jancoow
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92460b8ca4
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Merge pull request #31 from CrystalPointA4/feature/loadingscreen
Feature/loadingscreen (reverted from commit 316d6c9e14)
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2016-06-22 03:09:28 +02:00 |
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Dofensmirtsz
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ec76b4e754
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Merge branch 'developer' into FireWorld
# Conflicts:
# worlds/worlds.json
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2016-06-22 02:57:01 +02:00 |
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Jannick van Ballegooijen
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82acf0d9fc
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ice world
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2016-06-22 02:54:12 +02:00 |
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Dofensmirtsz
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f6d7695405
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Fire en Earth werkend
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2016-06-22 02:52:35 +02:00 |
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Remco
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80f0c33b91
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Merge branch 'developer' into feature/loadingscreen
# Conflicts:
# worlds/rock.json
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2016-06-22 02:17:44 +02:00 |
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Remco
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9f455be8d6
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revert commit
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2016-06-22 02:00:30 +02:00 |
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kennyboy55
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5fc92d3f2a
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Merge branch 'developer' into world/Building
# Conflicts:
# World.cpp
# worlds/rock.json
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2016-06-22 01:49:27 +02:00 |
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Remco
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d1abc20f64
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placed loadingscreen picture in json file of a world
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2016-06-22 01:48:00 +02:00 |
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Remco
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cdd3b962eb
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texture in loadings screen
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2016-06-22 01:40:53 +02:00 |
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jancoow
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5b6e7b54c7
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Added enemy damage
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2016-06-22 01:37:47 +02:00 |
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jancoow
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27dfaf74c4
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Better weapon alignment
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2016-06-22 00:32:19 +02:00 |
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Remco
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fea7728139
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enemy hits player
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2016-06-22 00:26:43 +02:00 |
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Remco
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50e2b1c7ea
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enemy weird xp gift fixed
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2016-06-21 23:44:32 +02:00 |
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Remco
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9192eb7371
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see couting points of loading things
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2016-06-21 23:38:33 +02:00 |
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Dofensmirtsz
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6306e8abd4
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Heightmap fix, texture fix, rotating crystals and enemy height to 0
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2016-06-21 23:31:43 +02:00 |
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Remco
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7edbcd4d4d
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loadingscreen has been draw when loading a world
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2016-06-21 23:28:44 +02:00 |
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jancoow
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ba0482ee0a
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Merge remote-tracking branch 'origin/developer' into feature/weaponCollision
Added waeponswitch to backbutton of controller
# Conflicts:
# Enemy.cpp
# Player.cpp
# Weapon.cpp
# Weapon.h
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2016-06-21 23:10:58 +02:00 |
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kennyboy55
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0e99b9f719
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Attempt fix rock world
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2016-06-21 22:57:18 +02:00 |
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jancoow
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e7163fc07c
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Added controller cursor in menu
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2016-06-21 22:12:08 +02:00 |
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Aaldert
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579a04a9b4
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Merge branch 'developer' into musicInclude
# Conflicts:
# worlds/small.json
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2016-06-21 19:16:12 +02:00 |
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Aaldert
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b09311d810
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Merge branch 'developer' into musicInclude
# Conflicts:
# Enemy.cpp
# World.cpp
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2016-06-21 19:06:50 +02:00 |
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kennyboy55
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3025fecf94
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Load weapons from JSON
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2016-06-21 18:25:16 +02:00 |
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Aaldert
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9543dd8324
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Muziek toegvoegt aan world en enemy
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2016-06-21 18:15:49 +02:00 |
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jancoow
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02a537dc60
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Merge remote-tracking branch 'origin/feature/weaponJSON' into feature/weaponCollision
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2016-06-21 17:01:08 +02:00 |
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jancoow
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4249e35653
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Check if weapon collision point is inside enemy and do weapon damage
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2016-06-21 17:00:36 +02:00 |
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kennyboy55
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ec900f7410
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Added health+damage to enemy
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2016-06-21 16:58:39 +02:00 |
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kennyboy55
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4effce6fea
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Merge branch 'developer' into feature/Controller
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2016-06-21 15:43:54 +02:00 |
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kennyboy55
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58ac7d13cf
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Merge pull request #23 from CrystalPointA4/feature/soundsystemfix
Sound pointers worden gedelete
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2016-06-21 15:42:09 +02:00 |
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kennyboy55
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942b068851
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Merge branch 'developer' into feature/Controller
# Conflicts:
# CrystalPoint.cpp
# Player.cpp
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2016-06-21 15:14:08 +02:00 |
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Aaldert
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eadfea9d63
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Sound pointers worden gedelete
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2016-06-21 14:45:41 +02:00 |
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Aaldert
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ea22712a45
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Merge branch 'developer' into feature/gameplay
# Conflicts:
# CrystalPoint.cpp
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2016-06-21 14:06:41 +02:00 |
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kennyboy55
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8700aa90af
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Bugfixes, added sound to portal and enemy in JSON
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2016-06-21 13:51:16 +02:00 |
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Aaldert
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35c21260e4
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Hp, Lvl en Xp gameplay toegevoegt
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2016-06-21 12:25:38 +02:00 |
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jancoow
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3f8623d0bf
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Merge remote-tracking branch 'origin/developer' into feature/Controller
Added support for second controller
# Conflicts:
# CrystalPoint.cpp
# CrystalPoint.h
# CrystalPoint.vcxproj
# CrystalPoint.vcxproj.filters
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2016-06-21 11:24:55 +02:00 |
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kennyboy55
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ce2f658b61
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Merge branch 'developer' into feature/Menu
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2016-06-20 20:39:00 +02:00 |
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kennyboy55
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3701918ac9
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Bugfix
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2016-06-20 20:38:56 +02:00 |
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Aaldert
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587b79044b
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Delete
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2016-06-20 15:41:39 +02:00 |
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Aaldert
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dba9c581b1
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world aangepast
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2016-06-20 15:33:07 +02:00 |
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Aaldert
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b7d73c9abe
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Test 1
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2016-06-20 13:43:13 +02:00 |
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kennyboy55
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348b53c027
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Added enemy -> brightness skybox
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2016-06-10 11:55:57 +02:00 |
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Remco
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0ca94aef4d
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when collected all crystals it is possible to move to the next level, by stepping in the portal
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2016-06-10 10:56:54 +02:00 |
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Remco
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912a2234a3
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crystals will be displayed, when not get with darker icons, when picked up crystals get colors
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2016-06-09 17:47:34 +02:00 |
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kennyboy55
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0209c8b4e2
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Merge pull request #14 from CrystalPointA4/feature/refactor_crystals
Feature/refactor crystals
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2016-06-09 13:05:11 +02:00 |
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kennyboy55
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579e02728a
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Merge branch 'developer' into feature/Skybox
# Conflicts:
# CrystalPoint.vcxproj.filters
# World.h
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2016-06-09 13:03:28 +02:00 |
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kennyboy55
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af681b0223
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Fixed color issues
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2016-06-09 13:01:03 +02:00 |
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Remco
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3ed5331437
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Merge branch 'developer' into feature/refactor_crystals
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2016-06-09 12:41:53 +02:00 |
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Remco
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9cfaf07eba
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optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player.
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2016-06-09 12:35:00 +02:00 |
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kennyboy55
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a4373adc25
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Fix image direction / load from JSON
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2016-06-09 12:22:40 +02:00 |
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Remco
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1f3188376a
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added new model for crystal, not possible to move through crystals
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2016-06-09 12:07:27 +02:00 |
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kennyboy55
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69561794d8
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Reimplemented into newer develop version
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2016-06-09 12:01:24 +02:00 |
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