Remco
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71801a30f2
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player crystals refresh
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2016-06-10 11:06:39 +02:00 |
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Remco
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0ca94aef4d
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when collected all crystals it is possible to move to the next level, by stepping in the portal
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2016-06-10 10:56:54 +02:00 |
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Remco
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912a2234a3
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crystals will be displayed, when not get with darker icons, when picked up crystals get colors
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2016-06-09 17:47:34 +02:00 |
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kennyboy55
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0209c8b4e2
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Merge pull request #14 from CrystalPointA4/feature/refactor_crystals
Feature/refactor crystals
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2016-06-09 13:05:11 +02:00 |
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kennyboy55
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6bcd9b1426
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Merge pull request #15 from CrystalPointA4/feature/Skybox
Feature/skybox
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2016-06-09 13:04:19 +02:00 |
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kennyboy55
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579e02728a
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Merge branch 'developer' into feature/Skybox
# Conflicts:
# CrystalPoint.vcxproj.filters
# World.h
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2016-06-09 13:03:28 +02:00 |
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kennyboy55
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af681b0223
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Fixed color issues
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2016-06-09 13:01:03 +02:00 |
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Remco
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3ed5331437
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Merge branch 'developer' into feature/refactor_crystals
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2016-06-09 12:41:53 +02:00 |
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kennyboy55
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0aad7262d6
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Merge pull request #13 from CrystalPointA4/feature/OpenAL
Feature/OpenAL
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2016-06-09 12:38:09 +02:00 |
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Remco
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9cfaf07eba
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optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player.
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2016-06-09 12:35:00 +02:00 |
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kennyboy55
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9659caa1d8
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Fix filters
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2016-06-09 12:32:13 +02:00 |
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kennyboy55
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a4373adc25
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Fix image direction / load from JSON
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2016-06-09 12:22:40 +02:00 |
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Remco
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1f3188376a
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added new model for crystal, not possible to move through crystals
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2016-06-09 12:07:27 +02:00 |
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kennyboy55
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69561794d8
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Reimplemented into newer develop version
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2016-06-09 12:01:24 +02:00 |
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Aaldert
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5c24a34202
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Merge branch 'developer' into feature/OpenAL
# Conflicts:
# CrystalPoint.vcxproj.filters
# Enemy.cpp
# Enemy.h
# worlds/small.json
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2016-06-09 11:44:45 +02:00 |
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Remco
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1164501158
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added variables for crystal icons in interface class
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2016-06-09 11:12:15 +02:00 |
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kennyboy55
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593b9547cf
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Merge pull request #12 from CrystalPointA4/crystal_capturing
Crystal capturing
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2016-06-09 10:34:49 +02:00 |
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kennyboy55
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1a4339b49d
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Merge branch 'developer' into crystal_capturing
# Conflicts:
# World.cpp
# worlds/small.json
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2016-06-09 10:34:33 +02:00 |
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kennyboy55
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2c624ac4c7
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Merge pull request #11 from CrystalPointA4/enemy
Enemy
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2016-06-09 10:27:24 +02:00 |
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Remco
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881b58138c
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crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :)
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2016-06-08 13:08:14 +02:00 |
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Remco
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bba0a2e2a0
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picking up crystal(sphere)
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2016-06-08 12:41:33 +02:00 |
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Aaldert
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117010b9fe
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OpenAl Werkt! en Setup enzo
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2016-06-05 23:49:06 +02:00 |
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Aaldert
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47b4d9570d
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Music Handler
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2016-06-05 17:25:04 +02:00 |
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Aaldert
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0f8fd67dd3
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Merge remote-tracking branch 'refs/remotes/origin/developer' into feature/OpenAL
# Conflicts:
# CrystalPoint.vcxproj.filters
# Enemy.h
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2016-06-05 16:06:48 +02:00 |
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Aaldert
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0afbca8ffc
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More Generalized
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2016-06-05 15:26:14 +02:00 |
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Remco
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293ceb0b9f
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enemy walking around world
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2016-06-03 13:58:07 +02:00 |
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Remco
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b827885f40
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enemy collide logic in enemy and out of world
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2016-06-03 13:51:54 +02:00 |
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kennyboy55
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527394f635
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Merge pull request #10 from CrystalPointA4/enemy
Enemy
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2016-06-03 11:31:33 +02:00 |
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kennyboy55
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95ab1879b4
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Merge branch 'developer' into enemy
# Conflicts:
# CrystalPoint.cpp
# Entity.cpp
# Player.cpp
# Player.h
# World.cpp
# World.h
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2016-06-03 11:30:19 +02:00 |
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kennyboy55
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95febc136f
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Merge pull request #9 from CrystalPointA4/feature/interface
Feature/interface
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2016-06-03 11:14:46 +02:00 |
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kennyboy55
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b4a2da4b88
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Merge pull request #8 from CrystalPointA4/worldLoading
Added world loading and other various improvements
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2016-06-03 11:12:23 +02:00 |
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Remco
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c3fe041eb1
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enemy logic added to enemy and out of world
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2016-06-03 11:09:48 +02:00 |
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kennyboy55
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1ade6002c1
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Bugfix/performance improvement
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2016-05-30 13:12:51 +02:00 |
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Daniel
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f0a8330819
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Werkt, maar loopt vast
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2016-05-30 12:46:49 +02:00 |
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Daniel
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a80fc69043
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.wav file toegevoegt
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2016-05-30 11:59:36 +02:00 |
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Daniel
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0c73b5a586
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Settings aangepast, als het goed is zit het er nu volledig in
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2016-05-30 11:58:34 +02:00 |
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Daniel
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b53bcac528
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OpenAL Test
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2016-05-30 11:04:09 +02:00 |
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kennyboy55
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ae80c7a5bf
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Add health/xp/level interface
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2016-05-28 16:04:44 +02:00 |
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kennyboy55
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34ea491f39
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Remove scale
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2016-05-28 13:11:11 +02:00 |
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kennyboy55
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d83cc6403c
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Spawn objects from file
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2016-05-27 10:56:24 +02:00 |
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kennyboy55
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1c59a3bc6f
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Fix player height (not working with scale)
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2016-05-26 18:53:36 +02:00 |
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kennyboy55
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2b0e22d4c9
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Added height at location
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2016-05-26 17:06:34 +02:00 |
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kennyboy55
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4c613b606a
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Implemented getHeight
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2016-05-26 13:21:14 +02:00 |
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kennyboy55
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56e174ae2f
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Lord and Savior Johan
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2016-05-26 12:53:22 +02:00 |
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kennyboy55
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908786897f
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Added world loading and other various improvements
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2016-05-25 22:29:18 +02:00 |
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kennyboy55
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33a61ca2ed
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Merge pull request #7 from CrystalPointA4/enemy
Enemy collision and tracking
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2016-05-25 13:44:26 +02:00 |
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Remco
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b2fa0bc028
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Merge branch 'developer' into enemy
# Conflicts:
# World.h
# worlds/world1.json
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2016-05-25 13:42:02 +02:00 |
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Remco
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cf124b3f38
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enemy collison added, no jittering anymore
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2016-05-25 13:38:13 +02:00 |
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kennyboy55
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0b6096d3e8
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Merge pull request #6 from CrystalPointA4/array-rendering
Implement optimised array rendering
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2016-05-25 12:56:17 +02:00 |
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kennyboy55
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84fcc346a9
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Implement optimised array rendering
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2016-05-25 12:44:24 +02:00 |
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