 876ec56780 Started rewriting 2016-05-17 15:31:49 +02:00
kennyboy55 5df4a1d8d0 Hotfix Main.cpp and Weapon.cpp 2016-05-17 10:42:06 +02:00
kennyboy55 d7f74212f0 Merge pull request #2 from CrystalPointA4/weapons_by_player
Weapons by player
2016-05-17 10:37:12 +02:00
Remco 3a4d11d46d obj testing files 2016-05-17 10:35:23 +02:00
Remco e5664e207d weapons are facing next to the camera 2016-05-17 10:34:11 +02:00
kennyboy55 cda6e2c822 Merge pull request #1 from CrystalPointA4/develop
Develop
2016-05-12 13:20:31 +02:00
kennyboy55 3d97ade42e Parse all lighting 2016-05-12 13:17:03 +02:00
Remco 1693c74a6a update movement 2016-05-12 12:18:52 +02:00
Jannick van Ballegooijen 11f07b154b added diffuse / ambient obj parsing 2016-05-12 12:17:56 +02:00
kennyboy55 049fb28ffc Added more structure, added abstraction to existing parts 2016-05-11 12:37:18 +02:00
kennyboy55 9769b88156 Project structure 2016-05-11 11:14:23 +02:00
kennyboy55 d032021cde Added objects 2016-05-11 11:00:15 +02:00
kennyboy55 77ac841b8b Project init 2016-05-10 14:03:58 +02:00
kennyboy55 cf9d88c1e1 Initial commit 2016-04-28 13:21:50 +02:00