Commit Graph
38 Commits
Author SHA1 Message Date
Aaldert b7d73c9abe Test 1 2016-06-20 13:43:13 +02:00
kennyboy55 348b53c027 Added enemy -> brightness skybox 2016-06-10 11:55:57 +02:00
Remco 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 2016-06-10 10:56:54 +02:00
Remco 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 2016-06-09 17:47:34 +02:00
kennyboy55 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals
Feature/refactor crystals
2016-06-09 13:05:11 +02:00
kennyboy55 579e02728a Merge branch 'developer' into feature/Skybox
# Conflicts:
#	CrystalPoint.vcxproj.filters
#	World.h
2016-06-09 13:03:28 +02:00
kennyboy55 af681b0223 Fixed color issues 2016-06-09 13:01:03 +02:00
Remco 3ed5331437 Merge branch 'developer' into feature/refactor_crystals 2016-06-09 12:41:53 +02:00
Remco 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 2016-06-09 12:35:00 +02:00
kennyboy55 a4373adc25 Fix image direction / load from JSON 2016-06-09 12:22:40 +02:00
Remco 1f3188376a added new model for crystal, not possible to move through crystals 2016-06-09 12:07:27 +02:00
kennyboy55 69561794d8 Reimplemented into newer develop version 2016-06-09 12:01:24 +02:00
Aaldert 5c24a34202 Merge branch 'developer' into feature/OpenAL
# Conflicts:
#	CrystalPoint.vcxproj.filters
#	Enemy.cpp
#	Enemy.h
#	worlds/small.json
2016-06-09 11:44:45 +02:00
kennyboy55 1a4339b49d Merge branch 'developer' into crystal_capturing
# Conflicts:
#	World.cpp
#	worlds/small.json
2016-06-09 10:34:33 +02:00
Remco 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 2016-06-08 13:08:14 +02:00
Remco bba0a2e2a0 picking up crystal(sphere) 2016-06-08 12:41:33 +02:00
Aaldert 117010b9fe OpenAl Werkt! en Setup enzo 2016-06-05 23:49:06 +02:00
Remco 293ceb0b9f enemy walking around world 2016-06-03 13:58:07 +02:00
Remco b827885f40 enemy collide logic in enemy and out of world 2016-06-03 13:51:54 +02:00
kennyboy55 95ab1879b4 Merge branch 'developer' into enemy
# Conflicts:
#	CrystalPoint.cpp
#	Entity.cpp
#	Player.cpp
#	Player.h
#	World.cpp
#	World.h
2016-06-03 11:30:19 +02:00
Remco c3fe041eb1 enemy logic added to enemy and out of world 2016-06-03 11:09:48 +02:00
kennyboy55 ae80c7a5bf Add health/xp/level interface 2016-05-28 16:04:44 +02:00
kennyboy55 34ea491f39 Remove scale 2016-05-28 13:11:11 +02:00
kennyboy55 d83cc6403c Spawn objects from file 2016-05-27 10:56:24 +02:00
kennyboy55 1c59a3bc6f Fix player height (not working with scale) 2016-05-26 18:53:36 +02:00
kennyboy55 2b0e22d4c9 Added height at location 2016-05-26 17:06:34 +02:00
kennyboy55 4c613b606a Implemented getHeight 2016-05-26 13:21:14 +02:00
kennyboy55 56e174ae2f Lord and Savior Johan 2016-05-26 12:53:22 +02:00
kennyboy55 908786897f Added world loading and other various improvements 2016-05-25 22:29:18 +02:00
Remco b2fa0bc028 Merge branch 'developer' into enemy
# Conflicts:
#	World.h
#	worlds/world1.json
2016-05-25 13:42:02 +02:00
Remco cf124b3f38 enemy collison added, no jittering anymore 2016-05-25 13:38:13 +02:00
kennyboy55 965b54c901 Added heightmap 2016-05-25 11:31:37 +02:00
jancoow e7a7cc5588 Fixed capital letters and string return error.. 2016-05-23 12:34:55 +02:00
Remco 9d3cfa7e2a Merge branch 'developer' into johan
# Conflicts:
#	World.cpp
#	worlds/world1.json
2016-05-23 10:34:21 +02:00
Remco d01efecb0e enemy comes to you when in his radius 2016-05-23 08:48:23 +02:00
jancoow 7d13269480 Refactor johan branch for compiling with g++ 2016-05-22 23:19:05 +02:00
kennyboy55 a8415db4ac Added new Johan Code 2016-05-20 13:00:04 +02:00
kennyboy55 7c4ee37867 Johan is love, Johan is life 2016-05-19 14:25:03 +02:00