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77ac841b8b |
@@ -48,7 +48,6 @@ artifacts/
|
|||||||
*_i.h
|
*_i.h
|
||||||
*.ilk
|
*.ilk
|
||||||
*.meta
|
*.meta
|
||||||
*.obj
|
|
||||||
*.pch
|
*.pch
|
||||||
*.pdb
|
*.pdb
|
||||||
*.pgc
|
*.pgc
|
||||||
|
|||||||
Generated
+6
@@ -0,0 +1,6 @@
|
|||||||
|
/workspace.xml
|
||||||
|
/vcs.xml
|
||||||
|
/modules.xml
|
||||||
|
/misc.xml
|
||||||
|
/encodings.xml
|
||||||
|
/CrystalPoint.iml
|
||||||
+76
@@ -0,0 +1,76 @@
|
|||||||
|
#include "Button.h"
|
||||||
|
#include <string>
|
||||||
|
#include "Util.h"
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "Cursor.h"
|
||||||
|
|
||||||
|
Button::Button(const std::string & text, Vec2f position, float width, float height) : Text(text,position)
|
||||||
|
{
|
||||||
|
this->width = width;
|
||||||
|
this->height = height;
|
||||||
|
this->planePosition = position;
|
||||||
|
|
||||||
|
cursorOnButton = false;
|
||||||
|
alfa = 0.5f;
|
||||||
|
background = Vec3f(10, 10, 10);
|
||||||
|
//foreground = Vec3f(255, 255, 255);
|
||||||
|
this->setColor(Vec3f(255, 255, 255));
|
||||||
|
|
||||||
|
this->position.x += width / 2 - textWidth / 2;
|
||||||
|
this->position.y += height / 2 - textHeight / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
Button::~Button()
|
||||||
|
{
|
||||||
|
/*if (action != nullptr)
|
||||||
|
delete action;*/
|
||||||
|
}
|
||||||
|
|
||||||
|
void Button::draw(void)
|
||||||
|
{
|
||||||
|
|
||||||
|
glColor4f(background.x/255.0f, background.y / 255.0f, background.z / 255.0f, alfa);
|
||||||
|
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glVertex2f(planePosition.x, planePosition.y);
|
||||||
|
glVertex2f(planePosition.x, planePosition.y + height);
|
||||||
|
glVertex2f(planePosition.x + width, planePosition.y + height);
|
||||||
|
glVertex2f(planePosition.x + width, planePosition.y);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
/*glColor4f(foreground.x / 255.0f, foreground.y / 255.0f, foreground.z / 255.0f, 1.0f);
|
||||||
|
Util::glutBitmapString(text, position.x, position.y+height/2+14/2);*/
|
||||||
|
Text::draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Button::update(int x, int y)
|
||||||
|
{
|
||||||
|
cursorOnButton =
|
||||||
|
(x > planePosition.x && x < planePosition.x + width) &&
|
||||||
|
y > planePosition.y && y < planePosition.y + height;
|
||||||
|
|
||||||
|
|
||||||
|
if (cursorOnButton)
|
||||||
|
alfa = 1.0f;
|
||||||
|
else
|
||||||
|
alfa = 0.5f;
|
||||||
|
|
||||||
|
if (cursorOnButton && Cursor::getInstance()->clicked)
|
||||||
|
if(action != nullptr)
|
||||||
|
action(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Button::addAction(action_function action)
|
||||||
|
{
|
||||||
|
this->action = action;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Button::setForeground(Vec3f color)
|
||||||
|
{
|
||||||
|
this->setColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Button::setBackground(Vec3f color)
|
||||||
|
{
|
||||||
|
background = color;
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Text.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class Button : public Text
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
typedef void(*action_function)(Button* b);
|
||||||
|
float width, height;
|
||||||
|
Vec3f background;
|
||||||
|
Vec2f planePosition;
|
||||||
|
bool cursorOnButton;
|
||||||
|
float alfa;
|
||||||
|
action_function action = nullptr;
|
||||||
|
public:
|
||||||
|
Button(const std::string &text, Vec2f position, float width, float height);
|
||||||
|
~Button();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void draw();
|
||||||
|
void update(int x, int y);
|
||||||
|
|
||||||
|
void addAction(action_function action);
|
||||||
|
|
||||||
|
void setForeground(Vec3f color);
|
||||||
|
void setBackground(Vec3f color);
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.5)
|
||||||
|
project(CrystalPoint)
|
||||||
|
|
||||||
|
file(GLOB_RECURSE SOURCE_FILES
|
||||||
|
"*.h"
|
||||||
|
"*.cpp"
|
||||||
|
"*.cc"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_executable(CrystalPoint ${SOURCE_FILES})
|
||||||
|
|
||||||
|
find_package(OpenGL REQUIRED)
|
||||||
|
find_package(GLUT REQUIRED)
|
||||||
|
find_package(OpenAL REQUIRED)
|
||||||
|
include_directories( ${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS} ${OPENAL_INCLUDE_DIRS} )
|
||||||
|
target_link_libraries(CrystalPoint ${OPENGL_LIBRARIES} ${GLUT_LIBRARY} ${OPENAL_LIBRARY} )
|
||||||
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -lpthread")
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
//
|
||||||
|
// Created by janco on 5/24/16.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "Controller.h"
|
||||||
|
|
||||||
|
Controller::Controller(int controllerId) {
|
||||||
|
this->controllerId = controllerId;
|
||||||
|
this->ypr = Vec3f();
|
||||||
|
this->joystick = Vec2f();
|
||||||
|
this->setConnected(false);
|
||||||
|
this->setConnected(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
Controller::~Controller() { }
|
||||||
|
|
||||||
|
void Controller::rumble(int duration, int power){
|
||||||
|
// controllerhandler->rumble(controllerId, duration, power);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Controller::setConnected(bool connected) {
|
||||||
|
if(connected){
|
||||||
|
this->connected = true;
|
||||||
|
}else{
|
||||||
|
this->connected = false;
|
||||||
|
this->ypr = Vec3f(0,0,0);
|
||||||
|
this->joystick = Vec2f(0,0);
|
||||||
|
this->button = false;
|
||||||
|
this->magnetSwitch = false;
|
||||||
|
this ->joystickButton = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Controller::isConnected(void) {
|
||||||
|
return connected;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Vector.h"
|
||||||
|
|
||||||
|
class Controller{
|
||||||
|
public:
|
||||||
|
Controller(int controllerId);
|
||||||
|
~Controller();
|
||||||
|
Vec3f ypr;
|
||||||
|
Vec2f joystick;
|
||||||
|
bool button, joystickButton, magnetSwitch;
|
||||||
|
bool lastButton, lastJoystickButton, lastMagetSwitch;
|
||||||
|
int controllerId;
|
||||||
|
|
||||||
|
void setConnected(bool connected);
|
||||||
|
bool isConnected(void);
|
||||||
|
|
||||||
|
void rumble(int duration, int power);
|
||||||
|
private:
|
||||||
|
bool connected = false;
|
||||||
|
};
|
||||||
@@ -0,0 +1,161 @@
|
|||||||
|
//
|
||||||
|
// Created by janco on 5/23/16.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "ControllerHandler.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
/*
|
||||||
|
* String split helper functions
|
||||||
|
*/
|
||||||
|
std::vector<std::string> &split(const std::string &s, char delim, std::vector<std::string> &elems) {
|
||||||
|
std::stringstream ss(s);
|
||||||
|
std::string item;
|
||||||
|
while (std::getline(ss, item, delim)) {
|
||||||
|
elems.push_back(item);
|
||||||
|
}
|
||||||
|
return elems;
|
||||||
|
}
|
||||||
|
std::vector<std::string> split(const std::string &s, char delim) {
|
||||||
|
std::vector<std::string> elems;
|
||||||
|
split(s, delim, elems);
|
||||||
|
return elems;
|
||||||
|
}
|
||||||
|
|
||||||
|
ControllerHandler::ControllerHandler(){
|
||||||
|
readthread = std::thread(&ControllerHandler::BasestationReader, this);
|
||||||
|
};
|
||||||
|
|
||||||
|
Controller* ControllerHandler::getLeftController(void){
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if(controllers[i] != nullptr && controllers[i]->isConnected()){
|
||||||
|
return controllers[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
Controller* ControllerHandler::getRightController(void){
|
||||||
|
bool c1found = false;
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if(controllers[i] != nullptr && controllers[i]->isConnected()){
|
||||||
|
if(c1found){
|
||||||
|
return controllers[i];
|
||||||
|
}
|
||||||
|
c1found = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::SearchBasestation(void){
|
||||||
|
basestationFound = false;
|
||||||
|
std::vector<serial::PortInfo> devices_found = serial::list_ports();
|
||||||
|
std::vector<serial::PortInfo>::iterator iter = devices_found.begin();
|
||||||
|
while( iter != devices_found.end() )
|
||||||
|
{
|
||||||
|
serial::PortInfo device = *iter++;
|
||||||
|
std::cout << device.hardware_id << " "<< device.port << std::endl;
|
||||||
|
|
||||||
|
if(device.hardware_id == "USB\\VID_10C4&PID_EA60&REV_0100"){
|
||||||
|
basestationFound = true;
|
||||||
|
baseStation = new serial::Serial(device.port, BasestationBaudrate, serial::Timeout::simpleTimeout(1000));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::rumble(int idController, int duration, int power){
|
||||||
|
if (basestationFound)
|
||||||
|
{
|
||||||
|
char sendbuffer[16];
|
||||||
|
sprintf(sendbuffer, "1|%01d|%06d|%03d\n", idController, duration, power);
|
||||||
|
baseStation->write(sendbuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Reading from basestation
|
||||||
|
*/
|
||||||
|
|
||||||
|
void ControllerHandler::BasestationReader() {
|
||||||
|
while(1){
|
||||||
|
while(!basestationFound){
|
||||||
|
SearchBasestation();
|
||||||
|
if(basestationFound){
|
||||||
|
baseStation ->write("stop\n");
|
||||||
|
baseStation ->write("clientlist\n");
|
||||||
|
}
|
||||||
|
std::this_thread::sleep_for(std::chrono::milliseconds(2000));
|
||||||
|
}
|
||||||
|
while(baseStation->isOpen()){
|
||||||
|
std::string basestationMessage = baseStation->readline();
|
||||||
|
std::vector<std::string> basestationMessageSplit = split(basestationMessage, '|');
|
||||||
|
if(basestationMessageSplit.size() > 1){ //Valid message
|
||||||
|
//std::cout << "DEBUG: Message received. Length: " << basestationMessageSplit.size() << " Type: " << basestationMessageSplit[0] << " Message: " << basestationMessage;
|
||||||
|
int messageId = std::stoi(basestationMessageSplit[0]);
|
||||||
|
switch(messageId){
|
||||||
|
//commandList[messageId](basestationMessageSplit);
|
||||||
|
case 0: commandDebug(basestationMessageSplit); break; //Debug message
|
||||||
|
case 1: commandControllerData(basestationMessageSplit); break; //Data from controller
|
||||||
|
case 2: commandControllerEvent(basestationMessageSplit); break; //Controller events
|
||||||
|
case 3: commandControllerList(basestationMessageSplit); break; //Connected controller list
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::commandDebug(std::vector<std::string> data) {
|
||||||
|
std::cout << "DEBUG: " << data[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::commandControllerData(std::vector<std::string> data) {
|
||||||
|
if(data.size() == 10){
|
||||||
|
Controller* c = controllers[std::stoi(data[1])];
|
||||||
|
if(c != nullptr && c->isConnected()){
|
||||||
|
c->ypr.x = std::stoi(data[5])/100.0f;
|
||||||
|
c->ypr.y = std::stoi(data[6])/100.0f;
|
||||||
|
c->ypr.z = std::stoi(data[7])/100.0f;
|
||||||
|
|
||||||
|
c->joystick.x = std::stoi(data[2])/2000.0f;
|
||||||
|
c->joystick.y = std::stoi(data[3])/2000.0f;
|
||||||
|
|
||||||
|
c->lastButton = c->button;
|
||||||
|
c->lastJoystickButton = c->joystickButton;
|
||||||
|
c->lastMagetSwitch = c->magnetSwitch;
|
||||||
|
|
||||||
|
c->joystickButton = !(data[4] == "0");
|
||||||
|
c->button = !(data[8] == "0");
|
||||||
|
c->magnetSwitch = !(data[9] == "0");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::commandControllerEvent(std::vector<std::string> data) {
|
||||||
|
if(data.size() == 3){
|
||||||
|
if(data[1] == "connected"){
|
||||||
|
int controllerId = std::stoi(data[2]);
|
||||||
|
controllers[controllerId] = new Controller(controllerId);
|
||||||
|
controllers[controllerId]->setConnected(true);
|
||||||
|
}else if(data[1] == "disconnected"){
|
||||||
|
// controllers.erase(*controllers[std::stoi(data[2])]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ControllerHandler::commandControllerList(std::vector<std::string> data) {
|
||||||
|
for(unsigned int i = 1; i < data.size() - 1; i++){
|
||||||
|
int controllerId = std::stoi(data[i]);
|
||||||
|
controllers[controllerId] = new Controller(controllerId);
|
||||||
|
rumble(controllerId, 100, 100);
|
||||||
|
}
|
||||||
|
if(basestationFound)
|
||||||
|
baseStation->write("start\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
#pragma once
|
||||||
|
//
|
||||||
|
// Created by janco on 5/23/16.
|
||||||
|
//
|
||||||
|
|
||||||
|
#define BasestationBaudrate 115200
|
||||||
|
#include <thread>
|
||||||
|
|
||||||
|
#ifdef WIN32
|
||||||
|
#include "include/serial.h"
|
||||||
|
#else
|
||||||
|
#include "lib/serial/include/serial.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#include "Controller.h"
|
||||||
|
|
||||||
|
class ControllerHandler{
|
||||||
|
public:
|
||||||
|
ControllerHandler();
|
||||||
|
Controller* getLeftController(void);
|
||||||
|
Controller* getRightController(void);
|
||||||
|
void rumble(int idController, int duration, int power);
|
||||||
|
private:
|
||||||
|
void SearchBasestation(void);
|
||||||
|
void BasestationReader(void);
|
||||||
|
|
||||||
|
bool basestationFound;
|
||||||
|
serial::Serial *baseStation;
|
||||||
|
std::thread readthread;
|
||||||
|
Controller* controllers[4];
|
||||||
|
|
||||||
|
//Command functions
|
||||||
|
void commandDebug(std::vector<std::string> data);
|
||||||
|
void commandControllerData(std::vector<std::string> data);
|
||||||
|
void commandControllerEvent(std::vector<std::string> data);
|
||||||
|
void commandControllerList(std::vector<std::string> data);
|
||||||
|
|
||||||
|
//void(*commandList [1])(std::vector<std::string> data);
|
||||||
|
};
|
||||||
|
|
||||||
+57
@@ -0,0 +1,57 @@
|
|||||||
|
#include "Crystal.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include "Player.h"
|
||||||
|
|
||||||
|
|
||||||
|
Crystal::Crystal(const std::string & filled, const std::string & empty, const Vec3f & position, Vec3f & rotation, const float & scale)
|
||||||
|
{
|
||||||
|
this->filled = Model::load(filled);
|
||||||
|
this->empty = Model::load(empty);
|
||||||
|
model = this->filled;
|
||||||
|
|
||||||
|
this->position = position;
|
||||||
|
this->rotation = rotation;
|
||||||
|
this->scale = scale;
|
||||||
|
this->canCollide = true;
|
||||||
|
isFilled = true;
|
||||||
|
|
||||||
|
sound_id = CrystalPoint::GetSoundSystem().LoadSound("WAVE/Crystal.wav", false);
|
||||||
|
music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
|
||||||
|
music->SetPos(position, Vec3f());
|
||||||
|
|
||||||
|
crystalRot = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
Crystal::~Crystal()
|
||||||
|
{
|
||||||
|
CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
|
||||||
|
if (model)
|
||||||
|
Model::unload(model);
|
||||||
|
|
||||||
|
//if isfilled, means model is model filled, so model empty has to been deleted.
|
||||||
|
//if is not filled, means model is model empty, so model filled has to been deleted.
|
||||||
|
if (isFilled)
|
||||||
|
if(empty)
|
||||||
|
Model::unload(empty);
|
||||||
|
else
|
||||||
|
if(filled)
|
||||||
|
Model::unload(filled);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Crystal::draw()
|
||||||
|
{
|
||||||
|
crystalRot -= 0.5f;
|
||||||
|
rotation = Vec3f(0, crystalRot, 0);
|
||||||
|
Entity::draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Crystal::collide()
|
||||||
|
{
|
||||||
|
if (isFilled)
|
||||||
|
{
|
||||||
|
music->Play();
|
||||||
|
Player::getInstance()->crystals++;
|
||||||
|
isFilled = false;
|
||||||
|
model = empty;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Entity.h"
|
||||||
|
#include <string>
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
|
class Crystal :
|
||||||
|
public Entity
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Crystal(const std::string &filled, const std::string &empty,
|
||||||
|
const Vec3f &position, Vec3f &rotation, const float &scale);
|
||||||
|
~Crystal();
|
||||||
|
float crystalRot;
|
||||||
|
bool isFilled;
|
||||||
|
void draw();
|
||||||
|
void collide();
|
||||||
|
private:
|
||||||
|
int sound_id;
|
||||||
|
Sound* music;
|
||||||
|
Model* filled;
|
||||||
|
Model* empty;
|
||||||
|
};
|
||||||
|
|
||||||
+28
@@ -0,0 +1,28 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 14
|
||||||
|
VisualStudioVersion = 14.0.24720.0
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CrystalPoint", "CrystalPoint.vcxproj", "{F82158C7-7345-4CB0-9F90-3AB49A071904}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x64.Build.0 = Release|x64
|
||||||
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x86.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
@@ -0,0 +1,243 @@
|
|||||||
|
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstring>
|
||||||
|
#include "WorldHandler.h"
|
||||||
|
#include "Player.h"
|
||||||
|
#include "Cursor.h"
|
||||||
|
#include "Menu.h"
|
||||||
|
#include "Text.h"
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "Button.h"
|
||||||
|
|
||||||
|
int CrystalPoint::width = 0;
|
||||||
|
int CrystalPoint::height = 0;
|
||||||
|
|
||||||
|
SoundSystem CrystalPoint::sound_system;
|
||||||
|
bool state = false;
|
||||||
|
|
||||||
|
void CrystalPoint::init()
|
||||||
|
{
|
||||||
|
player = Player::getInstance();
|
||||||
|
worldhandler = WorldHandler::getInstance();
|
||||||
|
cursor = Cursor::getInstance();
|
||||||
|
|
||||||
|
menu = new Menu();
|
||||||
|
buildMenu();
|
||||||
|
|
||||||
|
lastFrameTime = 0;
|
||||||
|
state = true;
|
||||||
|
|
||||||
|
glClearColor(0.7f, 0.7f, 1.0f, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void CrystalPoint::draw()
|
||||||
|
{
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
//Draw world
|
||||||
|
glEnable(GL_LIGHTING);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity();
|
||||||
|
gluPerspective(70, width / (float)height, 0.1f, 15000);
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
|
||||||
|
worldhandler->draw();
|
||||||
|
|
||||||
|
if(!state)
|
||||||
|
menu->draw();
|
||||||
|
|
||||||
|
glutSwapBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void CrystalPoint::update()
|
||||||
|
{
|
||||||
|
float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
|
||||||
|
float deltaTime = frameTime - lastFrameTime;
|
||||||
|
lastFrameTime = frameTime;
|
||||||
|
|
||||||
|
if (keyboardState.keys[27] && !prevKeyboardState.keys[27])
|
||||||
|
state = !state;
|
||||||
|
|
||||||
|
Controller *rightcontroller = controller.getRightController();
|
||||||
|
Controller *leftcontroller = controller.getLeftController();
|
||||||
|
|
||||||
|
if (state)
|
||||||
|
{
|
||||||
|
Player* player = Player::getInstance();
|
||||||
|
|
||||||
|
if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
|
||||||
|
worldhandler->PreviousWorld();
|
||||||
|
if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
|
||||||
|
worldhandler->NextWorld();
|
||||||
|
if (keyboardState.special[GLUT_KEY_UP] && !prevKeyboardState.special[GLUT_KEY_UP])
|
||||||
|
player->NextRightWeapon();
|
||||||
|
if (keyboardState.special[GLUT_KEY_DOWN] && !prevKeyboardState.special[GLUT_KEY_DOWN])
|
||||||
|
player->PreviousLeftWeapon();
|
||||||
|
if (keyboardState.keys[27])
|
||||||
|
state = false;
|
||||||
|
|
||||||
|
//testing code
|
||||||
|
if (keyboardState.keys['u'])
|
||||||
|
player->HpUp(1);
|
||||||
|
if (keyboardState.keys['i'])
|
||||||
|
player->HpDown(1);
|
||||||
|
if (keyboardState.keys['o'])
|
||||||
|
player->XpUp(1);
|
||||||
|
|
||||||
|
player->rotation.y += mouseOffset.x / 10.0f;
|
||||||
|
player->rotation.x += mouseOffset.y / 10.0f;
|
||||||
|
|
||||||
|
|
||||||
|
float speed = 10;
|
||||||
|
|
||||||
|
Vec3f oldPosition = player->position;
|
||||||
|
if (keyboardState.keys['a']) player->setPosition(0, deltaTime*speed, false);
|
||||||
|
if (keyboardState.keys['d']) player->setPosition(180, deltaTime*speed, false);
|
||||||
|
if (keyboardState.keys['w']) player->setPosition(90, deltaTime*speed, false);
|
||||||
|
if (keyboardState.keys['s']) player->setPosition(270, deltaTime*speed, false);
|
||||||
|
if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
|
||||||
|
if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
|
||||||
|
|
||||||
|
if (leftcontroller != nullptr) {
|
||||||
|
Vec2f *leftControllerJoystick = &leftcontroller->joystick;
|
||||||
|
|
||||||
|
if (leftControllerJoystick->y > 0.3 || leftControllerJoystick->y < -0.3) {
|
||||||
|
player->rotation.x += leftControllerJoystick->y/4;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (leftControllerJoystick->x > 0.3 || leftControllerJoystick->x < -0.3) {
|
||||||
|
player->rotation.y += leftControllerJoystick->x/4;
|
||||||
|
}
|
||||||
|
|
||||||
|
player->leftWeapon->rotateWeapon(Vec3f(leftcontroller->ypr.y + 140, 0, -leftcontroller->ypr.z));
|
||||||
|
|
||||||
|
if(leftcontroller->button && leftcontroller->joystickButton){
|
||||||
|
state = !state;
|
||||||
|
}else if(!leftcontroller->lastButton && leftcontroller->button){
|
||||||
|
leftcontroller->lastButton = leftcontroller->button;
|
||||||
|
controller.rumble(leftcontroller->controllerId, 100, 200);
|
||||||
|
player->NextLeftWeapon();
|
||||||
|
}else if(!leftcontroller->lastJoystickButton && leftcontroller->joystickButton){
|
||||||
|
leftcontroller->lastJoystickButton = leftcontroller->joystickButton;
|
||||||
|
player->hit = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(player->isHit){
|
||||||
|
controller.rumble(leftcontroller->controllerId, 50, 250);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!leftcontroller->lastMagetSwitch && leftcontroller->magnetSwitch){
|
||||||
|
worldhandler -> teleportRandom();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
if(rightcontroller != nullptr){
|
||||||
|
Vec2f *rightControllerJoystick = &rightcontroller->joystick;
|
||||||
|
|
||||||
|
if (rightControllerJoystick->y > 0.3) {
|
||||||
|
player->setPosition(270, rightControllerJoystick->y * deltaTime * 2.0f, false);
|
||||||
|
}
|
||||||
|
else if (rightControllerJoystick->y < -0.3) {
|
||||||
|
player->setPosition(90, rightControllerJoystick->y * -1 * deltaTime * 2.0f, false);
|
||||||
|
}
|
||||||
|
if (rightControllerJoystick->x > 0.3) {
|
||||||
|
player->setPosition(180, rightControllerJoystick->x * deltaTime * 2.0f, false);
|
||||||
|
}
|
||||||
|
else if (rightControllerJoystick->x < -0.3) {
|
||||||
|
player->setPosition(0, rightControllerJoystick->x * -1 * deltaTime * 2.0f, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!rightcontroller->lastButton && rightcontroller->button){
|
||||||
|
rightcontroller->lastButton = rightcontroller->button;
|
||||||
|
controller.rumble(rightcontroller->controllerId, 100, 200);
|
||||||
|
player->NextRightWeapon();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(player->isHit){
|
||||||
|
controller.rumble(rightcontroller->controllerId, 50, 250);
|
||||||
|
player->isHit = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!rightcontroller->lastMagetSwitch && rightcontroller->magnetSwitch){
|
||||||
|
worldhandler -> teleportRandom();
|
||||||
|
}
|
||||||
|
|
||||||
|
player->rightWeapon->rotateWeapon(Vec3f(rightcontroller->ypr.y + 140, 0, -rightcontroller->ypr.z));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (player->rotation.x > 90)
|
||||||
|
player->rotation.x = 90;
|
||||||
|
if (player->rotation.x < -90)
|
||||||
|
player->rotation.x = -90;
|
||||||
|
|
||||||
|
player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
|
||||||
|
|
||||||
|
if (!worldhandler->isPlayerPositionValid())
|
||||||
|
player->position = oldPosition;
|
||||||
|
worldhandler->update(deltaTime);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
menu->update();
|
||||||
|
if (leftcontroller != nullptr) {
|
||||||
|
Vec2f *leftControllerJoystick = &leftcontroller->joystick;
|
||||||
|
if (leftControllerJoystick->y > 0.3 || leftControllerJoystick->y < -0.3) {
|
||||||
|
cursor->update(Vec2f(cursor->mousePosition.x,cursor->mousePosition.y+leftControllerJoystick->y ));
|
||||||
|
}
|
||||||
|
if (leftControllerJoystick->x > 0.3 || leftControllerJoystick->x < -0.3) {
|
||||||
|
cursor->update(Vec2f(cursor->mousePosition.x+leftControllerJoystick->x ,cursor->mousePosition.y));
|
||||||
|
}
|
||||||
|
if(leftcontroller->button){
|
||||||
|
cursor->state = 137;
|
||||||
|
}else if(cursor->state == 137){
|
||||||
|
cursor->state = GLUT_UP;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
cursor->update(cursor->mousePosition + mouseOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
mouseOffset = Vec2f(0, 0);
|
||||||
|
prevKeyboardState = keyboardState;
|
||||||
|
glutPostRedisplay();
|
||||||
|
|
||||||
|
sound_system.SetListener(player->position, Vec3f(), Vec3f());
|
||||||
|
}
|
||||||
|
|
||||||
|
void CrystalPoint::buildMenu()
|
||||||
|
{
|
||||||
|
Button* start = new Button("Resume", Vec2f(1920 / 2 - 50, 1080 / 2 - 30), 100, 50);
|
||||||
|
auto toWorld = [](Button* b)
|
||||||
|
{
|
||||||
|
state = true;
|
||||||
|
};
|
||||||
|
start->addAction(toWorld);
|
||||||
|
menu->AddMenuElement(start);
|
||||||
|
|
||||||
|
|
||||||
|
Button* test = new Button("Exit", Vec2f(1920 / 2 - 50, 1080 / 2 + 30), 100, 50);
|
||||||
|
test->addAction([](Button* b)
|
||||||
|
{
|
||||||
|
exit(0);
|
||||||
|
});
|
||||||
|
menu->AddMenuElement(test);
|
||||||
|
Text* t = new Text("Pause", Vec2f(1920 / 2 - Util::glutTextWidth("Pause") / 2, 1080 / 2 - 75));
|
||||||
|
t->setColor(Vec3f(255, 255, 0));
|
||||||
|
menu->AddMenuElement(t);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
KeyboardState::KeyboardState()
|
||||||
|
{
|
||||||
|
memset(keys, 0, sizeof(keys));
|
||||||
|
memset(special, 0, sizeof(special));
|
||||||
|
}
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class WorldHandler;
|
||||||
|
class SoundSystem;
|
||||||
|
class Player;
|
||||||
|
class Cursor;
|
||||||
|
class Menu;
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "SoundSystem.h"
|
||||||
|
#include "ControllerHandler.h"
|
||||||
|
|
||||||
|
class KeyboardState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
bool keys[256];
|
||||||
|
bool special[256];
|
||||||
|
bool control, shift, alt;
|
||||||
|
|
||||||
|
KeyboardState();
|
||||||
|
};
|
||||||
|
|
||||||
|
class CrystalPoint
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void init();
|
||||||
|
void draw();
|
||||||
|
void update();
|
||||||
|
|
||||||
|
WorldHandler* worldhandler;
|
||||||
|
Player* player;
|
||||||
|
ControllerHandler controller;
|
||||||
|
Cursor* cursor;
|
||||||
|
Menu* menu;
|
||||||
|
|
||||||
|
static int width, height;
|
||||||
|
KeyboardState keyboardState;
|
||||||
|
KeyboardState prevKeyboardState;
|
||||||
|
|
||||||
|
Vec2f mouseOffset;
|
||||||
|
Vec2f mousePosition;
|
||||||
|
|
||||||
|
float lastFrameTime;
|
||||||
|
|
||||||
|
static SoundSystem& GetSoundSystem() { return sound_system; }
|
||||||
|
|
||||||
|
|
||||||
|
private:
|
||||||
|
static SoundSystem sound_system;
|
||||||
|
void buildMenu();
|
||||||
|
};
|
||||||
@@ -0,0 +1,241 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{F82158C7-7345-4CB0-9F90-3AB49A071904}</ProjectGuid>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<RootNamespace>CrystalJohan</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||||
|
<ProjectName>CrystalPoint</ProjectName>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<PrecompiledHeaderFile />
|
||||||
|
<AdditionalIncludeDirectories>lib/serial;freeglut/include; openAL/include</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>freeglut/lib; openAL/libs/Win32</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<PrecompiledHeaderFile />
|
||||||
|
<AdditionalIncludeDirectories>lib/serial;freeglut/include;C:\Program Files (x86)\OpenAL 1.1 SDK\include</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>freeglut/lib;C:\Program Files (x86)\OpenAL 1.1 SDK\libs\Win32</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<PrecompiledHeaderFile />
|
||||||
|
<AdditionalIncludeDirectories>lib/serial;freeglut/include; openAL/include</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>freeglut/lib; openAL/libs/Win32</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<PrecompiledHeaderFile />
|
||||||
|
<AdditionalIncludeDirectories>lib/serial;freeglut/include;</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="Button.cpp" />
|
||||||
|
<ClCompile Include="Controller.cpp" />
|
||||||
|
<ClCompile Include="ControllerHandler.cpp" />
|
||||||
|
<ClCompile Include="Crystal.cpp" />
|
||||||
|
<ClCompile Include="CrystalPoint.cpp" />
|
||||||
|
<ClCompile Include="Cursor.cpp" />
|
||||||
|
<ClCompile Include="Enemy.cpp" />
|
||||||
|
<ClCompile Include="Entity.cpp" />
|
||||||
|
<ClCompile Include="HeightMap.cpp" />
|
||||||
|
<ClCompile Include="Interface.cpp" />
|
||||||
|
<ClCompile Include="json.cpp" />
|
||||||
|
<ClCompile Include="LevelObject.cpp" />
|
||||||
|
<ClCompile Include="lib\serial\src\impl\list_ports\list_ports_win.cc" />
|
||||||
|
<ClCompile Include="lib\serial\src\impl\win.cc" />
|
||||||
|
<ClCompile Include="lib\serial\src\serial.cc" />
|
||||||
|
<ClCompile Include="Main.cpp" />
|
||||||
|
<ClCompile Include="Menu.cpp" />
|
||||||
|
<ClCompile Include="MenuElement.cpp" />
|
||||||
|
<ClCompile Include="Model.cpp" />
|
||||||
|
<ClCompile Include="Portal.cpp" />
|
||||||
|
<ClCompile Include="Sound.cpp" />
|
||||||
|
<ClCompile Include="SoundSystem.cpp" />
|
||||||
|
<ClCompile Include="Player.cpp" />
|
||||||
|
<ClCompile Include="Skybox.cpp" />
|
||||||
|
<ClCompile Include="Text.cpp" />
|
||||||
|
<ClCompile Include="Util.cpp" />
|
||||||
|
<ClCompile Include="Vector.cpp" />
|
||||||
|
<ClCompile Include="Vertex.cpp" />
|
||||||
|
<ClCompile Include="Weapon.cpp" />
|
||||||
|
<ClCompile Include="World.cpp" />
|
||||||
|
<ClCompile Include="WorldHandler.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="Button.h" />
|
||||||
|
<ClInclude Include="Controller.h" />
|
||||||
|
<ClInclude Include="ControllerHandler.h" />
|
||||||
|
<ClInclude Include="Crystal.h" />
|
||||||
|
<ClInclude Include="CrystalPoint.h" />
|
||||||
|
<ClInclude Include="Cursor.h" />
|
||||||
|
<ClInclude Include="Enemy.h" />
|
||||||
|
<ClInclude Include="Entity.h" />
|
||||||
|
<ClInclude Include="HeightMap.h" />
|
||||||
|
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|
||||||
|
<ClInclude Include="json.h" />
|
||||||
|
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|
||||||
|
<ClInclude Include="lib\serial\include\impl\win.h" />
|
||||||
|
<ClInclude Include="lib\serial\include\serial.h" />
|
||||||
|
<ClInclude Include="lib\serial\include\v8stdint.h" />
|
||||||
|
<ClInclude Include="Main.h" />
|
||||||
|
<ClInclude Include="Menu.h" />
|
||||||
|
<ClInclude Include="MenuElement.h" />
|
||||||
|
<ClInclude Include="Model.h" />
|
||||||
|
<ClInclude Include="Portal.h" />
|
||||||
|
<ClInclude Include="Sound.h" />
|
||||||
|
<ClInclude Include="SoundSystem.h" />
|
||||||
|
<ClInclude Include="Player.h" />
|
||||||
|
<ClInclude Include="Skybox.h" />
|
||||||
|
<ClInclude Include="stb_image.h" />
|
||||||
|
<ClInclude Include="Text.h" />
|
||||||
|
<ClInclude Include="Util.h" />
|
||||||
|
<ClInclude Include="vector.h" />
|
||||||
|
<ClInclude Include="Vertex.h" />
|
||||||
|
<ClInclude Include="Weapon.h" />
|
||||||
|
<ClInclude Include="World.h" />
|
||||||
|
<ClInclude Include="WorldHandler.h" />
|
||||||
|
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|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="weapons.json" />
|
||||||
|
<None Include="worlds\fire.json" />
|
||||||
|
<None Include="worlds\ice.json" />
|
||||||
|
<None Include="worlds\rock.json" />
|
||||||
|
<None Include="worlds\small.json" />
|
||||||
|
<None Include="worlds\worlds.json" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Media Include="WAVE\Crystal.wav" />
|
||||||
|
<Media Include="WAVE\ghostEnemy.wav" />
|
||||||
|
<Media Include="WAVE\portal.wav" />
|
||||||
|
<Media Include="WAVE\world1.wav" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,259 @@
|
|||||||
|
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|
||||||
|
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||||||
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|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||||
|
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|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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||||||
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|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Source Files\Object">
|
||||||
|
<UniqueIdentifier>{1e464995-b141-43fd-9e25-16d6ac47176b}</UniqueIdentifier>
|
||||||
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|
||||||
|
<Filter Include="Source Files\World">
|
||||||
|
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|
||||||
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|
||||||
|
<Filter Include="Source Files\json">
|
||||||
|
<UniqueIdentifier>{9c655946-3f99-44ea-bc97-2817656954e0}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Source Files\Serial">
|
||||||
|
<UniqueIdentifier>{98128574-9e08-4c28-9372-8d50b6e1a101}</UniqueIdentifier>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Player.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="json.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="WorldHandler.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Entity.cpp">
|
||||||
|
<Filter>Source Files\Object</Filter>
|
||||||
|
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|
||||||
|
<ClCompile Include="Model.cpp">
|
||||||
|
<Filter>Source Files\Object</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Vertex.cpp">
|
||||||
|
<Filter>Source Files\Object</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Vector.cpp">
|
||||||
|
<Filter>Source Files\Object</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="World.cpp">
|
||||||
|
<Filter>Source Files\World</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="HeightMap.cpp">
|
||||||
|
<Filter>Source Files\World</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="LevelObject.cpp">
|
||||||
|
<Filter>Source Files\World</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Enemy.cpp">
|
||||||
|
<Filter>Source Files\Object</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="CrystalPoint.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Cursor.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Interface.cpp">
|
||||||
|
<Filter>Source Files\World</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Skybox.cpp">
|
||||||
|
<Filter>Source Files\World</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Crystal.cpp">
|
||||||
|
<Filter>Source Files\Object</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="SoundSystem.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Sound.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Crystal.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Portal.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Controller.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="ControllerHandler.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="lib\serial\src\impl\list_ports\list_ports_win.cc">
|
||||||
|
<Filter>Source Files\Serial</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="lib\serial\src\impl\win.cc">
|
||||||
|
<Filter>Source Files\Serial</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="lib\serial\src\serial.cc">
|
||||||
|
<Filter>Source Files\Serial</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Weapon.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Button.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Menu.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="MenuElement.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Text.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Util.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="World.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Entity.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Enemy.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="LevelObject.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Model.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="stb_image.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Player.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Main.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="json.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="HeightMap.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Vertex.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="WorldHandler.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="CrystalPoint.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Interface.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Cursor.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="vector.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="SoundSystem.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Sound.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Crystal.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Skybox.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Portal.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="ControllerHandler.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Controller.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="lib\serial\include\serial.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="lib\serial\include\v8stdint.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="lib\serial\include\impl\win.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Weapon.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Button.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Menu.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="MenuElement.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Text.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Util.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="worlds\worlds.json">
|
||||||
|
<Filter>Source Files\json</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="worlds\fire.json">
|
||||||
|
<Filter>Source Files\json</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="worlds\ice.json">
|
||||||
|
<Filter>Source Files\json</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="worlds\small.json">
|
||||||
|
<Filter>Source Files\json</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="worlds\rock.json">
|
||||||
|
<Filter>Source Files\json</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="weapons.json">
|
||||||
|
<Filter>Source Files\json</Filter>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Media Include="WAVE\Crystal.wav">
|
||||||
|
<Filter>Resource Files</Filter>
|
||||||
|
</Media>
|
||||||
|
<Media Include="WAVE\portal.wav">
|
||||||
|
<Filter>Resource Files</Filter>
|
||||||
|
</Media>
|
||||||
|
<Media Include="WAVE\ghostEnemy.wav">
|
||||||
|
<Filter>Resource Files</Filter>
|
||||||
|
</Media>
|
||||||
|
<Media Include="WAVE\world1.wav">
|
||||||
|
<Filter>Resource Files</Filter>
|
||||||
|
</Media>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
+80
@@ -0,0 +1,80 @@
|
|||||||
|
#include "Cursor.h"
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include <cmath>
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
|
Cursor* Cursor::instance = NULL;
|
||||||
|
|
||||||
|
Cursor::Cursor()
|
||||||
|
{
|
||||||
|
enabled = false;
|
||||||
|
mousePosition = Vec2f(CrystalPoint::width / 2, CrystalPoint::height / 2);
|
||||||
|
clicked = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Cursor::~Cursor()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Cursor* Cursor::getInstance(void)
|
||||||
|
{
|
||||||
|
if (instance == nullptr)
|
||||||
|
instance = new Cursor();
|
||||||
|
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Cursor::enable(bool enable)
|
||||||
|
{
|
||||||
|
enabled = enable;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Cursor::isEnabled(void)
|
||||||
|
{
|
||||||
|
return enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Cursor::draw(void)
|
||||||
|
{
|
||||||
|
//Draw Cursor
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity();
|
||||||
|
glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
|
||||||
|
|
||||||
|
glBegin(GL_TRIANGLES);
|
||||||
|
glVertex2f(mousePosition.x, mousePosition.y);
|
||||||
|
glVertex2f(mousePosition.x + 15, mousePosition.y + 15);
|
||||||
|
glVertex2f(mousePosition.x + 5, mousePosition.y + 20);
|
||||||
|
glEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Cursor::update(Vec2f newPosition)
|
||||||
|
{
|
||||||
|
if (newPosition.x < 0)
|
||||||
|
newPosition.x = 0;
|
||||||
|
|
||||||
|
if (newPosition.y < 0)
|
||||||
|
newPosition.y = 0;
|
||||||
|
|
||||||
|
if (newPosition.x > CrystalPoint::width)
|
||||||
|
newPosition.x = CrystalPoint::width;
|
||||||
|
|
||||||
|
if (newPosition.y > CrystalPoint::height)
|
||||||
|
newPosition.y = CrystalPoint::height;
|
||||||
|
|
||||||
|
mousePosition = newPosition;
|
||||||
|
|
||||||
|
if (clicked)
|
||||||
|
clicked = !clicked;
|
||||||
|
if (state != prev)
|
||||||
|
if(state == GLUT_UP)
|
||||||
|
clicked = true;
|
||||||
|
prev = state;
|
||||||
|
}
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Vector.h"
|
||||||
|
|
||||||
|
class Cursor
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
Cursor();
|
||||||
|
|
||||||
|
static Cursor* instance;
|
||||||
|
bool enabled;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Vec2f mousePosition;
|
||||||
|
~Cursor();
|
||||||
|
|
||||||
|
static Cursor* getInstance(void);
|
||||||
|
|
||||||
|
void enable(bool enable);
|
||||||
|
bool isEnabled(void);
|
||||||
|
|
||||||
|
bool clicked;
|
||||||
|
int state, prev;
|
||||||
|
|
||||||
|
|
||||||
|
void draw(void);
|
||||||
|
void update(Vec2f newPosition);
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,131 @@
|
|||||||
|
#define _USE_MATH_DEFINES
|
||||||
|
#include <cmath>
|
||||||
|
#include "Enemy.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include "Player.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
Enemy::Enemy(const std::string &fileName,
|
||||||
|
const std::string &fileMusic,
|
||||||
|
float damage,
|
||||||
|
float health,
|
||||||
|
const Vec3f &position,
|
||||||
|
const Vec3f &rotation,
|
||||||
|
const float &scale)
|
||||||
|
{
|
||||||
|
model = Model::load(fileName);
|
||||||
|
this->position = position;
|
||||||
|
this->rotation = rotation;
|
||||||
|
this->scale = scale;
|
||||||
|
this->canCollide = true;
|
||||||
|
target = position;
|
||||||
|
speed = 1;
|
||||||
|
radius = 10;
|
||||||
|
|
||||||
|
xp = health;
|
||||||
|
this->health = health;
|
||||||
|
this->damage = damage;
|
||||||
|
|
||||||
|
hasTarget = false;
|
||||||
|
hit_sound_id = CrystalPoint::GetSoundSystem().LoadSound(fileMusic.c_str(), false);
|
||||||
|
music = CrystalPoint::GetSoundSystem().GetSound(hit_sound_id);
|
||||||
|
attack = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Enemy::~Enemy()
|
||||||
|
{
|
||||||
|
music->Stop();
|
||||||
|
CrystalPoint::GetSoundSystem().UnloadSound(hit_sound_id);
|
||||||
|
if (model)
|
||||||
|
Model::unload(model);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Enemy::draw()
|
||||||
|
{
|
||||||
|
Entity::draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Enemy::inEyeSight(Vec3f & TargetPosition)
|
||||||
|
{
|
||||||
|
if (position.Distance(TargetPosition) <= radius)
|
||||||
|
{
|
||||||
|
hasTarget = true;
|
||||||
|
target = TargetPosition;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
hasTarget = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Enemy::collide(const Entity * entity)
|
||||||
|
{
|
||||||
|
Vec3f difference = position - entity->position; //zou misschien omgedraait moeten worden
|
||||||
|
difference.y = 0;
|
||||||
|
difference.Normalize();
|
||||||
|
difference = difference * (entity->model->radius + 0.01f);
|
||||||
|
position.x = difference.x + entity->position.x;
|
||||||
|
position.z = difference.z + entity->position.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Enemy::hit(int damage){
|
||||||
|
health -= damage;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Enemy::isDead(){
|
||||||
|
return health < 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Enemy::update(float delta)
|
||||||
|
{
|
||||||
|
music->SetPos(position, Vec3f());
|
||||||
|
|
||||||
|
if (hasTarget)
|
||||||
|
{
|
||||||
|
if (music->IsPlaying() == false)
|
||||||
|
{
|
||||||
|
music->Play();
|
||||||
|
}
|
||||||
|
//just 2d walking
|
||||||
|
float dx, dz, length;
|
||||||
|
|
||||||
|
dx = target.x - position.x;
|
||||||
|
dz = target.z - position.z;
|
||||||
|
|
||||||
|
length = sqrt(dx*dx + dz*dz);
|
||||||
|
if (length > 1)
|
||||||
|
{
|
||||||
|
attack = false;
|
||||||
|
|
||||||
|
dx /= length;
|
||||||
|
dz /= length;
|
||||||
|
|
||||||
|
dx *= speed*delta;
|
||||||
|
dz *= speed*delta;
|
||||||
|
|
||||||
|
position.x += dx;
|
||||||
|
position.z += dz;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
attack = true;
|
||||||
|
}
|
||||||
|
rotation.y = atan2f(dx, dz) * 180 / M_PI;
|
||||||
|
}
|
||||||
|
Player *player = Player::getInstance();
|
||||||
|
|
||||||
|
/* if(inObject(player->position + player->leftWeapon->collisionPoint)){
|
||||||
|
if(!isHit){
|
||||||
|
isHit = true;
|
||||||
|
hit(player->leftWeapon->damage);
|
||||||
|
}
|
||||||
|
std::cout << "HIT1";
|
||||||
|
}else if(inObject(player->rightWeapon->collisionPoint)){
|
||||||
|
if(!isHit){
|
||||||
|
isHit = true;
|
||||||
|
hit(player->rightWeapon->damage);
|
||||||
|
}
|
||||||
|
std::cout << "HIT2";
|
||||||
|
}else{
|
||||||
|
isHit = false;
|
||||||
|
}*/
|
||||||
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Entity.h"
|
||||||
|
#include <string>
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
|
class Enemy : public Entity
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Enemy(const std::string &fileName, const std::string &fileMusic, float damage, float health, const Vec3f &position, const Vec3f &rotation, const float &scale);
|
||||||
|
~Enemy();
|
||||||
|
|
||||||
|
Sound* music;
|
||||||
|
|
||||||
|
bool hasTarget;
|
||||||
|
Vec3f target;
|
||||||
|
float speed,radius;
|
||||||
|
float health;
|
||||||
|
float damage;
|
||||||
|
int xp;
|
||||||
|
bool attack;
|
||||||
|
|
||||||
|
bool isHit;
|
||||||
|
|
||||||
|
void update(float);
|
||||||
|
void draw();
|
||||||
|
|
||||||
|
void inEyeSight(Vec3f &);
|
||||||
|
void collide(const Entity *entity);
|
||||||
|
void hit(int damage);
|
||||||
|
bool isDead(void);
|
||||||
|
private:
|
||||||
|
int hit_sound_id;
|
||||||
|
};
|
||||||
|
|
||||||
+56
@@ -0,0 +1,56 @@
|
|||||||
|
#include "Entity.h"
|
||||||
|
#include "cmath"
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include "Model.h"
|
||||||
|
|
||||||
|
|
||||||
|
Entity::Entity()
|
||||||
|
{
|
||||||
|
model = NULL;
|
||||||
|
scale = 1;
|
||||||
|
canCollide = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Entity::~Entity()
|
||||||
|
{
|
||||||
|
if(model)
|
||||||
|
Model::unload(model);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Entity::draw()
|
||||||
|
{
|
||||||
|
if (model)
|
||||||
|
{
|
||||||
|
glPushMatrix();
|
||||||
|
|
||||||
|
glTranslatef(position.x, position.y, position.z);
|
||||||
|
glRotatef(rotation.x, 1, 0, 0);
|
||||||
|
glRotatef(rotation.y, 0, 1, 0);
|
||||||
|
glRotatef(rotation.z, 0, 0, 1);
|
||||||
|
glScalef(scale, scale, scale);
|
||||||
|
|
||||||
|
glEnable(GL_CULL_FACE);
|
||||||
|
glCullFace(GL_BACK);
|
||||||
|
model->draw();
|
||||||
|
glCullFace(GL_FRONT);
|
||||||
|
model->draw();
|
||||||
|
glDisable(GL_CULL_FACE);
|
||||||
|
|
||||||
|
glPopMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Entity::inObject(const Vec3f & point)
|
||||||
|
{
|
||||||
|
if (!model)
|
||||||
|
return false;
|
||||||
|
Vec3f center = position + model->center;
|
||||||
|
float distance = ((point.x - center.x) * (point.x - center.x) + (point.z - center.z)*(point.z - center.z));
|
||||||
|
if (distance < model->radius*scale*model->radius*scale)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Vector.h"
|
||||||
|
class Model;
|
||||||
|
|
||||||
|
class Entity
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Entity();
|
||||||
|
~Entity();
|
||||||
|
|
||||||
|
Model* model;
|
||||||
|
|
||||||
|
virtual void draw();
|
||||||
|
virtual void update(float elapsedTime) {};
|
||||||
|
virtual void collide() {};
|
||||||
|
|
||||||
|
Vec3f position;
|
||||||
|
Vec3f rotation;
|
||||||
|
float scale;
|
||||||
|
|
||||||
|
bool canCollide;
|
||||||
|
bool inObject(const Vec3f &position);
|
||||||
|
};
|
||||||
|
|
||||||
+184
@@ -0,0 +1,184 @@
|
|||||||
|
#include "HeightMap.h"
|
||||||
|
#include "stb_image.h"
|
||||||
|
#include "Vector.h"
|
||||||
|
|
||||||
|
#include "LevelObject.h"
|
||||||
|
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
#include "World.h"
|
||||||
|
|
||||||
|
#define RED 0
|
||||||
|
#define GREEN 1
|
||||||
|
#define BLUE 2
|
||||||
|
#define ALPHA 3
|
||||||
|
|
||||||
|
HeightMap::HeightMap(const std::string &file, World* world)
|
||||||
|
{
|
||||||
|
int bpp;
|
||||||
|
unsigned char* imgData = stbi_load(file.c_str(), &width, &height, &bpp, 4);
|
||||||
|
|
||||||
|
auto heightAt = [&](int x, int y)
|
||||||
|
{
|
||||||
|
return (imgData[(x + y * width) * 4 ] / 256.0f) * 50.0f;
|
||||||
|
};
|
||||||
|
|
||||||
|
auto valueAt = [&](int x, int y, int offset = 0)
|
||||||
|
{
|
||||||
|
return imgData[(x + y * width) * 4 + offset];
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector<std::vector<Vec3f>> faceNormals(width-1, std::vector<Vec3f>(height-1, Vec3f(0,1,0)));
|
||||||
|
for (int y = 0; y < height - 1; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < width - 1; x++)
|
||||||
|
{
|
||||||
|
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
|
||||||
|
Vec3f ca(0, heightAt(x, y + 1) - heightAt(x, y), 1);
|
||||||
|
Vec3f ba(1, heightAt(x + 1, y) - heightAt(x, y), 0);
|
||||||
|
Vec3f normal = ca.cross(ba);
|
||||||
|
normal.Normalize();
|
||||||
|
faceNormals[x][y] = normal;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int y = 0; y < height-1; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < width-1; x++)
|
||||||
|
{
|
||||||
|
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
|
||||||
|
|
||||||
|
if (valueAt(x, y, GREEN) > 5)
|
||||||
|
{
|
||||||
|
world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)).first, Vec3f(x, heightAt(x, y), y), Vec3f(0, 0, 0), 1, world->getObjectFromValue(valueAt(x, y, GREEN)).second));
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
int xx = x + offsets[i][0];
|
||||||
|
int yy = y + offsets[i][1];
|
||||||
|
|
||||||
|
Vec3f normal(0, 0, 0);
|
||||||
|
if(xx < width-1 && yy < height-1)
|
||||||
|
normal = normal + faceNormals[xx][yy];
|
||||||
|
if(xx > 0 && yy < height-1)
|
||||||
|
normal = normal + faceNormals[xx-1][yy];
|
||||||
|
if (xx > 0 && yy > 0)
|
||||||
|
normal = normal + faceNormals[xx-1][yy-1];
|
||||||
|
if (yy > 0 && xx < width-1)
|
||||||
|
normal = normal + faceNormals[xx][yy-1];
|
||||||
|
normal.Normalize();
|
||||||
|
|
||||||
|
float h = heightAt(xx, yy);
|
||||||
|
vertices.push_back(Vertex{ (float)(xx), h, (float)(yy),
|
||||||
|
normal.x, normal.y, normal.z,
|
||||||
|
(xx) / (float)height, (yy) / (float)width } );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glGenTextures(1, &imageIndex);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, imageIndex);
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
|
0, //level
|
||||||
|
GL_RGBA, //internal format
|
||||||
|
width, //width
|
||||||
|
height, //height
|
||||||
|
0, //border
|
||||||
|
GL_RGBA, //data format
|
||||||
|
GL_UNSIGNED_BYTE, //data type
|
||||||
|
imgData); //data
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
|
||||||
|
stbi_image_free(imgData);
|
||||||
|
}
|
||||||
|
|
||||||
|
HeightMap::~HeightMap()
|
||||||
|
{
|
||||||
|
glDeleteTextures(1, &imageIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HeightMap::Draw()
|
||||||
|
{
|
||||||
|
glEnable(GL_LIGHTING);
|
||||||
|
float color[] = { 0.7f, 0.7f, 0.7f, 1 };
|
||||||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
|
||||||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
|
||||||
|
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, imageIndex);
|
||||||
|
|
||||||
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
|
//glEnableClientState(GL_COLOR_ARRAY);
|
||||||
|
glEnableClientState(GL_NORMAL_ARRAY);
|
||||||
|
|
||||||
|
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 0);
|
||||||
|
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 6);
|
||||||
|
glNormalPointer(GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 3);
|
||||||
|
glDrawArrays(GL_QUADS, 0, vertices.size());
|
||||||
|
|
||||||
|
glDisableClientState(GL_VERTEX_ARRAY);
|
||||||
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
|
//glDisableClientState(GL_COLOR_ARRAY);
|
||||||
|
glDisableClientState(GL_NORMAL_ARRAY);
|
||||||
|
}
|
||||||
|
|
||||||
|
float HeightMap::GetHeight(float x, float y)
|
||||||
|
{
|
||||||
|
int ix = x;
|
||||||
|
int iy = y;
|
||||||
|
|
||||||
|
int index = (ix + (width - 1) * iy) * 4;
|
||||||
|
|
||||||
|
if (index + 3 >= vertices.size())
|
||||||
|
index = vertices.size() - 4;
|
||||||
|
|
||||||
|
if (index < 0)
|
||||||
|
index = 0;
|
||||||
|
|
||||||
|
Vertex& a = vertices[index];
|
||||||
|
Vertex& b = vertices[index+1];
|
||||||
|
Vertex& c = vertices[index+3];
|
||||||
|
|
||||||
|
float lowervalue = ((b.z - c.z)*(a.x - c.x) + (c.x - b.x)*(a.z - c.z));
|
||||||
|
float labda1 = ((b.z - c.z)*(x - c.x) + (c.x - b.x)*(y - c.z)) / lowervalue;
|
||||||
|
float labda2 = ((c.y - a.y)*(x - c.x) + (a.x - c.x)*(y - c.y)) / lowervalue;
|
||||||
|
float labda3 = 1 - labda1 - labda2;
|
||||||
|
|
||||||
|
Vertex z = a * labda1 + b * labda2 + c * labda3;
|
||||||
|
// Vertex z = (a * labda1) + (b * labda2) ;
|
||||||
|
|
||||||
|
return z.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int HeightMap::GetSize()
|
||||||
|
{
|
||||||
|
return height >= width ? height : width;
|
||||||
|
}
|
||||||
|
|
||||||
|
void HeightMap::SetTexture(const std::string &file)
|
||||||
|
{
|
||||||
|
int bpp, width2, height2;
|
||||||
|
unsigned char* imgData = stbi_load(file.c_str(), &width2, &height2, &bpp, 4);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, imageIndex);
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
|
0, //level
|
||||||
|
GL_RGBA, //internal format
|
||||||
|
width2, //width
|
||||||
|
height2, //height
|
||||||
|
0, //border
|
||||||
|
GL_RGBA, //data format
|
||||||
|
GL_UNSIGNED_BYTE, //data type
|
||||||
|
imgData); //data
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
|
||||||
|
stbi_image_free(imgData);
|
||||||
|
}
|
||||||
+28
@@ -0,0 +1,28 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Vertex.h"
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
|
||||||
|
class World;
|
||||||
|
|
||||||
|
class HeightMap
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
int height;
|
||||||
|
int width;
|
||||||
|
|
||||||
|
GLuint imageIndex;
|
||||||
|
public:
|
||||||
|
HeightMap(const std::string &file, World* world);
|
||||||
|
~HeightMap();
|
||||||
|
|
||||||
|
void Draw();
|
||||||
|
float GetHeight(float x, float y);
|
||||||
|
int GetSize();
|
||||||
|
void SetTexture(const std::string &file);
|
||||||
|
|
||||||
|
std::vector<Vertex> vertices;
|
||||||
|
};
|
||||||
|
|
||||||
+123
@@ -0,0 +1,123 @@
|
|||||||
|
#include "Interface.h"
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "Player.h"
|
||||||
|
#include "Util.h"
|
||||||
|
|
||||||
|
Interface::Interface()
|
||||||
|
{
|
||||||
|
crystalWidth = 20;
|
||||||
|
crystalHeight = 50;
|
||||||
|
crystalOffset = 5;
|
||||||
|
maxCrystals = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
Interface::Interface(int maxCrystal)
|
||||||
|
{
|
||||||
|
crystalWidth = 20;
|
||||||
|
crystalHeight = 50;
|
||||||
|
crystalOffset = 5;
|
||||||
|
maxCrystals = maxCrystal;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Interface::~Interface()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Interface::draw()
|
||||||
|
{
|
||||||
|
Player* player = Player::getInstance();
|
||||||
|
|
||||||
|
//Switch view to Ortho
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity();
|
||||||
|
glOrtho(0, 1000, 1000, 0, -10, 10);
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
//Draw interface
|
||||||
|
|
||||||
|
//Health bar
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glColor4f(0,0,0, 1.0);
|
||||||
|
glVertex2f(250, 980);
|
||||||
|
glVertex2f(250, 965);
|
||||||
|
glVertex2f(750, 965);
|
||||||
|
glVertex2f(750, 980);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glColor4f(1.0f, 0.1f, 0.1f, 1.0);
|
||||||
|
glVertex2f(250, 980);
|
||||||
|
glVertex2f(250, 965);
|
||||||
|
|
||||||
|
glColor4f(1.0f, 0.5f, 0.5f, 1.0);
|
||||||
|
glVertex2f(250 + (player->health / player->maxHp * 500), 965);
|
||||||
|
glVertex2f(250 + (player->health / player->maxHp * 500), 980);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
//XP bar
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glColor4f(0, 0, 0, 1.0);
|
||||||
|
glVertex2f(250, 950);
|
||||||
|
glVertex2f(250, 935);
|
||||||
|
glVertex2f(750, 935);
|
||||||
|
glVertex2f(750, 950);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
|
||||||
|
glVertex2f(250, 950);
|
||||||
|
glVertex2f(250, 935);
|
||||||
|
|
||||||
|
glColor4f(1.0f, 1.0f, 0.5f, 1.0);
|
||||||
|
glVertex2f(250 + (player->xp / player->maxXp * 500), 935);
|
||||||
|
glVertex2f(250 + (player->xp / player->maxXp * 500), 950);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
//Text: level
|
||||||
|
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
|
||||||
|
Util::glutBitmapString("Level: " + std::to_string(player->level), 490, 900);
|
||||||
|
|
||||||
|
//Text: weapons
|
||||||
|
Util::glutBitmapString(player->leftWeapon->name, 850, 900);
|
||||||
|
Util::glutBitmapString(player->rightWeapon->name, 10, 900);
|
||||||
|
|
||||||
|
for (int i = 0; i < maxCrystals; i++)
|
||||||
|
{
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
|
||||||
|
if(i < player->crystals)
|
||||||
|
glColor4f(0, 1.0f, 1.0f, 1.0f);
|
||||||
|
else
|
||||||
|
glColor4f(0, 0.4f, 0.4f, 1.0f);
|
||||||
|
|
||||||
|
glVertex2f(975 - crystalWidth / 2 , crystalOffset*i + crystalHeight*i);
|
||||||
|
glVertex2f(975 - crystalWidth , crystalHeight / 2 + crystalOffset*i + crystalHeight*i);
|
||||||
|
|
||||||
|
if (i < player->crystals)
|
||||||
|
glColor4f(0, 0.7f, 0.7f, 1.0f);
|
||||||
|
else
|
||||||
|
glColor4f(0, 0.2f, 0.2f, 1.0f);
|
||||||
|
|
||||||
|
glVertex2f(975 - crystalWidth / 2 , crystalHeight + crystalOffset*i + crystalHeight*i);
|
||||||
|
glVertex2f(975 , crystalHeight / 2 + crystalOffset*i + crystalHeight*i);
|
||||||
|
glEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
glEnable(GL_LIGHTING);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Interface::update(float deltaTime)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
+15
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
class Interface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Interface();
|
||||||
|
Interface(int);
|
||||||
|
~Interface();
|
||||||
|
|
||||||
|
void draw(void);
|
||||||
|
void update(float deltaTime);
|
||||||
|
|
||||||
|
int crystalWidth, crystalHeight, crystalOffset;
|
||||||
|
int maxCrystals;
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
#include "LevelObject.h"
|
||||||
|
|
||||||
|
#include "Model.h"
|
||||||
|
|
||||||
|
|
||||||
|
LevelObject::LevelObject(const std::string &fileName, const Vec3f &position, const Vec3f &rotation, const float &scale, const bool &hasCollision)
|
||||||
|
{
|
||||||
|
model = Model::load(fileName);
|
||||||
|
this->position = position;
|
||||||
|
this->position.x -= model->center.x;
|
||||||
|
this->position.z -= model->center.z;
|
||||||
|
this->rotation = rotation;
|
||||||
|
this->scale = scale;
|
||||||
|
this->canCollide = hasCollision;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
LevelObject::~LevelObject()
|
||||||
|
{
|
||||||
|
if (model)
|
||||||
|
Model::unload(model);
|
||||||
|
}
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Entity.h"
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
|
||||||
|
class LevelObject : public Entity
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
LevelObject(const std::string &fileName,
|
||||||
|
const Vec3f &position,
|
||||||
|
const Vec3f &rotation,
|
||||||
|
const float &scale,
|
||||||
|
const bool &hasCollision);
|
||||||
|
~LevelObject();
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,123 @@
|
|||||||
|
#include <GL/freeglut.h>
|
||||||
|
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
#include "Vector.h"
|
||||||
|
|
||||||
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
|
#include "stb_image.h"
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <time.h>
|
||||||
|
#include "Cursor.h"
|
||||||
|
|
||||||
|
void configureOpenGL(void);
|
||||||
|
|
||||||
|
CrystalPoint* app;
|
||||||
|
|
||||||
|
bool justMoved = false;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int main(int argc, char* argv[])
|
||||||
|
{
|
||||||
|
app = new CrystalPoint();
|
||||||
|
glutInit(&argc, argv);
|
||||||
|
|
||||||
|
srand (time(NULL));
|
||||||
|
|
||||||
|
configureOpenGL();
|
||||||
|
|
||||||
|
app->init();
|
||||||
|
|
||||||
|
glutDisplayFunc([]() { app->draw(); } );
|
||||||
|
glutIdleFunc([]() { app->update(); } );
|
||||||
|
glutReshapeFunc([](int w, int h) { CrystalPoint::width = w; CrystalPoint::height = h; glViewport(0, 0, w, h); });
|
||||||
|
|
||||||
|
//Keyboard
|
||||||
|
glutKeyboardFunc([](unsigned char c, int, int) { app->keyboardState.keys[c] = true; });
|
||||||
|
glutKeyboardUpFunc([](unsigned char c, int, int) { app->keyboardState.keys[c] = false; });
|
||||||
|
glutSpecialFunc([](int c, int, int) { app->keyboardState.special[c] = true; });
|
||||||
|
glutSpecialUpFunc([](int c, int, int) { app->keyboardState.special[c] = false; });
|
||||||
|
|
||||||
|
auto mousemotion = [](int x, int y)
|
||||||
|
{
|
||||||
|
if (justMoved)
|
||||||
|
{
|
||||||
|
justMoved = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int dx = x - app->width / 2;
|
||||||
|
int dy = y - app->height / 2;
|
||||||
|
if ((dx != 0 || dy != 0) && abs(dx) < 400 && abs(dy) < 400)
|
||||||
|
{
|
||||||
|
app->mouseOffset = app->mouseOffset + Vec2f(dx, dy);
|
||||||
|
glutWarpPointer(app->width / 2, app->height / 2);
|
||||||
|
justMoved = true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
//Mouse
|
||||||
|
glutPassiveMotionFunc(mousemotion);
|
||||||
|
glutMotionFunc(mousemotion);
|
||||||
|
|
||||||
|
auto mouseclick = [](int button, int state,
|
||||||
|
int x, int y)
|
||||||
|
{
|
||||||
|
if (button == GLUT_LEFT_BUTTON)
|
||||||
|
Cursor::getInstance()->state = state;
|
||||||
|
|
||||||
|
|
||||||
|
//std::cout << "Left button is down" << std::endl;
|
||||||
|
};
|
||||||
|
|
||||||
|
glutMouseFunc(mouseclick);
|
||||||
|
|
||||||
|
CrystalPoint::height = GLUT_WINDOW_HEIGHT;
|
||||||
|
CrystalPoint::width = GLUT_WINDOW_WIDTH;
|
||||||
|
|
||||||
|
glutMainLoop();
|
||||||
|
|
||||||
|
delete app;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void configureOpenGL()
|
||||||
|
{
|
||||||
|
//Init window and glut display mode
|
||||||
|
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||||
|
glutInitWindowSize(1440, 900);
|
||||||
|
//glutInitWindowPosition(glutGet(GLUT_WINDOW_WIDTH) / 2 - 800/2, glutGet(GLUT_WINDOW_HEIGHT) / 2 - 600/2);
|
||||||
|
glutCreateWindow("Crystal Point");
|
||||||
|
//glutFullScreen();
|
||||||
|
|
||||||
|
|
||||||
|
//Depth testing
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
//Alpha blending
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
|
//Alpha testing
|
||||||
|
glEnable(GL_ALPHA_TEST);
|
||||||
|
glAlphaFunc(GL_GREATER, 0.01f);
|
||||||
|
|
||||||
|
//Lighting
|
||||||
|
GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 0 };
|
||||||
|
//GLfloat mat_shininess[] = { 5.0 };
|
||||||
|
GLfloat light_position[] = { 0.0, 2.0, 1.0, 0 };
|
||||||
|
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 0 };
|
||||||
|
GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 0 };
|
||||||
|
glClearColor(0.7, 0.7, 1.0, 1.0);
|
||||||
|
|
||||||
|
//glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
|
||||||
|
//glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
|
||||||
|
//glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||||
|
//glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
||||||
|
|
||||||
|
glEnable(GL_LIGHTING);
|
||||||
|
glEnable(GL_LIGHT0);
|
||||||
|
//glEnable(GL_COLOR_MATERIAL);
|
||||||
|
|
||||||
|
glutSetCursor(GLUT_CURSOR_NONE);
|
||||||
|
}
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include "Menu.h"
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
|
Menu::Menu()
|
||||||
|
{
|
||||||
|
cursor = Cursor::getInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Menu::~Menu()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Menu::draw(void)
|
||||||
|
{
|
||||||
|
//Switch view to Ortho
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity();
|
||||||
|
glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
glColor4f(60/255.0f, 60/255.0f, 60/255.0f, 0.8f);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glVertex2f(0,0);
|
||||||
|
glVertex2f(0, CrystalPoint::height);
|
||||||
|
glVertex2f(CrystalPoint::width, CrystalPoint::height);
|
||||||
|
glVertex2f(CrystalPoint::width, 0);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
|
||||||
|
for (MenuElement* e : elements)
|
||||||
|
{
|
||||||
|
e->draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
cursor->draw();
|
||||||
|
|
||||||
|
glEnable(GL_LIGHTING);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Menu::update()
|
||||||
|
{
|
||||||
|
for (MenuElement* e : elements)
|
||||||
|
{
|
||||||
|
e->update(cursor->mousePosition.x, cursor->mousePosition.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Menu::AddMenuElement(MenuElement * e)
|
||||||
|
{
|
||||||
|
elements.push_back(e);
|
||||||
|
}
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <vector>
|
||||||
|
#include "MenuElement.h"
|
||||||
|
#include "Cursor.h"
|
||||||
|
|
||||||
|
class Menu
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
std::vector<MenuElement*> elements;
|
||||||
|
Cursor* cursor;
|
||||||
|
public:
|
||||||
|
Menu();
|
||||||
|
~Menu();
|
||||||
|
|
||||||
|
void draw(void);
|
||||||
|
void update(void);
|
||||||
|
|
||||||
|
void AddMenuElement(MenuElement* e);
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
#include "MenuElement.h"
|
||||||
|
|
||||||
|
MenuElement::MenuElement(Vec2f position)
|
||||||
|
{
|
||||||
|
hover = false;
|
||||||
|
this->position = position;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
MenuElement::~MenuElement()
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Vector.h"
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class MenuElement
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
bool hover;
|
||||||
|
Vec2f position;
|
||||||
|
public:
|
||||||
|
MenuElement(Vec2f position);
|
||||||
|
~MenuElement();
|
||||||
|
|
||||||
|
virtual void draw(void) {};
|
||||||
|
virtual void update(int x, int y) {};
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,383 @@
|
|||||||
|
#include "Model.h"
|
||||||
|
|
||||||
|
#include "stb_image.h"
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <fstream>
|
||||||
|
#include <string>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
//Prototypes
|
||||||
|
std::vector<std::string> split(std::string str, std::string sep);
|
||||||
|
std::string replace(std::string str, std::string toReplace, std::string replacement);
|
||||||
|
std::string toLower(std::string data);
|
||||||
|
|
||||||
|
Model::Model(std::string fileName)
|
||||||
|
{
|
||||||
|
std::string dirName = fileName;
|
||||||
|
if (dirName.rfind("/") != std::string::npos)
|
||||||
|
dirName = dirName.substr(0, dirName.rfind("/"));
|
||||||
|
if (dirName.rfind("\\") != std::string::npos)
|
||||||
|
dirName = dirName.substr(0, dirName.rfind("\\"));
|
||||||
|
if (fileName == dirName)
|
||||||
|
dirName = "";
|
||||||
|
|
||||||
|
|
||||||
|
std::ifstream pFile(fileName.c_str());
|
||||||
|
|
||||||
|
if (!pFile.is_open())
|
||||||
|
{
|
||||||
|
std::cout << "Could not open file " << fileName << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
ObjGroup* currentGroup = new ObjGroup();
|
||||||
|
currentGroup->materialIndex = -1;
|
||||||
|
|
||||||
|
|
||||||
|
while (!pFile.eof())
|
||||||
|
{
|
||||||
|
std::string line;
|
||||||
|
std::getline(pFile, line);
|
||||||
|
|
||||||
|
line = replace(line, "\t", " ");
|
||||||
|
while (line.find(" ") != std::string::npos)
|
||||||
|
line = replace(line, " ", " ");
|
||||||
|
if (line == "")
|
||||||
|
continue;
|
||||||
|
if (line[0] == ' ')
|
||||||
|
line = line.substr(1);
|
||||||
|
if (line == "")
|
||||||
|
continue;
|
||||||
|
if (line[line.length() - 1] == ' ')
|
||||||
|
line = line.substr(0, line.length() - 1);
|
||||||
|
if (line == "")
|
||||||
|
continue;
|
||||||
|
if (line[0] == '#')
|
||||||
|
continue;
|
||||||
|
|
||||||
|
std::vector<std::string> params = split(line, " ");
|
||||||
|
params[0] = toLower(params[0]);
|
||||||
|
|
||||||
|
if (params[0] == "v")
|
||||||
|
vertices.push_back(Vec3f((float)atof(params[1].c_str()), (float)atof(params[2].c_str()), (float)atof(params[3].c_str())));
|
||||||
|
else if (params[0] == "vn")
|
||||||
|
normals.push_back(Vec3f((float)atof(params[1].c_str()), (float)atof(params[2].c_str()), (float)atof(params[3].c_str())));
|
||||||
|
else if (params[0] == "vt")
|
||||||
|
texcoords.push_back(Vec2f((float)atof(params[1].c_str()), (float)atof(params[2].c_str())));
|
||||||
|
else if (params[0] == "f")
|
||||||
|
{
|
||||||
|
for (size_t ii = 4; ii <= params.size(); ii++)
|
||||||
|
{
|
||||||
|
Face face;
|
||||||
|
|
||||||
|
for (size_t i = ii - 3; i < ii; i++) //magische forlus om van quads triangles te maken ;)
|
||||||
|
{
|
||||||
|
VertexIndex vertex;
|
||||||
|
std::vector<std::string> indices = split(params[i == (ii - 3) ? 1 : i], "/");
|
||||||
|
if (indices.size() >= 1) //er is een positie
|
||||||
|
vertex.position = atoi(indices[0].c_str()) - 1;
|
||||||
|
if (indices.size() == 2) //alleen texture
|
||||||
|
vertex.texcoord = atoi(indices[1].c_str()) - 1;
|
||||||
|
if (indices.size() == 3) //v/t/n of v//n
|
||||||
|
{
|
||||||
|
if (indices[1] != "")
|
||||||
|
vertex.texcoord = atoi(indices[1].c_str()) - 1;
|
||||||
|
vertex.normal = atoi(indices[2].c_str()) - 1;
|
||||||
|
}
|
||||||
|
face.vertices.push_back(vertex);
|
||||||
|
}
|
||||||
|
currentGroup->faces.push_back(face);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (params[0] == "s")
|
||||||
|
{//smoothing
|
||||||
|
}
|
||||||
|
else if (params[0] == "mtllib")
|
||||||
|
{
|
||||||
|
loadMaterialFile(dirName + "/" + params[1], dirName);
|
||||||
|
}
|
||||||
|
else if (params[0] == "usemtl")
|
||||||
|
{
|
||||||
|
if (currentGroup->faces.size() != 0)
|
||||||
|
groups.push_back(currentGroup);
|
||||||
|
currentGroup = new ObjGroup();
|
||||||
|
currentGroup->materialIndex = -1;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < materials.size(); i++)
|
||||||
|
{
|
||||||
|
MaterialInfo* info = materials[i];
|
||||||
|
if (info->name == params[1])
|
||||||
|
{
|
||||||
|
currentGroup->materialIndex = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (currentGroup->materialIndex == -1)
|
||||||
|
std::cout << "Could not find material name " << params[1] << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
groups.push_back(currentGroup);
|
||||||
|
|
||||||
|
minVertex = vertices[0];
|
||||||
|
maxVertex = vertices[0];
|
||||||
|
for (auto v : vertices)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
minVertex[i] = fmin(minVertex[i], v[i]);
|
||||||
|
maxVertex[i] = fmax(maxVertex[i], v[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
center = (minVertex + maxVertex) / 2.0f;
|
||||||
|
radius = 0;
|
||||||
|
for (auto v : vertices)
|
||||||
|
radius = fmax(radius, (center.x - v.x) * (center.x - v.x) + (center.z - v.z) * (center.z - v.z));
|
||||||
|
radius = sqrt(radius);
|
||||||
|
|
||||||
|
for (ObjGroup *group : groups)
|
||||||
|
{
|
||||||
|
Optimise(group);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Model::Optimise(ObjGroup *t)
|
||||||
|
{
|
||||||
|
for (Face &face : t->faces)
|
||||||
|
{
|
||||||
|
for (auto &vertex : face.vertices)
|
||||||
|
{
|
||||||
|
t->VertexArray.push_back(Vertex(vertices[vertex.position].x, vertices[vertex.position].y, vertices[vertex.position].z,
|
||||||
|
normals[vertex.normal].x, normals[vertex.normal].y, normals[vertex.normal].z,
|
||||||
|
texcoords[vertex.texcoord].x, texcoords[vertex.texcoord].y));
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Model::draw()
|
||||||
|
{
|
||||||
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
|
glEnableClientState(GL_NORMAL_ARRAY);
|
||||||
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
|
for (auto &g : groups)
|
||||||
|
{
|
||||||
|
if (materials[g->materialIndex]->hasTexture)
|
||||||
|
{
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
materials[g->materialIndex]->texture->bind();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
float color[4] = { 1, 0, 0, 1 };
|
||||||
|
|
||||||
|
if (materials[g->materialIndex]->hasDiffuse)
|
||||||
|
{
|
||||||
|
memcpy(color, materials[g->materialIndex]->diffuseColor.v, 3 * sizeof(float));
|
||||||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
|
||||||
|
}
|
||||||
|
else if (materials[g->materialIndex]->hasAmbient)
|
||||||
|
{
|
||||||
|
memcpy(color, materials[g->materialIndex]->ambientColor.v, 3 * sizeof(float));
|
||||||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
|
||||||
|
}
|
||||||
|
else if (materials[g->materialIndex]->hasSpecular)
|
||||||
|
{
|
||||||
|
memcpy(color, materials[g->materialIndex]->specularColor.v, 3 * sizeof(float));
|
||||||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), ((float*)g->VertexArray.data()) + 0);
|
||||||
|
glNormalPointer(GL_FLOAT, sizeof(Vertex), ((float*)g->VertexArray.data()) + 3);
|
||||||
|
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), ((float*)g->VertexArray.data()) + 6);
|
||||||
|
glDrawArrays(GL_TRIANGLES, 0, g->VertexArray.size());
|
||||||
|
}
|
||||||
|
glDisableClientState(GL_VERTEX_ARRAY);
|
||||||
|
glDisableClientState(GL_NORMAL_ARRAY);
|
||||||
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Model::loadMaterialFile(std::string fileName, std::string dirName)
|
||||||
|
{
|
||||||
|
std::ifstream pFile(fileName.c_str());
|
||||||
|
if (!pFile.is_open())
|
||||||
|
{
|
||||||
|
std::cout << "Could not open file " << fileName << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MaterialInfo* currentMaterial = NULL;
|
||||||
|
|
||||||
|
while (!pFile.eof())
|
||||||
|
{
|
||||||
|
std::string line;
|
||||||
|
std::getline(pFile, line);
|
||||||
|
|
||||||
|
line = replace(line, "\t", " ");
|
||||||
|
while (line.find(" ") != std::string::npos)
|
||||||
|
line = replace(line, " ", " ");
|
||||||
|
if (line == "")
|
||||||
|
continue;
|
||||||
|
if (line[0] == ' ')
|
||||||
|
line = line.substr(1);
|
||||||
|
if (line == "")
|
||||||
|
continue;
|
||||||
|
if (line[line.length() - 1] == ' ')
|
||||||
|
line = line.substr(0, line.length() - 1);
|
||||||
|
if (line == "")
|
||||||
|
continue;
|
||||||
|
if (line[0] == '#')
|
||||||
|
continue;
|
||||||
|
|
||||||
|
std::vector<std::string> params = split(line, " ");
|
||||||
|
params[0] = toLower(params[0]);
|
||||||
|
|
||||||
|
if (params[0] == "newmtl")
|
||||||
|
{
|
||||||
|
if (currentMaterial != NULL)
|
||||||
|
{
|
||||||
|
materials.push_back(currentMaterial);
|
||||||
|
}
|
||||||
|
currentMaterial = new MaterialInfo();
|
||||||
|
currentMaterial->name = params[1];
|
||||||
|
}
|
||||||
|
else if (params[0] == "map_kd")
|
||||||
|
{
|
||||||
|
currentMaterial->hasTexture = true;
|
||||||
|
currentMaterial->texture = new Texture(dirName + "/" + params[1]);
|
||||||
|
}
|
||||||
|
else if (params[0] == "kd")
|
||||||
|
{
|
||||||
|
currentMaterial->hasDiffuse = true;
|
||||||
|
currentMaterial->diffuseColor = Vec3f(atof(params[1].c_str()), atof(params[2].c_str()), atof(params[3].c_str()));
|
||||||
|
}
|
||||||
|
else if (params[0] == "ka")
|
||||||
|
{
|
||||||
|
currentMaterial->hasAmbient = true;
|
||||||
|
currentMaterial->ambientColor = Vec3f(atof(params[1].c_str()), atof(params[2].c_str()), atof(params[3].c_str()));
|
||||||
|
}
|
||||||
|
else if (params[0] == "ks")
|
||||||
|
{
|
||||||
|
currentMaterial->hasSpecular = true;
|
||||||
|
currentMaterial->specularColor = Vec3f(atof(params[1].c_str()), atof(params[2].c_str()), atof(params[3].c_str()));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
std::cout << "Didn't parse " << params[0] << " in material file" << std::endl;
|
||||||
|
}
|
||||||
|
if (currentMaterial != NULL)
|
||||||
|
materials.push_back(currentMaterial);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Model::MaterialInfo::MaterialInfo()
|
||||||
|
{
|
||||||
|
hasTexture = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Model::Texture::Texture(const std::string & fileName)
|
||||||
|
{
|
||||||
|
int width, height, bpp;
|
||||||
|
stbi_set_flip_vertically_on_load(true);
|
||||||
|
unsigned char* imgData = stbi_load(fileName.c_str(), &width, &height, &bpp, 4);
|
||||||
|
|
||||||
|
glGenTextures(1, &index);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, index);
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
|
0, //level
|
||||||
|
GL_RGBA, //internal format
|
||||||
|
width, //width
|
||||||
|
height, //height
|
||||||
|
0, //border
|
||||||
|
GL_RGBA, //data format
|
||||||
|
GL_UNSIGNED_BYTE, //data type
|
||||||
|
imgData); //data
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||||
|
|
||||||
|
stbi_image_free(imgData);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Model::Texture::bind()
|
||||||
|
{
|
||||||
|
glBindTexture(GL_TEXTURE_2D, index);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string replace(std::string str, std::string toReplace, std::string replacement)
|
||||||
|
{
|
||||||
|
size_t index = 0;
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
index = str.find(toReplace, index);
|
||||||
|
if (index == std::string::npos)
|
||||||
|
break;
|
||||||
|
str.replace(index, toReplace.length(), replacement);
|
||||||
|
++index;
|
||||||
|
}
|
||||||
|
return str;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<std::string> split(std::string str, std::string sep)
|
||||||
|
{
|
||||||
|
std::vector<std::string> ret;
|
||||||
|
size_t index;
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
index = str.find(sep);
|
||||||
|
if (index == std::string::npos)
|
||||||
|
break;
|
||||||
|
ret.push_back(str.substr(0, index));
|
||||||
|
str = str.substr(index + 1);
|
||||||
|
}
|
||||||
|
ret.push_back(str);
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline std::string toLower(std::string data)
|
||||||
|
{
|
||||||
|
std::transform(data.begin(), data.end(), data.begin(), ::tolower);
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
std::map<std::string, std::pair<Model*, int>> Model::cache;
|
||||||
|
|
||||||
|
Model* Model::load(const std::string &fileName)
|
||||||
|
{
|
||||||
|
if (cache.find(fileName) == cache.end())
|
||||||
|
cache[fileName] = std::pair<Model*, int>(new Model(fileName), 0);
|
||||||
|
cache[fileName].second++;
|
||||||
|
return cache[fileName].first;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Model::unload(Model* model)
|
||||||
|
{
|
||||||
|
for (auto m : cache)
|
||||||
|
{
|
||||||
|
if (m.second.first == model)
|
||||||
|
{
|
||||||
|
m.second.second--;
|
||||||
|
if (m.second.second == 0)
|
||||||
|
{
|
||||||
|
delete m.second.first;
|
||||||
|
cache.erase(cache.find(m.first));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Model::~Model(void)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,87 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include <list>
|
||||||
|
#include <vector>
|
||||||
|
#include <map>
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "Vertex.h"
|
||||||
|
|
||||||
|
class Model
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
|
||||||
|
class VertexIndex
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int position;
|
||||||
|
int normal;
|
||||||
|
int texcoord;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Face
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
std::list<VertexIndex> vertices;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Texture
|
||||||
|
{
|
||||||
|
GLuint index;
|
||||||
|
public:
|
||||||
|
Texture(const std::string &fileName);
|
||||||
|
void bind();
|
||||||
|
};
|
||||||
|
|
||||||
|
class MaterialInfo
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
MaterialInfo();
|
||||||
|
std::string name;
|
||||||
|
Texture* texture;
|
||||||
|
bool hasTexture;
|
||||||
|
|
||||||
|
bool hasDiffuse;
|
||||||
|
Vec3f diffuseColor;
|
||||||
|
bool hasAmbient;
|
||||||
|
Vec3f ambientColor;
|
||||||
|
bool hasSpecular;
|
||||||
|
Vec3f specularColor;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
class ObjGroup
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
std::string name;
|
||||||
|
int materialIndex;
|
||||||
|
std::list<Face> faces;
|
||||||
|
std::vector<Vertex> VertexArray;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector<Vec3f> vertices;
|
||||||
|
std::vector<Vec3f> normals;
|
||||||
|
std::vector<Vec2f> texcoords;
|
||||||
|
std::vector<ObjGroup*> groups;
|
||||||
|
std::vector<MaterialInfo*> materials;
|
||||||
|
|
||||||
|
void loadMaterialFile(std::string fileName, std::string dirName);
|
||||||
|
|
||||||
|
Model(std::string filename);
|
||||||
|
~Model(void);
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
static std::map<std::string, std::pair<Model*, int> > cache;
|
||||||
|
static Model* load(const std::string &fileName);
|
||||||
|
static void unload(Model* model);
|
||||||
|
|
||||||
|
void draw();
|
||||||
|
void Optimise(ObjGroup *t);
|
||||||
|
|
||||||
|
Vec3f minVertex;
|
||||||
|
Vec3f maxVertex;
|
||||||
|
|
||||||
|
Vec3f center;
|
||||||
|
float radius;
|
||||||
|
};
|
||||||
+232
@@ -0,0 +1,232 @@
|
|||||||
|
#define _USE_MATH_DEFINES
|
||||||
|
#include <cmath>
|
||||||
|
#include "Player.h"
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <iostream>
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
|
Player* Player::instance = NULL;
|
||||||
|
|
||||||
|
Player::Player()
|
||||||
|
{
|
||||||
|
speed = 10;
|
||||||
|
maxHp = 100;
|
||||||
|
health = maxHp;
|
||||||
|
xp = 0;
|
||||||
|
maxXp = 100;
|
||||||
|
level = 1;
|
||||||
|
crystals = 0;
|
||||||
|
hit = false;
|
||||||
|
|
||||||
|
loadWeapons();
|
||||||
|
|
||||||
|
currentleftweapon = 0;
|
||||||
|
leftWeapon = leftweapons[0];
|
||||||
|
leftWeapon->rotateWeapon(Vec3f(150, 0, 60));
|
||||||
|
|
||||||
|
currentrightweapon = 0;
|
||||||
|
rightWeapon = rightweapons[0];
|
||||||
|
rightWeapon->rotateWeapon(Vec3f(150, 0, 60));
|
||||||
|
}
|
||||||
|
|
||||||
|
Player* Player::getInstance()
|
||||||
|
{
|
||||||
|
if (instance == nullptr)
|
||||||
|
instance = new Player();
|
||||||
|
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::init()
|
||||||
|
{
|
||||||
|
instance = new Player();
|
||||||
|
}
|
||||||
|
|
||||||
|
Player::~Player()
|
||||||
|
{
|
||||||
|
if (leftWeapon)
|
||||||
|
delete leftWeapon;
|
||||||
|
|
||||||
|
if (rightWeapon)
|
||||||
|
delete rightWeapon;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::setCamera()
|
||||||
|
{
|
||||||
|
glRotatef(rotation.x, 1, 0, 0);
|
||||||
|
glRotatef(rotation.y, 0, 1, 0);
|
||||||
|
glTranslatef(-position.x, -position.y, -position.z);
|
||||||
|
|
||||||
|
leftWeapon->rotate(rotation);
|
||||||
|
rightWeapon->rotate(rotation);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::setPosition(float angle, float fac, bool height)
|
||||||
|
{
|
||||||
|
if (height)
|
||||||
|
position.y += angle*fac;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
position.x -= (float)cos((rotation.y + angle) / 180 * M_PI) * fac;
|
||||||
|
position.z -= (float)sin((rotation.y + angle) / 180 * M_PI) * fac;
|
||||||
|
}
|
||||||
|
|
||||||
|
leftWeapon->move(position);
|
||||||
|
rightWeapon->move(position);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::draw() {
|
||||||
|
leftWeapon->draw();
|
||||||
|
rightWeapon->draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::HpDown(int damage)
|
||||||
|
{
|
||||||
|
int newHealth = health - damage;
|
||||||
|
isHit = true;
|
||||||
|
if (newHealth <= 0)
|
||||||
|
{
|
||||||
|
exit(0);
|
||||||
|
}
|
||||||
|
health = newHealth;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::HpUp(int hp)
|
||||||
|
{
|
||||||
|
if (health != maxHp)
|
||||||
|
{
|
||||||
|
int newHealth = health + hp;
|
||||||
|
if (newHealth >= maxHp)
|
||||||
|
{
|
||||||
|
newHealth = maxHp;
|
||||||
|
}
|
||||||
|
health = newHealth;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::XpUp(int xpUp)
|
||||||
|
{
|
||||||
|
float newXp = xp + xpUp;
|
||||||
|
if (newXp >= maxXp)
|
||||||
|
{
|
||||||
|
newXp -= maxXp;
|
||||||
|
levelUp();
|
||||||
|
}
|
||||||
|
xp = newXp;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Player::levelUp()
|
||||||
|
{
|
||||||
|
level++;
|
||||||
|
maxXp += 50;
|
||||||
|
maxHp += 10;
|
||||||
|
health = maxHp;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::loadWeapons()
|
||||||
|
{
|
||||||
|
std::string fileName = "weapons.json";
|
||||||
|
|
||||||
|
//Open world json file
|
||||||
|
std::ifstream file(fileName);
|
||||||
|
if (!file.is_open())
|
||||||
|
std::cout << "Error, can't open world file - " << fileName << "\n";
|
||||||
|
|
||||||
|
json::Value v = json::readJson(file);
|
||||||
|
file.close();
|
||||||
|
|
||||||
|
//Check file
|
||||||
|
if (v["weapons"].isNull())
|
||||||
|
std::cout << "Invalid weapons file: " << fileName << "\n";
|
||||||
|
|
||||||
|
//Load object templates
|
||||||
|
for (auto w : v["weapons"])
|
||||||
|
{
|
||||||
|
Weapon* lweapon;
|
||||||
|
Weapon* rweapon;
|
||||||
|
|
||||||
|
std::string name = w["name"].asString();
|
||||||
|
std::string fileN = w["file"].asString();
|
||||||
|
float damage = w["damage"].asFloat();
|
||||||
|
float scale = w["scale"].asFloat();
|
||||||
|
|
||||||
|
Weapon::Element e = Weapon::FIRE;
|
||||||
|
|
||||||
|
if(w["element"].asString() == "fire")
|
||||||
|
e = Weapon::FIRE;
|
||||||
|
else if (w["element"].asString() == "water")
|
||||||
|
e = Weapon::WATER;
|
||||||
|
else if (w["element"].asString() == "earth")
|
||||||
|
e = Weapon::EARTH;
|
||||||
|
else if (w["element"].asString() == "air")
|
||||||
|
e = Weapon::AIR;
|
||||||
|
else
|
||||||
|
e = Weapon::FIRE;
|
||||||
|
|
||||||
|
|
||||||
|
Vec3f leftoffset = Vec3f(w["left"]["offset"][0].asFloat(), w["left"]["offset"][1].asFloat(), w["left"]["offset"][2].asFloat());
|
||||||
|
Vec3f rightoffset = Vec3f(w["right"]["offset"][0].asFloat(), w["right"]["offset"][1].asFloat(), w["right"]["offset"][2].asFloat());
|
||||||
|
|
||||||
|
Vec3f anchor = Vec3f(w["anchor"][0].asFloat(), w["anchor"][1].asFloat(), w["anchor"][2].asFloat());
|
||||||
|
Vec3f collision = Vec3f(w["collision"][0].asFloat(), w["collision"][1].asFloat(), w["collision"][2].asFloat());
|
||||||
|
|
||||||
|
Vec2f maxRot = Vec2f(w["maxRotation"][0].asFloat(), w["maxRotation"][1].asFloat());
|
||||||
|
Vec2f minRot = Vec2f(w["minRotation"][0].asFloat(), w["minRotation"][1].asFloat());
|
||||||
|
|
||||||
|
lweapon = new Weapon(name, damage, e, fileN, scale, position, rotation, leftoffset, anchor, maxRot, minRot, collision);
|
||||||
|
rweapon = new Weapon(name, damage, e, fileN, scale, position, rotation, rightoffset, anchor, maxRot, minRot, collision);
|
||||||
|
|
||||||
|
leftweapons.push_back(lweapon);
|
||||||
|
rightweapons.push_back(rweapon);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::PreviousRightWeapon()
|
||||||
|
{
|
||||||
|
currentrightweapon--;
|
||||||
|
|
||||||
|
if (currentrightweapon < 0)
|
||||||
|
currentrightweapon = (rightweapons.size() > level ? level - 1 : rightweapons.size() - 1);
|
||||||
|
|
||||||
|
rightWeapon = rightweapons[currentrightweapon];
|
||||||
|
rightWeapon->move(position);
|
||||||
|
rightWeapon->rotate(rotation);
|
||||||
|
}
|
||||||
|
void Player::NextRightWeapon(void)
|
||||||
|
{
|
||||||
|
currentrightweapon++;
|
||||||
|
|
||||||
|
if (currentrightweapon > level - 1 || currentrightweapon > rightweapons.size() - 1)
|
||||||
|
currentrightweapon = 0;
|
||||||
|
|
||||||
|
rightWeapon = rightweapons[currentrightweapon];
|
||||||
|
rightWeapon->move(position);
|
||||||
|
rightWeapon->rotate(rotation);
|
||||||
|
}
|
||||||
|
void Player::PreviousLeftWeapon(void)
|
||||||
|
{
|
||||||
|
currentleftweapon--;
|
||||||
|
|
||||||
|
if (currentleftweapon < 0)
|
||||||
|
currentleftweapon = (leftweapons.size() > level ? level - 1 : leftweapons.size() - 1);
|
||||||
|
|
||||||
|
leftWeapon = leftweapons[currentleftweapon];
|
||||||
|
leftWeapon->move(position);
|
||||||
|
leftWeapon->rotate(rotation);
|
||||||
|
}
|
||||||
|
void Player::NextLeftWeapon(void)
|
||||||
|
{
|
||||||
|
currentleftweapon++;
|
||||||
|
|
||||||
|
if (currentleftweapon > level - 1 || currentleftweapon > leftweapons.size() - 1)
|
||||||
|
currentleftweapon = 0;
|
||||||
|
|
||||||
|
leftWeapon = leftweapons[currentleftweapon];
|
||||||
|
leftWeapon->move(position);
|
||||||
|
leftWeapon->rotate(rotation);
|
||||||
|
}
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "Weapon.h"
|
||||||
|
#include "json.h"
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
class Player
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
static Player* instance;
|
||||||
|
void levelUp();
|
||||||
|
|
||||||
|
std::vector<Weapon*> leftweapons;
|
||||||
|
std::vector<Weapon*> rightweapons;
|
||||||
|
void loadWeapons(void);
|
||||||
|
|
||||||
|
int currentrightweapon;
|
||||||
|
int currentleftweapon;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Player();
|
||||||
|
~Player();
|
||||||
|
|
||||||
|
void setCamera();
|
||||||
|
void setPosition(float angle, float fac, bool height);
|
||||||
|
void draw(void);
|
||||||
|
|
||||||
|
static Player* getInstance(void);
|
||||||
|
static void init(void);
|
||||||
|
|
||||||
|
Vec3f position;
|
||||||
|
Vec2f rotation;
|
||||||
|
|
||||||
|
Weapon* leftWeapon;
|
||||||
|
Weapon* rightWeapon;
|
||||||
|
|
||||||
|
float health, maxHp;
|
||||||
|
float xp, maxXp;
|
||||||
|
int level;
|
||||||
|
int crystals;
|
||||||
|
|
||||||
|
bool hit;
|
||||||
|
bool isHit;
|
||||||
|
|
||||||
|
float speed;
|
||||||
|
|
||||||
|
void HpUp(int);
|
||||||
|
void HpDown(int);
|
||||||
|
void XpUp(int);
|
||||||
|
|
||||||
|
void PreviousRightWeapon(void);
|
||||||
|
void NextRightWeapon(void);
|
||||||
|
void PreviousLeftWeapon(void);
|
||||||
|
void NextLeftWeapon(void);
|
||||||
|
};
|
||||||
+61
@@ -0,0 +1,61 @@
|
|||||||
|
#include "Portal.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include <iostream>
|
||||||
|
#include "Player.h"
|
||||||
|
#include "WorldHandler.h"
|
||||||
|
|
||||||
|
Portal::Portal(const std::string &fileName,
|
||||||
|
const Vec3f &position,
|
||||||
|
Vec3f &rotation,
|
||||||
|
const float &scale)
|
||||||
|
{
|
||||||
|
model = Model::load(fileName);
|
||||||
|
this->position = position;
|
||||||
|
this->rotation = rotation;
|
||||||
|
this->scale = scale;
|
||||||
|
this->canCollide = true;
|
||||||
|
|
||||||
|
started = false;
|
||||||
|
delay = 0;
|
||||||
|
|
||||||
|
sound_id = CrystalPoint::GetSoundSystem().LoadSound("WAVE/portal.wav", false);
|
||||||
|
music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
|
||||||
|
music->SetPos(position, Vec3f());
|
||||||
|
|
||||||
|
mayEnter = false;
|
||||||
|
maxCrystals = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Portal::~Portal()
|
||||||
|
{
|
||||||
|
// Model::unload(model);
|
||||||
|
CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Portal::collide()
|
||||||
|
{
|
||||||
|
if (maxCrystals == (Player::getInstance()->crystals) && !mayEnter)
|
||||||
|
{
|
||||||
|
canCollide = false;
|
||||||
|
mayEnter = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Portal::enter(float deltaTime)
|
||||||
|
{
|
||||||
|
if (delay > 3 && started)
|
||||||
|
{
|
||||||
|
delay = 0;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (delay == 0 && !started)
|
||||||
|
{
|
||||||
|
music->Play();
|
||||||
|
started = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
delay += deltaTime;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Entity.h"
|
||||||
|
#include <string>
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
|
||||||
|
class Portal :
|
||||||
|
public Entity
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Portal(const std::string &fileName,
|
||||||
|
const Vec3f &position,
|
||||||
|
Vec3f &rotation,
|
||||||
|
const float &scale);
|
||||||
|
~Portal();
|
||||||
|
|
||||||
|
bool enter(float deltaTime);
|
||||||
|
|
||||||
|
void collide();
|
||||||
|
int maxCrystals;
|
||||||
|
bool mayEnter;
|
||||||
|
private:
|
||||||
|
int sound_id;
|
||||||
|
Sound* music;
|
||||||
|
bool started;
|
||||||
|
float delay;
|
||||||
|
};
|
||||||
|
|
||||||
+40
@@ -0,0 +1,40 @@
|
|||||||
|
========================================================================
|
||||||
|
CONSOLE APPLICATION : CrystalPoint Project Overview
|
||||||
|
========================================================================
|
||||||
|
|
||||||
|
AppWizard has created this CrystalPoint application for you.
|
||||||
|
|
||||||
|
This file contains a summary of what you will find in each of the files that
|
||||||
|
make up your CrystalPoint application.
|
||||||
|
|
||||||
|
|
||||||
|
CrystalPoint.vcxproj
|
||||||
|
This is the main project file for VC++ projects generated using an Application Wizard.
|
||||||
|
It contains information about the version of Visual C++ that generated the file, and
|
||||||
|
information about the platforms, configurations, and project features selected with the
|
||||||
|
Application Wizard.
|
||||||
|
|
||||||
|
CrystalPoint.vcxproj.filters
|
||||||
|
This is the filters file for VC++ projects generated using an Application Wizard.
|
||||||
|
It contains information about the association between the files in your project
|
||||||
|
and the filters. This association is used in the IDE to show grouping of files with
|
||||||
|
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
|
||||||
|
"Source Files" filter).
|
||||||
|
|
||||||
|
CrystalPoint.cpp
|
||||||
|
This is the main application source file.
|
||||||
|
|
||||||
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
|
Other standard files:
|
||||||
|
|
||||||
|
StdAfx.h, StdAfx.cpp
|
||||||
|
These files are used to build a precompiled header (PCH) file
|
||||||
|
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.
|
||||||
|
|
||||||
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
|
Other notes:
|
||||||
|
|
||||||
|
AppWizard uses "TODO:" comments to indicate parts of the source code you
|
||||||
|
should add to or customize.
|
||||||
|
|
||||||
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
+166
@@ -0,0 +1,166 @@
|
|||||||
|
#include "cmath"
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
|
||||||
|
#include "Util.h"
|
||||||
|
#include "stb_image.h"
|
||||||
|
#include "Skybox.h"
|
||||||
|
#include <string>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
enum{SKY_LEFT=0,SKY_BACK,SKY_RIGHT,SKY_FRONT,SKY_TOP,SKY_BOTTOM};
|
||||||
|
GLuint skybox[6];
|
||||||
|
|
||||||
|
Skybox::Skybox(const float &size, const std::string &folder)
|
||||||
|
{
|
||||||
|
this->size = size;
|
||||||
|
this->folder = folder;
|
||||||
|
|
||||||
|
brightness = 80;
|
||||||
|
targetBrightness = 80;
|
||||||
|
}
|
||||||
|
|
||||||
|
Skybox::~Skybox()
|
||||||
|
{
|
||||||
|
glDeleteTextures(6, &skybox[0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Skybox::init()
|
||||||
|
{
|
||||||
|
skybox[SKY_LEFT] = Util::loadTexture(folder + "left.png");
|
||||||
|
skybox[SKY_BACK] = Util::loadTexture(folder + "back.png");
|
||||||
|
skybox[SKY_RIGHT] = Util::loadTexture(folder + "right.png");
|
||||||
|
skybox[SKY_FRONT] = Util::loadTexture(folder + "front.png");
|
||||||
|
skybox[SKY_TOP] = Util::loadTexture(folder + "top.png");
|
||||||
|
skybox[SKY_BOTTOM] = Util::loadTexture(folder + "bottom.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
void Skybox::draw()
|
||||||
|
{
|
||||||
|
glColor4f(brightness/255, brightness/255, brightness/255, 1);
|
||||||
|
|
||||||
|
bool b1 = glIsEnabled(GL_TEXTURE_2D);
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
glDisable(GL_COLOR_MATERIAL);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, skybox[SKY_BACK]);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glTexCoord2f(1,1);
|
||||||
|
glVertex3f(size / 2, size / 2, size / 2);
|
||||||
|
glTexCoord2f(0,1);
|
||||||
|
glVertex3f(-size / 2, size / 2, size / 2);
|
||||||
|
glTexCoord2f(0,0);
|
||||||
|
glVertex3f(-size / 2, -size / 2, size / 2);
|
||||||
|
glTexCoord2f(1,0);
|
||||||
|
glVertex3f(size / 2, -size / 2, size / 2);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, skybox[SKY_LEFT]);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
//left face
|
||||||
|
glTexCoord2f(1,1);
|
||||||
|
glVertex3f(-size / 2, size / 2, size / 2);
|
||||||
|
glTexCoord2f(0,1);
|
||||||
|
glVertex3f(-size / 2, size / 2, -size / 2);
|
||||||
|
glTexCoord2f(0,0);
|
||||||
|
glVertex3f(-size / 2, -size / 2, -size / 2);
|
||||||
|
glTexCoord2f(1,0);
|
||||||
|
glVertex3f(-size / 2, -size / 2, size / 2);
|
||||||
|
glEnd();
|
||||||
|
glBindTexture(GL_TEXTURE_2D, skybox[SKY_FRONT]);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
//front face
|
||||||
|
glTexCoord2f(0, 1);
|
||||||
|
glVertex3f(size / 2, size / 2, -size / 2);
|
||||||
|
glTexCoord2f(1, 1);
|
||||||
|
glVertex3f(-size / 2, size / 2, -size / 2);
|
||||||
|
glTexCoord2f(1, 0);
|
||||||
|
glVertex3f(-size / 2, -size / 2, -size / 2);
|
||||||
|
glTexCoord2f(0, 0);
|
||||||
|
glVertex3f(size / 2, -size / 2, -size / 2);
|
||||||
|
glEnd();
|
||||||
|
glBindTexture(GL_TEXTURE_2D, skybox[SKY_RIGHT]);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
//right face
|
||||||
|
glTexCoord2f(1, 1);
|
||||||
|
glVertex3f(size / 2, size / 2, -size / 2);
|
||||||
|
glTexCoord2f(0,1);
|
||||||
|
glVertex3f(size / 2, size / 2, size / 2);
|
||||||
|
glTexCoord2f(0,0);
|
||||||
|
glVertex3f(size / 2, -size / 2, size / 2);
|
||||||
|
glTexCoord2f(1, 0);
|
||||||
|
glVertex3f(size / 2, -size / 2, -size / 2);
|
||||||
|
glEnd();
|
||||||
|
glBindTexture(GL_TEXTURE_2D, skybox[SKY_TOP]);
|
||||||
|
glBegin(GL_QUADS); //top face
|
||||||
|
glTexCoord2f(0,0);
|
||||||
|
glVertex3f(size / 2, size / 2, size / 2);
|
||||||
|
glTexCoord2f(0,1);
|
||||||
|
glVertex3f(-size / 2, size / 2, size / 2);
|
||||||
|
glTexCoord2f(1,1);
|
||||||
|
glVertex3f(-size / 2, size / 2, -size / 2);
|
||||||
|
glTexCoord2f(1,0);
|
||||||
|
glVertex3f(size / 2, size / 2, -size / 2);
|
||||||
|
glEnd();
|
||||||
|
glBindTexture(GL_TEXTURE_2D, skybox[SKY_BOTTOM]);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
//bottom face
|
||||||
|
glTexCoord2f(0,1);
|
||||||
|
glVertex3f(size / 2, -size / 2, size / 2);
|
||||||
|
glTexCoord2f(0,0);
|
||||||
|
glVertex3f(-size / 2, -size / 2, size / 2);
|
||||||
|
glTexCoord2f(1,0);
|
||||||
|
glVertex3f(-size / 2, -size / 2, -size / 2);
|
||||||
|
glTexCoord2f(1,1);
|
||||||
|
glVertex3f(size / 2, -size / 2, -size / 2);
|
||||||
|
glEnd();
|
||||||
|
glEnable(GL_LIGHTING); //turn everything back, which we turned on, and turn everything off, which we have turned on.
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
if (!b1)
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Skybox::update(float deltaTime, int curr, int max)
|
||||||
|
{
|
||||||
|
targetBrightness = 80 + ((255 - 80) / max) * curr;
|
||||||
|
|
||||||
|
if (targetBrightness > brightness + 2)
|
||||||
|
{
|
||||||
|
brightness += 20 * deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (targetBrightness < brightness - 2)
|
||||||
|
{
|
||||||
|
brightness -= 20 * deltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint Skybox::loadTexture(const std::string & fileName) //load the filename named texture
|
||||||
|
{
|
||||||
|
int width, height, bpp;
|
||||||
|
|
||||||
|
stbi_set_flip_vertically_on_load(true);
|
||||||
|
unsigned char* imgData = stbi_load(fileName.c_str(), &width, &height, &bpp, 4);
|
||||||
|
GLuint num;
|
||||||
|
glGenTextures(1, &num);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, num);
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
|
0, //level
|
||||||
|
GL_RGBA, //internal format
|
||||||
|
width, //width
|
||||||
|
height, //height
|
||||||
|
0, //border
|
||||||
|
GL_RGBA, //data format
|
||||||
|
GL_UNSIGNED_BYTE, //data type
|
||||||
|
imgData); //data
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||||
|
|
||||||
|
stbi_image_free(imgData);
|
||||||
|
return num;
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class Skybox
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
float size;
|
||||||
|
std::string folder;
|
||||||
|
float brightness;
|
||||||
|
float targetBrightness;
|
||||||
|
public:
|
||||||
|
Skybox(const float &size, const std::string &folder);
|
||||||
|
~Skybox();
|
||||||
|
|
||||||
|
void init();
|
||||||
|
void draw();
|
||||||
|
|
||||||
|
void update(float deltaTime, int, int);
|
||||||
|
GLuint loadTexture(const std::string &fileName);
|
||||||
|
|
||||||
|
};
|
||||||
@@ -0,0 +1,167 @@
|
|||||||
|
#include "Sound.h"
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#ifdef WIN32
|
||||||
|
#include <windows.h>
|
||||||
|
#include <al.h>
|
||||||
|
#else
|
||||||
|
#include <AL/al.h>
|
||||||
|
typedef unsigned long DWORD;
|
||||||
|
typedef unsigned short WORD;
|
||||||
|
typedef unsigned int UNINT32;
|
||||||
|
typedef unsigned char BYTE;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
Sound::Sound(const char* inWavPath, bool inLooping):
|
||||||
|
buffer_id(0),
|
||||||
|
source_id(0),
|
||||||
|
is_looping(inLooping)
|
||||||
|
{
|
||||||
|
const char* path = inWavPath;
|
||||||
|
|
||||||
|
FILE *fp = fopen(path, "rb"); // Open the WAVE file
|
||||||
|
if (!fp)
|
||||||
|
return; // Could not open file
|
||||||
|
|
||||||
|
// Check that the WAVE file is OK
|
||||||
|
char type[4];
|
||||||
|
fread(type, sizeof(char), 4, fp); // Reads the first bytes in the file
|
||||||
|
if (type[0] != 'R' || type[1] != 'I' || type[2] != 'F' || type[3] != 'F') // Should be "RIFF"
|
||||||
|
return; // Not RIFF
|
||||||
|
|
||||||
|
DWORD size;
|
||||||
|
fread(&size, sizeof(DWORD), 1, fp); // Continue to read the file
|
||||||
|
fread(type, sizeof(char), 4, fp); // Continue to read the file
|
||||||
|
if (type[0] != 'W' || type[1] != 'A' || type[2] != 'V' || type[3] != 'E') // This part should be "WAVE"
|
||||||
|
return; // Not WAVE
|
||||||
|
|
||||||
|
fread(type, sizeof(char), 4, fp); // Continue to read the file
|
||||||
|
if (type[0] != 'f' || type[1] != 'm' || type[2] != 't' || type[3] != ' ') // This part should be "fmt "
|
||||||
|
return; // Not fmt
|
||||||
|
|
||||||
|
// Now we know that the file is a acceptable WAVE file
|
||||||
|
// Info about the WAVE data is now read and stored
|
||||||
|
DWORD chunkSize;
|
||||||
|
fread(&chunkSize, sizeof(DWORD), 1, fp);
|
||||||
|
short formatType;
|
||||||
|
fread(&formatType, sizeof(short), 1, fp);
|
||||||
|
short channels;
|
||||||
|
fread(&channels, sizeof(short), 1, fp);
|
||||||
|
DWORD sampleRate;
|
||||||
|
fread(&sampleRate, sizeof(DWORD), 1, fp);
|
||||||
|
DWORD avgBytesPerSec;
|
||||||
|
fread(&avgBytesPerSec, sizeof(DWORD), 1, fp);
|
||||||
|
short bytesPerSample;
|
||||||
|
fread(&bytesPerSample, sizeof(short), 1, fp);
|
||||||
|
short bitsPerSample;
|
||||||
|
fread(&bitsPerSample, sizeof(short), 1, fp);
|
||||||
|
ALenum format = 0; // The audio format (bits per sample, number of channels)
|
||||||
|
if (bitsPerSample == 8)
|
||||||
|
{
|
||||||
|
if (channels == 1)
|
||||||
|
format = AL_FORMAT_MONO8;
|
||||||
|
else if (channels == 2)
|
||||||
|
format = AL_FORMAT_STEREO8;
|
||||||
|
}
|
||||||
|
else if (bitsPerSample == 16)
|
||||||
|
{
|
||||||
|
if (channels == 1)
|
||||||
|
format = AL_FORMAT_MONO16;
|
||||||
|
else if (channels == 2)
|
||||||
|
format = AL_FORMAT_STEREO16;
|
||||||
|
}
|
||||||
|
if (!format)
|
||||||
|
return; // Not valid format
|
||||||
|
|
||||||
|
fread(type, sizeof(char), 4, fp);
|
||||||
|
if (type[0] != 'd' || type[1] != 'a' || type[2] != 't' || type[3] != 'a') // This part should be "data"
|
||||||
|
return; // not data
|
||||||
|
|
||||||
|
DWORD dataSize;
|
||||||
|
fread(&dataSize, sizeof(DWORD), 1, fp); // The size of the sound data is read
|
||||||
|
|
||||||
|
// Display the info about the WAVE file
|
||||||
|
std::cout << "Chunk Size: " << chunkSize << "\n";
|
||||||
|
std::cout << "Format Type: " << formatType << "\n";
|
||||||
|
std::cout << "Channels: " << channels << "\n";
|
||||||
|
std::cout << "Sample Rate: " << sampleRate << "\n";
|
||||||
|
std::cout << "Average Bytes Per Second: " << avgBytesPerSec << "\n";
|
||||||
|
std::cout << "Bytes Per Sample: " << bytesPerSample << "\n";
|
||||||
|
std::cout << "Bits Per Sample: " << bitsPerSample << "\n";
|
||||||
|
std::cout << "Data Size: " << dataSize << "\n";
|
||||||
|
|
||||||
|
unsigned char* buf = new unsigned char[dataSize]; // Allocate memory for the sound data
|
||||||
|
std::cout << fread(buf, sizeof(BYTE), dataSize, fp) << " bytes loaded\n"; // Read the sound data and display the
|
||||||
|
fclose(fp);
|
||||||
|
|
||||||
|
alGenBuffers(1, &buffer_id); // Generate one OpenAL Buffer and link to "buffer"
|
||||||
|
alGenSources(1, &source_id); // Generate one OpenAL Source and link to "source"
|
||||||
|
if (alGetError() != AL_NO_ERROR)
|
||||||
|
return; // Error during buffer/source generation
|
||||||
|
|
||||||
|
alBufferData(buffer_id, format, buf, dataSize, sampleRate); // Store the sound data in the OpenAL Buffer
|
||||||
|
if (alGetError() != AL_NO_ERROR)
|
||||||
|
return; // Error during buffer loading
|
||||||
|
|
||||||
|
delete[] buf; // Delete the sound data buffer
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Sound::~Sound()
|
||||||
|
{
|
||||||
|
alSourceStop(source_id);
|
||||||
|
alDeleteSources(1, &source_id); // Delete the OpenAL Source
|
||||||
|
alDeleteBuffers(1, &buffer_id); // Delete the OpenAL Buffer
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Sound::SetPos(const Vec3f& inPos, const Vec3f& inVel)
|
||||||
|
{
|
||||||
|
alSourcei(source_id, AL_BUFFER, buffer_id); // Link the buffer to the source
|
||||||
|
alSourcef(source_id, AL_PITCH, 1.0f); // Set the pitch of the source
|
||||||
|
alSourcef(source_id, AL_GAIN, 1.0f); // Set the gain of the source
|
||||||
|
alSourcefv(source_id, AL_POSITION, inPos.v); // Set the position of the source
|
||||||
|
alSourcefv(source_id, AL_VELOCITY, inVel.v); // Set the velocity of the source
|
||||||
|
alSourcei(source_id, AL_LOOPING, is_looping ? AL_TRUE : AL_FALSE); // Set if source is looping sound
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Sound::Play()
|
||||||
|
{
|
||||||
|
alSourcePlay(source_id);
|
||||||
|
int e = alGetError(); // != AL_NO_ERROR) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Sound::Pause()
|
||||||
|
{
|
||||||
|
alSourcePause(source_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Sound::Stop()
|
||||||
|
{
|
||||||
|
alSourceStop(source_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Sound::IsPlaying()
|
||||||
|
{
|
||||||
|
ALenum state;
|
||||||
|
|
||||||
|
alGetSourcei(source_id, AL_SOURCE_STATE, &state);
|
||||||
|
|
||||||
|
return (state == AL_PLAYING);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Sound::IsStopped()
|
||||||
|
{
|
||||||
|
ALenum state;
|
||||||
|
|
||||||
|
alGetSourcei(source_id, AL_SOURCE_STATE, &state);
|
||||||
|
|
||||||
|
std::cout << "MUSIC STATE: " << state << std::endl;
|
||||||
|
|
||||||
|
return (state == AL_STOPPED);
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Vector.h"
|
||||||
|
|
||||||
|
class Sound
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Sound(const char* inWavPath, bool inLooping);
|
||||||
|
~Sound();
|
||||||
|
|
||||||
|
void SetPos(const Vec3f& inPos, const Vec3f& inVel);
|
||||||
|
|
||||||
|
void Play();
|
||||||
|
void Pause();
|
||||||
|
void Stop();
|
||||||
|
bool IsPlaying();
|
||||||
|
bool IsStopped();
|
||||||
|
|
||||||
|
private:
|
||||||
|
unsigned int buffer_id;
|
||||||
|
unsigned int source_id;
|
||||||
|
|
||||||
|
bool is_looping;
|
||||||
|
};
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
#include "SoundSystem.h"
|
||||||
|
|
||||||
|
SoundSystem::SoundSystem():
|
||||||
|
device(nullptr),
|
||||||
|
context(nullptr)
|
||||||
|
{
|
||||||
|
device = alcOpenDevice(nullptr);
|
||||||
|
if (!device)
|
||||||
|
return;
|
||||||
|
context = alcCreateContext(device, nullptr);
|
||||||
|
if (!context)
|
||||||
|
return;
|
||||||
|
alcMakeContextCurrent(context);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
SoundSystem::~SoundSystem()
|
||||||
|
{
|
||||||
|
for (auto sound : sounds)
|
||||||
|
delete sound;
|
||||||
|
alcMakeContextCurrent(nullptr);
|
||||||
|
alcDestroyContext(context);
|
||||||
|
alcCloseDevice(device);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SoundSystem::SetListener(const Vec3f& inPos, const Vec3f& inVel, const Vec3f& inOri)
|
||||||
|
{
|
||||||
|
ALfloat orientation[] = { 0.0, 0.0, -1.0, 0.0, 1.0, 0.0 };
|
||||||
|
|
||||||
|
alListenerfv(AL_POSITION, inPos.v);
|
||||||
|
alListenerfv(AL_VELOCITY, inVel.v);
|
||||||
|
alListenerfv(AL_ORIENTATION, orientation);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
unsigned int SoundSystem::LoadSound(const char* inWavPath, bool inLooping)
|
||||||
|
{
|
||||||
|
Sound* sound = new Sound(inWavPath, inLooping);
|
||||||
|
sounds.push_back(sound);
|
||||||
|
return sounds.size() - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Sound* SoundSystem::GetSound(unsigned int inID)
|
||||||
|
{
|
||||||
|
if (inID > sounds.size())
|
||||||
|
return nullptr;
|
||||||
|
return sounds[inID];
|
||||||
|
}
|
||||||
|
|
||||||
|
void SoundSystem::UnloadSound(unsigned int inID)
|
||||||
|
{
|
||||||
|
if (inID > sounds.size())
|
||||||
|
return;
|
||||||
|
delete sounds[inID];
|
||||||
|
//sounds.erase(sounds.begin() + inID);
|
||||||
|
}
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#ifdef WIN32
|
||||||
|
#include <al.h>
|
||||||
|
#include <alc.h>
|
||||||
|
#else
|
||||||
|
#include <AL/al.h>
|
||||||
|
#include <AL/alc.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "Sound.h"
|
||||||
|
|
||||||
|
|
||||||
|
class SoundSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SoundSystem();
|
||||||
|
~SoundSystem();
|
||||||
|
|
||||||
|
void SetListener(const Vec3f& inPos, const Vec3f& inVel, const Vec3f& inOri);
|
||||||
|
|
||||||
|
unsigned int LoadSound(const char* inWavPath, bool inLooping);
|
||||||
|
Sound* GetSound(unsigned int inID);
|
||||||
|
void UnloadSound(unsigned int inID);
|
||||||
|
|
||||||
|
private:
|
||||||
|
ALCdevice* device;
|
||||||
|
ALCcontext* context;
|
||||||
|
std::vector<Sound*> sounds;
|
||||||
|
};
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
#include "Text.h"
|
||||||
|
|
||||||
|
|
||||||
|
Text::Text(const std::string &text, Vec2f position) : MenuElement(position)
|
||||||
|
{
|
||||||
|
this->text = text;
|
||||||
|
color = Vec3f(50, 150, 150);
|
||||||
|
textHeight = 14;
|
||||||
|
textWidth = Util::glutTextWidth(text);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Text::~Text()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Text::draw()
|
||||||
|
{
|
||||||
|
glColor4f(color.x/255.0f, color.y/255.0f, color.z/255.0f, 1.0f);
|
||||||
|
Util::glutBitmapString(text, position.x-1, position.y+textHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Text::update(int x, int y)
|
||||||
|
{
|
||||||
|
//Do nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
void Text::setColor(Vec3f color)
|
||||||
|
{
|
||||||
|
this->color = color;
|
||||||
|
}
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "MenuElement.h"
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "Util.h"
|
||||||
|
|
||||||
|
class Text : public MenuElement
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
std::string text;
|
||||||
|
Vec3f color;
|
||||||
|
protected:
|
||||||
|
int textWidth;
|
||||||
|
int textHeight;
|
||||||
|
public:
|
||||||
|
Text(const std::string &text, Vec2f position);
|
||||||
|
~Text();
|
||||||
|
|
||||||
|
virtual void draw();
|
||||||
|
virtual void update(int x, int y);
|
||||||
|
|
||||||
|
void setColor(Vec3f color);
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
#include "Util.h"
|
||||||
|
#include "stb_image.h"
|
||||||
|
|
||||||
|
Util::Util()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Util::~Util()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint Util::loadTexture(const std::string &filename)
|
||||||
|
{
|
||||||
|
int width, height, bpp;
|
||||||
|
|
||||||
|
stbi_set_flip_vertically_on_load(true);
|
||||||
|
unsigned char* imgData = stbi_load(filename.c_str(), &width, &height, &bpp, 4);
|
||||||
|
GLuint num;
|
||||||
|
glGenTextures(1, &num);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, num);
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
|
0, //level
|
||||||
|
GL_RGBA, //internal format
|
||||||
|
width, //width
|
||||||
|
height, //height
|
||||||
|
0, //border
|
||||||
|
GL_RGBA, //data format
|
||||||
|
GL_UNSIGNED_BYTE, //data type
|
||||||
|
imgData); //data
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||||
|
|
||||||
|
stbi_image_free(imgData);
|
||||||
|
return num;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Util::glutBitmapString(std::string str, int x, int y)
|
||||||
|
{
|
||||||
|
glRasterPos2f(x, y);
|
||||||
|
for (int i = 0; i < str.size(); i++)
|
||||||
|
{
|
||||||
|
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, str[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int Util::glutTextWidth(const std::string str)
|
||||||
|
{
|
||||||
|
int total = 0;
|
||||||
|
for (int i = 0; i < str.size(); i++)
|
||||||
|
{
|
||||||
|
total += glutBitmapWidth(GLUT_BITMAP_HELVETICA_18, str[i]);
|
||||||
|
}
|
||||||
|
return total;
|
||||||
|
}
|
||||||
|
|
||||||
|
//int Util::glutTextHeight()
|
||||||
|
//{
|
||||||
|
// return glutBitmapHeight(GLUT_BITMAP_HELVETICA_18);
|
||||||
|
//}
|
||||||
|
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <string>
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
|
||||||
|
class Util
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
Util();
|
||||||
|
~Util();
|
||||||
|
public:
|
||||||
|
static GLuint loadTexture(const std::string &filename);
|
||||||
|
static void glutBitmapString(std::string str, int x, int y);
|
||||||
|
static int glutTextWidth(const std::string str);
|
||||||
|
//static int glutTextHeight();
|
||||||
|
};
|
||||||
|
|
||||||
+130
@@ -0,0 +1,130 @@
|
|||||||
|
#define _USE_MATH_DEFINES
|
||||||
|
#include <cmath>
|
||||||
|
#include "Vector.h"
|
||||||
|
|
||||||
|
|
||||||
|
Vec3f::Vec3f(float x, float y, float z)
|
||||||
|
{
|
||||||
|
this->x = x;
|
||||||
|
this->y = y;
|
||||||
|
this->z = z;
|
||||||
|
}
|
||||||
|
/*The length of the vector*/
|
||||||
|
float Vec3f::Length()
|
||||||
|
{
|
||||||
|
return (float)sqrt(x*x+y*y+z*z);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Vec3f::Normalize()
|
||||||
|
{
|
||||||
|
float length = this->Length();
|
||||||
|
|
||||||
|
if (length != 0)
|
||||||
|
{
|
||||||
|
x = x / length;
|
||||||
|
y = y / length;
|
||||||
|
z = z / length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float Vec3f::Distance(const Vec3f &other)
|
||||||
|
{
|
||||||
|
return (float)sqrt(pow(other.x - x, 2)+pow(other.y - y, 2)+pow(other.z - z, 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3f::Vec3f()
|
||||||
|
{
|
||||||
|
this->x = 0;
|
||||||
|
this->y = 0;
|
||||||
|
this->z = 0;
|
||||||
|
}
|
||||||
|
Vec3f::Vec3f(const Vec3f &other)
|
||||||
|
{
|
||||||
|
this->x = other.x;
|
||||||
|
this->y = other.y;
|
||||||
|
this->z = other.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
float& Vec3f::operator [](int index)
|
||||||
|
{
|
||||||
|
return v[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3f Vec3f::operator+(const Vec3f & other)
|
||||||
|
{
|
||||||
|
return Vec3f(x + other.x, y + other.y, z + other.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3f Vec3f::operator-(const Vec3f & other)
|
||||||
|
{
|
||||||
|
return Vec3f(x - other.x, y - other.y, z - other.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3f Vec3f::operator/(float value)
|
||||||
|
{
|
||||||
|
return Vec3f(x / value, y / value, z / value);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Vec3f::operator==(const Vec3f & other)
|
||||||
|
{
|
||||||
|
/*bool xb, yb,zb;
|
||||||
|
xb = x == other.x;
|
||||||
|
yb = y == other.y;
|
||||||
|
zb = z == other.z;
|
||||||
|
if (xb & yb & zb)
|
||||||
|
return true;*/
|
||||||
|
return x == other.x & y == other.y & z == other.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Vec3f::operator!=(const Vec3f & other)
|
||||||
|
{
|
||||||
|
return x != other.x & y != other.y & z != other.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3f Vec3f::operator*(const float & other)
|
||||||
|
{
|
||||||
|
return Vec3f(x*other, y*other, z*other);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3f Vec3f::cross(const Vec3f & other)
|
||||||
|
{
|
||||||
|
return Vec3f(
|
||||||
|
y*other.z - other.y*z,
|
||||||
|
z*other.x - other.z*x,
|
||||||
|
x*other.y - other.x*y
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Vec2f::Vec2f(float x, float y)
|
||||||
|
{
|
||||||
|
this->x = x;
|
||||||
|
this->y = y;
|
||||||
|
}
|
||||||
|
Vec2f::Vec2f()
|
||||||
|
{
|
||||||
|
this->x = 0;
|
||||||
|
this->y = 0;
|
||||||
|
}
|
||||||
|
Vec2f::Vec2f(const Vec2f &other)
|
||||||
|
{
|
||||||
|
this->x = other.x;
|
||||||
|
this->y = other.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
float& Vec2f::operator [](int index)
|
||||||
|
{
|
||||||
|
return v[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec2f Vec2f::operator+(const Vec2f & other)
|
||||||
|
{
|
||||||
|
return Vec2f(x + other.x, y+other.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
float Vec2f::length()
|
||||||
|
{
|
||||||
|
return (float)sqrt(x*x + y*y);
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class Vec3f
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
union
|
||||||
|
{
|
||||||
|
struct
|
||||||
|
{
|
||||||
|
float x, y, z;
|
||||||
|
};
|
||||||
|
float v[3];
|
||||||
|
};
|
||||||
|
Vec3f();
|
||||||
|
Vec3f(const Vec3f &other);
|
||||||
|
Vec3f(float x, float y, float z);
|
||||||
|
float Length();
|
||||||
|
void Normalize();
|
||||||
|
float Distance(const Vec3f &);
|
||||||
|
float& operator [](int);
|
||||||
|
Vec3f operator + (const Vec3f &other);
|
||||||
|
Vec3f operator -(const Vec3f &other);
|
||||||
|
Vec3f operator / (float value);
|
||||||
|
bool operator ==(const Vec3f &other);
|
||||||
|
bool operator !=(const Vec3f &other);
|
||||||
|
Vec3f operator *(const float &other);
|
||||||
|
|
||||||
|
Vec3f cross(const Vec3f &other);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
class Vec2f
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
union
|
||||||
|
{
|
||||||
|
struct
|
||||||
|
{
|
||||||
|
float x, y;
|
||||||
|
};
|
||||||
|
float v[2];
|
||||||
|
};
|
||||||
|
Vec2f();
|
||||||
|
Vec2f(float x, float y);
|
||||||
|
Vec2f(const Vec2f &other);
|
||||||
|
float& operator [](int);
|
||||||
|
Vec2f operator + (const Vec2f &other);
|
||||||
|
float length();
|
||||||
|
};
|
||||||
|
|
||||||
+39
@@ -0,0 +1,39 @@
|
|||||||
|
#include "Vertex.h"
|
||||||
|
|
||||||
|
Vertex::Vertex(float x, float y, float z, float nx, float ny, float nz, float tx, float ty)
|
||||||
|
{
|
||||||
|
this->x = x;
|
||||||
|
this->y = y;
|
||||||
|
this->z = z;
|
||||||
|
|
||||||
|
this->normalX = nx;
|
||||||
|
this->normalY = ny;
|
||||||
|
this->normalZ = nz;
|
||||||
|
|
||||||
|
this->texX = tx;
|
||||||
|
this->texY = ty;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vertex::~Vertex()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Vertex Vertex::operator/(const float &other) const
|
||||||
|
{
|
||||||
|
return Vertex(x / other, y / other, z / other, normalX, normalY, normalZ, texX, texY);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vertex Vertex::operator*(const Vertex & other) const
|
||||||
|
{
|
||||||
|
return Vertex(x*other.x, y*other.y, z*other.z, normalX, normalY, normalZ, texX, texY);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vertex Vertex::operator*(const float & other) const
|
||||||
|
{
|
||||||
|
return Vertex(x*other, y*other, z*other, normalX, normalY, normalZ, texX, texY);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vertex Vertex::operator+(const Vertex & other) const
|
||||||
|
{
|
||||||
|
return Vertex(x+other.x, y+other.y, z+other.z, normalX, normalY, normalZ, texX, texY);
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
#pragma once
|
||||||
|
class Vertex
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Vertex(float x, float y, float z, float nx, float ny, float nz, float tx, float ty);
|
||||||
|
~Vertex();
|
||||||
|
|
||||||
|
float x;
|
||||||
|
float y;
|
||||||
|
float z;
|
||||||
|
|
||||||
|
float normalX;
|
||||||
|
float normalY;
|
||||||
|
float normalZ;
|
||||||
|
|
||||||
|
float texX;
|
||||||
|
float texY;
|
||||||
|
|
||||||
|
Vertex operator/(const float &other) const;
|
||||||
|
Vertex operator*(const Vertex &other) const;
|
||||||
|
Vertex operator*(const float &other) const;
|
||||||
|
Vertex operator+(const Vertex &other) const;
|
||||||
|
};
|
||||||
|
|
||||||
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+109
@@ -0,0 +1,109 @@
|
|||||||
|
//
|
||||||
|
// Created by janco on 25-5-16.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "Weapon.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
|
||||||
|
Weapon::Weapon(std::string name, int damage, Element e, std::string modelFilename, float scale, Vec3f location, Vec2f rotation,
|
||||||
|
Vec3f offsetPlayer, Vec3f ankerPoint,
|
||||||
|
Vec2f maxRotation, Vec2f minRotation,
|
||||||
|
Vec3f collision){
|
||||||
|
|
||||||
|
weaponmodel = Model::load(modelFilename);
|
||||||
|
rotate(rotation);
|
||||||
|
move(location);
|
||||||
|
this->scale = scale;
|
||||||
|
|
||||||
|
this->name = name;
|
||||||
|
this->damage = damage;
|
||||||
|
this->element = e;
|
||||||
|
|
||||||
|
this->offsetPlayer = offsetPlayer;
|
||||||
|
this->ankerPoint = ankerPoint;
|
||||||
|
this->maxRotation = maxRotation;
|
||||||
|
this->minRotation = minRotation;
|
||||||
|
this->collisionPoint = collisionPoint;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
Weapon::~Weapon(){
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Weapon::rotateWeapon(Vec3f rotation){
|
||||||
|
if(rotation.x < maxRotation.x && rotation.x > minRotation.x){
|
||||||
|
rotationWeapon.x = rotation.x;
|
||||||
|
}
|
||||||
|
if(rotation.z < maxRotation.y && rotation.z > minRotation.y){
|
||||||
|
rotationWeapon.z = rotation.z;
|
||||||
|
}
|
||||||
|
rotationWeapon.y = rotation.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Weapon::rotate(Vec2f rotation){
|
||||||
|
this->rotation.y = -rotation.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Weapon::move(Vec3f location){
|
||||||
|
position = location;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3f multiply(float matrix[16], Vec3f vec)
|
||||||
|
{
|
||||||
|
Vec3f result;
|
||||||
|
|
||||||
|
for(int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
for(int p = 0; p < 4; p++)
|
||||||
|
{
|
||||||
|
result[i] += matrix[i * p] * vec[p];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Weapon::draw(){
|
||||||
|
if (weaponmodel != nullptr)
|
||||||
|
{
|
||||||
|
glPushMatrix();
|
||||||
|
|
||||||
|
|
||||||
|
//Player position and rotation
|
||||||
|
glTranslatef(position.x, position.y, position.z);
|
||||||
|
glRotatef(rotation.x, 1, 0, 0);
|
||||||
|
glRotatef(rotation.y, 0, 1, 0);
|
||||||
|
glRotatef(rotation.z, 0, 0, 1);
|
||||||
|
|
||||||
|
//offset from player
|
||||||
|
glTranslatef(offsetPlayer.x, offsetPlayer.y, offsetPlayer.z);
|
||||||
|
|
||||||
|
glScalef(scale, scale, scale);
|
||||||
|
|
||||||
|
//Rotate weapon itself, from specific anker point
|
||||||
|
glTranslatef(ankerPoint.x, ankerPoint.y, ankerPoint.z);
|
||||||
|
glRotatef(rotationWeapon.z, 0, 0, 1);
|
||||||
|
glRotatef(rotationWeapon.y, 0, 1, 0);
|
||||||
|
glRotatef(rotationWeapon.x, 1, 0, 0);
|
||||||
|
glTranslatef(-ankerPoint.x, -ankerPoint.y, -ankerPoint.z);
|
||||||
|
|
||||||
|
weaponmodel->draw();
|
||||||
|
|
||||||
|
glPopMatrix();
|
||||||
|
|
||||||
|
glPushMatrix();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
glPopMatrix();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
//
|
||||||
|
// Created by janco on 25-5-16.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef CRYSTALPOINT_WEAPON_H
|
||||||
|
#define CRYSTALPOINT_WEAPON_H
|
||||||
|
|
||||||
|
#include "Vector.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class Weapon {
|
||||||
|
public:
|
||||||
|
enum Element {FIRE, WATER, EARTH, AIR};
|
||||||
|
|
||||||
|
Weapon(std::string name, int damage, Element element, std::string modelFilename, float scale, Vec3f location, Vec2f rotation,
|
||||||
|
Vec3f offsetPlayer, Vec3f ankerPoint,
|
||||||
|
Vec2f maxRotation, Vec2f minXRotation,
|
||||||
|
Vec3f collisionPoint);
|
||||||
|
~Weapon();
|
||||||
|
|
||||||
|
void draw();
|
||||||
|
void rotateWeapon(Vec3f rotation);
|
||||||
|
void rotate(Vec2f rotation);
|
||||||
|
void move(Vec3f location);
|
||||||
|
|
||||||
|
std::string name;
|
||||||
|
unsigned int damage;
|
||||||
|
Element element;
|
||||||
|
|
||||||
|
Model* weaponmodel;
|
||||||
|
|
||||||
|
float scale;
|
||||||
|
Vec3f position, rotation, rotationWeapon;
|
||||||
|
Vec3f offsetPlayer, ankerPoint, collisionPoint;
|
||||||
|
Vec2f maxRotation, minRotation;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //CRYSTALPOINT_WEAPON_H
|
||||||
@@ -0,0 +1,377 @@
|
|||||||
|
#include "World.h"
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include "Entity.h"
|
||||||
|
#include "json.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <cstdlib>
|
||||||
|
#include "WorldHandler.h"
|
||||||
|
|
||||||
|
World::World(const std::string &fileName)
|
||||||
|
{
|
||||||
|
nextworld = false;
|
||||||
|
|
||||||
|
//Store player instance
|
||||||
|
player = Player::getInstance();
|
||||||
|
|
||||||
|
//Create the interface
|
||||||
|
interface = new Interface();
|
||||||
|
|
||||||
|
//Open world json file
|
||||||
|
std::ifstream file(fileName);
|
||||||
|
if(!file.is_open())
|
||||||
|
std::cout<<"Error, can't open world file - " << fileName << "\n";
|
||||||
|
|
||||||
|
json::Value v = json::readJson(file);
|
||||||
|
file.close();
|
||||||
|
|
||||||
|
//Check file
|
||||||
|
if(v["world"].isNull() || v["world"]["heightmap"].isNull() || v["world"]["skybox"].isNull())
|
||||||
|
std::cout << "Invalid world file: world - " << fileName << "\n";
|
||||||
|
if (v["world"]["object-templates"].isNull())
|
||||||
|
std::cout << "Invalid world file: object templates - " << fileName << "\n";
|
||||||
|
if (v["player"].isNull() || v["player"]["startposition"].isNull())
|
||||||
|
std::cout << "Invalid world file: player - " << fileName << "\n";
|
||||||
|
if (v["objects"].isNull())
|
||||||
|
std::cout << "Invalid world file: objects - " << fileName << "\n";
|
||||||
|
if (v["enemies"].isNull())
|
||||||
|
std::cout << "Invalid world file: enemies - " << fileName << "\n";
|
||||||
|
if (v["crystal"].isNull())
|
||||||
|
std::cout << "Invalid world file: crystals - " << fileName << "\n";
|
||||||
|
|
||||||
|
//Load object templates
|
||||||
|
for (auto objt : v["world"]["object-templates"])
|
||||||
|
{
|
||||||
|
//collision
|
||||||
|
bool cancollide = true;
|
||||||
|
if (!objt["collision"].isNull())
|
||||||
|
cancollide = objt["collision"].asBool();
|
||||||
|
|
||||||
|
objecttemplates.push_back(std::pair<int, std::pair<std::string, bool>>(objt["color"], std::pair<std::string, bool>(objt["file"], cancollide)));
|
||||||
|
}
|
||||||
|
|
||||||
|
//Generate heightmap for this world
|
||||||
|
heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
|
||||||
|
|
||||||
|
//Load skybox
|
||||||
|
skybox = new Skybox(15000.0f, v["world"]["skybox"].asString());
|
||||||
|
skybox->init();
|
||||||
|
|
||||||
|
//Map different texture to heightmap if available
|
||||||
|
if(!v["world"]["texture"].isNull())
|
||||||
|
heightmap->SetTexture(v["world"]["texture"].asString());
|
||||||
|
|
||||||
|
//Set player starting position
|
||||||
|
player->position.x = v["player"]["startposition"][0].asFloat();
|
||||||
|
player->position.z = v["player"]["startposition"][2].asFloat();
|
||||||
|
player->position.y = heightmap->GetHeight(player->position.x, player->position.z);
|
||||||
|
|
||||||
|
//Load and place objects into world
|
||||||
|
for (auto object : v["objects"])
|
||||||
|
{
|
||||||
|
//Collision
|
||||||
|
bool hasCollision = true;
|
||||||
|
if (!object["collide"].isNull())
|
||||||
|
hasCollision = object["collide"].asBool();
|
||||||
|
|
||||||
|
//Rotation
|
||||||
|
Vec3f rotation(0, 0, 0);
|
||||||
|
if(!object["rot"].isNull())
|
||||||
|
rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
|
||||||
|
|
||||||
|
//Scale
|
||||||
|
float scale = 1;
|
||||||
|
if (!object["scale"].isNull())
|
||||||
|
scale = object["scale"].asFloat();
|
||||||
|
|
||||||
|
//Position
|
||||||
|
if (object["pos"].isNull())
|
||||||
|
std::cout << "Invalid world file: objects pos - " << fileName << "\n";
|
||||||
|
|
||||||
|
//File
|
||||||
|
if (object["file"].isNull())
|
||||||
|
std::cout << "Invalid world file: objects file - " << fileName << "\n";
|
||||||
|
|
||||||
|
//Create
|
||||||
|
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
|
||||||
|
position.y = getHeight(position.x, position.z);
|
||||||
|
|
||||||
|
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
|
||||||
|
}
|
||||||
|
|
||||||
|
maxEnemies = 0;
|
||||||
|
//Load and place enemies into world
|
||||||
|
for (auto e : v["enemies"])
|
||||||
|
{
|
||||||
|
//Rotation
|
||||||
|
Vec3f rotation(0, 0, 0);
|
||||||
|
if (!e["rot"].isNull())
|
||||||
|
rotation = Vec3f(e["rot"][0].asFloat(), e["rot"][1].asFloat(), e["rot"][2].asFloat());
|
||||||
|
|
||||||
|
//Scale
|
||||||
|
float scale = 1.0f;
|
||||||
|
if (!e["scale"].isNull())
|
||||||
|
scale = e["scale"].asFloat();
|
||||||
|
|
||||||
|
//Position
|
||||||
|
if (e["pos"].isNull())
|
||||||
|
std::cout << "Invalid world file: enemies pos - " << fileName << "\n";
|
||||||
|
|
||||||
|
//File
|
||||||
|
if (e["file"].isNull())
|
||||||
|
std::cout << "Invalid world file: enemies file - " << fileName << "\n";
|
||||||
|
|
||||||
|
//Music
|
||||||
|
if (e["music"].isNull())
|
||||||
|
std::cout << "Invalid world file: enemies music - " << fileName << "\n";
|
||||||
|
|
||||||
|
//Damage
|
||||||
|
if (e["damage"].isNull())
|
||||||
|
std::cout << "Invalid world file: enemies damage - " << fileName << "\n";
|
||||||
|
|
||||||
|
//Health
|
||||||
|
if (e["health"].isNull())
|
||||||
|
std::cout << "Invalid world file: enemies health - " << fileName << "\n";
|
||||||
|
|
||||||
|
//Create
|
||||||
|
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
|
||||||
|
position.y = getHeight(position.x, position.z) + 2.0f;
|
||||||
|
|
||||||
|
maxEnemies++;
|
||||||
|
enemies.push_back(new Enemy(e["file"].asString(), e["music"].asString(), e["damage"].asFloat(), e["health"].asFloat(), position, rotation, scale));
|
||||||
|
}
|
||||||
|
maxCrystals = 0;
|
||||||
|
if (!v["crystal"].isNull())
|
||||||
|
{
|
||||||
|
std::string filled = "unknown";
|
||||||
|
std::string empty = "unknown";
|
||||||
|
|
||||||
|
if(!v["crystal"]["full texture"].isNull())
|
||||||
|
filled = v["crystal"]["full texture"].asString();
|
||||||
|
|
||||||
|
if(!v["crystal"]["empty texture"].isNull())
|
||||||
|
empty = v["crystal"]["empty texture"].asString();
|
||||||
|
|
||||||
|
if (!v["crystal"]["instances"].isNull())
|
||||||
|
{
|
||||||
|
for (auto instance : v["crystal"]["instances"])
|
||||||
|
{
|
||||||
|
Vec3f position(0, 0, 0);
|
||||||
|
Vec3f rotation(0, 0, 0);
|
||||||
|
float scale = 1.0f;
|
||||||
|
|
||||||
|
if (!instance["pos"].isNull())
|
||||||
|
{
|
||||||
|
position.x = instance["pos"][0];
|
||||||
|
position.y = instance["pos"][1];
|
||||||
|
position.z = instance["pos"][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!instance["rot"].isNull())
|
||||||
|
{
|
||||||
|
rotation.x = instance["rot"][0];
|
||||||
|
rotation.y = instance["rot"][1];
|
||||||
|
rotation.z = instance["rot"][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!instance["scale"].isNull())
|
||||||
|
scale = instance["scale"].asFloat();
|
||||||
|
|
||||||
|
position.y = getHeight(position.x, position.z);
|
||||||
|
maxCrystals++;
|
||||||
|
Crystal *c = new Crystal(filled, empty, position, rotation, scale);
|
||||||
|
|
||||||
|
entities.push_back(c);
|
||||||
|
}
|
||||||
|
interface->maxCrystals = maxCrystals;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!v["world"]["music"].isNull())
|
||||||
|
{
|
||||||
|
sound_id = CrystalPoint::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
|
||||||
|
music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!v["portal"].isNull())
|
||||||
|
{
|
||||||
|
Vec3f pos(0, 0, 0);
|
||||||
|
if (!v["portal"]["pos"].isNull())
|
||||||
|
pos = Vec3f(v["portal"]["pos"][0].asFloat(),
|
||||||
|
v["portal"]["pos"][1].asFloat(),
|
||||||
|
v["portal"]["pos"][2].asFloat());
|
||||||
|
|
||||||
|
pos.y = getHeight(pos.x, pos.z);
|
||||||
|
|
||||||
|
Vec3f rot(0, 0, 0);
|
||||||
|
if (!v["portal"]["rot"].isNull())
|
||||||
|
pos = Vec3f(v["portal"]["rot"][0].asFloat(),
|
||||||
|
v["portal"]["rot"][1].asFloat(),
|
||||||
|
v["portal"]["rot"][2].asFloat());
|
||||||
|
|
||||||
|
float scale = 1.0f;
|
||||||
|
if (!v["portal"]["scale"].isNull())
|
||||||
|
scale = !v["portal"]["scale"].asFloat();
|
||||||
|
|
||||||
|
portal = new Portal(v["portal"]["file"], pos, rot, scale);
|
||||||
|
entities.push_back(portal);
|
||||||
|
portal->maxCrystals = maxCrystals;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec2f World::randomPosition(void){
|
||||||
|
int randNum = rand()%(entities.size() + 1);
|
||||||
|
Vec3f position = entities[randNum]->position;
|
||||||
|
Vec2f position2 = Vec2f(position.x+100, position.y+100);
|
||||||
|
return position2;
|
||||||
|
}
|
||||||
|
World::~World()
|
||||||
|
{
|
||||||
|
delete heightmap;
|
||||||
|
music->Stop();
|
||||||
|
CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
|
||||||
|
delete skybox;
|
||||||
|
delete portal;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair<std::string, bool> World::getObjectFromValue(int val)
|
||||||
|
{
|
||||||
|
for (auto i : objecttemplates)
|
||||||
|
{
|
||||||
|
if (i.first == val)
|
||||||
|
return i.second;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objecttemplates[0].second;
|
||||||
|
}
|
||||||
|
|
||||||
|
float World::getHeight(float x, float y)
|
||||||
|
{
|
||||||
|
return heightmap->GetHeight(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::draw()
|
||||||
|
{
|
||||||
|
player->setCamera();
|
||||||
|
|
||||||
|
float lightPosition[4] = { 0, 2, 1, 0 };
|
||||||
|
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
|
||||||
|
|
||||||
|
GLfloat lightAmbient[] = { 0.05, 0.05, 0.05, 0 };
|
||||||
|
GLfloat light_diffuse[] = { 0.9, 0.9, 0.9, 0 };
|
||||||
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||||
|
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
|
||||||
|
|
||||||
|
GLfloat mat_specular[] = { 0.15, 0.15, 0.15, 0 };
|
||||||
|
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
|
||||||
|
|
||||||
|
skybox->draw();
|
||||||
|
player->draw();
|
||||||
|
|
||||||
|
heightmap->Draw();
|
||||||
|
|
||||||
|
for (auto &enemy : enemies)
|
||||||
|
enemy->draw();
|
||||||
|
|
||||||
|
for (auto &entity : entities)
|
||||||
|
entity->draw();
|
||||||
|
|
||||||
|
interface->draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::update(float elapsedTime)
|
||||||
|
{
|
||||||
|
if (nextworld)
|
||||||
|
{
|
||||||
|
WorldHandler::getInstance()->NextWorld();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
music->SetPos(player->position, Vec3f());
|
||||||
|
|
||||||
|
if (music->IsPlaying() == false)
|
||||||
|
{
|
||||||
|
music->Play();
|
||||||
|
}
|
||||||
|
for (auto &entity : entities)
|
||||||
|
entity->update(elapsedTime);
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
int remove = false;
|
||||||
|
|
||||||
|
for (auto &enemy : enemies)
|
||||||
|
{
|
||||||
|
|
||||||
|
//Al deze code zou in enemy moeten staan
|
||||||
|
enemy->inEyeSight(player->position);
|
||||||
|
|
||||||
|
|
||||||
|
enemy->update(elapsedTime);
|
||||||
|
if (enemy->hasTarget)
|
||||||
|
{
|
||||||
|
if(player->hit)
|
||||||
|
enemy->hit(player->leftWeapon->damage);
|
||||||
|
|
||||||
|
for (auto e : entities)
|
||||||
|
{
|
||||||
|
if (e->canCollide && e->inObject(enemy->position))
|
||||||
|
{
|
||||||
|
enemy->collide(e);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (enemy->attack)
|
||||||
|
{
|
||||||
|
player->HpDown(enemy->damage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 0.5f;
|
||||||
|
|
||||||
|
if (enemy->isDead())
|
||||||
|
remove = true;
|
||||||
|
if(!remove)
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (remove)
|
||||||
|
{
|
||||||
|
delete enemies[count];
|
||||||
|
player->XpUp(enemies[count]->xp*2);
|
||||||
|
enemies.erase(enemies.begin() + count);
|
||||||
|
player->HpUp(10);
|
||||||
|
}
|
||||||
|
|
||||||
|
skybox->update(elapsedTime, maxEnemies - enemies.size(), maxEnemies);
|
||||||
|
|
||||||
|
if (portal->mayEnter)
|
||||||
|
{
|
||||||
|
if (portal->enter(elapsedTime))
|
||||||
|
nextworld = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
player->hit = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::addLevelObject(LevelObject* obj)
|
||||||
|
{
|
||||||
|
entities.push_back(obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool World::isPlayerPositionValid()
|
||||||
|
{
|
||||||
|
for (auto &e : entities)
|
||||||
|
{
|
||||||
|
if (e->canCollide && e->inObject(player->position))
|
||||||
|
{
|
||||||
|
e->collide();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include "HeightMap.h"
|
||||||
|
#include "Player.h"
|
||||||
|
#include "Enemy.h"
|
||||||
|
#include "LevelObject.h"
|
||||||
|
#include "Interface.h"
|
||||||
|
#include "Crystal.h"
|
||||||
|
#include "Skybox.h"
|
||||||
|
#include "CrystalPoint.h"
|
||||||
|
#include "Portal.h"
|
||||||
|
|
||||||
|
class Entity;
|
||||||
|
|
||||||
|
class World
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
std::vector<std::pair<int, std::pair<std::string, bool>>> objecttemplates;
|
||||||
|
Sound* music;
|
||||||
|
|
||||||
|
Player* player;
|
||||||
|
HeightMap* heightmap;
|
||||||
|
Interface* interface;
|
||||||
|
Skybox* skybox;
|
||||||
|
Portal* portal;
|
||||||
|
|
||||||
|
bool nextworld;
|
||||||
|
|
||||||
|
int sound_id,maxCrystals,maxEnemies;
|
||||||
|
|
||||||
|
std::vector<Entity*> entities;
|
||||||
|
std::vector<Enemy*> enemies;
|
||||||
|
//std::vector<Crystal*> crystals;
|
||||||
|
public:
|
||||||
|
World(const std::string &fileName);
|
||||||
|
~World();
|
||||||
|
|
||||||
|
void draw();
|
||||||
|
void update(float elapsedTime);
|
||||||
|
bool isPlayerPositionValid();
|
||||||
|
float getHeight(float x, float y);
|
||||||
|
void addLevelObject(LevelObject* obj);
|
||||||
|
Vec2f randomPosition(void);
|
||||||
|
std::pair<std::string, bool> getObjectFromValue(int i);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,147 @@
|
|||||||
|
#include "WorldHandler.h"
|
||||||
|
#include "World.h"
|
||||||
|
|
||||||
|
#include "json.h"
|
||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
WorldHandler* WorldHandler::instance = nullptr;
|
||||||
|
|
||||||
|
void WorldHandler::ChangeWorld(int i)
|
||||||
|
{
|
||||||
|
if (i < 0)
|
||||||
|
i = worldfiles.size() - 1;
|
||||||
|
|
||||||
|
else if (i >= worldfiles.size())
|
||||||
|
i = 0;
|
||||||
|
|
||||||
|
if (i != worldIndex)
|
||||||
|
{
|
||||||
|
loadingWorld = true;
|
||||||
|
|
||||||
|
if(worldIndex != -1)
|
||||||
|
delete world;
|
||||||
|
|
||||||
|
world = new World(worldfiles[i]);
|
||||||
|
worldIndex = i;
|
||||||
|
loadingWorld = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
WorldHandler::WorldHandler()
|
||||||
|
{
|
||||||
|
loadingWorld = true;
|
||||||
|
worldIndex = -1;
|
||||||
|
|
||||||
|
//Find worlds.json
|
||||||
|
std::ifstream file("worlds/worlds.json");
|
||||||
|
if (!file.is_open())
|
||||||
|
std::cout << "Error, can't open worlds overview file\n";
|
||||||
|
|
||||||
|
json::Value v = json::readJson(file);
|
||||||
|
file.close();
|
||||||
|
|
||||||
|
//Load file names into vector
|
||||||
|
if (v["worlds"].isNull() || !v["worlds"].isArray())
|
||||||
|
std::cout << "Error, no content in worlds overview file\n";
|
||||||
|
|
||||||
|
for (auto line : v["worlds"])
|
||||||
|
{
|
||||||
|
std::cout << "Found world: " << line << "\n";
|
||||||
|
worldfiles.push_back(line);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (worldfiles.size() > 0)
|
||||||
|
{
|
||||||
|
ChangeWorld(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
WorldHandler::~WorldHandler()
|
||||||
|
{
|
||||||
|
worldIndex = -1;
|
||||||
|
delete world;
|
||||||
|
}
|
||||||
|
|
||||||
|
WorldHandler* WorldHandler::getInstance()
|
||||||
|
{
|
||||||
|
if (instance == nullptr)
|
||||||
|
instance = new WorldHandler();
|
||||||
|
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldHandler::init()
|
||||||
|
{
|
||||||
|
instance = new WorldHandler();
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldHandler::draw(void)
|
||||||
|
{
|
||||||
|
if(!loadingWorld)
|
||||||
|
world->draw();
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Draw Loading screen
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldHandler::update(float deltaTime)
|
||||||
|
{
|
||||||
|
if(!loadingWorld)
|
||||||
|
world->update(deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldHandler::teleportRandom(){
|
||||||
|
Vec2f randomposition = world->randomPosition();
|
||||||
|
printf("test %d %d", randomposition.x, randomposition.y);
|
||||||
|
Player::getInstance()->position = Vec3f(randomposition.x, randomposition.y, world->getHeight(randomposition.x, randomposition.y));
|
||||||
|
Player::getInstance()->setPosition(50,50,true);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool WorldHandler::isPlayerPositionValid(void)
|
||||||
|
{
|
||||||
|
if(!loadingWorld)
|
||||||
|
return world->isPlayerPositionValid();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
float WorldHandler::getHeight(float x, float y)
|
||||||
|
{
|
||||||
|
if (!loadingWorld)
|
||||||
|
return world->getHeight(x, y);
|
||||||
|
else
|
||||||
|
return 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void WorldHandler::Navigate(const std::string &fileName)
|
||||||
|
{
|
||||||
|
if (!loadingWorld)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < worldfiles.size(); i++)
|
||||||
|
{
|
||||||
|
if (worldfiles[i] == fileName)
|
||||||
|
ChangeWorld(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldHandler::NextWorld()
|
||||||
|
{
|
||||||
|
if (!loadingWorld)
|
||||||
|
{
|
||||||
|
ChangeWorld(worldIndex + 1);
|
||||||
|
Player::getInstance()->crystals = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldHandler::PreviousWorld()
|
||||||
|
{
|
||||||
|
if (!loadingWorld)
|
||||||
|
{
|
||||||
|
ChangeWorld(worldIndex - 1);
|
||||||
|
Player::getInstance()->crystals = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
class World;
|
||||||
|
|
||||||
|
class WorldHandler
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
WorldHandler();
|
||||||
|
static WorldHandler* instance;
|
||||||
|
|
||||||
|
bool loadingWorld;
|
||||||
|
World* world;
|
||||||
|
int worldIndex;
|
||||||
|
void ChangeWorld(int i);
|
||||||
|
public:
|
||||||
|
|
||||||
|
~WorldHandler();
|
||||||
|
|
||||||
|
static WorldHandler* getInstance(void);
|
||||||
|
static void init();
|
||||||
|
|
||||||
|
void draw(void);
|
||||||
|
void update(float deltaTime);
|
||||||
|
void teleportRandom();
|
||||||
|
|
||||||
|
bool isPlayerPositionValid(void);
|
||||||
|
float getHeight(float x, float y);
|
||||||
|
|
||||||
|
void Navigate(const std::string &fileName);
|
||||||
|
void NextWorld();
|
||||||
|
void PreviousWorld();
|
||||||
|
|
||||||
|
std::vector<std::string> worldfiles;
|
||||||
|
};
|
||||||
|
|
||||||
Binary file not shown.
@@ -0,0 +1,27 @@
|
|||||||
|
|
||||||
|
Freeglut Copyright
|
||||||
|
------------------
|
||||||
|
|
||||||
|
Freeglut code without an explicit copyright is covered by the following
|
||||||
|
copyright:
|
||||||
|
|
||||||
|
Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||||
|
PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
Except as contained in this notice, the name of Pawel W. Olszta shall not be
|
||||||
|
used in advertising or otherwise to promote the sale, use or other dealings
|
||||||
|
in this Software without prior written authorization from Pawel W. Olszta.
|
||||||
@@ -0,0 +1,106 @@
|
|||||||
|
freeglut 3.0.0-1.mp for MSVC
|
||||||
|
|
||||||
|
This package contains freeglut import libraries, headers, and Windows DLLs.
|
||||||
|
These allow 32 and 64 bit GLUT applications to be compiled on Windows using
|
||||||
|
Microsoft Visual C++.
|
||||||
|
|
||||||
|
For more information on freeglut, visit http://freeglut.sourceforge.net/.
|
||||||
|
|
||||||
|
|
||||||
|
Installation
|
||||||
|
|
||||||
|
Create a folder on your PC which is readable by all users, for example
|
||||||
|
“C:\Program Files\Common Files\MSVC\freeglut\” on a typical Windows system. Copy
|
||||||
|
the “lib\” and “include\” folders from this zip archive to that location.
|
||||||
|
|
||||||
|
The appropriate freeglut DLL can either be placed in the same folder as your
|
||||||
|
application, or can be installed in a system-wide folder which appears in your
|
||||||
|
%PATH% environment variable. Be careful not to mix the 32 bit DLL up with the 64
|
||||||
|
bit DLL, as they are not interchangeable.
|
||||||
|
|
||||||
|
|
||||||
|
Compiling 32 bit Applications
|
||||||
|
|
||||||
|
To create a 32 bit freeglut application, create a new Win32 C++ project in MSVC.
|
||||||
|
From the “Win32 Application Wizard”, choose a “Windows application”, check the
|
||||||
|
“Empty project” box, and submit.
|
||||||
|
|
||||||
|
You’ll now need to configure the compiler and linker settings. Open up the
|
||||||
|
project properties, and select “All Configurations” (this is necessary to ensure
|
||||||
|
our changes are applied for both debug and release builds). Open up the
|
||||||
|
“general” section under “C/C++”, and configure the “include\” folder you created
|
||||||
|
above as an “Additional Include Directory”. If you have more than one GLUT
|
||||||
|
package which contains a “glut.h” file, it’s important to ensure that the
|
||||||
|
freeglut include folder appears above all other GLUT include folders.
|
||||||
|
|
||||||
|
Now open up the “general” section under “Linker”, and configure the “lib\”
|
||||||
|
folder you created above as an “Additional Library Directory”. A freeglut
|
||||||
|
application depends on the import libraries “freeglut.lib” and “opengl32.lib”,
|
||||||
|
which can be configured under the “Input” section. However, it shouldn’t be
|
||||||
|
necessary to explicitly state these dependencies, since the freeglut headers
|
||||||
|
handle this for you. Now open the “Advanced” section, and enter “mainCRTStartup”
|
||||||
|
as the “Entry Point” for your application. This is necessary because GLUT
|
||||||
|
applications use “main” as the application entry point, not “WinMain”—without it
|
||||||
|
you’ll get an undefined reference when you try to link your application.
|
||||||
|
|
||||||
|
That’s all of your project properties configured, so you can now add source
|
||||||
|
files to your project and build the application. If you want your application to
|
||||||
|
be compatible with GLUT, you should “#include <GL/glut.h>”. If you want to use
|
||||||
|
freeglut specific extensions, you should “#include <GL/freeglut.h>” instead.
|
||||||
|
|
||||||
|
Don’t forget to either include the freeglut DLL when distributing applications,
|
||||||
|
or provide your users with some method of obtaining it if they don’t already
|
||||||
|
have it!
|
||||||
|
|
||||||
|
|
||||||
|
Compiling 64 bit Applications
|
||||||
|
|
||||||
|
Building 64 bit applications is almost identical to building 32 bit applications.
|
||||||
|
When you use the configuration manager to add the x64 platform, it’s easiest to
|
||||||
|
copy the settings from the Win32 platform. If you do so, it’s then only necessary
|
||||||
|
to change the “Additional Library Directories” configuration so that it
|
||||||
|
references the directory containing the 64 bit import library rather
|
||||||
|
than the 32 bit one.
|
||||||
|
|
||||||
|
|
||||||
|
Problems?
|
||||||
|
|
||||||
|
If you have problems using this package (compiler / linker errors etc.), please
|
||||||
|
check that you have followed all of the steps in this readme file correctly.
|
||||||
|
Almost all of the problems which are reported with these packages are due to
|
||||||
|
missing a step or not doing it correctly, for example trying to build a 32 bit
|
||||||
|
app against the 64 bit import library. If you have followed all of the steps
|
||||||
|
correctly but your application still fails to build, try building a very simple
|
||||||
|
but functional program (the example at
|
||||||
|
http://www.transmissionzero.co.uk/computing/using-glut-with-mingw/ works fine
|
||||||
|
with MSVC). A lot of people try to build very complex applications after
|
||||||
|
installing these packages, and often the error is with the application code or
|
||||||
|
other library dependencies rather than freeglut.
|
||||||
|
|
||||||
|
If you still can’t get it working after trying to compile a simple application,
|
||||||
|
then please get in touch via http://www.transmissionzero.co.uk/contact/,
|
||||||
|
providing as much detail as you can. Please don’t complain to the freeglut guys
|
||||||
|
unless you’re sure it’s a freeglut bug, and have reproduced the issue after
|
||||||
|
compiling freeglut from the latest SVN version—if that’s still the case, I’m
|
||||||
|
sure they would appreciate a bug report or a patch.
|
||||||
|
|
||||||
|
|
||||||
|
Changelog
|
||||||
|
|
||||||
|
2015–07–22: Release 3.0.0-2.mp
|
||||||
|
|
||||||
|
• Modified the freeglut_std.h file so that it doesn’t try to link against the
|
||||||
|
freeglutd.lib import library.
|
||||||
|
|
||||||
|
2015–03–15: Release 3.0.0-1.mp
|
||||||
|
|
||||||
|
• First 3.0.0 MSVC release. I’ve built the package using Visual Studio 2013,
|
||||||
|
and the only change I’ve made is to the DLL version resource—I’ve changed
|
||||||
|
the description so that my MinGW and MSVC builds are distinguishable from
|
||||||
|
each other (and other builds) using Windows Explorer.
|
||||||
|
|
||||||
|
|
||||||
|
Transmission Zero
|
||||||
|
2015–07–22
|
||||||
|
|
||||||
|
http://www.transmissionzero.co.uk/
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
#ifndef __FREEGLUT_H__
|
||||||
|
#define __FREEGLUT_H__
|
||||||
|
|
||||||
|
/*
|
||||||
|
* freeglut.h
|
||||||
|
*
|
||||||
|
* The freeglut library include file
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||||
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||||
|
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "freeglut_std.h"
|
||||||
|
#include "freeglut_ext.h"
|
||||||
|
|
||||||
|
/*** END OF FILE ***/
|
||||||
|
|
||||||
|
#endif /* __FREEGLUT_H__ */
|
||||||
@@ -0,0 +1,271 @@
|
|||||||
|
#ifndef __FREEGLUT_EXT_H__
|
||||||
|
#define __FREEGLUT_EXT_H__
|
||||||
|
|
||||||
|
/*
|
||||||
|
* freeglut_ext.h
|
||||||
|
*
|
||||||
|
* The non-GLUT-compatible extensions to the freeglut library include file
|
||||||
|
*
|
||||||
|
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||||
|
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
|
||||||
|
* Creation date: Thu Dec 2 1999
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the "Software"),
|
||||||
|
* to deal in the Software without restriction, including without limitation
|
||||||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
* Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included
|
||||||
|
* in all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||||
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||||
|
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Additional GLUT Key definitions for the Special key function
|
||||||
|
*/
|
||||||
|
#define GLUT_KEY_NUM_LOCK 0x006D
|
||||||
|
#define GLUT_KEY_BEGIN 0x006E
|
||||||
|
#define GLUT_KEY_DELETE 0x006F
|
||||||
|
#define GLUT_KEY_SHIFT_L 0x0070
|
||||||
|
#define GLUT_KEY_SHIFT_R 0x0071
|
||||||
|
#define GLUT_KEY_CTRL_L 0x0072
|
||||||
|
#define GLUT_KEY_CTRL_R 0x0073
|
||||||
|
#define GLUT_KEY_ALT_L 0x0074
|
||||||
|
#define GLUT_KEY_ALT_R 0x0075
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API Extension macro definitions -- behaviour when the user clicks on an "x" to close a window
|
||||||
|
*/
|
||||||
|
#define GLUT_ACTION_EXIT 0
|
||||||
|
#define GLUT_ACTION_GLUTMAINLOOP_RETURNS 1
|
||||||
|
#define GLUT_ACTION_CONTINUE_EXECUTION 2
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Create a new rendering context when the user opens a new window?
|
||||||
|
*/
|
||||||
|
#define GLUT_CREATE_NEW_CONTEXT 0
|
||||||
|
#define GLUT_USE_CURRENT_CONTEXT 1
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Direct/Indirect rendering context options (has meaning only in Unix/X11)
|
||||||
|
*/
|
||||||
|
#define GLUT_FORCE_INDIRECT_CONTEXT 0
|
||||||
|
#define GLUT_ALLOW_DIRECT_CONTEXT 1
|
||||||
|
#define GLUT_TRY_DIRECT_CONTEXT 2
|
||||||
|
#define GLUT_FORCE_DIRECT_CONTEXT 3
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API Extension macro definitions -- the glutGet parameters
|
||||||
|
*/
|
||||||
|
#define GLUT_INIT_STATE 0x007C
|
||||||
|
|
||||||
|
#define GLUT_ACTION_ON_WINDOW_CLOSE 0x01F9
|
||||||
|
|
||||||
|
#define GLUT_WINDOW_BORDER_WIDTH 0x01FA
|
||||||
|
#define GLUT_WINDOW_BORDER_HEIGHT 0x01FB
|
||||||
|
#define GLUT_WINDOW_HEADER_HEIGHT 0x01FB /* Docs say it should always have been GLUT_WINDOW_BORDER_HEIGHT, keep this for backward compatibility */
|
||||||
|
|
||||||
|
#define GLUT_VERSION 0x01FC
|
||||||
|
|
||||||
|
#define GLUT_RENDERING_CONTEXT 0x01FD
|
||||||
|
#define GLUT_DIRECT_RENDERING 0x01FE
|
||||||
|
|
||||||
|
#define GLUT_FULL_SCREEN 0x01FF
|
||||||
|
|
||||||
|
#define GLUT_SKIP_STALE_MOTION_EVENTS 0x0204
|
||||||
|
|
||||||
|
#define GLUT_GEOMETRY_VISUALIZE_NORMALS 0x0205
|
||||||
|
|
||||||
|
#define GLUT_STROKE_FONT_DRAW_JOIN_DOTS 0x0206 /* Draw dots between line segments of stroke fonts? */
|
||||||
|
|
||||||
|
/*
|
||||||
|
* New tokens for glutInitDisplayMode.
|
||||||
|
* Only one GLUT_AUXn bit may be used at a time.
|
||||||
|
* Value 0x0400 is defined in OpenGLUT.
|
||||||
|
*/
|
||||||
|
#define GLUT_AUX 0x1000
|
||||||
|
|
||||||
|
#define GLUT_AUX1 0x1000
|
||||||
|
#define GLUT_AUX2 0x2000
|
||||||
|
#define GLUT_AUX3 0x4000
|
||||||
|
#define GLUT_AUX4 0x8000
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Context-related flags, see fg_state.c
|
||||||
|
* Set the requested OpenGL version
|
||||||
|
*/
|
||||||
|
#define GLUT_INIT_MAJOR_VERSION 0x0200
|
||||||
|
#define GLUT_INIT_MINOR_VERSION 0x0201
|
||||||
|
#define GLUT_INIT_FLAGS 0x0202
|
||||||
|
#define GLUT_INIT_PROFILE 0x0203
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Flags for glutInitContextFlags, see fg_init.c
|
||||||
|
*/
|
||||||
|
#define GLUT_DEBUG 0x0001
|
||||||
|
#define GLUT_FORWARD_COMPATIBLE 0x0002
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Flags for glutInitContextProfile, see fg_init.c
|
||||||
|
*/
|
||||||
|
#define GLUT_CORE_PROFILE 0x0001
|
||||||
|
#define GLUT_COMPATIBILITY_PROFILE 0x0002
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Process loop function, see fg_main.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutMainLoopEvent( void );
|
||||||
|
FGAPI void FGAPIENTRY glutLeaveMainLoop( void );
|
||||||
|
FGAPI void FGAPIENTRY glutExit ( void );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Window management functions, see fg_window.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutFullScreenToggle( void );
|
||||||
|
FGAPI void FGAPIENTRY glutLeaveFullScreen( void );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Menu functions
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutSetMenuFont( int menuID, void* font );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Window-specific callback functions, see fg_callbacks.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutPositionFunc( void (* callback)( int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutCloseFunc( void (* callback)( void ) );
|
||||||
|
FGAPI void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) );
|
||||||
|
/* And also a destruction callback for menus */
|
||||||
|
FGAPI void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* State setting and retrieval functions, see fg_state.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutSetOption ( GLenum option_flag, int value );
|
||||||
|
FGAPI int * FGAPIENTRY glutGetModeValues(GLenum mode, int * size);
|
||||||
|
/* A.Donev: User-data manipulation */
|
||||||
|
FGAPI void* FGAPIENTRY glutGetWindowData( void );
|
||||||
|
FGAPI void FGAPIENTRY glutSetWindowData(void* data);
|
||||||
|
FGAPI void* FGAPIENTRY glutGetMenuData( void );
|
||||||
|
FGAPI void FGAPIENTRY glutSetMenuData(void* data);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Font stuff, see fg_font.c
|
||||||
|
*/
|
||||||
|
FGAPI int FGAPIENTRY glutBitmapHeight( void* font );
|
||||||
|
FGAPI GLfloat FGAPIENTRY glutStrokeHeight( void* font );
|
||||||
|
FGAPI void FGAPIENTRY glutBitmapString( void* font, const unsigned char *string );
|
||||||
|
FGAPI void FGAPIENTRY glutStrokeString( void* font, const unsigned char *string );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Geometry functions, see fg_geometry.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutWireRhombicDodecahedron( void );
|
||||||
|
FGAPI void FGAPIENTRY glutSolidRhombicDodecahedron( void );
|
||||||
|
FGAPI void FGAPIENTRY glutWireSierpinskiSponge ( int num_levels, double offset[3], double scale );
|
||||||
|
FGAPI void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, double offset[3], double scale );
|
||||||
|
FGAPI void FGAPIENTRY glutWireCylinder( double radius, double height, GLint slices, GLint stacks);
|
||||||
|
FGAPI void FGAPIENTRY glutSolidCylinder( double radius, double height, GLint slices, GLint stacks);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Rest of functions for rendering Newell's teaset, found in fg_teapot.c
|
||||||
|
* NB: front facing polygons have clockwise winding, not counter clockwise
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutWireTeacup( double size );
|
||||||
|
FGAPI void FGAPIENTRY glutSolidTeacup( double size );
|
||||||
|
FGAPI void FGAPIENTRY glutWireTeaspoon( double size );
|
||||||
|
FGAPI void FGAPIENTRY glutSolidTeaspoon( double size );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Extension functions, see fg_ext.c
|
||||||
|
*/
|
||||||
|
typedef void (*GLUTproc)();
|
||||||
|
FGAPI GLUTproc FGAPIENTRY glutGetProcAddress( const char *procName );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Multi-touch/multi-pointer extensions
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define GLUT_HAS_MULTI 1
|
||||||
|
|
||||||
|
/* TODO: add device_id parameter,
|
||||||
|
cf. http://sourceforge.net/mailarchive/forum.php?thread_name=20120518071314.GA28061%40perso.beuc.net&forum_name=freeglut-developer */
|
||||||
|
FGAPI void FGAPIENTRY glutMultiEntryFunc( void (* callback)( int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutMultiButtonFunc( void (* callback)( int, int, int, int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutMultiMotionFunc( void (* callback)( int, int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutMultiPassiveFunc( void (* callback)( int, int, int ) );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Joystick functions, see fg_joystick.c
|
||||||
|
*/
|
||||||
|
/* USE OF THESE FUNCTIONS IS DEPRECATED !!!!! */
|
||||||
|
/* If you have a serious need for these functions in your application, please either
|
||||||
|
* contact the "freeglut" developer community at freeglut-developer@lists.sourceforge.net,
|
||||||
|
* switch to the OpenGLUT library, or else port your joystick functionality over to PLIB's
|
||||||
|
* "js" library.
|
||||||
|
*/
|
||||||
|
int glutJoystickGetNumAxes( int ident );
|
||||||
|
int glutJoystickGetNumButtons( int ident );
|
||||||
|
int glutJoystickNotWorking( int ident );
|
||||||
|
float glutJoystickGetDeadBand( int ident, int axis );
|
||||||
|
void glutJoystickSetDeadBand( int ident, int axis, float db );
|
||||||
|
float glutJoystickGetSaturation( int ident, int axis );
|
||||||
|
void glutJoystickSetSaturation( int ident, int axis, float st );
|
||||||
|
void glutJoystickSetMinRange( int ident, float *axes );
|
||||||
|
void glutJoystickSetMaxRange( int ident, float *axes );
|
||||||
|
void glutJoystickSetCenter( int ident, float *axes );
|
||||||
|
void glutJoystickGetMinRange( int ident, float *axes );
|
||||||
|
void glutJoystickGetMaxRange( int ident, float *axes );
|
||||||
|
void glutJoystickGetCenter( int ident, float *axes );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Initialization functions, see fg_init.c
|
||||||
|
*/
|
||||||
|
/* to get the typedef for va_list */
|
||||||
|
#include <stdarg.h>
|
||||||
|
FGAPI void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion );
|
||||||
|
FGAPI void FGAPIENTRY glutInitContextFlags( int flags );
|
||||||
|
FGAPI void FGAPIENTRY glutInitContextProfile( int profile );
|
||||||
|
FGAPI void FGAPIENTRY glutInitErrorFunc( void (* callback)( const char *fmt, va_list ap ) );
|
||||||
|
FGAPI void FGAPIENTRY glutInitWarningFunc( void (* callback)( const char *fmt, va_list ap ) );
|
||||||
|
|
||||||
|
/* OpenGL >= 2.0 support */
|
||||||
|
FGAPI void FGAPIENTRY glutSetVertexAttribCoord3(GLint attrib);
|
||||||
|
FGAPI void FGAPIENTRY glutSetVertexAttribNormal(GLint attrib);
|
||||||
|
FGAPI void FGAPIENTRY glutSetVertexAttribTexCoord2(GLint attrib);
|
||||||
|
|
||||||
|
/* Mobile platforms lifecycle */
|
||||||
|
FGAPI void FGAPIENTRY glutInitContextFunc(void (* callback)());
|
||||||
|
FGAPI void FGAPIENTRY glutAppStatusFunc(void (* callback)(int));
|
||||||
|
/* state flags that can be passed to callback set by glutAppStatusFunc */
|
||||||
|
#define GLUT_APPSTATUS_PAUSE 0x0001
|
||||||
|
#define GLUT_APPSTATUS_RESUME 0x0002
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- the display mode definitions
|
||||||
|
*/
|
||||||
|
#define GLUT_CAPTIONLESS 0x0400
|
||||||
|
#define GLUT_BORDERLESS 0x0800
|
||||||
|
#define GLUT_SRGB 0x1000
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*** END OF FILE ***/
|
||||||
|
|
||||||
|
#endif /* __FREEGLUT_EXT_H__ */
|
||||||
@@ -0,0 +1,638 @@
|
|||||||
|
#ifndef __FREEGLUT_STD_H__
|
||||||
|
#define __FREEGLUT_STD_H__
|
||||||
|
|
||||||
|
/*
|
||||||
|
* freeglut_std.h
|
||||||
|
*
|
||||||
|
* The GLUT-compatible part of the freeglut library include file
|
||||||
|
*
|
||||||
|
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||||
|
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
|
||||||
|
* Creation date: Thu Dec 2 1999
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the "Software"),
|
||||||
|
* to deal in the Software without restriction, including without limitation
|
||||||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
* Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included
|
||||||
|
* in all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||||
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||||
|
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Under windows, we have to differentiate between static and dynamic libraries
|
||||||
|
*/
|
||||||
|
#ifdef _WIN32
|
||||||
|
/* #pragma may not be supported by some compilers.
|
||||||
|
* Discussion by FreeGLUT developers suggests that
|
||||||
|
* Visual C++ specific code involving pragmas may
|
||||||
|
* need to move to a separate header. 24th Dec 2003
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Define FREEGLUT_LIB_PRAGMAS to 1 to include library
|
||||||
|
* pragmas or to 0 to exclude library pragmas.
|
||||||
|
* The default behavior depends on the compiler/platform.
|
||||||
|
*/
|
||||||
|
# ifndef FREEGLUT_LIB_PRAGMAS
|
||||||
|
# if ( defined(_MSC_VER) || defined(__WATCOMC__) ) && !defined(_WIN32_WCE)
|
||||||
|
# define FREEGLUT_LIB_PRAGMAS 1
|
||||||
|
# else
|
||||||
|
# define FREEGLUT_LIB_PRAGMAS 0
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
|
||||||
|
# ifndef WIN32_LEAN_AND_MEAN
|
||||||
|
# define WIN32_LEAN_AND_MEAN 1
|
||||||
|
# endif
|
||||||
|
# ifndef NOMINMAX
|
||||||
|
# define NOMINMAX
|
||||||
|
# endif
|
||||||
|
# include <windows.h>
|
||||||
|
|
||||||
|
/* Windows static library */
|
||||||
|
# ifdef FREEGLUT_STATIC
|
||||||
|
|
||||||
|
#error Static linking is not supported with this build. Please remove the FREEGLUT_STATIC preprocessor directive, or download the source code from http://freeglut.sf.net/ and build against that.
|
||||||
|
|
||||||
|
/* Windows shared library (DLL) */
|
||||||
|
# else
|
||||||
|
|
||||||
|
# define FGAPIENTRY __stdcall
|
||||||
|
# if defined(FREEGLUT_EXPORTS)
|
||||||
|
# define FGAPI __declspec(dllexport)
|
||||||
|
# else
|
||||||
|
# define FGAPI __declspec(dllimport)
|
||||||
|
|
||||||
|
/* Link with Win32 shared freeglut lib */
|
||||||
|
# if FREEGLUT_LIB_PRAGMAS
|
||||||
|
# pragma comment (lib, "freeglut.lib")
|
||||||
|
# endif
|
||||||
|
|
||||||
|
# endif
|
||||||
|
|
||||||
|
# endif
|
||||||
|
|
||||||
|
/* Drag in other Windows libraries as required by FreeGLUT */
|
||||||
|
# if FREEGLUT_LIB_PRAGMAS
|
||||||
|
# pragma comment (lib, "glu32.lib") /* link OpenGL Utility lib */
|
||||||
|
# pragma comment (lib, "opengl32.lib") /* link Microsoft OpenGL lib */
|
||||||
|
# pragma comment (lib, "gdi32.lib") /* link Windows GDI lib */
|
||||||
|
# pragma comment (lib, "winmm.lib") /* link Windows MultiMedia lib */
|
||||||
|
# pragma comment (lib, "user32.lib") /* link Windows user lib */
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
/* Non-Windows definition of FGAPI and FGAPIENTRY */
|
||||||
|
# define FGAPI
|
||||||
|
# define FGAPIENTRY
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* The freeglut and GLUT API versions
|
||||||
|
*/
|
||||||
|
#define FREEGLUT 1
|
||||||
|
#define GLUT_API_VERSION 4
|
||||||
|
#define GLUT_XLIB_IMPLEMENTATION 13
|
||||||
|
/* Deprecated:
|
||||||
|
cf. http://sourceforge.net/mailarchive/forum.php?thread_name=CABcAi1hw7cr4xtigckaGXB5X8wddLfMcbA_rZ3NAuwMrX_zmsw%40mail.gmail.com&forum_name=freeglut-developer */
|
||||||
|
#define FREEGLUT_VERSION_2_0 1
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Always include OpenGL and GLU headers
|
||||||
|
*/
|
||||||
|
/* Note: FREEGLUT_GLES is only used to cleanly bootstrap headers
|
||||||
|
inclusion here; use GLES constants directly
|
||||||
|
(e.g. GL_ES_VERSION_2_0) for all other needs */
|
||||||
|
#ifdef FREEGLUT_GLES
|
||||||
|
# include <EGL/egl.h>
|
||||||
|
# include <GLES/gl.h>
|
||||||
|
# include <GLES2/gl2.h>
|
||||||
|
#elif __APPLE__
|
||||||
|
# include <OpenGL/gl.h>
|
||||||
|
# include <OpenGL/glu.h>
|
||||||
|
#else
|
||||||
|
# include <GL/gl.h>
|
||||||
|
# include <GL/glu.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- the special key codes:
|
||||||
|
*/
|
||||||
|
#define GLUT_KEY_F1 0x0001
|
||||||
|
#define GLUT_KEY_F2 0x0002
|
||||||
|
#define GLUT_KEY_F3 0x0003
|
||||||
|
#define GLUT_KEY_F4 0x0004
|
||||||
|
#define GLUT_KEY_F5 0x0005
|
||||||
|
#define GLUT_KEY_F6 0x0006
|
||||||
|
#define GLUT_KEY_F7 0x0007
|
||||||
|
#define GLUT_KEY_F8 0x0008
|
||||||
|
#define GLUT_KEY_F9 0x0009
|
||||||
|
#define GLUT_KEY_F10 0x000A
|
||||||
|
#define GLUT_KEY_F11 0x000B
|
||||||
|
#define GLUT_KEY_F12 0x000C
|
||||||
|
#define GLUT_KEY_LEFT 0x0064
|
||||||
|
#define GLUT_KEY_UP 0x0065
|
||||||
|
#define GLUT_KEY_RIGHT 0x0066
|
||||||
|
#define GLUT_KEY_DOWN 0x0067
|
||||||
|
#define GLUT_KEY_PAGE_UP 0x0068
|
||||||
|
#define GLUT_KEY_PAGE_DOWN 0x0069
|
||||||
|
#define GLUT_KEY_HOME 0x006A
|
||||||
|
#define GLUT_KEY_END 0x006B
|
||||||
|
#define GLUT_KEY_INSERT 0x006C
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- mouse state definitions
|
||||||
|
*/
|
||||||
|
#define GLUT_LEFT_BUTTON 0x0000
|
||||||
|
#define GLUT_MIDDLE_BUTTON 0x0001
|
||||||
|
#define GLUT_RIGHT_BUTTON 0x0002
|
||||||
|
#define GLUT_DOWN 0x0000
|
||||||
|
#define GLUT_UP 0x0001
|
||||||
|
#define GLUT_LEFT 0x0000
|
||||||
|
#define GLUT_ENTERED 0x0001
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- the display mode definitions
|
||||||
|
*/
|
||||||
|
#define GLUT_RGB 0x0000
|
||||||
|
#define GLUT_RGBA 0x0000
|
||||||
|
#define GLUT_INDEX 0x0001
|
||||||
|
#define GLUT_SINGLE 0x0000
|
||||||
|
#define GLUT_DOUBLE 0x0002
|
||||||
|
#define GLUT_ACCUM 0x0004
|
||||||
|
#define GLUT_ALPHA 0x0008
|
||||||
|
#define GLUT_DEPTH 0x0010
|
||||||
|
#define GLUT_STENCIL 0x0020
|
||||||
|
#define GLUT_MULTISAMPLE 0x0080
|
||||||
|
#define GLUT_STEREO 0x0100
|
||||||
|
#define GLUT_LUMINANCE 0x0200
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- windows and menu related definitions
|
||||||
|
*/
|
||||||
|
#define GLUT_MENU_NOT_IN_USE 0x0000
|
||||||
|
#define GLUT_MENU_IN_USE 0x0001
|
||||||
|
#define GLUT_NOT_VISIBLE 0x0000
|
||||||
|
#define GLUT_VISIBLE 0x0001
|
||||||
|
#define GLUT_HIDDEN 0x0000
|
||||||
|
#define GLUT_FULLY_RETAINED 0x0001
|
||||||
|
#define GLUT_PARTIALLY_RETAINED 0x0002
|
||||||
|
#define GLUT_FULLY_COVERED 0x0003
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- fonts definitions
|
||||||
|
*
|
||||||
|
* Steve Baker suggested to make it binary compatible with GLUT:
|
||||||
|
*/
|
||||||
|
#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__WATCOMC__)
|
||||||
|
# define GLUT_STROKE_ROMAN ((void *)0x0000)
|
||||||
|
# define GLUT_STROKE_MONO_ROMAN ((void *)0x0001)
|
||||||
|
# define GLUT_BITMAP_9_BY_15 ((void *)0x0002)
|
||||||
|
# define GLUT_BITMAP_8_BY_13 ((void *)0x0003)
|
||||||
|
# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *)0x0004)
|
||||||
|
# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *)0x0005)
|
||||||
|
# define GLUT_BITMAP_HELVETICA_10 ((void *)0x0006)
|
||||||
|
# define GLUT_BITMAP_HELVETICA_12 ((void *)0x0007)
|
||||||
|
# define GLUT_BITMAP_HELVETICA_18 ((void *)0x0008)
|
||||||
|
#else
|
||||||
|
/*
|
||||||
|
* I don't really know if it's a good idea... But here it goes:
|
||||||
|
*/
|
||||||
|
extern void* glutStrokeRoman;
|
||||||
|
extern void* glutStrokeMonoRoman;
|
||||||
|
extern void* glutBitmap9By15;
|
||||||
|
extern void* glutBitmap8By13;
|
||||||
|
extern void* glutBitmapTimesRoman10;
|
||||||
|
extern void* glutBitmapTimesRoman24;
|
||||||
|
extern void* glutBitmapHelvetica10;
|
||||||
|
extern void* glutBitmapHelvetica12;
|
||||||
|
extern void* glutBitmapHelvetica18;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Those pointers will be used by following definitions:
|
||||||
|
*/
|
||||||
|
# define GLUT_STROKE_ROMAN ((void *) &glutStrokeRoman)
|
||||||
|
# define GLUT_STROKE_MONO_ROMAN ((void *) &glutStrokeMonoRoman)
|
||||||
|
# define GLUT_BITMAP_9_BY_15 ((void *) &glutBitmap9By15)
|
||||||
|
# define GLUT_BITMAP_8_BY_13 ((void *) &glutBitmap8By13)
|
||||||
|
# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *) &glutBitmapTimesRoman10)
|
||||||
|
# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *) &glutBitmapTimesRoman24)
|
||||||
|
# define GLUT_BITMAP_HELVETICA_10 ((void *) &glutBitmapHelvetica10)
|
||||||
|
# define GLUT_BITMAP_HELVETICA_12 ((void *) &glutBitmapHelvetica12)
|
||||||
|
# define GLUT_BITMAP_HELVETICA_18 ((void *) &glutBitmapHelvetica18)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- the glutGet parameters
|
||||||
|
*/
|
||||||
|
#define GLUT_WINDOW_X 0x0064
|
||||||
|
#define GLUT_WINDOW_Y 0x0065
|
||||||
|
#define GLUT_WINDOW_WIDTH 0x0066
|
||||||
|
#define GLUT_WINDOW_HEIGHT 0x0067
|
||||||
|
#define GLUT_WINDOW_BUFFER_SIZE 0x0068
|
||||||
|
#define GLUT_WINDOW_STENCIL_SIZE 0x0069
|
||||||
|
#define GLUT_WINDOW_DEPTH_SIZE 0x006A
|
||||||
|
#define GLUT_WINDOW_RED_SIZE 0x006B
|
||||||
|
#define GLUT_WINDOW_GREEN_SIZE 0x006C
|
||||||
|
#define GLUT_WINDOW_BLUE_SIZE 0x006D
|
||||||
|
#define GLUT_WINDOW_ALPHA_SIZE 0x006E
|
||||||
|
#define GLUT_WINDOW_ACCUM_RED_SIZE 0x006F
|
||||||
|
#define GLUT_WINDOW_ACCUM_GREEN_SIZE 0x0070
|
||||||
|
#define GLUT_WINDOW_ACCUM_BLUE_SIZE 0x0071
|
||||||
|
#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 0x0072
|
||||||
|
#define GLUT_WINDOW_DOUBLEBUFFER 0x0073
|
||||||
|
#define GLUT_WINDOW_RGBA 0x0074
|
||||||
|
#define GLUT_WINDOW_PARENT 0x0075
|
||||||
|
#define GLUT_WINDOW_NUM_CHILDREN 0x0076
|
||||||
|
#define GLUT_WINDOW_COLORMAP_SIZE 0x0077
|
||||||
|
#define GLUT_WINDOW_NUM_SAMPLES 0x0078
|
||||||
|
#define GLUT_WINDOW_STEREO 0x0079
|
||||||
|
#define GLUT_WINDOW_CURSOR 0x007A
|
||||||
|
|
||||||
|
#define GLUT_SCREEN_WIDTH 0x00C8
|
||||||
|
#define GLUT_SCREEN_HEIGHT 0x00C9
|
||||||
|
#define GLUT_SCREEN_WIDTH_MM 0x00CA
|
||||||
|
#define GLUT_SCREEN_HEIGHT_MM 0x00CB
|
||||||
|
#define GLUT_MENU_NUM_ITEMS 0x012C
|
||||||
|
#define GLUT_DISPLAY_MODE_POSSIBLE 0x0190
|
||||||
|
#define GLUT_INIT_WINDOW_X 0x01F4
|
||||||
|
#define GLUT_INIT_WINDOW_Y 0x01F5
|
||||||
|
#define GLUT_INIT_WINDOW_WIDTH 0x01F6
|
||||||
|
#define GLUT_INIT_WINDOW_HEIGHT 0x01F7
|
||||||
|
#define GLUT_INIT_DISPLAY_MODE 0x01F8
|
||||||
|
#define GLUT_ELAPSED_TIME 0x02BC
|
||||||
|
#define GLUT_WINDOW_FORMAT_ID 0x007B
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- the glutDeviceGet parameters
|
||||||
|
*/
|
||||||
|
#define GLUT_HAS_KEYBOARD 0x0258
|
||||||
|
#define GLUT_HAS_MOUSE 0x0259
|
||||||
|
#define GLUT_HAS_SPACEBALL 0x025A
|
||||||
|
#define GLUT_HAS_DIAL_AND_BUTTON_BOX 0x025B
|
||||||
|
#define GLUT_HAS_TABLET 0x025C
|
||||||
|
#define GLUT_NUM_MOUSE_BUTTONS 0x025D
|
||||||
|
#define GLUT_NUM_SPACEBALL_BUTTONS 0x025E
|
||||||
|
#define GLUT_NUM_BUTTON_BOX_BUTTONS 0x025F
|
||||||
|
#define GLUT_NUM_DIALS 0x0260
|
||||||
|
#define GLUT_NUM_TABLET_BUTTONS 0x0261
|
||||||
|
#define GLUT_DEVICE_IGNORE_KEY_REPEAT 0x0262
|
||||||
|
#define GLUT_DEVICE_KEY_REPEAT 0x0263
|
||||||
|
#define GLUT_HAS_JOYSTICK 0x0264
|
||||||
|
#define GLUT_OWNS_JOYSTICK 0x0265
|
||||||
|
#define GLUT_JOYSTICK_BUTTONS 0x0266
|
||||||
|
#define GLUT_JOYSTICK_AXES 0x0267
|
||||||
|
#define GLUT_JOYSTICK_POLL_RATE 0x0268
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- the glutLayerGet parameters
|
||||||
|
*/
|
||||||
|
#define GLUT_OVERLAY_POSSIBLE 0x0320
|
||||||
|
#define GLUT_LAYER_IN_USE 0x0321
|
||||||
|
#define GLUT_HAS_OVERLAY 0x0322
|
||||||
|
#define GLUT_TRANSPARENT_INDEX 0x0323
|
||||||
|
#define GLUT_NORMAL_DAMAGED 0x0324
|
||||||
|
#define GLUT_OVERLAY_DAMAGED 0x0325
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- the glutVideoResizeGet parameters
|
||||||
|
*/
|
||||||
|
#define GLUT_VIDEO_RESIZE_POSSIBLE 0x0384
|
||||||
|
#define GLUT_VIDEO_RESIZE_IN_USE 0x0385
|
||||||
|
#define GLUT_VIDEO_RESIZE_X_DELTA 0x0386
|
||||||
|
#define GLUT_VIDEO_RESIZE_Y_DELTA 0x0387
|
||||||
|
#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 0x0388
|
||||||
|
#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 0x0389
|
||||||
|
#define GLUT_VIDEO_RESIZE_X 0x038A
|
||||||
|
#define GLUT_VIDEO_RESIZE_Y 0x038B
|
||||||
|
#define GLUT_VIDEO_RESIZE_WIDTH 0x038C
|
||||||
|
#define GLUT_VIDEO_RESIZE_HEIGHT 0x038D
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- the glutUseLayer parameters
|
||||||
|
*/
|
||||||
|
#define GLUT_NORMAL 0x0000
|
||||||
|
#define GLUT_OVERLAY 0x0001
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- the glutGetModifiers parameters
|
||||||
|
*/
|
||||||
|
#define GLUT_ACTIVE_SHIFT 0x0001
|
||||||
|
#define GLUT_ACTIVE_CTRL 0x0002
|
||||||
|
#define GLUT_ACTIVE_ALT 0x0004
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- the glutSetCursor parameters
|
||||||
|
*/
|
||||||
|
#define GLUT_CURSOR_RIGHT_ARROW 0x0000
|
||||||
|
#define GLUT_CURSOR_LEFT_ARROW 0x0001
|
||||||
|
#define GLUT_CURSOR_INFO 0x0002
|
||||||
|
#define GLUT_CURSOR_DESTROY 0x0003
|
||||||
|
#define GLUT_CURSOR_HELP 0x0004
|
||||||
|
#define GLUT_CURSOR_CYCLE 0x0005
|
||||||
|
#define GLUT_CURSOR_SPRAY 0x0006
|
||||||
|
#define GLUT_CURSOR_WAIT 0x0007
|
||||||
|
#define GLUT_CURSOR_TEXT 0x0008
|
||||||
|
#define GLUT_CURSOR_CROSSHAIR 0x0009
|
||||||
|
#define GLUT_CURSOR_UP_DOWN 0x000A
|
||||||
|
#define GLUT_CURSOR_LEFT_RIGHT 0x000B
|
||||||
|
#define GLUT_CURSOR_TOP_SIDE 0x000C
|
||||||
|
#define GLUT_CURSOR_BOTTOM_SIDE 0x000D
|
||||||
|
#define GLUT_CURSOR_LEFT_SIDE 0x000E
|
||||||
|
#define GLUT_CURSOR_RIGHT_SIDE 0x000F
|
||||||
|
#define GLUT_CURSOR_TOP_LEFT_CORNER 0x0010
|
||||||
|
#define GLUT_CURSOR_TOP_RIGHT_CORNER 0x0011
|
||||||
|
#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 0x0012
|
||||||
|
#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 0x0013
|
||||||
|
#define GLUT_CURSOR_INHERIT 0x0064
|
||||||
|
#define GLUT_CURSOR_NONE 0x0065
|
||||||
|
#define GLUT_CURSOR_FULL_CROSSHAIR 0x0066
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- RGB color component specification definitions
|
||||||
|
*/
|
||||||
|
#define GLUT_RED 0x0000
|
||||||
|
#define GLUT_GREEN 0x0001
|
||||||
|
#define GLUT_BLUE 0x0002
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- additional keyboard and joystick definitions
|
||||||
|
*/
|
||||||
|
#define GLUT_KEY_REPEAT_OFF 0x0000
|
||||||
|
#define GLUT_KEY_REPEAT_ON 0x0001
|
||||||
|
#define GLUT_KEY_REPEAT_DEFAULT 0x0002
|
||||||
|
|
||||||
|
#define GLUT_JOYSTICK_BUTTON_A 0x0001
|
||||||
|
#define GLUT_JOYSTICK_BUTTON_B 0x0002
|
||||||
|
#define GLUT_JOYSTICK_BUTTON_C 0x0004
|
||||||
|
#define GLUT_JOYSTICK_BUTTON_D 0x0008
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GLUT API macro definitions -- game mode definitions
|
||||||
|
*/
|
||||||
|
#define GLUT_GAME_MODE_ACTIVE 0x0000
|
||||||
|
#define GLUT_GAME_MODE_POSSIBLE 0x0001
|
||||||
|
#define GLUT_GAME_MODE_WIDTH 0x0002
|
||||||
|
#define GLUT_GAME_MODE_HEIGHT 0x0003
|
||||||
|
#define GLUT_GAME_MODE_PIXEL_DEPTH 0x0004
|
||||||
|
#define GLUT_GAME_MODE_REFRESH_RATE 0x0005
|
||||||
|
#define GLUT_GAME_MODE_DISPLAY_CHANGED 0x0006
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Initialization functions, see fglut_init.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutInit( int* pargc, char** argv );
|
||||||
|
FGAPI void FGAPIENTRY glutInitWindowPosition( int x, int y );
|
||||||
|
FGAPI void FGAPIENTRY glutInitWindowSize( int width, int height );
|
||||||
|
FGAPI void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode );
|
||||||
|
FGAPI void FGAPIENTRY glutInitDisplayString( const char* displayMode );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Process loop function, see fg_main.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutMainLoop( void );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Window management functions, see fg_window.c
|
||||||
|
*/
|
||||||
|
FGAPI int FGAPIENTRY glutCreateWindow( const char* title );
|
||||||
|
FGAPI int FGAPIENTRY glutCreateSubWindow( int window, int x, int y, int width, int height );
|
||||||
|
FGAPI void FGAPIENTRY glutDestroyWindow( int window );
|
||||||
|
FGAPI void FGAPIENTRY glutSetWindow( int window );
|
||||||
|
FGAPI int FGAPIENTRY glutGetWindow( void );
|
||||||
|
FGAPI void FGAPIENTRY glutSetWindowTitle( const char* title );
|
||||||
|
FGAPI void FGAPIENTRY glutSetIconTitle( const char* title );
|
||||||
|
FGAPI void FGAPIENTRY glutReshapeWindow( int width, int height );
|
||||||
|
FGAPI void FGAPIENTRY glutPositionWindow( int x, int y );
|
||||||
|
FGAPI void FGAPIENTRY glutShowWindow( void );
|
||||||
|
FGAPI void FGAPIENTRY glutHideWindow( void );
|
||||||
|
FGAPI void FGAPIENTRY glutIconifyWindow( void );
|
||||||
|
FGAPI void FGAPIENTRY glutPushWindow( void );
|
||||||
|
FGAPI void FGAPIENTRY glutPopWindow( void );
|
||||||
|
FGAPI void FGAPIENTRY glutFullScreen( void );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Display-related functions, see fg_display.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutPostWindowRedisplay( int window );
|
||||||
|
FGAPI void FGAPIENTRY glutPostRedisplay( void );
|
||||||
|
FGAPI void FGAPIENTRY glutSwapBuffers( void );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Mouse cursor functions, see fg_cursor.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutWarpPointer( int x, int y );
|
||||||
|
FGAPI void FGAPIENTRY glutSetCursor( int cursor );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Overlay stuff, see fg_overlay.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutEstablishOverlay( void );
|
||||||
|
FGAPI void FGAPIENTRY glutRemoveOverlay( void );
|
||||||
|
FGAPI void FGAPIENTRY glutUseLayer( GLenum layer );
|
||||||
|
FGAPI void FGAPIENTRY glutPostOverlayRedisplay( void );
|
||||||
|
FGAPI void FGAPIENTRY glutPostWindowOverlayRedisplay( int window );
|
||||||
|
FGAPI void FGAPIENTRY glutShowOverlay( void );
|
||||||
|
FGAPI void FGAPIENTRY glutHideOverlay( void );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Menu stuff, see fg_menu.c
|
||||||
|
*/
|
||||||
|
FGAPI int FGAPIENTRY glutCreateMenu( void (* callback)( int menu ) );
|
||||||
|
FGAPI void FGAPIENTRY glutDestroyMenu( int menu );
|
||||||
|
FGAPI int FGAPIENTRY glutGetMenu( void );
|
||||||
|
FGAPI void FGAPIENTRY glutSetMenu( int menu );
|
||||||
|
FGAPI void FGAPIENTRY glutAddMenuEntry( const char* label, int value );
|
||||||
|
FGAPI void FGAPIENTRY glutAddSubMenu( const char* label, int subMenu );
|
||||||
|
FGAPI void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value );
|
||||||
|
FGAPI void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int value );
|
||||||
|
FGAPI void FGAPIENTRY glutRemoveMenuItem( int item );
|
||||||
|
FGAPI void FGAPIENTRY glutAttachMenu( int button );
|
||||||
|
FGAPI void FGAPIENTRY glutDetachMenu( int button );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Global callback functions, see fg_callbacks.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutTimerFunc( unsigned int time, void (* callback)( int ), int value );
|
||||||
|
FGAPI void FGAPIENTRY glutIdleFunc( void (* callback)( void ) );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Window-specific callback functions, see fg_callbacks.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) );
|
||||||
|
FGAPI void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutEntryFunc( void (* callback)( int ) );
|
||||||
|
|
||||||
|
FGAPI void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval );
|
||||||
|
FGAPI void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) );
|
||||||
|
FGAPI void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) );
|
||||||
|
|
||||||
|
FGAPI void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) );
|
||||||
|
FGAPI void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* State setting and retrieval functions, see fg_state.c
|
||||||
|
*/
|
||||||
|
FGAPI int FGAPIENTRY glutGet( GLenum query );
|
||||||
|
FGAPI int FGAPIENTRY glutDeviceGet( GLenum query );
|
||||||
|
FGAPI int FGAPIENTRY glutGetModifiers( void );
|
||||||
|
FGAPI int FGAPIENTRY glutLayerGet( GLenum query );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Font stuff, see fg_font.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutBitmapCharacter( void* font, int character );
|
||||||
|
FGAPI int FGAPIENTRY glutBitmapWidth( void* font, int character );
|
||||||
|
FGAPI void FGAPIENTRY glutStrokeCharacter( void* font, int character );
|
||||||
|
FGAPI int FGAPIENTRY glutStrokeWidth( void* font, int character );
|
||||||
|
FGAPI GLfloat FGAPIENTRY glutStrokeWidthf( void* font, int character ); /* GLUT 3.8 */
|
||||||
|
FGAPI int FGAPIENTRY glutBitmapLength( void* font, const unsigned char* string );
|
||||||
|
FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* string );
|
||||||
|
FGAPI GLfloat FGAPIENTRY glutStrokeLengthf( void* font, const unsigned char *string ); /* GLUT 3.8 */
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Geometry functions, see fg_geometry.c
|
||||||
|
*/
|
||||||
|
|
||||||
|
FGAPI void FGAPIENTRY glutWireCube( double size );
|
||||||
|
FGAPI void FGAPIENTRY glutSolidCube( double size );
|
||||||
|
FGAPI void FGAPIENTRY glutWireSphere( double radius, GLint slices, GLint stacks );
|
||||||
|
FGAPI void FGAPIENTRY glutSolidSphere( double radius, GLint slices, GLint stacks );
|
||||||
|
FGAPI void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint stacks );
|
||||||
|
FGAPI void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint stacks );
|
||||||
|
FGAPI void FGAPIENTRY glutWireTorus( double innerRadius, double outerRadius, GLint sides, GLint rings );
|
||||||
|
FGAPI void FGAPIENTRY glutSolidTorus( double innerRadius, double outerRadius, GLint sides, GLint rings );
|
||||||
|
FGAPI void FGAPIENTRY glutWireDodecahedron( void );
|
||||||
|
FGAPI void FGAPIENTRY glutSolidDodecahedron( void );
|
||||||
|
FGAPI void FGAPIENTRY glutWireOctahedron( void );
|
||||||
|
FGAPI void FGAPIENTRY glutSolidOctahedron( void );
|
||||||
|
FGAPI void FGAPIENTRY glutWireTetrahedron( void );
|
||||||
|
FGAPI void FGAPIENTRY glutSolidTetrahedron( void );
|
||||||
|
FGAPI void FGAPIENTRY glutWireIcosahedron( void );
|
||||||
|
FGAPI void FGAPIENTRY glutSolidIcosahedron( void );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Teapot rendering functions, found in fg_teapot.c
|
||||||
|
* NB: front facing polygons have clockwise winding, not counter clockwise
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutWireTeapot( double size );
|
||||||
|
FGAPI void FGAPIENTRY glutSolidTeapot( double size );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Game mode functions, see fg_gamemode.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutGameModeString( const char* string );
|
||||||
|
FGAPI int FGAPIENTRY glutEnterGameMode( void );
|
||||||
|
FGAPI void FGAPIENTRY glutLeaveGameMode( void );
|
||||||
|
FGAPI int FGAPIENTRY glutGameModeGet( GLenum query );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Video resize functions, see fg_videoresize.c
|
||||||
|
*/
|
||||||
|
FGAPI int FGAPIENTRY glutVideoResizeGet( GLenum query );
|
||||||
|
FGAPI void FGAPIENTRY glutSetupVideoResizing( void );
|
||||||
|
FGAPI void FGAPIENTRY glutStopVideoResizing( void );
|
||||||
|
FGAPI void FGAPIENTRY glutVideoResize( int x, int y, int width, int height );
|
||||||
|
FGAPI void FGAPIENTRY glutVideoPan( int x, int y, int width, int height );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Colormap functions, see fg_misc.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutSetColor( int color, GLfloat red, GLfloat green, GLfloat blue );
|
||||||
|
FGAPI GLfloat FGAPIENTRY glutGetColor( int color, int component );
|
||||||
|
FGAPI void FGAPIENTRY glutCopyColormap( int window );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Misc keyboard and joystick functions, see fg_misc.c
|
||||||
|
*/
|
||||||
|
FGAPI void FGAPIENTRY glutIgnoreKeyRepeat( int ignore );
|
||||||
|
FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode );
|
||||||
|
FGAPI void FGAPIENTRY glutForceJoystickFunc( void );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Misc functions, see fg_misc.c
|
||||||
|
*/
|
||||||
|
FGAPI int FGAPIENTRY glutExtensionSupported( const char* extension );
|
||||||
|
FGAPI void FGAPIENTRY glutReportErrors( void );
|
||||||
|
|
||||||
|
/* Comment from glut.h of classic GLUT:
|
||||||
|
|
||||||
|
Win32 has an annoying issue where there are multiple C run-time
|
||||||
|
libraries (CRTs). If the executable is linked with a different CRT
|
||||||
|
from the GLUT DLL, the GLUT DLL will not share the same CRT static
|
||||||
|
data seen by the executable. In particular, atexit callbacks registered
|
||||||
|
in the executable will not be called if GLUT calls its (different)
|
||||||
|
exit routine). GLUT is typically built with the
|
||||||
|
"/MD" option (the CRT with multithreading DLL support), but the Visual
|
||||||
|
C++ linker default is "/ML" (the single threaded CRT).
|
||||||
|
|
||||||
|
One workaround to this issue is requiring users to always link with
|
||||||
|
the same CRT as GLUT is compiled with. That requires users supply a
|
||||||
|
non-standard option. GLUT 3.7 has its own built-in workaround where
|
||||||
|
the executable's "exit" function pointer is covertly passed to GLUT.
|
||||||
|
GLUT then calls the executable's exit function pointer to ensure that
|
||||||
|
any "atexit" calls registered by the application are called if GLUT
|
||||||
|
needs to exit.
|
||||||
|
|
||||||
|
Note that the __glut*WithExit routines should NEVER be called directly.
|
||||||
|
To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */
|
||||||
|
|
||||||
|
/* to get the prototype for exit() */
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) && !defined(__WATCOMC__)
|
||||||
|
FGAPI void FGAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int));
|
||||||
|
FGAPI int FGAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int));
|
||||||
|
FGAPI int FGAPIENTRY __glutCreateMenuWithExit(void (* func)(int), void (__cdecl *exitfunc)(int));
|
||||||
|
#ifndef FREEGLUT_BUILDING_LIB
|
||||||
|
#if defined(__GNUC__)
|
||||||
|
#define FGUNUSED __attribute__((unused))
|
||||||
|
#else
|
||||||
|
#define FGUNUSED
|
||||||
|
#endif
|
||||||
|
static void FGAPIENTRY FGUNUSED glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }
|
||||||
|
#define glutInit glutInit_ATEXIT_HACK
|
||||||
|
static int FGAPIENTRY FGUNUSED glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); }
|
||||||
|
#define glutCreateWindow glutCreateWindow_ATEXIT_HACK
|
||||||
|
static int FGAPIENTRY FGUNUSED glutCreateMenu_ATEXIT_HACK(void (* func)(int)) { return __glutCreateMenuWithExit(func, exit); }
|
||||||
|
#define glutCreateMenu glutCreateMenu_ATEXIT_HACK
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*** END OF FILE ***/
|
||||||
|
|
||||||
|
#endif /* __FREEGLUT_STD_H__ */
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
#ifndef __GLUT_H__
|
||||||
|
#define __GLUT_H__
|
||||||
|
|
||||||
|
/*
|
||||||
|
* glut.h
|
||||||
|
*
|
||||||
|
* The freeglut library include file
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||||
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||||
|
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "freeglut_std.h"
|
||||||
|
|
||||||
|
/*** END OF FILE ***/
|
||||||
|
|
||||||
|
#endif /* __GLUT_H__ */
|
||||||
Binary file not shown.
@@ -0,0 +1,730 @@
|
|||||||
|
#include "json.h"
|
||||||
|
#include <iomanip>
|
||||||
|
#include <sstream>
|
||||||
|
#include <iostream>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cfloat>
|
||||||
|
#include <set>
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <math.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
namespace json
|
||||||
|
{
|
||||||
|
|
||||||
|
Value Value::null;
|
||||||
|
//constructors
|
||||||
|
Value::Value()
|
||||||
|
{
|
||||||
|
type = Type::nullValue;
|
||||||
|
value.objectValue = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Value(Type type)
|
||||||
|
{
|
||||||
|
this->type = type;
|
||||||
|
if (type == Type::stringValue)
|
||||||
|
value.stringValue = new std::string();
|
||||||
|
if (type == Type::arrayValue)
|
||||||
|
value.arrayValue = new std::vector<Value>();
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
value.objectValue = new std::map<std::string, Value>();
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Value(int value)
|
||||||
|
{
|
||||||
|
type = Type::intValue;
|
||||||
|
this->value.intValue = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Value(float value)
|
||||||
|
{
|
||||||
|
type = Type::floatValue;
|
||||||
|
this->value.floatValue = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Value(bool value)
|
||||||
|
{
|
||||||
|
type = Type::boolValue;
|
||||||
|
this->value.boolValue = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Value(const std::string &value)
|
||||||
|
{
|
||||||
|
type = Type::stringValue;
|
||||||
|
this->value.stringValue = new std::string();
|
||||||
|
this->value.stringValue->assign(value);
|
||||||
|
}
|
||||||
|
Value::Value(const char* value)
|
||||||
|
{
|
||||||
|
type = Type::stringValue;
|
||||||
|
this->value.stringValue = new std::string();
|
||||||
|
this->value.stringValue->assign(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Value(const Value& other) : Value(other.type)
|
||||||
|
{
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
*this->value.objectValue = *other.value.objectValue;
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
*this->value.arrayValue = *other.value.arrayValue;
|
||||||
|
else if (type == Type::stringValue)
|
||||||
|
this->value.stringValue->assign(*other.value.stringValue);
|
||||||
|
else
|
||||||
|
this->value = other.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Value::operator=(const Value& other)
|
||||||
|
{
|
||||||
|
if (type != other.type)
|
||||||
|
{
|
||||||
|
if (type == Type::stringValue)
|
||||||
|
delete value.stringValue;
|
||||||
|
if (type == Type::arrayValue)
|
||||||
|
delete value.arrayValue;
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
delete value.objectValue;
|
||||||
|
this->type = other.type;
|
||||||
|
if (type == Type::stringValue)
|
||||||
|
value.stringValue = new std::string();
|
||||||
|
if (type == Type::arrayValue)
|
||||||
|
value.arrayValue = new std::vector<Value>();
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
value.objectValue = new std::map<std::string, Value>();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
*this->value.objectValue = *other.value.objectValue;
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
*this->value.arrayValue = *other.value.arrayValue;
|
||||||
|
else if (type == Type::stringValue)
|
||||||
|
this->value.stringValue->assign(*other.value.stringValue);
|
||||||
|
else
|
||||||
|
this->value = other.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::~Value()
|
||||||
|
{
|
||||||
|
if (type == Type::stringValue)
|
||||||
|
delete value.stringValue;
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
delete value.arrayValue;
|
||||||
|
else if (type == Type::objectValue)
|
||||||
|
delete value.objectValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t Value::size() const
|
||||||
|
{
|
||||||
|
assert(type == Type::arrayValue || type == Type::objectValue);
|
||||||
|
if (type == Type::arrayValue)
|
||||||
|
return value.arrayValue->size();
|
||||||
|
else if (type == Type::objectValue)
|
||||||
|
return value.objectValue->size();
|
||||||
|
throw "Unsupported";
|
||||||
|
}
|
||||||
|
|
||||||
|
void Value::push_back(const Value& value)
|
||||||
|
{
|
||||||
|
assert(type == Type::arrayValue || type == Type::nullValue);
|
||||||
|
if (type == Type::nullValue)
|
||||||
|
{
|
||||||
|
type = Type::arrayValue;
|
||||||
|
this->value.arrayValue = new std::vector<Value>();
|
||||||
|
}
|
||||||
|
this->value.arrayValue->push_back(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Value& Value::operator[](const std::string &key)
|
||||||
|
{
|
||||||
|
assert(type == Type::objectValue);
|
||||||
|
return (*value.objectValue)[key];
|
||||||
|
}
|
||||||
|
Value& Value::operator[](const std::string &key) const
|
||||||
|
{
|
||||||
|
assert(type == Type::objectValue);
|
||||||
|
return (*value.objectValue)[key];
|
||||||
|
}
|
||||||
|
|
||||||
|
Value& Value::operator[](const char* key)
|
||||||
|
{
|
||||||
|
assert(type == Type::objectValue || type == Type::nullValue);
|
||||||
|
if (type == Type::nullValue)
|
||||||
|
{
|
||||||
|
type = Type::objectValue;
|
||||||
|
value.objectValue = new std::map<std::string, Value>();
|
||||||
|
}
|
||||||
|
return (*value.objectValue)[std::string(key)];
|
||||||
|
}
|
||||||
|
|
||||||
|
Value& Value::operator[](const char* key) const
|
||||||
|
{
|
||||||
|
assert(type == Type::objectValue);
|
||||||
|
return (*value.objectValue)[std::string(key)];
|
||||||
|
}
|
||||||
|
|
||||||
|
Value& Value::operator[](size_t index)
|
||||||
|
{
|
||||||
|
assert(type == Type::arrayValue);
|
||||||
|
return (*value.arrayValue)[index];
|
||||||
|
}
|
||||||
|
Value& Value::operator[](size_t index) const
|
||||||
|
{
|
||||||
|
assert(type == Type::arrayValue);
|
||||||
|
return (*value.arrayValue)[index];
|
||||||
|
}
|
||||||
|
Value& Value::operator[](int index)
|
||||||
|
{
|
||||||
|
assert(type == Type::arrayValue);
|
||||||
|
return (*value.arrayValue)[index];
|
||||||
|
}
|
||||||
|
Value& Value::operator[](int index) const
|
||||||
|
{
|
||||||
|
assert(type == Type::arrayValue);
|
||||||
|
return (*value.arrayValue)[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
void Value::erase(size_t index)
|
||||||
|
{
|
||||||
|
throw "Cannot cast";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Value::Iterator Value::end() const
|
||||||
|
{
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
return Iterator(value.objectValue->end());
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
return Iterator(value.arrayValue->end());
|
||||||
|
throw "oops";
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Iterator Value::begin() const
|
||||||
|
{
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
return Iterator(value.objectValue->begin());
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
return Iterator(value.arrayValue->begin());
|
||||||
|
throw "oops";
|
||||||
|
}
|
||||||
|
|
||||||
|
///iterator stuff
|
||||||
|
|
||||||
|
Value Value::Iterator::operator*()
|
||||||
|
{
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
return this->objectIterator->second;
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
return *arrayIterator;
|
||||||
|
throw "Oops";
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Value::Iterator::operator!=(const Iterator &other)
|
||||||
|
{
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
return this->objectIterator != other.objectIterator;
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
return this->arrayIterator != other.arrayIterator;
|
||||||
|
throw "Oops";
|
||||||
|
}
|
||||||
|
|
||||||
|
void Value::Iterator::operator++()
|
||||||
|
{
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
this->objectIterator++;
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
this->arrayIterator++;
|
||||||
|
}
|
||||||
|
void Value::Iterator::operator++(int)
|
||||||
|
{
|
||||||
|
if (type == Type::objectValue)
|
||||||
|
this->objectIterator++;
|
||||||
|
else if (type == Type::arrayValue)
|
||||||
|
this->arrayIterator++;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Iterator::Iterator(const std::vector<Value>::iterator& arrayIterator)
|
||||||
|
{
|
||||||
|
type = Type::arrayValue;
|
||||||
|
this->arrayIterator = arrayIterator;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value::Iterator::Iterator(const std::map<std::string, Value>::iterator& objectIterator)
|
||||||
|
{
|
||||||
|
type = Type::objectValue;
|
||||||
|
this->objectIterator = objectIterator;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Value::Iterator::key()
|
||||||
|
{
|
||||||
|
assert(type == Type::objectValue);
|
||||||
|
return this->objectIterator->first;
|
||||||
|
}
|
||||||
|
Value& Value::Iterator::value()
|
||||||
|
{
|
||||||
|
assert(type == Type::objectValue);
|
||||||
|
return this->objectIterator->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
static void ltrim(std::istream& stream);
|
||||||
|
static void eatComment(std::istream& stream);
|
||||||
|
static Value eatString(std::istream& stream);
|
||||||
|
static Value eatObject(std::istream& stream);
|
||||||
|
static Value eatArray(std::istream& stream);
|
||||||
|
static Value eatNumeric(std::istream& stream, char firstChar);
|
||||||
|
static Value eatBool(std::istream& stream);
|
||||||
|
static Value eatNull(std::istream& stream);
|
||||||
|
static Value eatValue(std::istream& stream);
|
||||||
|
|
||||||
|
//reading
|
||||||
|
static void ltrim(std::istream& stream)
|
||||||
|
{
|
||||||
|
char c = stream.peek();
|
||||||
|
while (c == ' ' || c == '\t' || c == '\n' || c == '\r')
|
||||||
|
{
|
||||||
|
stream.get();
|
||||||
|
c = stream.peek();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
static Value eatString(std::istream& stream)
|
||||||
|
{
|
||||||
|
std::string value = "";
|
||||||
|
bool escaped = false;
|
||||||
|
while (!stream.eof())
|
||||||
|
{
|
||||||
|
char c = stream.get();
|
||||||
|
if (c == '\\' && !escaped)
|
||||||
|
escaped = !escaped;
|
||||||
|
else if (c == '\"' && !escaped)
|
||||||
|
return Value(value);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
value += c;
|
||||||
|
escaped = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return Value(value);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
static Value eatObject(std::istream& stream)
|
||||||
|
{
|
||||||
|
Value obj(Type::objectValue);
|
||||||
|
while (!stream.eof())
|
||||||
|
{
|
||||||
|
ltrim(stream);
|
||||||
|
char token = stream.get();
|
||||||
|
if (token == '}')
|
||||||
|
break; //empty object
|
||||||
|
if (token == '/')
|
||||||
|
{
|
||||||
|
eatComment(stream);
|
||||||
|
token = stream.get();
|
||||||
|
}
|
||||||
|
|
||||||
|
assert(token == '"');
|
||||||
|
Value key = eatString(stream);
|
||||||
|
ltrim(stream);
|
||||||
|
token = stream.get();
|
||||||
|
assert(token == ':');
|
||||||
|
ltrim(stream);
|
||||||
|
Value val = eatValue(stream);
|
||||||
|
obj[key.asString()] = val;
|
||||||
|
ltrim(stream);
|
||||||
|
|
||||||
|
token = stream.get();
|
||||||
|
if (token == '}')
|
||||||
|
break;
|
||||||
|
assert(token == ',');
|
||||||
|
}
|
||||||
|
return obj;
|
||||||
|
};
|
||||||
|
static Value eatArray(std::istream& stream)
|
||||||
|
{
|
||||||
|
Value obj(Type::arrayValue);
|
||||||
|
while (!stream.eof())
|
||||||
|
{
|
||||||
|
ltrim(stream);
|
||||||
|
if (stream.peek() == ']')
|
||||||
|
{
|
||||||
|
stream.get();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
obj.push_back(eatValue(stream));
|
||||||
|
ltrim(stream);
|
||||||
|
char token = stream.get();
|
||||||
|
if (token == '/')
|
||||||
|
{
|
||||||
|
eatComment(stream);
|
||||||
|
token = stream.get();
|
||||||
|
}
|
||||||
|
if (token == ']')
|
||||||
|
break;
|
||||||
|
assert(token == ',');
|
||||||
|
}
|
||||||
|
return obj;
|
||||||
|
};
|
||||||
|
static Value eatNumeric(std::istream& stream, char firstChar)
|
||||||
|
{
|
||||||
|
std::string numeric(1, firstChar);
|
||||||
|
while (!stream.eof())
|
||||||
|
{
|
||||||
|
char token = stream.peek();
|
||||||
|
if ((token >= '0' && token <= '9') || token == '.' || token == '-')
|
||||||
|
numeric += stream.get();
|
||||||
|
else
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (numeric.find('.') == std::string::npos)
|
||||||
|
return Value(atoi(numeric.c_str()));
|
||||||
|
else
|
||||||
|
return Value((float)atof(numeric.c_str()));
|
||||||
|
};
|
||||||
|
|
||||||
|
static Value eatBool(std::istream& stream)
|
||||||
|
{
|
||||||
|
char token = stream.get();
|
||||||
|
if (token == 'a') //fAlse
|
||||||
|
{
|
||||||
|
stream.get(); //l
|
||||||
|
stream.get(); //s
|
||||||
|
stream.get(); //e
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else if (token == 'r') //tRue
|
||||||
|
{
|
||||||
|
stream.get(); // u
|
||||||
|
stream.get(); // e
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return Value(Type::nullValue);
|
||||||
|
};
|
||||||
|
static Value eatNull(std::istream& stream)
|
||||||
|
{
|
||||||
|
return Value(Type::nullValue);
|
||||||
|
};
|
||||||
|
|
||||||
|
//precondition: / is already eaten
|
||||||
|
static void eatComment(std::istream& stream)
|
||||||
|
{
|
||||||
|
char token = stream.get();
|
||||||
|
assert(token == '/' || token == '*');
|
||||||
|
if (token == '*')
|
||||||
|
{
|
||||||
|
char last = token;
|
||||||
|
while ((last != '*' || token != '/') && !stream.eof())
|
||||||
|
{
|
||||||
|
last = token;
|
||||||
|
token = stream.get();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (token == '/')
|
||||||
|
while (token != '\n' && !stream.eof())
|
||||||
|
token = stream.get();
|
||||||
|
ltrim(stream);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static Value eatValue(std::istream& stream)
|
||||||
|
{
|
||||||
|
ltrim(stream);
|
||||||
|
char token = stream.get();
|
||||||
|
if (token == '{')
|
||||||
|
return eatObject(stream);
|
||||||
|
if (token == '[')
|
||||||
|
return eatArray(stream);
|
||||||
|
if ((token >= '0' && token <= '9') || token == '.' || token == '-')
|
||||||
|
return eatNumeric(stream, token);
|
||||||
|
if (token == '"')
|
||||||
|
return eatString(stream);
|
||||||
|
if (token == 't' || token == 'f')
|
||||||
|
return eatBool(stream);
|
||||||
|
if (token == 'n')
|
||||||
|
return eatNull(stream);
|
||||||
|
if (token == '/')
|
||||||
|
{
|
||||||
|
eatComment(stream);
|
||||||
|
return eatValue(stream);
|
||||||
|
}
|
||||||
|
throw "Unable to parse json";
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
Value readJson(const std::string &data)
|
||||||
|
{
|
||||||
|
std::stringstream stream;
|
||||||
|
stream << data;
|
||||||
|
printf("%s", "test");
|
||||||
|
|
||||||
|
return eatValue(stream);
|
||||||
|
}
|
||||||
|
|
||||||
|
Value readJson(std::istream &stream)
|
||||||
|
{
|
||||||
|
return eatValue(stream);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
std::ostream& indent(std::ostream& stream, int level)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < level; i++)
|
||||||
|
stream << '\t';
|
||||||
|
return stream;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::ostream& Value::prettyPrint(std::ostream& stream, json::Value& printConfig, int level) const
|
||||||
|
{
|
||||||
|
stream << std::fixed << std::setprecision(6);
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case Type::intValue:
|
||||||
|
stream << value.intValue;
|
||||||
|
break;
|
||||||
|
case Type::floatValue:
|
||||||
|
assert(!isnan(value.floatValue));
|
||||||
|
//assert(isnormal(value.floatValue));
|
||||||
|
if (value.floatValue >= 0)
|
||||||
|
stream << " ";
|
||||||
|
stream << value.floatValue;
|
||||||
|
break;
|
||||||
|
case Type::boolValue:
|
||||||
|
stream << (value.boolValue ? "true" : "false");
|
||||||
|
break;
|
||||||
|
case Type::stringValue:
|
||||||
|
stream << "\"" << *value.stringValue << "\""; //TODO: escape \'s
|
||||||
|
break;
|
||||||
|
case Type::arrayValue:
|
||||||
|
{
|
||||||
|
stream << "[";
|
||||||
|
int wrap = 99999;
|
||||||
|
if (value.arrayValue->size() > 10)
|
||||||
|
wrap = 1;
|
||||||
|
if (value.arrayValue->at(0).isArray() || value.arrayValue->at(0).isObject())
|
||||||
|
wrap = 1;
|
||||||
|
else
|
||||||
|
wrap = 3;
|
||||||
|
|
||||||
|
std::string seperator = " ";
|
||||||
|
|
||||||
|
if (!printConfig.isNull() && printConfig.isMember("wrap"))
|
||||||
|
wrap = printConfig["wrap"];
|
||||||
|
if (!printConfig.isNull() && printConfig.isMember("seperator"))
|
||||||
|
seperator = printConfig["seperator"].asString();
|
||||||
|
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
|
|
||||||
|
if ((long)size() > wrap)
|
||||||
|
{
|
||||||
|
stream << "\n";
|
||||||
|
indent(stream, level + 1);
|
||||||
|
}
|
||||||
|
for (auto v : *this)
|
||||||
|
{
|
||||||
|
if (index > 0)
|
||||||
|
{
|
||||||
|
stream << "," << seperator;
|
||||||
|
if (index % wrap == 0)
|
||||||
|
{
|
||||||
|
stream << "\n";
|
||||||
|
indent(stream, level + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
json::Value childPrintConfig = json::Value::null;
|
||||||
|
if (!printConfig.isNull())
|
||||||
|
{
|
||||||
|
if (printConfig.isMember("elements"))
|
||||||
|
childPrintConfig = printConfig["elements"];
|
||||||
|
else if (printConfig.isMember("recursive") && printConfig["recursive"].asBool() == true)
|
||||||
|
childPrintConfig = printConfig;
|
||||||
|
}
|
||||||
|
|
||||||
|
v.prettyPrint(stream, childPrintConfig, level + 1);
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
if ((long)size() > wrap)
|
||||||
|
{
|
||||||
|
stream << "\n";
|
||||||
|
indent(stream, level);
|
||||||
|
}
|
||||||
|
stream << "]";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Type::objectValue:
|
||||||
|
{
|
||||||
|
stream << "{\n";
|
||||||
|
int wrap = 99999;
|
||||||
|
if (value.arrayValue->size() > 10)
|
||||||
|
wrap = 1;
|
||||||
|
if (value.arrayValue->at(0).isArray() || value.arrayValue->at(0).isObject())
|
||||||
|
wrap = 1;
|
||||||
|
else
|
||||||
|
wrap = 3;
|
||||||
|
|
||||||
|
std::string seperator = " ";
|
||||||
|
|
||||||
|
if (!printConfig.isNull() && printConfig.isMember("wrap"))
|
||||||
|
wrap = printConfig["wrap"];
|
||||||
|
if (!printConfig.isNull() && printConfig.isMember("seperator"))
|
||||||
|
seperator = printConfig["seperator"].asString();
|
||||||
|
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
|
indent(stream, level + 1);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//for (auto v : *value.objectValue)
|
||||||
|
auto printEl = [&](const std::pair<const std::string&, const Value&> v)
|
||||||
|
{
|
||||||
|
if (index > 0)
|
||||||
|
{
|
||||||
|
stream << "," << seperator;
|
||||||
|
if (index % wrap == 0)
|
||||||
|
{
|
||||||
|
stream << "\n";
|
||||||
|
indent(stream, level + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stream << "\"" << v.first << "\" : ";
|
||||||
|
if (
|
||||||
|
(v.second.isArray() || v.second.isObject()) &&
|
||||||
|
(printConfig.isNull() ||
|
||||||
|
(
|
||||||
|
printConfig.isMember(v.first) &&
|
||||||
|
printConfig[v.first].isObject() &&
|
||||||
|
printConfig[v.first].isMember("wrap") &&
|
||||||
|
printConfig[v.first]["wrap"].asInt() < (int)v.second.size())
|
||||||
|
)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
stream << "\n";
|
||||||
|
indent(stream, level + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
json::Value childPrintConfig = json::Value::null;
|
||||||
|
if (!printConfig.isNull())
|
||||||
|
{
|
||||||
|
if (printConfig.isMember(v.first))
|
||||||
|
childPrintConfig = printConfig[v.first];
|
||||||
|
else if (printConfig.isMember("recursive") && printConfig["recursive"].asBool() == true)
|
||||||
|
childPrintConfig = printConfig;
|
||||||
|
}
|
||||||
|
|
||||||
|
v.second.prettyPrint(stream, childPrintConfig, level + 1);;
|
||||||
|
index++;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
std::set<std::string> printed;
|
||||||
|
if (!printConfig.isNull())
|
||||||
|
{
|
||||||
|
if (printConfig.isMember("sort"))
|
||||||
|
{
|
||||||
|
for (std::string el : printConfig["sort"])
|
||||||
|
{
|
||||||
|
if (isMember(el))
|
||||||
|
{
|
||||||
|
printEl(std::pair<const std::string&, const Value&>(el, (*value.objectValue)[el]));
|
||||||
|
printed.insert(el);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto v : *value.objectValue)
|
||||||
|
if (printed.find(v.first) == printed.end())
|
||||||
|
printEl(v);
|
||||||
|
|
||||||
|
stream << "\n";
|
||||||
|
indent(stream, level);
|
||||||
|
stream << "}";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Type::nullValue:
|
||||||
|
stream << "null";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return stream;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
std::ostream & operator<<(std::ostream &stream, const Value& value)
|
||||||
|
{
|
||||||
|
stream << std::fixed<< std::setprecision(6);
|
||||||
|
switch (value.type)
|
||||||
|
{
|
||||||
|
case Type::intValue:
|
||||||
|
stream << value.value.intValue;
|
||||||
|
break;
|
||||||
|
case Type::floatValue:
|
||||||
|
assert(!isnan(value.value.floatValue));
|
||||||
|
//assert(isnormal(value.value.floatValue));
|
||||||
|
stream << value.value.floatValue;
|
||||||
|
break;
|
||||||
|
case Type::boolValue:
|
||||||
|
stream << (value.value.boolValue ? "true" : "false");
|
||||||
|
break;
|
||||||
|
case Type::stringValue:
|
||||||
|
stream << "\"" << *value.value.stringValue << "\""; //TODO: escape \'s
|
||||||
|
break;
|
||||||
|
case Type::arrayValue:
|
||||||
|
{
|
||||||
|
stream << "[";
|
||||||
|
bool first = true;
|
||||||
|
for (auto v : value)
|
||||||
|
{
|
||||||
|
if (!first)
|
||||||
|
stream << ", ";
|
||||||
|
stream << v;
|
||||||
|
first = false;
|
||||||
|
}
|
||||||
|
stream << "]";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Type::objectValue:
|
||||||
|
{
|
||||||
|
stream << "{";
|
||||||
|
bool first = true;
|
||||||
|
for (auto v : *value.value.objectValue)
|
||||||
|
{
|
||||||
|
if (!first)
|
||||||
|
stream << ", ";
|
||||||
|
stream << "\"" << v.first << "\" : " << v.second << std::endl;
|
||||||
|
first = false;
|
||||||
|
}
|
||||||
|
stream << "}";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Type::nullValue:
|
||||||
|
stream << "null";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return stream;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,124 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <map>
|
||||||
|
#include <vector>
|
||||||
|
#include <assert.h>
|
||||||
|
|
||||||
|
namespace json
|
||||||
|
{
|
||||||
|
enum class Type
|
||||||
|
{
|
||||||
|
intValue,
|
||||||
|
floatValue,
|
||||||
|
boolValue,
|
||||||
|
stringValue,
|
||||||
|
arrayValue,
|
||||||
|
objectValue,
|
||||||
|
nullValue
|
||||||
|
};
|
||||||
|
|
||||||
|
class Value
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Type type;
|
||||||
|
union ValueHolder
|
||||||
|
{
|
||||||
|
int intValue;
|
||||||
|
float floatValue;
|
||||||
|
bool boolValue;
|
||||||
|
std::string* stringValue;
|
||||||
|
std::vector<Value>* arrayValue;
|
||||||
|
std::map<std::string, Value>* objectValue;
|
||||||
|
} value;
|
||||||
|
|
||||||
|
static Value null;
|
||||||
|
|
||||||
|
Value();
|
||||||
|
Value(Type type);
|
||||||
|
Value(int value);
|
||||||
|
Value(float value);
|
||||||
|
Value(bool value);
|
||||||
|
Value(const std::string &value);
|
||||||
|
Value(const char* value);
|
||||||
|
Value(const Value& other);
|
||||||
|
virtual ~Value();
|
||||||
|
|
||||||
|
void operator = (const Value& other);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
inline operator int() const { return asInt(); }
|
||||||
|
inline operator float() const { return asFloat(); }
|
||||||
|
inline operator bool() const { return asBool(); }
|
||||||
|
inline operator const std::string&() const { return asString(); }
|
||||||
|
|
||||||
|
|
||||||
|
inline int asInt() const { assert(type == Type::intValue); return value.intValue; }
|
||||||
|
inline float asFloat() const { assert(type == Type::floatValue || type == Type::intValue); return type == Type::floatValue ? value.floatValue : value.intValue; }
|
||||||
|
inline bool asBool() const { assert(type == Type::boolValue); return value.boolValue; }
|
||||||
|
inline const std::string& asString() const { assert(type == Type::stringValue); return *value.stringValue; }
|
||||||
|
inline bool isNull() const { return type == Type::nullValue; }
|
||||||
|
inline bool isString() const { return type == Type::stringValue; }
|
||||||
|
inline bool isInt() const { return type == Type::intValue; }
|
||||||
|
inline bool isBool() const { return type == Type::boolValue; }
|
||||||
|
inline bool isFloat() const { return type == Type::floatValue; }
|
||||||
|
inline bool isObject() const { return type == Type::objectValue; }
|
||||||
|
inline bool isArray() const { return type == Type::arrayValue; }
|
||||||
|
inline bool isMember(const std::string &name) const { assert(type == Type::objectValue); return value.objectValue->find(name) != value.objectValue->end(); }
|
||||||
|
//array/object
|
||||||
|
virtual size_t size() const;
|
||||||
|
//array
|
||||||
|
virtual void push_back(const Value& value);
|
||||||
|
virtual void erase(size_t index);
|
||||||
|
virtual Value& operator [] (size_t index);
|
||||||
|
virtual Value& operator [] (int index);
|
||||||
|
virtual Value& operator [] (size_t index) const;
|
||||||
|
virtual Value& operator [] (int index) const;
|
||||||
|
|
||||||
|
virtual Value& operator [] (const std::string &key);
|
||||||
|
virtual Value& operator [] (const char* key);
|
||||||
|
virtual Value& operator [] (const std::string &key) const;
|
||||||
|
virtual Value& operator [] (const char* key) const;
|
||||||
|
|
||||||
|
virtual bool operator == (const std::string &other) { return asString() == other; }
|
||||||
|
virtual bool operator == (const int other) { return asInt() == other; }
|
||||||
|
virtual bool operator == (const float other) { return asFloat() == other; }
|
||||||
|
|
||||||
|
|
||||||
|
std::ostream& prettyPrint(std::ostream& stream, json::Value& printConfig = null, int level = 0) const;
|
||||||
|
|
||||||
|
class Iterator;
|
||||||
|
Iterator begin() const;
|
||||||
|
Iterator end() const;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Value::Iterator
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
Type type;
|
||||||
|
std::map<std::string, Value>::iterator objectIterator;
|
||||||
|
std::vector<Value>::iterator arrayIterator;
|
||||||
|
public:
|
||||||
|
Iterator(const std::map<std::string, Value>::iterator& objectIterator);
|
||||||
|
Iterator(const std::vector<Value>::iterator& arrayIterator);
|
||||||
|
|
||||||
|
void operator ++();
|
||||||
|
void operator ++(int);
|
||||||
|
bool operator != (const Iterator &other);
|
||||||
|
Value operator*();
|
||||||
|
|
||||||
|
std::string key();
|
||||||
|
Value& value();
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Value readJson(const std::string &data);
|
||||||
|
Value readJson(std::istream &stream);
|
||||||
|
std::ostream &operator << (std::ostream &stream, const Value& value); //serializes json data
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,221 @@
|
|||||||
|
/*!
|
||||||
|
* \file serial/impl/unix.h
|
||||||
|
* \author William Woodall <wjwwood@gmail.com>
|
||||||
|
* \author John Harrison <ash@greaterthaninfinity.com>
|
||||||
|
* \version 0.1
|
||||||
|
*
|
||||||
|
* \section LICENSE
|
||||||
|
*
|
||||||
|
* The MIT License
|
||||||
|
*
|
||||||
|
* Copyright (c) 2012 William Woodall, John Harrison
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the "Software"),
|
||||||
|
* to deal in the Software without restriction, including without limitation
|
||||||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
* Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
* DEALINGS IN THE SOFTWARE.
|
||||||
|
*
|
||||||
|
* \section DESCRIPTION
|
||||||
|
*
|
||||||
|
* This provides a unix based pimpl for the Serial class. This implementation is
|
||||||
|
* based off termios.h and uses select for multiplexing the IO ports.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if !defined(_WIN32)
|
||||||
|
|
||||||
|
#ifndef SERIAL_IMPL_UNIX_H
|
||||||
|
#define SERIAL_IMPL_UNIX_H
|
||||||
|
|
||||||
|
|
||||||
|
#include <pthread.h>
|
||||||
|
#include "../serial.h"
|
||||||
|
|
||||||
|
namespace serial {
|
||||||
|
|
||||||
|
using std::size_t;
|
||||||
|
using std::string;
|
||||||
|
using std::invalid_argument;
|
||||||
|
|
||||||
|
using serial::SerialException;
|
||||||
|
using serial::IOException;
|
||||||
|
|
||||||
|
class MillisecondTimer {
|
||||||
|
public:
|
||||||
|
MillisecondTimer(const uint32_t millis);
|
||||||
|
int64_t remaining();
|
||||||
|
|
||||||
|
private:
|
||||||
|
static timespec timespec_now();
|
||||||
|
timespec expiry;
|
||||||
|
};
|
||||||
|
|
||||||
|
class serial::Serial::SerialImpl {
|
||||||
|
public:
|
||||||
|
SerialImpl (const string &port,
|
||||||
|
unsigned long baudrate,
|
||||||
|
bytesize_t bytesize,
|
||||||
|
parity_t parity,
|
||||||
|
stopbits_t stopbits,
|
||||||
|
flowcontrol_t flowcontrol);
|
||||||
|
|
||||||
|
virtual ~SerialImpl ();
|
||||||
|
|
||||||
|
void
|
||||||
|
open ();
|
||||||
|
|
||||||
|
void
|
||||||
|
close ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
isOpen () const;
|
||||||
|
|
||||||
|
size_t
|
||||||
|
available ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
waitReadable (uint32_t timeout);
|
||||||
|
|
||||||
|
void
|
||||||
|
waitByteTimes (size_t count);
|
||||||
|
|
||||||
|
size_t
|
||||||
|
read (uint8_t *buf, size_t size = 1);
|
||||||
|
|
||||||
|
size_t
|
||||||
|
write (const uint8_t *data, size_t length);
|
||||||
|
|
||||||
|
void
|
||||||
|
flush ();
|
||||||
|
|
||||||
|
void
|
||||||
|
flushInput ();
|
||||||
|
|
||||||
|
void
|
||||||
|
flushOutput ();
|
||||||
|
|
||||||
|
void
|
||||||
|
sendBreak (int duration);
|
||||||
|
|
||||||
|
void
|
||||||
|
setBreak (bool level);
|
||||||
|
|
||||||
|
void
|
||||||
|
setRTS (bool level);
|
||||||
|
|
||||||
|
void
|
||||||
|
setDTR (bool level);
|
||||||
|
|
||||||
|
bool
|
||||||
|
waitForChange ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getCTS ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getDSR ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getRI ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getCD ();
|
||||||
|
|
||||||
|
void
|
||||||
|
setPort (const string &port);
|
||||||
|
|
||||||
|
string
|
||||||
|
getPort () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setTimeout (Timeout &timeout);
|
||||||
|
|
||||||
|
Timeout
|
||||||
|
getTimeout () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setBaudrate (unsigned long baudrate);
|
||||||
|
|
||||||
|
unsigned long
|
||||||
|
getBaudrate () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setBytesize (bytesize_t bytesize);
|
||||||
|
|
||||||
|
bytesize_t
|
||||||
|
getBytesize () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setParity (parity_t parity);
|
||||||
|
|
||||||
|
parity_t
|
||||||
|
getParity () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setStopbits (stopbits_t stopbits);
|
||||||
|
|
||||||
|
stopbits_t
|
||||||
|
getStopbits () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setFlowcontrol (flowcontrol_t flowcontrol);
|
||||||
|
|
||||||
|
flowcontrol_t
|
||||||
|
getFlowcontrol () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
readLock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
readUnlock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
writeLock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
writeUnlock ();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void reconfigurePort ();
|
||||||
|
|
||||||
|
private:
|
||||||
|
string port_; // Path to the file descriptor
|
||||||
|
int fd_; // The current file descriptor
|
||||||
|
|
||||||
|
bool is_open_;
|
||||||
|
bool xonxoff_;
|
||||||
|
bool rtscts_;
|
||||||
|
|
||||||
|
Timeout timeout_; // Timeout for read operations
|
||||||
|
unsigned long baudrate_; // Baudrate
|
||||||
|
uint32_t byte_time_ns_; // Nanoseconds to transmit/receive a single byte
|
||||||
|
|
||||||
|
parity_t parity_; // Parity
|
||||||
|
bytesize_t bytesize_; // Size of the bytes
|
||||||
|
stopbits_t stopbits_; // Stop Bits
|
||||||
|
flowcontrol_t flowcontrol_; // Flow Control
|
||||||
|
|
||||||
|
// Mutex used to lock the read functions
|
||||||
|
pthread_mutex_t read_mutex;
|
||||||
|
// Mutex used to lock the write functions
|
||||||
|
pthread_mutex_t write_mutex;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // SERIAL_IMPL_UNIX_H
|
||||||
|
|
||||||
|
#endif // !defined(_WIN32)
|
||||||
@@ -0,0 +1,207 @@
|
|||||||
|
/*!
|
||||||
|
* \file serial/impl/windows.h
|
||||||
|
* \author William Woodall <wjwwood@gmail.com>
|
||||||
|
* \author John Harrison <ash@greaterthaninfinity.com>
|
||||||
|
* \version 0.1
|
||||||
|
*
|
||||||
|
* \section LICENSE
|
||||||
|
*
|
||||||
|
* The MIT License
|
||||||
|
*
|
||||||
|
* Copyright (c) 2012 William Woodall, John Harrison
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the "Software"),
|
||||||
|
* to deal in the Software without restriction, including without limitation
|
||||||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
* Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
* DEALINGS IN THE SOFTWARE.
|
||||||
|
*
|
||||||
|
* \section DESCRIPTION
|
||||||
|
*
|
||||||
|
* This provides a windows implementation of the Serial class interface.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if defined(_WIN32)
|
||||||
|
|
||||||
|
#ifndef SERIAL_IMPL_WINDOWS_H
|
||||||
|
#define SERIAL_IMPL_WINDOWS_H
|
||||||
|
|
||||||
|
#include "include/serial.h"
|
||||||
|
|
||||||
|
#include "windows.h"
|
||||||
|
|
||||||
|
namespace serial {
|
||||||
|
|
||||||
|
using std::string;
|
||||||
|
using std::wstring;
|
||||||
|
using std::invalid_argument;
|
||||||
|
|
||||||
|
using serial::SerialException;
|
||||||
|
using serial::IOException;
|
||||||
|
|
||||||
|
class serial::Serial::SerialImpl {
|
||||||
|
public:
|
||||||
|
SerialImpl (const string &port,
|
||||||
|
unsigned long baudrate,
|
||||||
|
bytesize_t bytesize,
|
||||||
|
parity_t parity,
|
||||||
|
stopbits_t stopbits,
|
||||||
|
flowcontrol_t flowcontrol);
|
||||||
|
|
||||||
|
virtual ~SerialImpl ();
|
||||||
|
|
||||||
|
void
|
||||||
|
open ();
|
||||||
|
|
||||||
|
void
|
||||||
|
close ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
isOpen () const;
|
||||||
|
|
||||||
|
size_t
|
||||||
|
available ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
waitReadable (uint32_t timeout);
|
||||||
|
|
||||||
|
void
|
||||||
|
waitByteTimes (size_t count);
|
||||||
|
|
||||||
|
size_t
|
||||||
|
read (uint8_t *buf, size_t size = 1);
|
||||||
|
|
||||||
|
size_t
|
||||||
|
write (const uint8_t *data, size_t length);
|
||||||
|
|
||||||
|
void
|
||||||
|
flush ();
|
||||||
|
|
||||||
|
void
|
||||||
|
flushInput ();
|
||||||
|
|
||||||
|
void
|
||||||
|
flushOutput ();
|
||||||
|
|
||||||
|
void
|
||||||
|
sendBreak (int duration);
|
||||||
|
|
||||||
|
void
|
||||||
|
setBreak (bool level);
|
||||||
|
|
||||||
|
void
|
||||||
|
setRTS (bool level);
|
||||||
|
|
||||||
|
void
|
||||||
|
setDTR (bool level);
|
||||||
|
|
||||||
|
bool
|
||||||
|
waitForChange ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getCTS ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getDSR ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getRI ();
|
||||||
|
|
||||||
|
bool
|
||||||
|
getCD ();
|
||||||
|
|
||||||
|
void
|
||||||
|
setPort (const string &port);
|
||||||
|
|
||||||
|
string
|
||||||
|
getPort () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setTimeout (Timeout &timeout);
|
||||||
|
|
||||||
|
Timeout
|
||||||
|
getTimeout () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setBaudrate (unsigned long baudrate);
|
||||||
|
|
||||||
|
unsigned long
|
||||||
|
getBaudrate () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setBytesize (bytesize_t bytesize);
|
||||||
|
|
||||||
|
bytesize_t
|
||||||
|
getBytesize () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setParity (parity_t parity);
|
||||||
|
|
||||||
|
parity_t
|
||||||
|
getParity () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setStopbits (stopbits_t stopbits);
|
||||||
|
|
||||||
|
stopbits_t
|
||||||
|
getStopbits () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
setFlowcontrol (flowcontrol_t flowcontrol);
|
||||||
|
|
||||||
|
flowcontrol_t
|
||||||
|
getFlowcontrol () const;
|
||||||
|
|
||||||
|
void
|
||||||
|
readLock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
readUnlock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
writeLock ();
|
||||||
|
|
||||||
|
void
|
||||||
|
writeUnlock ();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void reconfigurePort ();
|
||||||
|
|
||||||
|
private:
|
||||||
|
wstring port_; // Path to the file descriptor
|
||||||
|
HANDLE fd_;
|
||||||
|
|
||||||
|
bool is_open_;
|
||||||
|
|
||||||
|
Timeout timeout_; // Timeout for read operations
|
||||||
|
unsigned long baudrate_; // Baudrate
|
||||||
|
|
||||||
|
parity_t parity_; // Parity
|
||||||
|
bytesize_t bytesize_; // Size of the bytes
|
||||||
|
stopbits_t stopbits_; // Stop Bits
|
||||||
|
flowcontrol_t flowcontrol_; // Flow Control
|
||||||
|
|
||||||
|
// Mutex used to lock the read functions
|
||||||
|
HANDLE read_mutex;
|
||||||
|
// Mutex used to lock the write functions
|
||||||
|
HANDLE write_mutex;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // SERIAL_IMPL_WINDOWS_H
|
||||||
|
|
||||||
|
#endif // if defined(_WIN32)
|
||||||
@@ -0,0 +1,772 @@
|
|||||||
|
/*!
|
||||||
|
* \file serial/serial.h
|
||||||
|
* \author William Woodall <wjwwood@gmail.com>
|
||||||
|
* \author John Harrison <ash.gti@gmail.com>
|
||||||
|
* \version 0.1
|
||||||
|
*
|
||||||
|
* \section LICENSE
|
||||||
|
*
|
||||||
|
* The MIT License
|
||||||
|
*
|
||||||
|
* Copyright (c) 2012 William Woodall
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the "Software"),
|
||||||
|
* to deal in the Software without restriction, including without limitation
|
||||||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
* Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
* DEALINGS IN THE SOFTWARE.
|
||||||
|
*
|
||||||
|
* \section DESCRIPTION
|
||||||
|
*
|
||||||
|
* This provides a cross platform interface for interacting with Serial Ports.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SERIAL_H
|
||||||
|
#define SERIAL_H
|
||||||
|
|
||||||
|
#include <limits>
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
#include <cstring>
|
||||||
|
#include <sstream>
|
||||||
|
#include <exception>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
#define THROW(exceptionClass, message) throw exceptionClass(__FILE__, \
|
||||||
|
__LINE__, (message) )
|
||||||
|
|
||||||
|
namespace serial {
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Enumeration defines the possible bytesizes for the serial port.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
fivebits = 5,
|
||||||
|
sixbits = 6,
|
||||||
|
sevenbits = 7,
|
||||||
|
eightbits = 8
|
||||||
|
} bytesize_t;
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Enumeration defines the possible parity types for the serial port.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
parity_none = 0,
|
||||||
|
parity_odd = 1,
|
||||||
|
parity_even = 2,
|
||||||
|
parity_mark = 3,
|
||||||
|
parity_space = 4
|
||||||
|
} parity_t;
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Enumeration defines the possible stopbit types for the serial port.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
stopbits_one = 1,
|
||||||
|
stopbits_two = 2,
|
||||||
|
stopbits_one_point_five
|
||||||
|
} stopbits_t;
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Enumeration defines the possible flowcontrol types for the serial port.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
flowcontrol_none = 0,
|
||||||
|
flowcontrol_software,
|
||||||
|
flowcontrol_hardware
|
||||||
|
} flowcontrol_t;
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Structure for setting the timeout of the serial port, times are
|
||||||
|
* in milliseconds.
|
||||||
|
*
|
||||||
|
* In order to disable the interbyte timeout, set it to Timeout::max().
|
||||||
|
*/
|
||||||
|
struct Timeout {
|
||||||
|
#ifdef max
|
||||||
|
# undef max
|
||||||
|
#endif
|
||||||
|
static uint32_t max() {return std::numeric_limits<uint32_t>::max();}
|
||||||
|
/*!
|
||||||
|
* Convenience function to generate Timeout structs using a
|
||||||
|
* single absolute timeout.
|
||||||
|
*
|
||||||
|
* \param timeout A long that defines the time in milliseconds until a
|
||||||
|
* timeout occurs after a call to read or write is made.
|
||||||
|
*
|
||||||
|
* \return Timeout struct that represents this simple timeout provided.
|
||||||
|
*/
|
||||||
|
static Timeout simpleTimeout(uint32_t timeout) {
|
||||||
|
return Timeout(max(), timeout, 0, timeout, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*! Number of milliseconds between bytes received to timeout on. */
|
||||||
|
uint32_t inter_byte_timeout;
|
||||||
|
/*! A constant number of milliseconds to wait after calling read. */
|
||||||
|
uint32_t read_timeout_constant;
|
||||||
|
/*! A multiplier against the number of requested bytes to wait after
|
||||||
|
* calling read.
|
||||||
|
*/
|
||||||
|
uint32_t read_timeout_multiplier;
|
||||||
|
/*! A constant number of milliseconds to wait after calling write. */
|
||||||
|
uint32_t write_timeout_constant;
|
||||||
|
/*! A multiplier against the number of requested bytes to wait after
|
||||||
|
* calling write.
|
||||||
|
*/
|
||||||
|
uint32_t write_timeout_multiplier;
|
||||||
|
|
||||||
|
explicit Timeout (uint32_t inter_byte_timeout_=0,
|
||||||
|
uint32_t read_timeout_constant_=0,
|
||||||
|
uint32_t read_timeout_multiplier_=0,
|
||||||
|
uint32_t write_timeout_constant_=0,
|
||||||
|
uint32_t write_timeout_multiplier_=0)
|
||||||
|
: inter_byte_timeout(inter_byte_timeout_),
|
||||||
|
read_timeout_constant(read_timeout_constant_),
|
||||||
|
read_timeout_multiplier(read_timeout_multiplier_),
|
||||||
|
write_timeout_constant(write_timeout_constant_),
|
||||||
|
write_timeout_multiplier(write_timeout_multiplier_)
|
||||||
|
{}
|
||||||
|
};
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Class that provides a portable serial port interface.
|
||||||
|
*/
|
||||||
|
class Serial {
|
||||||
|
public:
|
||||||
|
/*!
|
||||||
|
* Creates a Serial object and opens the port if a port is specified,
|
||||||
|
* otherwise it remains closed until serial::Serial::open is called.
|
||||||
|
*
|
||||||
|
* \param port A std::string containing the address of the serial port,
|
||||||
|
* which would be something like 'COM1' on Windows and '/dev/ttyS0'
|
||||||
|
* on Linux.
|
||||||
|
*
|
||||||
|
* \param baudrate An unsigned 32-bit integer that represents the baudrate
|
||||||
|
*
|
||||||
|
* \param timeout A serial::Timeout struct that defines the timeout
|
||||||
|
* conditions for the serial port. \see serial::Timeout
|
||||||
|
*
|
||||||
|
* \param bytesize Size of each byte in the serial transmission of data,
|
||||||
|
* default is eightbits, possible values are: fivebits, sixbits, sevenbits,
|
||||||
|
* eightbits
|
||||||
|
*
|
||||||
|
* \param parity Method of parity, default is parity_none, possible values
|
||||||
|
* are: parity_none, parity_odd, parity_even
|
||||||
|
*
|
||||||
|
* \param stopbits Number of stop bits used, default is stopbits_one,
|
||||||
|
* possible values are: stopbits_one, stopbits_one_point_five, stopbits_two
|
||||||
|
*
|
||||||
|
* \param flowcontrol Type of flowcontrol used, default is
|
||||||
|
* flowcontrol_none, possible values are: flowcontrol_none,
|
||||||
|
* flowcontrol_software, flowcontrol_hardware
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::IOException
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
Serial (const std::string &port = "",
|
||||||
|
uint32_t baudrate = 9600,
|
||||||
|
Timeout timeout = Timeout(),
|
||||||
|
bytesize_t bytesize = eightbits,
|
||||||
|
parity_t parity = parity_none,
|
||||||
|
stopbits_t stopbits = stopbits_one,
|
||||||
|
flowcontrol_t flowcontrol = flowcontrol_none);
|
||||||
|
|
||||||
|
/*! Destructor */
|
||||||
|
virtual ~Serial ();
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Opens the serial port as long as the port is set and the port isn't
|
||||||
|
* already open.
|
||||||
|
*
|
||||||
|
* If the port is provided to the constructor then an explicit call to open
|
||||||
|
* is not needed.
|
||||||
|
*
|
||||||
|
* \see Serial::Serial
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
* \throw serial::SerialException
|
||||||
|
* \throw serial::IOException
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
open ();
|
||||||
|
|
||||||
|
/*! Gets the open status of the serial port.
|
||||||
|
*
|
||||||
|
* \return Returns true if the port is open, false otherwise.
|
||||||
|
*/
|
||||||
|
bool
|
||||||
|
isOpen () const;
|
||||||
|
|
||||||
|
/*! Closes the serial port. */
|
||||||
|
void
|
||||||
|
close ();
|
||||||
|
|
||||||
|
/*! Return the number of characters in the buffer. */
|
||||||
|
size_t
|
||||||
|
available ();
|
||||||
|
|
||||||
|
/*! Block until there is serial data to read or read_timeout_constant
|
||||||
|
* number of milliseconds have elapsed. The return value is true when
|
||||||
|
* the function exits with the port in a readable state, false otherwise
|
||||||
|
* (due to timeout or select interruption). */
|
||||||
|
bool
|
||||||
|
waitReadable ();
|
||||||
|
|
||||||
|
/*! Block for a period of time corresponding to the transmission time of
|
||||||
|
* count characters at present serial settings. This may be used in con-
|
||||||
|
* junction with waitReadable to read larger blocks of data from the
|
||||||
|
* port. */
|
||||||
|
void
|
||||||
|
waitByteTimes (size_t count);
|
||||||
|
|
||||||
|
/*! Read a given amount of bytes from the serial port into a given buffer.
|
||||||
|
*
|
||||||
|
* The read function will return in one of three cases:
|
||||||
|
* * The number of requested bytes was read.
|
||||||
|
* * In this case the number of bytes requested will match the size_t
|
||||||
|
* returned by read.
|
||||||
|
* * A timeout occurred, in this case the number of bytes read will not
|
||||||
|
* match the amount requested, but no exception will be thrown. One of
|
||||||
|
* two possible timeouts occurred:
|
||||||
|
* * The inter byte timeout expired, this means that number of
|
||||||
|
* milliseconds elapsed between receiving bytes from the serial port
|
||||||
|
* exceeded the inter byte timeout.
|
||||||
|
* * The total timeout expired, which is calculated by multiplying the
|
||||||
|
* read timeout multiplier by the number of requested bytes and then
|
||||||
|
* added to the read timeout constant. If that total number of
|
||||||
|
* milliseconds elapses after the initial call to read a timeout will
|
||||||
|
* occur.
|
||||||
|
* * An exception occurred, in this case an actual exception will be thrown.
|
||||||
|
*
|
||||||
|
* \param buffer An uint8_t array of at least the requested size.
|
||||||
|
* \param size A size_t defining how many bytes to be read.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes read as a result of the
|
||||||
|
* call to read.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
read (uint8_t *buffer, size_t size);
|
||||||
|
|
||||||
|
/*! Read a given amount of bytes from the serial port into a give buffer.
|
||||||
|
*
|
||||||
|
* \param buffer A reference to a std::vector of uint8_t.
|
||||||
|
* \param size A size_t defining how many bytes to be read.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes read as a result of the
|
||||||
|
* call to read.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
read (std::vector<uint8_t> &buffer, size_t size = 1);
|
||||||
|
|
||||||
|
/*! Read a given amount of bytes from the serial port into a give buffer.
|
||||||
|
*
|
||||||
|
* \param buffer A reference to a std::string.
|
||||||
|
* \param size A size_t defining how many bytes to be read.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes read as a result of the
|
||||||
|
* call to read.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
read (std::string &buffer, size_t size = 1);
|
||||||
|
|
||||||
|
/*! Read a given amount of bytes from the serial port and return a string
|
||||||
|
* containing the data.
|
||||||
|
*
|
||||||
|
* \param size A size_t defining how many bytes to be read.
|
||||||
|
*
|
||||||
|
* \return A std::string containing the data read from the port.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
std::string
|
||||||
|
read (size_t size = 1);
|
||||||
|
|
||||||
|
/*! Reads in a line or until a given delimiter has been processed.
|
||||||
|
*
|
||||||
|
* Reads from the serial port until a single line has been read.
|
||||||
|
*
|
||||||
|
* \param buffer A std::string reference used to store the data.
|
||||||
|
* \param size A maximum length of a line, defaults to 65536 (2^16)
|
||||||
|
* \param eol A string to match against for the EOL.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes read.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
readline (std::string &buffer, size_t size = 65536, std::string eol = "\n");
|
||||||
|
|
||||||
|
/*! Reads in a line or until a given delimiter has been processed.
|
||||||
|
*
|
||||||
|
* Reads from the serial port until a single line has been read.
|
||||||
|
*
|
||||||
|
* \param size A maximum length of a line, defaults to 65536 (2^16)
|
||||||
|
* \param eol A string to match against for the EOL.
|
||||||
|
*
|
||||||
|
* \return A std::string containing the line.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
std::string
|
||||||
|
readline (size_t size = 65536, std::string eol = "\n");
|
||||||
|
|
||||||
|
/*! Reads in multiple lines until the serial port times out.
|
||||||
|
*
|
||||||
|
* This requires a timeout > 0 before it can be run. It will read until a
|
||||||
|
* timeout occurs and return a list of strings.
|
||||||
|
*
|
||||||
|
* \param size A maximum length of combined lines, defaults to 65536 (2^16)
|
||||||
|
*
|
||||||
|
* \param eol A string to match against for the EOL.
|
||||||
|
*
|
||||||
|
* \return A vector<string> containing the lines.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
*/
|
||||||
|
std::vector<std::string>
|
||||||
|
readlines (size_t size = 65536, std::string eol = "\n");
|
||||||
|
|
||||||
|
/*! Write a string to the serial port.
|
||||||
|
*
|
||||||
|
* \param data A const reference containing the data to be written
|
||||||
|
* to the serial port.
|
||||||
|
*
|
||||||
|
* \param size A size_t that indicates how many bytes should be written from
|
||||||
|
* the given data buffer.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes actually written to
|
||||||
|
* the serial port.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
* \throw serial::IOException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
write (const uint8_t *data, size_t size);
|
||||||
|
|
||||||
|
/*! Write a string to the serial port.
|
||||||
|
*
|
||||||
|
* \param data A const reference containing the data to be written
|
||||||
|
* to the serial port.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes actually written to
|
||||||
|
* the serial port.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
* \throw serial::IOException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
write (const std::vector<uint8_t> &data);
|
||||||
|
|
||||||
|
/*! Write a string to the serial port.
|
||||||
|
*
|
||||||
|
* \param data A const reference containing the data to be written
|
||||||
|
* to the serial port.
|
||||||
|
*
|
||||||
|
* \return A size_t representing the number of bytes actually written to
|
||||||
|
* the serial port.
|
||||||
|
*
|
||||||
|
* \throw serial::PortNotOpenedException
|
||||||
|
* \throw serial::SerialException
|
||||||
|
* \throw serial::IOException
|
||||||
|
*/
|
||||||
|
size_t
|
||||||
|
write (const std::string &data);
|
||||||
|
|
||||||
|
/*! Sets the serial port identifier.
|
||||||
|
*
|
||||||
|
* \param port A const std::string reference containing the address of the
|
||||||
|
* serial port, which would be something like 'COM1' on Windows and
|
||||||
|
* '/dev/ttyS0' on Linux.
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setPort (const std::string &port);
|
||||||
|
|
||||||
|
/*! Gets the serial port identifier.
|
||||||
|
*
|
||||||
|
* \see Serial::setPort
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
std::string
|
||||||
|
getPort () const;
|
||||||
|
|
||||||
|
/*! Sets the timeout for reads and writes using the Timeout struct.
|
||||||
|
*
|
||||||
|
* There are two timeout conditions described here:
|
||||||
|
* * The inter byte timeout:
|
||||||
|
* * The inter_byte_timeout component of serial::Timeout defines the
|
||||||
|
* maximum amount of time, in milliseconds, between receiving bytes on
|
||||||
|
* the serial port that can pass before a timeout occurs. Setting this
|
||||||
|
* to zero will prevent inter byte timeouts from occurring.
|
||||||
|
* * Total time timeout:
|
||||||
|
* * The constant and multiplier component of this timeout condition,
|
||||||
|
* for both read and write, are defined in serial::Timeout. This
|
||||||
|
* timeout occurs if the total time since the read or write call was
|
||||||
|
* made exceeds the specified time in milliseconds.
|
||||||
|
* * The limit is defined by multiplying the multiplier component by the
|
||||||
|
* number of requested bytes and adding that product to the constant
|
||||||
|
* component. In this way if you want a read call, for example, to
|
||||||
|
* timeout after exactly one second regardless of the number of bytes
|
||||||
|
* you asked for then set the read_timeout_constant component of
|
||||||
|
* serial::Timeout to 1000 and the read_timeout_multiplier to zero.
|
||||||
|
* This timeout condition can be used in conjunction with the inter
|
||||||
|
* byte timeout condition with out any problems, timeout will simply
|
||||||
|
* occur when one of the two timeout conditions is met. This allows
|
||||||
|
* users to have maximum control over the trade-off between
|
||||||
|
* responsiveness and efficiency.
|
||||||
|
*
|
||||||
|
* Read and write functions will return in one of three cases. When the
|
||||||
|
* reading or writing is complete, when a timeout occurs, or when an
|
||||||
|
* exception occurs.
|
||||||
|
*
|
||||||
|
* \param timeout A serial::Timeout struct containing the inter byte
|
||||||
|
* timeout, and the read and write timeout constants and multipliers.
|
||||||
|
*
|
||||||
|
* \see serial::Timeout
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setTimeout (Timeout &timeout);
|
||||||
|
|
||||||
|
/*! Sets the timeout for reads and writes. */
|
||||||
|
void
|
||||||
|
setTimeout (uint32_t inter_byte_timeout, uint32_t read_timeout_constant,
|
||||||
|
uint32_t read_timeout_multiplier, uint32_t write_timeout_constant,
|
||||||
|
uint32_t write_timeout_multiplier)
|
||||||
|
{
|
||||||
|
Timeout timeout(inter_byte_timeout, read_timeout_constant,
|
||||||
|
read_timeout_multiplier, write_timeout_constant,
|
||||||
|
write_timeout_multiplier);
|
||||||
|
return setTimeout(timeout);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*! Gets the timeout for reads in seconds.
|
||||||
|
*
|
||||||
|
* \return A Timeout struct containing the inter_byte_timeout, and read
|
||||||
|
* and write timeout constants and multipliers.
|
||||||
|
*
|
||||||
|
* \see Serial::setTimeout
|
||||||
|
*/
|
||||||
|
Timeout
|
||||||
|
getTimeout () const;
|
||||||
|
|
||||||
|
/*! Sets the baudrate for the serial port.
|
||||||
|
*
|
||||||
|
* Possible baudrates depends on the system but some safe baudrates include:
|
||||||
|
* 110, 300, 600, 1200, 2400, 4800, 9600, 14400, 19200, 28800, 38400, 56000,
|
||||||
|
* 57600, 115200
|
||||||
|
* Some other baudrates that are supported by some comports:
|
||||||
|
* 128000, 153600, 230400, 256000, 460800, 921600
|
||||||
|
*
|
||||||
|
* \param baudrate An integer that sets the baud rate for the serial port.
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setBaudrate (uint32_t baudrate);
|
||||||
|
|
||||||
|
/*! Gets the baudrate for the serial port.
|
||||||
|
*
|
||||||
|
* \return An integer that sets the baud rate for the serial port.
|
||||||
|
*
|
||||||
|
* \see Serial::setBaudrate
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
uint32_t
|
||||||
|
getBaudrate () const;
|
||||||
|
|
||||||
|
/*! Sets the bytesize for the serial port.
|
||||||
|
*
|
||||||
|
* \param bytesize Size of each byte in the serial transmission of data,
|
||||||
|
* default is eightbits, possible values are: fivebits, sixbits, sevenbits,
|
||||||
|
* eightbits
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setBytesize (bytesize_t bytesize);
|
||||||
|
|
||||||
|
/*! Gets the bytesize for the serial port.
|
||||||
|
*
|
||||||
|
* \see Serial::setBytesize
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
bytesize_t
|
||||||
|
getBytesize () const;
|
||||||
|
|
||||||
|
/*! Sets the parity for the serial port.
|
||||||
|
*
|
||||||
|
* \param parity Method of parity, default is parity_none, possible values
|
||||||
|
* are: parity_none, parity_odd, parity_even
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setParity (parity_t parity);
|
||||||
|
|
||||||
|
/*! Gets the parity for the serial port.
|
||||||
|
*
|
||||||
|
* \see Serial::setParity
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
parity_t
|
||||||
|
getParity () const;
|
||||||
|
|
||||||
|
/*! Sets the stopbits for the serial port.
|
||||||
|
*
|
||||||
|
* \param stopbits Number of stop bits used, default is stopbits_one,
|
||||||
|
* possible values are: stopbits_one, stopbits_one_point_five, stopbits_two
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setStopbits (stopbits_t stopbits);
|
||||||
|
|
||||||
|
/*! Gets the stopbits for the serial port.
|
||||||
|
*
|
||||||
|
* \see Serial::setStopbits
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
stopbits_t
|
||||||
|
getStopbits () const;
|
||||||
|
|
||||||
|
/*! Sets the flow control for the serial port.
|
||||||
|
*
|
||||||
|
* \param flowcontrol Type of flowcontrol used, default is flowcontrol_none,
|
||||||
|
* possible values are: flowcontrol_none, flowcontrol_software,
|
||||||
|
* flowcontrol_hardware
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
setFlowcontrol (flowcontrol_t flowcontrol);
|
||||||
|
|
||||||
|
/*! Gets the flow control for the serial port.
|
||||||
|
*
|
||||||
|
* \see Serial::setFlowcontrol
|
||||||
|
*
|
||||||
|
* \throw std::invalid_argument
|
||||||
|
*/
|
||||||
|
flowcontrol_t
|
||||||
|
getFlowcontrol () const;
|
||||||
|
|
||||||
|
/*! Flush the input and output buffers */
|
||||||
|
void
|
||||||
|
flush ();
|
||||||
|
|
||||||
|
/*! Flush only the input buffer */
|
||||||
|
void
|
||||||
|
flushInput ();
|
||||||
|
|
||||||
|
/*! Flush only the output buffer */
|
||||||
|
void
|
||||||
|
flushOutput ();
|
||||||
|
|
||||||
|
/*! Sends the RS-232 break signal. See tcsendbreak(3). */
|
||||||
|
void
|
||||||
|
sendBreak (int duration);
|
||||||
|
|
||||||
|
/*! Set the break condition to a given level. Defaults to true. */
|
||||||
|
void
|
||||||
|
setBreak (bool level = true);
|
||||||
|
|
||||||
|
/*! Set the RTS handshaking line to the given level. Defaults to true. */
|
||||||
|
void
|
||||||
|
setRTS (bool level = true);
|
||||||
|
|
||||||
|
/*! Set the DTR handshaking line to the given level. Defaults to true. */
|
||||||
|
void
|
||||||
|
setDTR (bool level = true);
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Blocks until CTS, DSR, RI, CD changes or something interrupts it.
|
||||||
|
*
|
||||||
|
* Can throw an exception if an error occurs while waiting.
|
||||||
|
* You can check the status of CTS, DSR, RI, and CD once this returns.
|
||||||
|
* Uses TIOCMIWAIT via ioctl if available (mostly only on Linux) with a
|
||||||
|
* resolution of less than +-1ms and as good as +-0.2ms. Otherwise a
|
||||||
|
* polling method is used which can give +-2ms.
|
||||||
|
*
|
||||||
|
* \return Returns true if one of the lines changed, false if something else
|
||||||
|
* occurred.
|
||||||
|
*
|
||||||
|
* \throw SerialException
|
||||||
|
*/
|
||||||
|
bool
|
||||||
|
waitForChange ();
|
||||||
|
|
||||||
|
/*! Returns the current status of the CTS line. */
|
||||||
|
bool
|
||||||
|
getCTS ();
|
||||||
|
|
||||||
|
/*! Returns the current status of the DSR line. */
|
||||||
|
bool
|
||||||
|
getDSR ();
|
||||||
|
|
||||||
|
/*! Returns the current status of the RI line. */
|
||||||
|
bool
|
||||||
|
getRI ();
|
||||||
|
|
||||||
|
/*! Returns the current status of the CD line. */
|
||||||
|
bool
|
||||||
|
getCD ();
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Disable copy constructors
|
||||||
|
Serial(const Serial&);
|
||||||
|
Serial& operator=(const Serial&);
|
||||||
|
|
||||||
|
// Pimpl idiom, d_pointer
|
||||||
|
class SerialImpl;
|
||||||
|
SerialImpl *pimpl_;
|
||||||
|
|
||||||
|
// Scoped Lock Classes
|
||||||
|
class ScopedReadLock;
|
||||||
|
class ScopedWriteLock;
|
||||||
|
|
||||||
|
// Read common function
|
||||||
|
size_t
|
||||||
|
read_ (uint8_t *buffer, size_t size);
|
||||||
|
// Write common function
|
||||||
|
size_t
|
||||||
|
write_ (const uint8_t *data, size_t length);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
class SerialException : public std::exception
|
||||||
|
{
|
||||||
|
// Disable copy constructors
|
||||||
|
SerialException& operator=(const SerialException&);
|
||||||
|
std::string e_what_;
|
||||||
|
public:
|
||||||
|
SerialException (const char *description) {
|
||||||
|
std::stringstream ss;
|
||||||
|
ss << "SerialException " << description << " failed.";
|
||||||
|
e_what_ = ss.str();
|
||||||
|
}
|
||||||
|
SerialException (const SerialException& other) : e_what_(other.e_what_) {}
|
||||||
|
virtual ~SerialException() throw() {}
|
||||||
|
virtual const char* what () const throw () {
|
||||||
|
return e_what_.c_str();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class IOException : public std::exception
|
||||||
|
{
|
||||||
|
// Disable copy constructors
|
||||||
|
IOException& operator=(const IOException&);
|
||||||
|
std::string file_;
|
||||||
|
int line_;
|
||||||
|
std::string e_what_;
|
||||||
|
int errno_;
|
||||||
|
public:
|
||||||
|
explicit IOException (std::string file, int line, int errnum)
|
||||||
|
: file_(file), line_(line), errno_(errnum) {
|
||||||
|
std::stringstream ss;
|
||||||
|
#if defined(_WIN32) && !defined(__MINGW32__)
|
||||||
|
char error_str [1024];
|
||||||
|
strerror_s(error_str, 1024, errnum);
|
||||||
|
#else
|
||||||
|
char * error_str = strerror(errnum);
|
||||||
|
#endif
|
||||||
|
ss << "IO Exception (" << errno_ << "): " << error_str;
|
||||||
|
ss << ", file " << file_ << ", line " << line_ << ".";
|
||||||
|
e_what_ = ss.str();
|
||||||
|
}
|
||||||
|
explicit IOException (std::string file, int line, const char * description)
|
||||||
|
: file_(file), line_(line), errno_(0) {
|
||||||
|
std::stringstream ss;
|
||||||
|
ss << "IO Exception: " << description;
|
||||||
|
ss << ", file " << file_ << ", line " << line_ << ".";
|
||||||
|
e_what_ = ss.str();
|
||||||
|
}
|
||||||
|
virtual ~IOException() throw() {}
|
||||||
|
IOException (const IOException& other) : line_(other.line_), e_what_(other.e_what_), errno_(other.errno_) {}
|
||||||
|
|
||||||
|
int getErrorNumber () { return errno_; }
|
||||||
|
|
||||||
|
virtual const char* what () const throw () {
|
||||||
|
return e_what_.c_str();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class PortNotOpenedException : public std::exception
|
||||||
|
{
|
||||||
|
// Disable copy constructors
|
||||||
|
const PortNotOpenedException& operator=(PortNotOpenedException);
|
||||||
|
std::string e_what_;
|
||||||
|
public:
|
||||||
|
PortNotOpenedException (const char * description) {
|
||||||
|
std::stringstream ss;
|
||||||
|
ss << "PortNotOpenedException " << description << " failed.";
|
||||||
|
e_what_ = ss.str();
|
||||||
|
}
|
||||||
|
PortNotOpenedException (const PortNotOpenedException& other) : e_what_(other.e_what_) {}
|
||||||
|
virtual ~PortNotOpenedException() throw() {}
|
||||||
|
virtual const char* what () const throw () {
|
||||||
|
return e_what_.c_str();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Structure that describes a serial device.
|
||||||
|
*/
|
||||||
|
struct PortInfo {
|
||||||
|
|
||||||
|
/*! Address of the serial port (this can be passed to the constructor of Serial). */
|
||||||
|
std::string port;
|
||||||
|
|
||||||
|
/*! Human readable description of serial device if available. */
|
||||||
|
std::string description;
|
||||||
|
|
||||||
|
/*! Hardware ID (e.g. VID:PID of USB serial devices) or "n/a" if not available. */
|
||||||
|
std::string hardware_id;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/* Lists the serial ports available on the system
|
||||||
|
*
|
||||||
|
* Returns a vector of available serial ports, each represented
|
||||||
|
* by a serial::PortInfo data structure:
|
||||||
|
*
|
||||||
|
* \return vector of serial::PortInfo.
|
||||||
|
*/
|
||||||
|
std::vector<PortInfo>
|
||||||
|
list_ports();
|
||||||
|
|
||||||
|
} // namespace serial
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
// This header is from the v8 google project:
|
||||||
|
// http://code.google.com/p/v8/source/browse/trunk/include/v8stdint.h
|
||||||
|
|
||||||
|
// Copyright 2012 the V8 project authors. All rights reserved.
|
||||||
|
// Redistribution and use in source and binary forms, with or without
|
||||||
|
// modification, are permitted provided that the following conditions are
|
||||||
|
// met:
|
||||||
|
//
|
||||||
|
// * Redistributions of source code must retain the above copyright
|
||||||
|
// notice, this list of conditions and the following disclaimer.
|
||||||
|
// * Redistributions in binary form must reproduce the above
|
||||||
|
// copyright notice, this list of conditions and the following
|
||||||
|
// disclaimer in the documentation and/or other materials provided
|
||||||
|
// with the distribution.
|
||||||
|
// * Neither the name of Google Inc. nor the names of its
|
||||||
|
// contributors may be used to endorse or promote products derived
|
||||||
|
// from this software without specific prior written permission.
|
||||||
|
//
|
||||||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
// Load definitions of standard types.
|
||||||
|
|
||||||
|
#ifndef V8STDINT_H_
|
||||||
|
#define V8STDINT_H_
|
||||||
|
|
||||||
|
#include <stddef.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#if defined(_WIN32) && !defined(__MINGW32__)
|
||||||
|
|
||||||
|
typedef signed char int8_t;
|
||||||
|
typedef unsigned char uint8_t;
|
||||||
|
typedef short int16_t; // NOLINT
|
||||||
|
typedef unsigned short uint16_t; // NOLINT
|
||||||
|
typedef int int32_t;
|
||||||
|
typedef unsigned int uint32_t;
|
||||||
|
typedef __int64 int64_t;
|
||||||
|
typedef unsigned __int64 uint64_t;
|
||||||
|
// intptr_t and friends are defined in crtdefs.h through stdio.h.
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // V8STDINT_H_
|
||||||
@@ -0,0 +1,335 @@
|
|||||||
|
#if defined(__linux__)
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright (c) 2014 Craig Lilley <cralilley@gmail.com>
|
||||||
|
* This software is made available under the terms of the MIT licence.
|
||||||
|
* A copy of the licence can be obtained from:
|
||||||
|
* http://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
#include <sstream>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <iostream>
|
||||||
|
#include <fstream>
|
||||||
|
#include <cstdio>
|
||||||
|
#include <cstdarg>
|
||||||
|
#include <cstdlib>
|
||||||
|
|
||||||
|
#include <glob.h>
|
||||||
|
#include <sys/types.h>
|
||||||
|
#include <sys/stat.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include "../../../include/serial.h"
|
||||||
|
|
||||||
|
|
||||||
|
using serial::PortInfo;
|
||||||
|
using std::istringstream;
|
||||||
|
using std::ifstream;
|
||||||
|
using std::getline;
|
||||||
|
using std::vector;
|
||||||
|
using std::string;
|
||||||
|
using std::cout;
|
||||||
|
using std::endl;
|
||||||
|
|
||||||
|
static vector<string> glob(const vector<string>& patterns);
|
||||||
|
static string basename(const string& path);
|
||||||
|
static string dirname(const string& path);
|
||||||
|
static bool path_exists(const string& path);
|
||||||
|
static string realpath(const string& path);
|
||||||
|
static string usb_sysfs_friendly_name(const string& sys_usb_path);
|
||||||
|
static vector<string> get_sysfs_info(const string& device_path);
|
||||||
|
static string read_line(const string& file);
|
||||||
|
static string usb_sysfs_hw_string(const string& sysfs_path);
|
||||||
|
static string format(const char* format, ...);
|
||||||
|
|
||||||
|
vector<string>
|
||||||
|
glob(const vector<string>& patterns)
|
||||||
|
{
|
||||||
|
vector<string> paths_found;
|
||||||
|
|
||||||
|
if(patterns.size() == 0)
|
||||||
|
return paths_found;
|
||||||
|
|
||||||
|
glob_t glob_results;
|
||||||
|
|
||||||
|
int glob_retval = glob(patterns[0].c_str(), 0, NULL, &glob_results);
|
||||||
|
|
||||||
|
vector<string>::const_iterator iter = patterns.begin();
|
||||||
|
|
||||||
|
while(++iter != patterns.end())
|
||||||
|
{
|
||||||
|
glob_retval = glob(iter->c_str(), GLOB_APPEND, NULL, &glob_results);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int path_index = 0; path_index < glob_results.gl_pathc; path_index++)
|
||||||
|
{
|
||||||
|
paths_found.push_back(glob_results.gl_pathv[path_index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
globfree(&glob_results);
|
||||||
|
|
||||||
|
return paths_found;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
basename(const string& path)
|
||||||
|
{
|
||||||
|
size_t pos = path.rfind("/");
|
||||||
|
|
||||||
|
if(pos == std::string::npos)
|
||||||
|
return path;
|
||||||
|
|
||||||
|
return string(path, pos+1, string::npos);
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
dirname(const string& path)
|
||||||
|
{
|
||||||
|
size_t pos = path.rfind("/");
|
||||||
|
|
||||||
|
if(pos == std::string::npos)
|
||||||
|
return path;
|
||||||
|
else if(pos == 0)
|
||||||
|
return "/";
|
||||||
|
|
||||||
|
return string(path, 0, pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
path_exists(const string& path)
|
||||||
|
{
|
||||||
|
struct stat sb;
|
||||||
|
|
||||||
|
if( stat(path.c_str(), &sb ) == 0 )
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
realpath(const string& path)
|
||||||
|
{
|
||||||
|
char* real_path = realpath(path.c_str(), NULL);
|
||||||
|
|
||||||
|
string result;
|
||||||
|
|
||||||
|
if(real_path != NULL)
|
||||||
|
{
|
||||||
|
result = real_path;
|
||||||
|
|
||||||
|
free(real_path);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
usb_sysfs_friendly_name(const string& sys_usb_path)
|
||||||
|
{
|
||||||
|
unsigned int device_number = 0;
|
||||||
|
|
||||||
|
istringstream( read_line(sys_usb_path + "/devnum") ) >> device_number;
|
||||||
|
|
||||||
|
string manufacturer = read_line( sys_usb_path + "/manufacturer" );
|
||||||
|
|
||||||
|
string product = read_line( sys_usb_path + "/product" );
|
||||||
|
|
||||||
|
string serial = read_line( sys_usb_path + "/serial" );
|
||||||
|
|
||||||
|
if( manufacturer.empty() && product.empty() && serial.empty() )
|
||||||
|
return "";
|
||||||
|
|
||||||
|
return format("%s %s %s", manufacturer.c_str(), product.c_str(), serial.c_str() );
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<string>
|
||||||
|
get_sysfs_info(const string& device_path)
|
||||||
|
{
|
||||||
|
string device_name = basename( device_path );
|
||||||
|
|
||||||
|
string friendly_name;
|
||||||
|
|
||||||
|
string hardware_id;
|
||||||
|
|
||||||
|
string sys_device_path = format( "/sys/class/tty/%s/device", device_name.c_str() );
|
||||||
|
|
||||||
|
if( device_name.compare(0,6,"ttyUSB") == 0 )
|
||||||
|
{
|
||||||
|
sys_device_path = dirname( dirname( realpath( sys_device_path ) ) );
|
||||||
|
|
||||||
|
if( path_exists( sys_device_path ) )
|
||||||
|
{
|
||||||
|
friendly_name = usb_sysfs_friendly_name( sys_device_path );
|
||||||
|
|
||||||
|
hardware_id = usb_sysfs_hw_string( sys_device_path );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if( device_name.compare(0,6,"ttyACM") == 0 )
|
||||||
|
{
|
||||||
|
sys_device_path = dirname( realpath( sys_device_path ) );
|
||||||
|
|
||||||
|
if( path_exists( sys_device_path ) )
|
||||||
|
{
|
||||||
|
friendly_name = usb_sysfs_friendly_name( sys_device_path );
|
||||||
|
|
||||||
|
hardware_id = usb_sysfs_hw_string( sys_device_path );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Try to read ID string of PCI device
|
||||||
|
|
||||||
|
string sys_id_path = sys_device_path + "/id";
|
||||||
|
|
||||||
|
if( path_exists( sys_id_path ) )
|
||||||
|
hardware_id = read_line( sys_id_path );
|
||||||
|
}
|
||||||
|
|
||||||
|
if( friendly_name.empty() )
|
||||||
|
friendly_name = device_name;
|
||||||
|
|
||||||
|
if( hardware_id.empty() )
|
||||||
|
hardware_id = "n/a";
|
||||||
|
|
||||||
|
vector<string> result;
|
||||||
|
result.push_back(friendly_name);
|
||||||
|
result.push_back(hardware_id);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
read_line(const string& file)
|
||||||
|
{
|
||||||
|
ifstream ifs(file.c_str(), ifstream::in);
|
||||||
|
|
||||||
|
string line;
|
||||||
|
|
||||||
|
if(ifs)
|
||||||
|
{
|
||||||
|
getline(ifs, line);
|
||||||
|
}
|
||||||
|
|
||||||
|
return line;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
format(const char* format, ...)
|
||||||
|
{
|
||||||
|
va_list ap;
|
||||||
|
|
||||||
|
size_t buffer_size_bytes = 256;
|
||||||
|
|
||||||
|
string result;
|
||||||
|
|
||||||
|
char* buffer = (char*)malloc(buffer_size_bytes);
|
||||||
|
|
||||||
|
if( buffer == NULL )
|
||||||
|
return result;
|
||||||
|
|
||||||
|
bool done = false;
|
||||||
|
|
||||||
|
unsigned int loop_count = 0;
|
||||||
|
|
||||||
|
while(!done)
|
||||||
|
{
|
||||||
|
va_start(ap, format);
|
||||||
|
|
||||||
|
int return_value = vsnprintf(buffer, buffer_size_bytes, format, ap);
|
||||||
|
|
||||||
|
if( return_value < 0 )
|
||||||
|
{
|
||||||
|
done = true;
|
||||||
|
}
|
||||||
|
else if( return_value >= buffer_size_bytes )
|
||||||
|
{
|
||||||
|
// Realloc and try again.
|
||||||
|
|
||||||
|
buffer_size_bytes = return_value + 1;
|
||||||
|
|
||||||
|
char* new_buffer_ptr = (char*)realloc(buffer, buffer_size_bytes);
|
||||||
|
|
||||||
|
if( new_buffer_ptr == NULL )
|
||||||
|
{
|
||||||
|
done = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
buffer = new_buffer_ptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = buffer;
|
||||||
|
done = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
va_end(ap);
|
||||||
|
|
||||||
|
if( ++loop_count > 5 )
|
||||||
|
done = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
free(buffer);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
usb_sysfs_hw_string(const string& sysfs_path)
|
||||||
|
{
|
||||||
|
string serial_number = read_line( sysfs_path + "/serial" );
|
||||||
|
|
||||||
|
if( serial_number.length() > 0 )
|
||||||
|
{
|
||||||
|
serial_number = format( "SNR=%s", serial_number.c_str() );
|
||||||
|
}
|
||||||
|
|
||||||
|
string vid = read_line( sysfs_path + "/idVendor" );
|
||||||
|
|
||||||
|
string pid = read_line( sysfs_path + "/idProduct" );
|
||||||
|
|
||||||
|
return format("USB VID:PID=%s:%s %s", vid.c_str(), pid.c_str(), serial_number.c_str() );
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<PortInfo>
|
||||||
|
serial::list_ports()
|
||||||
|
{
|
||||||
|
vector<PortInfo> results;
|
||||||
|
|
||||||
|
vector<string> search_globs;
|
||||||
|
search_globs.push_back("/dev/ttyACM*");
|
||||||
|
search_globs.push_back("/dev/ttyS*");
|
||||||
|
search_globs.push_back("/dev/ttyUSB*");
|
||||||
|
search_globs.push_back("/dev/tty.*");
|
||||||
|
search_globs.push_back("/dev/cu.*");
|
||||||
|
|
||||||
|
vector<string> devices_found = glob( search_globs );
|
||||||
|
|
||||||
|
vector<string>::iterator iter = devices_found.begin();
|
||||||
|
|
||||||
|
while( iter != devices_found.end() )
|
||||||
|
{
|
||||||
|
string device = *iter++;
|
||||||
|
|
||||||
|
vector<string> sysfs_info = get_sysfs_info( device );
|
||||||
|
|
||||||
|
string friendly_name = sysfs_info[0];
|
||||||
|
|
||||||
|
string hardware_id = sysfs_info[1];
|
||||||
|
|
||||||
|
PortInfo device_entry;
|
||||||
|
device_entry.port = device;
|
||||||
|
device_entry.description = friendly_name;
|
||||||
|
device_entry.hardware_id = hardware_id;
|
||||||
|
|
||||||
|
results.push_back( device_entry );
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return results;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // defined(__linux__)
|
||||||
@@ -0,0 +1,286 @@
|
|||||||
|
#if defined(__APPLE__)
|
||||||
|
|
||||||
|
#include <sys/param.h>
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#include <CoreFoundation/CoreFoundation.h>
|
||||||
|
#include <IOKit/IOKitLib.h>
|
||||||
|
#include <IOKit/serial/IOSerialKeys.h>
|
||||||
|
#include <IOKit/IOBSD.h>
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "serial/serial.h"
|
||||||
|
|
||||||
|
using serial::PortInfo;
|
||||||
|
using std::string;
|
||||||
|
using std::vector;
|
||||||
|
|
||||||
|
#define HARDWARE_ID_STRING_LENGTH 128
|
||||||
|
|
||||||
|
string cfstring_to_string( CFStringRef cfstring );
|
||||||
|
string get_device_path( io_object_t& serial_port );
|
||||||
|
string get_class_name( io_object_t& obj );
|
||||||
|
io_registry_entry_t get_parent_iousb_device( io_object_t& serial_port );
|
||||||
|
string get_string_property( io_object_t& device, const char* property );
|
||||||
|
uint16_t get_int_property( io_object_t& device, const char* property );
|
||||||
|
string rtrim(const string& str);
|
||||||
|
|
||||||
|
string
|
||||||
|
cfstring_to_string( CFStringRef cfstring )
|
||||||
|
{
|
||||||
|
char cstring[MAXPATHLEN];
|
||||||
|
string result;
|
||||||
|
|
||||||
|
if( cfstring )
|
||||||
|
{
|
||||||
|
Boolean success = CFStringGetCString( cfstring,
|
||||||
|
cstring,
|
||||||
|
sizeof(cstring),
|
||||||
|
kCFStringEncodingASCII );
|
||||||
|
|
||||||
|
if( success )
|
||||||
|
result = cstring;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
get_device_path( io_object_t& serial_port )
|
||||||
|
{
|
||||||
|
CFTypeRef callout_path;
|
||||||
|
string device_path;
|
||||||
|
|
||||||
|
callout_path = IORegistryEntryCreateCFProperty( serial_port,
|
||||||
|
CFSTR(kIOCalloutDeviceKey),
|
||||||
|
kCFAllocatorDefault,
|
||||||
|
0 );
|
||||||
|
|
||||||
|
if (callout_path)
|
||||||
|
{
|
||||||
|
if( CFGetTypeID(callout_path) == CFStringGetTypeID() )
|
||||||
|
device_path = cfstring_to_string( static_cast<CFStringRef>(callout_path) );
|
||||||
|
|
||||||
|
CFRelease(callout_path);
|
||||||
|
}
|
||||||
|
|
||||||
|
return device_path;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
get_class_name( io_object_t& obj )
|
||||||
|
{
|
||||||
|
string result;
|
||||||
|
io_name_t class_name;
|
||||||
|
kern_return_t kern_result;
|
||||||
|
|
||||||
|
kern_result = IOObjectGetClass( obj, class_name );
|
||||||
|
|
||||||
|
if( kern_result == KERN_SUCCESS )
|
||||||
|
result = class_name;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
io_registry_entry_t
|
||||||
|
get_parent_iousb_device( io_object_t& serial_port )
|
||||||
|
{
|
||||||
|
io_object_t device = serial_port;
|
||||||
|
io_registry_entry_t parent = 0;
|
||||||
|
io_registry_entry_t result = 0;
|
||||||
|
kern_return_t kern_result = KERN_FAILURE;
|
||||||
|
string name = get_class_name(device);
|
||||||
|
|
||||||
|
// Walk the IO Registry tree looking for this devices parent IOUSBDevice.
|
||||||
|
while( name != "IOUSBDevice" )
|
||||||
|
{
|
||||||
|
kern_result = IORegistryEntryGetParentEntry( device,
|
||||||
|
kIOServicePlane,
|
||||||
|
&parent );
|
||||||
|
|
||||||
|
if(kern_result != KERN_SUCCESS)
|
||||||
|
{
|
||||||
|
result = 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
device = parent;
|
||||||
|
|
||||||
|
name = get_class_name(device);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(kern_result == KERN_SUCCESS)
|
||||||
|
result = device;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
get_string_property( io_object_t& device, const char* property )
|
||||||
|
{
|
||||||
|
string property_name;
|
||||||
|
|
||||||
|
if( device )
|
||||||
|
{
|
||||||
|
CFStringRef property_as_cfstring = CFStringCreateWithCString (
|
||||||
|
kCFAllocatorDefault,
|
||||||
|
property,
|
||||||
|
kCFStringEncodingASCII );
|
||||||
|
|
||||||
|
CFTypeRef name_as_cfstring = IORegistryEntryCreateCFProperty(
|
||||||
|
device,
|
||||||
|
property_as_cfstring,
|
||||||
|
kCFAllocatorDefault,
|
||||||
|
0 );
|
||||||
|
|
||||||
|
if( name_as_cfstring )
|
||||||
|
{
|
||||||
|
if( CFGetTypeID(name_as_cfstring) == CFStringGetTypeID() )
|
||||||
|
property_name = cfstring_to_string( static_cast<CFStringRef>(name_as_cfstring) );
|
||||||
|
|
||||||
|
CFRelease(name_as_cfstring);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(property_as_cfstring)
|
||||||
|
CFRelease(property_as_cfstring);
|
||||||
|
}
|
||||||
|
|
||||||
|
return property_name;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint16_t
|
||||||
|
get_int_property( io_object_t& device, const char* property )
|
||||||
|
{
|
||||||
|
uint16_t result = 0;
|
||||||
|
|
||||||
|
if( device )
|
||||||
|
{
|
||||||
|
CFStringRef property_as_cfstring = CFStringCreateWithCString (
|
||||||
|
kCFAllocatorDefault,
|
||||||
|
property,
|
||||||
|
kCFStringEncodingASCII );
|
||||||
|
|
||||||
|
CFTypeRef number = IORegistryEntryCreateCFProperty( device,
|
||||||
|
property_as_cfstring,
|
||||||
|
kCFAllocatorDefault,
|
||||||
|
0 );
|
||||||
|
|
||||||
|
if(property_as_cfstring)
|
||||||
|
CFRelease(property_as_cfstring);
|
||||||
|
|
||||||
|
if( number )
|
||||||
|
{
|
||||||
|
if( CFGetTypeID(number) == CFNumberGetTypeID() )
|
||||||
|
{
|
||||||
|
bool success = CFNumberGetValue( static_cast<CFNumberRef>(number),
|
||||||
|
kCFNumberSInt16Type,
|
||||||
|
&result );
|
||||||
|
|
||||||
|
if( !success )
|
||||||
|
result = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
CFRelease(number);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
string rtrim(const string& str)
|
||||||
|
{
|
||||||
|
string result = str;
|
||||||
|
|
||||||
|
string whitespace = " \t\f\v\n\r";
|
||||||
|
|
||||||
|
std::size_t found = result.find_last_not_of(whitespace);
|
||||||
|
|
||||||
|
if (found != std::string::npos)
|
||||||
|
result.erase(found+1);
|
||||||
|
else
|
||||||
|
result.clear();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<PortInfo>
|
||||||
|
serial::list_ports(void)
|
||||||
|
{
|
||||||
|
vector<PortInfo> devices_found;
|
||||||
|
CFMutableDictionaryRef classes_to_match;
|
||||||
|
io_iterator_t serial_port_iterator;
|
||||||
|
io_object_t serial_port;
|
||||||
|
mach_port_t master_port;
|
||||||
|
kern_return_t kern_result;
|
||||||
|
|
||||||
|
kern_result = IOMasterPort(MACH_PORT_NULL, &master_port);
|
||||||
|
|
||||||
|
if(kern_result != KERN_SUCCESS)
|
||||||
|
return devices_found;
|
||||||
|
|
||||||
|
classes_to_match = IOServiceMatching(kIOSerialBSDServiceValue);
|
||||||
|
|
||||||
|
if (classes_to_match == NULL)
|
||||||
|
return devices_found;
|
||||||
|
|
||||||
|
CFDictionarySetValue( classes_to_match,
|
||||||
|
CFSTR(kIOSerialBSDTypeKey),
|
||||||
|
CFSTR(kIOSerialBSDAllTypes) );
|
||||||
|
|
||||||
|
kern_result = IOServiceGetMatchingServices(master_port, classes_to_match, &serial_port_iterator);
|
||||||
|
|
||||||
|
if (KERN_SUCCESS != kern_result)
|
||||||
|
return devices_found;
|
||||||
|
|
||||||
|
while ( (serial_port = IOIteratorNext(serial_port_iterator)) )
|
||||||
|
{
|
||||||
|
string device_path = get_device_path( serial_port );
|
||||||
|
io_registry_entry_t parent = get_parent_iousb_device( serial_port );
|
||||||
|
IOObjectRelease(serial_port);
|
||||||
|
|
||||||
|
if( device_path.empty() )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
PortInfo port_info;
|
||||||
|
port_info.port = device_path;
|
||||||
|
port_info.description = "n/a";
|
||||||
|
port_info.hardware_id = "n/a";
|
||||||
|
|
||||||
|
string device_name = rtrim( get_string_property( parent, "USB Product Name" ) );
|
||||||
|
string vendor_name = rtrim( get_string_property( parent, "USB Vendor Name") );
|
||||||
|
string description = rtrim( vendor_name + " " + device_name );
|
||||||
|
if( !description.empty() )
|
||||||
|
port_info.description = description;
|
||||||
|
|
||||||
|
string serial_number = rtrim(get_string_property( parent, "USB Serial Number" ) );
|
||||||
|
uint16_t vendor_id = get_int_property( parent, "idVendor" );
|
||||||
|
uint16_t product_id = get_int_property( parent, "idProduct" );
|
||||||
|
|
||||||
|
if( vendor_id && product_id )
|
||||||
|
{
|
||||||
|
char cstring[HARDWARE_ID_STRING_LENGTH];
|
||||||
|
|
||||||
|
if(serial_number.empty())
|
||||||
|
serial_number = "None";
|
||||||
|
|
||||||
|
int ret = snprintf( cstring, HARDWARE_ID_STRING_LENGTH, "USB VID:PID=%04x:%04x SNR=%s",
|
||||||
|
vendor_id,
|
||||||
|
product_id,
|
||||||
|
serial_number.c_str() );
|
||||||
|
|
||||||
|
if( (ret >= 0) && (ret < HARDWARE_ID_STRING_LENGTH) )
|
||||||
|
port_info.hardware_id = cstring;
|
||||||
|
}
|
||||||
|
|
||||||
|
devices_found.push_back(port_info);
|
||||||
|
}
|
||||||
|
|
||||||
|
IOObjectRelease(serial_port_iterator);
|
||||||
|
return devices_found;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // defined(__APPLE__)
|
||||||
@@ -0,0 +1,152 @@
|
|||||||
|
#if defined(_WIN32)
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright (c) 2014 Craig Lilley <cralilley@gmail.com>
|
||||||
|
* This software is made available under the terms of the MIT licence.
|
||||||
|
* A copy of the licence can be obtained from:
|
||||||
|
* http://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "include/serial.h"
|
||||||
|
#include <tchar.h>
|
||||||
|
#include <windows.h>
|
||||||
|
#include <setupapi.h>
|
||||||
|
#include <initguid.h>
|
||||||
|
#include <devguid.h>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
using serial::PortInfo;
|
||||||
|
using std::vector;
|
||||||
|
using std::string;
|
||||||
|
|
||||||
|
static const DWORD port_name_max_length = 256;
|
||||||
|
static const DWORD friendly_name_max_length = 256;
|
||||||
|
static const DWORD hardware_id_max_length = 256;
|
||||||
|
|
||||||
|
// Convert a wide Unicode string to an UTF8 string
|
||||||
|
std::string utf8_encode(const std::wstring &wstr)
|
||||||
|
{
|
||||||
|
int size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr[0], (int)wstr.size(), NULL, 0, NULL, NULL);
|
||||||
|
std::string strTo( size_needed, 0 );
|
||||||
|
WideCharToMultiByte (CP_UTF8, 0, &wstr[0], (int)wstr.size(), &strTo[0], size_needed, NULL, NULL);
|
||||||
|
return strTo;
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<PortInfo>
|
||||||
|
serial::list_ports()
|
||||||
|
{
|
||||||
|
vector<PortInfo> devices_found;
|
||||||
|
|
||||||
|
HDEVINFO device_info_set = SetupDiGetClassDevs(
|
||||||
|
(const GUID *) &GUID_DEVCLASS_PORTS,
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
DIGCF_PRESENT);
|
||||||
|
|
||||||
|
unsigned int device_info_set_index = 0;
|
||||||
|
SP_DEVINFO_DATA device_info_data;
|
||||||
|
|
||||||
|
device_info_data.cbSize = sizeof(SP_DEVINFO_DATA);
|
||||||
|
|
||||||
|
while(SetupDiEnumDeviceInfo(device_info_set, device_info_set_index, &device_info_data))
|
||||||
|
{
|
||||||
|
device_info_set_index++;
|
||||||
|
|
||||||
|
// Get port name
|
||||||
|
|
||||||
|
HKEY hkey = SetupDiOpenDevRegKey(
|
||||||
|
device_info_set,
|
||||||
|
&device_info_data,
|
||||||
|
DICS_FLAG_GLOBAL,
|
||||||
|
0,
|
||||||
|
DIREG_DEV,
|
||||||
|
KEY_READ);
|
||||||
|
|
||||||
|
TCHAR port_name[port_name_max_length];
|
||||||
|
DWORD port_name_length = port_name_max_length;
|
||||||
|
|
||||||
|
LONG return_code = RegQueryValueEx(
|
||||||
|
hkey,
|
||||||
|
_T("PortName"),
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
(LPBYTE)port_name,
|
||||||
|
&port_name_length);
|
||||||
|
|
||||||
|
RegCloseKey(hkey);
|
||||||
|
|
||||||
|
if(return_code != EXIT_SUCCESS)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if(port_name_length > 0 && port_name_length <= port_name_max_length)
|
||||||
|
port_name[port_name_length-1] = '\0';
|
||||||
|
else
|
||||||
|
port_name[0] = '\0';
|
||||||
|
|
||||||
|
// Ignore parallel ports
|
||||||
|
|
||||||
|
if(_tcsstr(port_name, _T("LPT")) != NULL)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Get port friendly name
|
||||||
|
|
||||||
|
TCHAR friendly_name[friendly_name_max_length];
|
||||||
|
DWORD friendly_name_actual_length = 0;
|
||||||
|
|
||||||
|
BOOL got_friendly_name = SetupDiGetDeviceRegistryProperty(
|
||||||
|
device_info_set,
|
||||||
|
&device_info_data,
|
||||||
|
SPDRP_FRIENDLYNAME,
|
||||||
|
NULL,
|
||||||
|
(PBYTE)friendly_name,
|
||||||
|
friendly_name_max_length,
|
||||||
|
&friendly_name_actual_length);
|
||||||
|
|
||||||
|
if(got_friendly_name == TRUE && friendly_name_actual_length > 0)
|
||||||
|
friendly_name[friendly_name_actual_length-1] = '\0';
|
||||||
|
else
|
||||||
|
friendly_name[0] = '\0';
|
||||||
|
|
||||||
|
// Get hardware ID
|
||||||
|
|
||||||
|
TCHAR hardware_id[hardware_id_max_length];
|
||||||
|
DWORD hardware_id_actual_length = 0;
|
||||||
|
|
||||||
|
BOOL got_hardware_id = SetupDiGetDeviceRegistryProperty(
|
||||||
|
device_info_set,
|
||||||
|
&device_info_data,
|
||||||
|
SPDRP_HARDWAREID,
|
||||||
|
NULL,
|
||||||
|
(PBYTE)hardware_id,
|
||||||
|
hardware_id_max_length,
|
||||||
|
&hardware_id_actual_length);
|
||||||
|
|
||||||
|
if(got_hardware_id == TRUE && hardware_id_actual_length > 0)
|
||||||
|
hardware_id[hardware_id_actual_length-1] = '\0';
|
||||||
|
else
|
||||||
|
hardware_id[0] = '\0';
|
||||||
|
|
||||||
|
#ifdef UNICODE
|
||||||
|
std::string portName = utf8_encode(port_name);
|
||||||
|
std::string friendlyName = utf8_encode(friendly_name);
|
||||||
|
std::string hardwareId = utf8_encode(hardware_id);
|
||||||
|
#else
|
||||||
|
std::string portName = port_name;
|
||||||
|
std::string friendlyName = friendly_name;
|
||||||
|
std::string hardwareId = hardware_id;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
PortInfo port_entry;
|
||||||
|
port_entry.port = portName;
|
||||||
|
port_entry.description = friendlyName;
|
||||||
|
port_entry.hardware_id = hardwareId;
|
||||||
|
|
||||||
|
devices_found.push_back(port_entry);
|
||||||
|
}
|
||||||
|
|
||||||
|
SetupDiDestroyDeviceInfoList(device_info_set);
|
||||||
|
|
||||||
|
return devices_found;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // #if defined(_WIN32)
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,640 @@
|
|||||||
|
#if defined(_WIN32)
|
||||||
|
|
||||||
|
/* Copyright 2012 William Woodall and John Harrison */
|
||||||
|
|
||||||
|
#include <sstream>
|
||||||
|
|
||||||
|
#include "include/impl/win.h"
|
||||||
|
|
||||||
|
using std::string;
|
||||||
|
using std::wstring;
|
||||||
|
using std::stringstream;
|
||||||
|
using std::invalid_argument;
|
||||||
|
using serial::Serial;
|
||||||
|
using serial::Timeout;
|
||||||
|
using serial::bytesize_t;
|
||||||
|
using serial::parity_t;
|
||||||
|
using serial::stopbits_t;
|
||||||
|
using serial::flowcontrol_t;
|
||||||
|
using serial::SerialException;
|
||||||
|
using serial::PortNotOpenedException;
|
||||||
|
using serial::IOException;
|
||||||
|
|
||||||
|
inline wstring
|
||||||
|
_prefix_port_if_needed(const wstring &input)
|
||||||
|
{
|
||||||
|
static wstring windows_com_port_prefix = L"\\\\.\\";
|
||||||
|
if (input.compare(windows_com_port_prefix) != 0)
|
||||||
|
{
|
||||||
|
return windows_com_port_prefix + input;
|
||||||
|
}
|
||||||
|
return input;
|
||||||
|
}
|
||||||
|
|
||||||
|
Serial::SerialImpl::SerialImpl (const string &port, unsigned long baudrate,
|
||||||
|
bytesize_t bytesize,
|
||||||
|
parity_t parity, stopbits_t stopbits,
|
||||||
|
flowcontrol_t flowcontrol)
|
||||||
|
: port_ (port.begin(), port.end()), fd_ (INVALID_HANDLE_VALUE), is_open_ (false),
|
||||||
|
baudrate_ (baudrate), parity_ (parity),
|
||||||
|
bytesize_ (bytesize), stopbits_ (stopbits), flowcontrol_ (flowcontrol)
|
||||||
|
{
|
||||||
|
read_mutex = CreateMutex(NULL, false, NULL);
|
||||||
|
write_mutex = CreateMutex(NULL, false, NULL);
|
||||||
|
if (port_.empty () == false)
|
||||||
|
open ();
|
||||||
|
}
|
||||||
|
|
||||||
|
Serial::SerialImpl::~SerialImpl ()
|
||||||
|
{
|
||||||
|
this->close();
|
||||||
|
CloseHandle(read_mutex);
|
||||||
|
CloseHandle(write_mutex);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::open ()
|
||||||
|
{
|
||||||
|
if (port_.empty ()) {
|
||||||
|
throw invalid_argument ("Empty port is invalid.");
|
||||||
|
}
|
||||||
|
if (is_open_ == true) {
|
||||||
|
throw SerialException ("Serial port already open.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// See: https://github.com/wjwwood/serial/issues/84
|
||||||
|
wstring port_with_prefix = _prefix_port_if_needed(port_);
|
||||||
|
LPCWSTR lp_port = port_with_prefix.c_str();
|
||||||
|
fd_ = CreateFileW(lp_port,
|
||||||
|
GENERIC_READ | GENERIC_WRITE,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
OPEN_EXISTING,
|
||||||
|
FILE_ATTRIBUTE_NORMAL,
|
||||||
|
0);
|
||||||
|
|
||||||
|
if (fd_ == INVALID_HANDLE_VALUE) {
|
||||||
|
DWORD errno_ = GetLastError();
|
||||||
|
stringstream ss;
|
||||||
|
switch (errno_) {
|
||||||
|
case ERROR_FILE_NOT_FOUND:
|
||||||
|
// Use this->getPort to convert to a std::string
|
||||||
|
ss << "Specified port, " << this->getPort() << ", does not exist.";
|
||||||
|
THROW (IOException, ss.str().c_str());
|
||||||
|
default:
|
||||||
|
ss << "Unknown error opening the serial port: " << errno;
|
||||||
|
THROW (IOException, ss.str().c_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
reconfigurePort();
|
||||||
|
is_open_ = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::reconfigurePort ()
|
||||||
|
{
|
||||||
|
if (fd_ == INVALID_HANDLE_VALUE) {
|
||||||
|
// Can only operate on a valid file descriptor
|
||||||
|
THROW (IOException, "Invalid file descriptor, is the serial port open?");
|
||||||
|
}
|
||||||
|
|
||||||
|
DCB dcbSerialParams = {0};
|
||||||
|
|
||||||
|
dcbSerialParams.DCBlength=sizeof(dcbSerialParams);
|
||||||
|
|
||||||
|
if (!GetCommState(fd_, &dcbSerialParams)) {
|
||||||
|
//error getting state
|
||||||
|
THROW (IOException, "Error getting the serial port state.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// setup baud rate
|
||||||
|
switch (baudrate_) {
|
||||||
|
#ifdef CBR_0
|
||||||
|
case 0: dcbSerialParams.BaudRate = CBR_0; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_50
|
||||||
|
case 50: dcbSerialParams.BaudRate = CBR_50; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_75
|
||||||
|
case 75: dcbSerialParams.BaudRate = CBR_75; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_110
|
||||||
|
case 110: dcbSerialParams.BaudRate = CBR_110; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_134
|
||||||
|
case 134: dcbSerialParams.BaudRate = CBR_134; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_150
|
||||||
|
case 150: dcbSerialParams.BaudRate = CBR_150; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_200
|
||||||
|
case 200: dcbSerialParams.BaudRate = CBR_200; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_300
|
||||||
|
case 300: dcbSerialParams.BaudRate = CBR_300; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_600
|
||||||
|
case 600: dcbSerialParams.BaudRate = CBR_600; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_1200
|
||||||
|
case 1200: dcbSerialParams.BaudRate = CBR_1200; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_1800
|
||||||
|
case 1800: dcbSerialParams.BaudRate = CBR_1800; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_2400
|
||||||
|
case 2400: dcbSerialParams.BaudRate = CBR_2400; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_4800
|
||||||
|
case 4800: dcbSerialParams.BaudRate = CBR_4800; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_7200
|
||||||
|
case 7200: dcbSerialParams.BaudRate = CBR_7200; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_9600
|
||||||
|
case 9600: dcbSerialParams.BaudRate = CBR_9600; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_14400
|
||||||
|
case 14400: dcbSerialParams.BaudRate = CBR_14400; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_19200
|
||||||
|
case 19200: dcbSerialParams.BaudRate = CBR_19200; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_28800
|
||||||
|
case 28800: dcbSerialParams.BaudRate = CBR_28800; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_57600
|
||||||
|
case 57600: dcbSerialParams.BaudRate = CBR_57600; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_76800
|
||||||
|
case 76800: dcbSerialParams.BaudRate = CBR_76800; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_38400
|
||||||
|
case 38400: dcbSerialParams.BaudRate = CBR_38400; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_115200
|
||||||
|
case 115200: dcbSerialParams.BaudRate = CBR_115200; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_128000
|
||||||
|
case 128000: dcbSerialParams.BaudRate = CBR_128000; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_153600
|
||||||
|
case 153600: dcbSerialParams.BaudRate = CBR_153600; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_230400
|
||||||
|
case 230400: dcbSerialParams.BaudRate = CBR_230400; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_256000
|
||||||
|
case 256000: dcbSerialParams.BaudRate = CBR_256000; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_460800
|
||||||
|
case 460800: dcbSerialParams.BaudRate = CBR_460800; break;
|
||||||
|
#endif
|
||||||
|
#ifdef CBR_921600
|
||||||
|
case 921600: dcbSerialParams.BaudRate = CBR_921600; break;
|
||||||
|
#endif
|
||||||
|
default:
|
||||||
|
// Try to blindly assign it
|
||||||
|
dcbSerialParams.BaudRate = baudrate_;
|
||||||
|
}
|
||||||
|
|
||||||
|
// setup char len
|
||||||
|
if (bytesize_ == eightbits)
|
||||||
|
dcbSerialParams.ByteSize = 8;
|
||||||
|
else if (bytesize_ == sevenbits)
|
||||||
|
dcbSerialParams.ByteSize = 7;
|
||||||
|
else if (bytesize_ == sixbits)
|
||||||
|
dcbSerialParams.ByteSize = 6;
|
||||||
|
else if (bytesize_ == fivebits)
|
||||||
|
dcbSerialParams.ByteSize = 5;
|
||||||
|
else
|
||||||
|
throw invalid_argument ("invalid char len");
|
||||||
|
|
||||||
|
// setup stopbits
|
||||||
|
if (stopbits_ == stopbits_one)
|
||||||
|
dcbSerialParams.StopBits = ONESTOPBIT;
|
||||||
|
else if (stopbits_ == stopbits_one_point_five)
|
||||||
|
dcbSerialParams.StopBits = ONE5STOPBITS;
|
||||||
|
else if (stopbits_ == stopbits_two)
|
||||||
|
dcbSerialParams.StopBits = TWOSTOPBITS;
|
||||||
|
else
|
||||||
|
throw invalid_argument ("invalid stop bit");
|
||||||
|
|
||||||
|
// setup parity
|
||||||
|
if (parity_ == parity_none) {
|
||||||
|
dcbSerialParams.Parity = NOPARITY;
|
||||||
|
} else if (parity_ == parity_even) {
|
||||||
|
dcbSerialParams.Parity = EVENPARITY;
|
||||||
|
} else if (parity_ == parity_odd) {
|
||||||
|
dcbSerialParams.Parity = ODDPARITY;
|
||||||
|
} else if (parity_ == parity_mark) {
|
||||||
|
dcbSerialParams.Parity = MARKPARITY;
|
||||||
|
} else if (parity_ == parity_space) {
|
||||||
|
dcbSerialParams.Parity = SPACEPARITY;
|
||||||
|
} else {
|
||||||
|
throw invalid_argument ("invalid parity");
|
||||||
|
}
|
||||||
|
|
||||||
|
// setup flowcontrol
|
||||||
|
if (flowcontrol_ == flowcontrol_none) {
|
||||||
|
dcbSerialParams.fOutxCtsFlow = false;
|
||||||
|
dcbSerialParams.fRtsControl = 0x00;
|
||||||
|
dcbSerialParams.fOutX = false;
|
||||||
|
dcbSerialParams.fInX = false;
|
||||||
|
}
|
||||||
|
if (flowcontrol_ == flowcontrol_software) {
|
||||||
|
dcbSerialParams.fOutxCtsFlow = false;
|
||||||
|
dcbSerialParams.fRtsControl = 0x00;
|
||||||
|
dcbSerialParams.fOutX = true;
|
||||||
|
dcbSerialParams.fInX = true;
|
||||||
|
}
|
||||||
|
if (flowcontrol_ == flowcontrol_hardware) {
|
||||||
|
dcbSerialParams.fOutxCtsFlow = true;
|
||||||
|
dcbSerialParams.fRtsControl = 0x03;
|
||||||
|
dcbSerialParams.fOutX = false;
|
||||||
|
dcbSerialParams.fInX = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// activate settings
|
||||||
|
if (!SetCommState(fd_, &dcbSerialParams)){
|
||||||
|
CloseHandle(fd_);
|
||||||
|
THROW (IOException, "Error setting serial port settings.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup timeouts
|
||||||
|
COMMTIMEOUTS timeouts = {0};
|
||||||
|
timeouts.ReadIntervalTimeout = timeout_.inter_byte_timeout;
|
||||||
|
timeouts.ReadTotalTimeoutConstant = timeout_.read_timeout_constant;
|
||||||
|
timeouts.ReadTotalTimeoutMultiplier = timeout_.read_timeout_multiplier;
|
||||||
|
timeouts.WriteTotalTimeoutConstant = timeout_.write_timeout_constant;
|
||||||
|
timeouts.WriteTotalTimeoutMultiplier = timeout_.write_timeout_multiplier;
|
||||||
|
if (!SetCommTimeouts(fd_, &timeouts)) {
|
||||||
|
THROW (IOException, "Error setting timeouts.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::close ()
|
||||||
|
{
|
||||||
|
if (is_open_ == true) {
|
||||||
|
if (fd_ != INVALID_HANDLE_VALUE) {
|
||||||
|
int ret;
|
||||||
|
ret = CloseHandle(fd_);
|
||||||
|
if (ret == 0) {
|
||||||
|
stringstream ss;
|
||||||
|
ss << "Error while closing serial port: " << GetLastError();
|
||||||
|
THROW (IOException, ss.str().c_str());
|
||||||
|
} else {
|
||||||
|
fd_ = INVALID_HANDLE_VALUE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_open_ = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::SerialImpl::isOpen () const
|
||||||
|
{
|
||||||
|
return is_open_;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::SerialImpl::available ()
|
||||||
|
{
|
||||||
|
if (!is_open_) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
COMSTAT cs;
|
||||||
|
if (!ClearCommError(fd_, NULL, &cs)) {
|
||||||
|
stringstream ss;
|
||||||
|
ss << "Error while checking status of the serial port: " << GetLastError();
|
||||||
|
THROW (IOException, ss.str().c_str());
|
||||||
|
}
|
||||||
|
return static_cast<size_t>(cs.cbInQue);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::SerialImpl::waitReadable (uint32_t /*timeout*/)
|
||||||
|
{
|
||||||
|
THROW (IOException, "waitReadable is not implemented on Windows.");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::waitByteTimes (size_t /*count*/)
|
||||||
|
{
|
||||||
|
THROW (IOException, "waitByteTimes is not implemented on Windows.");
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::SerialImpl::read (uint8_t *buf, size_t size)
|
||||||
|
{
|
||||||
|
if (!is_open_) {
|
||||||
|
throw PortNotOpenedException ("Serial::read");
|
||||||
|
}
|
||||||
|
DWORD bytes_read;
|
||||||
|
if (!ReadFile(fd_, buf, static_cast<DWORD>(size), &bytes_read, NULL)) {
|
||||||
|
stringstream ss;
|
||||||
|
ss << "Error while reading from the serial port: " << GetLastError();
|
||||||
|
THROW (IOException, ss.str().c_str());
|
||||||
|
}
|
||||||
|
return (size_t) (bytes_read);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::SerialImpl::write (const uint8_t *data, size_t length)
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::write");
|
||||||
|
}
|
||||||
|
DWORD bytes_written;
|
||||||
|
if (!WriteFile(fd_, data, static_cast<DWORD>(length), &bytes_written, NULL)) {
|
||||||
|
stringstream ss;
|
||||||
|
ss << "Error while writing to the serial port: " << GetLastError();
|
||||||
|
THROW (IOException, ss.str().c_str());
|
||||||
|
}
|
||||||
|
return (size_t) (bytes_written);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setPort (const string &port)
|
||||||
|
{
|
||||||
|
port_ = wstring(port.begin(), port.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
Serial::SerialImpl::getPort () const
|
||||||
|
{
|
||||||
|
return string(port_.begin(), port_.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setTimeout (serial::Timeout &timeout)
|
||||||
|
{
|
||||||
|
timeout_ = timeout;
|
||||||
|
if (is_open_) {
|
||||||
|
reconfigurePort ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
serial::Timeout
|
||||||
|
Serial::SerialImpl::getTimeout () const
|
||||||
|
{
|
||||||
|
return timeout_;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setBaudrate (unsigned long baudrate)
|
||||||
|
{
|
||||||
|
baudrate_ = baudrate;
|
||||||
|
if (is_open_) {
|
||||||
|
reconfigurePort ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned long
|
||||||
|
Serial::SerialImpl::getBaudrate () const
|
||||||
|
{
|
||||||
|
return baudrate_;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setBytesize (serial::bytesize_t bytesize)
|
||||||
|
{
|
||||||
|
bytesize_ = bytesize;
|
||||||
|
if (is_open_) {
|
||||||
|
reconfigurePort ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
serial::bytesize_t
|
||||||
|
Serial::SerialImpl::getBytesize () const
|
||||||
|
{
|
||||||
|
return bytesize_;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setParity (serial::parity_t parity)
|
||||||
|
{
|
||||||
|
parity_ = parity;
|
||||||
|
if (is_open_) {
|
||||||
|
reconfigurePort ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
serial::parity_t
|
||||||
|
Serial::SerialImpl::getParity () const
|
||||||
|
{
|
||||||
|
return parity_;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setStopbits (serial::stopbits_t stopbits)
|
||||||
|
{
|
||||||
|
stopbits_ = stopbits;
|
||||||
|
if (is_open_) {
|
||||||
|
reconfigurePort ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
serial::stopbits_t
|
||||||
|
Serial::SerialImpl::getStopbits () const
|
||||||
|
{
|
||||||
|
return stopbits_;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setFlowcontrol (serial::flowcontrol_t flowcontrol)
|
||||||
|
{
|
||||||
|
flowcontrol_ = flowcontrol;
|
||||||
|
if (is_open_) {
|
||||||
|
reconfigurePort ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
serial::flowcontrol_t
|
||||||
|
Serial::SerialImpl::getFlowcontrol () const
|
||||||
|
{
|
||||||
|
return flowcontrol_;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::flush ()
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::flush");
|
||||||
|
}
|
||||||
|
FlushFileBuffers (fd_);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::flushInput ()
|
||||||
|
{
|
||||||
|
THROW (IOException, "flushInput is not supported on Windows.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::flushOutput ()
|
||||||
|
{
|
||||||
|
THROW (IOException, "flushOutput is not supported on Windows.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::sendBreak (int /*duration*/)
|
||||||
|
{
|
||||||
|
THROW (IOException, "sendBreak is not supported on Windows.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setBreak (bool level)
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::setBreak");
|
||||||
|
}
|
||||||
|
if (level) {
|
||||||
|
EscapeCommFunction (fd_, SETBREAK);
|
||||||
|
} else {
|
||||||
|
EscapeCommFunction (fd_, CLRBREAK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setRTS (bool level)
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::setRTS");
|
||||||
|
}
|
||||||
|
if (level) {
|
||||||
|
EscapeCommFunction (fd_, SETRTS);
|
||||||
|
} else {
|
||||||
|
EscapeCommFunction (fd_, CLRRTS);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::setDTR (bool level)
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::setDTR");
|
||||||
|
}
|
||||||
|
if (level) {
|
||||||
|
EscapeCommFunction (fd_, SETDTR);
|
||||||
|
} else {
|
||||||
|
EscapeCommFunction (fd_, CLRDTR);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::SerialImpl::waitForChange ()
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::waitForChange");
|
||||||
|
}
|
||||||
|
DWORD dwCommEvent;
|
||||||
|
|
||||||
|
if (!SetCommMask(fd_, EV_CTS | EV_DSR | EV_RING | EV_RLSD)) {
|
||||||
|
// Error setting communications mask
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!WaitCommEvent(fd_, &dwCommEvent, NULL)) {
|
||||||
|
// An error occurred waiting for the event.
|
||||||
|
return false;
|
||||||
|
} else {
|
||||||
|
// Event has occurred.
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::SerialImpl::getCTS ()
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::getCTS");
|
||||||
|
}
|
||||||
|
DWORD dwModemStatus;
|
||||||
|
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||||
|
THROW (IOException, "Error getting the status of the CTS line.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return (MS_CTS_ON & dwModemStatus) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::SerialImpl::getDSR ()
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::getDSR");
|
||||||
|
}
|
||||||
|
DWORD dwModemStatus;
|
||||||
|
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||||
|
THROW (IOException, "Error getting the status of the DSR line.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return (MS_DSR_ON & dwModemStatus) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::SerialImpl::getRI()
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::getRI");
|
||||||
|
}
|
||||||
|
DWORD dwModemStatus;
|
||||||
|
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||||
|
THROW (IOException, "Error getting the status of the RI line.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return (MS_RING_ON & dwModemStatus) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::SerialImpl::getCD()
|
||||||
|
{
|
||||||
|
if (is_open_ == false) {
|
||||||
|
throw PortNotOpenedException ("Serial::getCD");
|
||||||
|
}
|
||||||
|
DWORD dwModemStatus;
|
||||||
|
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||||
|
// Error in GetCommModemStatus;
|
||||||
|
THROW (IOException, "Error getting the status of the CD line.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return (MS_RLSD_ON & dwModemStatus) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::readLock()
|
||||||
|
{
|
||||||
|
if (WaitForSingleObject(read_mutex, INFINITE) != WAIT_OBJECT_0) {
|
||||||
|
THROW (IOException, "Error claiming read mutex.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::readUnlock()
|
||||||
|
{
|
||||||
|
if (!ReleaseMutex(read_mutex)) {
|
||||||
|
THROW (IOException, "Error releasing read mutex.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::writeLock()
|
||||||
|
{
|
||||||
|
if (WaitForSingleObject(write_mutex, INFINITE) != WAIT_OBJECT_0) {
|
||||||
|
THROW (IOException, "Error claiming write mutex.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::SerialImpl::writeUnlock()
|
||||||
|
{
|
||||||
|
if (!ReleaseMutex(write_mutex)) {
|
||||||
|
THROW (IOException, "Error releasing write mutex.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // #if defined(_WIN32)
|
||||||
|
|
||||||
@@ -0,0 +1,415 @@
|
|||||||
|
/* Copyright 2012 William Woodall and John Harrison */
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
#if !defined(_WIN32) && !defined(__OpenBSD__) && !defined(__FreeBSD__)
|
||||||
|
# include <alloca.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined (__MINGW32__)
|
||||||
|
# define alloca __builtin_alloca
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
#include "include/serial.h"
|
||||||
|
#include "include/impl/win.h"
|
||||||
|
#else
|
||||||
|
#include "../include/serial.h"
|
||||||
|
#include "../include/impl/unix.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
using std::invalid_argument;
|
||||||
|
using std::min;
|
||||||
|
using std::numeric_limits;
|
||||||
|
using std::vector;
|
||||||
|
using std::size_t;
|
||||||
|
using std::string;
|
||||||
|
|
||||||
|
using serial::Serial;
|
||||||
|
using serial::SerialException;
|
||||||
|
using serial::IOException;
|
||||||
|
using serial::bytesize_t;
|
||||||
|
using serial::parity_t;
|
||||||
|
using serial::stopbits_t;
|
||||||
|
using serial::flowcontrol_t;
|
||||||
|
|
||||||
|
class Serial::ScopedReadLock {
|
||||||
|
public:
|
||||||
|
ScopedReadLock(SerialImpl *pimpl) : pimpl_(pimpl) {
|
||||||
|
this->pimpl_->readLock();
|
||||||
|
}
|
||||||
|
~ScopedReadLock() {
|
||||||
|
this->pimpl_->readUnlock();
|
||||||
|
}
|
||||||
|
private:
|
||||||
|
// Disable copy constructors
|
||||||
|
ScopedReadLock(const ScopedReadLock&);
|
||||||
|
const ScopedReadLock& operator=(ScopedReadLock);
|
||||||
|
|
||||||
|
SerialImpl *pimpl_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Serial::ScopedWriteLock {
|
||||||
|
public:
|
||||||
|
ScopedWriteLock(SerialImpl *pimpl) : pimpl_(pimpl) {
|
||||||
|
this->pimpl_->writeLock();
|
||||||
|
}
|
||||||
|
~ScopedWriteLock() {
|
||||||
|
this->pimpl_->writeUnlock();
|
||||||
|
}
|
||||||
|
private:
|
||||||
|
// Disable copy constructors
|
||||||
|
ScopedWriteLock(const ScopedWriteLock&);
|
||||||
|
const ScopedWriteLock& operator=(ScopedWriteLock);
|
||||||
|
SerialImpl *pimpl_;
|
||||||
|
};
|
||||||
|
|
||||||
|
Serial::Serial (const string &port, uint32_t baudrate, serial::Timeout timeout,
|
||||||
|
bytesize_t bytesize, parity_t parity, stopbits_t stopbits,
|
||||||
|
flowcontrol_t flowcontrol)
|
||||||
|
: pimpl_(new SerialImpl (port, baudrate, bytesize, parity,
|
||||||
|
stopbits, flowcontrol))
|
||||||
|
{
|
||||||
|
pimpl_->setTimeout(timeout);
|
||||||
|
}
|
||||||
|
|
||||||
|
Serial::~Serial ()
|
||||||
|
{
|
||||||
|
delete pimpl_;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::open ()
|
||||||
|
{
|
||||||
|
pimpl_->open ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::close ()
|
||||||
|
{
|
||||||
|
pimpl_->close ();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::isOpen () const
|
||||||
|
{
|
||||||
|
return pimpl_->isOpen ();
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::available ()
|
||||||
|
{
|
||||||
|
return pimpl_->available ();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
Serial::waitReadable ()
|
||||||
|
{
|
||||||
|
serial::Timeout timeout(pimpl_->getTimeout ());
|
||||||
|
return pimpl_->waitReadable(timeout.read_timeout_constant);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::waitByteTimes (size_t count)
|
||||||
|
{
|
||||||
|
pimpl_->waitByteTimes(count);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::read_ (uint8_t *buffer, size_t size)
|
||||||
|
{
|
||||||
|
return this->pimpl_->read (buffer, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::read (uint8_t *buffer, size_t size)
|
||||||
|
{
|
||||||
|
ScopedReadLock lock(this->pimpl_);
|
||||||
|
return this->pimpl_->read (buffer, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::read (std::vector<uint8_t> &buffer, size_t size)
|
||||||
|
{
|
||||||
|
ScopedReadLock lock(this->pimpl_);
|
||||||
|
uint8_t *buffer_ = new uint8_t[size];
|
||||||
|
size_t bytes_read = this->pimpl_->read (buffer_, size);
|
||||||
|
buffer.insert (buffer.end (), buffer_, buffer_+bytes_read);
|
||||||
|
delete[] buffer_;
|
||||||
|
return bytes_read;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::read (std::string &buffer, size_t size)
|
||||||
|
{
|
||||||
|
ScopedReadLock lock(this->pimpl_);
|
||||||
|
uint8_t *buffer_ = new uint8_t[size];
|
||||||
|
size_t bytes_read = this->pimpl_->read (buffer_, size);
|
||||||
|
buffer.append (reinterpret_cast<const char*>(buffer_), bytes_read);
|
||||||
|
delete[] buffer_;
|
||||||
|
return bytes_read;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
Serial::read (size_t size)
|
||||||
|
{
|
||||||
|
std::string buffer;
|
||||||
|
this->read (buffer, size);
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::readline (string &buffer, size_t size, string eol)
|
||||||
|
{
|
||||||
|
ScopedReadLock lock(this->pimpl_);
|
||||||
|
size_t eol_len = eol.length ();
|
||||||
|
uint8_t *buffer_ = static_cast<uint8_t*>
|
||||||
|
(alloca (size * sizeof (uint8_t)));
|
||||||
|
size_t read_so_far = 0;
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
size_t bytes_read = this->read_ (buffer_ + read_so_far, 1);
|
||||||
|
read_so_far += bytes_read;
|
||||||
|
if (bytes_read == 0) {
|
||||||
|
break; // Timeout occured on reading 1 byte
|
||||||
|
}
|
||||||
|
if (string (reinterpret_cast<const char*>
|
||||||
|
(buffer_ + read_so_far - eol_len), eol_len) == eol) {
|
||||||
|
break; // EOL found
|
||||||
|
}
|
||||||
|
if (read_so_far == size) {
|
||||||
|
break; // Reached the maximum read length
|
||||||
|
}
|
||||||
|
}
|
||||||
|
buffer.append(reinterpret_cast<const char*> (buffer_), read_so_far);
|
||||||
|
return read_so_far;
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
Serial::readline (size_t size, string eol)
|
||||||
|
{
|
||||||
|
std::string buffer;
|
||||||
|
this->readline (buffer, size, eol);
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<string>
|
||||||
|
Serial::readlines (size_t size, string eol)
|
||||||
|
{
|
||||||
|
ScopedReadLock lock(this->pimpl_);
|
||||||
|
std::vector<std::string> lines;
|
||||||
|
size_t eol_len = eol.length ();
|
||||||
|
uint8_t *buffer_ = static_cast<uint8_t*>
|
||||||
|
(alloca (size * sizeof (uint8_t)));
|
||||||
|
size_t read_so_far = 0;
|
||||||
|
size_t start_of_line = 0;
|
||||||
|
while (read_so_far < size) {
|
||||||
|
size_t bytes_read = this->read_ (buffer_+read_so_far, 1);
|
||||||
|
read_so_far += bytes_read;
|
||||||
|
if (bytes_read == 0) {
|
||||||
|
if (start_of_line != read_so_far) {
|
||||||
|
lines.push_back (
|
||||||
|
string (reinterpret_cast<const char*> (buffer_ + start_of_line),
|
||||||
|
read_so_far - start_of_line));
|
||||||
|
}
|
||||||
|
break; // Timeout occured on reading 1 byte
|
||||||
|
}
|
||||||
|
if (string (reinterpret_cast<const char*>
|
||||||
|
(buffer_ + read_so_far - eol_len), eol_len) == eol) {
|
||||||
|
// EOL found
|
||||||
|
lines.push_back(
|
||||||
|
string(reinterpret_cast<const char*> (buffer_ + start_of_line),
|
||||||
|
read_so_far - start_of_line));
|
||||||
|
start_of_line = read_so_far;
|
||||||
|
}
|
||||||
|
if (read_so_far == size) {
|
||||||
|
if (start_of_line != read_so_far) {
|
||||||
|
lines.push_back(
|
||||||
|
string(reinterpret_cast<const char*> (buffer_ + start_of_line),
|
||||||
|
read_so_far - start_of_line));
|
||||||
|
}
|
||||||
|
break; // Reached the maximum read length
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return lines;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::write (const string &data)
|
||||||
|
{
|
||||||
|
ScopedWriteLock lock(this->pimpl_);
|
||||||
|
return this->write_ (reinterpret_cast<const uint8_t*>(data.c_str()),
|
||||||
|
data.length());
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::write (const std::vector<uint8_t> &data)
|
||||||
|
{
|
||||||
|
ScopedWriteLock lock(this->pimpl_);
|
||||||
|
return this->write_ (&data[0], data.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::write (const uint8_t *data, size_t size)
|
||||||
|
{
|
||||||
|
ScopedWriteLock lock(this->pimpl_);
|
||||||
|
return this->write_(data, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
Serial::write_ (const uint8_t *data, size_t length)
|
||||||
|
{
|
||||||
|
return pimpl_->write (data, length);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::setPort (const string &port)
|
||||||
|
{
|
||||||
|
ScopedReadLock rlock(this->pimpl_);
|
||||||
|
ScopedWriteLock wlock(this->pimpl_);
|
||||||
|
bool was_open = pimpl_->isOpen ();
|
||||||
|
if (was_open) close();
|
||||||
|
pimpl_->setPort (port);
|
||||||
|
if (was_open) open ();
|
||||||
|
}
|
||||||
|
|
||||||
|
string
|
||||||
|
Serial::getPort () const
|
||||||
|
{
|
||||||
|
return pimpl_->getPort ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::setTimeout (serial::Timeout &timeout)
|
||||||
|
{
|
||||||
|
pimpl_->setTimeout (timeout);
|
||||||
|
}
|
||||||
|
|
||||||
|
serial::Timeout
|
||||||
|
Serial::getTimeout () const {
|
||||||
|
return pimpl_->getTimeout ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::setBaudrate (uint32_t baudrate)
|
||||||
|
{
|
||||||
|
pimpl_->setBaudrate (baudrate);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t
|
||||||
|
Serial::getBaudrate () const
|
||||||
|
{
|
||||||
|
return uint32_t(pimpl_->getBaudrate ());
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::setBytesize (bytesize_t bytesize)
|
||||||
|
{
|
||||||
|
pimpl_->setBytesize (bytesize);
|
||||||
|
}
|
||||||
|
|
||||||
|
bytesize_t
|
||||||
|
Serial::getBytesize () const
|
||||||
|
{
|
||||||
|
return pimpl_->getBytesize ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::setParity (parity_t parity)
|
||||||
|
{
|
||||||
|
pimpl_->setParity (parity);
|
||||||
|
}
|
||||||
|
|
||||||
|
parity_t
|
||||||
|
Serial::getParity () const
|
||||||
|
{
|
||||||
|
return pimpl_->getParity ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::setStopbits (stopbits_t stopbits)
|
||||||
|
{
|
||||||
|
pimpl_->setStopbits (stopbits);
|
||||||
|
}
|
||||||
|
|
||||||
|
stopbits_t
|
||||||
|
Serial::getStopbits () const
|
||||||
|
{
|
||||||
|
return pimpl_->getStopbits ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Serial::setFlowcontrol (flowcontrol_t flowcontrol)
|
||||||
|
{
|
||||||
|
pimpl_->setFlowcontrol (flowcontrol);
|
||||||
|
}
|
||||||
|
|
||||||
|
flowcontrol_t
|
||||||
|
Serial::getFlowcontrol () const
|
||||||
|
{
|
||||||
|
return pimpl_->getFlowcontrol ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Serial::flush ()
|
||||||
|
{
|
||||||
|
ScopedReadLock rlock(this->pimpl_);
|
||||||
|
ScopedWriteLock wlock(this->pimpl_);
|
||||||
|
pimpl_->flush ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Serial::flushInput ()
|
||||||
|
{
|
||||||
|
ScopedReadLock lock(this->pimpl_);
|
||||||
|
pimpl_->flushInput ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Serial::flushOutput ()
|
||||||
|
{
|
||||||
|
ScopedWriteLock lock(this->pimpl_);
|
||||||
|
pimpl_->flushOutput ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Serial::sendBreak (int duration)
|
||||||
|
{
|
||||||
|
pimpl_->sendBreak (duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Serial::setBreak (bool level)
|
||||||
|
{
|
||||||
|
pimpl_->setBreak (level);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Serial::setRTS (bool level)
|
||||||
|
{
|
||||||
|
pimpl_->setRTS (level);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Serial::setDTR (bool level)
|
||||||
|
{
|
||||||
|
pimpl_->setDTR (level);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Serial::waitForChange()
|
||||||
|
{
|
||||||
|
return pimpl_->waitForChange();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Serial::getCTS ()
|
||||||
|
{
|
||||||
|
return pimpl_->getCTS ();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Serial::getDSR ()
|
||||||
|
{
|
||||||
|
return pimpl_->getDSR ();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Serial::getRI ()
|
||||||
|
{
|
||||||
|
return pimpl_->getRI ();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Serial::getCD ()
|
||||||
|
{
|
||||||
|
return pimpl_->getCD ();
|
||||||
|
}
|
||||||
@@ -0,0 +1,113 @@
|
|||||||
|
newmtl bob1:initialShadingGroup
|
||||||
|
illum 4
|
||||||
|
Kd 0.50 0.50 0.50
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl initialShadingGroup
|
||||||
|
illum 4
|
||||||
|
Kd 0.67 0.67 0.67
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert2SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.20 0.32 0.50
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert5SG
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert6SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert7SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert8SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert10SG
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert12SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.58 0.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert13SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 1.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert14SG
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 1.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert15SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd TheThing2.png
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert16SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd SkateboardwielThing.png
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert17SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.25 0.25 0.25
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
newmtl lambert18SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd BobStoneTexture.png
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
newmtl pasted__lambert2SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl pasted__lambert4SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.50 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl pasted__lambert5SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
+2603
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,9 @@
|
|||||||
|
newmtl BobRock:lambert18SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd Bobhelemaal2.png
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
Ns 0.06
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,113 @@
|
|||||||
|
newmtl bob1:initialShadingGroup
|
||||||
|
illum 4
|
||||||
|
Kd 0.50 0.50 0.50
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl initialShadingGroup
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert2SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.20 0.32 0.50
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert5SG
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert6SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert7SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert8SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert10SG
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert12SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.58 0.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert13SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 1.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert14SG
|
||||||
|
illum 4
|
||||||
|
Kd 1.00 1.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert15SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd TheThing2.png
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert16SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd SkateboardwielThing.png
|
||||||
|
Ni 1.00
|
||||||
|
newmtl lambert17SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.25 0.25 0.25
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
newmtl lambert18SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
map_Kd BobStoneTexture.png
|
||||||
|
Ni 1.00
|
||||||
|
Ks 0.50 0.50 0.50
|
||||||
|
newmtl pasted__lambert2SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 0.00 0.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl pasted__lambert4SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.50 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
|
newmtl pasted__lambert5SG
|
||||||
|
illum 4
|
||||||
|
Kd 0.00 1.00 1.00
|
||||||
|
Ka 0.00 0.00 0.00
|
||||||
|
Tf 1.00 1.00 1.00
|
||||||
|
Ni 1.00
|
||||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
After Width: | Height: | Size: 241 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 232 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 580 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 599 KiB |
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user