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113
Commits
RockFixPlis
...
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+76
@@ -0,0 +1,76 @@
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|||||||
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#include "Button.h"
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#include <string>
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#include "Util.h"
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#include "Vector.h"
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#include "Cursor.h"
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Button::Button(const std::string & text, Vec2f position, float width, float height) : Text(text,position)
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{
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this->width = width;
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this->height = height;
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this->planePosition = position;
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cursorOnButton = false;
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alfa = 0.5f;
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background = Vec3f(10, 10, 10);
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//foreground = Vec3f(255, 255, 255);
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this->setColor(Vec3f(255, 255, 255));
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this->position.x += width / 2 - textWidth / 2;
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this->position.y += height / 2 - textHeight / 2;
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}
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Button::~Button()
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{
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/*if (action != nullptr)
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delete action;*/
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}
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void Button::draw(void)
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{
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glColor4f(background.x/255.0f, background.y / 255.0f, background.z / 255.0f, alfa);
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glBegin(GL_QUADS);
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glVertex2f(planePosition.x, planePosition.y);
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glVertex2f(planePosition.x, planePosition.y + height);
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glVertex2f(planePosition.x + width, planePosition.y + height);
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glVertex2f(planePosition.x + width, planePosition.y);
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glEnd();
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/*glColor4f(foreground.x / 255.0f, foreground.y / 255.0f, foreground.z / 255.0f, 1.0f);
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Util::glutBitmapString(text, position.x, position.y+height/2+14/2);*/
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Text::draw();
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}
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void Button::update(int x, int y)
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{
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cursorOnButton =
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(x > planePosition.x && x < planePosition.x + width) &&
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y > planePosition.y && y < planePosition.y + height;
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if (cursorOnButton)
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alfa = 1.0f;
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else
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alfa = 0.5f;
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if (cursorOnButton && Cursor::getInstance()->clicked)
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if(action != nullptr)
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action(this);
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}
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void Button::addAction(action_function action)
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{
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this->action = action;
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}
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void Button::setForeground(Vec3f color)
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{
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this->setColor(color);
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}
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void Button::setBackground(Vec3f color)
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{
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background = color;
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}
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@@ -0,0 +1,30 @@
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#pragma once
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#include "Text.h"
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class Button : public Text
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{
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private:
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typedef void(*action_function)(Button* b);
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float width, height;
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Vec3f background;
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Vec2f planePosition;
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bool cursorOnButton;
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float alfa;
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action_function action = nullptr;
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public:
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Button(const std::string &text, Vec2f position, float width, float height);
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~Button();
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void draw();
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void update(int x, int y);
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void addAction(action_function action);
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void setForeground(Vec3f color);
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void setBackground(Vec3f color);
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};
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+6
-4
@@ -1,15 +1,17 @@
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cmake_minimum_required(VERSION 3.5)
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cmake_minimum_required(VERSION 3.5)
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project(CrystalPoint)
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project(CrystalPoint)
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file(GLOB SOURCE_FILES
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file(GLOB_RECURSE SOURCE_FILES
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"*.h"
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"*.h"
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"*.cpp"
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"*.cpp"
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"*.cc"
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)
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)
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add_executable(CrystalPoint ${SOURCE_FILES})
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add_executable(CrystalPoint ${SOURCE_FILES})
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(GLUT REQUIRED)
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find_package(GLUT REQUIRED)
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include_directories( ${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS} )
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find_package(OpenAL REQUIRED)
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target_link_libraries(CrystalPoint ${OPENGL_LIBRARIES} ${GLUT_LIBRARY} )
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include_directories( ${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS} ${OPENAL_INCLUDE_DIRS} )
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall ")
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target_link_libraries(CrystalPoint ${OPENGL_LIBRARIES} ${GLUT_LIBRARY} ${OPENAL_LIBRARY} )
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -lpthread")
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@@ -0,0 +1,42 @@
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//
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// Created by janco on 5/24/16.
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//
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#include "Controller.h"
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Controller::Controller(int controllerId) {
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this->controllerId = controllerId;
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this->ypr = Vec3f();
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this->joystick = Vec2f();
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this->setConnected(false);
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this->setConnected(true);
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}
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Controller::~Controller() { }
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void Controller::rumble(int duration, int power){
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// controllerhandler->rumble(controllerId, duration, power);
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}
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void Controller::setConnected(bool connected) {
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if(connected){
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this->connected = true;
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}else{
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this->connected = false;
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this->ypr = Vec3f(0,0,0);
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this->joystick = Vec2f(0,0);
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this->button = false;
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this->magnetSwitch = false;
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this ->joystickButton = false;
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}
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}
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bool Controller::isConnected(void) {
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return connected;
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}
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@@ -0,0 +1,21 @@
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#pragma once
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#include "Vector.h"
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class Controller{
|
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public:
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Controller(int controllerId);
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~Controller();
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Vec3f ypr;
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Vec2f joystick;
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bool button, joystickButton, magnetSwitch;
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bool lastButton, lastJoystickButton, lastMagetSwitch;
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int controllerId;
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void setConnected(bool connected);
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bool isConnected(void);
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void rumble(int duration, int power);
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private:
|
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bool connected = false;
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};
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@@ -0,0 +1,161 @@
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//
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// Created by janco on 5/23/16.
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||||||
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//
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||||||
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#include "ControllerHandler.h"
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#include <iostream>
|
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/*
|
||||||
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* String split helper functions
|
||||||
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*/
|
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std::vector<std::string> &split(const std::string &s, char delim, std::vector<std::string> &elems) {
|
||||||
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std::stringstream ss(s);
|
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std::string item;
|
||||||
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while (std::getline(ss, item, delim)) {
|
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elems.push_back(item);
|
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}
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||||||
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return elems;
|
||||||
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}
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std::vector<std::string> split(const std::string &s, char delim) {
|
||||||
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std::vector<std::string> elems;
|
||||||
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split(s, delim, elems);
|
||||||
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return elems;
|
||||||
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}
|
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|
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ControllerHandler::ControllerHandler(){
|
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readthread = std::thread(&ControllerHandler::BasestationReader, this);
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||||||
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};
|
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|
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Controller* ControllerHandler::getLeftController(void){
|
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for (int i = 0; i < 4; i++)
|
||||||
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{
|
||||||
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if(controllers[i] != nullptr && controllers[i]->isConnected()){
|
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return controllers[i];
|
||||||
|
}
|
||||||
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}
|
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return nullptr;
|
||||||
|
}
|
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|
|
||||||
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Controller* ControllerHandler::getRightController(void){
|
||||||
|
bool c1found = false;
|
||||||
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for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if(controllers[i] != nullptr && controllers[i]->isConnected()){
|
||||||
|
if(c1found){
|
||||||
|
return controllers[i];
|
||||||
|
}
|
||||||
|
c1found = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::SearchBasestation(void){
|
||||||
|
basestationFound = false;
|
||||||
|
std::vector<serial::PortInfo> devices_found = serial::list_ports();
|
||||||
|
std::vector<serial::PortInfo>::iterator iter = devices_found.begin();
|
||||||
|
while( iter != devices_found.end() )
|
||||||
|
{
|
||||||
|
serial::PortInfo device = *iter++;
|
||||||
|
std::cout << device.hardware_id << " "<< device.port << std::endl;
|
||||||
|
|
||||||
|
if(device.hardware_id == "USB\\VID_10C4&PID_EA60&REV_0100"){
|
||||||
|
basestationFound = true;
|
||||||
|
baseStation = new serial::Serial(device.port, BasestationBaudrate, serial::Timeout::simpleTimeout(1000));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::rumble(int idController, int duration, int power){
|
||||||
|
if (basestationFound)
|
||||||
|
{
|
||||||
|
char sendbuffer[16];
|
||||||
|
sprintf(sendbuffer, "1|%01d|%06d|%03d\n", idController, duration, power);
|
||||||
|
baseStation->write(sendbuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Reading from basestation
|
||||||
|
*/
|
||||||
|
|
||||||
|
void ControllerHandler::BasestationReader() {
|
||||||
|
while(1){
|
||||||
|
while(!basestationFound){
|
||||||
|
SearchBasestation();
|
||||||
|
if(basestationFound){
|
||||||
|
baseStation ->write("stop\n");
|
||||||
|
baseStation ->write("clientlist\n");
|
||||||
|
}
|
||||||
|
std::this_thread::sleep_for(std::chrono::milliseconds(2000));
|
||||||
|
}
|
||||||
|
while(baseStation->isOpen()){
|
||||||
|
std::string basestationMessage = baseStation->readline();
|
||||||
|
std::vector<std::string> basestationMessageSplit = split(basestationMessage, '|');
|
||||||
|
if(basestationMessageSplit.size() > 1){ //Valid message
|
||||||
|
//std::cout << "DEBUG: Message received. Length: " << basestationMessageSplit.size() << " Type: " << basestationMessageSplit[0] << " Message: " << basestationMessage;
|
||||||
|
int messageId = std::stoi(basestationMessageSplit[0]);
|
||||||
|
switch(messageId){
|
||||||
|
//commandList[messageId](basestationMessageSplit);
|
||||||
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case 0: commandDebug(basestationMessageSplit); break; //Debug message
|
||||||
|
case 1: commandControllerData(basestationMessageSplit); break; //Data from controller
|
||||||
|
case 2: commandControllerEvent(basestationMessageSplit); break; //Controller events
|
||||||
|
case 3: commandControllerList(basestationMessageSplit); break; //Connected controller list
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::commandDebug(std::vector<std::string> data) {
|
||||||
|
std::cout << "DEBUG: " << data[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::commandControllerData(std::vector<std::string> data) {
|
||||||
|
if(data.size() == 10){
|
||||||
|
Controller* c = controllers[std::stoi(data[1])];
|
||||||
|
if(c != nullptr && c->isConnected()){
|
||||||
|
c->ypr.x = std::stoi(data[5])/100.0f;
|
||||||
|
c->ypr.y = std::stoi(data[6])/100.0f;
|
||||||
|
c->ypr.z = std::stoi(data[7])/100.0f;
|
||||||
|
|
||||||
|
c->joystick.x = std::stoi(data[2])/2000.0f;
|
||||||
|
c->joystick.y = std::stoi(data[3])/2000.0f;
|
||||||
|
|
||||||
|
c->lastButton = c->button;
|
||||||
|
c->lastJoystickButton = c->joystickButton;
|
||||||
|
c->lastMagetSwitch = c->magnetSwitch;
|
||||||
|
|
||||||
|
c->joystickButton = !(data[4] == "0");
|
||||||
|
c->button = !(data[8] == "0");
|
||||||
|
c->magnetSwitch = !(data[9] == "0");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::commandControllerEvent(std::vector<std::string> data) {
|
||||||
|
if(data.size() == 3){
|
||||||
|
if(data[1] == "connected"){
|
||||||
|
int controllerId = std::stoi(data[2]);
|
||||||
|
controllers[controllerId] = new Controller(controllerId);
|
||||||
|
controllers[controllerId]->setConnected(true);
|
||||||
|
}else if(data[1] == "disconnected"){
|
||||||
|
// controllers.erase(*controllers[std::stoi(data[2])]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::commandControllerList(std::vector<std::string> data) {
|
||||||
|
for(unsigned int i = 1; i < data.size() - 1; i++){
|
||||||
|
int controllerId = std::stoi(data[i]);
|
||||||
|
controllers[controllerId] = new Controller(controllerId);
|
||||||
|
rumble(controllerId, 100, 100);
|
||||||
|
}
|
||||||
|
if(basestationFound)
|
||||||
|
baseStation->write("start\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
#pragma once
|
||||||
|
//
|
||||||
|
// Created by janco on 5/23/16.
|
||||||
|
//
|
||||||
|
|
||||||
|
#define BasestationBaudrate 115200
|
||||||
|
#include <thread>
|
||||||
|
|
||||||
|
#ifdef WIN32
|
||||||
|
#include "include/serial.h"
|
||||||
|
#else
|
||||||
|
#include "lib/serial/include/serial.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#include "Controller.h"
|
||||||
|
|
||||||
|
class ControllerHandler{
|
||||||
|
public:
|
||||||
|
ControllerHandler();
|
||||||
|
Controller* getLeftController(void);
|
||||||
|
Controller* getRightController(void);
|
||||||
|
void rumble(int idController, int duration, int power);
|
||||||
|
private:
|
||||||
|
void SearchBasestation(void);
|
||||||
|
void BasestationReader(void);
|
||||||
|
|
||||||
|
bool basestationFound;
|
||||||
|
serial::Serial *baseStation;
|
||||||
|
std::thread readthread;
|
||||||
|
Controller* controllers[4];
|
||||||
|
|
||||||
|
//Command functions
|
||||||
|
void commandDebug(std::vector<std::string> data);
|
||||||
|
void commandControllerData(std::vector<std::string> data);
|
||||||
|
void commandControllerEvent(std::vector<std::string> data);
|
||||||
|
void commandControllerList(std::vector<std::string> data);
|
||||||
|
|
||||||
|
//void(*commandList [1])(std::vector<std::string> data);
|
||||||
|
};
|
||||||
|
|
||||||
+10
-1
@@ -9,16 +9,22 @@ Crystal::Crystal(const std::string & filled, const std::string & empty, const Ve
|
|||||||
this->empty = Model::load(empty);
|
this->empty = Model::load(empty);
|
||||||
model = this->filled;
|
model = this->filled;
|
||||||
|
|
||||||
|
|
||||||
this->position = position;
|
this->position = position;
|
||||||
this->rotation = rotation;
|
this->rotation = rotation;
|
||||||
this->scale = scale;
|
this->scale = scale;
|
||||||
this->canCollide = true;
|
this->canCollide = true;
|
||||||
isFilled = true;
|
isFilled = true;
|
||||||
|
|
||||||
|
sound_id = CrystalPoint::GetSoundSystem().LoadSound("WAVE/Crystal.wav", false);
|
||||||
|
music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
|
||||||
|
music->SetPos(position, Vec3f());
|
||||||
|
|
||||||
|
crystalRot = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
Crystal::~Crystal()
|
Crystal::~Crystal()
|
||||||
{
|
{
|
||||||
|
CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
|
||||||
if (model)
|
if (model)
|
||||||
Model::unload(model);
|
Model::unload(model);
|
||||||
|
|
||||||
@@ -34,6 +40,8 @@ Crystal::~Crystal()
|
|||||||
|
|
||||||
void Crystal::draw()
|
void Crystal::draw()
|
||||||
{
|
{
|
||||||
|
crystalRot -= 0.5f;
|
||||||
|
rotation = Vec3f(0, crystalRot, 0);
|
||||||
Entity::draw();
|
Entity::draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -41,6 +49,7 @@ void Crystal::collide()
|
|||||||
{
|
{
|
||||||
if (isFilled)
|
if (isFilled)
|
||||||
{
|
{
|
||||||
|
music->Play();
|
||||||
Player::getInstance()->crystals++;
|
Player::getInstance()->crystals++;
|
||||||
isFilled = false;
|
isFilled = false;
|
||||||
model = empty;
|
model = empty;
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
class Crystal :
|
class Crystal :
|
||||||
public Entity
|
public Entity
|
||||||
@@ -9,11 +10,13 @@ public:
|
|||||||
Crystal(const std::string &filled, const std::string &empty,
|
Crystal(const std::string &filled, const std::string &empty,
|
||||||
const Vec3f &position, Vec3f &rotation, const float &scale);
|
const Vec3f &position, Vec3f &rotation, const float &scale);
|
||||||
~Crystal();
|
~Crystal();
|
||||||
|
float crystalRot;
|
||||||
bool isFilled;
|
bool isFilled;
|
||||||
void draw();
|
void draw();
|
||||||
void collide();
|
void collide();
|
||||||
private:
|
private:
|
||||||
|
int sound_id;
|
||||||
|
Sound* music;
|
||||||
Model* filled;
|
Model* filled;
|
||||||
Model* empty;
|
Model* empty;
|
||||||
};
|
};
|
||||||
|
|||||||
+152
-14
@@ -5,23 +5,31 @@
|
|||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include "WorldHandler.h"
|
#include "WorldHandler.h"
|
||||||
#include "Player.h"
|
#include "Player.h"
|
||||||
|
#include "Cursor.h"
|
||||||
|
#include "Menu.h"
|
||||||
|
#include "Text.h"
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "Button.h"
|
||||||
|
|
||||||
int CrystalPoint::width = 0;
|
int CrystalPoint::width = 0;
|
||||||
int CrystalPoint::height = 0;
|
int CrystalPoint::height = 0;
|
||||||
|
|
||||||
SoundSystem CrystalPoint::sound_system;
|
SoundSystem CrystalPoint::sound_system;
|
||||||
|
bool state = false;
|
||||||
|
|
||||||
void CrystalPoint::init()
|
void CrystalPoint::init()
|
||||||
{
|
{
|
||||||
player = Player::getInstance();
|
player = Player::getInstance();
|
||||||
worldhandler = WorldHandler::getInstance();
|
worldhandler = WorldHandler::getInstance();
|
||||||
//cursor = Cursor::getInstance();
|
cursor = Cursor::getInstance();
|
||||||
|
|
||||||
|
menu = new Menu();
|
||||||
|
buildMenu();
|
||||||
|
|
||||||
lastFrameTime = 0;
|
lastFrameTime = 0;
|
||||||
|
state = true;
|
||||||
|
|
||||||
glClearColor(0.7f, 0.7f, 1.0f, 1.0f);
|
glClearColor(0.7f, 0.7f, 1.0f, 1.0f);
|
||||||
|
|
||||||
mousePosition = Vec2f(width / 2, height / 2);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -39,9 +47,11 @@ void CrystalPoint::draw()
|
|||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
|
|
||||||
|
|
||||||
worldhandler->draw();
|
worldhandler->draw();
|
||||||
|
|
||||||
//cursor->draw();
|
if(!state)
|
||||||
|
menu->draw();
|
||||||
|
|
||||||
glutSwapBuffers();
|
glutSwapBuffers();
|
||||||
}
|
}
|
||||||
@@ -53,21 +63,38 @@ void CrystalPoint::update()
|
|||||||
float deltaTime = frameTime - lastFrameTime;
|
float deltaTime = frameTime - lastFrameTime;
|
||||||
lastFrameTime = frameTime;
|
lastFrameTime = frameTime;
|
||||||
|
|
||||||
|
if (keyboardState.keys[27] && !prevKeyboardState.keys[27])
|
||||||
|
state = !state;
|
||||||
|
|
||||||
|
Controller *rightcontroller = controller.getRightController();
|
||||||
|
Controller *leftcontroller = controller.getLeftController();
|
||||||
|
|
||||||
|
if (state)
|
||||||
|
{
|
||||||
|
Player* player = Player::getInstance();
|
||||||
|
|
||||||
if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
|
if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
|
||||||
worldhandler->PreviousWorld();
|
worldhandler->PreviousWorld();
|
||||||
if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
|
if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
|
||||||
worldhandler->NextWorld();
|
worldhandler->NextWorld();
|
||||||
|
if (keyboardState.special[GLUT_KEY_UP] && !prevKeyboardState.special[GLUT_KEY_UP])
|
||||||
|
player->NextRightWeapon();
|
||||||
|
if (keyboardState.special[GLUT_KEY_DOWN] && !prevKeyboardState.special[GLUT_KEY_DOWN])
|
||||||
|
player->PreviousLeftWeapon();
|
||||||
if (keyboardState.keys[27])
|
if (keyboardState.keys[27])
|
||||||
exit(0);
|
state = false;
|
||||||
|
|
||||||
Player* player = Player::getInstance();
|
//testing code
|
||||||
|
if (keyboardState.keys['u'])
|
||||||
|
player->HpUp(1);
|
||||||
|
if (keyboardState.keys['i'])
|
||||||
|
player->HpDown(1);
|
||||||
|
if (keyboardState.keys['o'])
|
||||||
|
player->XpUp(1);
|
||||||
|
|
||||||
player->rotation.y += mouseOffset.x / 10.0f;
|
player->rotation.y += mouseOffset.x / 10.0f;
|
||||||
player->rotation.x += mouseOffset.y / 10.0f;
|
player->rotation.x += mouseOffset.y / 10.0f;
|
||||||
if (player->rotation.x > 90)
|
|
||||||
player->rotation.x = 90;
|
|
||||||
if (player->rotation.x < -90)
|
|
||||||
player->rotation.x = -90;
|
|
||||||
|
|
||||||
float speed = 10;
|
float speed = 10;
|
||||||
|
|
||||||
@@ -79,15 +106,104 @@ void CrystalPoint::update()
|
|||||||
if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
|
if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
|
||||||
if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
|
if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
|
||||||
|
|
||||||
if (!worldhandler->isPlayerPositionValid())
|
if (leftcontroller != nullptr) {
|
||||||
player->position = oldPosition;
|
Vec2f *leftControllerJoystick = &leftcontroller->joystick;
|
||||||
|
|
||||||
|
if (leftControllerJoystick->y > 0.3 || leftControllerJoystick->y < -0.3) {
|
||||||
|
player->rotation.x += leftControllerJoystick->y/4;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (leftControllerJoystick->x > 0.3 || leftControllerJoystick->x < -0.3) {
|
||||||
|
player->rotation.y += leftControllerJoystick->x/4;
|
||||||
|
}
|
||||||
|
|
||||||
|
player->leftWeapon->rotateWeapon(Vec3f(leftcontroller->ypr.y + 140, 0, -leftcontroller->ypr.z));
|
||||||
|
|
||||||
|
if(leftcontroller->button && leftcontroller->joystickButton){
|
||||||
|
state = !state;
|
||||||
|
}else if(!leftcontroller->lastButton && leftcontroller->button){
|
||||||
|
leftcontroller->lastButton = leftcontroller->button;
|
||||||
|
controller.rumble(leftcontroller->controllerId, 100, 200);
|
||||||
|
player->NextLeftWeapon();
|
||||||
|
}else if(!leftcontroller->lastJoystickButton && leftcontroller->joystickButton){
|
||||||
|
leftcontroller->lastJoystickButton = leftcontroller->joystickButton;
|
||||||
|
player->hit = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(player->isHit){
|
||||||
|
controller.rumble(leftcontroller->controllerId, 50, 250);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!leftcontroller->lastMagetSwitch && leftcontroller->magnetSwitch){
|
||||||
|
worldhandler -> teleportRandom();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
if(rightcontroller != nullptr){
|
||||||
|
Vec2f *rightControllerJoystick = &rightcontroller->joystick;
|
||||||
|
|
||||||
|
if (rightControllerJoystick->y > 0.3) {
|
||||||
|
player->setPosition(270, rightControllerJoystick->y * deltaTime * 2.0f, false);
|
||||||
|
}
|
||||||
|
else if (rightControllerJoystick->y < -0.3) {
|
||||||
|
player->setPosition(90, rightControllerJoystick->y * -1 * deltaTime * 2.0f, false);
|
||||||
|
}
|
||||||
|
if (rightControllerJoystick->x > 0.3) {
|
||||||
|
player->setPosition(180, rightControllerJoystick->x * deltaTime * 2.0f, false);
|
||||||
|
}
|
||||||
|
else if (rightControllerJoystick->x < -0.3) {
|
||||||
|
player->setPosition(0, rightControllerJoystick->x * -1 * deltaTime * 2.0f, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!rightcontroller->lastButton && rightcontroller->button){
|
||||||
|
rightcontroller->lastButton = rightcontroller->button;
|
||||||
|
controller.rumble(rightcontroller->controllerId, 100, 200);
|
||||||
|
player->NextRightWeapon();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(player->isHit){
|
||||||
|
controller.rumble(rightcontroller->controllerId, 50, 250);
|
||||||
|
player->isHit = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!rightcontroller->lastMagetSwitch && rightcontroller->magnetSwitch){
|
||||||
|
worldhandler -> teleportRandom();
|
||||||
|
}
|
||||||
|
|
||||||
|
player->rightWeapon->rotateWeapon(Vec3f(rightcontroller->ypr.y + 140, 0, -rightcontroller->ypr.z));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (player->rotation.x > 90)
|
||||||
|
player->rotation.x = 90;
|
||||||
|
if (player->rotation.x < -90)
|
||||||
|
player->rotation.x = -90;
|
||||||
|
|
||||||
player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
|
player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
|
||||||
|
|
||||||
|
if (!worldhandler->isPlayerPositionValid())
|
||||||
|
player->position = oldPosition;
|
||||||
worldhandler->update(deltaTime);
|
worldhandler->update(deltaTime);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
menu->update();
|
||||||
|
if (leftcontroller != nullptr) {
|
||||||
|
Vec2f *leftControllerJoystick = &leftcontroller->joystick;
|
||||||
|
if (leftControllerJoystick->y > 0.3 || leftControllerJoystick->y < -0.3) {
|
||||||
|
cursor->update(Vec2f(cursor->mousePosition.x,cursor->mousePosition.y+leftControllerJoystick->y ));
|
||||||
|
}
|
||||||
|
if (leftControllerJoystick->x > 0.3 || leftControllerJoystick->x < -0.3) {
|
||||||
|
cursor->update(Vec2f(cursor->mousePosition.x+leftControllerJoystick->x ,cursor->mousePosition.y));
|
||||||
|
}
|
||||||
|
if(leftcontroller->button){
|
||||||
|
cursor->state = 137;
|
||||||
|
}else if(cursor->state == 137){
|
||||||
|
cursor->state = GLUT_UP;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
cursor->update(cursor->mousePosition + mouseOffset);
|
||||||
|
}
|
||||||
|
|
||||||
mousePosition = mousePosition + mouseOffset;
|
|
||||||
//cursor->update(mousePosition);
|
|
||||||
|
|
||||||
mouseOffset = Vec2f(0, 0);
|
mouseOffset = Vec2f(0, 0);
|
||||||
prevKeyboardState = keyboardState;
|
prevKeyboardState = keyboardState;
|
||||||
@@ -96,6 +212,28 @@ void CrystalPoint::update()
|
|||||||
sound_system.SetListener(player->position, Vec3f(), Vec3f());
|
sound_system.SetListener(player->position, Vec3f(), Vec3f());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CrystalPoint::buildMenu()
|
||||||
|
{
|
||||||
|
Button* start = new Button("Resume", Vec2f(1920 / 2 - 50, 1080 / 2 - 30), 100, 50);
|
||||||
|
auto toWorld = [](Button* b)
|
||||||
|
{
|
||||||
|
state = true;
|
||||||
|
};
|
||||||
|
start->addAction(toWorld);
|
||||||
|
menu->AddMenuElement(start);
|
||||||
|
|
||||||
|
|
||||||
|
Button* test = new Button("Exit", Vec2f(1920 / 2 - 50, 1080 / 2 + 30), 100, 50);
|
||||||
|
test->addAction([](Button* b)
|
||||||
|
{
|
||||||
|
exit(0);
|
||||||
|
});
|
||||||
|
menu->AddMenuElement(test);
|
||||||
|
Text* t = new Text("Pause", Vec2f(1920 / 2 - Util::glutTextWidth("Pause") / 2, 1080 / 2 - 75));
|
||||||
|
t->setColor(Vec3f(255, 255, 0));
|
||||||
|
menu->AddMenuElement(t);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
KeyboardState::KeyboardState()
|
KeyboardState::KeyboardState()
|
||||||
|
|||||||
@@ -3,8 +3,11 @@
|
|||||||
class WorldHandler;
|
class WorldHandler;
|
||||||
class SoundSystem;
|
class SoundSystem;
|
||||||
class Player;
|
class Player;
|
||||||
|
class Cursor;
|
||||||
|
class Menu;
|
||||||
#include "Vector.h"
|
#include "Vector.h"
|
||||||
#include "SoundSystem.h"
|
#include "SoundSystem.h"
|
||||||
|
#include "ControllerHandler.h"
|
||||||
|
|
||||||
class KeyboardState
|
class KeyboardState
|
||||||
{
|
{
|
||||||
@@ -25,6 +28,9 @@ public:
|
|||||||
|
|
||||||
WorldHandler* worldhandler;
|
WorldHandler* worldhandler;
|
||||||
Player* player;
|
Player* player;
|
||||||
|
ControllerHandler controller;
|
||||||
|
Cursor* cursor;
|
||||||
|
Menu* menu;
|
||||||
|
|
||||||
static int width, height;
|
static int width, height;
|
||||||
KeyboardState keyboardState;
|
KeyboardState keyboardState;
|
||||||
@@ -37,6 +43,8 @@ public:
|
|||||||
|
|
||||||
static SoundSystem& GetSoundSystem() { return sound_system; }
|
static SoundSystem& GetSoundSystem() { return sound_system; }
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static SoundSystem sound_system;
|
static SoundSystem sound_system;
|
||||||
|
void buildMenu();
|
||||||
};
|
};
|
||||||
+36
-9
@@ -89,13 +89,13 @@
|
|||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<PrecompiledHeaderFile />
|
<PrecompiledHeaderFile />
|
||||||
<AdditionalIncludeDirectories>freeglut/include; openAL/include</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>lib/serial;freeglut/include; openAL/include</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalLibraryDirectories>freeglut/lib; openAL/libs/Win32</AdditionalLibraryDirectories>
|
<AdditionalLibraryDirectories>freeglut/lib; openAL/libs/Win32</AdditionalLibraryDirectories>
|
||||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;OpenAL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
@@ -105,13 +105,13 @@
|
|||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<PrecompiledHeaderFile />
|
<PrecompiledHeaderFile />
|
||||||
<AdditionalIncludeDirectories>freeglut/include;C:\Program Files (x86)\OpenAL 1.1 SDK\include</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>lib/serial;freeglut/include;C:\Program Files (x86)\OpenAL 1.1 SDK\include</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalLibraryDirectories>freeglut/lib;C:\Program Files (x86)\OpenAL 1.1 SDK\libs\Win32</AdditionalLibraryDirectories>
|
<AdditionalLibraryDirectories>freeglut/lib;C:\Program Files (x86)\OpenAL 1.1 SDK\libs\Win32</AdditionalLibraryDirectories>
|
||||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;OpenAL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
@@ -123,7 +123,7 @@
|
|||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<PrecompiledHeaderFile />
|
<PrecompiledHeaderFile />
|
||||||
<AdditionalIncludeDirectories>freeglut/include; openAL/include</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>lib/serial;freeglut/include; openAL/include</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@@ -131,7 +131,7 @@
|
|||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalLibraryDirectories>freeglut/lib; openAL/libs/Win32</AdditionalLibraryDirectories>
|
<AdditionalLibraryDirectories>freeglut/lib; openAL/libs/Win32</AdditionalLibraryDirectories>
|
||||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;OpenAL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
@@ -143,7 +143,7 @@
|
|||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<PrecompiledHeaderFile />
|
<PrecompiledHeaderFile />
|
||||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>lib/serial;freeglut/include;</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@@ -151,9 +151,13 @@
|
|||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClCompile Include="Button.cpp" />
|
||||||
|
<ClCompile Include="Controller.cpp" />
|
||||||
|
<ClCompile Include="ControllerHandler.cpp" />
|
||||||
<ClCompile Include="Crystal.cpp" />
|
<ClCompile Include="Crystal.cpp" />
|
||||||
<ClCompile Include="CrystalPoint.cpp" />
|
<ClCompile Include="CrystalPoint.cpp" />
|
||||||
<ClCompile Include="Cursor.cpp" />
|
<ClCompile Include="Cursor.cpp" />
|
||||||
@@ -163,19 +167,30 @@
|
|||||||
<ClCompile Include="Interface.cpp" />
|
<ClCompile Include="Interface.cpp" />
|
||||||
<ClCompile Include="json.cpp" />
|
<ClCompile Include="json.cpp" />
|
||||||
<ClCompile Include="LevelObject.cpp" />
|
<ClCompile Include="LevelObject.cpp" />
|
||||||
|
<ClCompile Include="lib\serial\src\impl\list_ports\list_ports_win.cc" />
|
||||||
|
<ClCompile Include="lib\serial\src\impl\win.cc" />
|
||||||
|
<ClCompile Include="lib\serial\src\serial.cc" />
|
||||||
<ClCompile Include="Main.cpp" />
|
<ClCompile Include="Main.cpp" />
|
||||||
|
<ClCompile Include="Menu.cpp" />
|
||||||
|
<ClCompile Include="MenuElement.cpp" />
|
||||||
<ClCompile Include="Model.cpp" />
|
<ClCompile Include="Model.cpp" />
|
||||||
<ClCompile Include="Portal.cpp" />
|
<ClCompile Include="Portal.cpp" />
|
||||||
<ClCompile Include="Sound.cpp" />
|
<ClCompile Include="Sound.cpp" />
|
||||||
<ClCompile Include="SoundSystem.cpp" />
|
<ClCompile Include="SoundSystem.cpp" />
|
||||||
<ClCompile Include="Player.cpp" />
|
<ClCompile Include="Player.cpp" />
|
||||||
<ClCompile Include="Skybox.cpp" />
|
<ClCompile Include="Skybox.cpp" />
|
||||||
|
<ClCompile Include="Text.cpp" />
|
||||||
|
<ClCompile Include="Util.cpp" />
|
||||||
<ClCompile Include="Vector.cpp" />
|
<ClCompile Include="Vector.cpp" />
|
||||||
<ClCompile Include="Vertex.cpp" />
|
<ClCompile Include="Vertex.cpp" />
|
||||||
|
<ClCompile Include="Weapon.cpp" />
|
||||||
<ClCompile Include="World.cpp" />
|
<ClCompile Include="World.cpp" />
|
||||||
<ClCompile Include="WorldHandler.cpp" />
|
<ClCompile Include="WorldHandler.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClInclude Include="Button.h" />
|
||||||
|
<ClInclude Include="Controller.h" />
|
||||||
|
<ClInclude Include="ControllerHandler.h" />
|
||||||
<ClInclude Include="Crystal.h" />
|
<ClInclude Include="Crystal.h" />
|
||||||
<ClInclude Include="CrystalPoint.h" />
|
<ClInclude Include="CrystalPoint.h" />
|
||||||
<ClInclude Include="Cursor.h" />
|
<ClInclude Include="Cursor.h" />
|
||||||
@@ -185,7 +200,12 @@
|
|||||||
<ClInclude Include="Interface.h" />
|
<ClInclude Include="Interface.h" />
|
||||||
<ClInclude Include="json.h" />
|
<ClInclude Include="json.h" />
|
||||||
<ClInclude Include="LevelObject.h" />
|
<ClInclude Include="LevelObject.h" />
|
||||||
|
<ClInclude Include="lib\serial\include\impl\win.h" />
|
||||||
|
<ClInclude Include="lib\serial\include\serial.h" />
|
||||||
|
<ClInclude Include="lib\serial\include\v8stdint.h" />
|
||||||
<ClInclude Include="Main.h" />
|
<ClInclude Include="Main.h" />
|
||||||
|
<ClInclude Include="Menu.h" />
|
||||||
|
<ClInclude Include="MenuElement.h" />
|
||||||
<ClInclude Include="Model.h" />
|
<ClInclude Include="Model.h" />
|
||||||
<ClInclude Include="Portal.h" />
|
<ClInclude Include="Portal.h" />
|
||||||
<ClInclude Include="Sound.h" />
|
<ClInclude Include="Sound.h" />
|
||||||
@@ -193,20 +213,27 @@
|
|||||||
<ClInclude Include="Player.h" />
|
<ClInclude Include="Player.h" />
|
||||||
<ClInclude Include="Skybox.h" />
|
<ClInclude Include="Skybox.h" />
|
||||||
<ClInclude Include="stb_image.h" />
|
<ClInclude Include="stb_image.h" />
|
||||||
|
<ClInclude Include="Text.h" />
|
||||||
|
<ClInclude Include="Util.h" />
|
||||||
<ClInclude Include="vector.h" />
|
<ClInclude Include="vector.h" />
|
||||||
<ClInclude Include="Vertex.h" />
|
<ClInclude Include="Vertex.h" />
|
||||||
|
<ClInclude Include="Weapon.h" />
|
||||||
<ClInclude Include="World.h" />
|
<ClInclude Include="World.h" />
|
||||||
<ClInclude Include="WorldHandler.h" />
|
<ClInclude Include="WorldHandler.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<None Include="weapons.json" />
|
||||||
<None Include="worlds\fire.json" />
|
<None Include="worlds\fire.json" />
|
||||||
<None Include="worlds\ice.json" />
|
<None Include="worlds\ice.json" />
|
||||||
|
<None Include="worlds\rock.json" />
|
||||||
<None Include="worlds\small.json" />
|
<None Include="worlds\small.json" />
|
||||||
<None Include="worlds\worlds.json" />
|
<None Include="worlds\worlds.json" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Media Include="WAVE\bond.wav" />
|
<Media Include="WAVE\Crystal.wav" />
|
||||||
<Media Include="WAVE\Sound.wav" />
|
<Media Include="WAVE\ghostEnemy.wav" />
|
||||||
|
<Media Include="WAVE\portal.wav" />
|
||||||
|
<Media Include="WAVE\world1.wav" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
|||||||
@@ -22,6 +22,9 @@
|
|||||||
<Filter Include="Source Files\json">
|
<Filter Include="Source Files\json">
|
||||||
<UniqueIdentifier>{9c655946-3f99-44ea-bc97-2817656954e0}</UniqueIdentifier>
|
<UniqueIdentifier>{9c655946-3f99-44ea-bc97-2817656954e0}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
|
<Filter Include="Source Files\Serial">
|
||||||
|
<UniqueIdentifier>{98128574-9e08-4c28-9372-8d50b6e1a101}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="Main.cpp">
|
<ClCompile Include="Main.cpp">
|
||||||
@@ -87,6 +90,39 @@
|
|||||||
<ClCompile Include="Portal.cpp">
|
<ClCompile Include="Portal.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="Controller.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="ControllerHandler.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="lib\serial\src\impl\list_ports\list_ports_win.cc">
|
||||||
|
<Filter>Source Files\Serial</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="lib\serial\src\impl\win.cc">
|
||||||
|
<Filter>Source Files\Serial</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="lib\serial\src\serial.cc">
|
||||||
|
<Filter>Source Files\Serial</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Weapon.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Button.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Menu.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="MenuElement.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Text.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Util.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="World.h">
|
<ClInclude Include="World.h">
|
||||||
@@ -152,6 +188,39 @@
|
|||||||
<ClInclude Include="Portal.h">
|
<ClInclude Include="Portal.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="ControllerHandler.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Controller.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="lib\serial\include\serial.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="lib\serial\include\v8stdint.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="lib\serial\include\impl\win.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Weapon.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Button.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Menu.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="MenuElement.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Text.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Util.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="worlds\worlds.json">
|
<None Include="worlds\worlds.json">
|
||||||
@@ -166,12 +235,24 @@
|
|||||||
<None Include="worlds\small.json">
|
<None Include="worlds\small.json">
|
||||||
<Filter>Source Files\json</Filter>
|
<Filter>Source Files\json</Filter>
|
||||||
</None>
|
</None>
|
||||||
|
<None Include="worlds\rock.json">
|
||||||
|
<Filter>Source Files\json</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="weapons.json">
|
||||||
|
<Filter>Source Files\json</Filter>
|
||||||
|
</None>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Media Include="WAVE\Sound.wav">
|
<Media Include="WAVE\Crystal.wav">
|
||||||
<Filter>Resource Files</Filter>
|
<Filter>Resource Files</Filter>
|
||||||
</Media>
|
</Media>
|
||||||
<Media Include="WAVE\bond.wav">
|
<Media Include="WAVE\portal.wav">
|
||||||
|
<Filter>Resource Files</Filter>
|
||||||
|
</Media>
|
||||||
|
<Media Include="WAVE\ghostEnemy.wav">
|
||||||
|
<Filter>Resource Files</Filter>
|
||||||
|
</Media>
|
||||||
|
<Media Include="WAVE\world1.wav">
|
||||||
<Filter>Resource Files</Filter>
|
<Filter>Resource Files</Filter>
|
||||||
</Media>
|
</Media>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|||||||
+23
-1
@@ -1,5 +1,5 @@
|
|||||||
#include "Cursor.h"
|
#include "Cursor.h"
|
||||||
#include <GL\freeglut.h>
|
#include <GL/freeglut.h>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include "CrystalPoint.h"
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
@@ -8,10 +8,13 @@ Cursor* Cursor::instance = NULL;
|
|||||||
Cursor::Cursor()
|
Cursor::Cursor()
|
||||||
{
|
{
|
||||||
enabled = false;
|
enabled = false;
|
||||||
|
mousePosition = Vec2f(CrystalPoint::width / 2, CrystalPoint::height / 2);
|
||||||
|
clicked = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Cursor::~Cursor()
|
Cursor::~Cursor()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Cursor* Cursor::getInstance(void)
|
Cursor* Cursor::getInstance(void)
|
||||||
@@ -54,5 +57,24 @@ void Cursor::draw(void)
|
|||||||
|
|
||||||
void Cursor::update(Vec2f newPosition)
|
void Cursor::update(Vec2f newPosition)
|
||||||
{
|
{
|
||||||
|
if (newPosition.x < 0)
|
||||||
|
newPosition.x = 0;
|
||||||
|
|
||||||
|
if (newPosition.y < 0)
|
||||||
|
newPosition.y = 0;
|
||||||
|
|
||||||
|
if (newPosition.x > CrystalPoint::width)
|
||||||
|
newPosition.x = CrystalPoint::width;
|
||||||
|
|
||||||
|
if (newPosition.y > CrystalPoint::height)
|
||||||
|
newPosition.y = CrystalPoint::height;
|
||||||
|
|
||||||
mousePosition = newPosition;
|
mousePosition = newPosition;
|
||||||
|
|
||||||
|
if (clicked)
|
||||||
|
clicked = !clicked;
|
||||||
|
if (state != prev)
|
||||||
|
if(state == GLUT_UP)
|
||||||
|
clicked = true;
|
||||||
|
prev = state;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,9 +8,9 @@ private:
|
|||||||
|
|
||||||
static Cursor* instance;
|
static Cursor* instance;
|
||||||
bool enabled;
|
bool enabled;
|
||||||
Vec2f mousePosition;
|
|
||||||
public:
|
|
||||||
|
|
||||||
|
public:
|
||||||
|
Vec2f mousePosition;
|
||||||
~Cursor();
|
~Cursor();
|
||||||
|
|
||||||
static Cursor* getInstance(void);
|
static Cursor* getInstance(void);
|
||||||
@@ -18,6 +18,10 @@ public:
|
|||||||
void enable(bool enable);
|
void enable(bool enable);
|
||||||
bool isEnabled(void);
|
bool isEnabled(void);
|
||||||
|
|
||||||
|
bool clicked;
|
||||||
|
int state, prev;
|
||||||
|
|
||||||
|
|
||||||
void draw(void);
|
void draw(void);
|
||||||
void update(Vec2f newPosition);
|
void update(Vec2f newPosition);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -2,12 +2,15 @@
|
|||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include "Enemy.h"
|
#include "Enemy.h"
|
||||||
#include "Model.h"
|
#include "Model.h"
|
||||||
#include "CrystalPoint.h"
|
#include "Player.h"
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
Enemy::Enemy(const std::string &fileName,
|
Enemy::Enemy(const std::string &fileName,
|
||||||
|
const std::string &fileMusic,
|
||||||
|
float damage,
|
||||||
|
float health,
|
||||||
const Vec3f &position,
|
const Vec3f &position,
|
||||||
Vec3f &rotation,
|
const Vec3f &rotation,
|
||||||
const float &scale)
|
const float &scale)
|
||||||
{
|
{
|
||||||
model = Model::load(fileName);
|
model = Model::load(fileName);
|
||||||
@@ -18,14 +21,22 @@ Enemy::Enemy(const std::string &fileName,
|
|||||||
target = position;
|
target = position;
|
||||||
speed = 1;
|
speed = 1;
|
||||||
radius = 10;
|
radius = 10;
|
||||||
|
|
||||||
|
xp = health;
|
||||||
|
this->health = health;
|
||||||
|
this->damage = damage;
|
||||||
|
|
||||||
hasTarget = false;
|
hasTarget = false;
|
||||||
hit_sound_id = CrystalPoint::GetSoundSystem().LoadSound("WAVE/Sound.wav", false);
|
hit_sound_id = CrystalPoint::GetSoundSystem().LoadSound(fileMusic.c_str(), false);
|
||||||
|
music = CrystalPoint::GetSoundSystem().GetSound(hit_sound_id);
|
||||||
attack = false;
|
attack = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Enemy::~Enemy()
|
Enemy::~Enemy()
|
||||||
{
|
{
|
||||||
|
music->Stop();
|
||||||
|
CrystalPoint::GetSoundSystem().UnloadSound(hit_sound_id);
|
||||||
if (model)
|
if (model)
|
||||||
Model::unload(model);
|
Model::unload(model);
|
||||||
}
|
}
|
||||||
@@ -33,20 +44,6 @@ Enemy::~Enemy()
|
|||||||
void Enemy::draw()
|
void Enemy::draw()
|
||||||
{
|
{
|
||||||
Entity::draw();
|
Entity::draw();
|
||||||
glPushMatrix();
|
|
||||||
|
|
||||||
glTranslatef(position.x, position.y, position.z);
|
|
||||||
|
|
||||||
glBegin(GL_LINE_LOOP);
|
|
||||||
for (int i = 0; i < 360; i++)
|
|
||||||
{
|
|
||||||
//convert degrees into radians
|
|
||||||
float degInRad = i*(M_PI / 180.0);
|
|
||||||
glVertex3f(cos(degInRad)*radius, 1*scale,sin(degInRad)*radius);
|
|
||||||
}
|
|
||||||
glEnd();
|
|
||||||
|
|
||||||
glPopMatrix();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Enemy::inEyeSight(Vec3f & TargetPosition)
|
void Enemy::inEyeSight(Vec3f & TargetPosition)
|
||||||
@@ -70,11 +67,24 @@ void Enemy::collide(const Entity * entity)
|
|||||||
position.z = difference.z + entity->position.z;
|
position.z = difference.z + entity->position.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Enemy::hit(int damage){
|
||||||
|
health -= damage;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Enemy::isDead(){
|
||||||
|
return health < 0;
|
||||||
|
}
|
||||||
|
|
||||||
void Enemy::update(float delta)
|
void Enemy::update(float delta)
|
||||||
{
|
{
|
||||||
|
music->SetPos(position, Vec3f());
|
||||||
|
|
||||||
if (hasTarget)
|
if (hasTarget)
|
||||||
{
|
{
|
||||||
|
if (music->IsPlaying() == false)
|
||||||
|
{
|
||||||
|
music->Play();
|
||||||
|
}
|
||||||
//just 2d walking
|
//just 2d walking
|
||||||
float dx, dz, length;
|
float dx, dz, length;
|
||||||
|
|
||||||
@@ -99,14 +109,23 @@ void Enemy::update(float delta)
|
|||||||
{
|
{
|
||||||
attack = true;
|
attack = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
rotation.y = atan2f(dx, dz) * 180 / M_PI;
|
rotation.y = atan2f(dx, dz) * 180 / M_PI;
|
||||||
}
|
}
|
||||||
|
Player *player = Player::getInstance();
|
||||||
|
|
||||||
if (false)
|
/* if(inObject(player->position + player->leftWeapon->collisionPoint)){
|
||||||
{
|
if(!isHit){
|
||||||
Sound* sound = CrystalPoint::GetSoundSystem().GetSound(hit_sound_id);
|
isHit = true;
|
||||||
sound->SetPos(position, Vec3f());
|
hit(player->leftWeapon->damage);
|
||||||
sound->Play();
|
|
||||||
}
|
}
|
||||||
|
std::cout << "HIT1";
|
||||||
|
}else if(inObject(player->rightWeapon->collisionPoint)){
|
||||||
|
if(!isHit){
|
||||||
|
isHit = true;
|
||||||
|
hit(player->rightWeapon->damage);
|
||||||
|
}
|
||||||
|
std::cout << "HIT2";
|
||||||
|
}else{
|
||||||
|
isHit = false;
|
||||||
|
}*/
|
||||||
}
|
}
|
||||||
@@ -3,23 +3,33 @@
|
|||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "Vector.h"
|
#include "Vector.h"
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
class Enemy : public Entity
|
class Enemy : public Entity
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Enemy(const std::string &fileName,const Vec3f &position,Vec3f &rotation,const float &scale);
|
Enemy(const std::string &fileName, const std::string &fileMusic, float damage, float health, const Vec3f &position, const Vec3f &rotation, const float &scale);
|
||||||
~Enemy();
|
~Enemy();
|
||||||
|
|
||||||
|
Sound* music;
|
||||||
|
|
||||||
bool hasTarget;
|
bool hasTarget;
|
||||||
Vec3f target;
|
Vec3f target;
|
||||||
float speed,radius;
|
float speed,radius;
|
||||||
|
float health;
|
||||||
|
float damage;
|
||||||
|
int xp;
|
||||||
bool attack;
|
bool attack;
|
||||||
|
|
||||||
|
bool isHit;
|
||||||
|
|
||||||
void update(float);
|
void update(float);
|
||||||
void draw();
|
void draw();
|
||||||
|
|
||||||
void inEyeSight(Vec3f &);
|
void inEyeSight(Vec3f &);
|
||||||
void collide(const Entity *entity);
|
void collide(const Entity *entity);
|
||||||
|
void hit(int damage);
|
||||||
|
bool isDead(void);
|
||||||
private:
|
private:
|
||||||
int hit_sound_id;
|
int hit_sound_id;
|
||||||
};
|
};
|
||||||
|
|||||||
+34
-10
@@ -1,6 +1,6 @@
|
|||||||
#include "HeightMap.h"
|
#include "HeightMap.h"
|
||||||
#include "stb_image.h"
|
#include "stb_image.h"
|
||||||
#include "vector.h"
|
#include "Vector.h"
|
||||||
|
|
||||||
#include "LevelObject.h"
|
#include "LevelObject.h"
|
||||||
|
|
||||||
@@ -29,28 +29,51 @@ HeightMap::HeightMap(const std::string &file, World* world)
|
|||||||
return imgData[(x + y * width) * 4 + offset];
|
return imgData[(x + y * width) * 4 + offset];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
std::vector<std::vector<Vec3f>> faceNormals(width-1, std::vector<Vec3f>(height-1, Vec3f(0,1,0)));
|
||||||
|
for (int y = 0; y < height - 1; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < width - 1; x++)
|
||||||
|
{
|
||||||
|
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
|
||||||
|
Vec3f ca(0, heightAt(x, y + 1) - heightAt(x, y), 1);
|
||||||
|
Vec3f ba(1, heightAt(x + 1, y) - heightAt(x, y), 0);
|
||||||
|
Vec3f normal = ca.cross(ba);
|
||||||
|
normal.Normalize();
|
||||||
|
faceNormals[x][y] = normal;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for (int y = 0; y < height-1; y++)
|
for (int y = 0; y < height-1; y++)
|
||||||
{
|
{
|
||||||
for (int x = 0; x < width-1; x++)
|
for (int x = 0; x < width-1; x++)
|
||||||
{
|
{
|
||||||
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
|
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
|
||||||
Vec3f ca(0, heightAt(x, y + 1) - heightAt(x, y), 1);
|
|
||||||
Vec3f ba(1, heightAt(x + 1, y) - heightAt(x, y), 0);
|
|
||||||
|
|
||||||
if (valueAt(x, y, GREEN) > 0)
|
if (valueAt(x, y, GREEN) > 5)
|
||||||
{
|
{
|
||||||
world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)).first, Vec3f(x, heightAt(x, y), y), Vec3f(0, 0, 0), 1, world->getObjectFromValue(valueAt(x, y, GREEN)).second));
|
world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)).first, Vec3f(x, heightAt(x, y), y), Vec3f(0, 0, 0), 1, world->getObjectFromValue(valueAt(x, y, GREEN)).second));
|
||||||
}
|
}
|
||||||
|
|
||||||
Vec3f normal = ca.cross(ba);
|
|
||||||
normal.Normalize();
|
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++)
|
for (int i = 0; i < 4; i++)
|
||||||
{
|
{
|
||||||
float h = heightAt(x + offsets[i][0], y + offsets[i][1]);
|
int xx = x + offsets[i][0];
|
||||||
vertices.push_back(Vertex{ (float)(x + offsets[i][0]), h, (float)(y + offsets[i][1]),
|
int yy = y + offsets[i][1];
|
||||||
|
|
||||||
|
Vec3f normal(0, 0, 0);
|
||||||
|
if(xx < width-1 && yy < height-1)
|
||||||
|
normal = normal + faceNormals[xx][yy];
|
||||||
|
if(xx > 0 && yy < height-1)
|
||||||
|
normal = normal + faceNormals[xx-1][yy];
|
||||||
|
if (xx > 0 && yy > 0)
|
||||||
|
normal = normal + faceNormals[xx-1][yy-1];
|
||||||
|
if (yy > 0 && xx < width-1)
|
||||||
|
normal = normal + faceNormals[xx][yy-1];
|
||||||
|
normal.Normalize();
|
||||||
|
|
||||||
|
float h = heightAt(xx, yy);
|
||||||
|
vertices.push_back(Vertex{ (float)(xx), h, (float)(yy),
|
||||||
normal.x, normal.y, normal.z,
|
normal.x, normal.y, normal.z,
|
||||||
(x + offsets[i][0]) / (float)height, (y + offsets[i][1]) / (float)width } );
|
(xx) / (float)height, (yy) / (float)width } );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -127,6 +150,7 @@ float HeightMap::GetHeight(float x, float y)
|
|||||||
float labda3 = 1 - labda1 - labda2;
|
float labda3 = 1 - labda1 - labda2;
|
||||||
|
|
||||||
Vertex z = a * labda1 + b * labda2 + c * labda3;
|
Vertex z = a * labda1 + b * labda2 + c * labda3;
|
||||||
|
// Vertex z = (a * labda1) + (b * labda2) ;
|
||||||
|
|
||||||
return z.y;
|
return z.y;
|
||||||
}
|
}
|
||||||
|
|||||||
+11
-18
@@ -1,13 +1,11 @@
|
|||||||
#include "Interface.h"
|
#include "Interface.h"
|
||||||
#include <GL\freeglut.h>
|
#include <GL/freeglut.h>
|
||||||
#include "CrystalPoint.h"
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "Player.h"
|
#include "Player.h"
|
||||||
|
#include "Util.h"
|
||||||
//Prototype
|
|
||||||
void glutBitmapString(std::string str, int x, int y);
|
|
||||||
|
|
||||||
Interface::Interface()
|
Interface::Interface()
|
||||||
{
|
{
|
||||||
@@ -62,8 +60,8 @@ void Interface::draw()
|
|||||||
glVertex2f(250, 965);
|
glVertex2f(250, 965);
|
||||||
|
|
||||||
glColor4f(1.0f, 0.5f, 0.5f, 1.0);
|
glColor4f(1.0f, 0.5f, 0.5f, 1.0);
|
||||||
glVertex2f(250 + (player->health / 100 * 500), 965);
|
glVertex2f(250 + (player->health / player->maxHp * 500), 965);
|
||||||
glVertex2f(250 + (player->health / 100 * 500), 980);
|
glVertex2f(250 + (player->health / player->maxHp * 500), 980);
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|
||||||
//XP bar
|
//XP bar
|
||||||
@@ -81,13 +79,17 @@ void Interface::draw()
|
|||||||
glVertex2f(250, 935);
|
glVertex2f(250, 935);
|
||||||
|
|
||||||
glColor4f(1.0f, 1.0f, 0.5f, 1.0);
|
glColor4f(1.0f, 1.0f, 0.5f, 1.0);
|
||||||
glVertex2f(250 + (player->xp / 100 * 500), 935);
|
glVertex2f(250 + (player->xp / player->maxXp * 500), 935);
|
||||||
glVertex2f(250 + (player->xp / 100 * 500), 950);
|
glVertex2f(250 + (player->xp / player->maxXp * 500), 950);
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|
||||||
//Text: level
|
//Text: level
|
||||||
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
|
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
|
||||||
glutBitmapString("Level: " + std::to_string(player->level), 490, 900);
|
Util::glutBitmapString("Level: " + std::to_string(player->level), 490, 900);
|
||||||
|
|
||||||
|
//Text: weapons
|
||||||
|
Util::glutBitmapString(player->leftWeapon->name, 850, 900);
|
||||||
|
Util::glutBitmapString(player->rightWeapon->name, 10, 900);
|
||||||
|
|
||||||
for (int i = 0; i < maxCrystals; i++)
|
for (int i = 0; i < maxCrystals; i++)
|
||||||
{
|
{
|
||||||
@@ -119,12 +121,3 @@ void Interface::update(float deltaTime)
|
|||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void glutBitmapString(std::string str, int x, int y)
|
|
||||||
{
|
|
||||||
glRasterPos2f(x, y);
|
|
||||||
for (int i = 0; i < str.size(); i++)
|
|
||||||
{
|
|
||||||
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, str[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -4,17 +4,27 @@
|
|||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include "Vector.h"
|
#include "Vector.h"
|
||||||
|
|
||||||
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
|
#include "stb_image.h"
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <time.h>
|
||||||
|
#include "Cursor.h"
|
||||||
|
|
||||||
void configureOpenGL(void);
|
void configureOpenGL(void);
|
||||||
|
|
||||||
CrystalPoint* app;
|
CrystalPoint* app;
|
||||||
|
|
||||||
bool justMoved = false;
|
bool justMoved = false;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int main(int argc, char* argv[])
|
int main(int argc, char* argv[])
|
||||||
{
|
{
|
||||||
app = new CrystalPoint();
|
app = new CrystalPoint();
|
||||||
glutInit(&argc, argv);
|
glutInit(&argc, argv);
|
||||||
|
|
||||||
|
srand (time(NULL));
|
||||||
|
|
||||||
configureOpenGL();
|
configureOpenGL();
|
||||||
|
|
||||||
app->init();
|
app->init();
|
||||||
@@ -50,6 +60,18 @@ int main(int argc, char* argv[])
|
|||||||
glutPassiveMotionFunc(mousemotion);
|
glutPassiveMotionFunc(mousemotion);
|
||||||
glutMotionFunc(mousemotion);
|
glutMotionFunc(mousemotion);
|
||||||
|
|
||||||
|
auto mouseclick = [](int button, int state,
|
||||||
|
int x, int y)
|
||||||
|
{
|
||||||
|
if (button == GLUT_LEFT_BUTTON)
|
||||||
|
Cursor::getInstance()->state = state;
|
||||||
|
|
||||||
|
|
||||||
|
//std::cout << "Left button is down" << std::endl;
|
||||||
|
};
|
||||||
|
|
||||||
|
glutMouseFunc(mouseclick);
|
||||||
|
|
||||||
CrystalPoint::height = GLUT_WINDOW_HEIGHT;
|
CrystalPoint::height = GLUT_WINDOW_HEIGHT;
|
||||||
CrystalPoint::width = GLUT_WINDOW_WIDTH;
|
CrystalPoint::width = GLUT_WINDOW_WIDTH;
|
||||||
|
|
||||||
@@ -63,11 +85,12 @@ void configureOpenGL()
|
|||||||
{
|
{
|
||||||
//Init window and glut display mode
|
//Init window and glut display mode
|
||||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||||
glutInitWindowSize(800, 600);
|
glutInitWindowSize(1440, 900);
|
||||||
//glutInitWindowPosition(glutGet(GLUT_WINDOW_WIDTH) / 2 - 800/2, glutGet(GLUT_WINDOW_HEIGHT) / 2 - 600/2);
|
//glutInitWindowPosition(glutGet(GLUT_WINDOW_WIDTH) / 2 - 800/2, glutGet(GLUT_WINDOW_HEIGHT) / 2 - 600/2);
|
||||||
glutCreateWindow("Crystal Point");
|
glutCreateWindow("Crystal Point");
|
||||||
//glutFullScreen();
|
//glutFullScreen();
|
||||||
|
|
||||||
|
|
||||||
//Depth testing
|
//Depth testing
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,59 @@
|
|||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include "Menu.h"
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
|
Menu::Menu()
|
||||||
|
{
|
||||||
|
cursor = Cursor::getInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Menu::~Menu()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Menu::draw(void)
|
||||||
|
{
|
||||||
|
//Switch view to Ortho
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity();
|
||||||
|
glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
glColor4f(60/255.0f, 60/255.0f, 60/255.0f, 0.8f);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glVertex2f(0,0);
|
||||||
|
glVertex2f(0, CrystalPoint::height);
|
||||||
|
glVertex2f(CrystalPoint::width, CrystalPoint::height);
|
||||||
|
glVertex2f(CrystalPoint::width, 0);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
|
||||||
|
for (MenuElement* e : elements)
|
||||||
|
{
|
||||||
|
e->draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
cursor->draw();
|
||||||
|
|
||||||
|
glEnable(GL_LIGHTING);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Menu::update()
|
||||||
|
{
|
||||||
|
for (MenuElement* e : elements)
|
||||||
|
{
|
||||||
|
e->update(cursor->mousePosition.x, cursor->mousePosition.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Menu::AddMenuElement(MenuElement * e)
|
||||||
|
{
|
||||||
|
elements.push_back(e);
|
||||||
|
}
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <vector>
|
||||||
|
#include "MenuElement.h"
|
||||||
|
#include "Cursor.h"
|
||||||
|
|
||||||
|
class Menu
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
std::vector<MenuElement*> elements;
|
||||||
|
Cursor* cursor;
|
||||||
|
public:
|
||||||
|
Menu();
|
||||||
|
~Menu();
|
||||||
|
|
||||||
|
void draw(void);
|
||||||
|
void update(void);
|
||||||
|
|
||||||
|
void AddMenuElement(MenuElement* e);
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
#include "MenuElement.h"
|
||||||
|
|
||||||
|
MenuElement::MenuElement(Vec2f position)
|
||||||
|
{
|
||||||
|
hover = false;
|
||||||
|
this->position = position;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
MenuElement::~MenuElement()
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Vector.h"
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class MenuElement
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
bool hover;
|
||||||
|
Vec2f position;
|
||||||
|
public:
|
||||||
|
MenuElement(Vec2f position);
|
||||||
|
~MenuElement();
|
||||||
|
|
||||||
|
virtual void draw(void) {};
|
||||||
|
virtual void update(int x, int y) {};
|
||||||
|
};
|
||||||
|
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
#include "Model.h"
|
#include "Model.h"
|
||||||
|
|
||||||
#define STB_IMAGE_IMPLEMENTATION
|
|
||||||
#include "stb_image.h"
|
#include "stb_image.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
@@ -8,6 +7,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
//Prototypes
|
//Prototypes
|
||||||
std::vector<std::string> split(std::string str, std::string sep);
|
std::vector<std::string> split(std::string str, std::string sep);
|
||||||
@@ -138,7 +138,7 @@ Model::Model(std::string fileName)
|
|||||||
radius = fmax(radius, (center.x - v.x) * (center.x - v.x) + (center.z - v.z) * (center.z - v.z));
|
radius = fmax(radius, (center.x - v.x) * (center.x - v.x) + (center.z - v.z) * (center.z - v.z));
|
||||||
radius = sqrt(radius);
|
radius = sqrt(radius);
|
||||||
|
|
||||||
for each(ObjGroup *group in groups)
|
for (ObjGroup *group : groups)
|
||||||
{
|
{
|
||||||
Optimise(group);
|
Optimise(group);
|
||||||
}
|
}
|
||||||
@@ -148,7 +148,7 @@ void Model::Optimise(ObjGroup *t)
|
|||||||
{
|
{
|
||||||
for (Face &face : t->faces)
|
for (Face &face : t->faces)
|
||||||
{
|
{
|
||||||
for each(auto &vertex in face.vertices)
|
for (auto &vertex : face.vertices)
|
||||||
{
|
{
|
||||||
t->VertexArray.push_back(Vertex(vertices[vertex.position].x, vertices[vertex.position].y, vertices[vertex.position].z,
|
t->VertexArray.push_back(Vertex(vertices[vertex.position].x, vertices[vertex.position].y, vertices[vertex.position].z,
|
||||||
normals[vertex.normal].x, normals[vertex.normal].y, normals[vertex.normal].z,
|
normals[vertex.normal].x, normals[vertex.normal].y, normals[vertex.normal].z,
|
||||||
@@ -370,6 +370,7 @@ void Model::unload(Model* model)
|
|||||||
{
|
{
|
||||||
delete m.second.first;
|
delete m.second.first;
|
||||||
cache.erase(cache.find(m.first));
|
cache.erase(cache.find(m.first));
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -378,8 +379,5 @@ void Model::unload(Model* model)
|
|||||||
|
|
||||||
Model::~Model(void)
|
Model::~Model(void)
|
||||||
{
|
{
|
||||||
for (auto m : cache)
|
|
||||||
{
|
|
||||||
delete m.second.first;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -70,7 +70,7 @@ private:
|
|||||||
Model(std::string filename);
|
Model(std::string filename);
|
||||||
~Model(void);
|
~Model(void);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
static std::map<std::string, std::pair<Model*, int> > cache;
|
static std::map<std::string, std::pair<Model*, int> > cache;
|
||||||
static Model* load(const std::string &fileName);
|
static Model* load(const std::string &fileName);
|
||||||
|
|||||||
+179
-3
@@ -3,15 +3,32 @@
|
|||||||
#include "Player.h"
|
#include "Player.h"
|
||||||
#include <GL/freeglut.h>
|
#include <GL/freeglut.h>
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <iostream>
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
Player* Player::instance = NULL;
|
Player* Player::instance = NULL;
|
||||||
|
|
||||||
Player::Player()
|
Player::Player()
|
||||||
{
|
{
|
||||||
speed = 10;
|
speed = 10;
|
||||||
health = 50;
|
maxHp = 100;
|
||||||
xp = 75;
|
health = maxHp;
|
||||||
level = 10;
|
xp = 0;
|
||||||
|
maxXp = 100;
|
||||||
|
level = 1;
|
||||||
crystals = 0;
|
crystals = 0;
|
||||||
|
hit = false;
|
||||||
|
|
||||||
|
loadWeapons();
|
||||||
|
|
||||||
|
currentleftweapon = 0;
|
||||||
|
leftWeapon = leftweapons[0];
|
||||||
|
leftWeapon->rotateWeapon(Vec3f(150, 0, 60));
|
||||||
|
|
||||||
|
currentrightweapon = 0;
|
||||||
|
rightWeapon = rightweapons[0];
|
||||||
|
rightWeapon->rotateWeapon(Vec3f(150, 0, 60));
|
||||||
}
|
}
|
||||||
|
|
||||||
Player* Player::getInstance()
|
Player* Player::getInstance()
|
||||||
@@ -42,6 +59,9 @@ void Player::setCamera()
|
|||||||
glRotatef(rotation.y, 0, 1, 0);
|
glRotatef(rotation.y, 0, 1, 0);
|
||||||
glTranslatef(-position.x, -position.y, -position.z);
|
glTranslatef(-position.x, -position.y, -position.z);
|
||||||
|
|
||||||
|
leftWeapon->rotate(rotation);
|
||||||
|
rightWeapon->rotate(rotation);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::setPosition(float angle, float fac, bool height)
|
void Player::setPosition(float angle, float fac, bool height)
|
||||||
@@ -53,4 +73,160 @@ void Player::setPosition(float angle, float fac, bool height)
|
|||||||
position.x -= (float)cos((rotation.y + angle) / 180 * M_PI) * fac;
|
position.x -= (float)cos((rotation.y + angle) / 180 * M_PI) * fac;
|
||||||
position.z -= (float)sin((rotation.y + angle) / 180 * M_PI) * fac;
|
position.z -= (float)sin((rotation.y + angle) / 180 * M_PI) * fac;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
leftWeapon->move(position);
|
||||||
|
rightWeapon->move(position);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::draw() {
|
||||||
|
leftWeapon->draw();
|
||||||
|
rightWeapon->draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::HpDown(int damage)
|
||||||
|
{
|
||||||
|
int newHealth = health - damage;
|
||||||
|
isHit = true;
|
||||||
|
if (newHealth <= 0)
|
||||||
|
{
|
||||||
|
exit(0);
|
||||||
|
}
|
||||||
|
health = newHealth;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::HpUp(int hp)
|
||||||
|
{
|
||||||
|
if (health != maxHp)
|
||||||
|
{
|
||||||
|
int newHealth = health + hp;
|
||||||
|
if (newHealth >= maxHp)
|
||||||
|
{
|
||||||
|
newHealth = maxHp;
|
||||||
|
}
|
||||||
|
health = newHealth;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::XpUp(int xpUp)
|
||||||
|
{
|
||||||
|
float newXp = xp + xpUp;
|
||||||
|
if (newXp >= maxXp)
|
||||||
|
{
|
||||||
|
newXp -= maxXp;
|
||||||
|
levelUp();
|
||||||
|
}
|
||||||
|
xp = newXp;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Player::levelUp()
|
||||||
|
{
|
||||||
|
level++;
|
||||||
|
maxXp += 50;
|
||||||
|
maxHp += 10;
|
||||||
|
health = maxHp;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::loadWeapons()
|
||||||
|
{
|
||||||
|
std::string fileName = "weapons.json";
|
||||||
|
|
||||||
|
//Open world json file
|
||||||
|
std::ifstream file(fileName);
|
||||||
|
if (!file.is_open())
|
||||||
|
std::cout << "Error, can't open world file - " << fileName << "\n";
|
||||||
|
|
||||||
|
json::Value v = json::readJson(file);
|
||||||
|
file.close();
|
||||||
|
|
||||||
|
//Check file
|
||||||
|
if (v["weapons"].isNull())
|
||||||
|
std::cout << "Invalid weapons file: " << fileName << "\n";
|
||||||
|
|
||||||
|
//Load object templates
|
||||||
|
for (auto w : v["weapons"])
|
||||||
|
{
|
||||||
|
Weapon* lweapon;
|
||||||
|
Weapon* rweapon;
|
||||||
|
|
||||||
|
std::string name = w["name"].asString();
|
||||||
|
std::string fileN = w["file"].asString();
|
||||||
|
float damage = w["damage"].asFloat();
|
||||||
|
float scale = w["scale"].asFloat();
|
||||||
|
|
||||||
|
Weapon::Element e = Weapon::FIRE;
|
||||||
|
|
||||||
|
if(w["element"].asString() == "fire")
|
||||||
|
e = Weapon::FIRE;
|
||||||
|
else if (w["element"].asString() == "water")
|
||||||
|
e = Weapon::WATER;
|
||||||
|
else if (w["element"].asString() == "earth")
|
||||||
|
e = Weapon::EARTH;
|
||||||
|
else if (w["element"].asString() == "air")
|
||||||
|
e = Weapon::AIR;
|
||||||
|
else
|
||||||
|
e = Weapon::FIRE;
|
||||||
|
|
||||||
|
|
||||||
|
Vec3f leftoffset = Vec3f(w["left"]["offset"][0].asFloat(), w["left"]["offset"][1].asFloat(), w["left"]["offset"][2].asFloat());
|
||||||
|
Vec3f rightoffset = Vec3f(w["right"]["offset"][0].asFloat(), w["right"]["offset"][1].asFloat(), w["right"]["offset"][2].asFloat());
|
||||||
|
|
||||||
|
Vec3f anchor = Vec3f(w["anchor"][0].asFloat(), w["anchor"][1].asFloat(), w["anchor"][2].asFloat());
|
||||||
|
Vec3f collision = Vec3f(w["collision"][0].asFloat(), w["collision"][1].asFloat(), w["collision"][2].asFloat());
|
||||||
|
|
||||||
|
Vec2f maxRot = Vec2f(w["maxRotation"][0].asFloat(), w["maxRotation"][1].asFloat());
|
||||||
|
Vec2f minRot = Vec2f(w["minRotation"][0].asFloat(), w["minRotation"][1].asFloat());
|
||||||
|
|
||||||
|
lweapon = new Weapon(name, damage, e, fileN, scale, position, rotation, leftoffset, anchor, maxRot, minRot, collision);
|
||||||
|
rweapon = new Weapon(name, damage, e, fileN, scale, position, rotation, rightoffset, anchor, maxRot, minRot, collision);
|
||||||
|
|
||||||
|
leftweapons.push_back(lweapon);
|
||||||
|
rightweapons.push_back(rweapon);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::PreviousRightWeapon()
|
||||||
|
{
|
||||||
|
currentrightweapon--;
|
||||||
|
|
||||||
|
if (currentrightweapon < 0)
|
||||||
|
currentrightweapon = (rightweapons.size() > level ? level - 1 : rightweapons.size() - 1);
|
||||||
|
|
||||||
|
rightWeapon = rightweapons[currentrightweapon];
|
||||||
|
rightWeapon->move(position);
|
||||||
|
rightWeapon->rotate(rotation);
|
||||||
|
}
|
||||||
|
void Player::NextRightWeapon(void)
|
||||||
|
{
|
||||||
|
currentrightweapon++;
|
||||||
|
|
||||||
|
if (currentrightweapon > level - 1 || currentrightweapon > rightweapons.size() - 1)
|
||||||
|
currentrightweapon = 0;
|
||||||
|
|
||||||
|
rightWeapon = rightweapons[currentrightweapon];
|
||||||
|
rightWeapon->move(position);
|
||||||
|
rightWeapon->rotate(rotation);
|
||||||
|
}
|
||||||
|
void Player::PreviousLeftWeapon(void)
|
||||||
|
{
|
||||||
|
currentleftweapon--;
|
||||||
|
|
||||||
|
if (currentleftweapon < 0)
|
||||||
|
currentleftweapon = (leftweapons.size() > level ? level - 1 : leftweapons.size() - 1);
|
||||||
|
|
||||||
|
leftWeapon = leftweapons[currentleftweapon];
|
||||||
|
leftWeapon->move(position);
|
||||||
|
leftWeapon->rotate(rotation);
|
||||||
|
}
|
||||||
|
void Player::NextLeftWeapon(void)
|
||||||
|
{
|
||||||
|
currentleftweapon++;
|
||||||
|
|
||||||
|
if (currentleftweapon > level - 1 || currentleftweapon > leftweapons.size() - 1)
|
||||||
|
currentleftweapon = 0;
|
||||||
|
|
||||||
|
leftWeapon = leftweapons[currentleftweapon];
|
||||||
|
leftWeapon->move(position);
|
||||||
|
leftWeapon->rotate(rotation);
|
||||||
}
|
}
|
||||||
@@ -1,18 +1,30 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Vector.h"
|
#include "Vector.h"
|
||||||
|
#include "Weapon.h"
|
||||||
|
#include "json.h"
|
||||||
|
|
||||||
class Model;
|
#include <vector>
|
||||||
|
|
||||||
class Player
|
class Player
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
static Player* instance;
|
static Player* instance;
|
||||||
|
void levelUp();
|
||||||
|
|
||||||
|
std::vector<Weapon*> leftweapons;
|
||||||
|
std::vector<Weapon*> rightweapons;
|
||||||
|
void loadWeapons(void);
|
||||||
|
|
||||||
|
int currentrightweapon;
|
||||||
|
int currentleftweapon;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Player();
|
Player();
|
||||||
~Player();
|
~Player();
|
||||||
|
|
||||||
void setCamera();
|
void setCamera();
|
||||||
void setPosition(float angle, float fac, bool height);
|
void setPosition(float angle, float fac, bool height);
|
||||||
|
void draw(void);
|
||||||
|
|
||||||
static Player* getInstance(void);
|
static Player* getInstance(void);
|
||||||
static void init(void);
|
static void init(void);
|
||||||
@@ -20,13 +32,25 @@ public:
|
|||||||
Vec3f position;
|
Vec3f position;
|
||||||
Vec2f rotation;
|
Vec2f rotation;
|
||||||
|
|
||||||
Model* leftWeapon;
|
Weapon* leftWeapon;
|
||||||
Model* rightWeapon;
|
Weapon* rightWeapon;
|
||||||
|
|
||||||
float health;
|
float health, maxHp;
|
||||||
float xp;
|
float xp, maxXp;
|
||||||
int level;
|
int level;
|
||||||
int crystals;
|
int crystals;
|
||||||
|
|
||||||
|
bool hit;
|
||||||
|
bool isHit;
|
||||||
|
|
||||||
float speed;
|
float speed;
|
||||||
|
|
||||||
|
void HpUp(int);
|
||||||
|
void HpDown(int);
|
||||||
|
void XpUp(int);
|
||||||
|
|
||||||
|
void PreviousRightWeapon(void);
|
||||||
|
void NextRightWeapon(void);
|
||||||
|
void PreviousLeftWeapon(void);
|
||||||
|
void NextLeftWeapon(void);
|
||||||
};
|
};
|
||||||
+27
@@ -15,6 +15,13 @@ Portal::Portal(const std::string &fileName,
|
|||||||
this->scale = scale;
|
this->scale = scale;
|
||||||
this->canCollide = true;
|
this->canCollide = true;
|
||||||
|
|
||||||
|
started = false;
|
||||||
|
delay = 0;
|
||||||
|
|
||||||
|
sound_id = CrystalPoint::GetSoundSystem().LoadSound("WAVE/portal.wav", false);
|
||||||
|
music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
|
||||||
|
music->SetPos(position, Vec3f());
|
||||||
|
|
||||||
mayEnter = false;
|
mayEnter = false;
|
||||||
maxCrystals = 0;
|
maxCrystals = 0;
|
||||||
}
|
}
|
||||||
@@ -22,6 +29,8 @@ Portal::Portal(const std::string &fileName,
|
|||||||
|
|
||||||
Portal::~Portal()
|
Portal::~Portal()
|
||||||
{
|
{
|
||||||
|
// Model::unload(model);
|
||||||
|
CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Portal::collide()
|
void Portal::collide()
|
||||||
@@ -32,3 +41,21 @@ void Portal::collide()
|
|||||||
mayEnter = true;
|
mayEnter = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Portal::enter(float deltaTime)
|
||||||
|
{
|
||||||
|
if (delay > 3 && started)
|
||||||
|
{
|
||||||
|
delay = 0;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (delay == 0 && !started)
|
||||||
|
{
|
||||||
|
music->Play();
|
||||||
|
started = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
delay += deltaTime;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
class Portal :
|
class Portal :
|
||||||
public Entity
|
public Entity
|
||||||
@@ -12,8 +13,15 @@ public:
|
|||||||
const float &scale);
|
const float &scale);
|
||||||
~Portal();
|
~Portal();
|
||||||
|
|
||||||
|
bool enter(float deltaTime);
|
||||||
|
|
||||||
void collide();
|
void collide();
|
||||||
int maxCrystals;
|
int maxCrystals;
|
||||||
bool mayEnter;
|
bool mayEnter;
|
||||||
|
private:
|
||||||
|
int sound_id;
|
||||||
|
Sound* music;
|
||||||
|
bool started;
|
||||||
|
float delay;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
+7
-6
@@ -1,6 +1,7 @@
|
|||||||
#include "cmath"
|
#include "cmath"
|
||||||
#include <GL/freeglut.h>
|
#include <GL/freeglut.h>
|
||||||
|
|
||||||
|
#include "Util.h"
|
||||||
#include "stb_image.h"
|
#include "stb_image.h"
|
||||||
#include "Skybox.h"
|
#include "Skybox.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
@@ -25,12 +26,12 @@ Skybox::~Skybox()
|
|||||||
|
|
||||||
void Skybox::init()
|
void Skybox::init()
|
||||||
{
|
{
|
||||||
skybox[SKY_LEFT] = loadTexture(folder + "left.png");
|
skybox[SKY_LEFT] = Util::loadTexture(folder + "left.png");
|
||||||
skybox[SKY_BACK] = loadTexture(folder + "back.png");
|
skybox[SKY_BACK] = Util::loadTexture(folder + "back.png");
|
||||||
skybox[SKY_RIGHT] = loadTexture(folder + "right.png");
|
skybox[SKY_RIGHT] = Util::loadTexture(folder + "right.png");
|
||||||
skybox[SKY_FRONT] = loadTexture(folder + "front.png");
|
skybox[SKY_FRONT] = Util::loadTexture(folder + "front.png");
|
||||||
skybox[SKY_TOP] = loadTexture(folder + "top.png");
|
skybox[SKY_TOP] = Util::loadTexture(folder + "top.png");
|
||||||
skybox[SKY_BOTTOM] = loadTexture(folder + "bottom.png");
|
skybox[SKY_BOTTOM] = Util::loadTexture(folder + "bottom.png");
|
||||||
}
|
}
|
||||||
|
|
||||||
void Skybox::draw()
|
void Skybox::draw()
|
||||||
|
|||||||
@@ -14,6 +14,8 @@ public:
|
|||||||
|
|
||||||
void init();
|
void init();
|
||||||
void draw();
|
void draw();
|
||||||
|
|
||||||
void update(float deltaTime, int, int);
|
void update(float deltaTime, int, int);
|
||||||
GLuint loadTexture(const std::string &fileName);
|
GLuint loadTexture(const std::string &fileName);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,14 +1,22 @@
|
|||||||
#include "Sound.h"
|
#include "Sound.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
#ifdef WIN32
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <al.h>
|
#include <al.h>
|
||||||
|
#else
|
||||||
|
#include <AL/al.h>
|
||||||
|
typedef unsigned long DWORD;
|
||||||
|
typedef unsigned short WORD;
|
||||||
|
typedef unsigned int UNINT32;
|
||||||
|
typedef unsigned char BYTE;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
Sound::Sound(const char* inWavPath, bool inLooping):
|
Sound::Sound(const char* inWavPath, bool inLooping):
|
||||||
buffer_id(0),
|
buffer_id(0),
|
||||||
source_id(0),
|
source_id(0),
|
||||||
is_looping(inLooping)
|
is_looping(inLooping)
|
||||||
|
|
||||||
{
|
{
|
||||||
const char* path = inWavPath;
|
const char* path = inWavPath;
|
||||||
|
|
||||||
@@ -137,3 +145,23 @@ void Sound::Stop()
|
|||||||
alSourceStop(source_id);
|
alSourceStop(source_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Sound::IsPlaying()
|
||||||
|
{
|
||||||
|
ALenum state;
|
||||||
|
|
||||||
|
alGetSourcei(source_id, AL_SOURCE_STATE, &state);
|
||||||
|
|
||||||
|
return (state == AL_PLAYING);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Sound::IsStopped()
|
||||||
|
{
|
||||||
|
ALenum state;
|
||||||
|
|
||||||
|
alGetSourcei(source_id, AL_SOURCE_STATE, &state);
|
||||||
|
|
||||||
|
std::cout << "MUSIC STATE: " << state << std::endl;
|
||||||
|
|
||||||
|
return (state == AL_STOPPED);
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "vector.h"
|
#include "Vector.h"
|
||||||
|
|
||||||
class Sound
|
class Sound
|
||||||
{
|
{
|
||||||
@@ -13,6 +13,8 @@ public:
|
|||||||
void Play();
|
void Play();
|
||||||
void Pause();
|
void Pause();
|
||||||
void Stop();
|
void Stop();
|
||||||
|
bool IsPlaying();
|
||||||
|
bool IsStopped();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
unsigned int buffer_id;
|
unsigned int buffer_id;
|
||||||
|
|||||||
+8
-6
@@ -1,11 +1,5 @@
|
|||||||
#include "SoundSystem.h"
|
#include "SoundSystem.h"
|
||||||
|
|
||||||
#include <cstdlib>
|
|
||||||
#include <iostream>
|
|
||||||
#include <windows.h>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
SoundSystem::SoundSystem():
|
SoundSystem::SoundSystem():
|
||||||
device(nullptr),
|
device(nullptr),
|
||||||
context(nullptr)
|
context(nullptr)
|
||||||
@@ -54,3 +48,11 @@ Sound* SoundSystem::GetSound(unsigned int inID)
|
|||||||
return nullptr;
|
return nullptr;
|
||||||
return sounds[inID];
|
return sounds[inID];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SoundSystem::UnloadSound(unsigned int inID)
|
||||||
|
{
|
||||||
|
if (inID > sounds.size())
|
||||||
|
return;
|
||||||
|
delete sounds[inID];
|
||||||
|
//sounds.erase(sounds.begin() + inID);
|
||||||
|
}
|
||||||
|
|||||||
+9
-1
@@ -1,9 +1,16 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
|
#ifdef WIN32
|
||||||
#include <al.h>
|
#include <al.h>
|
||||||
#include <alc.h>
|
#include <alc.h>
|
||||||
#include "vector.h"
|
#else
|
||||||
|
#include <AL/al.h>
|
||||||
|
#include <AL/alc.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "Vector.h"
|
||||||
#include "Sound.h"
|
#include "Sound.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -17,6 +24,7 @@ public:
|
|||||||
|
|
||||||
unsigned int LoadSound(const char* inWavPath, bool inLooping);
|
unsigned int LoadSound(const char* inWavPath, bool inLooping);
|
||||||
Sound* GetSound(unsigned int inID);
|
Sound* GetSound(unsigned int inID);
|
||||||
|
void UnloadSound(unsigned int inID);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
ALCdevice* device;
|
ALCdevice* device;
|
||||||
|
|||||||
@@ -0,0 +1,31 @@
|
|||||||
|
#include "Text.h"
|
||||||
|
|
||||||
|
|
||||||
|
Text::Text(const std::string &text, Vec2f position) : MenuElement(position)
|
||||||
|
{
|
||||||
|
this->text = text;
|
||||||
|
color = Vec3f(50, 150, 150);
|
||||||
|
textHeight = 14;
|
||||||
|
textWidth = Util::glutTextWidth(text);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Text::~Text()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Text::draw()
|
||||||
|
{
|
||||||
|
glColor4f(color.x/255.0f, color.y/255.0f, color.z/255.0f, 1.0f);
|
||||||
|
Util::glutBitmapString(text, position.x-1, position.y+textHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Text::update(int x, int y)
|
||||||
|
{
|
||||||
|
//Do nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
void Text::setColor(Vec3f color)
|
||||||
|
{
|
||||||
|
this->color = color;
|
||||||
|
}
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "MenuElement.h"
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "Util.h"
|
||||||
|
|
||||||
|
class Text : public MenuElement
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
std::string text;
|
||||||
|
Vec3f color;
|
||||||
|
protected:
|
||||||
|
int textWidth;
|
||||||
|
int textHeight;
|
||||||
|
public:
|
||||||
|
Text(const std::string &text, Vec2f position);
|
||||||
|
~Text();
|
||||||
|
|
||||||
|
virtual void draw();
|
||||||
|
virtual void update(int x, int y);
|
||||||
|
|
||||||
|
void setColor(Vec3f color);
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
#include "Util.h"
|
||||||
|
#include "stb_image.h"
|
||||||
|
|
||||||
|
Util::Util()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Util::~Util()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint Util::loadTexture(const std::string &filename)
|
||||||
|
{
|
||||||
|
int width, height, bpp;
|
||||||
|
|
||||||
|
stbi_set_flip_vertically_on_load(true);
|
||||||
|
unsigned char* imgData = stbi_load(filename.c_str(), &width, &height, &bpp, 4);
|
||||||
|
GLuint num;
|
||||||
|
glGenTextures(1, &num);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, num);
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
|
0, //level
|
||||||
|
GL_RGBA, //internal format
|
||||||
|
width, //width
|
||||||
|
height, //height
|
||||||
|
0, //border
|
||||||
|
GL_RGBA, //data format
|
||||||
|
GL_UNSIGNED_BYTE, //data type
|
||||||
|
imgData); //data
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||||
|
|
||||||
|
stbi_image_free(imgData);
|
||||||
|
return num;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Util::glutBitmapString(std::string str, int x, int y)
|
||||||
|
{
|
||||||
|
glRasterPos2f(x, y);
|
||||||
|
for (int i = 0; i < str.size(); i++)
|
||||||
|
{
|
||||||
|
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, str[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int Util::glutTextWidth(const std::string str)
|
||||||
|
{
|
||||||
|
int total = 0;
|
||||||
|
for (int i = 0; i < str.size(); i++)
|
||||||
|
{
|
||||||
|
total += glutBitmapWidth(GLUT_BITMAP_HELVETICA_18, str[i]);
|
||||||
|
}
|
||||||
|
return total;
|
||||||
|
}
|
||||||
|
|
||||||
|
//int Util::glutTextHeight()
|
||||||
|
//{
|
||||||
|
// return glutBitmapHeight(GLUT_BITMAP_HELVETICA_18);
|
||||||
|
//}
|
||||||
|
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <string>
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
|
||||||
|
class Util
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
Util();
|
||||||
|
~Util();
|
||||||
|
public:
|
||||||
|
static GLuint loadTexture(const std::string &filename);
|
||||||
|
static void glutBitmapString(std::string str, int x, int y);
|
||||||
|
static int glutTextWidth(const std::string str);
|
||||||
|
//static int glutTextHeight();
|
||||||
|
};
|
||||||
|
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include "Vector.h"
|
#include "Vector.h"
|
||||||
|
|
||||||
|
|
||||||
Vec3f::Vec3f(float x, float y, float z)
|
Vec3f::Vec3f(float x, float y, float z)
|
||||||
{
|
{
|
||||||
this->x = x;
|
this->x = x;
|
||||||
|
|||||||
+4
-4
@@ -18,22 +18,22 @@ Vertex::~Vertex()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
Vertex Vertex::operator/(float &other)
|
Vertex Vertex::operator/(const float &other) const
|
||||||
{
|
{
|
||||||
return Vertex(x / other, y / other, z / other, normalX, normalY, normalZ, texX, texY);
|
return Vertex(x / other, y / other, z / other, normalX, normalY, normalZ, texX, texY);
|
||||||
}
|
}
|
||||||
|
|
||||||
Vertex Vertex::operator*(Vertex & other)
|
Vertex Vertex::operator*(const Vertex & other) const
|
||||||
{
|
{
|
||||||
return Vertex(x*other.x, y*other.y, z*other.z, normalX, normalY, normalZ, texX, texY);
|
return Vertex(x*other.x, y*other.y, z*other.z, normalX, normalY, normalZ, texX, texY);
|
||||||
}
|
}
|
||||||
|
|
||||||
Vertex Vertex::operator*(float & other)
|
Vertex Vertex::operator*(const float & other) const
|
||||||
{
|
{
|
||||||
return Vertex(x*other, y*other, z*other, normalX, normalY, normalZ, texX, texY);
|
return Vertex(x*other, y*other, z*other, normalX, normalY, normalZ, texX, texY);
|
||||||
}
|
}
|
||||||
|
|
||||||
Vertex Vertex::operator+(Vertex & other)
|
Vertex Vertex::operator+(const Vertex & other) const
|
||||||
{
|
{
|
||||||
return Vertex(x+other.x, y+other.y, z+other.z, normalX, normalY, normalZ, texX, texY);
|
return Vertex(x+other.x, y+other.y, z+other.z, normalX, normalY, normalZ, texX, texY);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,9 +16,9 @@ public:
|
|||||||
float texX;
|
float texX;
|
||||||
float texY;
|
float texY;
|
||||||
|
|
||||||
Vertex operator/(float &other);
|
Vertex operator/(const float &other) const;
|
||||||
Vertex operator*(Vertex &other);
|
Vertex operator*(const Vertex &other) const;
|
||||||
Vertex operator*(float &other);
|
Vertex operator*(const float &other) const;
|
||||||
Vertex operator+(Vertex &other);
|
Vertex operator+(const Vertex &other) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+109
@@ -0,0 +1,109 @@
|
|||||||
|
//
|
||||||
|
// Created by janco on 25-5-16.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "Weapon.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
|
||||||
|
Weapon::Weapon(std::string name, int damage, Element e, std::string modelFilename, float scale, Vec3f location, Vec2f rotation,
|
||||||
|
Vec3f offsetPlayer, Vec3f ankerPoint,
|
||||||
|
Vec2f maxRotation, Vec2f minRotation,
|
||||||
|
Vec3f collision){
|
||||||
|
|
||||||
|
weaponmodel = Model::load(modelFilename);
|
||||||
|
rotate(rotation);
|
||||||
|
move(location);
|
||||||
|
this->scale = scale;
|
||||||
|
|
||||||
|
this->name = name;
|
||||||
|
this->damage = damage;
|
||||||
|
this->element = e;
|
||||||
|
|
||||||
|
this->offsetPlayer = offsetPlayer;
|
||||||
|
this->ankerPoint = ankerPoint;
|
||||||
|
this->maxRotation = maxRotation;
|
||||||
|
this->minRotation = minRotation;
|
||||||
|
this->collisionPoint = collisionPoint;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
Weapon::~Weapon(){
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Weapon::rotateWeapon(Vec3f rotation){
|
||||||
|
if(rotation.x < maxRotation.x && rotation.x > minRotation.x){
|
||||||
|
rotationWeapon.x = rotation.x;
|
||||||
|
}
|
||||||
|
if(rotation.z < maxRotation.y && rotation.z > minRotation.y){
|
||||||
|
rotationWeapon.z = rotation.z;
|
||||||
|
}
|
||||||
|
rotationWeapon.y = rotation.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Weapon::rotate(Vec2f rotation){
|
||||||
|
this->rotation.y = -rotation.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Weapon::move(Vec3f location){
|
||||||
|
position = location;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3f multiply(float matrix[16], Vec3f vec)
|
||||||
|
{
|
||||||
|
Vec3f result;
|
||||||
|
|
||||||
|
for(int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
for(int p = 0; p < 4; p++)
|
||||||
|
{
|
||||||
|
result[i] += matrix[i * p] * vec[p];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Weapon::draw(){
|
||||||
|
if (weaponmodel != nullptr)
|
||||||
|
{
|
||||||
|
glPushMatrix();
|
||||||
|
|
||||||
|
|
||||||
|
//Player position and rotation
|
||||||
|
glTranslatef(position.x, position.y, position.z);
|
||||||
|
glRotatef(rotation.x, 1, 0, 0);
|
||||||
|
glRotatef(rotation.y, 0, 1, 0);
|
||||||
|
glRotatef(rotation.z, 0, 0, 1);
|
||||||
|
|
||||||
|
//offset from player
|
||||||
|
glTranslatef(offsetPlayer.x, offsetPlayer.y, offsetPlayer.z);
|
||||||
|
|
||||||
|
glScalef(scale, scale, scale);
|
||||||
|
|
||||||
|
//Rotate weapon itself, from specific anker point
|
||||||
|
glTranslatef(ankerPoint.x, ankerPoint.y, ankerPoint.z);
|
||||||
|
glRotatef(rotationWeapon.z, 0, 0, 1);
|
||||||
|
glRotatef(rotationWeapon.y, 0, 1, 0);
|
||||||
|
glRotatef(rotationWeapon.x, 1, 0, 0);
|
||||||
|
glTranslatef(-ankerPoint.x, -ankerPoint.y, -ankerPoint.z);
|
||||||
|
|
||||||
|
weaponmodel->draw();
|
||||||
|
|
||||||
|
glPopMatrix();
|
||||||
|
|
||||||
|
glPushMatrix();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
glPopMatrix();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
//
|
||||||
|
// Created by janco on 25-5-16.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef CRYSTALPOINT_WEAPON_H
|
||||||
|
#define CRYSTALPOINT_WEAPON_H
|
||||||
|
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class Weapon {
|
||||||
|
public:
|
||||||
|
enum Element {FIRE, WATER, EARTH, AIR};
|
||||||
|
|
||||||
|
Weapon(std::string name, int damage, Element element, std::string modelFilename, float scale, Vec3f location, Vec2f rotation,
|
||||||
|
Vec3f offsetPlayer, Vec3f ankerPoint,
|
||||||
|
Vec2f maxRotation, Vec2f minXRotation,
|
||||||
|
Vec3f collisionPoint);
|
||||||
|
~Weapon();
|
||||||
|
|
||||||
|
void draw();
|
||||||
|
void rotateWeapon(Vec3f rotation);
|
||||||
|
void rotate(Vec2f rotation);
|
||||||
|
void move(Vec3f location);
|
||||||
|
|
||||||
|
std::string name;
|
||||||
|
unsigned int damage;
|
||||||
|
Element element;
|
||||||
|
|
||||||
|
Model* weaponmodel;
|
||||||
|
|
||||||
|
float scale;
|
||||||
|
Vec3f position, rotation, rotationWeapon;
|
||||||
|
Vec3f offsetPlayer, ankerPoint, collisionPoint;
|
||||||
|
Vec2f maxRotation, minRotation;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //CRYSTALPOINT_WEAPON_H
|
||||||
@@ -3,15 +3,17 @@
|
|||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "json.h"
|
#include "json.h"
|
||||||
#include "Model.h"
|
#include "Model.h"
|
||||||
#include "CrystalPoint.h"
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <cstdlib>
|
||||||
#include "WorldHandler.h"
|
#include "WorldHandler.h"
|
||||||
|
|
||||||
World::World(const std::string &fileName):
|
World::World(const std::string &fileName)
|
||||||
music_id(-1)
|
|
||||||
{
|
{
|
||||||
|
nextworld = false;
|
||||||
|
|
||||||
//Store player instance
|
//Store player instance
|
||||||
player = Player::getInstance();
|
player = Player::getInstance();
|
||||||
|
|
||||||
@@ -37,7 +39,7 @@ World::World(const std::string &fileName):
|
|||||||
std::cout << "Invalid world file: objects - " << fileName << "\n";
|
std::cout << "Invalid world file: objects - " << fileName << "\n";
|
||||||
if (v["enemies"].isNull())
|
if (v["enemies"].isNull())
|
||||||
std::cout << "Invalid world file: enemies - " << fileName << "\n";
|
std::cout << "Invalid world file: enemies - " << fileName << "\n";
|
||||||
if (v["crystals"].isNull())
|
if (v["crystal"].isNull())
|
||||||
std::cout << "Invalid world file: crystals - " << fileName << "\n";
|
std::cout << "Invalid world file: crystals - " << fileName << "\n";
|
||||||
|
|
||||||
//Load object templates
|
//Load object templates
|
||||||
@@ -64,8 +66,8 @@ World::World(const std::string &fileName):
|
|||||||
|
|
||||||
//Set player starting position
|
//Set player starting position
|
||||||
player->position.x = v["player"]["startposition"][0].asFloat();
|
player->position.x = v["player"]["startposition"][0].asFloat();
|
||||||
player->position.y = v["player"]["startposition"][1].asFloat();
|
|
||||||
player->position.z = v["player"]["startposition"][2].asFloat();
|
player->position.z = v["player"]["startposition"][2].asFloat();
|
||||||
|
player->position.y = heightmap->GetHeight(player->position.x, player->position.z);
|
||||||
|
|
||||||
//Load and place objects into world
|
//Load and place objects into world
|
||||||
for (auto object : v["objects"])
|
for (auto object : v["objects"])
|
||||||
@@ -122,12 +124,24 @@ World::World(const std::string &fileName):
|
|||||||
if (e["file"].isNull())
|
if (e["file"].isNull())
|
||||||
std::cout << "Invalid world file: enemies file - " << fileName << "\n";
|
std::cout << "Invalid world file: enemies file - " << fileName << "\n";
|
||||||
|
|
||||||
|
//Music
|
||||||
|
if (e["music"].isNull())
|
||||||
|
std::cout << "Invalid world file: enemies music - " << fileName << "\n";
|
||||||
|
|
||||||
|
//Damage
|
||||||
|
if (e["damage"].isNull())
|
||||||
|
std::cout << "Invalid world file: enemies damage - " << fileName << "\n";
|
||||||
|
|
||||||
|
//Health
|
||||||
|
if (e["health"].isNull())
|
||||||
|
std::cout << "Invalid world file: enemies health - " << fileName << "\n";
|
||||||
|
|
||||||
//Create
|
//Create
|
||||||
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
|
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
|
||||||
position.y = getHeight(position.x, position.z) + 2.0f;
|
position.y = getHeight(position.x, position.z) + 2.0f;
|
||||||
|
|
||||||
maxEnemies++;
|
maxEnemies++;
|
||||||
enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
|
enemies.push_back(new Enemy(e["file"].asString(), e["music"].asString(), e["damage"].asFloat(), e["health"].asFloat(), position, rotation, scale));
|
||||||
}
|
}
|
||||||
maxCrystals = 0;
|
maxCrystals = 0;
|
||||||
if (!v["crystal"].isNull())
|
if (!v["crystal"].isNull())
|
||||||
@@ -178,10 +192,8 @@ World::World(const std::string &fileName):
|
|||||||
|
|
||||||
if (!v["world"]["music"].isNull())
|
if (!v["world"]["music"].isNull())
|
||||||
{
|
{
|
||||||
music_id = CrystalPoint::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
|
sound_id = CrystalPoint::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
|
||||||
Sound* music = CrystalPoint::GetSoundSystem().GetSound(music_id);
|
music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
|
||||||
music->SetPos(Vec3f(), Vec3f());
|
|
||||||
music->Play();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!v["portal"].isNull())
|
if (!v["portal"].isNull())
|
||||||
@@ -190,7 +202,7 @@ World::World(const std::string &fileName):
|
|||||||
if (!v["portal"]["pos"].isNull())
|
if (!v["portal"]["pos"].isNull())
|
||||||
pos = Vec3f(v["portal"]["pos"][0].asFloat(),
|
pos = Vec3f(v["portal"]["pos"][0].asFloat(),
|
||||||
v["portal"]["pos"][1].asFloat(),
|
v["portal"]["pos"][1].asFloat(),
|
||||||
v["portal"]["pos"][0].asFloat());
|
v["portal"]["pos"][2].asFloat());
|
||||||
|
|
||||||
pos.y = getHeight(pos.x, pos.z);
|
pos.y = getHeight(pos.x, pos.z);
|
||||||
|
|
||||||
@@ -198,7 +210,7 @@ World::World(const std::string &fileName):
|
|||||||
if (!v["portal"]["rot"].isNull())
|
if (!v["portal"]["rot"].isNull())
|
||||||
pos = Vec3f(v["portal"]["rot"][0].asFloat(),
|
pos = Vec3f(v["portal"]["rot"][0].asFloat(),
|
||||||
v["portal"]["rot"][1].asFloat(),
|
v["portal"]["rot"][1].asFloat(),
|
||||||
v["portal"]["rot"][0].asFloat());
|
v["portal"]["rot"][2].asFloat());
|
||||||
|
|
||||||
float scale = 1.0f;
|
float scale = 1.0f;
|
||||||
if (!v["portal"]["scale"].isNull())
|
if (!v["portal"]["scale"].isNull())
|
||||||
@@ -210,11 +222,19 @@ World::World(const std::string &fileName):
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vec2f World::randomPosition(void){
|
||||||
|
int randNum = rand()%(entities.size() + 1);
|
||||||
|
Vec3f position = entities[randNum]->position;
|
||||||
|
Vec2f position2 = Vec2f(position.x+100, position.y+100);
|
||||||
|
return position2;
|
||||||
|
}
|
||||||
World::~World()
|
World::~World()
|
||||||
{
|
{
|
||||||
delete heightmap;
|
delete heightmap;
|
||||||
|
music->Stop();
|
||||||
|
CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
|
||||||
delete skybox;
|
delete skybox;
|
||||||
|
delete portal;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::pair<std::string, bool> World::getObjectFromValue(int val)
|
std::pair<std::string, bool> World::getObjectFromValue(int val)
|
||||||
@@ -239,10 +259,17 @@ void World::draw()
|
|||||||
|
|
||||||
float lightPosition[4] = { 0, 2, 1, 0 };
|
float lightPosition[4] = { 0, 2, 1, 0 };
|
||||||
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
|
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
|
||||||
float lightAmbient[4] = { 0.2, 0.2, 0.2, 1 };
|
|
||||||
|
GLfloat lightAmbient[] = { 0.05, 0.05, 0.05, 0 };
|
||||||
|
GLfloat light_diffuse[] = { 0.9, 0.9, 0.9, 0 };
|
||||||
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||||
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
|
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
|
||||||
|
|
||||||
|
GLfloat mat_specular[] = { 0.15, 0.15, 0.15, 0 };
|
||||||
|
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
|
||||||
|
|
||||||
skybox->draw();
|
skybox->draw();
|
||||||
|
player->draw();
|
||||||
|
|
||||||
heightmap->Draw();
|
heightmap->Draw();
|
||||||
|
|
||||||
@@ -257,6 +284,18 @@ void World::draw()
|
|||||||
|
|
||||||
void World::update(float elapsedTime)
|
void World::update(float elapsedTime)
|
||||||
{
|
{
|
||||||
|
if (nextworld)
|
||||||
|
{
|
||||||
|
WorldHandler::getInstance()->NextWorld();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
music->SetPos(player->position, Vec3f());
|
||||||
|
|
||||||
|
if (music->IsPlaying() == false)
|
||||||
|
{
|
||||||
|
music->Play();
|
||||||
|
}
|
||||||
for (auto &entity : entities)
|
for (auto &entity : entities)
|
||||||
entity->update(elapsedTime);
|
entity->update(elapsedTime);
|
||||||
|
|
||||||
@@ -273,6 +312,9 @@ void World::update(float elapsedTime)
|
|||||||
enemy->update(elapsedTime);
|
enemy->update(elapsedTime);
|
||||||
if (enemy->hasTarget)
|
if (enemy->hasTarget)
|
||||||
{
|
{
|
||||||
|
if(player->hit)
|
||||||
|
enemy->hit(player->leftWeapon->damage);
|
||||||
|
|
||||||
for (auto e : entities)
|
for (auto e : entities)
|
||||||
{
|
{
|
||||||
if (e->canCollide && e->inObject(enemy->position))
|
if (e->canCollide && e->inObject(enemy->position))
|
||||||
@@ -284,23 +326,35 @@ void World::update(float elapsedTime)
|
|||||||
|
|
||||||
if (enemy->attack)
|
if (enemy->attack)
|
||||||
{
|
{
|
||||||
remove = true;
|
player->HpDown(enemy->damage);
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 2.0f;
|
enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 0.5f;
|
||||||
|
|
||||||
|
if (enemy->isDead())
|
||||||
|
remove = true;
|
||||||
if(!remove)
|
if(!remove)
|
||||||
count++;
|
count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(remove)
|
if (remove)
|
||||||
|
{
|
||||||
|
delete enemies[count];
|
||||||
|
player->XpUp(enemies[count]->xp*2);
|
||||||
enemies.erase(enemies.begin() + count);
|
enemies.erase(enemies.begin() + count);
|
||||||
|
player->HpUp(10);
|
||||||
|
}
|
||||||
|
|
||||||
skybox->update(elapsedTime, maxEnemies - enemies.size(), maxEnemies);
|
skybox->update(elapsedTime, maxEnemies - enemies.size(), maxEnemies);
|
||||||
|
|
||||||
if (portal->mayEnter)
|
if (portal->mayEnter)
|
||||||
WorldHandler::getInstance()->NextWorld();
|
{
|
||||||
|
if (portal->enter(elapsedTime))
|
||||||
|
nextworld = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
player->hit = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::addLevelObject(LevelObject* obj)
|
void World::addLevelObject(LevelObject* obj)
|
||||||
@@ -320,3 +374,4 @@ bool World::isPlayerPositionValid()
|
|||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "Interface.h"
|
#include "Interface.h"
|
||||||
#include "Crystal.h"
|
#include "Crystal.h"
|
||||||
#include "Skybox.h"
|
#include "Skybox.h"
|
||||||
|
#include "CrystalPoint.h"
|
||||||
#include "Portal.h"
|
#include "Portal.h"
|
||||||
|
|
||||||
class Entity;
|
class Entity;
|
||||||
@@ -16,6 +17,7 @@ class World
|
|||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
std::vector<std::pair<int, std::pair<std::string, bool>>> objecttemplates;
|
std::vector<std::pair<int, std::pair<std::string, bool>>> objecttemplates;
|
||||||
|
Sound* music;
|
||||||
|
|
||||||
Player* player;
|
Player* player;
|
||||||
HeightMap* heightmap;
|
HeightMap* heightmap;
|
||||||
@@ -23,7 +25,9 @@ private:
|
|||||||
Skybox* skybox;
|
Skybox* skybox;
|
||||||
Portal* portal;
|
Portal* portal;
|
||||||
|
|
||||||
int music_id,maxCrystals,maxEnemies;
|
bool nextworld;
|
||||||
|
|
||||||
|
int sound_id,maxCrystals,maxEnemies;
|
||||||
|
|
||||||
std::vector<Entity*> entities;
|
std::vector<Entity*> entities;
|
||||||
std::vector<Enemy*> enemies;
|
std::vector<Enemy*> enemies;
|
||||||
@@ -37,6 +41,7 @@ public:
|
|||||||
bool isPlayerPositionValid();
|
bool isPlayerPositionValid();
|
||||||
float getHeight(float x, float y);
|
float getHeight(float x, float y);
|
||||||
void addLevelObject(LevelObject* obj);
|
void addLevelObject(LevelObject* obj);
|
||||||
|
Vec2f randomPosition(void);
|
||||||
std::pair<std::string, bool> getObjectFromValue(int i);
|
std::pair<std::string, bool> getObjectFromValue(int i);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -93,6 +93,13 @@ void WorldHandler::update(float deltaTime)
|
|||||||
world->update(deltaTime);
|
world->update(deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void WorldHandler::teleportRandom(){
|
||||||
|
Vec2f randomposition = world->randomPosition();
|
||||||
|
printf("test %d %d", randomposition.x, randomposition.y);
|
||||||
|
Player::getInstance()->position = Vec3f(randomposition.x, randomposition.y, world->getHeight(randomposition.x, randomposition.y));
|
||||||
|
Player::getInstance()->setPosition(50,50,true);
|
||||||
|
}
|
||||||
|
|
||||||
bool WorldHandler::isPlayerPositionValid(void)
|
bool WorldHandler::isPlayerPositionValid(void)
|
||||||
{
|
{
|
||||||
if(!loadingWorld)
|
if(!loadingWorld)
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ public:
|
|||||||
|
|
||||||
void draw(void);
|
void draw(void);
|
||||||
void update(float deltaTime);
|
void update(float deltaTime);
|
||||||
|
void teleportRandom();
|
||||||
|
|
||||||
bool isPlayerPositionValid(void);
|
bool isPlayerPositionValid(void);
|
||||||
float getHeight(float x, float y);
|
float getHeight(float x, float y);
|
||||||
|
|||||||
@@ -0,0 +1,221 @@
|
|||||||
|
/*!
|
||||||
|
* \file serial/impl/unix.h
|
||||||
|
* \author William Woodall <wjwwood@gmail.com>
|
||||||
|
* \author John Harrison <ash@greaterthaninfinity.com>
|
||||||
|
* \version 0.1
|
||||||
|
*
|
||||||
|
* \section LICENSE
|
||||||
|
*
|
||||||
|
* The MIT License
|
||||||
|
*
|
||||||
|
* Copyright (c) 2012 William Woodall, John Harrison
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the "Software"),
|
||||||
|
* to deal in the Software without restriction, including without limitation
|
||||||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
* Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
* DEALINGS IN THE SOFTWARE.
|
||||||
|
*
|
||||||
|
* \section DESCRIPTION
|
||||||
|
*
|
||||||
|
* This provides a unix based pimpl for the Serial class. This implementation is
|
||||||
|
* based off termios.h and uses select for multiplexing the IO ports.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if !defined(_WIN32)
|
||||||
|
|
||||||
|
#ifndef SERIAL_IMPL_UNIX_H
|
||||||
|
#define SERIAL_IMPL_UNIX_H
|
||||||
|
|
||||||
|
|
||||||
|
#include <pthread.h>
|
||||||
|
#include "../serial.h"
|
||||||
|
|
||||||
|
namespace serial {
|
||||||
|
|
||||||
|
using std::size_t;
|
||||||
|
using std::string;
|
||||||
|
using std::invalid_argument;
|
||||||
|
|
||||||
|
using serial::SerialException;
|
||||||
|
using serial::IOException;
|
||||||
|
|
||||||
|
class MillisecondTimer {
|
||||||
|
public:
|
||||||
|
MillisecondTimer(const uint32_t millis);
|
||||||
|
int64_t remaining();
|
||||||
|
|
||||||
|
private:
|
||||||
|
static timespec timespec_now();
|
||||||
|
timespec expiry;
|
||||||
|
};
|
||||||
|
|
||||||
|
class serial::Serial::SerialImpl {
|
||||||
|
public:
|
||||||
|
SerialImpl (const string &port,
|
||||||
|
unsigned long baudrate,
|
||||||
|
bytesize_t bytesize,
|
||||||
|
parity_t parity,
|
||||||
|
stopbits_t stopbits,
|
||||||
|
flowcontrol_t flowcontrol);
|
||||||
|
|
||||||
|
virtual ~SerialImpl ();
|
||||||
|
|
||||||
|
void
|
||||||
|
open ();
|
||||||
|
|
||||||
|
void
|
||||||
|
close ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
isOpen () const;
|
||||||
|
|
||||||
|
size_t
|
||||||
|
available ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
waitReadable (uint32_t timeout);
|
||||||
|
|
||||||
|
void
|
||||||
|
waitByteTimes (size_t count);
|
||||||
|
|
||||||
|
size_t
|
||||||
|
read (uint8_t *buf, size_t size = 1);
|
||||||
|
|
||||||
|
size_t
|
||||||
|
write (const uint8_t *data, size_t length);
|
||||||
|
|
||||||
|
void
|
||||||
|
flush ();
|
||||||
|
|
||||||
|
void
|
||||||
|
flushInput ();
|
||||||
|
|
||||||
|
void
|
||||||
|
flushOutput ();
|
||||||
|
|
||||||
|
void
|
||||||
|
sendBreak (int duration);
|
||||||
|
|
||||||
|
void
|
||||||
|
setBreak (bool level);
|
||||||
|
|
||||||
|
void
|
||||||
|
setRTS (bool level);
|
||||||
|
|
||||||
|
void
|
||||||
|
setDTR (bool level);
|
||||||
|
|
||||||
|
bool
|
||||||
|
waitForChange ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getCTS ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getDSR ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getRI ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getCD ();
|
||||||
|
|
||||||
|
void
|
||||||
|
setPort (const string &port);
|
||||||
|
|
||||||
|
string
|
||||||
|
getPort () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setTimeout (Timeout &timeout);
|
||||||
|
|
||||||
|
Timeout
|
||||||
|
getTimeout () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setBaudrate (unsigned long baudrate);
|
||||||
|
|
||||||
|
unsigned long
|
||||||
|
getBaudrate () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setBytesize (bytesize_t bytesize);
|
||||||
|
|
||||||
|
bytesize_t
|
||||||
|
getBytesize () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setParity (parity_t parity);
|
||||||
|
|
||||||
|
parity_t
|
||||||
|
getParity () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setStopbits (stopbits_t stopbits);
|
||||||
|
|
||||||
|
stopbits_t
|
||||||
|
getStopbits () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setFlowcontrol (flowcontrol_t flowcontrol);
|
||||||
|
|
||||||
|
flowcontrol_t
|
||||||
|
getFlowcontrol () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
readLock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
readUnlock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
writeLock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
writeUnlock ();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void reconfigurePort ();
|
||||||
|
|
||||||
|
private:
|
||||||
|
string port_; // Path to the file descriptor
|
||||||
|
int fd_; // The current file descriptor
|
||||||
|
|
||||||
|
bool is_open_;
|
||||||
|
bool xonxoff_;
|
||||||
|
bool rtscts_;
|
||||||
|
|
||||||
|
Timeout timeout_; // Timeout for read operations
|
||||||
|
unsigned long baudrate_; // Baudrate
|
||||||
|
uint32_t byte_time_ns_; // Nanoseconds to transmit/receive a single byte
|
||||||
|
|
||||||
|
parity_t parity_; // Parity
|
||||||
|
bytesize_t bytesize_; // Size of the bytes
|
||||||
|
stopbits_t stopbits_; // Stop Bits
|
||||||
|
flowcontrol_t flowcontrol_; // Flow Control
|
||||||
|
|
||||||
|
// Mutex used to lock the read functions
|
||||||
|
pthread_mutex_t read_mutex;
|
||||||
|
// Mutex used to lock the write functions
|
||||||
|
pthread_mutex_t write_mutex;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // SERIAL_IMPL_UNIX_H
|
||||||
|
|
||||||
|
#endif // !defined(_WIN32)
|
||||||
@@ -0,0 +1,207 @@
|
|||||||
|
/*!
|
||||||
|
* \file serial/impl/windows.h
|
||||||
|
* \author William Woodall <wjwwood@gmail.com>
|
||||||
|
* \author John Harrison <ash@greaterthaninfinity.com>
|
||||||
|
* \version 0.1
|
||||||
|
*
|
||||||
|
* \section LICENSE
|
||||||
|
*
|
||||||
|
* The MIT License
|
||||||
|
*
|
||||||
|
* Copyright (c) 2012 William Woodall, John Harrison
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the "Software"),
|
||||||
|
* to deal in the Software without restriction, including without limitation
|
||||||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
* Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
* DEALINGS IN THE SOFTWARE.
|
||||||
|
*
|
||||||
|
* \section DESCRIPTION
|
||||||
|
*
|
||||||
|
* This provides a windows implementation of the Serial class interface.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if defined(_WIN32)
|
||||||
|
|
||||||
|
#ifndef SERIAL_IMPL_WINDOWS_H
|
||||||
|
#define SERIAL_IMPL_WINDOWS_H
|
||||||
|
|
||||||
|
#include "include/serial.h"
|
||||||
|
|
||||||
|
#include "windows.h"
|
||||||
|
|
||||||
|
namespace serial {
|
||||||
|
|
||||||
|
using std::string;
|
||||||
|
using std::wstring;
|
||||||
|
using std::invalid_argument;
|
||||||
|
|
||||||
|
using serial::SerialException;
|
||||||
|
using serial::IOException;
|
||||||
|
|
||||||
|
class serial::Serial::SerialImpl {
|
||||||
|
public:
|
||||||
|
SerialImpl (const string &port,
|
||||||
|
unsigned long baudrate,
|
||||||
|
bytesize_t bytesize,
|
||||||
|
parity_t parity,
|
||||||
|
stopbits_t stopbits,
|
||||||
|
flowcontrol_t flowcontrol);
|
||||||
|
|
||||||
|
virtual ~SerialImpl ();
|
||||||
|
|
||||||
|
void
|
||||||
|
open ();
|
||||||
|
|
||||||
|
void
|
||||||
|
close ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
isOpen () const;
|
||||||
|
|
||||||
|
size_t
|
||||||
|
available ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
waitReadable (uint32_t timeout);
|
||||||
|
|
||||||
|
void
|
||||||
|
waitByteTimes (size_t count);
|
||||||
|
|
||||||
|
size_t
|
||||||
|
read (uint8_t *buf, size_t size = 1);
|
||||||
|
|
||||||
|
size_t
|
||||||
|
write (const uint8_t *data, size_t length);
|
||||||
|
|
||||||
|
void
|
||||||
|
flush ();
|
||||||
|
|
||||||
|
void
|
||||||
|
flushInput ();
|
||||||
|
|
||||||
|
void
|
||||||
|
flushOutput ();
|
||||||
|
|
||||||
|
void
|
||||||
|
sendBreak (int duration);
|
||||||
|
|
||||||
|
void
|
||||||
|
setBreak (bool level);
|
||||||
|
|
||||||
|
void
|
||||||
|
setRTS (bool level);
|
||||||
|
|
||||||
|
void
|
||||||
|
setDTR (bool level);
|
||||||
|
|
||||||
|
bool
|
||||||
|
waitForChange ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getCTS ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getDSR ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getRI ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getCD ();
|
||||||
|
|
||||||
|
void
|
||||||
|
setPort (const string &port);
|
||||||
|
|
||||||
|
string
|
||||||
|
getPort () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setTimeout (Timeout &timeout);
|
||||||
|
|
||||||
|
Timeout
|
||||||
|
getTimeout () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setBaudrate (unsigned long baudrate);
|
||||||
|
|
||||||
|
unsigned long
|
||||||
|
getBaudrate () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setBytesize (bytesize_t bytesize);
|
||||||
|
|
||||||
|
bytesize_t
|
||||||
|
getBytesize () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setParity (parity_t parity);
|
||||||
|
|
||||||
|
parity_t
|
||||||
|
getParity () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setStopbits (stopbits_t stopbits);
|
||||||
|
|
||||||
|
stopbits_t
|
||||||
|
getStopbits () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setFlowcontrol (flowcontrol_t flowcontrol);
|
||||||
|
|
||||||
|
flowcontrol_t
|
||||||
|
getFlowcontrol () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
readLock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
readUnlock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
writeLock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
writeUnlock ();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void reconfigurePort ();
|
||||||
|
|
||||||
|
private:
|
||||||
|
wstring port_; // Path to the file descriptor
|
||||||
|
HANDLE fd_;
|
||||||
|
|
||||||
|
bool is_open_;
|
||||||
|
|
||||||
|
Timeout timeout_; // Timeout for read operations
|
||||||
|
unsigned long baudrate_; // Baudrate
|
||||||
|
|
||||||
|
parity_t parity_; // Parity
|
||||||
|
bytesize_t bytesize_; // Size of the bytes
|
||||||
|
stopbits_t stopbits_; // Stop Bits
|
||||||
|
flowcontrol_t flowcontrol_; // Flow Control
|
||||||
|
|
||||||
|
// Mutex used to lock the read functions
|
||||||
|
HANDLE read_mutex;
|
||||||
|
// Mutex used to lock the write functions
|
||||||
|
HANDLE write_mutex;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // SERIAL_IMPL_WINDOWS_H
|
||||||
|
|
||||||
|
#endif // if defined(_WIN32)
|
||||||
@@ -0,0 +1,772 @@
|
|||||||
|
/*!
|
||||||
|
* \file serial/serial.h
|
||||||
|
* \author William Woodall <wjwwood@gmail.com>
|
||||||
|
* \author John Harrison <ash.gti@gmail.com>
|
||||||
|
* \version 0.1
|
||||||
|
*
|
||||||
|
* \section LICENSE
|
||||||
|
*
|
||||||
|
* The MIT License
|
||||||
|
*
|
||||||
|
* Copyright (c) 2012 William Woodall
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the "Software"),
|
||||||
|
* to deal in the Software without restriction, including without limitation
|
||||||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
* Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
* DEALINGS IN THE SOFTWARE.
|
||||||
|
*
|
||||||
|
* \section DESCRIPTION
|
||||||
|
*
|
||||||
|
* This provides a cross platform interface for interacting with Serial Ports.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SERIAL_H
|
||||||
|
#define SERIAL_H
|
||||||
|
|
||||||
|
#include <limits>
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
#include <cstring>
|
||||||
|
#include <sstream>
|
||||||
|
#include <exception>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
#define THROW(exceptionClass, message) throw exceptionClass(__FILE__, \
|
||||||
|
__LINE__, (message) )
|
||||||
|
|
||||||
|
namespace serial {
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Enumeration defines the possible bytesizes for the serial port.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
fivebits = 5,
|
||||||
|
sixbits = 6,
|
||||||
|
sevenbits = 7,
|
||||||
|
eightbits = 8
|
||||||
|
} bytesize_t;
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Enumeration defines the possible parity types for the serial port.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
parity_none = 0,
|
||||||
|
parity_odd = 1,
|
||||||
|
parity_even = 2,
|
||||||
|
parity_mark = 3,
|
||||||
|
parity_space = 4
|
||||||
|
} parity_t;
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Enumeration defines the possible stopbit types for the serial port.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
stopbits_one = 1,
|
||||||
|
stopbits_two = 2,
|
||||||
|
stopbits_one_point_five
|
||||||
|
} stopbits_t;
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Enumeration defines the possible flowcontrol types for the serial port.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
flowcontrol_none = 0,
|
||||||
|
flowcontrol_software,
|
||||||
|
flowcontrol_hardware
|
||||||
|
} flowcontrol_t;
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Structure for setting the timeout of the serial port, times are
|
||||||
|
* in milliseconds.
|
||||||
|
*
|
||||||
|
* In order to disable the interbyte timeout, set it to Timeout::max().
|
||||||
|
*/
|
||||||
|
struct Timeout {
|
||||||
|
#ifdef max
|
||||||
|
# undef max
|
||||||
|
#endif
|
||||||
|
static uint32_t max() {return std::numeric_limits<uint32_t>::max();}
|
||||||
|
/*!
|
||||||
|
* Convenience function to generate Timeout structs using a
|
||||||
|
* single absolute timeout.
|
||||||
|
*
|
||||||
|
* \param timeout A long that defines the time in milliseconds until a
|
||||||
|
* timeout occurs after a call to read or write is made.
|
||||||
|
*
|
||||||
|
* \return Timeout struct that represents this simple timeout provided.
|
||||||
|
*/
|
||||||
|
static Timeout simpleTimeout(uint32_t timeout) {
|
||||||
|
return Timeout(max(), timeout, 0, timeout, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*! Number of milliseconds between bytes received to timeout on. */
|
||||||
|
uint32_t inter_byte_timeout;
|
||||||
|
/*! A constant number of milliseconds to wait after calling read. */
|
||||||
|
uint32_t read_timeout_constant;
|
||||||
|
/*! A multiplier against the number of requested bytes to wait after
|
||||||
|
* calling read.
|
||||||
|
*/
|
||||||
|
uint32_t read_timeout_multiplier;
|
||||||
|
/*! A constant number of milliseconds to wait after calling write. */
|
||||||
|
uint32_t write_timeout_constant;
|
||||||
|
/*! A multiplier against the number of requested bytes to wait after
|
||||||
|
* calling write.
|
||||||
|
*/
|
||||||
|
uint32_t write_timeout_multiplier;
|
||||||
|
|
||||||
|
explicit Timeout (uint32_t inter_byte_timeout_=0,
|
||||||
|
uint32_t read_timeout_constant_=0,
|
||||||
|
uint32_t read_timeout_multiplier_=0,
|
||||||
|
uint32_t write_timeout_constant_=0,
|
||||||
|
uint32_t write_timeout_multiplier_=0)
|
||||||
|
: inter_byte_timeout(inter_byte_timeout_),
|
||||||
|
read_timeout_constant(read_timeout_constant_),
|
||||||
|
read_timeout_multiplier(read_timeout_multiplier_),
|
||||||
|
write_timeout_constant(write_timeout_constant_),
|
||||||
|
write_timeout_multiplier(write_timeout_multiplier_)
|
||||||
|
{}
|
||||||
|
};
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Class that provides a portable serial port interface.
|
||||||
|
*/
|
||||||
|
class Serial {
|
||||||
|
public:
|
||||||
|
/*!
|
||||||
|
* Creates a Serial object and opens the port if a port is specified,
|
||||||
|
* otherwise it remains closed until serial::Serial::open is called.
|
||||||
|
*
|
||||||
|
* \param port A std::string containing the address of the serial port,
|
||||||
|
* which would be something like 'COM1' on Windows and '/dev/ttyS0'
|
||||||
|
* on Linux.
|
||||||
|
*
|
||||||
|
* \param baudrate An unsigned 32-bit integer that represents the baudrate
|
||||||
|
*
|
||||||
|
* \param timeout A serial::Timeout struct that defines the timeout
|
||||||
|
* conditions for the serial port. \see serial::Timeout
|
||||||
|
*
|
||||||
|
* \param bytesize Size of each byte in the serial transmission of data,
|
||||||
|
* default is eightbits, possible values are: fivebits, sixbits, sevenbits,
|
||||||
|
* eightbits
|
||||||
|
*
|
||||||
|
* \param parity Method of parity, default is parity_none, possible values
|
||||||
|
* are: parity_none, parity_odd, parity_even
|
||||||
|
*
|
||||||
|
* \param stopbits Number of stop bits used, default is stopbits_one,
|
||||||
|
* possible values are: stopbits_one, stopbits_one_point_five, stopbits_two
|
||||||
|
*
|
||||||
|
* \param flowcontrol Type of flowcontrol used, default is
|
||||||
|
* flowcontrol_none, possible values are: flowcontrol_none,
|
||||||
|
* flowcontrol_software, flowcontrol_hardware
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::IOException
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
Serial (const std::string &port = "",
|
||||||
|
uint32_t baudrate = 9600,
|
||||||
|
Timeout timeout = Timeout(),
|
||||||
|
bytesize_t bytesize = eightbits,
|
||||||
|
parity_t parity = parity_none,
|
||||||
|
stopbits_t stopbits = stopbits_one,
|
||||||
|
flowcontrol_t flowcontrol = flowcontrol_none);
|
||||||
|
|
||||||
|
/*! Destructor */
|
||||||
|
virtual ~Serial ();
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Opens the serial port as long as the port is set and the port isn't
|
||||||
|
* already open.
|
||||||
|
*
|
||||||
|
* If the port is provided to the constructor then an explicit call to open
|
||||||
|
* is not needed.
|
||||||
|
*
|
||||||
|
* \see Serial::Serial
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
* \throw serial::SerialException
|
||||||
|
* \throw serial::IOException
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
open ();
|
||||||
|
|
||||||
|
/*! Gets the open status of the serial port.
|
||||||
|
*
|
||||||
|
* \return Returns true if the port is open, false otherwise.
|
||||||
|
*/
|
||||||
|
bool
|
||||||
|
isOpen () const;
|
||||||
|
|
||||||
|
/*! Closes the serial port. */
|
||||||
|
void
|
||||||
|
close ();
|
||||||
|
|
||||||
|
/*! Return the number of characters in the buffer. */
|
||||||
|
size_t
|
||||||
|
available ();
|
||||||
|
|
||||||
|
/*! Block until there is serial data to read or read_timeout_constant
|
||||||
|
* number of milliseconds have elapsed. The return value is true when
|
||||||
|
* the function exits with the port in a readable state, false otherwise
|
||||||
|
* (due to timeout or select interruption). */
|
||||||
|
bool
|
||||||
|
waitReadable ();
|
||||||
|
|
||||||
|
/*! Block for a period of time corresponding to the transmission time of
|
||||||
|
* count characters at present serial settings. This may be used in con-
|
||||||
|
* junction with waitReadable to read larger blocks of data from the
|
||||||
|
* port. */
|
||||||
|
void
|
||||||
|
waitByteTimes (size_t count);
|
||||||
|
|
||||||
|
/*! Read a given amount of bytes from the serial port into a given buffer.
|
||||||
|
*
|
||||||
|
* The read function will return in one of three cases:
|
||||||
|
* * The number of requested bytes was read.
|
||||||
|
* * In this case the number of bytes requested will match the size_t
|
||||||
|
* returned by read.
|
||||||
|
* * A timeout occurred, in this case the number of bytes read will not
|
||||||
|
* match the amount requested, but no exception will be thrown. One of
|
||||||
|
* two possible timeouts occurred:
|
||||||
|
* * The inter byte timeout expired, this means that number of
|
||||||
|
* milliseconds elapsed between receiving bytes from the serial port
|
||||||
|
* exceeded the inter byte timeout.
|
||||||
|
* * The total timeout expired, which is calculated by multiplying the
|
||||||
|
* read timeout multiplier by the number of requested bytes and then
|
||||||
|
* added to the read timeout constant. If that total number of
|
||||||
|
* milliseconds elapses after the initial call to read a timeout will
|
||||||
|
* occur.
|
||||||
|
* * An exception occurred, in this case an actual exception will be thrown.
|
||||||
|
*
|
||||||
|
* \param buffer An uint8_t array of at least the requested size.
|
||||||
|
* \param size A size_t defining how many bytes to be read.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes read as a result of the
|
||||||
|
* call to read.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
read (uint8_t *buffer, size_t size);
|
||||||
|
|
||||||
|
/*! Read a given amount of bytes from the serial port into a give buffer.
|
||||||
|
*
|
||||||
|
* \param buffer A reference to a std::vector of uint8_t.
|
||||||
|
* \param size A size_t defining how many bytes to be read.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes read as a result of the
|
||||||
|
* call to read.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
read (std::vector<uint8_t> &buffer, size_t size = 1);
|
||||||
|
|
||||||
|
/*! Read a given amount of bytes from the serial port into a give buffer.
|
||||||
|
*
|
||||||
|
* \param buffer A reference to a std::string.
|
||||||
|
* \param size A size_t defining how many bytes to be read.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes read as a result of the
|
||||||
|
* call to read.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
read (std::string &buffer, size_t size = 1);
|
||||||
|
|
||||||
|
/*! Read a given amount of bytes from the serial port and return a string
|
||||||
|
* containing the data.
|
||||||
|
*
|
||||||
|
* \param size A size_t defining how many bytes to be read.
|
||||||
|
*
|
||||||
|
* \return A std::string containing the data read from the port.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
std::string
|
||||||
|
read (size_t size = 1);
|
||||||
|
|
||||||
|
/*! Reads in a line or until a given delimiter has been processed.
|
||||||
|
*
|
||||||
|
* Reads from the serial port until a single line has been read.
|
||||||
|
*
|
||||||
|
* \param buffer A std::string reference used to store the data.
|
||||||
|
* \param size A maximum length of a line, defaults to 65536 (2^16)
|
||||||
|
* \param eol A string to match against for the EOL.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes read.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
readline (std::string &buffer, size_t size = 65536, std::string eol = "\n");
|
||||||
|
|
||||||
|
/*! Reads in a line or until a given delimiter has been processed.
|
||||||
|
*
|
||||||
|
* Reads from the serial port until a single line has been read.
|
||||||
|
*
|
||||||
|
* \param size A maximum length of a line, defaults to 65536 (2^16)
|
||||||
|
* \param eol A string to match against for the EOL.
|
||||||
|
*
|
||||||
|
* \return A std::string containing the line.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
std::string
|
||||||
|
readline (size_t size = 65536, std::string eol = "\n");
|
||||||
|
|
||||||
|
/*! Reads in multiple lines until the serial port times out.
|
||||||
|
*
|
||||||
|
* This requires a timeout > 0 before it can be run. It will read until a
|
||||||
|
* timeout occurs and return a list of strings.
|
||||||
|
*
|
||||||
|
* \param size A maximum length of combined lines, defaults to 65536 (2^16)
|
||||||
|
*
|
||||||
|
* \param eol A string to match against for the EOL.
|
||||||
|
*
|
||||||
|
* \return A vector<string> containing the lines.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
std::vector<std::string>
|
||||||
|
readlines (size_t size = 65536, std::string eol = "\n");
|
||||||
|
|
||||||
|
/*! Write a string to the serial port.
|
||||||
|
*
|
||||||
|
* \param data A const reference containing the data to be written
|
||||||
|
* to the serial port.
|
||||||
|
*
|
||||||
|
* \param size A size_t that indicates how many bytes should be written from
|
||||||
|
* the given data buffer.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes actually written to
|
||||||
|
* the serial port.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
* \throw serial::IOException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
write (const uint8_t *data, size_t size);
|
||||||
|
|
||||||
|
/*! Write a string to the serial port.
|
||||||
|
*
|
||||||
|
* \param data A const reference containing the data to be written
|
||||||
|
* to the serial port.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes actually written to
|
||||||
|
* the serial port.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
* \throw serial::IOException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
write (const std::vector<uint8_t> &data);
|
||||||
|
|
||||||
|
/*! Write a string to the serial port.
|
||||||
|
*
|
||||||
|
* \param data A const reference containing the data to be written
|
||||||
|
* to the serial port.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes actually written to
|
||||||
|
* the serial port.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
* \throw serial::IOException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
write (const std::string &data);
|
||||||
|
|
||||||
|
/*! Sets the serial port identifier.
|
||||||
|
*
|
||||||
|
* \param port A const std::string reference containing the address of the
|
||||||
|
* serial port, which would be something like 'COM1' on Windows and
|
||||||
|
* '/dev/ttyS0' on Linux.
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setPort (const std::string &port);
|
||||||
|
|
||||||
|
/*! Gets the serial port identifier.
|
||||||
|
*
|
||||||
|
* \see Serial::setPort
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
std::string
|
||||||
|
getPort () const;
|
||||||
|
|
||||||
|
/*! Sets the timeout for reads and writes using the Timeout struct.
|
||||||
|
*
|
||||||
|
* There are two timeout conditions described here:
|
||||||
|
* * The inter byte timeout:
|
||||||
|
* * The inter_byte_timeout component of serial::Timeout defines the
|
||||||
|
* maximum amount of time, in milliseconds, between receiving bytes on
|
||||||
|
* the serial port that can pass before a timeout occurs. Setting this
|
||||||
|
* to zero will prevent inter byte timeouts from occurring.
|
||||||
|
* * Total time timeout:
|
||||||
|
* * The constant and multiplier component of this timeout condition,
|
||||||
|
* for both read and write, are defined in serial::Timeout. This
|
||||||
|
* timeout occurs if the total time since the read or write call was
|
||||||
|
* made exceeds the specified time in milliseconds.
|
||||||
|
* * The limit is defined by multiplying the multiplier component by the
|
||||||
|
* number of requested bytes and adding that product to the constant
|
||||||
|
* component. In this way if you want a read call, for example, to
|
||||||
|
* timeout after exactly one second regardless of the number of bytes
|
||||||
|
* you asked for then set the read_timeout_constant component of
|
||||||
|
* serial::Timeout to 1000 and the read_timeout_multiplier to zero.
|
||||||
|
* This timeout condition can be used in conjunction with the inter
|
||||||
|
* byte timeout condition with out any problems, timeout will simply
|
||||||
|
* occur when one of the two timeout conditions is met. This allows
|
||||||
|
* users to have maximum control over the trade-off between
|
||||||
|
* responsiveness and efficiency.
|
||||||
|
*
|
||||||
|
* Read and write functions will return in one of three cases. When the
|
||||||
|
* reading or writing is complete, when a timeout occurs, or when an
|
||||||
|
* exception occurs.
|
||||||
|
*
|
||||||
|
* \param timeout A serial::Timeout struct containing the inter byte
|
||||||
|
* timeout, and the read and write timeout constants and multipliers.
|
||||||
|
*
|
||||||
|
* \see serial::Timeout
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setTimeout (Timeout &timeout);
|
||||||
|
|
||||||
|
/*! Sets the timeout for reads and writes. */
|
||||||
|
void
|
||||||
|
setTimeout (uint32_t inter_byte_timeout, uint32_t read_timeout_constant,
|
||||||
|
uint32_t read_timeout_multiplier, uint32_t write_timeout_constant,
|
||||||
|
uint32_t write_timeout_multiplier)
|
||||||
|
{
|
||||||
|
Timeout timeout(inter_byte_timeout, read_timeout_constant,
|
||||||
|
read_timeout_multiplier, write_timeout_constant,
|
||||||
|
write_timeout_multiplier);
|
||||||
|
return setTimeout(timeout);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*! Gets the timeout for reads in seconds.
|
||||||
|
*
|
||||||
|
* \return A Timeout struct containing the inter_byte_timeout, and read
|
||||||
|
* and write timeout constants and multipliers.
|
||||||
|
*
|
||||||
|
* \see Serial::setTimeout
|
||||||
|
*/
|
||||||
|
Timeout
|
||||||
|
getTimeout () const;
|
||||||
|
|
||||||
|
/*! Sets the baudrate for the serial port.
|
||||||
|
*
|
||||||
|
* Possible baudrates depends on the system but some safe baudrates include:
|
||||||
|
* 110, 300, 600, 1200, 2400, 4800, 9600, 14400, 19200, 28800, 38400, 56000,
|
||||||
|
* 57600, 115200
|
||||||
|
* Some other baudrates that are supported by some comports:
|
||||||
|
* 128000, 153600, 230400, 256000, 460800, 921600
|
||||||
|
*
|
||||||
|
* \param baudrate An integer that sets the baud rate for the serial port.
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setBaudrate (uint32_t baudrate);
|
||||||
|
|
||||||
|
/*! Gets the baudrate for the serial port.
|
||||||
|
*
|
||||||
|
* \return An integer that sets the baud rate for the serial port.
|
||||||
|
*
|
||||||
|
* \see Serial::setBaudrate
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
uint32_t
|
||||||
|
getBaudrate () const;
|
||||||
|
|
||||||
|
/*! Sets the bytesize for the serial port.
|
||||||
|
*
|
||||||
|
* \param bytesize Size of each byte in the serial transmission of data,
|
||||||
|
* default is eightbits, possible values are: fivebits, sixbits, sevenbits,
|
||||||
|
* eightbits
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setBytesize (bytesize_t bytesize);
|
||||||
|
|
||||||
|
/*! Gets the bytesize for the serial port.
|
||||||
|
*
|
||||||
|
* \see Serial::setBytesize
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
bytesize_t
|
||||||
|
getBytesize () const;
|
||||||
|
|
||||||
|
/*! Sets the parity for the serial port.
|
||||||
|
*
|
||||||
|
* \param parity Method of parity, default is parity_none, possible values
|
||||||
|
* are: parity_none, parity_odd, parity_even
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setParity (parity_t parity);
|
||||||
|
|
||||||
|
/*! Gets the parity for the serial port.
|
||||||
|
*
|
||||||
|
* \see Serial::setParity
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
parity_t
|
||||||
|
getParity () const;
|
||||||
|
|
||||||
|
/*! Sets the stopbits for the serial port.
|
||||||
|
*
|
||||||
|
* \param stopbits Number of stop bits used, default is stopbits_one,
|
||||||
|
* possible values are: stopbits_one, stopbits_one_point_five, stopbits_two
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setStopbits (stopbits_t stopbits);
|
||||||
|
|
||||||
|
/*! Gets the stopbits for the serial port.
|
||||||
|
*
|
||||||
|
* \see Serial::setStopbits
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
stopbits_t
|
||||||
|
getStopbits () const;
|
||||||
|
|
||||||
|
/*! Sets the flow control for the serial port.
|
||||||
|
*
|
||||||
|
* \param flowcontrol Type of flowcontrol used, default is flowcontrol_none,
|
||||||
|
* possible values are: flowcontrol_none, flowcontrol_software,
|
||||||
|
* flowcontrol_hardware
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setFlowcontrol (flowcontrol_t flowcontrol);
|
||||||
|
|
||||||
|
/*! Gets the flow control for the serial port.
|
||||||
|
*
|
||||||
|
* \see Serial::setFlowcontrol
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
flowcontrol_t
|
||||||
|
getFlowcontrol () const;
|
||||||
|
|
||||||
|
/*! Flush the input and output buffers */
|
||||||
|
void
|
||||||
|
flush ();
|
||||||
|
|
||||||
|
/*! Flush only the input buffer */
|
||||||
|
void
|
||||||
|
flushInput ();
|
||||||
|
|
||||||
|
/*! Flush only the output buffer */
|
||||||
|
void
|
||||||
|
flushOutput ();
|
||||||
|
|
||||||
|
/*! Sends the RS-232 break signal. See tcsendbreak(3). */
|
||||||
|
void
|
||||||
|
sendBreak (int duration);
|
||||||
|
|
||||||
|
/*! Set the break condition to a given level. Defaults to true. */
|
||||||
|
void
|
||||||
|
setBreak (bool level = true);
|
||||||
|
|
||||||
|
/*! Set the RTS handshaking line to the given level. Defaults to true. */
|
||||||
|
void
|
||||||
|
setRTS (bool level = true);
|
||||||
|
|
||||||
|
/*! Set the DTR handshaking line to the given level. Defaults to true. */
|
||||||
|
void
|
||||||
|
setDTR (bool level = true);
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Blocks until CTS, DSR, RI, CD changes or something interrupts it.
|
||||||
|
*
|
||||||
|
* Can throw an exception if an error occurs while waiting.
|
||||||
|
* You can check the status of CTS, DSR, RI, and CD once this returns.
|
||||||
|
* Uses TIOCMIWAIT via ioctl if available (mostly only on Linux) with a
|
||||||
|
* resolution of less than +-1ms and as good as +-0.2ms. Otherwise a
|
||||||
|
* polling method is used which can give +-2ms.
|
||||||
|
*
|
||||||
|
* \return Returns true if one of the lines changed, false if something else
|
||||||
|
* occurred.
|
||||||
|
*
|
||||||
|
* \throw SerialException
|
||||||
|
*/
|
||||||
|
bool
|
||||||
|
waitForChange ();
|
||||||
|
|
||||||
|
/*! Returns the current status of the CTS line. */
|
||||||
|
bool
|
||||||
|
getCTS ();
|
||||||
|
|
||||||
|
/*! Returns the current status of the DSR line. */
|
||||||
|
bool
|
||||||
|
getDSR ();
|
||||||
|
|
||||||
|
/*! Returns the current status of the RI line. */
|
||||||
|
bool
|
||||||
|
getRI ();
|
||||||
|
|
||||||
|
/*! Returns the current status of the CD line. */
|
||||||
|
bool
|
||||||
|
getCD ();
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Disable copy constructors
|
||||||
|
Serial(const Serial&);
|
||||||
|
Serial& operator=(const Serial&);
|
||||||
|
|
||||||
|
// Pimpl idiom, d_pointer
|
||||||
|
class SerialImpl;
|
||||||
|
SerialImpl *pimpl_;
|
||||||
|
|
||||||
|
// Scoped Lock Classes
|
||||||
|
class ScopedReadLock;
|
||||||
|
class ScopedWriteLock;
|
||||||
|
|
||||||
|
// Read common function
|
||||||
|
size_t
|
||||||
|
read_ (uint8_t *buffer, size_t size);
|
||||||
|
// Write common function
|
||||||
|
size_t
|
||||||
|
write_ (const uint8_t *data, size_t length);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
class SerialException : public std::exception
|
||||||
|
{
|
||||||
|
// Disable copy constructors
|
||||||
|
SerialException& operator=(const SerialException&);
|
||||||
|
std::string e_what_;
|
||||||
|
public:
|
||||||
|
SerialException (const char *description) {
|
||||||
|
std::stringstream ss;
|
||||||
|
ss << "SerialException " << description << " failed.";
|
||||||
|
e_what_ = ss.str();
|
||||||
|
}
|
||||||
|
SerialException (const SerialException& other) : e_what_(other.e_what_) {}
|
||||||
|
virtual ~SerialException() throw() {}
|
||||||
|
virtual const char* what () const throw () {
|
||||||
|
return e_what_.c_str();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class IOException : public std::exception
|
||||||
|
{
|
||||||
|
// Disable copy constructors
|
||||||
|
IOException& operator=(const IOException&);
|
||||||
|
std::string file_;
|
||||||
|
int line_;
|
||||||
|
std::string e_what_;
|
||||||
|
int errno_;
|
||||||
|
public:
|
||||||
|
explicit IOException (std::string file, int line, int errnum)
|
||||||
|
: file_(file), line_(line), errno_(errnum) {
|
||||||
|
std::stringstream ss;
|
||||||
|
#if defined(_WIN32) && !defined(__MINGW32__)
|
||||||
|
char error_str [1024];
|
||||||
|
strerror_s(error_str, 1024, errnum);
|
||||||
|
#else
|
||||||
|
char * error_str = strerror(errnum);
|
||||||
|
#endif
|
||||||
|
ss << "IO Exception (" << errno_ << "): " << error_str;
|
||||||
|
ss << ", file " << file_ << ", line " << line_ << ".";
|
||||||
|
e_what_ = ss.str();
|
||||||
|
}
|
||||||
|
explicit IOException (std::string file, int line, const char * description)
|
||||||
|
: file_(file), line_(line), errno_(0) {
|
||||||
|
std::stringstream ss;
|
||||||
|
ss << "IO Exception: " << description;
|
||||||
|
ss << ", file " << file_ << ", line " << line_ << ".";
|
||||||
|
e_what_ = ss.str();
|
||||||
|
}
|
||||||
|
virtual ~IOException() throw() {}
|
||||||
|
IOException (const IOException& other) : line_(other.line_), e_what_(other.e_what_), errno_(other.errno_) {}
|
||||||
|
|
||||||
|
int getErrorNumber () { return errno_; }
|
||||||
|
|
||||||
|
virtual const char* what () const throw () {
|
||||||
|
return e_what_.c_str();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class PortNotOpenedException : public std::exception
|
||||||
|
{
|
||||||
|
// Disable copy constructors
|
||||||
|
const PortNotOpenedException& operator=(PortNotOpenedException);
|
||||||
|
std::string e_what_;
|
||||||
|
public:
|
||||||
|
PortNotOpenedException (const char * description) {
|
||||||
|
std::stringstream ss;
|
||||||
|
ss << "PortNotOpenedException " << description << " failed.";
|
||||||
|
e_what_ = ss.str();
|
||||||
|
}
|
||||||
|
PortNotOpenedException (const PortNotOpenedException& other) : e_what_(other.e_what_) {}
|
||||||
|
virtual ~PortNotOpenedException() throw() {}
|
||||||
|
virtual const char* what () const throw () {
|
||||||
|
return e_what_.c_str();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Structure that describes a serial device.
|
||||||
|
*/
|
||||||
|
struct PortInfo {
|
||||||
|
|
||||||
|
/*! Address of the serial port (this can be passed to the constructor of Serial). */
|
||||||
|
std::string port;
|
||||||
|
|
||||||
|
/*! Human readable description of serial device if available. */
|
||||||
|
std::string description;
|
||||||
|
|
||||||
|
/*! Hardware ID (e.g. VID:PID of USB serial devices) or "n/a" if not available. */
|
||||||
|
std::string hardware_id;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/* Lists the serial ports available on the system
|
||||||
|
*
|
||||||
|
* Returns a vector of available serial ports, each represented
|
||||||
|
* by a serial::PortInfo data structure:
|
||||||
|
*
|
||||||
|
* \return vector of serial::PortInfo.
|
||||||
|
*/
|
||||||
|
std::vector<PortInfo>
|
||||||
|
list_ports();
|
||||||
|
|
||||||
|
} // namespace serial
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
// This header is from the v8 google project:
|
||||||
|
// http://code.google.com/p/v8/source/browse/trunk/include/v8stdint.h
|
||||||
|
|
||||||
|
// Copyright 2012 the V8 project authors. All rights reserved.
|
||||||
|
// Redistribution and use in source and binary forms, with or without
|
||||||
|
// modification, are permitted provided that the following conditions are
|
||||||
|
// met:
|
||||||
|
//
|
||||||
|
// * Redistributions of source code must retain the above copyright
|
||||||
|
// notice, this list of conditions and the following disclaimer.
|
||||||
|
// * Redistributions in binary form must reproduce the above
|
||||||
|
// copyright notice, this list of conditions and the following
|
||||||
|
// disclaimer in the documentation and/or other materials provided
|
||||||
|
// with the distribution.
|
||||||
|
// * Neither the name of Google Inc. nor the names of its
|
||||||
|
// contributors may be used to endorse or promote products derived
|
||||||
|
// from this software without specific prior written permission.
|
||||||
|
//
|
||||||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
// Load definitions of standard types.
|
||||||
|
|
||||||
|
#ifndef V8STDINT_H_
|
||||||
|
#define V8STDINT_H_
|
||||||
|
|
||||||
|
#include <stddef.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#if defined(_WIN32) && !defined(__MINGW32__)
|
||||||
|
|
||||||
|
typedef signed char int8_t;
|
||||||
|
typedef unsigned char uint8_t;
|
||||||
|
typedef short int16_t; // NOLINT
|
||||||
|
typedef unsigned short uint16_t; // NOLINT
|
||||||
|
typedef int int32_t;
|
||||||
|
typedef unsigned int uint32_t;
|
||||||
|
typedef __int64 int64_t;
|
||||||
|
typedef unsigned __int64 uint64_t;
|
||||||
|
// intptr_t and friends are defined in crtdefs.h through stdio.h.
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // V8STDINT_H_
|
||||||
@@ -0,0 +1,335 @@
|
|||||||
|
#if defined(__linux__)
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright (c) 2014 Craig Lilley <cralilley@gmail.com>
|
||||||
|
* This software is made available under the terms of the MIT licence.
|
||||||
|
* A copy of the licence can be obtained from:
|
||||||
|
* http://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
#include <sstream>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <iostream>
|
||||||
|
#include <fstream>
|
||||||
|
#include <cstdio>
|
||||||
|
#include <cstdarg>
|
||||||
|
#include <cstdlib>
|
||||||
|
|
||||||
|
#include <glob.h>
|
||||||
|
#include <sys/types.h>
|
||||||
|
#include <sys/stat.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include "../../../include/serial.h"
|
||||||
|
|
||||||
|
|
||||||
|
using serial::PortInfo;
|
||||||
|
using std::istringstream;
|
||||||
|
using std::ifstream;
|
||||||
|
using std::getline;
|
||||||
|
using std::vector;
|
||||||
|
using std::string;
|
||||||
|
using std::cout;
|
||||||
|
using std::endl;
|
||||||
|
|
||||||
|
static vector<string> glob(const vector<string>& patterns);
|
||||||
|
static string basename(const string& path);
|
||||||
|
static string dirname(const string& path);
|
||||||
|
static bool path_exists(const string& path);
|
||||||
|
static string realpath(const string& path);
|
||||||
|
static string usb_sysfs_friendly_name(const string& sys_usb_path);
|
||||||
|
static vector<string> get_sysfs_info(const string& device_path);
|
||||||
|
static string read_line(const string& file);
|
||||||
|
static string usb_sysfs_hw_string(const string& sysfs_path);
|
||||||
|
static string format(const char* format, ...);
|
||||||
|
|
||||||
|
vector<string>
|
||||||
|
glob(const vector<string>& patterns)
|
||||||
|
{
|
||||||
|
vector<string> paths_found;
|
||||||
|
|
||||||
|
if(patterns.size() == 0)
|
||||||
|
return paths_found;
|
||||||
|
|
||||||
|
glob_t glob_results;
|
||||||
|
|
||||||
|
int glob_retval = glob(patterns[0].c_str(), 0, NULL, &glob_results);
|
||||||
|
|
||||||
|
vector<string>::const_iterator iter = patterns.begin();
|
||||||
|
|
||||||
|
while(++iter != patterns.end())
|
||||||
|
{
|
||||||
|
glob_retval = glob(iter->c_str(), GLOB_APPEND, NULL, &glob_results);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int path_index = 0; path_index < glob_results.gl_pathc; path_index++)
|
||||||
|
{
|
||||||
|
paths_found.push_back(glob_results.gl_pathv[path_index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
globfree(&glob_results);
|
||||||
|
|
||||||
|
return paths_found;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
basename(const string& path)
|
||||||
|
{
|
||||||
|
size_t pos = path.rfind("/");
|
||||||
|
|
||||||
|
if(pos == std::string::npos)
|
||||||
|
return path;
|
||||||
|
|
||||||
|
return string(path, pos+1, string::npos);
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
dirname(const string& path)
|
||||||
|
{
|
||||||
|
size_t pos = path.rfind("/");
|
||||||
|
|
||||||
|
if(pos == std::string::npos)
|
||||||
|
return path;
|
||||||
|
else if(pos == 0)
|
||||||
|
return "/";
|
||||||
|
|
||||||
|
return string(path, 0, pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
path_exists(const string& path)
|
||||||
|
{
|
||||||
|
struct stat sb;
|
||||||
|
|
||||||
|
if( stat(path.c_str(), &sb ) == 0 )
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
realpath(const string& path)
|
||||||
|
{
|
||||||
|
char* real_path = realpath(path.c_str(), NULL);
|
||||||
|
|
||||||
|
string result;
|
||||||
|
|
||||||
|
if(real_path != NULL)
|
||||||
|
{
|
||||||
|
result = real_path;
|
||||||
|
|
||||||
|
free(real_path);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
usb_sysfs_friendly_name(const string& sys_usb_path)
|
||||||
|
{
|
||||||
|
unsigned int device_number = 0;
|
||||||
|
|
||||||
|
istringstream( read_line(sys_usb_path + "/devnum") ) >> device_number;
|
||||||
|
|
||||||
|
string manufacturer = read_line( sys_usb_path + "/manufacturer" );
|
||||||
|
|
||||||
|
string product = read_line( sys_usb_path + "/product" );
|
||||||
|
|
||||||
|
string serial = read_line( sys_usb_path + "/serial" );
|
||||||
|
|
||||||
|
if( manufacturer.empty() && product.empty() && serial.empty() )
|
||||||
|
return "";
|
||||||
|
|
||||||
|
return format("%s %s %s", manufacturer.c_str(), product.c_str(), serial.c_str() );
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<string>
|
||||||
|
get_sysfs_info(const string& device_path)
|
||||||
|
{
|
||||||
|
string device_name = basename( device_path );
|
||||||
|
|
||||||
|
string friendly_name;
|
||||||
|
|
||||||
|
string hardware_id;
|
||||||
|
|
||||||
|
string sys_device_path = format( "/sys/class/tty/%s/device", device_name.c_str() );
|
||||||
|
|
||||||
|
if( device_name.compare(0,6,"ttyUSB") == 0 )
|
||||||
|
{
|
||||||
|
sys_device_path = dirname( dirname( realpath( sys_device_path ) ) );
|
||||||
|
|
||||||
|
if( path_exists( sys_device_path ) )
|
||||||
|
{
|
||||||
|
friendly_name = usb_sysfs_friendly_name( sys_device_path );
|
||||||
|
|
||||||
|
hardware_id = usb_sysfs_hw_string( sys_device_path );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if( device_name.compare(0,6,"ttyACM") == 0 )
|
||||||
|
{
|
||||||
|
sys_device_path = dirname( realpath( sys_device_path ) );
|
||||||
|
|
||||||
|
if( path_exists( sys_device_path ) )
|
||||||
|
{
|
||||||
|
friendly_name = usb_sysfs_friendly_name( sys_device_path );
|
||||||
|
|
||||||
|
hardware_id = usb_sysfs_hw_string( sys_device_path );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Try to read ID string of PCI device
|
||||||
|
|
||||||
|
string sys_id_path = sys_device_path + "/id";
|
||||||
|
|
||||||
|
if( path_exists( sys_id_path ) )
|
||||||
|
hardware_id = read_line( sys_id_path );
|
||||||
|
}
|
||||||
|
|
||||||
|
if( friendly_name.empty() )
|
||||||
|
friendly_name = device_name;
|
||||||
|
|
||||||
|
if( hardware_id.empty() )
|
||||||
|
hardware_id = "n/a";
|
||||||
|
|
||||||
|
vector<string> result;
|
||||||
|
result.push_back(friendly_name);
|
||||||
|
result.push_back(hardware_id);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
read_line(const string& file)
|
||||||
|
{
|
||||||
|
ifstream ifs(file.c_str(), ifstream::in);
|
||||||
|
|
||||||
|
string line;
|
||||||
|
|
||||||
|
if(ifs)
|
||||||
|
{
|
||||||
|
getline(ifs, line);
|
||||||
|
}
|
||||||
|
|
||||||
|
return line;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
format(const char* format, ...)
|
||||||
|
{
|
||||||
|
va_list ap;
|
||||||
|
|
||||||
|
size_t buffer_size_bytes = 256;
|
||||||
|
|
||||||
|
string result;
|
||||||
|
|
||||||
|
char* buffer = (char*)malloc(buffer_size_bytes);
|
||||||
|
|
||||||
|
if( buffer == NULL )
|
||||||
|
return result;
|
||||||
|
|
||||||
|
bool done = false;
|
||||||
|
|
||||||
|
unsigned int loop_count = 0;
|
||||||
|
|
||||||
|
while(!done)
|
||||||
|
{
|
||||||
|
va_start(ap, format);
|
||||||
|
|
||||||
|
int return_value = vsnprintf(buffer, buffer_size_bytes, format, ap);
|
||||||
|
|
||||||
|
if( return_value < 0 )
|
||||||
|
{
|
||||||
|
done = true;
|
||||||
|
}
|
||||||
|
else if( return_value >= buffer_size_bytes )
|
||||||
|
{
|
||||||
|
// Realloc and try again.
|
||||||
|
|
||||||
|
buffer_size_bytes = return_value + 1;
|
||||||
|
|
||||||
|
char* new_buffer_ptr = (char*)realloc(buffer, buffer_size_bytes);
|
||||||
|
|
||||||
|
if( new_buffer_ptr == NULL )
|
||||||
|
{
|
||||||
|
done = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
buffer = new_buffer_ptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = buffer;
|
||||||
|
done = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
va_end(ap);
|
||||||
|
|
||||||
|
if( ++loop_count > 5 )
|
||||||
|
done = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
free(buffer);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
usb_sysfs_hw_string(const string& sysfs_path)
|
||||||
|
{
|
||||||
|
string serial_number = read_line( sysfs_path + "/serial" );
|
||||||
|
|
||||||
|
if( serial_number.length() > 0 )
|
||||||
|
{
|
||||||
|
serial_number = format( "SNR=%s", serial_number.c_str() );
|
||||||
|
}
|
||||||
|
|
||||||
|
string vid = read_line( sysfs_path + "/idVendor" );
|
||||||
|
|
||||||
|
string pid = read_line( sysfs_path + "/idProduct" );
|
||||||
|
|
||||||
|
return format("USB VID:PID=%s:%s %s", vid.c_str(), pid.c_str(), serial_number.c_str() );
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<PortInfo>
|
||||||
|
serial::list_ports()
|
||||||
|
{
|
||||||
|
vector<PortInfo> results;
|
||||||
|
|
||||||
|
vector<string> search_globs;
|
||||||
|
search_globs.push_back("/dev/ttyACM*");
|
||||||
|
search_globs.push_back("/dev/ttyS*");
|
||||||
|
search_globs.push_back("/dev/ttyUSB*");
|
||||||
|
search_globs.push_back("/dev/tty.*");
|
||||||
|
search_globs.push_back("/dev/cu.*");
|
||||||
|
|
||||||
|
vector<string> devices_found = glob( search_globs );
|
||||||
|
|
||||||
|
vector<string>::iterator iter = devices_found.begin();
|
||||||
|
|
||||||
|
while( iter != devices_found.end() )
|
||||||
|
{
|
||||||
|
string device = *iter++;
|
||||||
|
|
||||||
|
vector<string> sysfs_info = get_sysfs_info( device );
|
||||||
|
|
||||||
|
string friendly_name = sysfs_info[0];
|
||||||
|
|
||||||
|
string hardware_id = sysfs_info[1];
|
||||||
|
|
||||||
|
PortInfo device_entry;
|
||||||
|
device_entry.port = device;
|
||||||
|
device_entry.description = friendly_name;
|
||||||
|
device_entry.hardware_id = hardware_id;
|
||||||
|
|
||||||
|
results.push_back( device_entry );
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return results;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // defined(__linux__)
|
||||||
@@ -0,0 +1,286 @@
|
|||||||
|
#if defined(__APPLE__)
|
||||||
|
|
||||||
|
#include <sys/param.h>
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#include <CoreFoundation/CoreFoundation.h>
|
||||||
|
#include <IOKit/IOKitLib.h>
|
||||||
|
#include <IOKit/serial/IOSerialKeys.h>
|
||||||
|
#include <IOKit/IOBSD.h>
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "serial/serial.h"
|
||||||
|
|
||||||
|
using serial::PortInfo;
|
||||||
|
using std::string;
|
||||||
|
using std::vector;
|
||||||
|
|
||||||
|
#define HARDWARE_ID_STRING_LENGTH 128
|
||||||
|
|
||||||
|
string cfstring_to_string( CFStringRef cfstring );
|
||||||
|
string get_device_path( io_object_t& serial_port );
|
||||||
|
string get_class_name( io_object_t& obj );
|
||||||
|
io_registry_entry_t get_parent_iousb_device( io_object_t& serial_port );
|
||||||
|
string get_string_property( io_object_t& device, const char* property );
|
||||||
|
uint16_t get_int_property( io_object_t& device, const char* property );
|
||||||
|
string rtrim(const string& str);
|
||||||
|
|
||||||
|
string
|
||||||
|
cfstring_to_string( CFStringRef cfstring )
|
||||||
|
{
|
||||||
|
char cstring[MAXPATHLEN];
|
||||||
|
string result;
|
||||||
|
|
||||||
|
if( cfstring )
|
||||||
|
{
|
||||||
|
Boolean success = CFStringGetCString( cfstring,
|
||||||
|
cstring,
|
||||||
|
sizeof(cstring),
|
||||||
|
kCFStringEncodingASCII );
|
||||||
|
|
||||||
|
if( success )
|
||||||
|
result = cstring;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
get_device_path( io_object_t& serial_port )
|
||||||
|
{
|
||||||
|
CFTypeRef callout_path;
|
||||||
|
string device_path;
|
||||||
|
|
||||||
|
callout_path = IORegistryEntryCreateCFProperty( serial_port,
|
||||||
|
CFSTR(kIOCalloutDeviceKey),
|
||||||
|
kCFAllocatorDefault,
|
||||||
|
0 );
|
||||||
|
|
||||||
|
if (callout_path)
|
||||||
|
{
|
||||||
|
if( CFGetTypeID(callout_path) == CFStringGetTypeID() )
|
||||||
|
device_path = cfstring_to_string( static_cast<CFStringRef>(callout_path) );
|
||||||
|
|
||||||
|
CFRelease(callout_path);
|
||||||
|
}
|
||||||
|
|
||||||
|
return device_path;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
get_class_name( io_object_t& obj )
|
||||||
|
{
|
||||||
|
string result;
|
||||||
|
io_name_t class_name;
|
||||||
|
kern_return_t kern_result;
|
||||||
|
|
||||||
|
kern_result = IOObjectGetClass( obj, class_name );
|
||||||
|
|
||||||
|
if( kern_result == KERN_SUCCESS )
|
||||||
|
result = class_name;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
io_registry_entry_t
|
||||||
|
get_parent_iousb_device( io_object_t& serial_port )
|
||||||
|
{
|
||||||
|
io_object_t device = serial_port;
|
||||||
|
io_registry_entry_t parent = 0;
|
||||||
|
io_registry_entry_t result = 0;
|
||||||
|
kern_return_t kern_result = KERN_FAILURE;
|
||||||
|
string name = get_class_name(device);
|
||||||
|
|
||||||
|
// Walk the IO Registry tree looking for this devices parent IOUSBDevice.
|
||||||
|
while( name != "IOUSBDevice" )
|
||||||
|
{
|
||||||
|
kern_result = IORegistryEntryGetParentEntry( device,
|
||||||
|
kIOServicePlane,
|
||||||
|
&parent );
|
||||||
|
|
||||||
|
if(kern_result != KERN_SUCCESS)
|
||||||
|
{
|
||||||
|
result = 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
device = parent;
|
||||||
|
|
||||||
|
name = get_class_name(device);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(kern_result == KERN_SUCCESS)
|
||||||
|
result = device;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
get_string_property( io_object_t& device, const char* property )
|
||||||
|
{
|
||||||
|
string property_name;
|
||||||
|
|
||||||
|
if( device )
|
||||||
|
{
|
||||||
|
CFStringRef property_as_cfstring = CFStringCreateWithCString (
|
||||||
|
kCFAllocatorDefault,
|
||||||
|
property,
|
||||||
|
kCFStringEncodingASCII );
|
||||||
|
|
||||||
|
CFTypeRef name_as_cfstring = IORegistryEntryCreateCFProperty(
|
||||||
|
device,
|
||||||
|
property_as_cfstring,
|
||||||
|
kCFAllocatorDefault,
|
||||||
|
0 );
|
||||||
|
|
||||||
|
if( name_as_cfstring )
|
||||||
|
{
|
||||||
|
if( CFGetTypeID(name_as_cfstring) == CFStringGetTypeID() )
|
||||||
|
property_name = cfstring_to_string( static_cast<CFStringRef>(name_as_cfstring) );
|
||||||
|
|
||||||
|
CFRelease(name_as_cfstring);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(property_as_cfstring)
|
||||||
|
CFRelease(property_as_cfstring);
|
||||||
|
}
|
||||||
|
|
||||||
|
return property_name;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint16_t
|
||||||
|
get_int_property( io_object_t& device, const char* property )
|
||||||
|
{
|
||||||
|
uint16_t result = 0;
|
||||||
|
|
||||||
|
if( device )
|
||||||
|
{
|
||||||
|
CFStringRef property_as_cfstring = CFStringCreateWithCString (
|
||||||
|
kCFAllocatorDefault,
|
||||||
|
property,
|
||||||
|
kCFStringEncodingASCII );
|
||||||
|
|
||||||
|
CFTypeRef number = IORegistryEntryCreateCFProperty( device,
|
||||||
|
property_as_cfstring,
|
||||||
|
kCFAllocatorDefault,
|
||||||
|
0 );
|
||||||
|
|
||||||
|
if(property_as_cfstring)
|
||||||
|
CFRelease(property_as_cfstring);
|
||||||
|
|
||||||
|
if( number )
|
||||||
|
{
|
||||||
|
if( CFGetTypeID(number) == CFNumberGetTypeID() )
|
||||||
|
{
|
||||||
|
bool success = CFNumberGetValue( static_cast<CFNumberRef>(number),
|
||||||
|
kCFNumberSInt16Type,
|
||||||
|
&result );
|
||||||
|
|
||||||
|
if( !success )
|
||||||
|
result = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
CFRelease(number);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
string rtrim(const string& str)
|
||||||
|
{
|
||||||
|
string result = str;
|
||||||
|
|
||||||
|
string whitespace = " \t\f\v\n\r";
|
||||||
|
|
||||||
|
std::size_t found = result.find_last_not_of(whitespace);
|
||||||
|
|
||||||
|
if (found != std::string::npos)
|
||||||
|
result.erase(found+1);
|
||||||
|
else
|
||||||
|
result.clear();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<PortInfo>
|
||||||
|
serial::list_ports(void)
|
||||||
|
{
|
||||||
|
vector<PortInfo> devices_found;
|
||||||
|
CFMutableDictionaryRef classes_to_match;
|
||||||
|
io_iterator_t serial_port_iterator;
|
||||||
|
io_object_t serial_port;
|
||||||
|
mach_port_t master_port;
|
||||||
|
kern_return_t kern_result;
|
||||||
|
|
||||||
|
kern_result = IOMasterPort(MACH_PORT_NULL, &master_port);
|
||||||
|
|
||||||
|
if(kern_result != KERN_SUCCESS)
|
||||||
|
return devices_found;
|
||||||
|
|
||||||
|
classes_to_match = IOServiceMatching(kIOSerialBSDServiceValue);
|
||||||
|
|
||||||
|
if (classes_to_match == NULL)
|
||||||
|
return devices_found;
|
||||||
|
|
||||||
|
CFDictionarySetValue( classes_to_match,
|
||||||
|
CFSTR(kIOSerialBSDTypeKey),
|
||||||
|
CFSTR(kIOSerialBSDAllTypes) );
|
||||||
|
|
||||||
|
kern_result = IOServiceGetMatchingServices(master_port, classes_to_match, &serial_port_iterator);
|
||||||
|
|
||||||
|
if (KERN_SUCCESS != kern_result)
|
||||||
|
return devices_found;
|
||||||
|
|
||||||
|
while ( (serial_port = IOIteratorNext(serial_port_iterator)) )
|
||||||
|
{
|
||||||
|
string device_path = get_device_path( serial_port );
|
||||||
|
io_registry_entry_t parent = get_parent_iousb_device( serial_port );
|
||||||
|
IOObjectRelease(serial_port);
|
||||||
|
|
||||||
|
if( device_path.empty() )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
PortInfo port_info;
|
||||||
|
port_info.port = device_path;
|
||||||
|
port_info.description = "n/a";
|
||||||
|
port_info.hardware_id = "n/a";
|
||||||
|
|
||||||
|
string device_name = rtrim( get_string_property( parent, "USB Product Name" ) );
|
||||||
|
string vendor_name = rtrim( get_string_property( parent, "USB Vendor Name") );
|
||||||
|
string description = rtrim( vendor_name + " " + device_name );
|
||||||
|
if( !description.empty() )
|
||||||
|
port_info.description = description;
|
||||||
|
|
||||||
|
string serial_number = rtrim(get_string_property( parent, "USB Serial Number" ) );
|
||||||
|
uint16_t vendor_id = get_int_property( parent, "idVendor" );
|
||||||
|
uint16_t product_id = get_int_property( parent, "idProduct" );
|
||||||
|
|
||||||
|
if( vendor_id && product_id )
|
||||||
|
{
|
||||||
|
char cstring[HARDWARE_ID_STRING_LENGTH];
|
||||||
|
|
||||||
|
if(serial_number.empty())
|
||||||
|
serial_number = "None";
|
||||||
|
|
||||||
|
int ret = snprintf( cstring, HARDWARE_ID_STRING_LENGTH, "USB VID:PID=%04x:%04x SNR=%s",
|
||||||
|
vendor_id,
|
||||||
|
product_id,
|
||||||
|
serial_number.c_str() );
|
||||||
|
|
||||||
|
if( (ret >= 0) && (ret < HARDWARE_ID_STRING_LENGTH) )
|
||||||
|
port_info.hardware_id = cstring;
|
||||||
|
}
|
||||||
|
|
||||||
|
devices_found.push_back(port_info);
|
||||||
|
}
|
||||||
|
|
||||||
|
IOObjectRelease(serial_port_iterator);
|
||||||
|
return devices_found;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // defined(__APPLE__)
|
||||||
@@ -0,0 +1,152 @@
|
|||||||
|
#if defined(_WIN32)
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright (c) 2014 Craig Lilley <cralilley@gmail.com>
|
||||||
|
* This software is made available under the terms of the MIT licence.
|
||||||
|
* A copy of the licence can be obtained from:
|
||||||
|
* http://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "include/serial.h"
|
||||||
|
#include <tchar.h>
|
||||||
|
#include <windows.h>
|
||||||
|
#include <setupapi.h>
|
||||||
|
#include <initguid.h>
|
||||||
|
#include <devguid.h>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
using serial::PortInfo;
|
||||||
|
using std::vector;
|
||||||
|
using std::string;
|
||||||
|
|
||||||
|
static const DWORD port_name_max_length = 256;
|
||||||
|
static const DWORD friendly_name_max_length = 256;
|
||||||
|
static const DWORD hardware_id_max_length = 256;
|
||||||
|
|
||||||
|
// Convert a wide Unicode string to an UTF8 string
|
||||||
|
std::string utf8_encode(const std::wstring &wstr)
|
||||||
|
{
|
||||||
|
int size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr[0], (int)wstr.size(), NULL, 0, NULL, NULL);
|
||||||
|
std::string strTo( size_needed, 0 );
|
||||||
|
WideCharToMultiByte (CP_UTF8, 0, &wstr[0], (int)wstr.size(), &strTo[0], size_needed, NULL, NULL);
|
||||||
|
return strTo;
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<PortInfo>
|
||||||
|
serial::list_ports()
|
||||||
|
{
|
||||||
|
vector<PortInfo> devices_found;
|
||||||
|
|
||||||
|
HDEVINFO device_info_set = SetupDiGetClassDevs(
|
||||||
|
(const GUID *) &GUID_DEVCLASS_PORTS,
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
DIGCF_PRESENT);
|
||||||
|
|
||||||
|
unsigned int device_info_set_index = 0;
|
||||||
|
SP_DEVINFO_DATA device_info_data;
|
||||||
|
|
||||||
|
device_info_data.cbSize = sizeof(SP_DEVINFO_DATA);
|
||||||
|
|
||||||
|
while(SetupDiEnumDeviceInfo(device_info_set, device_info_set_index, &device_info_data))
|
||||||
|
{
|
||||||
|
device_info_set_index++;
|
||||||
|
|
||||||
|
// Get port name
|
||||||
|
|
||||||
|
HKEY hkey = SetupDiOpenDevRegKey(
|
||||||
|
device_info_set,
|
||||||
|
&device_info_data,
|
||||||
|
DICS_FLAG_GLOBAL,
|
||||||
|
0,
|
||||||
|
DIREG_DEV,
|
||||||
|
KEY_READ);
|
||||||
|
|
||||||
|
TCHAR port_name[port_name_max_length];
|
||||||
|
DWORD port_name_length = port_name_max_length;
|
||||||
|
|
||||||
|
LONG return_code = RegQueryValueEx(
|
||||||
|
hkey,
|
||||||
|
_T("PortName"),
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
(LPBYTE)port_name,
|
||||||
|
&port_name_length);
|
||||||
|
|
||||||
|
RegCloseKey(hkey);
|
||||||
|
|
||||||
|
if(return_code != EXIT_SUCCESS)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if(port_name_length > 0 && port_name_length <= port_name_max_length)
|
||||||
|
port_name[port_name_length-1] = '\0';
|
||||||
|
else
|
||||||
|
port_name[0] = '\0';
|
||||||
|
|
||||||
|
// Ignore parallel ports
|
||||||
|
|
||||||
|
if(_tcsstr(port_name, _T("LPT")) != NULL)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Get port friendly name
|
||||||
|
|
||||||
|
TCHAR friendly_name[friendly_name_max_length];
|
||||||
|
DWORD friendly_name_actual_length = 0;
|
||||||
|
|
||||||
|
BOOL got_friendly_name = SetupDiGetDeviceRegistryProperty(
|
||||||
|
device_info_set,
|
||||||
|
&device_info_data,
|
||||||
|
SPDRP_FRIENDLYNAME,
|
||||||
|
NULL,
|
||||||
|
(PBYTE)friendly_name,
|
||||||
|
friendly_name_max_length,
|
||||||
|
&friendly_name_actual_length);
|
||||||
|
|
||||||
|
if(got_friendly_name == TRUE && friendly_name_actual_length > 0)
|
||||||
|
friendly_name[friendly_name_actual_length-1] = '\0';
|
||||||
|
else
|
||||||
|
friendly_name[0] = '\0';
|
||||||
|
|
||||||
|
// Get hardware ID
|
||||||
|
|
||||||
|
TCHAR hardware_id[hardware_id_max_length];
|
||||||
|
DWORD hardware_id_actual_length = 0;
|
||||||
|
|
||||||
|
BOOL got_hardware_id = SetupDiGetDeviceRegistryProperty(
|
||||||
|
device_info_set,
|
||||||
|
&device_info_data,
|
||||||
|
SPDRP_HARDWAREID,
|
||||||
|
NULL,
|
||||||
|
(PBYTE)hardware_id,
|
||||||
|
hardware_id_max_length,
|
||||||
|
&hardware_id_actual_length);
|
||||||
|
|
||||||
|
if(got_hardware_id == TRUE && hardware_id_actual_length > 0)
|
||||||
|
hardware_id[hardware_id_actual_length-1] = '\0';
|
||||||
|
else
|
||||||
|
hardware_id[0] = '\0';
|
||||||
|
|
||||||
|
#ifdef UNICODE
|
||||||
|
std::string portName = utf8_encode(port_name);
|
||||||
|
std::string friendlyName = utf8_encode(friendly_name);
|
||||||
|
std::string hardwareId = utf8_encode(hardware_id);
|
||||||
|
#else
|
||||||
|
std::string portName = port_name;
|
||||||
|
std::string friendlyName = friendly_name;
|
||||||
|
std::string hardwareId = hardware_id;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
PortInfo port_entry;
|
||||||
|
port_entry.port = portName;
|
||||||
|
port_entry.description = friendlyName;
|
||||||
|
port_entry.hardware_id = hardwareId;
|
||||||
|
|
||||||
|
devices_found.push_back(port_entry);
|
||||||
|
}
|
||||||
|
|
||||||
|
SetupDiDestroyDeviceInfoList(device_info_set);
|
||||||
|
|
||||||
|
return devices_found;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // #if defined(_WIN32)
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,640 @@
|
|||||||
|
#if defined(_WIN32)
|
||||||
|
|
||||||
|
/* Copyright 2012 William Woodall and John Harrison */
|
||||||
|
|
||||||
|
#include <sstream>
|
||||||
|
|
||||||
|
#include "include/impl/win.h"
|
||||||
|
|
||||||
|
using std::string;
|
||||||
|
using std::wstring;
|
||||||
|
using std::stringstream;
|
||||||
|
using std::invalid_argument;
|
||||||
|
using serial::Serial;
|
||||||
|
using serial::Timeout;
|
||||||
|
using serial::bytesize_t;
|
||||||
|
using serial::parity_t;
|
||||||
|
using serial::stopbits_t;
|
||||||
|
using serial::flowcontrol_t;
|
||||||
|
using serial::SerialException;
|
||||||
|
using serial::PortNotOpenedException;
|
||||||
|
using serial::IOException;
|
||||||
|
|
||||||
|
inline wstring
|
||||||
|
_prefix_port_if_needed(const wstring &input)
|
||||||
|
{
|
||||||
|
static wstring windows_com_port_prefix = L"\\\\.\\";
|
||||||
|
if (input.compare(windows_com_port_prefix) != 0)
|
||||||
|
{
|
||||||
|
return windows_com_port_prefix + input;
|
||||||
|
}
|
||||||
|
return input;
|
||||||
|
}
|
||||||
|
|
||||||
|
Serial::SerialImpl::SerialImpl (const string &port, unsigned long baudrate,
|
||||||
|
bytesize_t bytesize,
|
||||||
|
parity_t parity, stopbits_t stopbits,
|
||||||
|
flowcontrol_t flowcontrol)
|
||||||
|
: port_ (port.begin(), port.end()), fd_ (INVALID_HANDLE_VALUE), is_open_ (false),
|
||||||
|
baudrate_ (baudrate), parity_ (parity),
|
||||||
|
bytesize_ (bytesize), stopbits_ (stopbits), flowcontrol_ (flowcontrol)
|
||||||
|
{
|
||||||
|
read_mutex = CreateMutex(NULL, false, NULL);
|
||||||
|
write_mutex = CreateMutex(NULL, false, NULL);
|
||||||
|
if (port_.empty () == false)
|
||||||
|
open ();
|
||||||
|
}
|
||||||
|
|
||||||
|
Serial::SerialImpl::~SerialImpl ()
|
||||||
|
{
|
||||||
|
this->close();
|
||||||
|
CloseHandle(read_mutex);
|
||||||
|
CloseHandle(write_mutex);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::open ()
|
||||||
|
{
|
||||||
|
if (port_.empty ()) {
|
||||||
|
throw invalid_argument ("Empty port is invalid.");
|
||||||
|
}
|
||||||
|
if (is_open_ == true) {
|
||||||
|
throw SerialException ("Serial port already open.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// See: https://github.com/wjwwood/serial/issues/84
|
||||||
|
wstring port_with_prefix = _prefix_port_if_needed(port_);
|
||||||
|
LPCWSTR lp_port = port_with_prefix.c_str();
|
||||||
|
fd_ = CreateFileW(lp_port,
|
||||||
|
GENERIC_READ | GENERIC_WRITE,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
OPEN_EXISTING,
|
||||||
|
FILE_ATTRIBUTE_NORMAL,
|
||||||
|
0);
|
||||||
|
|
||||||
|
if (fd_ == INVALID_HANDLE_VALUE) {
|
||||||
|
DWORD errno_ = GetLastError();
|
||||||
|
stringstream ss;
|
||||||
|
switch (errno_) {
|
||||||
|
case ERROR_FILE_NOT_FOUND:
|
||||||
|
// Use this->getPort to convert to a std::string
|
||||||
|
ss << "Specified port, " << this->getPort() << ", does not exist.";
|
||||||
|
THROW (IOException, ss.str().c_str());
|
||||||
|
default:
|
||||||
|
ss << "Unknown error opening the serial port: " << errno;
|
||||||
|
THROW (IOException, ss.str().c_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
reconfigurePort();
|
||||||
|
is_open_ = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::reconfigurePort ()
|
||||||
|
{
|
||||||
|
if (fd_ == INVALID_HANDLE_VALUE) {
|
||||||
|
// Can only operate on a valid file descriptor
|
||||||
|
THROW (IOException, "Invalid file descriptor, is the serial port open?");
|
||||||
|
}
|
||||||
|
|
||||||
|
DCB dcbSerialParams = {0};
|
||||||
|
|
||||||
|
dcbSerialParams.DCBlength=sizeof(dcbSerialParams);
|
||||||
|
|
||||||
|
if (!GetCommState(fd_, &dcbSerialParams)) {
|
||||||
|
//error getting state
|
||||||
|
THROW (IOException, "Error getting the serial port state.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// setup baud rate
|
||||||
|
switch (baudrate_) {
|
||||||
|
#ifdef CBR_0
|
||||||
|
case 0: dcbSerialParams.BaudRate = CBR_0; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_50
|
||||||
|
case 50: dcbSerialParams.BaudRate = CBR_50; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_75
|
||||||
|
case 75: dcbSerialParams.BaudRate = CBR_75; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_110
|
||||||
|
case 110: dcbSerialParams.BaudRate = CBR_110; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_134
|
||||||
|
case 134: dcbSerialParams.BaudRate = CBR_134; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_150
|
||||||
|
case 150: dcbSerialParams.BaudRate = CBR_150; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_200
|
||||||
|
case 200: dcbSerialParams.BaudRate = CBR_200; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_300
|
||||||
|
case 300: dcbSerialParams.BaudRate = CBR_300; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_600
|
||||||
|
case 600: dcbSerialParams.BaudRate = CBR_600; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_1200
|
||||||
|
case 1200: dcbSerialParams.BaudRate = CBR_1200; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_1800
|
||||||
|
case 1800: dcbSerialParams.BaudRate = CBR_1800; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_2400
|
||||||
|
case 2400: dcbSerialParams.BaudRate = CBR_2400; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_4800
|
||||||
|
case 4800: dcbSerialParams.BaudRate = CBR_4800; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_7200
|
||||||
|
case 7200: dcbSerialParams.BaudRate = CBR_7200; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_9600
|
||||||
|
case 9600: dcbSerialParams.BaudRate = CBR_9600; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_14400
|
||||||
|
case 14400: dcbSerialParams.BaudRate = CBR_14400; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_19200
|
||||||
|
case 19200: dcbSerialParams.BaudRate = CBR_19200; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_28800
|
||||||
|
case 28800: dcbSerialParams.BaudRate = CBR_28800; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_57600
|
||||||
|
case 57600: dcbSerialParams.BaudRate = CBR_57600; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_76800
|
||||||
|
case 76800: dcbSerialParams.BaudRate = CBR_76800; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_38400
|
||||||
|
case 38400: dcbSerialParams.BaudRate = CBR_38400; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_115200
|
||||||
|
case 115200: dcbSerialParams.BaudRate = CBR_115200; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_128000
|
||||||
|
case 128000: dcbSerialParams.BaudRate = CBR_128000; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_153600
|
||||||
|
case 153600: dcbSerialParams.BaudRate = CBR_153600; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_230400
|
||||||
|
case 230400: dcbSerialParams.BaudRate = CBR_230400; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_256000
|
||||||
|
case 256000: dcbSerialParams.BaudRate = CBR_256000; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_460800
|
||||||
|
case 460800: dcbSerialParams.BaudRate = CBR_460800; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_921600
|
||||||
|
case 921600: dcbSerialParams.BaudRate = CBR_921600; break;
|
||||||
|
#endif
|
||||||
|
default:
|
||||||
|
// Try to blindly assign it
|
||||||
|
dcbSerialParams.BaudRate = baudrate_;
|
||||||
|
}
|
||||||
|
|
||||||
|
// setup char len
|
||||||
|
if (bytesize_ == eightbits)
|
||||||
|
dcbSerialParams.ByteSize = 8;
|
||||||
|
else if (bytesize_ == sevenbits)
|
||||||
|
dcbSerialParams.ByteSize = 7;
|
||||||
|
else if (bytesize_ == sixbits)
|
||||||
|
dcbSerialParams.ByteSize = 6;
|
||||||
|
else if (bytesize_ == fivebits)
|
||||||
|
dcbSerialParams.ByteSize = 5;
|
||||||
|
else
|
||||||
|
throw invalid_argument ("invalid char len");
|
||||||
|
|
||||||
|
// setup stopbits
|
||||||
|
if (stopbits_ == stopbits_one)
|
||||||
|
dcbSerialParams.StopBits = ONESTOPBIT;
|
||||||
|
else if (stopbits_ == stopbits_one_point_five)
|
||||||
|
dcbSerialParams.StopBits = ONE5STOPBITS;
|
||||||
|
else if (stopbits_ == stopbits_two)
|
||||||
|
dcbSerialParams.StopBits = TWOSTOPBITS;
|
||||||
|
else
|
||||||
|
throw invalid_argument ("invalid stop bit");
|
||||||
|
|
||||||
|
// setup parity
|
||||||
|
if (parity_ == parity_none) {
|
||||||
|
dcbSerialParams.Parity = NOPARITY;
|
||||||
|
} else if (parity_ == parity_even) {
|
||||||
|
dcbSerialParams.Parity = EVENPARITY;
|
||||||
|
} else if (parity_ == parity_odd) {
|
||||||
|
dcbSerialParams.Parity = ODDPARITY;
|
||||||
|
} else if (parity_ == parity_mark) {
|
||||||
|
dcbSerialParams.Parity = MARKPARITY;
|
||||||
|
} else if (parity_ == parity_space) {
|
||||||
|
dcbSerialParams.Parity = SPACEPARITY;
|
||||||
|
} else {
|
||||||
|
throw invalid_argument ("invalid parity");
|
||||||
|
}
|
||||||
|
|
||||||
|
// setup flowcontrol
|
||||||
|
if (flowcontrol_ == flowcontrol_none) {
|
||||||
|
dcbSerialParams.fOutxCtsFlow = false;
|
||||||
|
dcbSerialParams.fRtsControl = 0x00;
|
||||||
|
dcbSerialParams.fOutX = false;
|
||||||
|
dcbSerialParams.fInX = false;
|
||||||
|
}
|
||||||
|
if (flowcontrol_ == flowcontrol_software) {
|
||||||
|
dcbSerialParams.fOutxCtsFlow = false;
|
||||||
|
dcbSerialParams.fRtsControl = 0x00;
|
||||||
|
dcbSerialParams.fOutX = true;
|
||||||
|
dcbSerialParams.fInX = true;
|
||||||
|
}
|
||||||
|
if (flowcontrol_ == flowcontrol_hardware) {
|
||||||
|
dcbSerialParams.fOutxCtsFlow = true;
|
||||||
|
dcbSerialParams.fRtsControl = 0x03;
|
||||||
|
dcbSerialParams.fOutX = false;
|
||||||
|
dcbSerialParams.fInX = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// activate settings
|
||||||
|
if (!SetCommState(fd_, &dcbSerialParams)){
|
||||||
|
CloseHandle(fd_);
|
||||||
|
THROW (IOException, "Error setting serial port settings.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup timeouts
|
||||||
|
COMMTIMEOUTS timeouts = {0};
|
||||||
|
timeouts.ReadIntervalTimeout = timeout_.inter_byte_timeout;
|
||||||
|
timeouts.ReadTotalTimeoutConstant = timeout_.read_timeout_constant;
|
||||||
|
timeouts.ReadTotalTimeoutMultiplier = timeout_.read_timeout_multiplier;
|
||||||
|
timeouts.WriteTotalTimeoutConstant = timeout_.write_timeout_constant;
|
||||||
|
timeouts.WriteTotalTimeoutMultiplier = timeout_.write_timeout_multiplier;
|
||||||
|
if (!SetCommTimeouts(fd_, &timeouts)) {
|
||||||
|
THROW (IOException, "Error setting timeouts.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::close ()
|
||||||
|
{
|
||||||
|
if (is_open_ == true) {
|
||||||
|
if (fd_ != INVALID_HANDLE_VALUE) {
|
||||||
|
int ret;
|
||||||
|
ret = CloseHandle(fd_);
|
||||||
|
if (ret == 0) {
|
||||||
|
stringstream ss;
|
||||||
|
ss << "Error while closing serial port: " << GetLastError();
|
||||||
|
THROW (IOException, ss.str().c_str());
|
||||||
|
} else {
|
||||||
|
fd_ = INVALID_HANDLE_VALUE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_open_ = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::SerialImpl::isOpen () const
|
||||||
|
{
|
||||||
|
return is_open_;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::SerialImpl::available ()
|
||||||
|
{
|
||||||
|
if (!is_open_) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
COMSTAT cs;
|
||||||
|
if (!ClearCommError(fd_, NULL, &cs)) {
|
||||||
|
stringstream ss;
|
||||||
|
ss << "Error while checking status of the serial port: " << GetLastError();
|
||||||
|
THROW (IOException, ss.str().c_str());
|
||||||
|
}
|
||||||
|
return static_cast<size_t>(cs.cbInQue);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::SerialImpl::waitReadable (uint32_t /*timeout*/)
|
||||||
|
{
|
||||||
|
THROW (IOException, "waitReadable is not implemented on Windows.");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::waitByteTimes (size_t /*count*/)
|
||||||
|
{
|
||||||
|
THROW (IOException, "waitByteTimes is not implemented on Windows.");
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::SerialImpl::read (uint8_t *buf, size_t size)
|
||||||
|
{
|
||||||
|
if (!is_open_) {
|
||||||
|
throw PortNotOpenedException ("Serial::read");
|
||||||
|
}
|
||||||
|
DWORD bytes_read;
|
||||||
|
if (!ReadFile(fd_, buf, static_cast<DWORD>(size), &bytes_read, NULL)) {
|
||||||
|
stringstream ss;
|
||||||
|
ss << "Error while reading from the serial port: " << GetLastError();
|
||||||
|
THROW (IOException, ss.str().c_str());
|
||||||
|
}
|
||||||
|
return (size_t) (bytes_read);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::SerialImpl::write (const uint8_t *data, size_t length)
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::write");
|
||||||
|
}
|
||||||
|
DWORD bytes_written;
|
||||||
|
if (!WriteFile(fd_, data, static_cast<DWORD>(length), &bytes_written, NULL)) {
|
||||||
|
stringstream ss;
|
||||||
|
ss << "Error while writing to the serial port: " << GetLastError();
|
||||||
|
THROW (IOException, ss.str().c_str());
|
||||||
|
}
|
||||||
|
return (size_t) (bytes_written);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setPort (const string &port)
|
||||||
|
{
|
||||||
|
port_ = wstring(port.begin(), port.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
Serial::SerialImpl::getPort () const
|
||||||
|
{
|
||||||
|
return string(port_.begin(), port_.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setTimeout (serial::Timeout &timeout)
|
||||||
|
{
|
||||||
|
timeout_ = timeout;
|
||||||
|
if (is_open_) {
|
||||||
|
reconfigurePort ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
serial::Timeout
|
||||||
|
Serial::SerialImpl::getTimeout () const
|
||||||
|
{
|
||||||
|
return timeout_;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setBaudrate (unsigned long baudrate)
|
||||||
|
{
|
||||||
|
baudrate_ = baudrate;
|
||||||
|
if (is_open_) {
|
||||||
|
reconfigurePort ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned long
|
||||||
|
Serial::SerialImpl::getBaudrate () const
|
||||||
|
{
|
||||||
|
return baudrate_;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setBytesize (serial::bytesize_t bytesize)
|
||||||
|
{
|
||||||
|
bytesize_ = bytesize;
|
||||||
|
if (is_open_) {
|
||||||
|
reconfigurePort ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
serial::bytesize_t
|
||||||
|
Serial::SerialImpl::getBytesize () const
|
||||||
|
{
|
||||||
|
return bytesize_;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setParity (serial::parity_t parity)
|
||||||
|
{
|
||||||
|
parity_ = parity;
|
||||||
|
if (is_open_) {
|
||||||
|
reconfigurePort ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
serial::parity_t
|
||||||
|
Serial::SerialImpl::getParity () const
|
||||||
|
{
|
||||||
|
return parity_;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setStopbits (serial::stopbits_t stopbits)
|
||||||
|
{
|
||||||
|
stopbits_ = stopbits;
|
||||||
|
if (is_open_) {
|
||||||
|
reconfigurePort ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
serial::stopbits_t
|
||||||
|
Serial::SerialImpl::getStopbits () const
|
||||||
|
{
|
||||||
|
return stopbits_;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setFlowcontrol (serial::flowcontrol_t flowcontrol)
|
||||||
|
{
|
||||||
|
flowcontrol_ = flowcontrol;
|
||||||
|
if (is_open_) {
|
||||||
|
reconfigurePort ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
serial::flowcontrol_t
|
||||||
|
Serial::SerialImpl::getFlowcontrol () const
|
||||||
|
{
|
||||||
|
return flowcontrol_;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::flush ()
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::flush");
|
||||||
|
}
|
||||||
|
FlushFileBuffers (fd_);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::flushInput ()
|
||||||
|
{
|
||||||
|
THROW (IOException, "flushInput is not supported on Windows.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::flushOutput ()
|
||||||
|
{
|
||||||
|
THROW (IOException, "flushOutput is not supported on Windows.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::sendBreak (int /*duration*/)
|
||||||
|
{
|
||||||
|
THROW (IOException, "sendBreak is not supported on Windows.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setBreak (bool level)
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::setBreak");
|
||||||
|
}
|
||||||
|
if (level) {
|
||||||
|
EscapeCommFunction (fd_, SETBREAK);
|
||||||
|
} else {
|
||||||
|
EscapeCommFunction (fd_, CLRBREAK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setRTS (bool level)
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::setRTS");
|
||||||
|
}
|
||||||
|
if (level) {
|
||||||
|
EscapeCommFunction (fd_, SETRTS);
|
||||||
|
} else {
|
||||||
|
EscapeCommFunction (fd_, CLRRTS);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setDTR (bool level)
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::setDTR");
|
||||||
|
}
|
||||||
|
if (level) {
|
||||||
|
EscapeCommFunction (fd_, SETDTR);
|
||||||
|
} else {
|
||||||
|
EscapeCommFunction (fd_, CLRDTR);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::SerialImpl::waitForChange ()
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::waitForChange");
|
||||||
|
}
|
||||||
|
DWORD dwCommEvent;
|
||||||
|
|
||||||
|
if (!SetCommMask(fd_, EV_CTS | EV_DSR | EV_RING | EV_RLSD)) {
|
||||||
|
// Error setting communications mask
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!WaitCommEvent(fd_, &dwCommEvent, NULL)) {
|
||||||
|
// An error occurred waiting for the event.
|
||||||
|
return false;
|
||||||
|
} else {
|
||||||
|
// Event has occurred.
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::SerialImpl::getCTS ()
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::getCTS");
|
||||||
|
}
|
||||||
|
DWORD dwModemStatus;
|
||||||
|
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||||
|
THROW (IOException, "Error getting the status of the CTS line.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return (MS_CTS_ON & dwModemStatus) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::SerialImpl::getDSR ()
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::getDSR");
|
||||||
|
}
|
||||||
|
DWORD dwModemStatus;
|
||||||
|
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||||
|
THROW (IOException, "Error getting the status of the DSR line.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return (MS_DSR_ON & dwModemStatus) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::SerialImpl::getRI()
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::getRI");
|
||||||
|
}
|
||||||
|
DWORD dwModemStatus;
|
||||||
|
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||||
|
THROW (IOException, "Error getting the status of the RI line.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return (MS_RING_ON & dwModemStatus) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::SerialImpl::getCD()
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::getCD");
|
||||||
|
}
|
||||||
|
DWORD dwModemStatus;
|
||||||
|
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||||
|
// Error in GetCommModemStatus;
|
||||||
|
THROW (IOException, "Error getting the status of the CD line.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return (MS_RLSD_ON & dwModemStatus) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::readLock()
|
||||||
|
{
|
||||||
|
if (WaitForSingleObject(read_mutex, INFINITE) != WAIT_OBJECT_0) {
|
||||||
|
THROW (IOException, "Error claiming read mutex.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::readUnlock()
|
||||||
|
{
|
||||||
|
if (!ReleaseMutex(read_mutex)) {
|
||||||
|
THROW (IOException, "Error releasing read mutex.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::writeLock()
|
||||||
|
{
|
||||||
|
if (WaitForSingleObject(write_mutex, INFINITE) != WAIT_OBJECT_0) {
|
||||||
|
THROW (IOException, "Error claiming write mutex.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::writeUnlock()
|
||||||
|
{
|
||||||
|
if (!ReleaseMutex(write_mutex)) {
|
||||||
|
THROW (IOException, "Error releasing write mutex.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // #if defined(_WIN32)
|
||||||
|
|
||||||
@@ -0,0 +1,415 @@
|
|||||||
|
/* Copyright 2012 William Woodall and John Harrison */
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
#if !defined(_WIN32) && !defined(__OpenBSD__) && !defined(__FreeBSD__)
|
||||||
|
# include <alloca.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined (__MINGW32__)
|
||||||
|
# define alloca __builtin_alloca
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
#include "include/serial.h"
|
||||||
|
#include "include/impl/win.h"
|
||||||
|
#else
|
||||||
|
#include "../include/serial.h"
|
||||||
|
#include "../include/impl/unix.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
using std::invalid_argument;
|
||||||
|
using std::min;
|
||||||
|
using std::numeric_limits;
|
||||||
|
using std::vector;
|
||||||
|
using std::size_t;
|
||||||
|
using std::string;
|
||||||
|
|
||||||
|
using serial::Serial;
|
||||||
|
using serial::SerialException;
|
||||||
|
using serial::IOException;
|
||||||
|
using serial::bytesize_t;
|
||||||
|
using serial::parity_t;
|
||||||
|
using serial::stopbits_t;
|
||||||
|
using serial::flowcontrol_t;
|
||||||
|
|
||||||
|
class Serial::ScopedReadLock {
|
||||||
|
public:
|
||||||
|
ScopedReadLock(SerialImpl *pimpl) : pimpl_(pimpl) {
|
||||||
|
this->pimpl_->readLock();
|
||||||
|
}
|
||||||
|
~ScopedReadLock() {
|
||||||
|
this->pimpl_->readUnlock();
|
||||||
|
}
|
||||||
|
private:
|
||||||
|
// Disable copy constructors
|
||||||
|
ScopedReadLock(const ScopedReadLock&);
|
||||||
|
const ScopedReadLock& operator=(ScopedReadLock);
|
||||||
|
|
||||||
|
SerialImpl *pimpl_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Serial::ScopedWriteLock {
|
||||||
|
public:
|
||||||
|
ScopedWriteLock(SerialImpl *pimpl) : pimpl_(pimpl) {
|
||||||
|
this->pimpl_->writeLock();
|
||||||
|
}
|
||||||
|
~ScopedWriteLock() {
|
||||||
|
this->pimpl_->writeUnlock();
|
||||||
|
}
|
||||||
|
private:
|
||||||
|
// Disable copy constructors
|
||||||
|
ScopedWriteLock(const ScopedWriteLock&);
|
||||||
|
const ScopedWriteLock& operator=(ScopedWriteLock);
|
||||||
|
SerialImpl *pimpl_;
|
||||||
|
};
|
||||||
|
|
||||||
|
Serial::Serial (const string &port, uint32_t baudrate, serial::Timeout timeout,
|
||||||
|
bytesize_t bytesize, parity_t parity, stopbits_t stopbits,
|
||||||
|
flowcontrol_t flowcontrol)
|
||||||
|
: pimpl_(new SerialImpl (port, baudrate, bytesize, parity,
|
||||||
|
stopbits, flowcontrol))
|
||||||
|
{
|
||||||
|
pimpl_->setTimeout(timeout);
|
||||||
|
}
|
||||||
|
|
||||||
|
Serial::~Serial ()
|
||||||
|
{
|
||||||
|
delete pimpl_;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::open ()
|
||||||
|
{
|
||||||
|
pimpl_->open ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::close ()
|
||||||
|
{
|
||||||
|
pimpl_->close ();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::isOpen () const
|
||||||
|
{
|
||||||
|
return pimpl_->isOpen ();
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::available ()
|
||||||
|
{
|
||||||
|
return pimpl_->available ();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::waitReadable ()
|
||||||
|
{
|
||||||
|
serial::Timeout timeout(pimpl_->getTimeout ());
|
||||||
|
return pimpl_->waitReadable(timeout.read_timeout_constant);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::waitByteTimes (size_t count)
|
||||||
|
{
|
||||||
|
pimpl_->waitByteTimes(count);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::read_ (uint8_t *buffer, size_t size)
|
||||||
|
{
|
||||||
|
return this->pimpl_->read (buffer, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::read (uint8_t *buffer, size_t size)
|
||||||
|
{
|
||||||
|
ScopedReadLock lock(this->pimpl_);
|
||||||
|
return this->pimpl_->read (buffer, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::read (std::vector<uint8_t> &buffer, size_t size)
|
||||||
|
{
|
||||||
|
ScopedReadLock lock(this->pimpl_);
|
||||||
|
uint8_t *buffer_ = new uint8_t[size];
|
||||||
|
size_t bytes_read = this->pimpl_->read (buffer_, size);
|
||||||
|
buffer.insert (buffer.end (), buffer_, buffer_+bytes_read);
|
||||||
|
delete[] buffer_;
|
||||||
|
return bytes_read;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::read (std::string &buffer, size_t size)
|
||||||
|
{
|
||||||
|
ScopedReadLock lock(this->pimpl_);
|
||||||
|
uint8_t *buffer_ = new uint8_t[size];
|
||||||
|
size_t bytes_read = this->pimpl_->read (buffer_, size);
|
||||||
|
buffer.append (reinterpret_cast<const char*>(buffer_), bytes_read);
|
||||||
|
delete[] buffer_;
|
||||||
|
return bytes_read;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
Serial::read (size_t size)
|
||||||
|
{
|
||||||
|
std::string buffer;
|
||||||
|
this->read (buffer, size);
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::readline (string &buffer, size_t size, string eol)
|
||||||
|
{
|
||||||
|
ScopedReadLock lock(this->pimpl_);
|
||||||
|
size_t eol_len = eol.length ();
|
||||||
|
uint8_t *buffer_ = static_cast<uint8_t*>
|
||||||
|
(alloca (size * sizeof (uint8_t)));
|
||||||
|
size_t read_so_far = 0;
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
size_t bytes_read = this->read_ (buffer_ + read_so_far, 1);
|
||||||
|
read_so_far += bytes_read;
|
||||||
|
if (bytes_read == 0) {
|
||||||
|
break; // Timeout occured on reading 1 byte
|
||||||
|
}
|
||||||
|
if (string (reinterpret_cast<const char*>
|
||||||
|
(buffer_ + read_so_far - eol_len), eol_len) == eol) {
|
||||||
|
break; // EOL found
|
||||||
|
}
|
||||||
|
if (read_so_far == size) {
|
||||||
|
break; // Reached the maximum read length
|
||||||
|
}
|
||||||
|
}
|
||||||
|
buffer.append(reinterpret_cast<const char*> (buffer_), read_so_far);
|
||||||
|
return read_so_far;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
Serial::readline (size_t size, string eol)
|
||||||
|
{
|
||||||
|
std::string buffer;
|
||||||
|
this->readline (buffer, size, eol);
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<string>
|
||||||
|
Serial::readlines (size_t size, string eol)
|
||||||
|
{
|
||||||
|
ScopedReadLock lock(this->pimpl_);
|
||||||
|
std::vector<std::string> lines;
|
||||||
|
size_t eol_len = eol.length ();
|
||||||
|
uint8_t *buffer_ = static_cast<uint8_t*>
|
||||||
|
(alloca (size * sizeof (uint8_t)));
|
||||||
|
size_t read_so_far = 0;
|
||||||
|
size_t start_of_line = 0;
|
||||||
|
while (read_so_far < size) {
|
||||||
|
size_t bytes_read = this->read_ (buffer_+read_so_far, 1);
|
||||||
|
read_so_far += bytes_read;
|
||||||
|
if (bytes_read == 0) {
|
||||||
|
if (start_of_line != read_so_far) {
|
||||||
|
lines.push_back (
|
||||||
|
string (reinterpret_cast<const char*> (buffer_ + start_of_line),
|
||||||
|
read_so_far - start_of_line));
|
||||||
|
}
|
||||||
|
break; // Timeout occured on reading 1 byte
|
||||||
|
}
|
||||||
|
if (string (reinterpret_cast<const char*>
|
||||||
|
(buffer_ + read_so_far - eol_len), eol_len) == eol) {
|
||||||
|
// EOL found
|
||||||
|
lines.push_back(
|
||||||
|
string(reinterpret_cast<const char*> (buffer_ + start_of_line),
|
||||||
|
read_so_far - start_of_line));
|
||||||
|
start_of_line = read_so_far;
|
||||||
|
}
|
||||||
|
if (read_so_far == size) {
|
||||||
|
if (start_of_line != read_so_far) {
|
||||||
|
lines.push_back(
|
||||||
|
string(reinterpret_cast<const char*> (buffer_ + start_of_line),
|
||||||
|
read_so_far - start_of_line));
|
||||||
|
}
|
||||||
|
break; // Reached the maximum read length
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return lines;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::write (const string &data)
|
||||||
|
{
|
||||||
|
ScopedWriteLock lock(this->pimpl_);
|
||||||
|
return this->write_ (reinterpret_cast<const uint8_t*>(data.c_str()),
|
||||||
|
data.length());
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::write (const std::vector<uint8_t> &data)
|
||||||
|
{
|
||||||
|
ScopedWriteLock lock(this->pimpl_);
|
||||||
|
return this->write_ (&data[0], data.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::write (const uint8_t *data, size_t size)
|
||||||
|
{
|
||||||
|
ScopedWriteLock lock(this->pimpl_);
|
||||||
|
return this->write_(data, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::write_ (const uint8_t *data, size_t length)
|
||||||
|
{
|
||||||
|
return pimpl_->write (data, length);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::setPort (const string &port)
|
||||||
|
{
|
||||||
|
ScopedReadLock rlock(this->pimpl_);
|
||||||
|
ScopedWriteLock wlock(this->pimpl_);
|
||||||
|
bool was_open = pimpl_->isOpen ();
|
||||||
|
if (was_open) close();
|
||||||
|
pimpl_->setPort (port);
|
||||||
|
if (was_open) open ();
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
Serial::getPort () const
|
||||||
|
{
|
||||||
|
return pimpl_->getPort ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::setTimeout (serial::Timeout &timeout)
|
||||||
|
{
|
||||||
|
pimpl_->setTimeout (timeout);
|
||||||
|
}
|
||||||
|
|
||||||
|
serial::Timeout
|
||||||
|
Serial::getTimeout () const {
|
||||||
|
return pimpl_->getTimeout ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::setBaudrate (uint32_t baudrate)
|
||||||
|
{
|
||||||
|
pimpl_->setBaudrate (baudrate);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t
|
||||||
|
Serial::getBaudrate () const
|
||||||
|
{
|
||||||
|
return uint32_t(pimpl_->getBaudrate ());
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::setBytesize (bytesize_t bytesize)
|
||||||
|
{
|
||||||
|
pimpl_->setBytesize (bytesize);
|
||||||
|
}
|
||||||
|
|
||||||
|
bytesize_t
|
||||||
|
Serial::getBytesize () const
|
||||||
|
{
|
||||||
|
return pimpl_->getBytesize ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::setParity (parity_t parity)
|
||||||
|
{
|
||||||
|
pimpl_->setParity (parity);
|
||||||
|
}
|
||||||
|
|
||||||
|
parity_t
|
||||||
|
Serial::getParity () const
|
||||||
|
{
|
||||||
|
return pimpl_->getParity ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::setStopbits (stopbits_t stopbits)
|
||||||
|
{
|
||||||
|
pimpl_->setStopbits (stopbits);
|
||||||
|
}
|
||||||
|
|
||||||
|
stopbits_t
|
||||||
|
Serial::getStopbits () const
|
||||||
|
{
|
||||||
|
return pimpl_->getStopbits ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::setFlowcontrol (flowcontrol_t flowcontrol)
|
||||||
|
{
|
||||||
|
pimpl_->setFlowcontrol (flowcontrol);
|
||||||
|
}
|
||||||
|
|
||||||
|
flowcontrol_t
|
||||||
|
Serial::getFlowcontrol () const
|
||||||
|
{
|
||||||
|
return pimpl_->getFlowcontrol ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Serial::flush ()
|
||||||
|
{
|
||||||
|
ScopedReadLock rlock(this->pimpl_);
|
||||||
|
ScopedWriteLock wlock(this->pimpl_);
|
||||||
|
pimpl_->flush ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Serial::flushInput ()
|
||||||
|
{
|
||||||
|
ScopedReadLock lock(this->pimpl_);
|
||||||
|
pimpl_->flushInput ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Serial::flushOutput ()
|
||||||
|
{
|
||||||
|
ScopedWriteLock lock(this->pimpl_);
|
||||||
|
pimpl_->flushOutput ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Serial::sendBreak (int duration)
|
||||||
|
{
|
||||||
|
pimpl_->sendBreak (duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Serial::setBreak (bool level)
|
||||||
|
{
|
||||||
|
pimpl_->setBreak (level);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Serial::setRTS (bool level)
|
||||||
|
{
|
||||||
|
pimpl_->setRTS (level);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Serial::setDTR (bool level)
|
||||||
|
{
|
||||||
|
pimpl_->setDTR (level);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Serial::waitForChange()
|
||||||
|
{
|
||||||
|
return pimpl_->waitForChange();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Serial::getCTS ()
|
||||||
|
{
|
||||||
|
return pimpl_->getCTS ();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Serial::getDSR ()
|
||||||
|
{
|
||||||
|
return pimpl_->getDSR ();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Serial::getRI ()
|
||||||
|
{
|
||||||
|
return pimpl_->getRI ();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Serial::getCD ()
|
||||||
|
{
|
||||||
|
return pimpl_->getCD ();
|
||||||
|
}
|
||||||
@@ -0,0 +1,113 @@
|
|||||||
|
newmtl bob1:initialShadingGroup
|
||||||
|
illum 4
|
||||||
|
Kd 0.50 0.50 0.50
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl initialShadingGroup
|
||||||
|
illum 4
|
||||||
|
Kd 0.67 0.67 0.67
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert2SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.20 0.32 0.50
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert5SG
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert6SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert7SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert8SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert10SG
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert12SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.58 0.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert13SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 1.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert14SG
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 1.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert15SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd TheThing2.png
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert16SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd SkateboardwielThing.png
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert17SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.25 0.25 0.25
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
newmtl lambert18SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd BobStoneTexture.png
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
newmtl pasted__lambert2SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl pasted__lambert4SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.50 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl pasted__lambert5SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
+2603
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,9 @@
|
|||||||
|
newmtl BobRock:lambert18SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd Bobhelemaal2.png
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
Ns 0.06
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,113 @@
|
|||||||
|
newmtl bob1:initialShadingGroup
|
||||||
|
illum 4
|
||||||
|
Kd 0.50 0.50 0.50
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl initialShadingGroup
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert2SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.20 0.32 0.50
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert5SG
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert6SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert7SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert8SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert10SG
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert12SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.58 0.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert13SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 1.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert14SG
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 1.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert15SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd TheThing2.png
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert16SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd SkateboardwielThing.png
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert17SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.25 0.25 0.25
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
newmtl lambert18SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd BobStoneTexture.png
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
newmtl pasted__lambert2SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl pasted__lambert4SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.50 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl pasted__lambert5SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
File diff suppressed because it is too large
Load Diff
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|
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|
After Width: | Height: | Size: 232 KiB |
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|
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|
After Width: | Height: | Size: 599 KiB |
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,6 @@
|
|||||||
|
newmtl initialShadingGroup
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
# This file uses centimeters as units for non-parametric coordinates.
|
||||||
|
|
||||||
|
mtllib Cube.mtl
|
||||||
|
g default
|
||||||
|
v -0.500000 -0.500000 0.500000
|
||||||
|
v 0.500000 -0.500000 0.500000
|
||||||
|
v -0.500000 0.500000 0.500000
|
||||||
|
v 0.500000 0.500000 0.500000
|
||||||
|
v -0.500000 0.500000 -0.500000
|
||||||
|
v 0.500000 0.500000 -0.500000
|
||||||
|
v -0.500000 -0.500000 -0.500000
|
||||||
|
v 0.500000 -0.500000 -0.500000
|
||||||
|
vt 0.375000 0.000000
|
||||||
|
vt 0.625000 0.000000
|
||||||
|
vt 0.375000 0.250000
|
||||||
|
vt 0.625000 0.250000
|
||||||
|
vt 0.375000 0.500000
|
||||||
|
vt 0.625000 0.500000
|
||||||
|
vt 0.375000 0.750000
|
||||||
|
vt 0.625000 0.750000
|
||||||
|
vt 0.375000 1.000000
|
||||||
|
vt 0.625000 1.000000
|
||||||
|
vt 0.875000 0.000000
|
||||||
|
vt 0.875000 0.250000
|
||||||
|
vt 0.125000 0.000000
|
||||||
|
vt 0.125000 0.250000
|
||||||
|
vn 0.000000 0.000000 1.000000
|
||||||
|
vn 0.000000 0.000000 1.000000
|
||||||
|
vn 0.000000 0.000000 1.000000
|
||||||
|
vn 0.000000 0.000000 1.000000
|
||||||
|
vn 0.000000 1.000000 0.000000
|
||||||
|
vn 0.000000 1.000000 0.000000
|
||||||
|
vn 0.000000 1.000000 0.000000
|
||||||
|
vn 0.000000 1.000000 0.000000
|
||||||
|
vn 0.000000 0.000000 -1.000000
|
||||||
|
vn 0.000000 0.000000 -1.000000
|
||||||
|
vn 0.000000 0.000000 -1.000000
|
||||||
|
vn 0.000000 0.000000 -1.000000
|
||||||
|
vn 0.000000 -1.000000 0.000000
|
||||||
|
vn 0.000000 -1.000000 0.000000
|
||||||
|
vn 0.000000 -1.000000 0.000000
|
||||||
|
vn 0.000000 -1.000000 0.000000
|
||||||
|
vn 1.000000 0.000000 0.000000
|
||||||
|
vn 1.000000 0.000000 0.000000
|
||||||
|
vn 1.000000 0.000000 0.000000
|
||||||
|
vn 1.000000 0.000000 0.000000
|
||||||
|
vn -1.000000 0.000000 0.000000
|
||||||
|
vn -1.000000 0.000000 0.000000
|
||||||
|
vn -1.000000 0.000000 0.000000
|
||||||
|
vn -1.000000 0.000000 0.000000
|
||||||
|
s off
|
||||||
|
g pCube1
|
||||||
|
usemtl initialShadingGroup
|
||||||
|
f 1/1/1 2/2/2 4/4/3 3/3/4
|
||||||
|
f 3/3/5 4/4/6 6/6/7 5/5/8
|
||||||
|
f 5/5/9 6/6/10 8/8/11 7/7/12
|
||||||
|
f 7/7/13 8/8/14 2/10/15 1/9/16
|
||||||
|
f 2/2/17 8/11/18 6/12/19 4/4/20
|
||||||
|
f 7/13/21 1/1/22 3/3/23 5/14/24
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 468 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 254 KiB |
@@ -0,0 +1,7 @@
|
|||||||
|
newmtl Monkey1:initialShadingGroup
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd tex_wendy.jpg
|
||||||
|
Ni 1.00
|
||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,99 @@
|
|||||||
|
newmtl SpringIsComing:Material_007
|
||||||
|
illum 4
|
||||||
|
Kd 0.75 0.80 0.80
|
||||||
|
Ka 1.00 1.00 1.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
Ns 96.08
|
||||||
|
newmtl Tree01:Material_001
|
||||||
|
illum 4
|
||||||
|
Kd 0.01 0.00 0.00
|
||||||
|
Ka 1.00 1.00 1.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
Ns 96.08
|
||||||
|
newmtl Tree01:Material_004
|
||||||
|
illum 4
|
||||||
|
Kd 0.60 0.20 0.30
|
||||||
|
Ka 1.00 1.00 1.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
Ns 96.08
|
||||||
|
newmtl Tree02:Material_001
|
||||||
|
illum 4
|
||||||
|
Kd 0.01 0.00 0.00
|
||||||
|
Ka 1.00 1.00 1.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
Ns 96.08
|
||||||
|
newmtl Tree02:Material_004
|
||||||
|
illum 4
|
||||||
|
Kd 0.60 0.20 0.30
|
||||||
|
Ka 1.00 1.00 1.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
Ns 96.08
|
||||||
|
newmtl Tree03:Material_001
|
||||||
|
illum 4
|
||||||
|
Kd 0.01 0.00 0.00
|
||||||
|
Ka 1.00 1.00 1.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
Ns 96.08
|
||||||
|
newmtl Tree03:Material_004
|
||||||
|
illum 4
|
||||||
|
Kd 0.60 0.20 0.30
|
||||||
|
Ka 1.00 1.00 1.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
Ns 96.08
|
||||||
|
newmtl Tree04:Material_001
|
||||||
|
illum 4
|
||||||
|
Kd 0.01 0.00 0.00
|
||||||
|
Ka 1.00 1.00 1.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
Ns 96.08
|
||||||
|
newmtl Tree04:Material_004
|
||||||
|
illum 4
|
||||||
|
Kd 0.60 0.20 0.30
|
||||||
|
Ka 1.00 1.00 1.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
Ns 96.08
|
||||||
|
newmtl initialShadingGroup
|
||||||
|
illum 4
|
||||||
|
Kd 0.34 0.34 0.34
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert2SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert3SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd InktvisTextureRock.png
|
||||||
|
Ni 1.00
|
||||||
|
newmtl rock3:Material_016
|
||||||
|
illum 4
|
||||||
|
Kd 0.64 0.64 0.64
|
||||||
|
Ka 1.00 1.00 1.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
Ns 96.08
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
|||||||
|
newmtl SquidRock:lambert3SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd InktvisTextureFire.png
|
||||||
|
Ni 1.00
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
|||||||
|
newmtl Squid:lambert3SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd InktvisTextureRock.png
|
||||||
|
Ni 1.00
|
||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
|||||||
|
newmtl VincentRock:lambert23SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd VincentTextureFire.png
|
||||||
|
Ni 1.00
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,147 @@
|
|||||||
|
newmtl bob1:initialShadingGroup
|
||||||
|
illum 4
|
||||||
|
Kd 0.50 0.50 0.50
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl initialShadingGroup
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert2SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.20 0.32 0.50
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert5SG
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert6SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert7SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd Screenshot_1.png
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert8SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd Screenshot_1.png
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert10SG
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert12SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.58 0.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert13SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 1.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert14SG
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 1.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert15SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd TheThing2.png
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert16SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd SkateboardwielThing.png
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert17SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.25 0.25 0.25
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
newmtl lambert18SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd BobStoneTexture.png
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
newmtl lambert19SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.85 0.85 0.85
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert20SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 0.64 0.64 0.64
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert21SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert22SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.50 0.50 0.50
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert23SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd VincentTexture.png
|
||||||
|
Ni 1.00
|
||||||
|
newmtl pasted__lambert2SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd Screenshot_1.png
|
||||||
|
Ni 1.00
|
||||||
|
newmtl pasted__lambert4SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.50 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl pasted__lambert5SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user