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Generated
+6
@@ -0,0 +1,6 @@
|
|||||||
|
/workspace.xml
|
||||||
|
/vcs.xml
|
||||||
|
/modules.xml
|
||||||
|
/misc.xml
|
||||||
|
/encodings.xml
|
||||||
|
/CrystalPoint.iml
|
||||||
+76
@@ -0,0 +1,76 @@
|
|||||||
|
#include "Button.h"
|
||||||
|
#include <string>
|
||||||
|
#include "Util.h"
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "Cursor.h"
|
||||||
|
|
||||||
|
Button::Button(const std::string & text, Vec2f position, float width, float height) : Text(text,position)
|
||||||
|
{
|
||||||
|
this->width = width;
|
||||||
|
this->height = height;
|
||||||
|
this->planePosition = position;
|
||||||
|
|
||||||
|
cursorOnButton = false;
|
||||||
|
alfa = 0.5f;
|
||||||
|
background = Vec3f(10, 10, 10);
|
||||||
|
//foreground = Vec3f(255, 255, 255);
|
||||||
|
this->setColor(Vec3f(255, 255, 255));
|
||||||
|
|
||||||
|
this->position.x += width / 2 - textWidth / 2;
|
||||||
|
this->position.y += height / 2 - textHeight / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
Button::~Button()
|
||||||
|
{
|
||||||
|
/*if (action != nullptr)
|
||||||
|
delete action;*/
|
||||||
|
}
|
||||||
|
|
||||||
|
void Button::draw(void)
|
||||||
|
{
|
||||||
|
|
||||||
|
glColor4f(background.x/255.0f, background.y / 255.0f, background.z / 255.0f, alfa);
|
||||||
|
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glVertex2f(planePosition.x, planePosition.y);
|
||||||
|
glVertex2f(planePosition.x, planePosition.y + height);
|
||||||
|
glVertex2f(planePosition.x + width, planePosition.y + height);
|
||||||
|
glVertex2f(planePosition.x + width, planePosition.y);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
/*glColor4f(foreground.x / 255.0f, foreground.y / 255.0f, foreground.z / 255.0f, 1.0f);
|
||||||
|
Util::glutBitmapString(text, position.x, position.y+height/2+14/2);*/
|
||||||
|
Text::draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Button::update(int x, int y)
|
||||||
|
{
|
||||||
|
cursorOnButton =
|
||||||
|
(x > planePosition.x && x < planePosition.x + width) &&
|
||||||
|
y > planePosition.y && y < planePosition.y + height;
|
||||||
|
|
||||||
|
|
||||||
|
if (cursorOnButton)
|
||||||
|
alfa = 1.0f;
|
||||||
|
else
|
||||||
|
alfa = 0.5f;
|
||||||
|
|
||||||
|
if (cursorOnButton && Cursor::getInstance()->clicked)
|
||||||
|
if(action != nullptr)
|
||||||
|
action(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Button::addAction(action_function action)
|
||||||
|
{
|
||||||
|
this->action = action;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Button::setForeground(Vec3f color)
|
||||||
|
{
|
||||||
|
this->setColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Button::setBackground(Vec3f color)
|
||||||
|
{
|
||||||
|
background = color;
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Text.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class Button : public Text
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
typedef void(*action_function)(Button* b);
|
||||||
|
float width, height;
|
||||||
|
Vec3f background;
|
||||||
|
Vec2f planePosition;
|
||||||
|
bool cursorOnButton;
|
||||||
|
float alfa;
|
||||||
|
action_function action = nullptr;
|
||||||
|
public:
|
||||||
|
Button(const std::string &text, Vec2f position, float width, float height);
|
||||||
|
~Button();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void draw();
|
||||||
|
void update(int x, int y);
|
||||||
|
|
||||||
|
void addAction(action_function action);
|
||||||
|
|
||||||
|
void setForeground(Vec3f color);
|
||||||
|
void setBackground(Vec3f color);
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.5)
|
||||||
|
project(CrystalPoint)
|
||||||
|
|
||||||
|
file(GLOB_RECURSE SOURCE_FILES
|
||||||
|
"*.h"
|
||||||
|
"*.cpp"
|
||||||
|
"*.cc"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_executable(CrystalPoint ${SOURCE_FILES})
|
||||||
|
|
||||||
|
find_package(OpenGL REQUIRED)
|
||||||
|
find_package(GLUT REQUIRED)
|
||||||
|
find_package(OpenAL REQUIRED)
|
||||||
|
include_directories( ${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS} ${OPENAL_INCLUDE_DIRS} )
|
||||||
|
target_link_libraries(CrystalPoint ${OPENGL_LIBRARIES} ${GLUT_LIBRARY} ${OPENAL_LIBRARY} )
|
||||||
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -lpthread")
|
||||||
+35
-5
@@ -1,12 +1,42 @@
|
|||||||
|
//
|
||||||
|
// Created by janco on 5/24/16.
|
||||||
|
//
|
||||||
|
|
||||||
#include "Controller.h"
|
#include "Controller.h"
|
||||||
|
|
||||||
|
Controller::Controller(int controllerId) {
|
||||||
|
this->controllerId = controllerId;
|
||||||
|
this->ypr = Vec3f();
|
||||||
|
this->joystick = Vec2f();
|
||||||
|
this->setConnected(false);
|
||||||
|
this->setConnected(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
Controller::~Controller() { }
|
||||||
|
|
||||||
Controller::Controller()
|
void Controller::rumble(int duration, int power){
|
||||||
{
|
// controllerhandler->rumble(controllerId, duration, power);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Controller::setConnected(bool connected) {
|
||||||
|
if(connected){
|
||||||
|
this->connected = true;
|
||||||
|
}else{
|
||||||
|
this->connected = false;
|
||||||
|
this->ypr = Vec3f(0,0,0);
|
||||||
|
this->joystick = Vec2f(0,0);
|
||||||
|
this->button = false;
|
||||||
|
this->magnetSwitch = false;
|
||||||
|
this ->joystickButton = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Controller::isConnected(void) {
|
||||||
|
return connected;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Controller::~Controller()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|||||||
+17
-6
@@ -1,10 +1,21 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Header.h"
|
|
||||||
|
|
||||||
class Controller
|
#include "Vector.h"
|
||||||
{
|
|
||||||
|
class Controller{
|
||||||
public:
|
public:
|
||||||
Controller();
|
Controller(int controllerId);
|
||||||
~Controller();
|
~Controller();
|
||||||
};
|
Vec3f ypr;
|
||||||
|
Vec2f joystick;
|
||||||
|
bool button, joystickButton, magnetSwitch;
|
||||||
|
bool lastButton, lastJoystickButton, lastMagetSwitch;
|
||||||
|
int controllerId;
|
||||||
|
|
||||||
|
void setConnected(bool connected);
|
||||||
|
bool isConnected(void);
|
||||||
|
|
||||||
|
void rumble(int duration, int power);
|
||||||
|
private:
|
||||||
|
bool connected = false;
|
||||||
|
};
|
||||||
@@ -0,0 +1,161 @@
|
|||||||
|
//
|
||||||
|
// Created by janco on 5/23/16.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "ControllerHandler.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
/*
|
||||||
|
* String split helper functions
|
||||||
|
*/
|
||||||
|
std::vector<std::string> &split(const std::string &s, char delim, std::vector<std::string> &elems) {
|
||||||
|
std::stringstream ss(s);
|
||||||
|
std::string item;
|
||||||
|
while (std::getline(ss, item, delim)) {
|
||||||
|
elems.push_back(item);
|
||||||
|
}
|
||||||
|
return elems;
|
||||||
|
}
|
||||||
|
std::vector<std::string> split(const std::string &s, char delim) {
|
||||||
|
std::vector<std::string> elems;
|
||||||
|
split(s, delim, elems);
|
||||||
|
return elems;
|
||||||
|
}
|
||||||
|
|
||||||
|
ControllerHandler::ControllerHandler(){
|
||||||
|
readthread = std::thread(&ControllerHandler::BasestationReader, this);
|
||||||
|
};
|
||||||
|
|
||||||
|
Controller* ControllerHandler::getLeftController(void){
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if(controllers[i] != nullptr && controllers[i]->isConnected()){
|
||||||
|
return controllers[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
Controller* ControllerHandler::getRightController(void){
|
||||||
|
bool c1found = false;
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if(controllers[i] != nullptr && controllers[i]->isConnected()){
|
||||||
|
if(c1found){
|
||||||
|
return controllers[i];
|
||||||
|
}
|
||||||
|
c1found = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::SearchBasestation(void){
|
||||||
|
basestationFound = false;
|
||||||
|
std::vector<serial::PortInfo> devices_found = serial::list_ports();
|
||||||
|
std::vector<serial::PortInfo>::iterator iter = devices_found.begin();
|
||||||
|
while( iter != devices_found.end() )
|
||||||
|
{
|
||||||
|
serial::PortInfo device = *iter++;
|
||||||
|
std::cout << device.hardware_id << " "<< device.port << std::endl;
|
||||||
|
|
||||||
|
if(device.hardware_id == "USB\\VID_10C4&PID_EA60&REV_0100"){
|
||||||
|
basestationFound = true;
|
||||||
|
baseStation = new serial::Serial(device.port, BasestationBaudrate, serial::Timeout::simpleTimeout(1000));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::rumble(int idController, int duration, int power){
|
||||||
|
if (basestationFound)
|
||||||
|
{
|
||||||
|
char sendbuffer[16];
|
||||||
|
sprintf(sendbuffer, "1|%01d|%06d|%03d\n", idController, duration, power);
|
||||||
|
baseStation->write(sendbuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Reading from basestation
|
||||||
|
*/
|
||||||
|
|
||||||
|
void ControllerHandler::BasestationReader() {
|
||||||
|
while(1){
|
||||||
|
while(!basestationFound){
|
||||||
|
SearchBasestation();
|
||||||
|
if(basestationFound){
|
||||||
|
baseStation ->write("stop\n");
|
||||||
|
baseStation ->write("clientlist\n");
|
||||||
|
}
|
||||||
|
std::this_thread::sleep_for(std::chrono::milliseconds(2000));
|
||||||
|
}
|
||||||
|
while(baseStation->isOpen()){
|
||||||
|
std::string basestationMessage = baseStation->readline();
|
||||||
|
std::vector<std::string> basestationMessageSplit = split(basestationMessage, '|');
|
||||||
|
if(basestationMessageSplit.size() > 1){ //Valid message
|
||||||
|
//std::cout << "DEBUG: Message received. Length: " << basestationMessageSplit.size() << " Type: " << basestationMessageSplit[0] << " Message: " << basestationMessage;
|
||||||
|
int messageId = std::stoi(basestationMessageSplit[0]);
|
||||||
|
switch(messageId){
|
||||||
|
//commandList[messageId](basestationMessageSplit);
|
||||||
|
case 0: commandDebug(basestationMessageSplit); break; //Debug message
|
||||||
|
case 1: commandControllerData(basestationMessageSplit); break; //Data from controller
|
||||||
|
case 2: commandControllerEvent(basestationMessageSplit); break; //Controller events
|
||||||
|
case 3: commandControllerList(basestationMessageSplit); break; //Connected controller list
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::commandDebug(std::vector<std::string> data) {
|
||||||
|
std::cout << "DEBUG: " << data[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::commandControllerData(std::vector<std::string> data) {
|
||||||
|
if(data.size() == 10){
|
||||||
|
Controller* c = controllers[std::stoi(data[1])];
|
||||||
|
if(c != nullptr && c->isConnected()){
|
||||||
|
c->ypr.x = std::stoi(data[5])/100.0f;
|
||||||
|
c->ypr.y = std::stoi(data[6])/100.0f;
|
||||||
|
c->ypr.z = std::stoi(data[7])/100.0f;
|
||||||
|
|
||||||
|
c->joystick.x = std::stoi(data[2])/2000.0f;
|
||||||
|
c->joystick.y = std::stoi(data[3])/2000.0f;
|
||||||
|
|
||||||
|
c->lastButton = c->button;
|
||||||
|
c->lastJoystickButton = c->joystickButton;
|
||||||
|
c->lastMagetSwitch = c->magnetSwitch;
|
||||||
|
|
||||||
|
c->joystickButton = !(data[4] == "0");
|
||||||
|
c->button = !(data[8] == "0");
|
||||||
|
c->magnetSwitch = !(data[9] == "0");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::commandControllerEvent(std::vector<std::string> data) {
|
||||||
|
if(data.size() == 3){
|
||||||
|
if(data[1] == "connected"){
|
||||||
|
int controllerId = std::stoi(data[2]);
|
||||||
|
controllers[controllerId] = new Controller(controllerId);
|
||||||
|
controllers[controllerId]->setConnected(true);
|
||||||
|
}else if(data[1] == "disconnected"){
|
||||||
|
// controllers.erase(*controllers[std::stoi(data[2])]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::commandControllerList(std::vector<std::string> data) {
|
||||||
|
for(unsigned int i = 1; i < data.size() - 1; i++){
|
||||||
|
int controllerId = std::stoi(data[i]);
|
||||||
|
controllers[controllerId] = new Controller(controllerId);
|
||||||
|
rumble(controllerId, 100, 100);
|
||||||
|
}
|
||||||
|
if(basestationFound)
|
||||||
|
baseStation->write("start\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
#pragma once
|
||||||
|
//
|
||||||
|
// Created by janco on 5/23/16.
|
||||||
|
//
|
||||||
|
|
||||||
|
#define BasestationBaudrate 115200
|
||||||
|
#include <thread>
|
||||||
|
|
||||||
|
#ifdef WIN32
|
||||||
|
#include "include/serial.h"
|
||||||
|
#else
|
||||||
|
#include "lib/serial/include/serial.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#include "Controller.h"
|
||||||
|
|
||||||
|
class ControllerHandler{
|
||||||
|
public:
|
||||||
|
ControllerHandler();
|
||||||
|
Controller* getLeftController(void);
|
||||||
|
Controller* getRightController(void);
|
||||||
|
void rumble(int idController, int duration, int power);
|
||||||
|
private:
|
||||||
|
void SearchBasestation(void);
|
||||||
|
void BasestationReader(void);
|
||||||
|
|
||||||
|
bool basestationFound;
|
||||||
|
serial::Serial *baseStation;
|
||||||
|
std::thread readthread;
|
||||||
|
Controller* controllers[4];
|
||||||
|
|
||||||
|
//Command functions
|
||||||
|
void commandDebug(std::vector<std::string> data);
|
||||||
|
void commandControllerData(std::vector<std::string> data);
|
||||||
|
void commandControllerEvent(std::vector<std::string> data);
|
||||||
|
void commandControllerList(std::vector<std::string> data);
|
||||||
|
|
||||||
|
//void(*commandList [1])(std::vector<std::string> data);
|
||||||
|
};
|
||||||
|
|
||||||
+57
@@ -0,0 +1,57 @@
|
|||||||
|
#include "Crystal.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include "Player.h"
|
||||||
|
|
||||||
|
|
||||||
|
Crystal::Crystal(const std::string & filled, const std::string & empty, const Vec3f & position, Vec3f & rotation, const float & scale)
|
||||||
|
{
|
||||||
|
this->filled = Model::load(filled);
|
||||||
|
this->empty = Model::load(empty);
|
||||||
|
model = this->filled;
|
||||||
|
|
||||||
|
this->position = position;
|
||||||
|
this->rotation = rotation;
|
||||||
|
this->scale = scale;
|
||||||
|
this->canCollide = true;
|
||||||
|
isFilled = true;
|
||||||
|
|
||||||
|
sound_id = CrystalPoint::GetSoundSystem().LoadSound("WAVE/Crystal.wav", false);
|
||||||
|
music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
|
||||||
|
music->SetPos(position, Vec3f());
|
||||||
|
|
||||||
|
crystalRot = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
Crystal::~Crystal()
|
||||||
|
{
|
||||||
|
CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
|
||||||
|
if (model)
|
||||||
|
Model::unload(model);
|
||||||
|
|
||||||
|
//if isfilled, means model is model filled, so model empty has to been deleted.
|
||||||
|
//if is not filled, means model is model empty, so model filled has to been deleted.
|
||||||
|
if (isFilled)
|
||||||
|
if(empty)
|
||||||
|
Model::unload(empty);
|
||||||
|
else
|
||||||
|
if(filled)
|
||||||
|
Model::unload(filled);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Crystal::draw()
|
||||||
|
{
|
||||||
|
crystalRot -= 0.5f;
|
||||||
|
rotation = Vec3f(0, crystalRot, 0);
|
||||||
|
Entity::draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Crystal::collide()
|
||||||
|
{
|
||||||
|
if (isFilled)
|
||||||
|
{
|
||||||
|
music->Play();
|
||||||
|
Player::getInstance()->crystals++;
|
||||||
|
isFilled = false;
|
||||||
|
model = empty;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Entity.h"
|
||||||
|
#include <string>
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
|
class Crystal :
|
||||||
|
public Entity
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Crystal(const std::string &filled, const std::string &empty,
|
||||||
|
const Vec3f &position, Vec3f &rotation, const float &scale);
|
||||||
|
~Crystal();
|
||||||
|
float crystalRot;
|
||||||
|
bool isFilled;
|
||||||
|
void draw();
|
||||||
|
void collide();
|
||||||
|
private:
|
||||||
|
int sound_id;
|
||||||
|
Sound* music;
|
||||||
|
Model* filled;
|
||||||
|
Model* empty;
|
||||||
|
};
|
||||||
|
|
||||||
@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
|||||||
# Visual Studio 14
|
# Visual Studio 14
|
||||||
VisualStudioVersion = 14.0.24720.0
|
VisualStudioVersion = 14.0.24720.0
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CrystalPoint", "CrystalPoint.vcxproj", "{4986BEC0-4362-46E4-A18D-65587FA97967}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CrystalPoint", "CrystalPoint.vcxproj", "{F82158C7-7345-4CB0-9F90-3AB49A071904}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
@@ -13,14 +13,14 @@ Global
|
|||||||
Release|x86 = Release|x86
|
Release|x86 = Release|x86
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Debug|x64.ActiveCfg = Debug|x64
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Debug|x64.Build.0 = Debug|x64
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x64.Build.0 = Debug|x64
|
||||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Debug|x86.ActiveCfg = Debug|Win32
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Debug|x86.Build.0 = Debug|Win32
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x86.Build.0 = Debug|Win32
|
||||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Release|x64.ActiveCfg = Release|x64
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x64.ActiveCfg = Release|x64
|
||||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Release|x64.Build.0 = Release|x64
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x64.Build.0 = Release|x64
|
||||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Release|x86.ActiveCfg = Release|Win32
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x86.ActiveCfg = Release|Win32
|
||||||
{4986BEC0-4362-46E4-A18D-65587FA97967}.Release|x86.Build.0 = Release|Win32
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x86.Build.0 = Release|Win32
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
@@ -0,0 +1,243 @@
|
|||||||
|
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstring>
|
||||||
|
#include "WorldHandler.h"
|
||||||
|
#include "Player.h"
|
||||||
|
#include "Cursor.h"
|
||||||
|
#include "Menu.h"
|
||||||
|
#include "Text.h"
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "Button.h"
|
||||||
|
|
||||||
|
int CrystalPoint::width = 0;
|
||||||
|
int CrystalPoint::height = 0;
|
||||||
|
|
||||||
|
SoundSystem CrystalPoint::sound_system;
|
||||||
|
bool state = false;
|
||||||
|
|
||||||
|
void CrystalPoint::init()
|
||||||
|
{
|
||||||
|
player = Player::getInstance();
|
||||||
|
worldhandler = WorldHandler::getInstance();
|
||||||
|
cursor = Cursor::getInstance();
|
||||||
|
|
||||||
|
menu = new Menu();
|
||||||
|
buildMenu();
|
||||||
|
|
||||||
|
lastFrameTime = 0;
|
||||||
|
state = true;
|
||||||
|
|
||||||
|
glClearColor(0.7f, 0.7f, 1.0f, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void CrystalPoint::draw()
|
||||||
|
{
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
//Draw world
|
||||||
|
glEnable(GL_LIGHTING);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity();
|
||||||
|
gluPerspective(70, width / (float)height, 0.1f, 15000);
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
|
||||||
|
worldhandler->draw();
|
||||||
|
|
||||||
|
if(!state)
|
||||||
|
menu->draw();
|
||||||
|
|
||||||
|
glutSwapBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void CrystalPoint::update()
|
||||||
|
{
|
||||||
|
float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
|
||||||
|
float deltaTime = frameTime - lastFrameTime;
|
||||||
|
lastFrameTime = frameTime;
|
||||||
|
|
||||||
|
if (keyboardState.keys[27] && !prevKeyboardState.keys[27])
|
||||||
|
state = !state;
|
||||||
|
|
||||||
|
Controller *rightcontroller = controller.getRightController();
|
||||||
|
Controller *leftcontroller = controller.getLeftController();
|
||||||
|
|
||||||
|
if (state)
|
||||||
|
{
|
||||||
|
Player* player = Player::getInstance();
|
||||||
|
|
||||||
|
if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
|
||||||
|
worldhandler->PreviousWorld();
|
||||||
|
if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
|
||||||
|
worldhandler->NextWorld();
|
||||||
|
if (keyboardState.special[GLUT_KEY_UP] && !prevKeyboardState.special[GLUT_KEY_UP])
|
||||||
|
player->NextRightWeapon();
|
||||||
|
if (keyboardState.special[GLUT_KEY_DOWN] && !prevKeyboardState.special[GLUT_KEY_DOWN])
|
||||||
|
player->PreviousLeftWeapon();
|
||||||
|
if (keyboardState.keys[27])
|
||||||
|
state = false;
|
||||||
|
|
||||||
|
//testing code
|
||||||
|
if (keyboardState.keys['u'])
|
||||||
|
player->HpUp(1);
|
||||||
|
if (keyboardState.keys['i'])
|
||||||
|
player->HpDown(1);
|
||||||
|
if (keyboardState.keys['o'])
|
||||||
|
player->XpUp(1);
|
||||||
|
|
||||||
|
player->rotation.y += mouseOffset.x / 10.0f;
|
||||||
|
player->rotation.x += mouseOffset.y / 10.0f;
|
||||||
|
|
||||||
|
|
||||||
|
float speed = 10;
|
||||||
|
|
||||||
|
Vec3f oldPosition = player->position;
|
||||||
|
if (keyboardState.keys['a']) player->setPosition(0, deltaTime*speed, false);
|
||||||
|
if (keyboardState.keys['d']) player->setPosition(180, deltaTime*speed, false);
|
||||||
|
if (keyboardState.keys['w']) player->setPosition(90, deltaTime*speed, false);
|
||||||
|
if (keyboardState.keys['s']) player->setPosition(270, deltaTime*speed, false);
|
||||||
|
if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
|
||||||
|
if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
|
||||||
|
|
||||||
|
if (leftcontroller != nullptr) {
|
||||||
|
Vec2f *leftControllerJoystick = &leftcontroller->joystick;
|
||||||
|
|
||||||
|
if (leftControllerJoystick->y > 0.3 || leftControllerJoystick->y < -0.3) {
|
||||||
|
player->rotation.x += leftControllerJoystick->y/4;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (leftControllerJoystick->x > 0.3 || leftControllerJoystick->x < -0.3) {
|
||||||
|
player->rotation.y += leftControllerJoystick->x/4;
|
||||||
|
}
|
||||||
|
|
||||||
|
player->leftWeapon->rotateWeapon(Vec3f(leftcontroller->ypr.y + 140, 0, -leftcontroller->ypr.z));
|
||||||
|
|
||||||
|
if(leftcontroller->button && leftcontroller->joystickButton){
|
||||||
|
state = !state;
|
||||||
|
}else if(!leftcontroller->lastButton && leftcontroller->button){
|
||||||
|
leftcontroller->lastButton = leftcontroller->button;
|
||||||
|
controller.rumble(leftcontroller->controllerId, 100, 200);
|
||||||
|
player->NextLeftWeapon();
|
||||||
|
}else if(!leftcontroller->lastJoystickButton && leftcontroller->joystickButton){
|
||||||
|
leftcontroller->lastJoystickButton = leftcontroller->joystickButton;
|
||||||
|
player->hit = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(player->isHit){
|
||||||
|
controller.rumble(leftcontroller->controllerId, 50, 250);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!leftcontroller->lastMagetSwitch && leftcontroller->magnetSwitch){
|
||||||
|
worldhandler -> teleportRandom();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
if(rightcontroller != nullptr){
|
||||||
|
Vec2f *rightControllerJoystick = &rightcontroller->joystick;
|
||||||
|
|
||||||
|
if (rightControllerJoystick->y > 0.3) {
|
||||||
|
player->setPosition(270, rightControllerJoystick->y * deltaTime * 2.0f, false);
|
||||||
|
}
|
||||||
|
else if (rightControllerJoystick->y < -0.3) {
|
||||||
|
player->setPosition(90, rightControllerJoystick->y * -1 * deltaTime * 2.0f, false);
|
||||||
|
}
|
||||||
|
if (rightControllerJoystick->x > 0.3) {
|
||||||
|
player->setPosition(180, rightControllerJoystick->x * deltaTime * 2.0f, false);
|
||||||
|
}
|
||||||
|
else if (rightControllerJoystick->x < -0.3) {
|
||||||
|
player->setPosition(0, rightControllerJoystick->x * -1 * deltaTime * 2.0f, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!rightcontroller->lastButton && rightcontroller->button){
|
||||||
|
rightcontroller->lastButton = rightcontroller->button;
|
||||||
|
controller.rumble(rightcontroller->controllerId, 100, 200);
|
||||||
|
player->NextRightWeapon();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(player->isHit){
|
||||||
|
controller.rumble(rightcontroller->controllerId, 50, 250);
|
||||||
|
player->isHit = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!rightcontroller->lastMagetSwitch && rightcontroller->magnetSwitch){
|
||||||
|
worldhandler -> teleportRandom();
|
||||||
|
}
|
||||||
|
|
||||||
|
player->rightWeapon->rotateWeapon(Vec3f(rightcontroller->ypr.y + 140, 0, -rightcontroller->ypr.z));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (player->rotation.x > 90)
|
||||||
|
player->rotation.x = 90;
|
||||||
|
if (player->rotation.x < -90)
|
||||||
|
player->rotation.x = -90;
|
||||||
|
|
||||||
|
player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
|
||||||
|
|
||||||
|
if (!worldhandler->isPlayerPositionValid())
|
||||||
|
player->position = oldPosition;
|
||||||
|
worldhandler->update(deltaTime);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
menu->update();
|
||||||
|
if (leftcontroller != nullptr) {
|
||||||
|
Vec2f *leftControllerJoystick = &leftcontroller->joystick;
|
||||||
|
if (leftControllerJoystick->y > 0.3 || leftControllerJoystick->y < -0.3) {
|
||||||
|
cursor->update(Vec2f(cursor->mousePosition.x,cursor->mousePosition.y+leftControllerJoystick->y ));
|
||||||
|
}
|
||||||
|
if (leftControllerJoystick->x > 0.3 || leftControllerJoystick->x < -0.3) {
|
||||||
|
cursor->update(Vec2f(cursor->mousePosition.x+leftControllerJoystick->x ,cursor->mousePosition.y));
|
||||||
|
}
|
||||||
|
if(leftcontroller->button){
|
||||||
|
cursor->state = 137;
|
||||||
|
}else if(cursor->state == 137){
|
||||||
|
cursor->state = GLUT_UP;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
cursor->update(cursor->mousePosition + mouseOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
mouseOffset = Vec2f(0, 0);
|
||||||
|
prevKeyboardState = keyboardState;
|
||||||
|
glutPostRedisplay();
|
||||||
|
|
||||||
|
sound_system.SetListener(player->position, Vec3f(), Vec3f());
|
||||||
|
}
|
||||||
|
|
||||||
|
void CrystalPoint::buildMenu()
|
||||||
|
{
|
||||||
|
Button* start = new Button("Resume", Vec2f(1920 / 2 - 50, 1080 / 2 - 30), 100, 50);
|
||||||
|
auto toWorld = [](Button* b)
|
||||||
|
{
|
||||||
|
state = true;
|
||||||
|
};
|
||||||
|
start->addAction(toWorld);
|
||||||
|
menu->AddMenuElement(start);
|
||||||
|
|
||||||
|
|
||||||
|
Button* test = new Button("Exit", Vec2f(1920 / 2 - 50, 1080 / 2 + 30), 100, 50);
|
||||||
|
test->addAction([](Button* b)
|
||||||
|
{
|
||||||
|
exit(0);
|
||||||
|
});
|
||||||
|
menu->AddMenuElement(test);
|
||||||
|
Text* t = new Text("Pause", Vec2f(1920 / 2 - Util::glutTextWidth("Pause") / 2, 1080 / 2 - 75));
|
||||||
|
t->setColor(Vec3f(255, 255, 0));
|
||||||
|
menu->AddMenuElement(t);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
KeyboardState::KeyboardState()
|
||||||
|
{
|
||||||
|
memset(keys, 0, sizeof(keys));
|
||||||
|
memset(special, 0, sizeof(special));
|
||||||
|
}
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class WorldHandler;
|
||||||
|
class SoundSystem;
|
||||||
|
class Player;
|
||||||
|
class Cursor;
|
||||||
|
class Menu;
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "SoundSystem.h"
|
||||||
|
#include "ControllerHandler.h"
|
||||||
|
|
||||||
|
class KeyboardState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
bool keys[256];
|
||||||
|
bool special[256];
|
||||||
|
bool control, shift, alt;
|
||||||
|
|
||||||
|
KeyboardState();
|
||||||
|
};
|
||||||
|
|
||||||
|
class CrystalPoint
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void init();
|
||||||
|
void draw();
|
||||||
|
void update();
|
||||||
|
|
||||||
|
WorldHandler* worldhandler;
|
||||||
|
Player* player;
|
||||||
|
ControllerHandler controller;
|
||||||
|
Cursor* cursor;
|
||||||
|
Menu* menu;
|
||||||
|
|
||||||
|
static int width, height;
|
||||||
|
KeyboardState keyboardState;
|
||||||
|
KeyboardState prevKeyboardState;
|
||||||
|
|
||||||
|
Vec2f mouseOffset;
|
||||||
|
Vec2f mousePosition;
|
||||||
|
|
||||||
|
float lastFrameTime;
|
||||||
|
|
||||||
|
static SoundSystem& GetSoundSystem() { return sound_system; }
|
||||||
|
|
||||||
|
|
||||||
|
private:
|
||||||
|
static SoundSystem sound_system;
|
||||||
|
void buildMenu();
|
||||||
|
};
|
||||||
+98
-55
@@ -19,9 +19,9 @@
|
|||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{4986BEC0-4362-46E4-A18D-65587FA97967}</ProjectGuid>
|
<ProjectGuid>{F82158C7-7345-4CB0-9F90-3AB49A071904}</ProjectGuid>
|
||||||
<Keyword>Win32Proj</Keyword>
|
<Keyword>Win32Proj</Keyword>
|
||||||
<RootNamespace>CrystalPoint</RootNamespace>
|
<RootNamespace>CrystalJohan</RootNamespace>
|
||||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||||
<ProjectName>CrystalPoint</ProjectName>
|
<ProjectName>CrystalPoint</ProjectName>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
@@ -84,63 +84,66 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<PrecompiledHeader>
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||||
</PrecompiledHeader>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
<PrecompiledHeaderFile />
|
||||||
|
<AdditionalIncludeDirectories>lib/serial;freeglut/include; openAL/include</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
<AdditionalLibraryDirectories>freeglut/lib; openAL/libs/Win32</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<PrecompiledHeader>
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||||
</PrecompiledHeader>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
<PrecompiledHeaderFile />
|
||||||
|
<AdditionalIncludeDirectories>lib/serial;freeglut/include;C:\Program Files (x86)\OpenAL 1.1 SDK\include</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
<AdditionalLibraryDirectories>freeglut/lib;C:\Program Files (x86)\OpenAL 1.1 SDK\libs\Win32</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<PrecompiledHeader>
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||||
</PrecompiledHeader>
|
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
<PrecompiledHeaderFile />
|
||||||
|
<AdditionalIncludeDirectories>lib/serial;freeglut/include; openAL/include</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
<AdditionalLibraryDirectories>freeglut/lib; openAL/libs/Win32</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<PrecompiledHeader>
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||||
</PrecompiledHeader>
|
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
<PrecompiledHeaderFile />
|
||||||
|
<AdditionalIncludeDirectories>lib/serial;freeglut/include;</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@@ -148,49 +151,89 @@
|
|||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="Controller.h" />
|
<ClCompile Include="Button.cpp" />
|
||||||
<ClInclude Include="Enemy.h" />
|
<ClCompile Include="Controller.cpp" />
|
||||||
<ClInclude Include="Header.h" />
|
<ClCompile Include="ControllerHandler.cpp" />
|
||||||
<ClInclude Include="InitState.h" />
|
<ClCompile Include="Crystal.cpp" />
|
||||||
<ClInclude Include="Keyboard.h" />
|
<ClCompile Include="CrystalPoint.cpp" />
|
||||||
<ClInclude Include="LoadingState.h" />
|
<ClCompile Include="Cursor.cpp" />
|
||||||
<ClInclude Include="MenuState.h" />
|
<ClCompile Include="Enemy.cpp" />
|
||||||
<ClInclude Include="Model.h" />
|
<ClCompile Include="Entity.cpp" />
|
||||||
<ClInclude Include="ModelHandler.h" />
|
<ClCompile Include="HeightMap.cpp" />
|
||||||
<ClInclude Include="ModelInstance.h" />
|
<ClCompile Include="Interface.cpp" />
|
||||||
<ClInclude Include="Mouse.h" />
|
<ClCompile Include="json.cpp" />
|
||||||
<ClInclude Include="Player.h" />
|
<ClCompile Include="LevelObject.cpp" />
|
||||||
<ClInclude Include="SettingsState.h" />
|
<ClCompile Include="lib\serial\src\impl\list_ports\list_ports_win.cc" />
|
||||||
<ClInclude Include="State.h" />
|
<ClCompile Include="lib\serial\src\impl\win.cc" />
|
||||||
<ClInclude Include="StateHandler.h" />
|
<ClCompile Include="lib\serial\src\serial.cc" />
|
||||||
<ClInclude Include="Vector.h" />
|
<ClCompile Include="Main.cpp" />
|
||||||
<ClInclude Include="Weapon.h" />
|
<ClCompile Include="Menu.cpp" />
|
||||||
<ClInclude Include="WorldModel.h" />
|
<ClCompile Include="MenuElement.cpp" />
|
||||||
<ClInclude Include="WorldState.h" />
|
<ClCompile Include="Model.cpp" />
|
||||||
|
<ClCompile Include="Portal.cpp" />
|
||||||
|
<ClCompile Include="Sound.cpp" />
|
||||||
|
<ClCompile Include="SoundSystem.cpp" />
|
||||||
|
<ClCompile Include="Player.cpp" />
|
||||||
|
<ClCompile Include="Skybox.cpp" />
|
||||||
|
<ClCompile Include="Text.cpp" />
|
||||||
|
<ClCompile Include="Util.cpp" />
|
||||||
|
<ClCompile Include="Vector.cpp" />
|
||||||
|
<ClCompile Include="Vertex.cpp" />
|
||||||
|
<ClCompile Include="Weapon.cpp" />
|
||||||
|
<ClCompile Include="World.cpp" />
|
||||||
|
<ClCompile Include="WorldHandler.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="Controller.cpp" />
|
<ClInclude Include="Button.h" />
|
||||||
<ClCompile Include="Enemy.cpp" />
|
<ClInclude Include="Controller.h" />
|
||||||
<ClCompile Include="InitState.cpp" />
|
<ClInclude Include="ControllerHandler.h" />
|
||||||
<ClCompile Include="Keyboard.cpp" />
|
<ClInclude Include="Crystal.h" />
|
||||||
<ClCompile Include="LoadingState.cpp" />
|
<ClInclude Include="CrystalPoint.h" />
|
||||||
<ClCompile Include="Main.cpp" />
|
<ClInclude Include="Cursor.h" />
|
||||||
<ClCompile Include="MenuState.cpp" />
|
<ClInclude Include="Enemy.h" />
|
||||||
<ClCompile Include="Model.cpp" />
|
<ClInclude Include="Entity.h" />
|
||||||
<ClCompile Include="ModelHandler.cpp" />
|
<ClInclude Include="HeightMap.h" />
|
||||||
<ClCompile Include="ModelInstance.cpp" />
|
<ClInclude Include="Interface.h" />
|
||||||
<ClCompile Include="Mouse.cpp" />
|
<ClInclude Include="json.h" />
|
||||||
<ClCompile Include="Player.cpp" />
|
<ClInclude Include="LevelObject.h" />
|
||||||
<ClCompile Include="SettingsState.cpp" />
|
<ClInclude Include="lib\serial\include\impl\win.h" />
|
||||||
<ClCompile Include="State.cpp" />
|
<ClInclude Include="lib\serial\include\serial.h" />
|
||||||
<ClCompile Include="StateHandler.cpp" />
|
<ClInclude Include="lib\serial\include\v8stdint.h" />
|
||||||
<ClCompile Include="Vector.cpp" />
|
<ClInclude Include="Main.h" />
|
||||||
<ClCompile Include="Weapon.cpp" />
|
<ClInclude Include="Menu.h" />
|
||||||
<ClCompile Include="WorldModel.cpp" />
|
<ClInclude Include="MenuElement.h" />
|
||||||
<ClCompile Include="WorldState.cpp" />
|
<ClInclude Include="Model.h" />
|
||||||
|
<ClInclude Include="Portal.h" />
|
||||||
|
<ClInclude Include="Sound.h" />
|
||||||
|
<ClInclude Include="SoundSystem.h" />
|
||||||
|
<ClInclude Include="Player.h" />
|
||||||
|
<ClInclude Include="Skybox.h" />
|
||||||
|
<ClInclude Include="stb_image.h" />
|
||||||
|
<ClInclude Include="Text.h" />
|
||||||
|
<ClInclude Include="Util.h" />
|
||||||
|
<ClInclude Include="vector.h" />
|
||||||
|
<ClInclude Include="Vertex.h" />
|
||||||
|
<ClInclude Include="Weapon.h" />
|
||||||
|
<ClInclude Include="World.h" />
|
||||||
|
<ClInclude Include="WorldHandler.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="weapons.json" />
|
||||||
|
<None Include="worlds\fire.json" />
|
||||||
|
<None Include="worlds\ice.json" />
|
||||||
|
<None Include="worlds\rock.json" />
|
||||||
|
<None Include="worlds\small.json" />
|
||||||
|
<None Include="worlds\worlds.json" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Media Include="WAVE\Crystal.wav" />
|
||||||
|
<Media Include="WAVE\ghostEnemy.wav" />
|
||||||
|
<Media Include="WAVE\portal.wav" />
|
||||||
|
<Media Include="WAVE\world1.wav" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
|||||||
+223
-114
@@ -13,138 +13,247 @@
|
|||||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter Include="Source Files\State">
|
<Filter Include="Source Files\Object">
|
||||||
<UniqueIdentifier>{6c99658e-2c17-469b-a3d1-2c4d3d61d440}</UniqueIdentifier>
|
<UniqueIdentifier>{1e464995-b141-43fd-9e25-16d6ac47176b}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter Include="Source Files\Control">
|
<Filter Include="Source Files\World">
|
||||||
<UniqueIdentifier>{e444364a-17f6-4464-a98c-6bd34d3e6263}</UniqueIdentifier>
|
<UniqueIdentifier>{0de1a037-e536-40df-a0d0-0d929f2fe752}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter Include="Source Files\Model">
|
<Filter Include="Source Files\json">
|
||||||
<UniqueIdentifier>{842778c9-ff0f-4a6d-9c86-0a178ad40fcc}</UniqueIdentifier>
|
<UniqueIdentifier>{9c655946-3f99-44ea-bc97-2817656954e0}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter Include="Source Files\Model\Enemy">
|
<Filter Include="Source Files\Serial">
|
||||||
<UniqueIdentifier>{1be14b84-6fa7-4cfb-94b9-666f3ee14198}</UniqueIdentifier>
|
<UniqueIdentifier>{98128574-9e08-4c28-9372-8d50b6e1a101}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter Include="Source Files\Handler">
|
|
||||||
<UniqueIdentifier>{1b39afb7-b64b-458a-bba3-755631986211}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="Model.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Header.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="StateHandler.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="State.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="MenuState.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="LoadingState.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Keyboard.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Mouse.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Controller.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="WorldModel.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="WorldState.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Enemy.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Player.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Weapon.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Vector.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="ModelInstance.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="ModelHandler.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="SettingsState.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="InitState.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="Main.cpp">
|
<ClCompile Include="Main.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="State.cpp">
|
|
||||||
<Filter>Source Files\State</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="MenuState.cpp">
|
|
||||||
<Filter>Source Files\State</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="Keyboard.cpp">
|
|
||||||
<Filter>Source Files\Control</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="Mouse.cpp">
|
|
||||||
<Filter>Source Files\Control</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="Controller.cpp">
|
|
||||||
<Filter>Source Files\Control</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="LoadingState.cpp">
|
|
||||||
<Filter>Source Files\State</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="Model.cpp">
|
|
||||||
<Filter>Source Files\Model</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="WorldModel.cpp">
|
|
||||||
<Filter>Source Files\Model</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="WorldState.cpp">
|
|
||||||
<Filter>Source Files\State</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="Enemy.cpp">
|
|
||||||
<Filter>Source Files\Model\Enemy</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="Player.cpp">
|
<ClCompile Include="Player.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="Weapon.cpp">
|
<ClCompile Include="json.cpp">
|
||||||
<Filter>Source Files\Model</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="Vector.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="ModelInstance.cpp">
|
<ClCompile Include="WorldHandler.cpp">
|
||||||
<Filter>Source Files\Model</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="StateHandler.cpp">
|
<ClCompile Include="Entity.cpp">
|
||||||
<Filter>Source Files\Handler</Filter>
|
<Filter>Source Files\Object</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="ModelHandler.cpp">
|
<ClCompile Include="Model.cpp">
|
||||||
<Filter>Source Files\Handler</Filter>
|
<Filter>Source Files\Object</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="SettingsState.cpp">
|
<ClCompile Include="Vertex.cpp">
|
||||||
<Filter>Source Files\State</Filter>
|
<Filter>Source Files\Object</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="InitState.cpp">
|
<ClCompile Include="Vector.cpp">
|
||||||
<Filter>Source Files\State</Filter>
|
<Filter>Source Files\Object</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="World.cpp">
|
||||||
|
<Filter>Source Files\World</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="HeightMap.cpp">
|
||||||
|
<Filter>Source Files\World</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="LevelObject.cpp">
|
||||||
|
<Filter>Source Files\World</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Enemy.cpp">
|
||||||
|
<Filter>Source Files\Object</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="CrystalPoint.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Cursor.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Interface.cpp">
|
||||||
|
<Filter>Source Files\World</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Skybox.cpp">
|
||||||
|
<Filter>Source Files\World</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Crystal.cpp">
|
||||||
|
<Filter>Source Files\Object</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="SoundSystem.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Sound.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Crystal.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Portal.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Controller.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="ControllerHandler.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="lib\serial\src\impl\list_ports\list_ports_win.cc">
|
||||||
|
<Filter>Source Files\Serial</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="lib\serial\src\impl\win.cc">
|
||||||
|
<Filter>Source Files\Serial</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="lib\serial\src\serial.cc">
|
||||||
|
<Filter>Source Files\Serial</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Weapon.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Button.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Menu.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="MenuElement.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Text.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Util.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="World.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Entity.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Enemy.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="LevelObject.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Model.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="stb_image.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Player.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Main.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="json.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="HeightMap.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Vertex.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="WorldHandler.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="CrystalPoint.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Interface.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Cursor.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="vector.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="SoundSystem.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Sound.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Crystal.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Skybox.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Portal.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="ControllerHandler.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Controller.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="lib\serial\include\serial.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="lib\serial\include\v8stdint.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="lib\serial\include\impl\win.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Weapon.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Button.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Menu.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="MenuElement.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Text.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Util.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="worlds\worlds.json">
|
||||||
|
<Filter>Source Files\json</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="worlds\fire.json">
|
||||||
|
<Filter>Source Files\json</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="worlds\ice.json">
|
||||||
|
<Filter>Source Files\json</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="worlds\small.json">
|
||||||
|
<Filter>Source Files\json</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="worlds\rock.json">
|
||||||
|
<Filter>Source Files\json</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="weapons.json">
|
||||||
|
<Filter>Source Files\json</Filter>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Media Include="WAVE\Crystal.wav">
|
||||||
|
<Filter>Resource Files</Filter>
|
||||||
|
</Media>
|
||||||
|
<Media Include="WAVE\portal.wav">
|
||||||
|
<Filter>Resource Files</Filter>
|
||||||
|
</Media>
|
||||||
|
<Media Include="WAVE\ghostEnemy.wav">
|
||||||
|
<Filter>Resource Files</Filter>
|
||||||
|
</Media>
|
||||||
|
<Media Include="WAVE\world1.wav">
|
||||||
|
<Filter>Resource Files</Filter>
|
||||||
|
</Media>
|
||||||
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
+80
@@ -0,0 +1,80 @@
|
|||||||
|
#include "Cursor.h"
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include <cmath>
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
|
Cursor* Cursor::instance = NULL;
|
||||||
|
|
||||||
|
Cursor::Cursor()
|
||||||
|
{
|
||||||
|
enabled = false;
|
||||||
|
mousePosition = Vec2f(CrystalPoint::width / 2, CrystalPoint::height / 2);
|
||||||
|
clicked = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Cursor::~Cursor()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Cursor* Cursor::getInstance(void)
|
||||||
|
{
|
||||||
|
if (instance == nullptr)
|
||||||
|
instance = new Cursor();
|
||||||
|
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Cursor::enable(bool enable)
|
||||||
|
{
|
||||||
|
enabled = enable;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Cursor::isEnabled(void)
|
||||||
|
{
|
||||||
|
return enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Cursor::draw(void)
|
||||||
|
{
|
||||||
|
//Draw Cursor
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity();
|
||||||
|
glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
|
||||||
|
|
||||||
|
glBegin(GL_TRIANGLES);
|
||||||
|
glVertex2f(mousePosition.x, mousePosition.y);
|
||||||
|
glVertex2f(mousePosition.x + 15, mousePosition.y + 15);
|
||||||
|
glVertex2f(mousePosition.x + 5, mousePosition.y + 20);
|
||||||
|
glEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Cursor::update(Vec2f newPosition)
|
||||||
|
{
|
||||||
|
if (newPosition.x < 0)
|
||||||
|
newPosition.x = 0;
|
||||||
|
|
||||||
|
if (newPosition.y < 0)
|
||||||
|
newPosition.y = 0;
|
||||||
|
|
||||||
|
if (newPosition.x > CrystalPoint::width)
|
||||||
|
newPosition.x = CrystalPoint::width;
|
||||||
|
|
||||||
|
if (newPosition.y > CrystalPoint::height)
|
||||||
|
newPosition.y = CrystalPoint::height;
|
||||||
|
|
||||||
|
mousePosition = newPosition;
|
||||||
|
|
||||||
|
if (clicked)
|
||||||
|
clicked = !clicked;
|
||||||
|
if (state != prev)
|
||||||
|
if(state == GLUT_UP)
|
||||||
|
clicked = true;
|
||||||
|
prev = state;
|
||||||
|
}
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Vector.h"
|
||||||
|
|
||||||
|
class Cursor
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
Cursor();
|
||||||
|
|
||||||
|
static Cursor* instance;
|
||||||
|
bool enabled;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Vec2f mousePosition;
|
||||||
|
~Cursor();
|
||||||
|
|
||||||
|
static Cursor* getInstance(void);
|
||||||
|
|
||||||
|
void enable(bool enable);
|
||||||
|
bool isEnabled(void);
|
||||||
|
|
||||||
|
bool clicked;
|
||||||
|
int state, prev;
|
||||||
|
|
||||||
|
|
||||||
|
void draw(void);
|
||||||
|
void update(Vec2f newPosition);
|
||||||
|
};
|
||||||
|
|
||||||
@@ -1,12 +1,131 @@
|
|||||||
|
#define _USE_MATH_DEFINES
|
||||||
|
#include <cmath>
|
||||||
#include "Enemy.h"
|
#include "Enemy.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include "Player.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
Enemy::Enemy(const std::string &fileName,
|
||||||
|
const std::string &fileMusic,
|
||||||
Enemy::Enemy()
|
float damage,
|
||||||
|
float health,
|
||||||
|
const Vec3f &position,
|
||||||
|
const Vec3f &rotation,
|
||||||
|
const float &scale)
|
||||||
{
|
{
|
||||||
|
model = Model::load(fileName);
|
||||||
|
this->position = position;
|
||||||
|
this->rotation = rotation;
|
||||||
|
this->scale = scale;
|
||||||
|
this->canCollide = true;
|
||||||
|
target = position;
|
||||||
|
speed = 1;
|
||||||
|
radius = 10;
|
||||||
|
|
||||||
|
xp = health;
|
||||||
|
this->health = health;
|
||||||
|
this->damage = damage;
|
||||||
|
|
||||||
|
hasTarget = false;
|
||||||
|
hit_sound_id = CrystalPoint::GetSoundSystem().LoadSound(fileMusic.c_str(), false);
|
||||||
|
music = CrystalPoint::GetSoundSystem().GetSound(hit_sound_id);
|
||||||
|
attack = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Enemy::~Enemy()
|
Enemy::~Enemy()
|
||||||
{
|
{
|
||||||
|
music->Stop();
|
||||||
|
CrystalPoint::GetSoundSystem().UnloadSound(hit_sound_id);
|
||||||
|
if (model)
|
||||||
|
Model::unload(model);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Enemy::draw()
|
||||||
|
{
|
||||||
|
Entity::draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Enemy::inEyeSight(Vec3f & TargetPosition)
|
||||||
|
{
|
||||||
|
if (position.Distance(TargetPosition) <= radius)
|
||||||
|
{
|
||||||
|
hasTarget = true;
|
||||||
|
target = TargetPosition;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
hasTarget = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Enemy::collide(const Entity * entity)
|
||||||
|
{
|
||||||
|
Vec3f difference = position - entity->position; //zou misschien omgedraait moeten worden
|
||||||
|
difference.y = 0;
|
||||||
|
difference.Normalize();
|
||||||
|
difference = difference * (entity->model->radius + 0.01f);
|
||||||
|
position.x = difference.x + entity->position.x;
|
||||||
|
position.z = difference.z + entity->position.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Enemy::hit(int damage){
|
||||||
|
health -= damage;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Enemy::isDead(){
|
||||||
|
return health < 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Enemy::update(float delta)
|
||||||
|
{
|
||||||
|
music->SetPos(position, Vec3f());
|
||||||
|
|
||||||
|
if (hasTarget)
|
||||||
|
{
|
||||||
|
if (music->IsPlaying() == false)
|
||||||
|
{
|
||||||
|
music->Play();
|
||||||
|
}
|
||||||
|
//just 2d walking
|
||||||
|
float dx, dz, length;
|
||||||
|
|
||||||
|
dx = target.x - position.x;
|
||||||
|
dz = target.z - position.z;
|
||||||
|
|
||||||
|
length = sqrt(dx*dx + dz*dz);
|
||||||
|
if (length > 1)
|
||||||
|
{
|
||||||
|
attack = false;
|
||||||
|
|
||||||
|
dx /= length;
|
||||||
|
dz /= length;
|
||||||
|
|
||||||
|
dx *= speed*delta;
|
||||||
|
dz *= speed*delta;
|
||||||
|
|
||||||
|
position.x += dx;
|
||||||
|
position.z += dz;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
attack = true;
|
||||||
|
}
|
||||||
|
rotation.y = atan2f(dx, dz) * 180 / M_PI;
|
||||||
|
}
|
||||||
|
Player *player = Player::getInstance();
|
||||||
|
|
||||||
|
/* if(inObject(player->position + player->leftWeapon->collisionPoint)){
|
||||||
|
if(!isHit){
|
||||||
|
isHit = true;
|
||||||
|
hit(player->leftWeapon->damage);
|
||||||
|
}
|
||||||
|
std::cout << "HIT1";
|
||||||
|
}else if(inObject(player->rightWeapon->collisionPoint)){
|
||||||
|
if(!isHit){
|
||||||
|
isHit = true;
|
||||||
|
hit(player->rightWeapon->damage);
|
||||||
|
}
|
||||||
|
std::cout << "HIT2";
|
||||||
|
}else{
|
||||||
|
isHit = false;
|
||||||
|
}*/
|
||||||
|
}
|
||||||
@@ -1,10 +1,36 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Header.h"
|
|
||||||
|
|
||||||
class Enemy
|
#include "Entity.h"
|
||||||
|
#include <string>
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
|
class Enemy : public Entity
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Enemy();
|
Enemy(const std::string &fileName, const std::string &fileMusic, float damage, float health, const Vec3f &position, const Vec3f &rotation, const float &scale);
|
||||||
~Enemy();
|
~Enemy();
|
||||||
|
|
||||||
|
Sound* music;
|
||||||
|
|
||||||
|
bool hasTarget;
|
||||||
|
Vec3f target;
|
||||||
|
float speed,radius;
|
||||||
|
float health;
|
||||||
|
float damage;
|
||||||
|
int xp;
|
||||||
|
bool attack;
|
||||||
|
|
||||||
|
bool isHit;
|
||||||
|
|
||||||
|
void update(float);
|
||||||
|
void draw();
|
||||||
|
|
||||||
|
void inEyeSight(Vec3f &);
|
||||||
|
void collide(const Entity *entity);
|
||||||
|
void hit(int damage);
|
||||||
|
bool isDead(void);
|
||||||
|
private:
|
||||||
|
int hit_sound_id;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
+56
@@ -0,0 +1,56 @@
|
|||||||
|
#include "Entity.h"
|
||||||
|
#include "cmath"
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include "Model.h"
|
||||||
|
|
||||||
|
|
||||||
|
Entity::Entity()
|
||||||
|
{
|
||||||
|
model = NULL;
|
||||||
|
scale = 1;
|
||||||
|
canCollide = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Entity::~Entity()
|
||||||
|
{
|
||||||
|
if(model)
|
||||||
|
Model::unload(model);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Entity::draw()
|
||||||
|
{
|
||||||
|
if (model)
|
||||||
|
{
|
||||||
|
glPushMatrix();
|
||||||
|
|
||||||
|
glTranslatef(position.x, position.y, position.z);
|
||||||
|
glRotatef(rotation.x, 1, 0, 0);
|
||||||
|
glRotatef(rotation.y, 0, 1, 0);
|
||||||
|
glRotatef(rotation.z, 0, 0, 1);
|
||||||
|
glScalef(scale, scale, scale);
|
||||||
|
|
||||||
|
glEnable(GL_CULL_FACE);
|
||||||
|
glCullFace(GL_BACK);
|
||||||
|
model->draw();
|
||||||
|
glCullFace(GL_FRONT);
|
||||||
|
model->draw();
|
||||||
|
glDisable(GL_CULL_FACE);
|
||||||
|
|
||||||
|
glPopMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Entity::inObject(const Vec3f & point)
|
||||||
|
{
|
||||||
|
if (!model)
|
||||||
|
return false;
|
||||||
|
Vec3f center = position + model->center;
|
||||||
|
float distance = ((point.x - center.x) * (point.x - center.x) + (point.z - center.z)*(point.z - center.z));
|
||||||
|
if (distance < model->radius*scale*model->radius*scale)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Vector.h"
|
||||||
|
class Model;
|
||||||
|
|
||||||
|
class Entity
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Entity();
|
||||||
|
~Entity();
|
||||||
|
|
||||||
|
Model* model;
|
||||||
|
|
||||||
|
virtual void draw();
|
||||||
|
virtual void update(float elapsedTime) {};
|
||||||
|
virtual void collide() {};
|
||||||
|
|
||||||
|
Vec3f position;
|
||||||
|
Vec3f rotation;
|
||||||
|
float scale;
|
||||||
|
|
||||||
|
bool canCollide;
|
||||||
|
bool inObject(const Vec3f &position);
|
||||||
|
};
|
||||||
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <GL/freeglut.h>
|
|
||||||
|
|
||||||
#define _USE_MATH_DEFINES
|
|
||||||
#include <cmath>
|
|
||||||
#include <math.h>
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <vector>
|
|
||||||
#include <list>
|
|
||||||
#include <fstream>
|
|
||||||
#include <iostream>
|
|
||||||
#include <algorithm>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include <windows.h>
|
|
||||||
#include <gl/GL.h>
|
|
||||||
|
|
||||||
#include "Vector.h"
|
|
||||||
|
|
||||||
using namespace std;
|
|
||||||
+184
@@ -0,0 +1,184 @@
|
|||||||
|
#include "HeightMap.h"
|
||||||
|
#include "stb_image.h"
|
||||||
|
#include "Vector.h"
|
||||||
|
|
||||||
|
#include "LevelObject.h"
|
||||||
|
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
#include "World.h"
|
||||||
|
|
||||||
|
#define RED 0
|
||||||
|
#define GREEN 1
|
||||||
|
#define BLUE 2
|
||||||
|
#define ALPHA 3
|
||||||
|
|
||||||
|
HeightMap::HeightMap(const std::string &file, World* world)
|
||||||
|
{
|
||||||
|
int bpp;
|
||||||
|
unsigned char* imgData = stbi_load(file.c_str(), &width, &height, &bpp, 4);
|
||||||
|
|
||||||
|
auto heightAt = [&](int x, int y)
|
||||||
|
{
|
||||||
|
return (imgData[(x + y * width) * 4 ] / 256.0f) * 50.0f;
|
||||||
|
};
|
||||||
|
|
||||||
|
auto valueAt = [&](int x, int y, int offset = 0)
|
||||||
|
{
|
||||||
|
return imgData[(x + y * width) * 4 + offset];
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector<std::vector<Vec3f>> faceNormals(width-1, std::vector<Vec3f>(height-1, Vec3f(0,1,0)));
|
||||||
|
for (int y = 0; y < height - 1; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < width - 1; x++)
|
||||||
|
{
|
||||||
|
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
|
||||||
|
Vec3f ca(0, heightAt(x, y + 1) - heightAt(x, y), 1);
|
||||||
|
Vec3f ba(1, heightAt(x + 1, y) - heightAt(x, y), 0);
|
||||||
|
Vec3f normal = ca.cross(ba);
|
||||||
|
normal.Normalize();
|
||||||
|
faceNormals[x][y] = normal;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int y = 0; y < height-1; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < width-1; x++)
|
||||||
|
{
|
||||||
|
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
|
||||||
|
|
||||||
|
if (valueAt(x, y, GREEN) > 5)
|
||||||
|
{
|
||||||
|
world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)).first, Vec3f(x, heightAt(x, y), y), Vec3f(0, 0, 0), 1, world->getObjectFromValue(valueAt(x, y, GREEN)).second));
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
int xx = x + offsets[i][0];
|
||||||
|
int yy = y + offsets[i][1];
|
||||||
|
|
||||||
|
Vec3f normal(0, 0, 0);
|
||||||
|
if(xx < width-1 && yy < height-1)
|
||||||
|
normal = normal + faceNormals[xx][yy];
|
||||||
|
if(xx > 0 && yy < height-1)
|
||||||
|
normal = normal + faceNormals[xx-1][yy];
|
||||||
|
if (xx > 0 && yy > 0)
|
||||||
|
normal = normal + faceNormals[xx-1][yy-1];
|
||||||
|
if (yy > 0 && xx < width-1)
|
||||||
|
normal = normal + faceNormals[xx][yy-1];
|
||||||
|
normal.Normalize();
|
||||||
|
|
||||||
|
float h = heightAt(xx, yy);
|
||||||
|
vertices.push_back(Vertex{ (float)(xx), h, (float)(yy),
|
||||||
|
normal.x, normal.y, normal.z,
|
||||||
|
(xx) / (float)height, (yy) / (float)width } );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glGenTextures(1, &imageIndex);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, imageIndex);
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
|
0, //level
|
||||||
|
GL_RGBA, //internal format
|
||||||
|
width, //width
|
||||||
|
height, //height
|
||||||
|
0, //border
|
||||||
|
GL_RGBA, //data format
|
||||||
|
GL_UNSIGNED_BYTE, //data type
|
||||||
|
imgData); //data
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
|
||||||
|
stbi_image_free(imgData);
|
||||||
|
}
|
||||||
|
|
||||||
|
HeightMap::~HeightMap()
|
||||||
|
{
|
||||||
|
glDeleteTextures(1, &imageIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HeightMap::Draw()
|
||||||
|
{
|
||||||
|
glEnable(GL_LIGHTING);
|
||||||
|
float color[] = { 0.7f, 0.7f, 0.7f, 1 };
|
||||||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
|
||||||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
|
||||||
|
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, imageIndex);
|
||||||
|
|
||||||
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
|
//glEnableClientState(GL_COLOR_ARRAY);
|
||||||
|
glEnableClientState(GL_NORMAL_ARRAY);
|
||||||
|
|
||||||
|
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 0);
|
||||||
|
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 6);
|
||||||
|
glNormalPointer(GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 3);
|
||||||
|
glDrawArrays(GL_QUADS, 0, vertices.size());
|
||||||
|
|
||||||
|
glDisableClientState(GL_VERTEX_ARRAY);
|
||||||
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
|
//glDisableClientState(GL_COLOR_ARRAY);
|
||||||
|
glDisableClientState(GL_NORMAL_ARRAY);
|
||||||
|
}
|
||||||
|
|
||||||
|
float HeightMap::GetHeight(float x, float y)
|
||||||
|
{
|
||||||
|
int ix = x;
|
||||||
|
int iy = y;
|
||||||
|
|
||||||
|
int index = (ix + (width - 1) * iy) * 4;
|
||||||
|
|
||||||
|
if (index + 3 >= vertices.size())
|
||||||
|
index = vertices.size() - 4;
|
||||||
|
|
||||||
|
if (index < 0)
|
||||||
|
index = 0;
|
||||||
|
|
||||||
|
Vertex& a = vertices[index];
|
||||||
|
Vertex& b = vertices[index+1];
|
||||||
|
Vertex& c = vertices[index+3];
|
||||||
|
|
||||||
|
float lowervalue = ((b.z - c.z)*(a.x - c.x) + (c.x - b.x)*(a.z - c.z));
|
||||||
|
float labda1 = ((b.z - c.z)*(x - c.x) + (c.x - b.x)*(y - c.z)) / lowervalue;
|
||||||
|
float labda2 = ((c.y - a.y)*(x - c.x) + (a.x - c.x)*(y - c.y)) / lowervalue;
|
||||||
|
float labda3 = 1 - labda1 - labda2;
|
||||||
|
|
||||||
|
Vertex z = a * labda1 + b * labda2 + c * labda3;
|
||||||
|
// Vertex z = (a * labda1) + (b * labda2) ;
|
||||||
|
|
||||||
|
return z.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int HeightMap::GetSize()
|
||||||
|
{
|
||||||
|
return height >= width ? height : width;
|
||||||
|
}
|
||||||
|
|
||||||
|
void HeightMap::SetTexture(const std::string &file)
|
||||||
|
{
|
||||||
|
int bpp, width2, height2;
|
||||||
|
unsigned char* imgData = stbi_load(file.c_str(), &width2, &height2, &bpp, 4);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, imageIndex);
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
|
0, //level
|
||||||
|
GL_RGBA, //internal format
|
||||||
|
width2, //width
|
||||||
|
height2, //height
|
||||||
|
0, //border
|
||||||
|
GL_RGBA, //data format
|
||||||
|
GL_UNSIGNED_BYTE, //data type
|
||||||
|
imgData); //data
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
|
||||||
|
stbi_image_free(imgData);
|
||||||
|
}
|
||||||
+28
@@ -0,0 +1,28 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Vertex.h"
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
|
||||||
|
class World;
|
||||||
|
|
||||||
|
class HeightMap
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
int height;
|
||||||
|
int width;
|
||||||
|
|
||||||
|
GLuint imageIndex;
|
||||||
|
public:
|
||||||
|
HeightMap(const std::string &file, World* world);
|
||||||
|
~HeightMap();
|
||||||
|
|
||||||
|
void Draw();
|
||||||
|
float GetHeight(float x, float y);
|
||||||
|
int GetSize();
|
||||||
|
void SetTexture(const std::string &file);
|
||||||
|
|
||||||
|
std::vector<Vertex> vertices;
|
||||||
|
};
|
||||||
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
#include "InitState.h"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
InitState::InitState()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
InitState::~InitState()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
-11
@@ -1,11 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "Header.h"
|
|
||||||
#include "State.h"
|
|
||||||
|
|
||||||
class InitState : public State
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
InitState();
|
|
||||||
~InitState();
|
|
||||||
};
|
|
||||||
|
|
||||||
+123
@@ -0,0 +1,123 @@
|
|||||||
|
#include "Interface.h"
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "Player.h"
|
||||||
|
#include "Util.h"
|
||||||
|
|
||||||
|
Interface::Interface()
|
||||||
|
{
|
||||||
|
crystalWidth = 20;
|
||||||
|
crystalHeight = 50;
|
||||||
|
crystalOffset = 5;
|
||||||
|
maxCrystals = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
Interface::Interface(int maxCrystal)
|
||||||
|
{
|
||||||
|
crystalWidth = 20;
|
||||||
|
crystalHeight = 50;
|
||||||
|
crystalOffset = 5;
|
||||||
|
maxCrystals = maxCrystal;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Interface::~Interface()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Interface::draw()
|
||||||
|
{
|
||||||
|
Player* player = Player::getInstance();
|
||||||
|
|
||||||
|
//Switch view to Ortho
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity();
|
||||||
|
glOrtho(0, 1000, 1000, 0, -10, 10);
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
//Draw interface
|
||||||
|
|
||||||
|
//Health bar
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glColor4f(0,0,0, 1.0);
|
||||||
|
glVertex2f(250, 980);
|
||||||
|
glVertex2f(250, 965);
|
||||||
|
glVertex2f(750, 965);
|
||||||
|
glVertex2f(750, 980);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glColor4f(1.0f, 0.1f, 0.1f, 1.0);
|
||||||
|
glVertex2f(250, 980);
|
||||||
|
glVertex2f(250, 965);
|
||||||
|
|
||||||
|
glColor4f(1.0f, 0.5f, 0.5f, 1.0);
|
||||||
|
glVertex2f(250 + (player->health / player->maxHp * 500), 965);
|
||||||
|
glVertex2f(250 + (player->health / player->maxHp * 500), 980);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
//XP bar
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glColor4f(0, 0, 0, 1.0);
|
||||||
|
glVertex2f(250, 950);
|
||||||
|
glVertex2f(250, 935);
|
||||||
|
glVertex2f(750, 935);
|
||||||
|
glVertex2f(750, 950);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
|
||||||
|
glVertex2f(250, 950);
|
||||||
|
glVertex2f(250, 935);
|
||||||
|
|
||||||
|
glColor4f(1.0f, 1.0f, 0.5f, 1.0);
|
||||||
|
glVertex2f(250 + (player->xp / player->maxXp * 500), 935);
|
||||||
|
glVertex2f(250 + (player->xp / player->maxXp * 500), 950);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
//Text: level
|
||||||
|
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
|
||||||
|
Util::glutBitmapString("Level: " + std::to_string(player->level), 490, 900);
|
||||||
|
|
||||||
|
//Text: weapons
|
||||||
|
Util::glutBitmapString(player->leftWeapon->name, 850, 900);
|
||||||
|
Util::glutBitmapString(player->rightWeapon->name, 10, 900);
|
||||||
|
|
||||||
|
for (int i = 0; i < maxCrystals; i++)
|
||||||
|
{
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
|
||||||
|
if(i < player->crystals)
|
||||||
|
glColor4f(0, 1.0f, 1.0f, 1.0f);
|
||||||
|
else
|
||||||
|
glColor4f(0, 0.4f, 0.4f, 1.0f);
|
||||||
|
|
||||||
|
glVertex2f(975 - crystalWidth / 2 , crystalOffset*i + crystalHeight*i);
|
||||||
|
glVertex2f(975 - crystalWidth , crystalHeight / 2 + crystalOffset*i + crystalHeight*i);
|
||||||
|
|
||||||
|
if (i < player->crystals)
|
||||||
|
glColor4f(0, 0.7f, 0.7f, 1.0f);
|
||||||
|
else
|
||||||
|
glColor4f(0, 0.2f, 0.2f, 1.0f);
|
||||||
|
|
||||||
|
glVertex2f(975 - crystalWidth / 2 , crystalHeight + crystalOffset*i + crystalHeight*i);
|
||||||
|
glVertex2f(975 , crystalHeight / 2 + crystalOffset*i + crystalHeight*i);
|
||||||
|
glEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
glEnable(GL_LIGHTING);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Interface::update(float deltaTime)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
+15
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
class Interface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Interface();
|
||||||
|
Interface(int);
|
||||||
|
~Interface();
|
||||||
|
|
||||||
|
void draw(void);
|
||||||
|
void update(float deltaTime);
|
||||||
|
|
||||||
|
int crystalWidth, crystalHeight, crystalOffset;
|
||||||
|
int maxCrystals;
|
||||||
|
};
|
||||||
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
#include "Keyboard.h"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Keyboard::Keyboard()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Keyboard::~Keyboard()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
-10
@@ -1,10 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "Header.h"
|
|
||||||
|
|
||||||
class Keyboard
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Keyboard();
|
|
||||||
~Keyboard();
|
|
||||||
};
|
|
||||||
|
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
#include "LevelObject.h"
|
||||||
|
|
||||||
|
#include "Model.h"
|
||||||
|
|
||||||
|
|
||||||
|
LevelObject::LevelObject(const std::string &fileName, const Vec3f &position, const Vec3f &rotation, const float &scale, const bool &hasCollision)
|
||||||
|
{
|
||||||
|
model = Model::load(fileName);
|
||||||
|
this->position = position;
|
||||||
|
this->position.x -= model->center.x;
|
||||||
|
this->position.z -= model->center.z;
|
||||||
|
this->rotation = rotation;
|
||||||
|
this->scale = scale;
|
||||||
|
this->canCollide = hasCollision;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
LevelObject::~LevelObject()
|
||||||
|
{
|
||||||
|
if (model)
|
||||||
|
Model::unload(model);
|
||||||
|
}
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Entity.h"
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
|
||||||
|
class LevelObject : public Entity
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
LevelObject(const std::string &fileName,
|
||||||
|
const Vec3f &position,
|
||||||
|
const Vec3f &rotation,
|
||||||
|
const float &scale,
|
||||||
|
const bool &hasCollision);
|
||||||
|
~LevelObject();
|
||||||
|
};
|
||||||
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
#include "LoadingState.h"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
LoadingState::LoadingState()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
LoadingState::~LoadingState()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "Header.h"
|
|
||||||
#include "State.h"
|
|
||||||
|
|
||||||
class LoadingState : public State
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
LoadingState();
|
|
||||||
~LoadingState();
|
|
||||||
};
|
|
||||||
|
|
||||||
@@ -1,148 +1,95 @@
|
|||||||
#include "Header.h"
|
#include <GL/freeglut.h>
|
||||||
#include "Model.h"
|
|
||||||
#include "Player.h"
|
#include "CrystalPoint.h"
|
||||||
#include "StateHandler.h"
|
#include <stdio.h>
|
||||||
#include "State.h"
|
#include "Vector.h"
|
||||||
|
|
||||||
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
|
#include "stb_image.h"
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <time.h>
|
||||||
|
#include "Cursor.h"
|
||||||
|
|
||||||
//Prototypes
|
|
||||||
void bindFuncOpenGL(void);
|
|
||||||
void configureOpenGL(void);
|
void configureOpenGL(void);
|
||||||
void loadModels(void);
|
|
||||||
|
|
||||||
static int Width;
|
CrystalPoint* app;
|
||||||
static int Height;
|
|
||||||
|
|
||||||
float lastFrameTime = 0;
|
bool justMoved = false;
|
||||||
bool keys[255];
|
|
||||||
|
|
||||||
//vector<Model*> models;
|
|
||||||
//int currentModel = 0;
|
|
||||||
|
|
||||||
|
|
||||||
StateHandler *statehandler;
|
|
||||||
|
|
||||||
void display()
|
|
||||||
{
|
|
||||||
glClearColor(0.6f, 0.6f, 1, 1);
|
|
||||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
||||||
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
|
||||||
glLoadIdentity();
|
|
||||||
gluPerspective(60.0f, (float)Width / Height, 0.5, 300);
|
|
||||||
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
|
||||||
glLoadIdentity();
|
|
||||||
|
|
||||||
/*glRotatef(player.eyes.rotX, 1, 0, 0);
|
|
||||||
glRotatef(player.eyes.rotY, 0, 1, 0);
|
|
||||||
glTranslatef(player.eyes.posX, player.eyes.posY, player.eyes.posZ);
|
|
||||||
|
|
||||||
glPushMatrix();
|
|
||||||
glScalef(0.5f, 0.5f, 0.5f);
|
|
||||||
glRotatef(180, 1, 0, 0);
|
|
||||||
glRotatef(45, 0, 0, 1);
|
|
||||||
glRotatef(90, 0, 1, 0);
|
|
||||||
models[currentModel]->draw();
|
|
||||||
glPopMatrix();*/
|
|
||||||
|
|
||||||
//Draw here
|
|
||||||
|
|
||||||
statehandler->GetCurrentState()->Display();
|
|
||||||
|
|
||||||
//player->Display();
|
|
||||||
|
|
||||||
//glutSolidCube(10.0);
|
|
||||||
|
|
||||||
glDisable(GL_TEXTURE_2D);
|
|
||||||
glutSwapBuffers();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void idle()
|
|
||||||
{
|
|
||||||
float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
|
|
||||||
float deltaTime = frameTime - lastFrameTime;
|
|
||||||
lastFrameTime = frameTime;
|
|
||||||
|
|
||||||
statehandler->GetCurrentState()->Keyboard(keys,deltaTime);
|
|
||||||
statehandler->GetCurrentState()->Idle(deltaTime);
|
|
||||||
|
|
||||||
glutPostRedisplay();
|
|
||||||
}
|
|
||||||
|
|
||||||
void mousemotion(int x, int y)
|
|
||||||
{
|
|
||||||
int dx = x - Width / 2;
|
|
||||||
int dy = y - Height / 2;
|
|
||||||
if ((dx != 0 || dy != 0) && abs(dx) < 400 && abs(dy) < 400)
|
|
||||||
{
|
|
||||||
statehandler->GetCurrentState()->MouseMove(x, y, dx, dy);
|
|
||||||
glutWarpPointer(Width / 2, Height / 2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void mouse(int button, int type, int x, int y)
|
|
||||||
{
|
|
||||||
statehandler->GetCurrentState()->MouseClick(button, type, x, y);
|
|
||||||
}
|
|
||||||
|
|
||||||
void keyboard(unsigned char key, int, int)
|
|
||||||
{
|
|
||||||
if (key == 27)
|
|
||||||
exit(0);
|
|
||||||
//std::cout << key << std::endl;
|
|
||||||
keys[key] = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void keyboardup(unsigned char key, int, int)
|
|
||||||
{
|
|
||||||
keys[key] = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
int main(int argc, char* argv[])
|
int main(int argc, char* argv[])
|
||||||
{
|
{
|
||||||
//Init GLUT
|
app = new CrystalPoint();
|
||||||
glutInit(&argc, argv);
|
glutInit(&argc, argv);
|
||||||
|
|
||||||
//Configre OpenGL and FreeGLut
|
srand (time(NULL));
|
||||||
|
|
||||||
configureOpenGL();
|
configureOpenGL();
|
||||||
|
|
||||||
//Bind functions
|
app->init();
|
||||||
bindFuncOpenGL();
|
|
||||||
|
|
||||||
//Init models
|
glutDisplayFunc([]() { app->draw(); } );
|
||||||
loadModels();
|
glutIdleFunc([]() { app->update(); } );
|
||||||
|
glutReshapeFunc([](int w, int h) { CrystalPoint::width = w; CrystalPoint::height = h; glViewport(0, 0, w, h); });
|
||||||
//Start the main loop
|
|
||||||
glutMainLoop();
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void bindFuncOpenGL()
|
|
||||||
{
|
|
||||||
glutDisplayFunc(display);
|
|
||||||
glutIdleFunc(idle);
|
|
||||||
glutReshapeFunc([](int w, int h) { Width = w; Height= h; glViewport(0, 0, w, h); });
|
|
||||||
|
|
||||||
//Keyboard
|
//Keyboard
|
||||||
glutKeyboardFunc(keyboard);
|
glutKeyboardFunc([](unsigned char c, int, int) { app->keyboardState.keys[c] = true; });
|
||||||
glutKeyboardUpFunc(keyboardup);
|
glutKeyboardUpFunc([](unsigned char c, int, int) { app->keyboardState.keys[c] = false; });
|
||||||
|
glutSpecialFunc([](int c, int, int) { app->keyboardState.special[c] = true; });
|
||||||
|
glutSpecialUpFunc([](int c, int, int) { app->keyboardState.special[c] = false; });
|
||||||
|
|
||||||
|
auto mousemotion = [](int x, int y)
|
||||||
|
{
|
||||||
|
if (justMoved)
|
||||||
|
{
|
||||||
|
justMoved = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int dx = x - app->width / 2;
|
||||||
|
int dy = y - app->height / 2;
|
||||||
|
if ((dx != 0 || dy != 0) && abs(dx) < 400 && abs(dy) < 400)
|
||||||
|
{
|
||||||
|
app->mouseOffset = app->mouseOffset + Vec2f(dx, dy);
|
||||||
|
glutWarpPointer(app->width / 2, app->height / 2);
|
||||||
|
justMoved = true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
//Mouse
|
//Mouse
|
||||||
glutMouseFunc(mouse);
|
|
||||||
glutPassiveMotionFunc(mousemotion);
|
glutPassiveMotionFunc(mousemotion);
|
||||||
|
glutMotionFunc(mousemotion);
|
||||||
|
|
||||||
|
auto mouseclick = [](int button, int state,
|
||||||
|
int x, int y)
|
||||||
|
{
|
||||||
|
if (button == GLUT_LEFT_BUTTON)
|
||||||
|
Cursor::getInstance()->state = state;
|
||||||
|
|
||||||
|
|
||||||
|
//std::cout << "Left button is down" << std::endl;
|
||||||
|
};
|
||||||
|
|
||||||
|
glutMouseFunc(mouseclick);
|
||||||
|
|
||||||
|
CrystalPoint::height = GLUT_WINDOW_HEIGHT;
|
||||||
|
CrystalPoint::width = GLUT_WINDOW_WIDTH;
|
||||||
|
|
||||||
|
glutMainLoop();
|
||||||
|
|
||||||
|
delete app;
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void configureOpenGL()
|
void configureOpenGL()
|
||||||
{
|
{
|
||||||
//Init window and glut display mode
|
//Init window and glut display mode
|
||||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||||
glutInitWindowSize(800, 600);
|
glutInitWindowSize(1440, 900);
|
||||||
glutCreateWindow("Crystal Point");
|
//glutInitWindowPosition(glutGet(GLUT_WINDOW_WIDTH) / 2 - 800/2, glutGet(GLUT_WINDOW_HEIGHT) / 2 - 600/2);
|
||||||
glutFullScreen();
|
glutCreateWindow("Crystal Point");
|
||||||
//glutPositionWindow((glutGet(GLUT_SCREEN_WIDTH) / 2) - (glutGet(GLUT_WINDOW_WIDTH) / 2), (glutGet(GLUT_SCREEN_HEIGHT) / 2) - (glutGet(GLUT_WINDOW_HEIGHT) / 2));
|
//glutFullScreen();
|
||||||
|
|
||||||
|
|
||||||
//Depth testing
|
//Depth testing
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
@@ -150,38 +97,27 @@ void configureOpenGL()
|
|||||||
//Alpha blending
|
//Alpha blending
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
//Alpha testing
|
//Alpha testing
|
||||||
glEnable(GL_ALPHA_TEST);
|
glEnable(GL_ALPHA_TEST);
|
||||||
glAlphaFunc(GL_GREATER, 0.01f);
|
glAlphaFunc(GL_GREATER, 0.01f);
|
||||||
|
|
||||||
//Lighting
|
//Lighting
|
||||||
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
|
GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 0 };
|
||||||
GLfloat mat_shininess[] = { 20.0 };
|
//GLfloat mat_shininess[] = { 5.0 };
|
||||||
GLfloat light_position[] = { 30.0, 30.0, 30.0, 1.0 };
|
GLfloat light_position[] = { 0.0, 2.0, 1.0, 0 };
|
||||||
GLfloat light_diffuse[] = { 2.0, 2.0, 2.0, 1.0 };
|
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 0 };
|
||||||
GLfloat light_ambient[] = { 2.0, 2.0, 2.0, 1.0 };
|
GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 0 };
|
||||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
glClearColor(0.7, 0.7, 1.0, 1.0);
|
||||||
glShadeModel(GL_SMOOTH);
|
|
||||||
|
|
||||||
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
|
//glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
|
||||||
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
|
//glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
|
||||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
|
//glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
//glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
||||||
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
|
||||||
|
|
||||||
glEnable(GL_LIGHTING);
|
glEnable(GL_LIGHTING);
|
||||||
glEnable(GL_LIGHT0);
|
glEnable(GL_LIGHT0);
|
||||||
|
//glEnable(GL_COLOR_MATERIAL);
|
||||||
|
|
||||||
//Cursor
|
glutSetCursor(GLUT_CURSOR_NONE);
|
||||||
glutWarpPointer(Width / 2, Height / 2);
|
|
||||||
glutSetCursor(GLUT_CURSOR_CROSSHAIR);
|
|
||||||
}
|
|
||||||
|
|
||||||
void loadModels()
|
|
||||||
{
|
|
||||||
statehandler = new StateHandler();
|
|
||||||
|
|
||||||
statehandler->Navigate(statehandler->WORLD_STATE);
|
|
||||||
//models.push_back(new Model("models/weapons/ZwaardMetTextures/TextureZwaard.obj"));
|
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include "Menu.h"
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
|
Menu::Menu()
|
||||||
|
{
|
||||||
|
cursor = Cursor::getInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Menu::~Menu()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Menu::draw(void)
|
||||||
|
{
|
||||||
|
//Switch view to Ortho
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity();
|
||||||
|
glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
glColor4f(60/255.0f, 60/255.0f, 60/255.0f, 0.8f);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glVertex2f(0,0);
|
||||||
|
glVertex2f(0, CrystalPoint::height);
|
||||||
|
glVertex2f(CrystalPoint::width, CrystalPoint::height);
|
||||||
|
glVertex2f(CrystalPoint::width, 0);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
|
||||||
|
for (MenuElement* e : elements)
|
||||||
|
{
|
||||||
|
e->draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
cursor->draw();
|
||||||
|
|
||||||
|
glEnable(GL_LIGHTING);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Menu::update()
|
||||||
|
{
|
||||||
|
for (MenuElement* e : elements)
|
||||||
|
{
|
||||||
|
e->update(cursor->mousePosition.x, cursor->mousePosition.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Menu::AddMenuElement(MenuElement * e)
|
||||||
|
{
|
||||||
|
elements.push_back(e);
|
||||||
|
}
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <vector>
|
||||||
|
#include "MenuElement.h"
|
||||||
|
#include "Cursor.h"
|
||||||
|
|
||||||
|
class Menu
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
std::vector<MenuElement*> elements;
|
||||||
|
Cursor* cursor;
|
||||||
|
public:
|
||||||
|
Menu();
|
||||||
|
~Menu();
|
||||||
|
|
||||||
|
void draw(void);
|
||||||
|
void update(void);
|
||||||
|
|
||||||
|
void AddMenuElement(MenuElement* e);
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
#include "MenuElement.h"
|
||||||
|
|
||||||
|
MenuElement::MenuElement(Vec2f position)
|
||||||
|
{
|
||||||
|
hover = false;
|
||||||
|
this->position = position;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
MenuElement::~MenuElement()
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Vector.h"
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class MenuElement
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
bool hover;
|
||||||
|
Vec2f position;
|
||||||
|
public:
|
||||||
|
MenuElement(Vec2f position);
|
||||||
|
~MenuElement();
|
||||||
|
|
||||||
|
virtual void draw(void) {};
|
||||||
|
virtual void update(int x, int y) {};
|
||||||
|
};
|
||||||
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
#include "MenuState.h"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
MenuState::MenuState()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
MenuState::~MenuState()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
-10
@@ -1,10 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "Header.h"
|
|
||||||
#include "State.h"
|
|
||||||
|
|
||||||
class MenuState : public State
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
MenuState();
|
|
||||||
~MenuState();
|
|
||||||
};
|
|
||||||
@@ -1,14 +1,20 @@
|
|||||||
#include "Model.h"
|
#include "Model.h"
|
||||||
|
|
||||||
#define STB_IMAGE_IMPLEMENTATION
|
|
||||||
#include "stb_image.h"
|
#include "stb_image.h"
|
||||||
|
|
||||||
//Prototypes
|
#include <iostream>
|
||||||
vector<string> split(string str, string sep);
|
#include <fstream>
|
||||||
string replace(string str, string toReplace, string replacement);
|
#include <string>
|
||||||
string toLower(string data);
|
#include <algorithm>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
Model::Model(string fileName)
|
//Prototypes
|
||||||
|
std::vector<std::string> split(std::string str, std::string sep);
|
||||||
|
std::string replace(std::string str, std::string toReplace, std::string replacement);
|
||||||
|
std::string toLower(std::string data);
|
||||||
|
|
||||||
|
Model::Model(std::string fileName)
|
||||||
{
|
{
|
||||||
std::string dirName = fileName;
|
std::string dirName = fileName;
|
||||||
if (dirName.rfind("/") != std::string::npos)
|
if (dirName.rfind("/") != std::string::npos)
|
||||||
@@ -70,7 +76,7 @@ Model::Model(string fileName)
|
|||||||
|
|
||||||
for (size_t i = ii - 3; i < ii; i++) //magische forlus om van quads triangles te maken ;)
|
for (size_t i = ii - 3; i < ii; i++) //magische forlus om van quads triangles te maken ;)
|
||||||
{
|
{
|
||||||
Vertex vertex;
|
VertexIndex vertex;
|
||||||
std::vector<std::string> indices = split(params[i == (ii - 3) ? 1 : i], "/");
|
std::vector<std::string> indices = split(params[i == (ii - 3) ? 1 : i], "/");
|
||||||
if (indices.size() >= 1) //er is een positie
|
if (indices.size() >= 1) //er is een positie
|
||||||
vertex.position = atoi(indices[0].c_str()) - 1;
|
vertex.position = atoi(indices[0].c_str()) - 1;
|
||||||
@@ -115,24 +121,48 @@ Model::Model(string fileName)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
groups.push_back(currentGroup);
|
groups.push_back(currentGroup);
|
||||||
|
|
||||||
|
minVertex = vertices[0];
|
||||||
|
maxVertex = vertices[0];
|
||||||
|
for (auto v : vertices)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
minVertex[i] = fmin(minVertex[i], v[i]);
|
||||||
|
maxVertex[i] = fmax(maxVertex[i], v[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
center = (minVertex + maxVertex) / 2.0f;
|
||||||
|
radius = 0;
|
||||||
|
for (auto v : vertices)
|
||||||
|
radius = fmax(radius, (center.x - v.x) * (center.x - v.x) + (center.z - v.z) * (center.z - v.z));
|
||||||
|
radius = sqrt(radius);
|
||||||
|
|
||||||
|
for (ObjGroup *group : groups)
|
||||||
|
{
|
||||||
|
Optimise(group);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Model::Model(void)
|
void Model::Optimise(ObjGroup *t)
|
||||||
{
|
{
|
||||||
Model("models/TextureZwaard.obj");
|
for (Face &face : t->faces)
|
||||||
}
|
{
|
||||||
|
for (auto &vertex : face.vertices)
|
||||||
|
{
|
||||||
|
t->VertexArray.push_back(Vertex(vertices[vertex.position].x, vertices[vertex.position].y, vertices[vertex.position].z,
|
||||||
|
normals[vertex.normal].x, normals[vertex.normal].y, normals[vertex.normal].z,
|
||||||
|
texcoords[vertex.texcoord].x, texcoords[vertex.texcoord].y));
|
||||||
|
|
||||||
Model::~Model(void)
|
}
|
||||||
{
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void Model::AddInstance(ModelInstance* inst)
|
|
||||||
{
|
|
||||||
instances.push_back(inst);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Model::draw()
|
void Model::draw()
|
||||||
{
|
{
|
||||||
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
|
glEnableClientState(GL_NORMAL_ARRAY);
|
||||||
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
for (auto &g : groups)
|
for (auto &g : groups)
|
||||||
{
|
{
|
||||||
if (materials[g->materialIndex]->hasTexture)
|
if (materials[g->materialIndex]->hasTexture)
|
||||||
@@ -163,31 +193,14 @@ void Model::draw()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto &instance : instances)
|
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), ((float*)g->VertexArray.data()) + 0);
|
||||||
{
|
glNormalPointer(GL_FLOAT, sizeof(Vertex), ((float*)g->VertexArray.data()) + 3);
|
||||||
|
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), ((float*)g->VertexArray.data()) + 6);
|
||||||
glBegin(GL_TRIANGLES);
|
glDrawArrays(GL_TRIANGLES, 0, g->VertexArray.size());
|
||||||
for (auto &f : g->faces)
|
|
||||||
{
|
|
||||||
for (auto &v : f.vertices)
|
|
||||||
{
|
|
||||||
glPushMatrix();
|
|
||||||
|
|
||||||
glTranslatef(instance->translation.x, instance->translation.y, instance->translation.z);
|
|
||||||
glRotatef(instance->rotation.x, 1, 0, 0);
|
|
||||||
glRotatef(instance->rotation.y, 0, 1, 0);
|
|
||||||
glRotatef(instance->rotation.z, 0, 0, 1);
|
|
||||||
glScalef(instance->scale.x, instance->scale.y, instance->scale.z);
|
|
||||||
|
|
||||||
glNormal3f(normals[v.normal].x, normals[v.normal].y, normals[v.normal].z);
|
|
||||||
glTexCoord2f(texcoords[v.texcoord].x, texcoords[v.texcoord].y);
|
|
||||||
glVertex3f(vertices[v.position].x, vertices[v.position].y, vertices[v.position].z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
glEnd();
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
glDisableClientState(GL_VERTEX_ARRAY);
|
||||||
|
glDisableClientState(GL_NORMAL_ARRAY);
|
||||||
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Model::loadMaterialFile(std::string fileName, std::string dirName)
|
void Model::loadMaterialFile(std::string fileName, std::string dirName)
|
||||||
@@ -287,6 +300,9 @@ Model::Texture::Texture(const std::string & fileName)
|
|||||||
imgData); //data
|
imgData); //data
|
||||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||||
|
|
||||||
stbi_image_free(imgData);
|
stbi_image_free(imgData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -295,7 +311,7 @@ void Model::Texture::bind()
|
|||||||
glBindTexture(GL_TEXTURE_2D, index);
|
glBindTexture(GL_TEXTURE_2D, index);
|
||||||
}
|
}
|
||||||
|
|
||||||
string replace(string str, string toReplace, string replacement)
|
std::string replace(std::string str, std::string toReplace, std::string replacement)
|
||||||
{
|
{
|
||||||
size_t index = 0;
|
size_t index = 0;
|
||||||
while (true)
|
while (true)
|
||||||
@@ -309,7 +325,7 @@ string replace(string str, string toReplace, string replacement)
|
|||||||
return str;
|
return str;
|
||||||
}
|
}
|
||||||
|
|
||||||
vector<string> split(string str, string sep)
|
std::vector<std::string> split(std::string str, std::string sep)
|
||||||
{
|
{
|
||||||
std::vector<std::string> ret;
|
std::vector<std::string> ret;
|
||||||
size_t index;
|
size_t index;
|
||||||
@@ -325,8 +341,43 @@ vector<string> split(string str, string sep)
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline string toLower(string data)
|
inline std::string toLower(std::string data)
|
||||||
{
|
{
|
||||||
std::transform(data.begin(), data.end(), data.begin(), ::tolower);
|
std::transform(data.begin(), data.end(), data.begin(), ::tolower);
|
||||||
return data;
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
std::map<std::string, std::pair<Model*, int>> Model::cache;
|
||||||
|
|
||||||
|
Model* Model::load(const std::string &fileName)
|
||||||
|
{
|
||||||
|
if (cache.find(fileName) == cache.end())
|
||||||
|
cache[fileName] = std::pair<Model*, int>(new Model(fileName), 0);
|
||||||
|
cache[fileName].second++;
|
||||||
|
return cache[fileName].first;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Model::unload(Model* model)
|
||||||
|
{
|
||||||
|
for (auto m : cache)
|
||||||
|
{
|
||||||
|
if (m.second.first == model)
|
||||||
|
{
|
||||||
|
m.second.second--;
|
||||||
|
if (m.second.second == 0)
|
||||||
|
{
|
||||||
|
delete m.second.first;
|
||||||
|
cache.erase(cache.find(m.first));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Model::~Model(void)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,11 +1,17 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Header.h"
|
|
||||||
#include "ModelInstance.h"
|
#include <GL/freeglut.h>
|
||||||
|
#include <list>
|
||||||
|
#include <vector>
|
||||||
|
#include <map>
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "Vertex.h"
|
||||||
|
|
||||||
class Model
|
class Model
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
class Vertex
|
|
||||||
|
class VertexIndex
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
int position;
|
int position;
|
||||||
@@ -16,7 +22,7 @@ private:
|
|||||||
class Face
|
class Face
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
list<Vertex> vertices;
|
std::list<VertexIndex> vertices;
|
||||||
};
|
};
|
||||||
|
|
||||||
class Texture
|
class Texture
|
||||||
@@ -49,7 +55,8 @@ private:
|
|||||||
public:
|
public:
|
||||||
std::string name;
|
std::string name;
|
||||||
int materialIndex;
|
int materialIndex;
|
||||||
list<Face> faces;
|
std::list<Face> faces;
|
||||||
|
std::vector<Vertex> VertexArray;
|
||||||
};
|
};
|
||||||
|
|
||||||
std::vector<Vec3f> vertices;
|
std::vector<Vec3f> vertices;
|
||||||
@@ -58,15 +65,23 @@ private:
|
|||||||
std::vector<ObjGroup*> groups;
|
std::vector<ObjGroup*> groups;
|
||||||
std::vector<MaterialInfo*> materials;
|
std::vector<MaterialInfo*> materials;
|
||||||
|
|
||||||
std::vector<ModelInstance*> instances;
|
|
||||||
|
|
||||||
void loadMaterialFile(std::string fileName, std::string dirName);
|
void loadMaterialFile(std::string fileName, std::string dirName);
|
||||||
public:
|
|
||||||
Model(std::string filename);
|
Model(std::string filename);
|
||||||
Model(void);
|
|
||||||
~Model(void);
|
~Model(void);
|
||||||
|
|
||||||
void AddInstance(ModelInstance* inst);
|
public:
|
||||||
|
|
||||||
|
static std::map<std::string, std::pair<Model*, int> > cache;
|
||||||
|
static Model* load(const std::string &fileName);
|
||||||
|
static void unload(Model* model);
|
||||||
|
|
||||||
void draw();
|
void draw();
|
||||||
|
void Optimise(ObjGroup *t);
|
||||||
|
|
||||||
|
Vec3f minVertex;
|
||||||
|
Vec3f maxVertex;
|
||||||
|
|
||||||
|
Vec3f center;
|
||||||
|
float radius;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,12 +0,0 @@
|
|||||||
#include "ModelHandler.h"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ModelHandler::ModelHandler()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
ModelHandler::~ModelHandler()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
class ModelHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ModelHandler();
|
|
||||||
~ModelHandler();
|
|
||||||
};
|
|
||||||
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
#include "ModelInstance.h"
|
|
||||||
|
|
||||||
ModelInstance::ModelInstance()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
ModelInstance::~ModelInstance()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "Header.h"
|
|
||||||
|
|
||||||
class ModelInstance
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
public:
|
|
||||||
ModelInstance();
|
|
||||||
~ModelInstance();
|
|
||||||
|
|
||||||
Vec3f translation;
|
|
||||||
Vec3f rotation;
|
|
||||||
Vec3f scale;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "Header.h"
|
|
||||||
|
|
||||||
class Mouse
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Mouse();
|
|
||||||
~Mouse();
|
|
||||||
};
|
|
||||||
|
|
||||||
+212
-57
@@ -1,77 +1,232 @@
|
|||||||
|
#define _USE_MATH_DEFINES
|
||||||
|
#include <cmath>
|
||||||
#include "Player.h"
|
#include "Player.h"
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <iostream>
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
|
Player* Player::instance = NULL;
|
||||||
|
|
||||||
Player::Player()
|
Player::Player()
|
||||||
{
|
{
|
||||||
|
speed = 10;
|
||||||
|
maxHp = 100;
|
||||||
|
health = maxHp;
|
||||||
|
xp = 0;
|
||||||
|
maxXp = 100;
|
||||||
|
level = 1;
|
||||||
|
crystals = 0;
|
||||||
|
hit = false;
|
||||||
|
|
||||||
|
loadWeapons();
|
||||||
|
|
||||||
|
currentleftweapon = 0;
|
||||||
|
leftWeapon = leftweapons[0];
|
||||||
|
leftWeapon->rotateWeapon(Vec3f(150, 0, 60));
|
||||||
|
|
||||||
|
currentrightweapon = 0;
|
||||||
|
rightWeapon = rightweapons[0];
|
||||||
|
rightWeapon->rotateWeapon(Vec3f(150, 0, 60));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Player* Player::getInstance()
|
||||||
Player::~Player()
|
|
||||||
{
|
{
|
||||||
if(right != nullptr)
|
if (instance == nullptr)
|
||||||
delete right;
|
instance = new Player();
|
||||||
if(left != nullptr)
|
|
||||||
delete left;
|
|
||||||
/*if (player != nullptr)
|
|
||||||
delete player;*/
|
|
||||||
}
|
|
||||||
|
|
||||||
void Player::Display(void)
|
|
||||||
{
|
|
||||||
if (right != nullptr)
|
|
||||||
{
|
|
||||||
right->draw_weapon();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (left != nullptr)
|
|
||||||
{
|
|
||||||
left->draw_weapon();
|
|
||||||
}
|
|
||||||
|
|
||||||
/*glRotatef(player->eyes.rotX, 1, 0, 0);
|
|
||||||
glRotatef(player->eyes.rotY, 0, 1, 0);
|
|
||||||
glTranslatef(player->eyes.posX, player->eyes.posY, player->eyes.posZ);*/
|
|
||||||
glRotatef(eyes.rotX, 1, 0, 0);
|
|
||||||
glRotatef(eyes.rotY, 0, 1, 0);
|
|
||||||
glTranslatef(eyes.posX, eyes.posY, eyes.posZ);
|
|
||||||
}
|
|
||||||
|
|
||||||
Player & Player::GetInstance(void)
|
|
||||||
{
|
|
||||||
static Player instance;
|
|
||||||
return instance;
|
return instance;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Player * Player::GetInstance(void)
|
void Player::init()
|
||||||
//{
|
|
||||||
// if (player == nullptr)
|
|
||||||
// player = new Player();
|
|
||||||
// return player;
|
|
||||||
//}
|
|
||||||
|
|
||||||
void Player::PlayerMoveEyes(float angle, float fac, bool heigth)
|
|
||||||
{
|
{
|
||||||
//player movement
|
instance = new Player();
|
||||||
|
}
|
||||||
/*if (heigth)
|
|
||||||
player->eyes.posY += angle*fac;
|
Player::~Player()
|
||||||
|
{
|
||||||
|
if (leftWeapon)
|
||||||
|
delete leftWeapon;
|
||||||
|
|
||||||
|
if (rightWeapon)
|
||||||
|
delete rightWeapon;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::setCamera()
|
||||||
|
{
|
||||||
|
glRotatef(rotation.x, 1, 0, 0);
|
||||||
|
glRotatef(rotation.y, 0, 1, 0);
|
||||||
|
glTranslatef(-position.x, -position.y, -position.z);
|
||||||
|
|
||||||
|
leftWeapon->rotate(rotation);
|
||||||
|
rightWeapon->rotate(rotation);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::setPosition(float angle, float fac, bool height)
|
||||||
|
{
|
||||||
|
if (height)
|
||||||
|
position.y += angle*fac;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
player->eyes.posX += (float)cos((player->eyes.rotY + angle) / 180 * M_PI) * fac;
|
position.x -= (float)cos((rotation.y + angle) / 180 * M_PI) * fac;
|
||||||
player->eyes.posZ += (float)sin((player->eyes.rotY + angle) / 180 * M_PI) * fac;
|
position.z -= (float)sin((rotation.y + angle) / 180 * M_PI) * fac;
|
||||||
}*/
|
|
||||||
if (heigth)
|
|
||||||
eyes.posY += angle*fac;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
eyes.posX += (float)cos((eyes.rotY + angle) / 180 * M_PI) * fac;
|
|
||||||
eyes.posZ += (float)sin((eyes.rotY + angle) / 180 * M_PI) * fac;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
leftWeapon->move(position);
|
||||||
|
rightWeapon->move(position);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::PlayerRotateEyes(int dx, int dy)
|
void Player::draw() {
|
||||||
|
leftWeapon->draw();
|
||||||
|
rightWeapon->draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::HpDown(int damage)
|
||||||
{
|
{
|
||||||
eyes.rotY += dx / 10.0f;
|
int newHealth = health - damage;
|
||||||
eyes.rotX += dy / 10.0f;
|
isHit = true;
|
||||||
|
if (newHealth <= 0)
|
||||||
|
{
|
||||||
|
exit(0);
|
||||||
|
}
|
||||||
|
health = newHealth;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Player::HpUp(int hp)
|
||||||
|
{
|
||||||
|
if (health != maxHp)
|
||||||
|
{
|
||||||
|
int newHealth = health + hp;
|
||||||
|
if (newHealth >= maxHp)
|
||||||
|
{
|
||||||
|
newHealth = maxHp;
|
||||||
|
}
|
||||||
|
health = newHealth;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::XpUp(int xpUp)
|
||||||
|
{
|
||||||
|
float newXp = xp + xpUp;
|
||||||
|
if (newXp >= maxXp)
|
||||||
|
{
|
||||||
|
newXp -= maxXp;
|
||||||
|
levelUp();
|
||||||
|
}
|
||||||
|
xp = newXp;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Player::levelUp()
|
||||||
|
{
|
||||||
|
level++;
|
||||||
|
maxXp += 50;
|
||||||
|
maxHp += 10;
|
||||||
|
health = maxHp;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::loadWeapons()
|
||||||
|
{
|
||||||
|
std::string fileName = "weapons.json";
|
||||||
|
|
||||||
|
//Open world json file
|
||||||
|
std::ifstream file(fileName);
|
||||||
|
if (!file.is_open())
|
||||||
|
std::cout << "Error, can't open world file - " << fileName << "\n";
|
||||||
|
|
||||||
|
json::Value v = json::readJson(file);
|
||||||
|
file.close();
|
||||||
|
|
||||||
|
//Check file
|
||||||
|
if (v["weapons"].isNull())
|
||||||
|
std::cout << "Invalid weapons file: " << fileName << "\n";
|
||||||
|
|
||||||
|
//Load object templates
|
||||||
|
for (auto w : v["weapons"])
|
||||||
|
{
|
||||||
|
Weapon* lweapon;
|
||||||
|
Weapon* rweapon;
|
||||||
|
|
||||||
|
std::string name = w["name"].asString();
|
||||||
|
std::string fileN = w["file"].asString();
|
||||||
|
float damage = w["damage"].asFloat();
|
||||||
|
float scale = w["scale"].asFloat();
|
||||||
|
|
||||||
|
Weapon::Element e = Weapon::FIRE;
|
||||||
|
|
||||||
|
if(w["element"].asString() == "fire")
|
||||||
|
e = Weapon::FIRE;
|
||||||
|
else if (w["element"].asString() == "water")
|
||||||
|
e = Weapon::WATER;
|
||||||
|
else if (w["element"].asString() == "earth")
|
||||||
|
e = Weapon::EARTH;
|
||||||
|
else if (w["element"].asString() == "air")
|
||||||
|
e = Weapon::AIR;
|
||||||
|
else
|
||||||
|
e = Weapon::FIRE;
|
||||||
|
|
||||||
|
|
||||||
|
Vec3f leftoffset = Vec3f(w["left"]["offset"][0].asFloat(), w["left"]["offset"][1].asFloat(), w["left"]["offset"][2].asFloat());
|
||||||
|
Vec3f rightoffset = Vec3f(w["right"]["offset"][0].asFloat(), w["right"]["offset"][1].asFloat(), w["right"]["offset"][2].asFloat());
|
||||||
|
|
||||||
|
Vec3f anchor = Vec3f(w["anchor"][0].asFloat(), w["anchor"][1].asFloat(), w["anchor"][2].asFloat());
|
||||||
|
Vec3f collision = Vec3f(w["collision"][0].asFloat(), w["collision"][1].asFloat(), w["collision"][2].asFloat());
|
||||||
|
|
||||||
|
Vec2f maxRot = Vec2f(w["maxRotation"][0].asFloat(), w["maxRotation"][1].asFloat());
|
||||||
|
Vec2f minRot = Vec2f(w["minRotation"][0].asFloat(), w["minRotation"][1].asFloat());
|
||||||
|
|
||||||
|
lweapon = new Weapon(name, damage, e, fileN, scale, position, rotation, leftoffset, anchor, maxRot, minRot, collision);
|
||||||
|
rweapon = new Weapon(name, damage, e, fileN, scale, position, rotation, rightoffset, anchor, maxRot, minRot, collision);
|
||||||
|
|
||||||
|
leftweapons.push_back(lweapon);
|
||||||
|
rightweapons.push_back(rweapon);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::PreviousRightWeapon()
|
||||||
|
{
|
||||||
|
currentrightweapon--;
|
||||||
|
|
||||||
|
if (currentrightweapon < 0)
|
||||||
|
currentrightweapon = (rightweapons.size() > level ? level - 1 : rightweapons.size() - 1);
|
||||||
|
|
||||||
|
rightWeapon = rightweapons[currentrightweapon];
|
||||||
|
rightWeapon->move(position);
|
||||||
|
rightWeapon->rotate(rotation);
|
||||||
|
}
|
||||||
|
void Player::NextRightWeapon(void)
|
||||||
|
{
|
||||||
|
currentrightweapon++;
|
||||||
|
|
||||||
|
if (currentrightweapon > level - 1 || currentrightweapon > rightweapons.size() - 1)
|
||||||
|
currentrightweapon = 0;
|
||||||
|
|
||||||
|
rightWeapon = rightweapons[currentrightweapon];
|
||||||
|
rightWeapon->move(position);
|
||||||
|
rightWeapon->rotate(rotation);
|
||||||
|
}
|
||||||
|
void Player::PreviousLeftWeapon(void)
|
||||||
|
{
|
||||||
|
currentleftweapon--;
|
||||||
|
|
||||||
|
if (currentleftweapon < 0)
|
||||||
|
currentleftweapon = (leftweapons.size() > level ? level - 1 : leftweapons.size() - 1);
|
||||||
|
|
||||||
|
leftWeapon = leftweapons[currentleftweapon];
|
||||||
|
leftWeapon->move(position);
|
||||||
|
leftWeapon->rotate(rotation);
|
||||||
|
}
|
||||||
|
void Player::NextLeftWeapon(void)
|
||||||
|
{
|
||||||
|
currentleftweapon++;
|
||||||
|
|
||||||
|
if (currentleftweapon > level - 1 || currentleftweapon > leftweapons.size() - 1)
|
||||||
|
currentleftweapon = 0;
|
||||||
|
|
||||||
|
leftWeapon = leftweapons[currentleftweapon];
|
||||||
|
leftWeapon->move(position);
|
||||||
|
leftWeapon->rotate(rotation);
|
||||||
|
}
|
||||||
@@ -1,38 +1,56 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Header.h"
|
#include "Vector.h"
|
||||||
#include "Weapon.h"
|
#include "Weapon.h"
|
||||||
|
#include "json.h"
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
class Player
|
class Player
|
||||||
{
|
{
|
||||||
|
private:
|
||||||
|
static Player* instance;
|
||||||
|
void levelUp();
|
||||||
|
|
||||||
|
std::vector<Weapon*> leftweapons;
|
||||||
|
std::vector<Weapon*> rightweapons;
|
||||||
|
void loadWeapons(void);
|
||||||
|
|
||||||
|
int currentrightweapon;
|
||||||
|
int currentleftweapon;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
Player();
|
||||||
~Player();
|
~Player();
|
||||||
|
|
||||||
struct Eyes
|
void setCamera();
|
||||||
{
|
void setPosition(float angle, float fac, bool height);
|
||||||
float posX = 0;
|
void draw(void);
|
||||||
float posY = 0;
|
|
||||||
float posZ = 0;
|
|
||||||
float rotX = 0;
|
|
||||||
float rotY = 0;
|
|
||||||
} eyes;
|
|
||||||
|
|
||||||
void Display(void);
|
static Player* getInstance(void);
|
||||||
//static Player* GetInstance(void);
|
static void init(void);
|
||||||
static Player& GetInstance(void);
|
|
||||||
|
|
||||||
|
|
||||||
void PlayerMoveEyes(const float angle, const float fac, const bool heigth);
|
Vec3f position;
|
||||||
void PlayerRotateEyes(const int dx, const int dy);
|
Vec2f rotation;
|
||||||
private:
|
|
||||||
|
Weapon* leftWeapon;
|
||||||
|
Weapon* rightWeapon;
|
||||||
|
|
||||||
|
float health, maxHp;
|
||||||
|
float xp, maxXp;
|
||||||
int level;
|
int level;
|
||||||
int xp;
|
int crystals;
|
||||||
Weapon* right = nullptr;
|
|
||||||
Weapon* left = nullptr;
|
|
||||||
vector<Weapon> weapons;
|
|
||||||
Player();
|
|
||||||
Player(Player const&);
|
|
||||||
void operator=(Player const&);
|
|
||||||
|
|
||||||
//static Player* player;
|
bool hit;
|
||||||
};
|
bool isHit;
|
||||||
|
|
||||||
|
float speed;
|
||||||
|
|
||||||
|
void HpUp(int);
|
||||||
|
void HpDown(int);
|
||||||
|
void XpUp(int);
|
||||||
|
|
||||||
|
void PreviousRightWeapon(void);
|
||||||
|
void NextRightWeapon(void);
|
||||||
|
void PreviousLeftWeapon(void);
|
||||||
|
void NextLeftWeapon(void);
|
||||||
|
};
|
||||||
+61
@@ -0,0 +1,61 @@
|
|||||||
|
#include "Portal.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include <iostream>
|
||||||
|
#include "Player.h"
|
||||||
|
#include "WorldHandler.h"
|
||||||
|
|
||||||
|
Portal::Portal(const std::string &fileName,
|
||||||
|
const Vec3f &position,
|
||||||
|
Vec3f &rotation,
|
||||||
|
const float &scale)
|
||||||
|
{
|
||||||
|
model = Model::load(fileName);
|
||||||
|
this->position = position;
|
||||||
|
this->rotation = rotation;
|
||||||
|
this->scale = scale;
|
||||||
|
this->canCollide = true;
|
||||||
|
|
||||||
|
started = false;
|
||||||
|
delay = 0;
|
||||||
|
|
||||||
|
sound_id = CrystalPoint::GetSoundSystem().LoadSound("WAVE/portal.wav", false);
|
||||||
|
music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
|
||||||
|
music->SetPos(position, Vec3f());
|
||||||
|
|
||||||
|
mayEnter = false;
|
||||||
|
maxCrystals = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Portal::~Portal()
|
||||||
|
{
|
||||||
|
// Model::unload(model);
|
||||||
|
CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Portal::collide()
|
||||||
|
{
|
||||||
|
if (maxCrystals == (Player::getInstance()->crystals) && !mayEnter)
|
||||||
|
{
|
||||||
|
canCollide = false;
|
||||||
|
mayEnter = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Portal::enter(float deltaTime)
|
||||||
|
{
|
||||||
|
if (delay > 3 && started)
|
||||||
|
{
|
||||||
|
delay = 0;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (delay == 0 && !started)
|
||||||
|
{
|
||||||
|
music->Play();
|
||||||
|
started = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
delay += deltaTime;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Entity.h"
|
||||||
|
#include <string>
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
|
class Portal :
|
||||||
|
public Entity
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Portal(const std::string &fileName,
|
||||||
|
const Vec3f &position,
|
||||||
|
Vec3f &rotation,
|
||||||
|
const float &scale);
|
||||||
|
~Portal();
|
||||||
|
|
||||||
|
bool enter(float deltaTime);
|
||||||
|
|
||||||
|
void collide();
|
||||||
|
int maxCrystals;
|
||||||
|
bool mayEnter;
|
||||||
|
private:
|
||||||
|
int sound_id;
|
||||||
|
Sound* music;
|
||||||
|
bool started;
|
||||||
|
float delay;
|
||||||
|
};
|
||||||
|
|
||||||
+40
@@ -0,0 +1,40 @@
|
|||||||
|
========================================================================
|
||||||
|
CONSOLE APPLICATION : CrystalPoint Project Overview
|
||||||
|
========================================================================
|
||||||
|
|
||||||
|
AppWizard has created this CrystalPoint application for you.
|
||||||
|
|
||||||
|
This file contains a summary of what you will find in each of the files that
|
||||||
|
make up your CrystalPoint application.
|
||||||
|
|
||||||
|
|
||||||
|
CrystalPoint.vcxproj
|
||||||
|
This is the main project file for VC++ projects generated using an Application Wizard.
|
||||||
|
It contains information about the version of Visual C++ that generated the file, and
|
||||||
|
information about the platforms, configurations, and project features selected with the
|
||||||
|
Application Wizard.
|
||||||
|
|
||||||
|
CrystalPoint.vcxproj.filters
|
||||||
|
This is the filters file for VC++ projects generated using an Application Wizard.
|
||||||
|
It contains information about the association between the files in your project
|
||||||
|
and the filters. This association is used in the IDE to show grouping of files with
|
||||||
|
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
|
||||||
|
"Source Files" filter).
|
||||||
|
|
||||||
|
CrystalPoint.cpp
|
||||||
|
This is the main application source file.
|
||||||
|
|
||||||
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
|
Other standard files:
|
||||||
|
|
||||||
|
StdAfx.h, StdAfx.cpp
|
||||||
|
These files are used to build a precompiled header (PCH) file
|
||||||
|
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.
|
||||||
|
|
||||||
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
|
Other notes:
|
||||||
|
|
||||||
|
AppWizard uses "TODO:" comments to indicate parts of the source code you
|
||||||
|
should add to or customize.
|
||||||
|
|
||||||
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
#include "SettingsState.h"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
SettingsState::SettingsState()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
SettingsState::~SettingsState()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "Header.h"
|
|
||||||
#include "State.h"
|
|
||||||
|
|
||||||
class SettingsState : public State
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
SettingsState();
|
|
||||||
~SettingsState();
|
|
||||||
};
|
|
||||||
|
|
||||||
+166
@@ -0,0 +1,166 @@
|
|||||||
|
#include "cmath"
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
|
||||||
|
#include "Util.h"
|
||||||
|
#include "stb_image.h"
|
||||||
|
#include "Skybox.h"
|
||||||
|
#include <string>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
enum{SKY_LEFT=0,SKY_BACK,SKY_RIGHT,SKY_FRONT,SKY_TOP,SKY_BOTTOM};
|
||||||
|
GLuint skybox[6];
|
||||||
|
|
||||||
|
Skybox::Skybox(const float &size, const std::string &folder)
|
||||||
|
{
|
||||||
|
this->size = size;
|
||||||
|
this->folder = folder;
|
||||||
|
|
||||||
|
brightness = 80;
|
||||||
|
targetBrightness = 80;
|
||||||
|
}
|
||||||
|
|
||||||
|
Skybox::~Skybox()
|
||||||
|
{
|
||||||
|
glDeleteTextures(6, &skybox[0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Skybox::init()
|
||||||
|
{
|
||||||
|
skybox[SKY_LEFT] = Util::loadTexture(folder + "left.png");
|
||||||
|
skybox[SKY_BACK] = Util::loadTexture(folder + "back.png");
|
||||||
|
skybox[SKY_RIGHT] = Util::loadTexture(folder + "right.png");
|
||||||
|
skybox[SKY_FRONT] = Util::loadTexture(folder + "front.png");
|
||||||
|
skybox[SKY_TOP] = Util::loadTexture(folder + "top.png");
|
||||||
|
skybox[SKY_BOTTOM] = Util::loadTexture(folder + "bottom.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
void Skybox::draw()
|
||||||
|
{
|
||||||
|
glColor4f(brightness/255, brightness/255, brightness/255, 1);
|
||||||
|
|
||||||
|
bool b1 = glIsEnabled(GL_TEXTURE_2D);
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
glDisable(GL_COLOR_MATERIAL);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, skybox[SKY_BACK]);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glTexCoord2f(1,1);
|
||||||
|
glVertex3f(size / 2, size / 2, size / 2);
|
||||||
|
glTexCoord2f(0,1);
|
||||||
|
glVertex3f(-size / 2, size / 2, size / 2);
|
||||||
|
glTexCoord2f(0,0);
|
||||||
|
glVertex3f(-size / 2, -size / 2, size / 2);
|
||||||
|
glTexCoord2f(1,0);
|
||||||
|
glVertex3f(size / 2, -size / 2, size / 2);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, skybox[SKY_LEFT]);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
//left face
|
||||||
|
glTexCoord2f(1,1);
|
||||||
|
glVertex3f(-size / 2, size / 2, size / 2);
|
||||||
|
glTexCoord2f(0,1);
|
||||||
|
glVertex3f(-size / 2, size / 2, -size / 2);
|
||||||
|
glTexCoord2f(0,0);
|
||||||
|
glVertex3f(-size / 2, -size / 2, -size / 2);
|
||||||
|
glTexCoord2f(1,0);
|
||||||
|
glVertex3f(-size / 2, -size / 2, size / 2);
|
||||||
|
glEnd();
|
||||||
|
glBindTexture(GL_TEXTURE_2D, skybox[SKY_FRONT]);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
//front face
|
||||||
|
glTexCoord2f(0, 1);
|
||||||
|
glVertex3f(size / 2, size / 2, -size / 2);
|
||||||
|
glTexCoord2f(1, 1);
|
||||||
|
glVertex3f(-size / 2, size / 2, -size / 2);
|
||||||
|
glTexCoord2f(1, 0);
|
||||||
|
glVertex3f(-size / 2, -size / 2, -size / 2);
|
||||||
|
glTexCoord2f(0, 0);
|
||||||
|
glVertex3f(size / 2, -size / 2, -size / 2);
|
||||||
|
glEnd();
|
||||||
|
glBindTexture(GL_TEXTURE_2D, skybox[SKY_RIGHT]);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
//right face
|
||||||
|
glTexCoord2f(1, 1);
|
||||||
|
glVertex3f(size / 2, size / 2, -size / 2);
|
||||||
|
glTexCoord2f(0,1);
|
||||||
|
glVertex3f(size / 2, size / 2, size / 2);
|
||||||
|
glTexCoord2f(0,0);
|
||||||
|
glVertex3f(size / 2, -size / 2, size / 2);
|
||||||
|
glTexCoord2f(1, 0);
|
||||||
|
glVertex3f(size / 2, -size / 2, -size / 2);
|
||||||
|
glEnd();
|
||||||
|
glBindTexture(GL_TEXTURE_2D, skybox[SKY_TOP]);
|
||||||
|
glBegin(GL_QUADS); //top face
|
||||||
|
glTexCoord2f(0,0);
|
||||||
|
glVertex3f(size / 2, size / 2, size / 2);
|
||||||
|
glTexCoord2f(0,1);
|
||||||
|
glVertex3f(-size / 2, size / 2, size / 2);
|
||||||
|
glTexCoord2f(1,1);
|
||||||
|
glVertex3f(-size / 2, size / 2, -size / 2);
|
||||||
|
glTexCoord2f(1,0);
|
||||||
|
glVertex3f(size / 2, size / 2, -size / 2);
|
||||||
|
glEnd();
|
||||||
|
glBindTexture(GL_TEXTURE_2D, skybox[SKY_BOTTOM]);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
//bottom face
|
||||||
|
glTexCoord2f(0,1);
|
||||||
|
glVertex3f(size / 2, -size / 2, size / 2);
|
||||||
|
glTexCoord2f(0,0);
|
||||||
|
glVertex3f(-size / 2, -size / 2, size / 2);
|
||||||
|
glTexCoord2f(1,0);
|
||||||
|
glVertex3f(-size / 2, -size / 2, -size / 2);
|
||||||
|
glTexCoord2f(1,1);
|
||||||
|
glVertex3f(size / 2, -size / 2, -size / 2);
|
||||||
|
glEnd();
|
||||||
|
glEnable(GL_LIGHTING); //turn everything back, which we turned on, and turn everything off, which we have turned on.
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
if (!b1)
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Skybox::update(float deltaTime, int curr, int max)
|
||||||
|
{
|
||||||
|
targetBrightness = 80 + ((255 - 80) / max) * curr;
|
||||||
|
|
||||||
|
if (targetBrightness > brightness + 2)
|
||||||
|
{
|
||||||
|
brightness += 20 * deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (targetBrightness < brightness - 2)
|
||||||
|
{
|
||||||
|
brightness -= 20 * deltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint Skybox::loadTexture(const std::string & fileName) //load the filename named texture
|
||||||
|
{
|
||||||
|
int width, height, bpp;
|
||||||
|
|
||||||
|
stbi_set_flip_vertically_on_load(true);
|
||||||
|
unsigned char* imgData = stbi_load(fileName.c_str(), &width, &height, &bpp, 4);
|
||||||
|
GLuint num;
|
||||||
|
glGenTextures(1, &num);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, num);
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
|
0, //level
|
||||||
|
GL_RGBA, //internal format
|
||||||
|
width, //width
|
||||||
|
height, //height
|
||||||
|
0, //border
|
||||||
|
GL_RGBA, //data format
|
||||||
|
GL_UNSIGNED_BYTE, //data type
|
||||||
|
imgData); //data
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||||
|
|
||||||
|
stbi_image_free(imgData);
|
||||||
|
return num;
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class Skybox
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
float size;
|
||||||
|
std::string folder;
|
||||||
|
float brightness;
|
||||||
|
float targetBrightness;
|
||||||
|
public:
|
||||||
|
Skybox(const float &size, const std::string &folder);
|
||||||
|
~Skybox();
|
||||||
|
|
||||||
|
void init();
|
||||||
|
void draw();
|
||||||
|
|
||||||
|
void update(float deltaTime, int, int);
|
||||||
|
GLuint loadTexture(const std::string &fileName);
|
||||||
|
|
||||||
|
};
|
||||||
@@ -0,0 +1,167 @@
|
|||||||
|
#include "Sound.h"
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#ifdef WIN32
|
||||||
|
#include <windows.h>
|
||||||
|
#include <al.h>
|
||||||
|
#else
|
||||||
|
#include <AL/al.h>
|
||||||
|
typedef unsigned long DWORD;
|
||||||
|
typedef unsigned short WORD;
|
||||||
|
typedef unsigned int UNINT32;
|
||||||
|
typedef unsigned char BYTE;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
Sound::Sound(const char* inWavPath, bool inLooping):
|
||||||
|
buffer_id(0),
|
||||||
|
source_id(0),
|
||||||
|
is_looping(inLooping)
|
||||||
|
{
|
||||||
|
const char* path = inWavPath;
|
||||||
|
|
||||||
|
FILE *fp = fopen(path, "rb"); // Open the WAVE file
|
||||||
|
if (!fp)
|
||||||
|
return; // Could not open file
|
||||||
|
|
||||||
|
// Check that the WAVE file is OK
|
||||||
|
char type[4];
|
||||||
|
fread(type, sizeof(char), 4, fp); // Reads the first bytes in the file
|
||||||
|
if (type[0] != 'R' || type[1] != 'I' || type[2] != 'F' || type[3] != 'F') // Should be "RIFF"
|
||||||
|
return; // Not RIFF
|
||||||
|
|
||||||
|
DWORD size;
|
||||||
|
fread(&size, sizeof(DWORD), 1, fp); // Continue to read the file
|
||||||
|
fread(type, sizeof(char), 4, fp); // Continue to read the file
|
||||||
|
if (type[0] != 'W' || type[1] != 'A' || type[2] != 'V' || type[3] != 'E') // This part should be "WAVE"
|
||||||
|
return; // Not WAVE
|
||||||
|
|
||||||
|
fread(type, sizeof(char), 4, fp); // Continue to read the file
|
||||||
|
if (type[0] != 'f' || type[1] != 'm' || type[2] != 't' || type[3] != ' ') // This part should be "fmt "
|
||||||
|
return; // Not fmt
|
||||||
|
|
||||||
|
// Now we know that the file is a acceptable WAVE file
|
||||||
|
// Info about the WAVE data is now read and stored
|
||||||
|
DWORD chunkSize;
|
||||||
|
fread(&chunkSize, sizeof(DWORD), 1, fp);
|
||||||
|
short formatType;
|
||||||
|
fread(&formatType, sizeof(short), 1, fp);
|
||||||
|
short channels;
|
||||||
|
fread(&channels, sizeof(short), 1, fp);
|
||||||
|
DWORD sampleRate;
|
||||||
|
fread(&sampleRate, sizeof(DWORD), 1, fp);
|
||||||
|
DWORD avgBytesPerSec;
|
||||||
|
fread(&avgBytesPerSec, sizeof(DWORD), 1, fp);
|
||||||
|
short bytesPerSample;
|
||||||
|
fread(&bytesPerSample, sizeof(short), 1, fp);
|
||||||
|
short bitsPerSample;
|
||||||
|
fread(&bitsPerSample, sizeof(short), 1, fp);
|
||||||
|
ALenum format = 0; // The audio format (bits per sample, number of channels)
|
||||||
|
if (bitsPerSample == 8)
|
||||||
|
{
|
||||||
|
if (channels == 1)
|
||||||
|
format = AL_FORMAT_MONO8;
|
||||||
|
else if (channels == 2)
|
||||||
|
format = AL_FORMAT_STEREO8;
|
||||||
|
}
|
||||||
|
else if (bitsPerSample == 16)
|
||||||
|
{
|
||||||
|
if (channels == 1)
|
||||||
|
format = AL_FORMAT_MONO16;
|
||||||
|
else if (channels == 2)
|
||||||
|
format = AL_FORMAT_STEREO16;
|
||||||
|
}
|
||||||
|
if (!format)
|
||||||
|
return; // Not valid format
|
||||||
|
|
||||||
|
fread(type, sizeof(char), 4, fp);
|
||||||
|
if (type[0] != 'd' || type[1] != 'a' || type[2] != 't' || type[3] != 'a') // This part should be "data"
|
||||||
|
return; // not data
|
||||||
|
|
||||||
|
DWORD dataSize;
|
||||||
|
fread(&dataSize, sizeof(DWORD), 1, fp); // The size of the sound data is read
|
||||||
|
|
||||||
|
// Display the info about the WAVE file
|
||||||
|
std::cout << "Chunk Size: " << chunkSize << "\n";
|
||||||
|
std::cout << "Format Type: " << formatType << "\n";
|
||||||
|
std::cout << "Channels: " << channels << "\n";
|
||||||
|
std::cout << "Sample Rate: " << sampleRate << "\n";
|
||||||
|
std::cout << "Average Bytes Per Second: " << avgBytesPerSec << "\n";
|
||||||
|
std::cout << "Bytes Per Sample: " << bytesPerSample << "\n";
|
||||||
|
std::cout << "Bits Per Sample: " << bitsPerSample << "\n";
|
||||||
|
std::cout << "Data Size: " << dataSize << "\n";
|
||||||
|
|
||||||
|
unsigned char* buf = new unsigned char[dataSize]; // Allocate memory for the sound data
|
||||||
|
std::cout << fread(buf, sizeof(BYTE), dataSize, fp) << " bytes loaded\n"; // Read the sound data and display the
|
||||||
|
fclose(fp);
|
||||||
|
|
||||||
|
alGenBuffers(1, &buffer_id); // Generate one OpenAL Buffer and link to "buffer"
|
||||||
|
alGenSources(1, &source_id); // Generate one OpenAL Source and link to "source"
|
||||||
|
if (alGetError() != AL_NO_ERROR)
|
||||||
|
return; // Error during buffer/source generation
|
||||||
|
|
||||||
|
alBufferData(buffer_id, format, buf, dataSize, sampleRate); // Store the sound data in the OpenAL Buffer
|
||||||
|
if (alGetError() != AL_NO_ERROR)
|
||||||
|
return; // Error during buffer loading
|
||||||
|
|
||||||
|
delete[] buf; // Delete the sound data buffer
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Sound::~Sound()
|
||||||
|
{
|
||||||
|
alSourceStop(source_id);
|
||||||
|
alDeleteSources(1, &source_id); // Delete the OpenAL Source
|
||||||
|
alDeleteBuffers(1, &buffer_id); // Delete the OpenAL Buffer
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Sound::SetPos(const Vec3f& inPos, const Vec3f& inVel)
|
||||||
|
{
|
||||||
|
alSourcei(source_id, AL_BUFFER, buffer_id); // Link the buffer to the source
|
||||||
|
alSourcef(source_id, AL_PITCH, 1.0f); // Set the pitch of the source
|
||||||
|
alSourcef(source_id, AL_GAIN, 1.0f); // Set the gain of the source
|
||||||
|
alSourcefv(source_id, AL_POSITION, inPos.v); // Set the position of the source
|
||||||
|
alSourcefv(source_id, AL_VELOCITY, inVel.v); // Set the velocity of the source
|
||||||
|
alSourcei(source_id, AL_LOOPING, is_looping ? AL_TRUE : AL_FALSE); // Set if source is looping sound
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Sound::Play()
|
||||||
|
{
|
||||||
|
alSourcePlay(source_id);
|
||||||
|
int e = alGetError(); // != AL_NO_ERROR) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Sound::Pause()
|
||||||
|
{
|
||||||
|
alSourcePause(source_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Sound::Stop()
|
||||||
|
{
|
||||||
|
alSourceStop(source_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Sound::IsPlaying()
|
||||||
|
{
|
||||||
|
ALenum state;
|
||||||
|
|
||||||
|
alGetSourcei(source_id, AL_SOURCE_STATE, &state);
|
||||||
|
|
||||||
|
return (state == AL_PLAYING);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Sound::IsStopped()
|
||||||
|
{
|
||||||
|
ALenum state;
|
||||||
|
|
||||||
|
alGetSourcei(source_id, AL_SOURCE_STATE, &state);
|
||||||
|
|
||||||
|
std::cout << "MUSIC STATE: " << state << std::endl;
|
||||||
|
|
||||||
|
return (state == AL_STOPPED);
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Vector.h"
|
||||||
|
|
||||||
|
class Sound
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Sound(const char* inWavPath, bool inLooping);
|
||||||
|
~Sound();
|
||||||
|
|
||||||
|
void SetPos(const Vec3f& inPos, const Vec3f& inVel);
|
||||||
|
|
||||||
|
void Play();
|
||||||
|
void Pause();
|
||||||
|
void Stop();
|
||||||
|
bool IsPlaying();
|
||||||
|
bool IsStopped();
|
||||||
|
|
||||||
|
private:
|
||||||
|
unsigned int buffer_id;
|
||||||
|
unsigned int source_id;
|
||||||
|
|
||||||
|
bool is_looping;
|
||||||
|
};
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
#include "SoundSystem.h"
|
||||||
|
|
||||||
|
SoundSystem::SoundSystem():
|
||||||
|
device(nullptr),
|
||||||
|
context(nullptr)
|
||||||
|
{
|
||||||
|
device = alcOpenDevice(nullptr);
|
||||||
|
if (!device)
|
||||||
|
return;
|
||||||
|
context = alcCreateContext(device, nullptr);
|
||||||
|
if (!context)
|
||||||
|
return;
|
||||||
|
alcMakeContextCurrent(context);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
SoundSystem::~SoundSystem()
|
||||||
|
{
|
||||||
|
for (auto sound : sounds)
|
||||||
|
delete sound;
|
||||||
|
alcMakeContextCurrent(nullptr);
|
||||||
|
alcDestroyContext(context);
|
||||||
|
alcCloseDevice(device);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SoundSystem::SetListener(const Vec3f& inPos, const Vec3f& inVel, const Vec3f& inOri)
|
||||||
|
{
|
||||||
|
ALfloat orientation[] = { 0.0, 0.0, -1.0, 0.0, 1.0, 0.0 };
|
||||||
|
|
||||||
|
alListenerfv(AL_POSITION, inPos.v);
|
||||||
|
alListenerfv(AL_VELOCITY, inVel.v);
|
||||||
|
alListenerfv(AL_ORIENTATION, orientation);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
unsigned int SoundSystem::LoadSound(const char* inWavPath, bool inLooping)
|
||||||
|
{
|
||||||
|
Sound* sound = new Sound(inWavPath, inLooping);
|
||||||
|
sounds.push_back(sound);
|
||||||
|
return sounds.size() - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Sound* SoundSystem::GetSound(unsigned int inID)
|
||||||
|
{
|
||||||
|
if (inID > sounds.size())
|
||||||
|
return nullptr;
|
||||||
|
return sounds[inID];
|
||||||
|
}
|
||||||
|
|
||||||
|
void SoundSystem::UnloadSound(unsigned int inID)
|
||||||
|
{
|
||||||
|
if (inID > sounds.size())
|
||||||
|
return;
|
||||||
|
delete sounds[inID];
|
||||||
|
//sounds.erase(sounds.begin() + inID);
|
||||||
|
}
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#ifdef WIN32
|
||||||
|
#include <al.h>
|
||||||
|
#include <alc.h>
|
||||||
|
#else
|
||||||
|
#include <AL/al.h>
|
||||||
|
#include <AL/alc.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "Sound.h"
|
||||||
|
|
||||||
|
|
||||||
|
class SoundSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SoundSystem();
|
||||||
|
~SoundSystem();
|
||||||
|
|
||||||
|
void SetListener(const Vec3f& inPos, const Vec3f& inVel, const Vec3f& inOri);
|
||||||
|
|
||||||
|
unsigned int LoadSound(const char* inWavPath, bool inLooping);
|
||||||
|
Sound* GetSound(unsigned int inID);
|
||||||
|
void UnloadSound(unsigned int inID);
|
||||||
|
|
||||||
|
private:
|
||||||
|
ALCdevice* device;
|
||||||
|
ALCcontext* context;
|
||||||
|
std::vector<Sound*> sounds;
|
||||||
|
};
|
||||||
@@ -1,40 +0,0 @@
|
|||||||
#include "State.h"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
State::State()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
State::~State()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void State::Entry()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void State::Exit()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void State::Idle(float delta)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void State::Display()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void State::Keyboard(bool keys[255],float deltaTime)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void State::MouseMove(int x, int y, int dx, int dy)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void State::MouseClick(int button, int type, int x, int y)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
@@ -1,26 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "Header.h"
|
|
||||||
|
|
||||||
class State
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
State();
|
|
||||||
~State();
|
|
||||||
|
|
||||||
virtual void Entry();
|
|
||||||
virtual void Exit();
|
|
||||||
|
|
||||||
virtual void Idle(float delta);
|
|
||||||
virtual void Display();
|
|
||||||
|
|
||||||
virtual void Keyboard(bool keys[255],float deltaTime);
|
|
||||||
virtual void MouseMove(int x, int y, int dx, int dy);
|
|
||||||
virtual void MouseClick(int button, int type, int x, int y);
|
|
||||||
};
|
|
||||||
|
|
||||||
#include "InitState.h"
|
|
||||||
#include "LoadingState.h"
|
|
||||||
#include "MenuState.h"
|
|
||||||
#include "SettingsState.h"
|
|
||||||
#include "WorldState.h"
|
|
||||||
|
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
#include "StateHandler.h"
|
|
||||||
|
|
||||||
StateHandler::StateHandler()
|
|
||||||
{
|
|
||||||
StateList.push_back(new InitState()); //INIT_STATE
|
|
||||||
StateList.push_back(new LoadingState()); //LOADING_STATE
|
|
||||||
StateList.push_back(new MenuState()); //MENU_STATE
|
|
||||||
StateList.push_back(new SettingsState()); //SETTINGS_STATE
|
|
||||||
StateList.push_back(new WorldState()); //WORLD_STATE
|
|
||||||
|
|
||||||
//CurrentState = INIT_STATE;
|
|
||||||
CurrentState = WORLD_STATE;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
StateHandler::~StateHandler()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void StateHandler::Navigate(EState state)
|
|
||||||
{
|
|
||||||
if (CurrentState == state)
|
|
||||||
return;
|
|
||||||
|
|
||||||
StateList.at(CurrentState)->Exit();
|
|
||||||
CurrentState = state;
|
|
||||||
StateList.at(CurrentState)->Entry();
|
|
||||||
}
|
|
||||||
|
|
||||||
State* StateHandler::GetCurrentState()
|
|
||||||
{
|
|
||||||
return StateList.at(CurrentState);
|
|
||||||
}
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "Header.h"
|
|
||||||
#include "State.h"
|
|
||||||
|
|
||||||
class StateHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
enum EState { INIT_STATE = 0, LOADING_STATE = 1, MENU_STATE = 2, SETTINGS_STATE = 3, WORLD_STATE = 4 };
|
|
||||||
|
|
||||||
StateHandler();
|
|
||||||
~StateHandler();
|
|
||||||
|
|
||||||
void Navigate(EState state);
|
|
||||||
State* GetCurrentState();
|
|
||||||
private:
|
|
||||||
EState CurrentState;
|
|
||||||
vector<State*> StateList;
|
|
||||||
};
|
|
||||||
|
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
#include "Text.h"
|
||||||
|
|
||||||
|
|
||||||
|
Text::Text(const std::string &text, Vec2f position) : MenuElement(position)
|
||||||
|
{
|
||||||
|
this->text = text;
|
||||||
|
color = Vec3f(50, 150, 150);
|
||||||
|
textHeight = 14;
|
||||||
|
textWidth = Util::glutTextWidth(text);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Text::~Text()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Text::draw()
|
||||||
|
{
|
||||||
|
glColor4f(color.x/255.0f, color.y/255.0f, color.z/255.0f, 1.0f);
|
||||||
|
Util::glutBitmapString(text, position.x-1, position.y+textHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Text::update(int x, int y)
|
||||||
|
{
|
||||||
|
//Do nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
void Text::setColor(Vec3f color)
|
||||||
|
{
|
||||||
|
this->color = color;
|
||||||
|
}
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "MenuElement.h"
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "Util.h"
|
||||||
|
|
||||||
|
class Text : public MenuElement
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
std::string text;
|
||||||
|
Vec3f color;
|
||||||
|
protected:
|
||||||
|
int textWidth;
|
||||||
|
int textHeight;
|
||||||
|
public:
|
||||||
|
Text(const std::string &text, Vec2f position);
|
||||||
|
~Text();
|
||||||
|
|
||||||
|
virtual void draw();
|
||||||
|
virtual void update(int x, int y);
|
||||||
|
|
||||||
|
void setColor(Vec3f color);
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
#include "Util.h"
|
||||||
|
#include "stb_image.h"
|
||||||
|
|
||||||
|
Util::Util()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Util::~Util()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint Util::loadTexture(const std::string &filename)
|
||||||
|
{
|
||||||
|
int width, height, bpp;
|
||||||
|
|
||||||
|
stbi_set_flip_vertically_on_load(true);
|
||||||
|
unsigned char* imgData = stbi_load(filename.c_str(), &width, &height, &bpp, 4);
|
||||||
|
GLuint num;
|
||||||
|
glGenTextures(1, &num);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, num);
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
|
0, //level
|
||||||
|
GL_RGBA, //internal format
|
||||||
|
width, //width
|
||||||
|
height, //height
|
||||||
|
0, //border
|
||||||
|
GL_RGBA, //data format
|
||||||
|
GL_UNSIGNED_BYTE, //data type
|
||||||
|
imgData); //data
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||||
|
|
||||||
|
stbi_image_free(imgData);
|
||||||
|
return num;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Util::glutBitmapString(std::string str, int x, int y)
|
||||||
|
{
|
||||||
|
glRasterPos2f(x, y);
|
||||||
|
for (int i = 0; i < str.size(); i++)
|
||||||
|
{
|
||||||
|
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, str[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int Util::glutTextWidth(const std::string str)
|
||||||
|
{
|
||||||
|
int total = 0;
|
||||||
|
for (int i = 0; i < str.size(); i++)
|
||||||
|
{
|
||||||
|
total += glutBitmapWidth(GLUT_BITMAP_HELVETICA_18, str[i]);
|
||||||
|
}
|
||||||
|
return total;
|
||||||
|
}
|
||||||
|
|
||||||
|
//int Util::glutTextHeight()
|
||||||
|
//{
|
||||||
|
// return glutBitmapHeight(GLUT_BITMAP_HELVETICA_18);
|
||||||
|
//}
|
||||||
|
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <string>
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
|
||||||
|
class Util
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
Util();
|
||||||
|
~Util();
|
||||||
|
public:
|
||||||
|
static GLuint loadTexture(const std::string &filename);
|
||||||
|
static void glutBitmapString(std::string str, int x, int y);
|
||||||
|
static int glutTextWidth(const std::string str);
|
||||||
|
//static int glutTextHeight();
|
||||||
|
};
|
||||||
|
|
||||||
+84
-2
@@ -1,18 +1,44 @@
|
|||||||
|
#define _USE_MATH_DEFINES
|
||||||
|
#include <cmath>
|
||||||
#include "Vector.h"
|
#include "Vector.h"
|
||||||
|
|
||||||
|
|
||||||
Vec3f::Vec3f(float x, float y, float z)
|
Vec3f::Vec3f(float x, float y, float z)
|
||||||
{
|
{
|
||||||
this->x = x;
|
this->x = x;
|
||||||
this->y = y;
|
this->y = y;
|
||||||
this->z = z;
|
this->z = z;
|
||||||
}
|
}
|
||||||
|
/*The length of the vector*/
|
||||||
|
float Vec3f::Length()
|
||||||
|
{
|
||||||
|
return (float)sqrt(x*x+y*y+z*z);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Vec3f::Normalize()
|
||||||
|
{
|
||||||
|
float length = this->Length();
|
||||||
|
|
||||||
|
if (length != 0)
|
||||||
|
{
|
||||||
|
x = x / length;
|
||||||
|
y = y / length;
|
||||||
|
z = z / length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float Vec3f::Distance(const Vec3f &other)
|
||||||
|
{
|
||||||
|
return (float)sqrt(pow(other.x - x, 2)+pow(other.y - y, 2)+pow(other.z - z, 2));
|
||||||
|
}
|
||||||
|
|
||||||
Vec3f::Vec3f()
|
Vec3f::Vec3f()
|
||||||
{
|
{
|
||||||
this->x = 0;
|
this->x = 0;
|
||||||
this->y = 0;
|
this->y = 0;
|
||||||
this->z = 0;
|
this->z = 0;
|
||||||
}
|
}
|
||||||
Vec3f::Vec3f(Vec3f &other)
|
Vec3f::Vec3f(const Vec3f &other)
|
||||||
{
|
{
|
||||||
this->x = other.x;
|
this->x = other.x;
|
||||||
this->y = other.y;
|
this->y = other.y;
|
||||||
@@ -24,6 +50,51 @@ float& Vec3f::operator [](int index)
|
|||||||
return v[index];
|
return v[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vec3f Vec3f::operator+(const Vec3f & other)
|
||||||
|
{
|
||||||
|
return Vec3f(x + other.x, y + other.y, z + other.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3f Vec3f::operator-(const Vec3f & other)
|
||||||
|
{
|
||||||
|
return Vec3f(x - other.x, y - other.y, z - other.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3f Vec3f::operator/(float value)
|
||||||
|
{
|
||||||
|
return Vec3f(x / value, y / value, z / value);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Vec3f::operator==(const Vec3f & other)
|
||||||
|
{
|
||||||
|
/*bool xb, yb,zb;
|
||||||
|
xb = x == other.x;
|
||||||
|
yb = y == other.y;
|
||||||
|
zb = z == other.z;
|
||||||
|
if (xb & yb & zb)
|
||||||
|
return true;*/
|
||||||
|
return x == other.x & y == other.y & z == other.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Vec3f::operator!=(const Vec3f & other)
|
||||||
|
{
|
||||||
|
return x != other.x & y != other.y & z != other.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3f Vec3f::operator*(const float & other)
|
||||||
|
{
|
||||||
|
return Vec3f(x*other, y*other, z*other);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3f Vec3f::cross(const Vec3f & other)
|
||||||
|
{
|
||||||
|
return Vec3f(
|
||||||
|
y*other.z - other.y*z,
|
||||||
|
z*other.x - other.z*x,
|
||||||
|
x*other.y - other.x*y
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Vec2f::Vec2f(float x, float y)
|
Vec2f::Vec2f(float x, float y)
|
||||||
@@ -36,7 +107,7 @@ Vec2f::Vec2f()
|
|||||||
this->x = 0;
|
this->x = 0;
|
||||||
this->y = 0;
|
this->y = 0;
|
||||||
}
|
}
|
||||||
Vec2f::Vec2f(Vec2f &other)
|
Vec2f::Vec2f(const Vec2f &other)
|
||||||
{
|
{
|
||||||
this->x = other.x;
|
this->x = other.x;
|
||||||
this->y = other.y;
|
this->y = other.y;
|
||||||
@@ -46,3 +117,14 @@ float& Vec2f::operator [](int index)
|
|||||||
{
|
{
|
||||||
return v[index];
|
return v[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vec2f Vec2f::operator+(const Vec2f & other)
|
||||||
|
{
|
||||||
|
return Vec2f(x + other.x, y+other.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
float Vec2f::length()
|
||||||
|
{
|
||||||
|
return (float)sqrt(x*x + y*y);
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Header.h"
|
|
||||||
|
|
||||||
class Vec3f
|
class Vec3f
|
||||||
{
|
{
|
||||||
@@ -13,9 +12,21 @@ public:
|
|||||||
float v[3];
|
float v[3];
|
||||||
};
|
};
|
||||||
Vec3f();
|
Vec3f();
|
||||||
Vec3f(Vec3f &other);
|
Vec3f(const Vec3f &other);
|
||||||
Vec3f(float x, float y, float z);
|
Vec3f(float x, float y, float z);
|
||||||
|
float Length();
|
||||||
|
void Normalize();
|
||||||
|
float Distance(const Vec3f &);
|
||||||
float& operator [](int);
|
float& operator [](int);
|
||||||
|
Vec3f operator + (const Vec3f &other);
|
||||||
|
Vec3f operator -(const Vec3f &other);
|
||||||
|
Vec3f operator / (float value);
|
||||||
|
bool operator ==(const Vec3f &other);
|
||||||
|
bool operator !=(const Vec3f &other);
|
||||||
|
Vec3f operator *(const float &other);
|
||||||
|
|
||||||
|
Vec3f cross(const Vec3f &other);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class Vec2f
|
class Vec2f
|
||||||
@@ -31,7 +42,9 @@ public:
|
|||||||
};
|
};
|
||||||
Vec2f();
|
Vec2f();
|
||||||
Vec2f(float x, float y);
|
Vec2f(float x, float y);
|
||||||
Vec2f(Vec2f &other);
|
Vec2f(const Vec2f &other);
|
||||||
float& operator [](int);
|
float& operator [](int);
|
||||||
|
Vec2f operator + (const Vec2f &other);
|
||||||
|
float length();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
+39
@@ -0,0 +1,39 @@
|
|||||||
|
#include "Vertex.h"
|
||||||
|
|
||||||
|
Vertex::Vertex(float x, float y, float z, float nx, float ny, float nz, float tx, float ty)
|
||||||
|
{
|
||||||
|
this->x = x;
|
||||||
|
this->y = y;
|
||||||
|
this->z = z;
|
||||||
|
|
||||||
|
this->normalX = nx;
|
||||||
|
this->normalY = ny;
|
||||||
|
this->normalZ = nz;
|
||||||
|
|
||||||
|
this->texX = tx;
|
||||||
|
this->texY = ty;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vertex::~Vertex()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Vertex Vertex::operator/(const float &other) const
|
||||||
|
{
|
||||||
|
return Vertex(x / other, y / other, z / other, normalX, normalY, normalZ, texX, texY);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vertex Vertex::operator*(const Vertex & other) const
|
||||||
|
{
|
||||||
|
return Vertex(x*other.x, y*other.y, z*other.z, normalX, normalY, normalZ, texX, texY);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vertex Vertex::operator*(const float & other) const
|
||||||
|
{
|
||||||
|
return Vertex(x*other, y*other, z*other, normalX, normalY, normalZ, texX, texY);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vertex Vertex::operator+(const Vertex & other) const
|
||||||
|
{
|
||||||
|
return Vertex(x+other.x, y+other.y, z+other.z, normalX, normalY, normalZ, texX, texY);
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
#pragma once
|
||||||
|
class Vertex
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Vertex(float x, float y, float z, float nx, float ny, float nz, float tx, float ty);
|
||||||
|
~Vertex();
|
||||||
|
|
||||||
|
float x;
|
||||||
|
float y;
|
||||||
|
float z;
|
||||||
|
|
||||||
|
float normalX;
|
||||||
|
float normalY;
|
||||||
|
float normalZ;
|
||||||
|
|
||||||
|
float texX;
|
||||||
|
float texY;
|
||||||
|
|
||||||
|
Vertex operator/(const float &other) const;
|
||||||
|
Vertex operator*(const Vertex &other) const;
|
||||||
|
Vertex operator*(const float &other) const;
|
||||||
|
Vertex operator+(const Vertex &other) const;
|
||||||
|
};
|
||||||
|
|
||||||
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+97
-16
@@ -1,28 +1,109 @@
|
|||||||
|
//
|
||||||
|
// Created by janco on 25-5-16.
|
||||||
|
//
|
||||||
|
|
||||||
#include "Weapon.h"
|
#include "Weapon.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
Weapon::Weapon(const string &filename)
|
|
||||||
{
|
|
||||||
weaponModel = new Model(filename);
|
|
||||||
}
|
|
||||||
|
|
||||||
Weapon::Weapon()
|
Weapon::Weapon(std::string name, int damage, Element e, std::string modelFilename, float scale, Vec3f location, Vec2f rotation,
|
||||||
{
|
Vec3f offsetPlayer, Vec3f ankerPoint,
|
||||||
|
Vec2f maxRotation, Vec2f minRotation,
|
||||||
|
Vec3f collision){
|
||||||
|
|
||||||
|
weaponmodel = Model::load(modelFilename);
|
||||||
|
rotate(rotation);
|
||||||
|
move(location);
|
||||||
|
this->scale = scale;
|
||||||
|
|
||||||
|
this->name = name;
|
||||||
|
this->damage = damage;
|
||||||
|
this->element = e;
|
||||||
|
|
||||||
|
this->offsetPlayer = offsetPlayer;
|
||||||
|
this->ankerPoint = ankerPoint;
|
||||||
|
this->maxRotation = maxRotation;
|
||||||
|
this->minRotation = minRotation;
|
||||||
|
this->collisionPoint = collisionPoint;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
Weapon::~Weapon(){
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Weapon::~Weapon()
|
void Weapon::rotateWeapon(Vec3f rotation){
|
||||||
{
|
if(rotation.x < maxRotation.x && rotation.x > minRotation.x){
|
||||||
|
rotationWeapon.x = rotation.x;
|
||||||
|
}
|
||||||
|
if(rotation.z < maxRotation.y && rotation.z > minRotation.y){
|
||||||
|
rotationWeapon.z = rotation.z;
|
||||||
|
}
|
||||||
|
rotationWeapon.y = rotation.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Weapon::draw_weapon(void)
|
void Weapon::rotate(Vec2f rotation){
|
||||||
|
this->rotation.y = -rotation.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Weapon::move(Vec3f location){
|
||||||
|
position = location;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3f multiply(float matrix[16], Vec3f vec)
|
||||||
{
|
{
|
||||||
|
Vec3f result;
|
||||||
if (weaponModel != nullptr)
|
|
||||||
{
|
for(int i = 0; i < 4; i++)
|
||||||
glScalef(scale,scale,scale);
|
{
|
||||||
glRotatef(135, 1, 0, 0);
|
for(int p = 0; p < 4; p++)
|
||||||
weaponModel->draw();
|
{
|
||||||
}
|
result[i] += matrix[i * p] * vec[p];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Weapon::draw(){
|
||||||
|
if (weaponmodel != nullptr)
|
||||||
|
{
|
||||||
|
glPushMatrix();
|
||||||
|
|
||||||
|
|
||||||
|
//Player position and rotation
|
||||||
|
glTranslatef(position.x, position.y, position.z);
|
||||||
|
glRotatef(rotation.x, 1, 0, 0);
|
||||||
|
glRotatef(rotation.y, 0, 1, 0);
|
||||||
|
glRotatef(rotation.z, 0, 0, 1);
|
||||||
|
|
||||||
|
//offset from player
|
||||||
|
glTranslatef(offsetPlayer.x, offsetPlayer.y, offsetPlayer.z);
|
||||||
|
|
||||||
|
glScalef(scale, scale, scale);
|
||||||
|
|
||||||
|
//Rotate weapon itself, from specific anker point
|
||||||
|
glTranslatef(ankerPoint.x, ankerPoint.y, ankerPoint.z);
|
||||||
|
glRotatef(rotationWeapon.z, 0, 0, 1);
|
||||||
|
glRotatef(rotationWeapon.y, 0, 1, 0);
|
||||||
|
glRotatef(rotationWeapon.x, 1, 0, 0);
|
||||||
|
glTranslatef(-ankerPoint.x, -ankerPoint.y, -ankerPoint.z);
|
||||||
|
|
||||||
|
weaponmodel->draw();
|
||||||
|
|
||||||
|
glPopMatrix();
|
||||||
|
|
||||||
|
glPushMatrix();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
glPopMatrix();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,16 +1,41 @@
|
|||||||
#pragma once
|
//
|
||||||
#include "Header.h"
|
// Created by janco on 25-5-16.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef CRYSTALPOINT_WEAPON_H
|
||||||
|
#define CRYSTALPOINT_WEAPON_H
|
||||||
|
|
||||||
|
#include "Vector.h"
|
||||||
#include "Model.h"
|
#include "Model.h"
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class Weapon {
|
||||||
|
public:
|
||||||
|
enum Element {FIRE, WATER, EARTH, AIR};
|
||||||
|
|
||||||
|
Weapon(std::string name, int damage, Element element, std::string modelFilename, float scale, Vec3f location, Vec2f rotation,
|
||||||
|
Vec3f offsetPlayer, Vec3f ankerPoint,
|
||||||
|
Vec2f maxRotation, Vec2f minXRotation,
|
||||||
|
Vec3f collisionPoint);
|
||||||
|
~Weapon();
|
||||||
|
|
||||||
|
void draw();
|
||||||
|
void rotateWeapon(Vec3f rotation);
|
||||||
|
void rotate(Vec2f rotation);
|
||||||
|
void move(Vec3f location);
|
||||||
|
|
||||||
|
std::string name;
|
||||||
|
unsigned int damage;
|
||||||
|
Element element;
|
||||||
|
|
||||||
|
Model* weaponmodel;
|
||||||
|
|
||||||
|
float scale;
|
||||||
|
Vec3f position, rotation, rotationWeapon;
|
||||||
|
Vec3f offsetPlayer, ankerPoint, collisionPoint;
|
||||||
|
Vec2f maxRotation, minRotation;
|
||||||
|
|
||||||
class Weapon
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Weapon(const string &filename);
|
|
||||||
Weapon();
|
|
||||||
~Weapon();
|
|
||||||
void draw_weapon(void);
|
|
||||||
private:
|
|
||||||
Model *weaponModel = nullptr;
|
|
||||||
float scale = 0.5f;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //CRYSTALPOINT_WEAPON_H
|
||||||
|
|||||||
@@ -0,0 +1,377 @@
|
|||||||
|
#include "World.h"
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include "Entity.h"
|
||||||
|
#include "json.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <cstdlib>
|
||||||
|
#include "WorldHandler.h"
|
||||||
|
|
||||||
|
World::World(const std::string &fileName)
|
||||||
|
{
|
||||||
|
nextworld = false;
|
||||||
|
|
||||||
|
//Store player instance
|
||||||
|
player = Player::getInstance();
|
||||||
|
|
||||||
|
//Create the interface
|
||||||
|
interface = new Interface();
|
||||||
|
|
||||||
|
//Open world json file
|
||||||
|
std::ifstream file(fileName);
|
||||||
|
if(!file.is_open())
|
||||||
|
std::cout<<"Error, can't open world file - " << fileName << "\n";
|
||||||
|
|
||||||
|
json::Value v = json::readJson(file);
|
||||||
|
file.close();
|
||||||
|
|
||||||
|
//Check file
|
||||||
|
if(v["world"].isNull() || v["world"]["heightmap"].isNull() || v["world"]["skybox"].isNull())
|
||||||
|
std::cout << "Invalid world file: world - " << fileName << "\n";
|
||||||
|
if (v["world"]["object-templates"].isNull())
|
||||||
|
std::cout << "Invalid world file: object templates - " << fileName << "\n";
|
||||||
|
if (v["player"].isNull() || v["player"]["startposition"].isNull())
|
||||||
|
std::cout << "Invalid world file: player - " << fileName << "\n";
|
||||||
|
if (v["objects"].isNull())
|
||||||
|
std::cout << "Invalid world file: objects - " << fileName << "\n";
|
||||||
|
if (v["enemies"].isNull())
|
||||||
|
std::cout << "Invalid world file: enemies - " << fileName << "\n";
|
||||||
|
if (v["crystal"].isNull())
|
||||||
|
std::cout << "Invalid world file: crystals - " << fileName << "\n";
|
||||||
|
|
||||||
|
//Load object templates
|
||||||
|
for (auto objt : v["world"]["object-templates"])
|
||||||
|
{
|
||||||
|
//collision
|
||||||
|
bool cancollide = true;
|
||||||
|
if (!objt["collision"].isNull())
|
||||||
|
cancollide = objt["collision"].asBool();
|
||||||
|
|
||||||
|
objecttemplates.push_back(std::pair<int, std::pair<std::string, bool>>(objt["color"], std::pair<std::string, bool>(objt["file"], cancollide)));
|
||||||
|
}
|
||||||
|
|
||||||
|
//Generate heightmap for this world
|
||||||
|
heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
|
||||||
|
|
||||||
|
//Load skybox
|
||||||
|
skybox = new Skybox(15000.0f, v["world"]["skybox"].asString());
|
||||||
|
skybox->init();
|
||||||
|
|
||||||
|
//Map different texture to heightmap if available
|
||||||
|
if(!v["world"]["texture"].isNull())
|
||||||
|
heightmap->SetTexture(v["world"]["texture"].asString());
|
||||||
|
|
||||||
|
//Set player starting position
|
||||||
|
player->position.x = v["player"]["startposition"][0].asFloat();
|
||||||
|
player->position.z = v["player"]["startposition"][2].asFloat();
|
||||||
|
player->position.y = heightmap->GetHeight(player->position.x, player->position.z);
|
||||||
|
|
||||||
|
//Load and place objects into world
|
||||||
|
for (auto object : v["objects"])
|
||||||
|
{
|
||||||
|
//Collision
|
||||||
|
bool hasCollision = true;
|
||||||
|
if (!object["collide"].isNull())
|
||||||
|
hasCollision = object["collide"].asBool();
|
||||||
|
|
||||||
|
//Rotation
|
||||||
|
Vec3f rotation(0, 0, 0);
|
||||||
|
if(!object["rot"].isNull())
|
||||||
|
rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
|
||||||
|
|
||||||
|
//Scale
|
||||||
|
float scale = 1;
|
||||||
|
if (!object["scale"].isNull())
|
||||||
|
scale = object["scale"].asFloat();
|
||||||
|
|
||||||
|
//Position
|
||||||
|
if (object["pos"].isNull())
|
||||||
|
std::cout << "Invalid world file: objects pos - " << fileName << "\n";
|
||||||
|
|
||||||
|
//File
|
||||||
|
if (object["file"].isNull())
|
||||||
|
std::cout << "Invalid world file: objects file - " << fileName << "\n";
|
||||||
|
|
||||||
|
//Create
|
||||||
|
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
|
||||||
|
position.y = getHeight(position.x, position.z);
|
||||||
|
|
||||||
|
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
|
||||||
|
}
|
||||||
|
|
||||||
|
maxEnemies = 0;
|
||||||
|
//Load and place enemies into world
|
||||||
|
for (auto e : v["enemies"])
|
||||||
|
{
|
||||||
|
//Rotation
|
||||||
|
Vec3f rotation(0, 0, 0);
|
||||||
|
if (!e["rot"].isNull())
|
||||||
|
rotation = Vec3f(e["rot"][0].asFloat(), e["rot"][1].asFloat(), e["rot"][2].asFloat());
|
||||||
|
|
||||||
|
//Scale
|
||||||
|
float scale = 1.0f;
|
||||||
|
if (!e["scale"].isNull())
|
||||||
|
scale = e["scale"].asFloat();
|
||||||
|
|
||||||
|
//Position
|
||||||
|
if (e["pos"].isNull())
|
||||||
|
std::cout << "Invalid world file: enemies pos - " << fileName << "\n";
|
||||||
|
|
||||||
|
//File
|
||||||
|
if (e["file"].isNull())
|
||||||
|
std::cout << "Invalid world file: enemies file - " << fileName << "\n";
|
||||||
|
|
||||||
|
//Music
|
||||||
|
if (e["music"].isNull())
|
||||||
|
std::cout << "Invalid world file: enemies music - " << fileName << "\n";
|
||||||
|
|
||||||
|
//Damage
|
||||||
|
if (e["damage"].isNull())
|
||||||
|
std::cout << "Invalid world file: enemies damage - " << fileName << "\n";
|
||||||
|
|
||||||
|
//Health
|
||||||
|
if (e["health"].isNull())
|
||||||
|
std::cout << "Invalid world file: enemies health - " << fileName << "\n";
|
||||||
|
|
||||||
|
//Create
|
||||||
|
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
|
||||||
|
position.y = getHeight(position.x, position.z) + 2.0f;
|
||||||
|
|
||||||
|
maxEnemies++;
|
||||||
|
enemies.push_back(new Enemy(e["file"].asString(), e["music"].asString(), e["damage"].asFloat(), e["health"].asFloat(), position, rotation, scale));
|
||||||
|
}
|
||||||
|
maxCrystals = 0;
|
||||||
|
if (!v["crystal"].isNull())
|
||||||
|
{
|
||||||
|
std::string filled = "unknown";
|
||||||
|
std::string empty = "unknown";
|
||||||
|
|
||||||
|
if(!v["crystal"]["full texture"].isNull())
|
||||||
|
filled = v["crystal"]["full texture"].asString();
|
||||||
|
|
||||||
|
if(!v["crystal"]["empty texture"].isNull())
|
||||||
|
empty = v["crystal"]["empty texture"].asString();
|
||||||
|
|
||||||
|
if (!v["crystal"]["instances"].isNull())
|
||||||
|
{
|
||||||
|
for (auto instance : v["crystal"]["instances"])
|
||||||
|
{
|
||||||
|
Vec3f position(0, 0, 0);
|
||||||
|
Vec3f rotation(0, 0, 0);
|
||||||
|
float scale = 1.0f;
|
||||||
|
|
||||||
|
if (!instance["pos"].isNull())
|
||||||
|
{
|
||||||
|
position.x = instance["pos"][0];
|
||||||
|
position.y = instance["pos"][1];
|
||||||
|
position.z = instance["pos"][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!instance["rot"].isNull())
|
||||||
|
{
|
||||||
|
rotation.x = instance["rot"][0];
|
||||||
|
rotation.y = instance["rot"][1];
|
||||||
|
rotation.z = instance["rot"][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!instance["scale"].isNull())
|
||||||
|
scale = instance["scale"].asFloat();
|
||||||
|
|
||||||
|
position.y = getHeight(position.x, position.z);
|
||||||
|
maxCrystals++;
|
||||||
|
Crystal *c = new Crystal(filled, empty, position, rotation, scale);
|
||||||
|
|
||||||
|
entities.push_back(c);
|
||||||
|
}
|
||||||
|
interface->maxCrystals = maxCrystals;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!v["world"]["music"].isNull())
|
||||||
|
{
|
||||||
|
sound_id = CrystalPoint::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
|
||||||
|
music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!v["portal"].isNull())
|
||||||
|
{
|
||||||
|
Vec3f pos(0, 0, 0);
|
||||||
|
if (!v["portal"]["pos"].isNull())
|
||||||
|
pos = Vec3f(v["portal"]["pos"][0].asFloat(),
|
||||||
|
v["portal"]["pos"][1].asFloat(),
|
||||||
|
v["portal"]["pos"][2].asFloat());
|
||||||
|
|
||||||
|
pos.y = getHeight(pos.x, pos.z);
|
||||||
|
|
||||||
|
Vec3f rot(0, 0, 0);
|
||||||
|
if (!v["portal"]["rot"].isNull())
|
||||||
|
pos = Vec3f(v["portal"]["rot"][0].asFloat(),
|
||||||
|
v["portal"]["rot"][1].asFloat(),
|
||||||
|
v["portal"]["rot"][2].asFloat());
|
||||||
|
|
||||||
|
float scale = 1.0f;
|
||||||
|
if (!v["portal"]["scale"].isNull())
|
||||||
|
scale = !v["portal"]["scale"].asFloat();
|
||||||
|
|
||||||
|
portal = new Portal(v["portal"]["file"], pos, rot, scale);
|
||||||
|
entities.push_back(portal);
|
||||||
|
portal->maxCrystals = maxCrystals;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec2f World::randomPosition(void){
|
||||||
|
int randNum = rand()%(entities.size() + 1);
|
||||||
|
Vec3f position = entities[randNum]->position;
|
||||||
|
Vec2f position2 = Vec2f(position.x+100, position.y+100);
|
||||||
|
return position2;
|
||||||
|
}
|
||||||
|
World::~World()
|
||||||
|
{
|
||||||
|
delete heightmap;
|
||||||
|
music->Stop();
|
||||||
|
CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
|
||||||
|
delete skybox;
|
||||||
|
delete portal;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair<std::string, bool> World::getObjectFromValue(int val)
|
||||||
|
{
|
||||||
|
for (auto i : objecttemplates)
|
||||||
|
{
|
||||||
|
if (i.first == val)
|
||||||
|
return i.second;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objecttemplates[0].second;
|
||||||
|
}
|
||||||
|
|
||||||
|
float World::getHeight(float x, float y)
|
||||||
|
{
|
||||||
|
return heightmap->GetHeight(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::draw()
|
||||||
|
{
|
||||||
|
player->setCamera();
|
||||||
|
|
||||||
|
float lightPosition[4] = { 0, 2, 1, 0 };
|
||||||
|
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
|
||||||
|
|
||||||
|
GLfloat lightAmbient[] = { 0.05, 0.05, 0.05, 0 };
|
||||||
|
GLfloat light_diffuse[] = { 0.9, 0.9, 0.9, 0 };
|
||||||
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||||
|
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
|
||||||
|
|
||||||
|
GLfloat mat_specular[] = { 0.15, 0.15, 0.15, 0 };
|
||||||
|
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
|
||||||
|
|
||||||
|
skybox->draw();
|
||||||
|
player->draw();
|
||||||
|
|
||||||
|
heightmap->Draw();
|
||||||
|
|
||||||
|
for (auto &enemy : enemies)
|
||||||
|
enemy->draw();
|
||||||
|
|
||||||
|
for (auto &entity : entities)
|
||||||
|
entity->draw();
|
||||||
|
|
||||||
|
interface->draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::update(float elapsedTime)
|
||||||
|
{
|
||||||
|
if (nextworld)
|
||||||
|
{
|
||||||
|
WorldHandler::getInstance()->NextWorld();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
music->SetPos(player->position, Vec3f());
|
||||||
|
|
||||||
|
if (music->IsPlaying() == false)
|
||||||
|
{
|
||||||
|
music->Play();
|
||||||
|
}
|
||||||
|
for (auto &entity : entities)
|
||||||
|
entity->update(elapsedTime);
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
int remove = false;
|
||||||
|
|
||||||
|
for (auto &enemy : enemies)
|
||||||
|
{
|
||||||
|
|
||||||
|
//Al deze code zou in enemy moeten staan
|
||||||
|
enemy->inEyeSight(player->position);
|
||||||
|
|
||||||
|
|
||||||
|
enemy->update(elapsedTime);
|
||||||
|
if (enemy->hasTarget)
|
||||||
|
{
|
||||||
|
if(player->hit)
|
||||||
|
enemy->hit(player->leftWeapon->damage);
|
||||||
|
|
||||||
|
for (auto e : entities)
|
||||||
|
{
|
||||||
|
if (e->canCollide && e->inObject(enemy->position))
|
||||||
|
{
|
||||||
|
enemy->collide(e);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (enemy->attack)
|
||||||
|
{
|
||||||
|
player->HpDown(enemy->damage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 0.5f;
|
||||||
|
|
||||||
|
if (enemy->isDead())
|
||||||
|
remove = true;
|
||||||
|
if(!remove)
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (remove)
|
||||||
|
{
|
||||||
|
delete enemies[count];
|
||||||
|
player->XpUp(enemies[count]->xp*2);
|
||||||
|
enemies.erase(enemies.begin() + count);
|
||||||
|
player->HpUp(10);
|
||||||
|
}
|
||||||
|
|
||||||
|
skybox->update(elapsedTime, maxEnemies - enemies.size(), maxEnemies);
|
||||||
|
|
||||||
|
if (portal->mayEnter)
|
||||||
|
{
|
||||||
|
if (portal->enter(elapsedTime))
|
||||||
|
nextworld = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
player->hit = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::addLevelObject(LevelObject* obj)
|
||||||
|
{
|
||||||
|
entities.push_back(obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool World::isPlayerPositionValid()
|
||||||
|
{
|
||||||
|
for (auto &e : entities)
|
||||||
|
{
|
||||||
|
if (e->canCollide && e->inObject(player->position))
|
||||||
|
{
|
||||||
|
e->collide();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include "HeightMap.h"
|
||||||
|
#include "Player.h"
|
||||||
|
#include "Enemy.h"
|
||||||
|
#include "LevelObject.h"
|
||||||
|
#include "Interface.h"
|
||||||
|
#include "Crystal.h"
|
||||||
|
#include "Skybox.h"
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
#include "Portal.h"
|
||||||
|
|
||||||
|
class Entity;
|
||||||
|
|
||||||
|
class World
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
std::vector<std::pair<int, std::pair<std::string, bool>>> objecttemplates;
|
||||||
|
Sound* music;
|
||||||
|
|
||||||
|
Player* player;
|
||||||
|
HeightMap* heightmap;
|
||||||
|
Interface* interface;
|
||||||
|
Skybox* skybox;
|
||||||
|
Portal* portal;
|
||||||
|
|
||||||
|
bool nextworld;
|
||||||
|
|
||||||
|
int sound_id,maxCrystals,maxEnemies;
|
||||||
|
|
||||||
|
std::vector<Entity*> entities;
|
||||||
|
std::vector<Enemy*> enemies;
|
||||||
|
//std::vector<Crystal*> crystals;
|
||||||
|
public:
|
||||||
|
World(const std::string &fileName);
|
||||||
|
~World();
|
||||||
|
|
||||||
|
void draw();
|
||||||
|
void update(float elapsedTime);
|
||||||
|
bool isPlayerPositionValid();
|
||||||
|
float getHeight(float x, float y);
|
||||||
|
void addLevelObject(LevelObject* obj);
|
||||||
|
Vec2f randomPosition(void);
|
||||||
|
std::pair<std::string, bool> getObjectFromValue(int i);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,147 @@
|
|||||||
|
#include "WorldHandler.h"
|
||||||
|
#include "World.h"
|
||||||
|
|
||||||
|
#include "json.h"
|
||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
WorldHandler* WorldHandler::instance = nullptr;
|
||||||
|
|
||||||
|
void WorldHandler::ChangeWorld(int i)
|
||||||
|
{
|
||||||
|
if (i < 0)
|
||||||
|
i = worldfiles.size() - 1;
|
||||||
|
|
||||||
|
else if (i >= worldfiles.size())
|
||||||
|
i = 0;
|
||||||
|
|
||||||
|
if (i != worldIndex)
|
||||||
|
{
|
||||||
|
loadingWorld = true;
|
||||||
|
|
||||||
|
if(worldIndex != -1)
|
||||||
|
delete world;
|
||||||
|
|
||||||
|
world = new World(worldfiles[i]);
|
||||||
|
worldIndex = i;
|
||||||
|
loadingWorld = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
WorldHandler::WorldHandler()
|
||||||
|
{
|
||||||
|
loadingWorld = true;
|
||||||
|
worldIndex = -1;
|
||||||
|
|
||||||
|
//Find worlds.json
|
||||||
|
std::ifstream file("worlds/worlds.json");
|
||||||
|
if (!file.is_open())
|
||||||
|
std::cout << "Error, can't open worlds overview file\n";
|
||||||
|
|
||||||
|
json::Value v = json::readJson(file);
|
||||||
|
file.close();
|
||||||
|
|
||||||
|
//Load file names into vector
|
||||||
|
if (v["worlds"].isNull() || !v["worlds"].isArray())
|
||||||
|
std::cout << "Error, no content in worlds overview file\n";
|
||||||
|
|
||||||
|
for (auto line : v["worlds"])
|
||||||
|
{
|
||||||
|
std::cout << "Found world: " << line << "\n";
|
||||||
|
worldfiles.push_back(line);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (worldfiles.size() > 0)
|
||||||
|
{
|
||||||
|
ChangeWorld(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
WorldHandler::~WorldHandler()
|
||||||
|
{
|
||||||
|
worldIndex = -1;
|
||||||
|
delete world;
|
||||||
|
}
|
||||||
|
|
||||||
|
WorldHandler* WorldHandler::getInstance()
|
||||||
|
{
|
||||||
|
if (instance == nullptr)
|
||||||
|
instance = new WorldHandler();
|
||||||
|
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldHandler::init()
|
||||||
|
{
|
||||||
|
instance = new WorldHandler();
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldHandler::draw(void)
|
||||||
|
{
|
||||||
|
if(!loadingWorld)
|
||||||
|
world->draw();
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Draw Loading screen
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldHandler::update(float deltaTime)
|
||||||
|
{
|
||||||
|
if(!loadingWorld)
|
||||||
|
world->update(deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldHandler::teleportRandom(){
|
||||||
|
Vec2f randomposition = world->randomPosition();
|
||||||
|
printf("test %d %d", randomposition.x, randomposition.y);
|
||||||
|
Player::getInstance()->position = Vec3f(randomposition.x, randomposition.y, world->getHeight(randomposition.x, randomposition.y));
|
||||||
|
Player::getInstance()->setPosition(50,50,true);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool WorldHandler::isPlayerPositionValid(void)
|
||||||
|
{
|
||||||
|
if(!loadingWorld)
|
||||||
|
return world->isPlayerPositionValid();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
float WorldHandler::getHeight(float x, float y)
|
||||||
|
{
|
||||||
|
if (!loadingWorld)
|
||||||
|
return world->getHeight(x, y);
|
||||||
|
else
|
||||||
|
return 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void WorldHandler::Navigate(const std::string &fileName)
|
||||||
|
{
|
||||||
|
if (!loadingWorld)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < worldfiles.size(); i++)
|
||||||
|
{
|
||||||
|
if (worldfiles[i] == fileName)
|
||||||
|
ChangeWorld(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldHandler::NextWorld()
|
||||||
|
{
|
||||||
|
if (!loadingWorld)
|
||||||
|
{
|
||||||
|
ChangeWorld(worldIndex + 1);
|
||||||
|
Player::getInstance()->crystals = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldHandler::PreviousWorld()
|
||||||
|
{
|
||||||
|
if (!loadingWorld)
|
||||||
|
{
|
||||||
|
ChangeWorld(worldIndex - 1);
|
||||||
|
Player::getInstance()->crystals = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
class World;
|
||||||
|
|
||||||
|
class WorldHandler
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
WorldHandler();
|
||||||
|
static WorldHandler* instance;
|
||||||
|
|
||||||
|
bool loadingWorld;
|
||||||
|
World* world;
|
||||||
|
int worldIndex;
|
||||||
|
void ChangeWorld(int i);
|
||||||
|
public:
|
||||||
|
|
||||||
|
~WorldHandler();
|
||||||
|
|
||||||
|
static WorldHandler* getInstance(void);
|
||||||
|
static void init();
|
||||||
|
|
||||||
|
void draw(void);
|
||||||
|
void update(float deltaTime);
|
||||||
|
void teleportRandom();
|
||||||
|
|
||||||
|
bool isPlayerPositionValid(void);
|
||||||
|
float getHeight(float x, float y);
|
||||||
|
|
||||||
|
void Navigate(const std::string &fileName);
|
||||||
|
void NextWorld();
|
||||||
|
void PreviousWorld();
|
||||||
|
|
||||||
|
std::vector<std::string> worldfiles;
|
||||||
|
};
|
||||||
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
#include "WorldModel.h"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
WorldModel::WorldModel()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
WorldModel::~WorldModel()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "Header.h"
|
|
||||||
|
|
||||||
class WorldModel
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
WorldModel();
|
|
||||||
~WorldModel();
|
|
||||||
};
|
|
||||||
|
|
||||||
@@ -1,49 +0,0 @@
|
|||||||
#include "WorldState.h"
|
|
||||||
#include "Player.h"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
WorldState::WorldState()
|
|
||||||
{
|
|
||||||
/*player = Player::GetInstance();*/
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
WorldState::~WorldState()
|
|
||||||
{
|
|
||||||
//if (player != nullptr)
|
|
||||||
//delete player;
|
|
||||||
}
|
|
||||||
|
|
||||||
void WorldState::Keyboard(bool keys[255],float deltaTime)
|
|
||||||
{
|
|
||||||
float speed = 10;
|
|
||||||
std::cout << "Keyboard doet het in de world state" << std::endl;
|
|
||||||
/*if (keys['a']) player->PlayerMoveEyes(0, deltaTime*speed, false);
|
|
||||||
if (keys['d']) player->PlayerMoveEyes(180, deltaTime*speed, false);
|
|
||||||
if (keys['w']) player->PlayerMoveEyes(90, deltaTime*speed, false);
|
|
||||||
if (keys['s']) player->PlayerMoveEyes(270, deltaTime*speed, false);
|
|
||||||
if (keys['q']) player->PlayerMoveEyes(1, deltaTime*speed, true);
|
|
||||||
if (keys['e']) player->PlayerMoveEyes(-1, deltaTime*speed, true); */
|
|
||||||
|
|
||||||
if (keys['a']) Player::GetInstance().PlayerMoveEyes(0, deltaTime*speed, false);
|
|
||||||
if (keys['d']) Player::GetInstance().PlayerMoveEyes(180, deltaTime*speed, false);
|
|
||||||
if (keys['w']) Player::GetInstance().PlayerMoveEyes(90, deltaTime*speed, false);
|
|
||||||
if (keys['s']) Player::GetInstance().PlayerMoveEyes(270, deltaTime*speed, false);
|
|
||||||
if (keys['q']) Player::GetInstance().PlayerMoveEyes(1, deltaTime*speed, true);
|
|
||||||
if (keys['e']) Player::GetInstance().PlayerMoveEyes(-1, deltaTime*speed, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void WorldState::MouseMove(int x, int y, int dx, int dy)
|
|
||||||
{
|
|
||||||
//player->PlayerRotateEyes(dx, dy);
|
|
||||||
Player::GetInstance().PlayerRotateEyes(dx, dy);
|
|
||||||
}
|
|
||||||
|
|
||||||
void WorldState::Display()
|
|
||||||
{
|
|
||||||
Player::GetInstance().Display();
|
|
||||||
|
|
||||||
glutSolidCube(10.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "Header.h"
|
|
||||||
#include "State.h"
|
|
||||||
#include "Player.h"
|
|
||||||
|
|
||||||
class WorldState : public State
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
WorldState();
|
|
||||||
~WorldState();
|
|
||||||
|
|
||||||
void Keyboard(bool keys[255],float deltaTime);
|
|
||||||
void MouseMove(int x, int y, int dx, int dy);
|
|
||||||
void Display();
|
|
||||||
private:
|
|
||||||
//Player* player;
|
|
||||||
};
|
|
||||||
|
|
||||||
@@ -0,0 +1,730 @@
|
|||||||
|
#include "json.h"
|
||||||
|
#include <iomanip>
|
||||||
|
#include <sstream>
|
||||||
|
#include <iostream>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cfloat>
|
||||||
|
#include <set>
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <math.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
namespace json
|
||||||
|
{
|
||||||
|
|
||||||
|
Value Value::null;
|
||||||
|
//constructors
|
||||||
|
Value::Value()
|
||||||
|
{
|
||||||
|
type = Type::nullValue;
|
||||||
|
value.objectValue = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Value(Type type)
|
||||||
|
{
|
||||||
|
this->type = type;
|
||||||
|
if (type == Type::stringValue)
|
||||||
|
value.stringValue = new std::string();
|
||||||
|
if (type == Type::arrayValue)
|
||||||
|
value.arrayValue = new std::vector<Value>();
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
value.objectValue = new std::map<std::string, Value>();
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Value(int value)
|
||||||
|
{
|
||||||
|
type = Type::intValue;
|
||||||
|
this->value.intValue = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Value(float value)
|
||||||
|
{
|
||||||
|
type = Type::floatValue;
|
||||||
|
this->value.floatValue = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Value(bool value)
|
||||||
|
{
|
||||||
|
type = Type::boolValue;
|
||||||
|
this->value.boolValue = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Value(const std::string &value)
|
||||||
|
{
|
||||||
|
type = Type::stringValue;
|
||||||
|
this->value.stringValue = new std::string();
|
||||||
|
this->value.stringValue->assign(value);
|
||||||
|
}
|
||||||
|
Value::Value(const char* value)
|
||||||
|
{
|
||||||
|
type = Type::stringValue;
|
||||||
|
this->value.stringValue = new std::string();
|
||||||
|
this->value.stringValue->assign(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Value(const Value& other) : Value(other.type)
|
||||||
|
{
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
*this->value.objectValue = *other.value.objectValue;
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
*this->value.arrayValue = *other.value.arrayValue;
|
||||||
|
else if (type == Type::stringValue)
|
||||||
|
this->value.stringValue->assign(*other.value.stringValue);
|
||||||
|
else
|
||||||
|
this->value = other.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Value::operator=(const Value& other)
|
||||||
|
{
|
||||||
|
if (type != other.type)
|
||||||
|
{
|
||||||
|
if (type == Type::stringValue)
|
||||||
|
delete value.stringValue;
|
||||||
|
if (type == Type::arrayValue)
|
||||||
|
delete value.arrayValue;
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
delete value.objectValue;
|
||||||
|
this->type = other.type;
|
||||||
|
if (type == Type::stringValue)
|
||||||
|
value.stringValue = new std::string();
|
||||||
|
if (type == Type::arrayValue)
|
||||||
|
value.arrayValue = new std::vector<Value>();
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
value.objectValue = new std::map<std::string, Value>();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
*this->value.objectValue = *other.value.objectValue;
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
*this->value.arrayValue = *other.value.arrayValue;
|
||||||
|
else if (type == Type::stringValue)
|
||||||
|
this->value.stringValue->assign(*other.value.stringValue);
|
||||||
|
else
|
||||||
|
this->value = other.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::~Value()
|
||||||
|
{
|
||||||
|
if (type == Type::stringValue)
|
||||||
|
delete value.stringValue;
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
delete value.arrayValue;
|
||||||
|
else if (type == Type::objectValue)
|
||||||
|
delete value.objectValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t Value::size() const
|
||||||
|
{
|
||||||
|
assert(type == Type::arrayValue || type == Type::objectValue);
|
||||||
|
if (type == Type::arrayValue)
|
||||||
|
return value.arrayValue->size();
|
||||||
|
else if (type == Type::objectValue)
|
||||||
|
return value.objectValue->size();
|
||||||
|
throw "Unsupported";
|
||||||
|
}
|
||||||
|
|
||||||
|
void Value::push_back(const Value& value)
|
||||||
|
{
|
||||||
|
assert(type == Type::arrayValue || type == Type::nullValue);
|
||||||
|
if (type == Type::nullValue)
|
||||||
|
{
|
||||||
|
type = Type::arrayValue;
|
||||||
|
this->value.arrayValue = new std::vector<Value>();
|
||||||
|
}
|
||||||
|
this->value.arrayValue->push_back(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Value& Value::operator[](const std::string &key)
|
||||||
|
{
|
||||||
|
assert(type == Type::objectValue);
|
||||||
|
return (*value.objectValue)[key];
|
||||||
|
}
|
||||||
|
Value& Value::operator[](const std::string &key) const
|
||||||
|
{
|
||||||
|
assert(type == Type::objectValue);
|
||||||
|
return (*value.objectValue)[key];
|
||||||
|
}
|
||||||
|
|
||||||
|
Value& Value::operator[](const char* key)
|
||||||
|
{
|
||||||
|
assert(type == Type::objectValue || type == Type::nullValue);
|
||||||
|
if (type == Type::nullValue)
|
||||||
|
{
|
||||||
|
type = Type::objectValue;
|
||||||
|
value.objectValue = new std::map<std::string, Value>();
|
||||||
|
}
|
||||||
|
return (*value.objectValue)[std::string(key)];
|
||||||
|
}
|
||||||
|
|
||||||
|
Value& Value::operator[](const char* key) const
|
||||||
|
{
|
||||||
|
assert(type == Type::objectValue);
|
||||||
|
return (*value.objectValue)[std::string(key)];
|
||||||
|
}
|
||||||
|
|
||||||
|
Value& Value::operator[](size_t index)
|
||||||
|
{
|
||||||
|
assert(type == Type::arrayValue);
|
||||||
|
return (*value.arrayValue)[index];
|
||||||
|
}
|
||||||
|
Value& Value::operator[](size_t index) const
|
||||||
|
{
|
||||||
|
assert(type == Type::arrayValue);
|
||||||
|
return (*value.arrayValue)[index];
|
||||||
|
}
|
||||||
|
Value& Value::operator[](int index)
|
||||||
|
{
|
||||||
|
assert(type == Type::arrayValue);
|
||||||
|
return (*value.arrayValue)[index];
|
||||||
|
}
|
||||||
|
Value& Value::operator[](int index) const
|
||||||
|
{
|
||||||
|
assert(type == Type::arrayValue);
|
||||||
|
return (*value.arrayValue)[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
void Value::erase(size_t index)
|
||||||
|
{
|
||||||
|
throw "Cannot cast";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Value::Iterator Value::end() const
|
||||||
|
{
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
return Iterator(value.objectValue->end());
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
return Iterator(value.arrayValue->end());
|
||||||
|
throw "oops";
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Iterator Value::begin() const
|
||||||
|
{
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
return Iterator(value.objectValue->begin());
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
return Iterator(value.arrayValue->begin());
|
||||||
|
throw "oops";
|
||||||
|
}
|
||||||
|
|
||||||
|
///iterator stuff
|
||||||
|
|
||||||
|
Value Value::Iterator::operator*()
|
||||||
|
{
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
return this->objectIterator->second;
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
return *arrayIterator;
|
||||||
|
throw "Oops";
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Value::Iterator::operator!=(const Iterator &other)
|
||||||
|
{
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
return this->objectIterator != other.objectIterator;
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
return this->arrayIterator != other.arrayIterator;
|
||||||
|
throw "Oops";
|
||||||
|
}
|
||||||
|
|
||||||
|
void Value::Iterator::operator++()
|
||||||
|
{
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
this->objectIterator++;
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
this->arrayIterator++;
|
||||||
|
}
|
||||||
|
void Value::Iterator::operator++(int)
|
||||||
|
{
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
this->objectIterator++;
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
this->arrayIterator++;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Iterator::Iterator(const std::vector<Value>::iterator& arrayIterator)
|
||||||
|
{
|
||||||
|
type = Type::arrayValue;
|
||||||
|
this->arrayIterator = arrayIterator;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Iterator::Iterator(const std::map<std::string, Value>::iterator& objectIterator)
|
||||||
|
{
|
||||||
|
type = Type::objectValue;
|
||||||
|
this->objectIterator = objectIterator;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Value::Iterator::key()
|
||||||
|
{
|
||||||
|
assert(type == Type::objectValue);
|
||||||
|
return this->objectIterator->first;
|
||||||
|
}
|
||||||
|
Value& Value::Iterator::value()
|
||||||
|
{
|
||||||
|
assert(type == Type::objectValue);
|
||||||
|
return this->objectIterator->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
static void ltrim(std::istream& stream);
|
||||||
|
static void eatComment(std::istream& stream);
|
||||||
|
static Value eatString(std::istream& stream);
|
||||||
|
static Value eatObject(std::istream& stream);
|
||||||
|
static Value eatArray(std::istream& stream);
|
||||||
|
static Value eatNumeric(std::istream& stream, char firstChar);
|
||||||
|
static Value eatBool(std::istream& stream);
|
||||||
|
static Value eatNull(std::istream& stream);
|
||||||
|
static Value eatValue(std::istream& stream);
|
||||||
|
|
||||||
|
//reading
|
||||||
|
static void ltrim(std::istream& stream)
|
||||||
|
{
|
||||||
|
char c = stream.peek();
|
||||||
|
while (c == ' ' || c == '\t' || c == '\n' || c == '\r')
|
||||||
|
{
|
||||||
|
stream.get();
|
||||||
|
c = stream.peek();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
static Value eatString(std::istream& stream)
|
||||||
|
{
|
||||||
|
std::string value = "";
|
||||||
|
bool escaped = false;
|
||||||
|
while (!stream.eof())
|
||||||
|
{
|
||||||
|
char c = stream.get();
|
||||||
|
if (c == '\\' && !escaped)
|
||||||
|
escaped = !escaped;
|
||||||
|
else if (c == '\"' && !escaped)
|
||||||
|
return Value(value);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
value += c;
|
||||||
|
escaped = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return Value(value);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
static Value eatObject(std::istream& stream)
|
||||||
|
{
|
||||||
|
Value obj(Type::objectValue);
|
||||||
|
while (!stream.eof())
|
||||||
|
{
|
||||||
|
ltrim(stream);
|
||||||
|
char token = stream.get();
|
||||||
|
if (token == '}')
|
||||||
|
break; //empty object
|
||||||
|
if (token == '/')
|
||||||
|
{
|
||||||
|
eatComment(stream);
|
||||||
|
token = stream.get();
|
||||||
|
}
|
||||||
|
|
||||||
|
assert(token == '"');
|
||||||
|
Value key = eatString(stream);
|
||||||
|
ltrim(stream);
|
||||||
|
token = stream.get();
|
||||||
|
assert(token == ':');
|
||||||
|
ltrim(stream);
|
||||||
|
Value val = eatValue(stream);
|
||||||
|
obj[key.asString()] = val;
|
||||||
|
ltrim(stream);
|
||||||
|
|
||||||
|
token = stream.get();
|
||||||
|
if (token == '}')
|
||||||
|
break;
|
||||||
|
assert(token == ',');
|
||||||
|
}
|
||||||
|
return obj;
|
||||||
|
};
|
||||||
|
static Value eatArray(std::istream& stream)
|
||||||
|
{
|
||||||
|
Value obj(Type::arrayValue);
|
||||||
|
while (!stream.eof())
|
||||||
|
{
|
||||||
|
ltrim(stream);
|
||||||
|
if (stream.peek() == ']')
|
||||||
|
{
|
||||||
|
stream.get();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
obj.push_back(eatValue(stream));
|
||||||
|
ltrim(stream);
|
||||||
|
char token = stream.get();
|
||||||
|
if (token == '/')
|
||||||
|
{
|
||||||
|
eatComment(stream);
|
||||||
|
token = stream.get();
|
||||||
|
}
|
||||||
|
if (token == ']')
|
||||||
|
break;
|
||||||
|
assert(token == ',');
|
||||||
|
}
|
||||||
|
return obj;
|
||||||
|
};
|
||||||
|
static Value eatNumeric(std::istream& stream, char firstChar)
|
||||||
|
{
|
||||||
|
std::string numeric(1, firstChar);
|
||||||
|
while (!stream.eof())
|
||||||
|
{
|
||||||
|
char token = stream.peek();
|
||||||
|
if ((token >= '0' && token <= '9') || token == '.' || token == '-')
|
||||||
|
numeric += stream.get();
|
||||||
|
else
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (numeric.find('.') == std::string::npos)
|
||||||
|
return Value(atoi(numeric.c_str()));
|
||||||
|
else
|
||||||
|
return Value((float)atof(numeric.c_str()));
|
||||||
|
};
|
||||||
|
|
||||||
|
static Value eatBool(std::istream& stream)
|
||||||
|
{
|
||||||
|
char token = stream.get();
|
||||||
|
if (token == 'a') //fAlse
|
||||||
|
{
|
||||||
|
stream.get(); //l
|
||||||
|
stream.get(); //s
|
||||||
|
stream.get(); //e
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else if (token == 'r') //tRue
|
||||||
|
{
|
||||||
|
stream.get(); // u
|
||||||
|
stream.get(); // e
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return Value(Type::nullValue);
|
||||||
|
};
|
||||||
|
static Value eatNull(std::istream& stream)
|
||||||
|
{
|
||||||
|
return Value(Type::nullValue);
|
||||||
|
};
|
||||||
|
|
||||||
|
//precondition: / is already eaten
|
||||||
|
static void eatComment(std::istream& stream)
|
||||||
|
{
|
||||||
|
char token = stream.get();
|
||||||
|
assert(token == '/' || token == '*');
|
||||||
|
if (token == '*')
|
||||||
|
{
|
||||||
|
char last = token;
|
||||||
|
while ((last != '*' || token != '/') && !stream.eof())
|
||||||
|
{
|
||||||
|
last = token;
|
||||||
|
token = stream.get();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (token == '/')
|
||||||
|
while (token != '\n' && !stream.eof())
|
||||||
|
token = stream.get();
|
||||||
|
ltrim(stream);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static Value eatValue(std::istream& stream)
|
||||||
|
{
|
||||||
|
ltrim(stream);
|
||||||
|
char token = stream.get();
|
||||||
|
if (token == '{')
|
||||||
|
return eatObject(stream);
|
||||||
|
if (token == '[')
|
||||||
|
return eatArray(stream);
|
||||||
|
if ((token >= '0' && token <= '9') || token == '.' || token == '-')
|
||||||
|
return eatNumeric(stream, token);
|
||||||
|
if (token == '"')
|
||||||
|
return eatString(stream);
|
||||||
|
if (token == 't' || token == 'f')
|
||||||
|
return eatBool(stream);
|
||||||
|
if (token == 'n')
|
||||||
|
return eatNull(stream);
|
||||||
|
if (token == '/')
|
||||||
|
{
|
||||||
|
eatComment(stream);
|
||||||
|
return eatValue(stream);
|
||||||
|
}
|
||||||
|
throw "Unable to parse json";
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
Value readJson(const std::string &data)
|
||||||
|
{
|
||||||
|
std::stringstream stream;
|
||||||
|
stream << data;
|
||||||
|
printf("%s", "test");
|
||||||
|
|
||||||
|
return eatValue(stream);
|
||||||
|
}
|
||||||
|
|
||||||
|
Value readJson(std::istream &stream)
|
||||||
|
{
|
||||||
|
return eatValue(stream);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
std::ostream& indent(std::ostream& stream, int level)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < level; i++)
|
||||||
|
stream << '\t';
|
||||||
|
return stream;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::ostream& Value::prettyPrint(std::ostream& stream, json::Value& printConfig, int level) const
|
||||||
|
{
|
||||||
|
stream << std::fixed << std::setprecision(6);
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case Type::intValue:
|
||||||
|
stream << value.intValue;
|
||||||
|
break;
|
||||||
|
case Type::floatValue:
|
||||||
|
assert(!isnan(value.floatValue));
|
||||||
|
//assert(isnormal(value.floatValue));
|
||||||
|
if (value.floatValue >= 0)
|
||||||
|
stream << " ";
|
||||||
|
stream << value.floatValue;
|
||||||
|
break;
|
||||||
|
case Type::boolValue:
|
||||||
|
stream << (value.boolValue ? "true" : "false");
|
||||||
|
break;
|
||||||
|
case Type::stringValue:
|
||||||
|
stream << "\"" << *value.stringValue << "\""; //TODO: escape \'s
|
||||||
|
break;
|
||||||
|
case Type::arrayValue:
|
||||||
|
{
|
||||||
|
stream << "[";
|
||||||
|
int wrap = 99999;
|
||||||
|
if (value.arrayValue->size() > 10)
|
||||||
|
wrap = 1;
|
||||||
|
if (value.arrayValue->at(0).isArray() || value.arrayValue->at(0).isObject())
|
||||||
|
wrap = 1;
|
||||||
|
else
|
||||||
|
wrap = 3;
|
||||||
|
|
||||||
|
std::string seperator = " ";
|
||||||
|
|
||||||
|
if (!printConfig.isNull() && printConfig.isMember("wrap"))
|
||||||
|
wrap = printConfig["wrap"];
|
||||||
|
if (!printConfig.isNull() && printConfig.isMember("seperator"))
|
||||||
|
seperator = printConfig["seperator"].asString();
|
||||||
|
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
|
|
||||||
|
if ((long)size() > wrap)
|
||||||
|
{
|
||||||
|
stream << "\n";
|
||||||
|
indent(stream, level + 1);
|
||||||
|
}
|
||||||
|
for (auto v : *this)
|
||||||
|
{
|
||||||
|
if (index > 0)
|
||||||
|
{
|
||||||
|
stream << "," << seperator;
|
||||||
|
if (index % wrap == 0)
|
||||||
|
{
|
||||||
|
stream << "\n";
|
||||||
|
indent(stream, level + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
json::Value childPrintConfig = json::Value::null;
|
||||||
|
if (!printConfig.isNull())
|
||||||
|
{
|
||||||
|
if (printConfig.isMember("elements"))
|
||||||
|
childPrintConfig = printConfig["elements"];
|
||||||
|
else if (printConfig.isMember("recursive") && printConfig["recursive"].asBool() == true)
|
||||||
|
childPrintConfig = printConfig;
|
||||||
|
}
|
||||||
|
|
||||||
|
v.prettyPrint(stream, childPrintConfig, level + 1);
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
if ((long)size() > wrap)
|
||||||
|
{
|
||||||
|
stream << "\n";
|
||||||
|
indent(stream, level);
|
||||||
|
}
|
||||||
|
stream << "]";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Type::objectValue:
|
||||||
|
{
|
||||||
|
stream << "{\n";
|
||||||
|
int wrap = 99999;
|
||||||
|
if (value.arrayValue->size() > 10)
|
||||||
|
wrap = 1;
|
||||||
|
if (value.arrayValue->at(0).isArray() || value.arrayValue->at(0).isObject())
|
||||||
|
wrap = 1;
|
||||||
|
else
|
||||||
|
wrap = 3;
|
||||||
|
|
||||||
|
std::string seperator = " ";
|
||||||
|
|
||||||
|
if (!printConfig.isNull() && printConfig.isMember("wrap"))
|
||||||
|
wrap = printConfig["wrap"];
|
||||||
|
if (!printConfig.isNull() && printConfig.isMember("seperator"))
|
||||||
|
seperator = printConfig["seperator"].asString();
|
||||||
|
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
|
indent(stream, level + 1);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//for (auto v : *value.objectValue)
|
||||||
|
auto printEl = [&](const std::pair<const std::string&, const Value&> v)
|
||||||
|
{
|
||||||
|
if (index > 0)
|
||||||
|
{
|
||||||
|
stream << "," << seperator;
|
||||||
|
if (index % wrap == 0)
|
||||||
|
{
|
||||||
|
stream << "\n";
|
||||||
|
indent(stream, level + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stream << "\"" << v.first << "\" : ";
|
||||||
|
if (
|
||||||
|
(v.second.isArray() || v.second.isObject()) &&
|
||||||
|
(printConfig.isNull() ||
|
||||||
|
(
|
||||||
|
printConfig.isMember(v.first) &&
|
||||||
|
printConfig[v.first].isObject() &&
|
||||||
|
printConfig[v.first].isMember("wrap") &&
|
||||||
|
printConfig[v.first]["wrap"].asInt() < (int)v.second.size())
|
||||||
|
)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
stream << "\n";
|
||||||
|
indent(stream, level + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
json::Value childPrintConfig = json::Value::null;
|
||||||
|
if (!printConfig.isNull())
|
||||||
|
{
|
||||||
|
if (printConfig.isMember(v.first))
|
||||||
|
childPrintConfig = printConfig[v.first];
|
||||||
|
else if (printConfig.isMember("recursive") && printConfig["recursive"].asBool() == true)
|
||||||
|
childPrintConfig = printConfig;
|
||||||
|
}
|
||||||
|
|
||||||
|
v.second.prettyPrint(stream, childPrintConfig, level + 1);;
|
||||||
|
index++;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
std::set<std::string> printed;
|
||||||
|
if (!printConfig.isNull())
|
||||||
|
{
|
||||||
|
if (printConfig.isMember("sort"))
|
||||||
|
{
|
||||||
|
for (std::string el : printConfig["sort"])
|
||||||
|
{
|
||||||
|
if (isMember(el))
|
||||||
|
{
|
||||||
|
printEl(std::pair<const std::string&, const Value&>(el, (*value.objectValue)[el]));
|
||||||
|
printed.insert(el);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto v : *value.objectValue)
|
||||||
|
if (printed.find(v.first) == printed.end())
|
||||||
|
printEl(v);
|
||||||
|
|
||||||
|
stream << "\n";
|
||||||
|
indent(stream, level);
|
||||||
|
stream << "}";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Type::nullValue:
|
||||||
|
stream << "null";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return stream;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
std::ostream & operator<<(std::ostream &stream, const Value& value)
|
||||||
|
{
|
||||||
|
stream << std::fixed<< std::setprecision(6);
|
||||||
|
switch (value.type)
|
||||||
|
{
|
||||||
|
case Type::intValue:
|
||||||
|
stream << value.value.intValue;
|
||||||
|
break;
|
||||||
|
case Type::floatValue:
|
||||||
|
assert(!isnan(value.value.floatValue));
|
||||||
|
//assert(isnormal(value.value.floatValue));
|
||||||
|
stream << value.value.floatValue;
|
||||||
|
break;
|
||||||
|
case Type::boolValue:
|
||||||
|
stream << (value.value.boolValue ? "true" : "false");
|
||||||
|
break;
|
||||||
|
case Type::stringValue:
|
||||||
|
stream << "\"" << *value.value.stringValue << "\""; //TODO: escape \'s
|
||||||
|
break;
|
||||||
|
case Type::arrayValue:
|
||||||
|
{
|
||||||
|
stream << "[";
|
||||||
|
bool first = true;
|
||||||
|
for (auto v : value)
|
||||||
|
{
|
||||||
|
if (!first)
|
||||||
|
stream << ", ";
|
||||||
|
stream << v;
|
||||||
|
first = false;
|
||||||
|
}
|
||||||
|
stream << "]";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Type::objectValue:
|
||||||
|
{
|
||||||
|
stream << "{";
|
||||||
|
bool first = true;
|
||||||
|
for (auto v : *value.value.objectValue)
|
||||||
|
{
|
||||||
|
if (!first)
|
||||||
|
stream << ", ";
|
||||||
|
stream << "\"" << v.first << "\" : " << v.second << std::endl;
|
||||||
|
first = false;
|
||||||
|
}
|
||||||
|
stream << "}";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Type::nullValue:
|
||||||
|
stream << "null";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return stream;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,124 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <map>
|
||||||
|
#include <vector>
|
||||||
|
#include <assert.h>
|
||||||
|
|
||||||
|
namespace json
|
||||||
|
{
|
||||||
|
enum class Type
|
||||||
|
{
|
||||||
|
intValue,
|
||||||
|
floatValue,
|
||||||
|
boolValue,
|
||||||
|
stringValue,
|
||||||
|
arrayValue,
|
||||||
|
objectValue,
|
||||||
|
nullValue
|
||||||
|
};
|
||||||
|
|
||||||
|
class Value
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Type type;
|
||||||
|
union ValueHolder
|
||||||
|
{
|
||||||
|
int intValue;
|
||||||
|
float floatValue;
|
||||||
|
bool boolValue;
|
||||||
|
std::string* stringValue;
|
||||||
|
std::vector<Value>* arrayValue;
|
||||||
|
std::map<std::string, Value>* objectValue;
|
||||||
|
} value;
|
||||||
|
|
||||||
|
static Value null;
|
||||||
|
|
||||||
|
Value();
|
||||||
|
Value(Type type);
|
||||||
|
Value(int value);
|
||||||
|
Value(float value);
|
||||||
|
Value(bool value);
|
||||||
|
Value(const std::string &value);
|
||||||
|
Value(const char* value);
|
||||||
|
Value(const Value& other);
|
||||||
|
virtual ~Value();
|
||||||
|
|
||||||
|
void operator = (const Value& other);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
inline operator int() const { return asInt(); }
|
||||||
|
inline operator float() const { return asFloat(); }
|
||||||
|
inline operator bool() const { return asBool(); }
|
||||||
|
inline operator const std::string&() const { return asString(); }
|
||||||
|
|
||||||
|
|
||||||
|
inline int asInt() const { assert(type == Type::intValue); return value.intValue; }
|
||||||
|
inline float asFloat() const { assert(type == Type::floatValue || type == Type::intValue); return type == Type::floatValue ? value.floatValue : value.intValue; }
|
||||||
|
inline bool asBool() const { assert(type == Type::boolValue); return value.boolValue; }
|
||||||
|
inline const std::string& asString() const { assert(type == Type::stringValue); return *value.stringValue; }
|
||||||
|
inline bool isNull() const { return type == Type::nullValue; }
|
||||||
|
inline bool isString() const { return type == Type::stringValue; }
|
||||||
|
inline bool isInt() const { return type == Type::intValue; }
|
||||||
|
inline bool isBool() const { return type == Type::boolValue; }
|
||||||
|
inline bool isFloat() const { return type == Type::floatValue; }
|
||||||
|
inline bool isObject() const { return type == Type::objectValue; }
|
||||||
|
inline bool isArray() const { return type == Type::arrayValue; }
|
||||||
|
inline bool isMember(const std::string &name) const { assert(type == Type::objectValue); return value.objectValue->find(name) != value.objectValue->end(); }
|
||||||
|
//array/object
|
||||||
|
virtual size_t size() const;
|
||||||
|
//array
|
||||||
|
virtual void push_back(const Value& value);
|
||||||
|
virtual void erase(size_t index);
|
||||||
|
virtual Value& operator [] (size_t index);
|
||||||
|
virtual Value& operator [] (int index);
|
||||||
|
virtual Value& operator [] (size_t index) const;
|
||||||
|
virtual Value& operator [] (int index) const;
|
||||||
|
|
||||||
|
virtual Value& operator [] (const std::string &key);
|
||||||
|
virtual Value& operator [] (const char* key);
|
||||||
|
virtual Value& operator [] (const std::string &key) const;
|
||||||
|
virtual Value& operator [] (const char* key) const;
|
||||||
|
|
||||||
|
virtual bool operator == (const std::string &other) { return asString() == other; }
|
||||||
|
virtual bool operator == (const int other) { return asInt() == other; }
|
||||||
|
virtual bool operator == (const float other) { return asFloat() == other; }
|
||||||
|
|
||||||
|
|
||||||
|
std::ostream& prettyPrint(std::ostream& stream, json::Value& printConfig = null, int level = 0) const;
|
||||||
|
|
||||||
|
class Iterator;
|
||||||
|
Iterator begin() const;
|
||||||
|
Iterator end() const;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Value::Iterator
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
Type type;
|
||||||
|
std::map<std::string, Value>::iterator objectIterator;
|
||||||
|
std::vector<Value>::iterator arrayIterator;
|
||||||
|
public:
|
||||||
|
Iterator(const std::map<std::string, Value>::iterator& objectIterator);
|
||||||
|
Iterator(const std::vector<Value>::iterator& arrayIterator);
|
||||||
|
|
||||||
|
void operator ++();
|
||||||
|
void operator ++(int);
|
||||||
|
bool operator != (const Iterator &other);
|
||||||
|
Value operator*();
|
||||||
|
|
||||||
|
std::string key();
|
||||||
|
Value& value();
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Value readJson(const std::string &data);
|
||||||
|
Value readJson(std::istream &stream);
|
||||||
|
std::ostream &operator << (std::ostream &stream, const Value& value); //serializes json data
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,221 @@
|
|||||||
|
/*!
|
||||||
|
* \file serial/impl/unix.h
|
||||||
|
* \author William Woodall <wjwwood@gmail.com>
|
||||||
|
* \author John Harrison <ash@greaterthaninfinity.com>
|
||||||
|
* \version 0.1
|
||||||
|
*
|
||||||
|
* \section LICENSE
|
||||||
|
*
|
||||||
|
* The MIT License
|
||||||
|
*
|
||||||
|
* Copyright (c) 2012 William Woodall, John Harrison
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the "Software"),
|
||||||
|
* to deal in the Software without restriction, including without limitation
|
||||||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
* Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
* DEALINGS IN THE SOFTWARE.
|
||||||
|
*
|
||||||
|
* \section DESCRIPTION
|
||||||
|
*
|
||||||
|
* This provides a unix based pimpl for the Serial class. This implementation is
|
||||||
|
* based off termios.h and uses select for multiplexing the IO ports.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if !defined(_WIN32)
|
||||||
|
|
||||||
|
#ifndef SERIAL_IMPL_UNIX_H
|
||||||
|
#define SERIAL_IMPL_UNIX_H
|
||||||
|
|
||||||
|
|
||||||
|
#include <pthread.h>
|
||||||
|
#include "../serial.h"
|
||||||
|
|
||||||
|
namespace serial {
|
||||||
|
|
||||||
|
using std::size_t;
|
||||||
|
using std::string;
|
||||||
|
using std::invalid_argument;
|
||||||
|
|
||||||
|
using serial::SerialException;
|
||||||
|
using serial::IOException;
|
||||||
|
|
||||||
|
class MillisecondTimer {
|
||||||
|
public:
|
||||||
|
MillisecondTimer(const uint32_t millis);
|
||||||
|
int64_t remaining();
|
||||||
|
|
||||||
|
private:
|
||||||
|
static timespec timespec_now();
|
||||||
|
timespec expiry;
|
||||||
|
};
|
||||||
|
|
||||||
|
class serial::Serial::SerialImpl {
|
||||||
|
public:
|
||||||
|
SerialImpl (const string &port,
|
||||||
|
unsigned long baudrate,
|
||||||
|
bytesize_t bytesize,
|
||||||
|
parity_t parity,
|
||||||
|
stopbits_t stopbits,
|
||||||
|
flowcontrol_t flowcontrol);
|
||||||
|
|
||||||
|
virtual ~SerialImpl ();
|
||||||
|
|
||||||
|
void
|
||||||
|
open ();
|
||||||
|
|
||||||
|
void
|
||||||
|
close ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
isOpen () const;
|
||||||
|
|
||||||
|
size_t
|
||||||
|
available ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
waitReadable (uint32_t timeout);
|
||||||
|
|
||||||
|
void
|
||||||
|
waitByteTimes (size_t count);
|
||||||
|
|
||||||
|
size_t
|
||||||
|
read (uint8_t *buf, size_t size = 1);
|
||||||
|
|
||||||
|
size_t
|
||||||
|
write (const uint8_t *data, size_t length);
|
||||||
|
|
||||||
|
void
|
||||||
|
flush ();
|
||||||
|
|
||||||
|
void
|
||||||
|
flushInput ();
|
||||||
|
|
||||||
|
void
|
||||||
|
flushOutput ();
|
||||||
|
|
||||||
|
void
|
||||||
|
sendBreak (int duration);
|
||||||
|
|
||||||
|
void
|
||||||
|
setBreak (bool level);
|
||||||
|
|
||||||
|
void
|
||||||
|
setRTS (bool level);
|
||||||
|
|
||||||
|
void
|
||||||
|
setDTR (bool level);
|
||||||
|
|
||||||
|
bool
|
||||||
|
waitForChange ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getCTS ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getDSR ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getRI ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getCD ();
|
||||||
|
|
||||||
|
void
|
||||||
|
setPort (const string &port);
|
||||||
|
|
||||||
|
string
|
||||||
|
getPort () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setTimeout (Timeout &timeout);
|
||||||
|
|
||||||
|
Timeout
|
||||||
|
getTimeout () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setBaudrate (unsigned long baudrate);
|
||||||
|
|
||||||
|
unsigned long
|
||||||
|
getBaudrate () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setBytesize (bytesize_t bytesize);
|
||||||
|
|
||||||
|
bytesize_t
|
||||||
|
getBytesize () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setParity (parity_t parity);
|
||||||
|
|
||||||
|
parity_t
|
||||||
|
getParity () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setStopbits (stopbits_t stopbits);
|
||||||
|
|
||||||
|
stopbits_t
|
||||||
|
getStopbits () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setFlowcontrol (flowcontrol_t flowcontrol);
|
||||||
|
|
||||||
|
flowcontrol_t
|
||||||
|
getFlowcontrol () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
readLock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
readUnlock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
writeLock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
writeUnlock ();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void reconfigurePort ();
|
||||||
|
|
||||||
|
private:
|
||||||
|
string port_; // Path to the file descriptor
|
||||||
|
int fd_; // The current file descriptor
|
||||||
|
|
||||||
|
bool is_open_;
|
||||||
|
bool xonxoff_;
|
||||||
|
bool rtscts_;
|
||||||
|
|
||||||
|
Timeout timeout_; // Timeout for read operations
|
||||||
|
unsigned long baudrate_; // Baudrate
|
||||||
|
uint32_t byte_time_ns_; // Nanoseconds to transmit/receive a single byte
|
||||||
|
|
||||||
|
parity_t parity_; // Parity
|
||||||
|
bytesize_t bytesize_; // Size of the bytes
|
||||||
|
stopbits_t stopbits_; // Stop Bits
|
||||||
|
flowcontrol_t flowcontrol_; // Flow Control
|
||||||
|
|
||||||
|
// Mutex used to lock the read functions
|
||||||
|
pthread_mutex_t read_mutex;
|
||||||
|
// Mutex used to lock the write functions
|
||||||
|
pthread_mutex_t write_mutex;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // SERIAL_IMPL_UNIX_H
|
||||||
|
|
||||||
|
#endif // !defined(_WIN32)
|
||||||
@@ -0,0 +1,207 @@
|
|||||||
|
/*!
|
||||||
|
* \file serial/impl/windows.h
|
||||||
|
* \author William Woodall <wjwwood@gmail.com>
|
||||||
|
* \author John Harrison <ash@greaterthaninfinity.com>
|
||||||
|
* \version 0.1
|
||||||
|
*
|
||||||
|
* \section LICENSE
|
||||||
|
*
|
||||||
|
* The MIT License
|
||||||
|
*
|
||||||
|
* Copyright (c) 2012 William Woodall, John Harrison
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the "Software"),
|
||||||
|
* to deal in the Software without restriction, including without limitation
|
||||||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
* Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
* DEALINGS IN THE SOFTWARE.
|
||||||
|
*
|
||||||
|
* \section DESCRIPTION
|
||||||
|
*
|
||||||
|
* This provides a windows implementation of the Serial class interface.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if defined(_WIN32)
|
||||||
|
|
||||||
|
#ifndef SERIAL_IMPL_WINDOWS_H
|
||||||
|
#define SERIAL_IMPL_WINDOWS_H
|
||||||
|
|
||||||
|
#include "include/serial.h"
|
||||||
|
|
||||||
|
#include "windows.h"
|
||||||
|
|
||||||
|
namespace serial {
|
||||||
|
|
||||||
|
using std::string;
|
||||||
|
using std::wstring;
|
||||||
|
using std::invalid_argument;
|
||||||
|
|
||||||
|
using serial::SerialException;
|
||||||
|
using serial::IOException;
|
||||||
|
|
||||||
|
class serial::Serial::SerialImpl {
|
||||||
|
public:
|
||||||
|
SerialImpl (const string &port,
|
||||||
|
unsigned long baudrate,
|
||||||
|
bytesize_t bytesize,
|
||||||
|
parity_t parity,
|
||||||
|
stopbits_t stopbits,
|
||||||
|
flowcontrol_t flowcontrol);
|
||||||
|
|
||||||
|
virtual ~SerialImpl ();
|
||||||
|
|
||||||
|
void
|
||||||
|
open ();
|
||||||
|
|
||||||
|
void
|
||||||
|
close ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
isOpen () const;
|
||||||
|
|
||||||
|
size_t
|
||||||
|
available ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
waitReadable (uint32_t timeout);
|
||||||
|
|
||||||
|
void
|
||||||
|
waitByteTimes (size_t count);
|
||||||
|
|
||||||
|
size_t
|
||||||
|
read (uint8_t *buf, size_t size = 1);
|
||||||
|
|
||||||
|
size_t
|
||||||
|
write (const uint8_t *data, size_t length);
|
||||||
|
|
||||||
|
void
|
||||||
|
flush ();
|
||||||
|
|
||||||
|
void
|
||||||
|
flushInput ();
|
||||||
|
|
||||||
|
void
|
||||||
|
flushOutput ();
|
||||||
|
|
||||||
|
void
|
||||||
|
sendBreak (int duration);
|
||||||
|
|
||||||
|
void
|
||||||
|
setBreak (bool level);
|
||||||
|
|
||||||
|
void
|
||||||
|
setRTS (bool level);
|
||||||
|
|
||||||
|
void
|
||||||
|
setDTR (bool level);
|
||||||
|
|
||||||
|
bool
|
||||||
|
waitForChange ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getCTS ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getDSR ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getRI ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getCD ();
|
||||||
|
|
||||||
|
void
|
||||||
|
setPort (const string &port);
|
||||||
|
|
||||||
|
string
|
||||||
|
getPort () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setTimeout (Timeout &timeout);
|
||||||
|
|
||||||
|
Timeout
|
||||||
|
getTimeout () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setBaudrate (unsigned long baudrate);
|
||||||
|
|
||||||
|
unsigned long
|
||||||
|
getBaudrate () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setBytesize (bytesize_t bytesize);
|
||||||
|
|
||||||
|
bytesize_t
|
||||||
|
getBytesize () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setParity (parity_t parity);
|
||||||
|
|
||||||
|
parity_t
|
||||||
|
getParity () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setStopbits (stopbits_t stopbits);
|
||||||
|
|
||||||
|
stopbits_t
|
||||||
|
getStopbits () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setFlowcontrol (flowcontrol_t flowcontrol);
|
||||||
|
|
||||||
|
flowcontrol_t
|
||||||
|
getFlowcontrol () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
readLock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
readUnlock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
writeLock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
writeUnlock ();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void reconfigurePort ();
|
||||||
|
|
||||||
|
private:
|
||||||
|
wstring port_; // Path to the file descriptor
|
||||||
|
HANDLE fd_;
|
||||||
|
|
||||||
|
bool is_open_;
|
||||||
|
|
||||||
|
Timeout timeout_; // Timeout for read operations
|
||||||
|
unsigned long baudrate_; // Baudrate
|
||||||
|
|
||||||
|
parity_t parity_; // Parity
|
||||||
|
bytesize_t bytesize_; // Size of the bytes
|
||||||
|
stopbits_t stopbits_; // Stop Bits
|
||||||
|
flowcontrol_t flowcontrol_; // Flow Control
|
||||||
|
|
||||||
|
// Mutex used to lock the read functions
|
||||||
|
HANDLE read_mutex;
|
||||||
|
// Mutex used to lock the write functions
|
||||||
|
HANDLE write_mutex;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // SERIAL_IMPL_WINDOWS_H
|
||||||
|
|
||||||
|
#endif // if defined(_WIN32)
|
||||||
@@ -0,0 +1,772 @@
|
|||||||
|
/*!
|
||||||
|
* \file serial/serial.h
|
||||||
|
* \author William Woodall <wjwwood@gmail.com>
|
||||||
|
* \author John Harrison <ash.gti@gmail.com>
|
||||||
|
* \version 0.1
|
||||||
|
*
|
||||||
|
* \section LICENSE
|
||||||
|
*
|
||||||
|
* The MIT License
|
||||||
|
*
|
||||||
|
* Copyright (c) 2012 William Woodall
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the "Software"),
|
||||||
|
* to deal in the Software without restriction, including without limitation
|
||||||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
* Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
* DEALINGS IN THE SOFTWARE.
|
||||||
|
*
|
||||||
|
* \section DESCRIPTION
|
||||||
|
*
|
||||||
|
* This provides a cross platform interface for interacting with Serial Ports.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SERIAL_H
|
||||||
|
#define SERIAL_H
|
||||||
|
|
||||||
|
#include <limits>
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
#include <cstring>
|
||||||
|
#include <sstream>
|
||||||
|
#include <exception>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
#define THROW(exceptionClass, message) throw exceptionClass(__FILE__, \
|
||||||
|
__LINE__, (message) )
|
||||||
|
|
||||||
|
namespace serial {
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Enumeration defines the possible bytesizes for the serial port.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
fivebits = 5,
|
||||||
|
sixbits = 6,
|
||||||
|
sevenbits = 7,
|
||||||
|
eightbits = 8
|
||||||
|
} bytesize_t;
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Enumeration defines the possible parity types for the serial port.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
parity_none = 0,
|
||||||
|
parity_odd = 1,
|
||||||
|
parity_even = 2,
|
||||||
|
parity_mark = 3,
|
||||||
|
parity_space = 4
|
||||||
|
} parity_t;
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Enumeration defines the possible stopbit types for the serial port.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
stopbits_one = 1,
|
||||||
|
stopbits_two = 2,
|
||||||
|
stopbits_one_point_five
|
||||||
|
} stopbits_t;
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Enumeration defines the possible flowcontrol types for the serial port.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
flowcontrol_none = 0,
|
||||||
|
flowcontrol_software,
|
||||||
|
flowcontrol_hardware
|
||||||
|
} flowcontrol_t;
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Structure for setting the timeout of the serial port, times are
|
||||||
|
* in milliseconds.
|
||||||
|
*
|
||||||
|
* In order to disable the interbyte timeout, set it to Timeout::max().
|
||||||
|
*/
|
||||||
|
struct Timeout {
|
||||||
|
#ifdef max
|
||||||
|
# undef max
|
||||||
|
#endif
|
||||||
|
static uint32_t max() {return std::numeric_limits<uint32_t>::max();}
|
||||||
|
/*!
|
||||||
|
* Convenience function to generate Timeout structs using a
|
||||||
|
* single absolute timeout.
|
||||||
|
*
|
||||||
|
* \param timeout A long that defines the time in milliseconds until a
|
||||||
|
* timeout occurs after a call to read or write is made.
|
||||||
|
*
|
||||||
|
* \return Timeout struct that represents this simple timeout provided.
|
||||||
|
*/
|
||||||
|
static Timeout simpleTimeout(uint32_t timeout) {
|
||||||
|
return Timeout(max(), timeout, 0, timeout, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*! Number of milliseconds between bytes received to timeout on. */
|
||||||
|
uint32_t inter_byte_timeout;
|
||||||
|
/*! A constant number of milliseconds to wait after calling read. */
|
||||||
|
uint32_t read_timeout_constant;
|
||||||
|
/*! A multiplier against the number of requested bytes to wait after
|
||||||
|
* calling read.
|
||||||
|
*/
|
||||||
|
uint32_t read_timeout_multiplier;
|
||||||
|
/*! A constant number of milliseconds to wait after calling write. */
|
||||||
|
uint32_t write_timeout_constant;
|
||||||
|
/*! A multiplier against the number of requested bytes to wait after
|
||||||
|
* calling write.
|
||||||
|
*/
|
||||||
|
uint32_t write_timeout_multiplier;
|
||||||
|
|
||||||
|
explicit Timeout (uint32_t inter_byte_timeout_=0,
|
||||||
|
uint32_t read_timeout_constant_=0,
|
||||||
|
uint32_t read_timeout_multiplier_=0,
|
||||||
|
uint32_t write_timeout_constant_=0,
|
||||||
|
uint32_t write_timeout_multiplier_=0)
|
||||||
|
: inter_byte_timeout(inter_byte_timeout_),
|
||||||
|
read_timeout_constant(read_timeout_constant_),
|
||||||
|
read_timeout_multiplier(read_timeout_multiplier_),
|
||||||
|
write_timeout_constant(write_timeout_constant_),
|
||||||
|
write_timeout_multiplier(write_timeout_multiplier_)
|
||||||
|
{}
|
||||||
|
};
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Class that provides a portable serial port interface.
|
||||||
|
*/
|
||||||
|
class Serial {
|
||||||
|
public:
|
||||||
|
/*!
|
||||||
|
* Creates a Serial object and opens the port if a port is specified,
|
||||||
|
* otherwise it remains closed until serial::Serial::open is called.
|
||||||
|
*
|
||||||
|
* \param port A std::string containing the address of the serial port,
|
||||||
|
* which would be something like 'COM1' on Windows and '/dev/ttyS0'
|
||||||
|
* on Linux.
|
||||||
|
*
|
||||||
|
* \param baudrate An unsigned 32-bit integer that represents the baudrate
|
||||||
|
*
|
||||||
|
* \param timeout A serial::Timeout struct that defines the timeout
|
||||||
|
* conditions for the serial port. \see serial::Timeout
|
||||||
|
*
|
||||||
|
* \param bytesize Size of each byte in the serial transmission of data,
|
||||||
|
* default is eightbits, possible values are: fivebits, sixbits, sevenbits,
|
||||||
|
* eightbits
|
||||||
|
*
|
||||||
|
* \param parity Method of parity, default is parity_none, possible values
|
||||||
|
* are: parity_none, parity_odd, parity_even
|
||||||
|
*
|
||||||
|
* \param stopbits Number of stop bits used, default is stopbits_one,
|
||||||
|
* possible values are: stopbits_one, stopbits_one_point_five, stopbits_two
|
||||||
|
*
|
||||||
|
* \param flowcontrol Type of flowcontrol used, default is
|
||||||
|
* flowcontrol_none, possible values are: flowcontrol_none,
|
||||||
|
* flowcontrol_software, flowcontrol_hardware
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::IOException
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
Serial (const std::string &port = "",
|
||||||
|
uint32_t baudrate = 9600,
|
||||||
|
Timeout timeout = Timeout(),
|
||||||
|
bytesize_t bytesize = eightbits,
|
||||||
|
parity_t parity = parity_none,
|
||||||
|
stopbits_t stopbits = stopbits_one,
|
||||||
|
flowcontrol_t flowcontrol = flowcontrol_none);
|
||||||
|
|
||||||
|
/*! Destructor */
|
||||||
|
virtual ~Serial ();
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Opens the serial port as long as the port is set and the port isn't
|
||||||
|
* already open.
|
||||||
|
*
|
||||||
|
* If the port is provided to the constructor then an explicit call to open
|
||||||
|
* is not needed.
|
||||||
|
*
|
||||||
|
* \see Serial::Serial
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
* \throw serial::SerialException
|
||||||
|
* \throw serial::IOException
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
open ();
|
||||||
|
|
||||||
|
/*! Gets the open status of the serial port.
|
||||||
|
*
|
||||||
|
* \return Returns true if the port is open, false otherwise.
|
||||||
|
*/
|
||||||
|
bool
|
||||||
|
isOpen () const;
|
||||||
|
|
||||||
|
/*! Closes the serial port. */
|
||||||
|
void
|
||||||
|
close ();
|
||||||
|
|
||||||
|
/*! Return the number of characters in the buffer. */
|
||||||
|
size_t
|
||||||
|
available ();
|
||||||
|
|
||||||
|
/*! Block until there is serial data to read or read_timeout_constant
|
||||||
|
* number of milliseconds have elapsed. The return value is true when
|
||||||
|
* the function exits with the port in a readable state, false otherwise
|
||||||
|
* (due to timeout or select interruption). */
|
||||||
|
bool
|
||||||
|
waitReadable ();
|
||||||
|
|
||||||
|
/*! Block for a period of time corresponding to the transmission time of
|
||||||
|
* count characters at present serial settings. This may be used in con-
|
||||||
|
* junction with waitReadable to read larger blocks of data from the
|
||||||
|
* port. */
|
||||||
|
void
|
||||||
|
waitByteTimes (size_t count);
|
||||||
|
|
||||||
|
/*! Read a given amount of bytes from the serial port into a given buffer.
|
||||||
|
*
|
||||||
|
* The read function will return in one of three cases:
|
||||||
|
* * The number of requested bytes was read.
|
||||||
|
* * In this case the number of bytes requested will match the size_t
|
||||||
|
* returned by read.
|
||||||
|
* * A timeout occurred, in this case the number of bytes read will not
|
||||||
|
* match the amount requested, but no exception will be thrown. One of
|
||||||
|
* two possible timeouts occurred:
|
||||||
|
* * The inter byte timeout expired, this means that number of
|
||||||
|
* milliseconds elapsed between receiving bytes from the serial port
|
||||||
|
* exceeded the inter byte timeout.
|
||||||
|
* * The total timeout expired, which is calculated by multiplying the
|
||||||
|
* read timeout multiplier by the number of requested bytes and then
|
||||||
|
* added to the read timeout constant. If that total number of
|
||||||
|
* milliseconds elapses after the initial call to read a timeout will
|
||||||
|
* occur.
|
||||||
|
* * An exception occurred, in this case an actual exception will be thrown.
|
||||||
|
*
|
||||||
|
* \param buffer An uint8_t array of at least the requested size.
|
||||||
|
* \param size A size_t defining how many bytes to be read.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes read as a result of the
|
||||||
|
* call to read.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
read (uint8_t *buffer, size_t size);
|
||||||
|
|
||||||
|
/*! Read a given amount of bytes from the serial port into a give buffer.
|
||||||
|
*
|
||||||
|
* \param buffer A reference to a std::vector of uint8_t.
|
||||||
|
* \param size A size_t defining how many bytes to be read.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes read as a result of the
|
||||||
|
* call to read.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
read (std::vector<uint8_t> &buffer, size_t size = 1);
|
||||||
|
|
||||||
|
/*! Read a given amount of bytes from the serial port into a give buffer.
|
||||||
|
*
|
||||||
|
* \param buffer A reference to a std::string.
|
||||||
|
* \param size A size_t defining how many bytes to be read.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes read as a result of the
|
||||||
|
* call to read.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
read (std::string &buffer, size_t size = 1);
|
||||||
|
|
||||||
|
/*! Read a given amount of bytes from the serial port and return a string
|
||||||
|
* containing the data.
|
||||||
|
*
|
||||||
|
* \param size A size_t defining how many bytes to be read.
|
||||||
|
*
|
||||||
|
* \return A std::string containing the data read from the port.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
std::string
|
||||||
|
read (size_t size = 1);
|
||||||
|
|
||||||
|
/*! Reads in a line or until a given delimiter has been processed.
|
||||||
|
*
|
||||||
|
* Reads from the serial port until a single line has been read.
|
||||||
|
*
|
||||||
|
* \param buffer A std::string reference used to store the data.
|
||||||
|
* \param size A maximum length of a line, defaults to 65536 (2^16)
|
||||||
|
* \param eol A string to match against for the EOL.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes read.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
readline (std::string &buffer, size_t size = 65536, std::string eol = "\n");
|
||||||
|
|
||||||
|
/*! Reads in a line or until a given delimiter has been processed.
|
||||||
|
*
|
||||||
|
* Reads from the serial port until a single line has been read.
|
||||||
|
*
|
||||||
|
* \param size A maximum length of a line, defaults to 65536 (2^16)
|
||||||
|
* \param eol A string to match against for the EOL.
|
||||||
|
*
|
||||||
|
* \return A std::string containing the line.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
std::string
|
||||||
|
readline (size_t size = 65536, std::string eol = "\n");
|
||||||
|
|
||||||
|
/*! Reads in multiple lines until the serial port times out.
|
||||||
|
*
|
||||||
|
* This requires a timeout > 0 before it can be run. It will read until a
|
||||||
|
* timeout occurs and return a list of strings.
|
||||||
|
*
|
||||||
|
* \param size A maximum length of combined lines, defaults to 65536 (2^16)
|
||||||
|
*
|
||||||
|
* \param eol A string to match against for the EOL.
|
||||||
|
*
|
||||||
|
* \return A vector<string> containing the lines.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
std::vector<std::string>
|
||||||
|
readlines (size_t size = 65536, std::string eol = "\n");
|
||||||
|
|
||||||
|
/*! Write a string to the serial port.
|
||||||
|
*
|
||||||
|
* \param data A const reference containing the data to be written
|
||||||
|
* to the serial port.
|
||||||
|
*
|
||||||
|
* \param size A size_t that indicates how many bytes should be written from
|
||||||
|
* the given data buffer.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes actually written to
|
||||||
|
* the serial port.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
* \throw serial::IOException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
write (const uint8_t *data, size_t size);
|
||||||
|
|
||||||
|
/*! Write a string to the serial port.
|
||||||
|
*
|
||||||
|
* \param data A const reference containing the data to be written
|
||||||
|
* to the serial port.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes actually written to
|
||||||
|
* the serial port.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
* \throw serial::IOException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
write (const std::vector<uint8_t> &data);
|
||||||
|
|
||||||
|
/*! Write a string to the serial port.
|
||||||
|
*
|
||||||
|
* \param data A const reference containing the data to be written
|
||||||
|
* to the serial port.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes actually written to
|
||||||
|
* the serial port.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
* \throw serial::IOException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
write (const std::string &data);
|
||||||
|
|
||||||
|
/*! Sets the serial port identifier.
|
||||||
|
*
|
||||||
|
* \param port A const std::string reference containing the address of the
|
||||||
|
* serial port, which would be something like 'COM1' on Windows and
|
||||||
|
* '/dev/ttyS0' on Linux.
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setPort (const std::string &port);
|
||||||
|
|
||||||
|
/*! Gets the serial port identifier.
|
||||||
|
*
|
||||||
|
* \see Serial::setPort
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
std::string
|
||||||
|
getPort () const;
|
||||||
|
|
||||||
|
/*! Sets the timeout for reads and writes using the Timeout struct.
|
||||||
|
*
|
||||||
|
* There are two timeout conditions described here:
|
||||||
|
* * The inter byte timeout:
|
||||||
|
* * The inter_byte_timeout component of serial::Timeout defines the
|
||||||
|
* maximum amount of time, in milliseconds, between receiving bytes on
|
||||||
|
* the serial port that can pass before a timeout occurs. Setting this
|
||||||
|
* to zero will prevent inter byte timeouts from occurring.
|
||||||
|
* * Total time timeout:
|
||||||
|
* * The constant and multiplier component of this timeout condition,
|
||||||
|
* for both read and write, are defined in serial::Timeout. This
|
||||||
|
* timeout occurs if the total time since the read or write call was
|
||||||
|
* made exceeds the specified time in milliseconds.
|
||||||
|
* * The limit is defined by multiplying the multiplier component by the
|
||||||
|
* number of requested bytes and adding that product to the constant
|
||||||
|
* component. In this way if you want a read call, for example, to
|
||||||
|
* timeout after exactly one second regardless of the number of bytes
|
||||||
|
* you asked for then set the read_timeout_constant component of
|
||||||
|
* serial::Timeout to 1000 and the read_timeout_multiplier to zero.
|
||||||
|
* This timeout condition can be used in conjunction with the inter
|
||||||
|
* byte timeout condition with out any problems, timeout will simply
|
||||||
|
* occur when one of the two timeout conditions is met. This allows
|
||||||
|
* users to have maximum control over the trade-off between
|
||||||
|
* responsiveness and efficiency.
|
||||||
|
*
|
||||||
|
* Read and write functions will return in one of three cases. When the
|
||||||
|
* reading or writing is complete, when a timeout occurs, or when an
|
||||||
|
* exception occurs.
|
||||||
|
*
|
||||||
|
* \param timeout A serial::Timeout struct containing the inter byte
|
||||||
|
* timeout, and the read and write timeout constants and multipliers.
|
||||||
|
*
|
||||||
|
* \see serial::Timeout
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setTimeout (Timeout &timeout);
|
||||||
|
|
||||||
|
/*! Sets the timeout for reads and writes. */
|
||||||
|
void
|
||||||
|
setTimeout (uint32_t inter_byte_timeout, uint32_t read_timeout_constant,
|
||||||
|
uint32_t read_timeout_multiplier, uint32_t write_timeout_constant,
|
||||||
|
uint32_t write_timeout_multiplier)
|
||||||
|
{
|
||||||
|
Timeout timeout(inter_byte_timeout, read_timeout_constant,
|
||||||
|
read_timeout_multiplier, write_timeout_constant,
|
||||||
|
write_timeout_multiplier);
|
||||||
|
return setTimeout(timeout);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*! Gets the timeout for reads in seconds.
|
||||||
|
*
|
||||||
|
* \return A Timeout struct containing the inter_byte_timeout, and read
|
||||||
|
* and write timeout constants and multipliers.
|
||||||
|
*
|
||||||
|
* \see Serial::setTimeout
|
||||||
|
*/
|
||||||
|
Timeout
|
||||||
|
getTimeout () const;
|
||||||
|
|
||||||
|
/*! Sets the baudrate for the serial port.
|
||||||
|
*
|
||||||
|
* Possible baudrates depends on the system but some safe baudrates include:
|
||||||
|
* 110, 300, 600, 1200, 2400, 4800, 9600, 14400, 19200, 28800, 38400, 56000,
|
||||||
|
* 57600, 115200
|
||||||
|
* Some other baudrates that are supported by some comports:
|
||||||
|
* 128000, 153600, 230400, 256000, 460800, 921600
|
||||||
|
*
|
||||||
|
* \param baudrate An integer that sets the baud rate for the serial port.
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setBaudrate (uint32_t baudrate);
|
||||||
|
|
||||||
|
/*! Gets the baudrate for the serial port.
|
||||||
|
*
|
||||||
|
* \return An integer that sets the baud rate for the serial port.
|
||||||
|
*
|
||||||
|
* \see Serial::setBaudrate
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
uint32_t
|
||||||
|
getBaudrate () const;
|
||||||
|
|
||||||
|
/*! Sets the bytesize for the serial port.
|
||||||
|
*
|
||||||
|
* \param bytesize Size of each byte in the serial transmission of data,
|
||||||
|
* default is eightbits, possible values are: fivebits, sixbits, sevenbits,
|
||||||
|
* eightbits
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setBytesize (bytesize_t bytesize);
|
||||||
|
|
||||||
|
/*! Gets the bytesize for the serial port.
|
||||||
|
*
|
||||||
|
* \see Serial::setBytesize
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
bytesize_t
|
||||||
|
getBytesize () const;
|
||||||
|
|
||||||
|
/*! Sets the parity for the serial port.
|
||||||
|
*
|
||||||
|
* \param parity Method of parity, default is parity_none, possible values
|
||||||
|
* are: parity_none, parity_odd, parity_even
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setParity (parity_t parity);
|
||||||
|
|
||||||
|
/*! Gets the parity for the serial port.
|
||||||
|
*
|
||||||
|
* \see Serial::setParity
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
parity_t
|
||||||
|
getParity () const;
|
||||||
|
|
||||||
|
/*! Sets the stopbits for the serial port.
|
||||||
|
*
|
||||||
|
* \param stopbits Number of stop bits used, default is stopbits_one,
|
||||||
|
* possible values are: stopbits_one, stopbits_one_point_five, stopbits_two
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setStopbits (stopbits_t stopbits);
|
||||||
|
|
||||||
|
/*! Gets the stopbits for the serial port.
|
||||||
|
*
|
||||||
|
* \see Serial::setStopbits
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
stopbits_t
|
||||||
|
getStopbits () const;
|
||||||
|
|
||||||
|
/*! Sets the flow control for the serial port.
|
||||||
|
*
|
||||||
|
* \param flowcontrol Type of flowcontrol used, default is flowcontrol_none,
|
||||||
|
* possible values are: flowcontrol_none, flowcontrol_software,
|
||||||
|
* flowcontrol_hardware
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setFlowcontrol (flowcontrol_t flowcontrol);
|
||||||
|
|
||||||
|
/*! Gets the flow control for the serial port.
|
||||||
|
*
|
||||||
|
* \see Serial::setFlowcontrol
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
flowcontrol_t
|
||||||
|
getFlowcontrol () const;
|
||||||
|
|
||||||
|
/*! Flush the input and output buffers */
|
||||||
|
void
|
||||||
|
flush ();
|
||||||
|
|
||||||
|
/*! Flush only the input buffer */
|
||||||
|
void
|
||||||
|
flushInput ();
|
||||||
|
|
||||||
|
/*! Flush only the output buffer */
|
||||||
|
void
|
||||||
|
flushOutput ();
|
||||||
|
|
||||||
|
/*! Sends the RS-232 break signal. See tcsendbreak(3). */
|
||||||
|
void
|
||||||
|
sendBreak (int duration);
|
||||||
|
|
||||||
|
/*! Set the break condition to a given level. Defaults to true. */
|
||||||
|
void
|
||||||
|
setBreak (bool level = true);
|
||||||
|
|
||||||
|
/*! Set the RTS handshaking line to the given level. Defaults to true. */
|
||||||
|
void
|
||||||
|
setRTS (bool level = true);
|
||||||
|
|
||||||
|
/*! Set the DTR handshaking line to the given level. Defaults to true. */
|
||||||
|
void
|
||||||
|
setDTR (bool level = true);
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Blocks until CTS, DSR, RI, CD changes or something interrupts it.
|
||||||
|
*
|
||||||
|
* Can throw an exception if an error occurs while waiting.
|
||||||
|
* You can check the status of CTS, DSR, RI, and CD once this returns.
|
||||||
|
* Uses TIOCMIWAIT via ioctl if available (mostly only on Linux) with a
|
||||||
|
* resolution of less than +-1ms and as good as +-0.2ms. Otherwise a
|
||||||
|
* polling method is used which can give +-2ms.
|
||||||
|
*
|
||||||
|
* \return Returns true if one of the lines changed, false if something else
|
||||||
|
* occurred.
|
||||||
|
*
|
||||||
|
* \throw SerialException
|
||||||
|
*/
|
||||||
|
bool
|
||||||
|
waitForChange ();
|
||||||
|
|
||||||
|
/*! Returns the current status of the CTS line. */
|
||||||
|
bool
|
||||||
|
getCTS ();
|
||||||
|
|
||||||
|
/*! Returns the current status of the DSR line. */
|
||||||
|
bool
|
||||||
|
getDSR ();
|
||||||
|
|
||||||
|
/*! Returns the current status of the RI line. */
|
||||||
|
bool
|
||||||
|
getRI ();
|
||||||
|
|
||||||
|
/*! Returns the current status of the CD line. */
|
||||||
|
bool
|
||||||
|
getCD ();
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Disable copy constructors
|
||||||
|
Serial(const Serial&);
|
||||||
|
Serial& operator=(const Serial&);
|
||||||
|
|
||||||
|
// Pimpl idiom, d_pointer
|
||||||
|
class SerialImpl;
|
||||||
|
SerialImpl *pimpl_;
|
||||||
|
|
||||||
|
// Scoped Lock Classes
|
||||||
|
class ScopedReadLock;
|
||||||
|
class ScopedWriteLock;
|
||||||
|
|
||||||
|
// Read common function
|
||||||
|
size_t
|
||||||
|
read_ (uint8_t *buffer, size_t size);
|
||||||
|
// Write common function
|
||||||
|
size_t
|
||||||
|
write_ (const uint8_t *data, size_t length);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
class SerialException : public std::exception
|
||||||
|
{
|
||||||
|
// Disable copy constructors
|
||||||
|
SerialException& operator=(const SerialException&);
|
||||||
|
std::string e_what_;
|
||||||
|
public:
|
||||||
|
SerialException (const char *description) {
|
||||||
|
std::stringstream ss;
|
||||||
|
ss << "SerialException " << description << " failed.";
|
||||||
|
e_what_ = ss.str();
|
||||||
|
}
|
||||||
|
SerialException (const SerialException& other) : e_what_(other.e_what_) {}
|
||||||
|
virtual ~SerialException() throw() {}
|
||||||
|
virtual const char* what () const throw () {
|
||||||
|
return e_what_.c_str();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class IOException : public std::exception
|
||||||
|
{
|
||||||
|
// Disable copy constructors
|
||||||
|
IOException& operator=(const IOException&);
|
||||||
|
std::string file_;
|
||||||
|
int line_;
|
||||||
|
std::string e_what_;
|
||||||
|
int errno_;
|
||||||
|
public:
|
||||||
|
explicit IOException (std::string file, int line, int errnum)
|
||||||
|
: file_(file), line_(line), errno_(errnum) {
|
||||||
|
std::stringstream ss;
|
||||||
|
#if defined(_WIN32) && !defined(__MINGW32__)
|
||||||
|
char error_str [1024];
|
||||||
|
strerror_s(error_str, 1024, errnum);
|
||||||
|
#else
|
||||||
|
char * error_str = strerror(errnum);
|
||||||
|
#endif
|
||||||
|
ss << "IO Exception (" << errno_ << "): " << error_str;
|
||||||
|
ss << ", file " << file_ << ", line " << line_ << ".";
|
||||||
|
e_what_ = ss.str();
|
||||||
|
}
|
||||||
|
explicit IOException (std::string file, int line, const char * description)
|
||||||
|
: file_(file), line_(line), errno_(0) {
|
||||||
|
std::stringstream ss;
|
||||||
|
ss << "IO Exception: " << description;
|
||||||
|
ss << ", file " << file_ << ", line " << line_ << ".";
|
||||||
|
e_what_ = ss.str();
|
||||||
|
}
|
||||||
|
virtual ~IOException() throw() {}
|
||||||
|
IOException (const IOException& other) : line_(other.line_), e_what_(other.e_what_), errno_(other.errno_) {}
|
||||||
|
|
||||||
|
int getErrorNumber () { return errno_; }
|
||||||
|
|
||||||
|
virtual const char* what () const throw () {
|
||||||
|
return e_what_.c_str();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class PortNotOpenedException : public std::exception
|
||||||
|
{
|
||||||
|
// Disable copy constructors
|
||||||
|
const PortNotOpenedException& operator=(PortNotOpenedException);
|
||||||
|
std::string e_what_;
|
||||||
|
public:
|
||||||
|
PortNotOpenedException (const char * description) {
|
||||||
|
std::stringstream ss;
|
||||||
|
ss << "PortNotOpenedException " << description << " failed.";
|
||||||
|
e_what_ = ss.str();
|
||||||
|
}
|
||||||
|
PortNotOpenedException (const PortNotOpenedException& other) : e_what_(other.e_what_) {}
|
||||||
|
virtual ~PortNotOpenedException() throw() {}
|
||||||
|
virtual const char* what () const throw () {
|
||||||
|
return e_what_.c_str();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Structure that describes a serial device.
|
||||||
|
*/
|
||||||
|
struct PortInfo {
|
||||||
|
|
||||||
|
/*! Address of the serial port (this can be passed to the constructor of Serial). */
|
||||||
|
std::string port;
|
||||||
|
|
||||||
|
/*! Human readable description of serial device if available. */
|
||||||
|
std::string description;
|
||||||
|
|
||||||
|
/*! Hardware ID (e.g. VID:PID of USB serial devices) or "n/a" if not available. */
|
||||||
|
std::string hardware_id;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/* Lists the serial ports available on the system
|
||||||
|
*
|
||||||
|
* Returns a vector of available serial ports, each represented
|
||||||
|
* by a serial::PortInfo data structure:
|
||||||
|
*
|
||||||
|
* \return vector of serial::PortInfo.
|
||||||
|
*/
|
||||||
|
std::vector<PortInfo>
|
||||||
|
list_ports();
|
||||||
|
|
||||||
|
} // namespace serial
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
// This header is from the v8 google project:
|
||||||
|
// http://code.google.com/p/v8/source/browse/trunk/include/v8stdint.h
|
||||||
|
|
||||||
|
// Copyright 2012 the V8 project authors. All rights reserved.
|
||||||
|
// Redistribution and use in source and binary forms, with or without
|
||||||
|
// modification, are permitted provided that the following conditions are
|
||||||
|
// met:
|
||||||
|
//
|
||||||
|
// * Redistributions of source code must retain the above copyright
|
||||||
|
// notice, this list of conditions and the following disclaimer.
|
||||||
|
// * Redistributions in binary form must reproduce the above
|
||||||
|
// copyright notice, this list of conditions and the following
|
||||||
|
// disclaimer in the documentation and/or other materials provided
|
||||||
|
// with the distribution.
|
||||||
|
// * Neither the name of Google Inc. nor the names of its
|
||||||
|
// contributors may be used to endorse or promote products derived
|
||||||
|
// from this software without specific prior written permission.
|
||||||
|
//
|
||||||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
// Load definitions of standard types.
|
||||||
|
|
||||||
|
#ifndef V8STDINT_H_
|
||||||
|
#define V8STDINT_H_
|
||||||
|
|
||||||
|
#include <stddef.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#if defined(_WIN32) && !defined(__MINGW32__)
|
||||||
|
|
||||||
|
typedef signed char int8_t;
|
||||||
|
typedef unsigned char uint8_t;
|
||||||
|
typedef short int16_t; // NOLINT
|
||||||
|
typedef unsigned short uint16_t; // NOLINT
|
||||||
|
typedef int int32_t;
|
||||||
|
typedef unsigned int uint32_t;
|
||||||
|
typedef __int64 int64_t;
|
||||||
|
typedef unsigned __int64 uint64_t;
|
||||||
|
// intptr_t and friends are defined in crtdefs.h through stdio.h.
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // V8STDINT_H_
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user