Commit Graph
24 Commits
Author SHA1 Message Date
Aaldert b09311d810 Merge branch 'developer' into musicInclude
# Conflicts:
#	Enemy.cpp
#	World.cpp
2016-06-21 19:06:50 +02:00
Aaldert 41a81d104e Enemy stops geluid als gedood 2016-06-21 18:23:57 +02:00
Aaldert 9543dd8324 Muziek toegvoegt aan world en enemy 2016-06-21 18:15:49 +02:00
kennyboy55 58ac7d13cf Merge pull request #23 from CrystalPointA4/feature/soundsystemfix
Sound pointers worden gedelete
2016-06-21 15:42:09 +02:00
Aaldert eadfea9d63 Sound pointers worden gedelete 2016-06-21 14:45:41 +02:00
Aaldert ea22712a45 Merge branch 'developer' into feature/gameplay
# Conflicts:
#	CrystalPoint.cpp
2016-06-21 14:06:41 +02:00
kennyboy55 8700aa90af Bugfixes, added sound to portal and enemy in JSON 2016-06-21 13:51:16 +02:00
Aaldert 35c21260e4 Hp, Lvl en Xp gameplay toegevoegt 2016-06-21 12:25:38 +02:00
Aaldert d5406120c6 Enemy speelt cow! 2016-06-20 15:30:38 +02:00
kennyboy55 348b53c027 Added enemy -> brightness skybox 2016-06-10 11:55:57 +02:00
Aaldert 5c24a34202 Merge branch 'developer' into feature/OpenAL
# Conflicts:
#	CrystalPoint.vcxproj.filters
#	Enemy.cpp
#	Enemy.h
#	worlds/small.json
2016-06-09 11:44:45 +02:00
Aaldert 117010b9fe OpenAl Werkt! en Setup enzo 2016-06-05 23:49:06 +02:00
Aaldert 47b4d9570d Music Handler 2016-06-05 17:25:04 +02:00
Aaldert 0f8fd67dd3 Merge remote-tracking branch 'refs/remotes/origin/developer' into feature/OpenAL
# Conflicts:
#	CrystalPoint.vcxproj.filters
#	Enemy.h
2016-06-05 16:06:48 +02:00
Aaldert 0afbca8ffc More Generalized 2016-06-05 15:26:14 +02:00
Remco 293ceb0b9f enemy walking around world 2016-06-03 13:58:07 +02:00
Remco b827885f40 enemy collide logic in enemy and out of world 2016-06-03 13:51:54 +02:00
Remco c3fe041eb1 enemy logic added to enemy and out of world 2016-06-03 11:09:48 +02:00
Daniel f0a8330819 Werkt, maar loopt vast 2016-05-30 12:46:49 +02:00
kennyboy55 908786897f Added world loading and other various improvements 2016-05-25 22:29:18 +02:00
Remco cf124b3f38 enemy collison added, no jittering anymore 2016-05-25 13:38:13 +02:00
Remco d739141b25 enemys always looking at you when you are the target 2016-05-25 11:46:22 +02:00
Remco d01efecb0e enemy comes to you when in his radius 2016-05-23 08:48:23 +02:00
kennyboy55 049fb28ffc Added more structure, added abstraction to existing parts 2016-05-11 12:37:18 +02:00